| // |
| // Copyright 2017 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // FloatingPointSurfaceTest.cpp : Test functionality of the EGL_EXT_pixel_format_float extension. |
| |
| #include "test_utils/ANGLETest.h" |
| |
| using namespace angle; |
| |
| class FloatingPointSurfaceTest : public ANGLETest |
| { |
| protected: |
| FloatingPointSurfaceTest() |
| { |
| setWindowWidth(512); |
| setWindowHeight(512); |
| setConfigRedBits(16); |
| setConfigGreenBits(16); |
| setConfigBlueBits(16); |
| setConfigAlphaBits(16); |
| setConfigComponentType(EGL_COLOR_COMPONENT_TYPE_FLOAT_EXT); |
| } |
| |
| void SetUp() override |
| { |
| ANGLETest::SetUp(); |
| |
| const std::string vsSource = |
| "precision highp float;\n" |
| "attribute vec4 position;\n" |
| "void main()\n" |
| "{\n" |
| " gl_Position = position;\n" |
| "}\n"; |
| |
| const std::string fsSource = |
| "precision highp float;\n" |
| "void main()\n" |
| "{\n" |
| " gl_FragColor = vec4(1.0, 2.0, 3.0, 4.0);\n" |
| "}\n"; |
| |
| mProgram = CompileProgram(vsSource, fsSource); |
| ASSERT_NE(0u, mProgram) << "shader compilation failed."; |
| |
| ASSERT_GL_NO_ERROR(); |
| } |
| |
| void TearDown() override |
| { |
| glDeleteProgram(mProgram); |
| |
| ANGLETest::TearDown(); |
| } |
| |
| GLuint mProgram; |
| }; |
| |
| // Test clearing and checking the color is correct |
| TEST_P(FloatingPointSurfaceTest, Clearing) |
| { |
| GLColor32F clearColor(0.0f, 1.0f, 2.0f, 3.0f); |
| glClearColor(clearColor.R, clearColor.G, clearColor.B, clearColor.A); |
| glClear(GL_COLOR_BUFFER_BIT); |
| ASSERT_GL_NO_ERROR(); |
| |
| EXPECT_PIXEL_COLOR32F_EQ(0, 0, clearColor); |
| } |
| |
| // Test drawing and checking the color is correct |
| TEST_P(FloatingPointSurfaceTest, Drawing) |
| { |
| glUseProgram(mProgram); |
| drawQuad(mProgram, "position", 0.5f); |
| |
| EXPECT_PIXEL_32F_EQ(0, 0, 1.0f, 2.0f, 3.0f, 4.0f); |
| } |
| |
| // Use this to select which configurations (e.g. which renderer, which GLES major version) these |
| // tests should be run against. |
| ANGLE_INSTANTIATE_TEST(FloatingPointSurfaceTest, |
| ES2_D3D11(), |
| ES3_D3D11(), |
| ES2_D3D11(EGL_EXPERIMENTAL_PRESENT_PATH_FAST_ANGLE)); |