| // |
| // Copyright (c) 2014 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // ANGLEPerfTests: |
| // Base class for google test performance tests |
| // |
| |
| #include "ANGLEPerfTest.h" |
| |
| #include "third_party/perf/perf_test.h" |
| |
| #include <cassert> |
| #include <cmath> |
| #include <iostream> |
| |
| ANGLEPerfTest::ANGLEPerfTest(const std::string &name, const std::string &suffix) |
| : mName(name), |
| mSuffix(suffix), |
| mTimer(nullptr), |
| mRunTimeSeconds(5.0), |
| mNumStepsPerformed(0), |
| mRunning(true) |
| { |
| mTimer = CreateTimer(); |
| } |
| |
| ANGLEPerfTest::~ANGLEPerfTest() |
| { |
| SafeDelete(mTimer); |
| } |
| |
| void ANGLEPerfTest::run() |
| { |
| mTimer->start(); |
| while (mRunning) |
| { |
| step(); |
| if (mRunning) |
| { |
| ++mNumStepsPerformed; |
| } |
| if (mTimer->getElapsedTime() > mRunTimeSeconds) |
| { |
| mRunning = false; |
| } |
| } |
| finishTest(); |
| mTimer->stop(); |
| } |
| |
| void ANGLEPerfTest::printResult(const std::string &trace, double value, const std::string &units, bool important) const |
| { |
| perf_test::PrintResult(mName, mSuffix, trace, value, units, important); |
| } |
| |
| void ANGLEPerfTest::printResult(const std::string &trace, size_t value, const std::string &units, bool important) const |
| { |
| perf_test::PrintResult(mName, mSuffix, trace, value, units, important); |
| } |
| |
| void ANGLEPerfTest::SetUp() |
| { |
| } |
| |
| void ANGLEPerfTest::TearDown() |
| { |
| double relativeScore = static_cast<double>(mNumStepsPerformed) / mTimer->getElapsedTime(); |
| printResult("score", static_cast<size_t>(std::round(relativeScore)), "score", true); |
| } |
| |
| double ANGLEPerfTest::normalizedTime(size_t value) const |
| { |
| return static_cast<double>(value) / static_cast<double>(mNumStepsPerformed); |
| } |
| |
| std::string RenderTestParams::suffix() const |
| { |
| switch (getRenderer()) |
| { |
| case EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE: |
| return "_d3d11"; |
| case EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE: |
| return "_d3d9"; |
| case EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE: |
| return "_gl"; |
| case EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE: |
| return "_gles"; |
| case EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE: |
| return "_default"; |
| case EGL_PLATFORM_ANGLE_TYPE_VULKAN_ANGLE: |
| return "_vulkan"; |
| default: |
| assert(0); |
| return "_unk"; |
| } |
| } |
| |
| ANGLERenderTest::ANGLERenderTest(const std::string &name, const RenderTestParams &testParams) |
| : ANGLEPerfTest(name, testParams.suffix()), |
| mTestParams(testParams), |
| mEGLWindow(nullptr), |
| mOSWindow(nullptr) |
| { |
| } |
| |
| ANGLERenderTest::~ANGLERenderTest() |
| { |
| SafeDelete(mOSWindow); |
| SafeDelete(mEGLWindow); |
| } |
| |
| void ANGLERenderTest::SetUp() |
| { |
| mOSWindow = CreateOSWindow(); |
| mEGLWindow = new EGLWindow(mTestParams.majorVersion, mTestParams.minorVersion, |
| mTestParams.eglParameters); |
| mEGLWindow->setSwapInterval(0); |
| |
| if (!mOSWindow->initialize(mName, mTestParams.windowWidth, mTestParams.windowHeight)) |
| { |
| FAIL() << "Failed initializing OSWindow"; |
| return; |
| } |
| |
| if (!mEGLWindow->initializeGL(mOSWindow)) |
| { |
| FAIL() << "Failed initializing EGLWindow"; |
| return; |
| } |
| |
| initializeBenchmark(); |
| |
| ANGLEPerfTest::SetUp(); |
| } |
| |
| void ANGLERenderTest::TearDown() |
| { |
| ANGLEPerfTest::TearDown(); |
| |
| destroyBenchmark(); |
| |
| mEGLWindow->destroyGL(); |
| mOSWindow->destroy(); |
| } |
| |
| void ANGLERenderTest::step() |
| { |
| // Clear events that the application did not process from this frame |
| Event event; |
| bool closed = false; |
| while (popEvent(&event)) |
| { |
| // If the application did not catch a close event, close now |
| if (event.Type == Event::EVENT_CLOSED) |
| { |
| closed = true; |
| } |
| } |
| |
| if (closed) |
| { |
| abortTest(); |
| } |
| else |
| { |
| drawBenchmark(); |
| // Swap is needed so that the GPU driver will occasionally flush its internal command queue |
| // to the GPU. The null device benchmarks are only testing CPU overhead, so they don't need |
| // to swap. |
| if (mTestParams.eglParameters.deviceType != EGL_PLATFORM_ANGLE_DEVICE_TYPE_NULL_ANGLE) |
| { |
| mEGLWindow->swap(); |
| } |
| mOSWindow->messageLoop(); |
| } |
| } |
| |
| void ANGLERenderTest::finishTest() |
| { |
| if (mTestParams.eglParameters.deviceType != EGL_PLATFORM_ANGLE_DEVICE_TYPE_NULL_ANGLE) |
| { |
| glFinish(); |
| } |
| } |
| |
| bool ANGLERenderTest::popEvent(Event *event) |
| { |
| return mOSWindow->popEvent(event); |
| } |
| |
| OSWindow *ANGLERenderTest::getWindow() |
| { |
| return mOSWindow; |
| } |