| // |
| // Copyright 2017 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // TextureMultisampleTest: Tests of multisampled texture |
| |
| #include "test_utils/ANGLETest.h" |
| #include "test_utils/gl_raii.h" |
| |
| using namespace angle; |
| |
| namespace |
| { |
| |
| class TextureMultisampleTest : public ANGLETest |
| { |
| protected: |
| TextureMultisampleTest() |
| { |
| setWindowWidth(64); |
| setWindowHeight(64); |
| setConfigRedBits(8); |
| setConfigGreenBits(8); |
| setConfigBlueBits(8); |
| setConfigAlphaBits(8); |
| } |
| |
| void SetUp() override |
| { |
| ANGLETest::SetUp(); |
| |
| glGenFramebuffers(1, &mFramebuffer); |
| glGenTextures(1, &mTexture); |
| |
| ASSERT_GL_NO_ERROR(); |
| } |
| |
| void TearDown() override |
| { |
| glDeleteFramebuffers(1, &mFramebuffer); |
| mFramebuffer = 0; |
| glDeleteTextures(1, &mTexture); |
| mTexture = 0; |
| |
| ANGLETest::TearDown(); |
| } |
| |
| GLuint mFramebuffer = 0; |
| GLuint mTexture = 0; |
| }; |
| |
| class TextureMultisampleTestES31 : public TextureMultisampleTest |
| { |
| protected: |
| TextureMultisampleTestES31() : TextureMultisampleTest() {} |
| }; |
| |
| // Tests that if es version < 3.1, GL_TEXTURE_2D_MULTISAMPLE is not supported in |
| // GetInternalformativ. |
| TEST_P(TextureMultisampleTest, MultisampleTargetGetInternalFormativBase) |
| { |
| GLint maxSamples = 0; |
| glGetInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_R8, GL_SAMPLES, 1, &maxSamples); |
| if (getClientMajorVersion() < 3 || getClientMinorVersion() < 1) |
| { |
| ASSERT_GL_ERROR(GL_INVALID_OPERATION); |
| } |
| else |
| { |
| ASSERT_GL_NO_ERROR(); |
| } |
| } |
| |
| // Tests that if es version < 3.1, GL_TEXTURE_2D_MULTISAMPLE is not supported in |
| // FramebufferTexture2D. |
| TEST_P(TextureMultisampleTest, MultisampleTargetFramebufferTexture2D) |
| { |
| GLint samples = 1; |
| glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, mTexture); |
| glTexStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, samples, GL_RGBA8, 64, 64, GL_FALSE); |
| if (getClientMajorVersion() < 3 || getClientMinorVersion() < 1) |
| { |
| ASSERT_GL_ERROR(GL_INVALID_ENUM); |
| } |
| else |
| { |
| ASSERT_GL_NO_ERROR(); |
| } |
| |
| glBindFramebuffer(GL_FRAMEBUFFER, mFramebuffer); |
| glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_MULTISAMPLE, |
| mTexture, 0); |
| if (getClientMajorVersion() < 3 || getClientMinorVersion() < 1) |
| { |
| ASSERT_GL_ERROR(GL_INVALID_OPERATION); |
| } |
| else |
| { |
| ASSERT_GL_NO_ERROR(); |
| } |
| } |
| |
| // Tests basic functionality of glTexStorage2DMultisample. |
| TEST_P(TextureMultisampleTestES31, ValidateTextureStorageMultisampleParameters) |
| { |
| glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, mTexture); |
| glTexStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 1, GL_RGBA8, 1, 1, GL_FALSE); |
| ASSERT_GL_NO_ERROR(); |
| |
| GLint params = 0; |
| glGetTexParameteriv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_IMMUTABLE_FORMAT, ¶ms); |
| EXPECT_EQ(1, params); |
| |
| glTexStorage2DMultisample(GL_TEXTURE_2D, 1, GL_RGBA8, 1, 1, GL_FALSE); |
| ASSERT_GL_ERROR(GL_INVALID_ENUM); |
| |
| glTexStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 1, GL_RGBA8, 0, 0, GL_FALSE); |
| ASSERT_GL_ERROR(GL_INVALID_VALUE); |
| |
| GLint maxSize = 0; |
| glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxSize); |
| glTexStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 1, GL_RGBA8, maxSize + 1, 1, GL_FALSE); |
| ASSERT_GL_ERROR(GL_INVALID_VALUE); |
| |
| GLint maxSamples = 0; |
| glGetInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_R8, GL_SAMPLES, 1, &maxSamples); |
| glTexStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, maxSamples + 1, GL_RGBA8, 1, 1, GL_FALSE); |
| ASSERT_GL_ERROR(GL_INVALID_OPERATION); |
| |
| glTexStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 0, GL_RGBA8, 1, 1, GL_FALSE); |
| ASSERT_GL_ERROR(GL_INVALID_VALUE); |
| |
| glTexStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 1, GL_RGBA, 0, 0, GL_FALSE); |
| ASSERT_GL_ERROR(GL_INVALID_VALUE); |
| |
| glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, 0); |
| glTexStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 1, GL_RGBA8, 1, 1, GL_FALSE); |
| ASSERT_GL_ERROR(GL_INVALID_OPERATION); |
| } |
| |
| ANGLE_INSTANTIATE_TEST(TextureMultisampleTest, |
| ES3_OPENGL(), |
| ES3_OPENGLES(), |
| ES31_OPENGL(), |
| ES31_OPENGLES()); |
| ANGLE_INSTANTIATE_TEST(TextureMultisampleTestES31, ES31_OPENGL(), ES31_OPENGLES()); |
| } |