| // |
| // Copyright 2015 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // IndexDataManagerPerfTest: |
| // Performance test for index buffer management. |
| // |
| |
| #include "ANGLEPerfTest.h" |
| |
| #include <gmock/gmock.h> |
| |
| #include "angle_unittests_utils.h" |
| #include "libANGLE/renderer/d3d/BufferD3D.h" |
| #include "libANGLE/renderer/d3d/IndexBuffer.h" |
| #include "libANGLE/renderer/d3d/IndexDataManager.h" |
| |
| using namespace testing; |
| |
| namespace |
| { |
| |
| class MockIndexBuffer : public rx::IndexBuffer |
| { |
| public: |
| MockIndexBuffer(unsigned int bufferSize, GLenum indexType) |
| : mBufferSize(bufferSize), mIndexType(indexType) |
| { |
| } |
| |
| MOCK_METHOD3(initialize, gl::Error(unsigned int, GLenum, bool)); |
| MOCK_METHOD3(mapBuffer, gl::Error(unsigned int, unsigned int, void **)); |
| MOCK_METHOD0(unmapBuffer, gl::Error()); |
| MOCK_METHOD0(discard, gl::Error()); |
| MOCK_METHOD2(setSize, gl::Error(unsigned int, GLenum)); |
| |
| // inlined for speed |
| GLenum getIndexType() const override { return mIndexType; } |
| unsigned int getBufferSize() const override { return mBufferSize; } |
| |
| private: |
| unsigned int mBufferSize; |
| GLenum mIndexType; |
| }; |
| |
| class MockBufferFactoryD3D : public rx::BufferFactoryD3D |
| { |
| public: |
| MockBufferFactoryD3D(unsigned int bufferSize, GLenum indexType) |
| : mBufferSize(bufferSize), mIndexType(indexType) |
| { |
| } |
| |
| MOCK_METHOD0(createVertexBuffer, rx::VertexBuffer *()); |
| MOCK_CONST_METHOD1(getVertexConversionType, rx::VertexConversionType(gl::VertexFormatType)); |
| MOCK_CONST_METHOD1(getVertexComponentType, GLenum(gl::VertexFormatType)); |
| MOCK_CONST_METHOD4(getVertexSpaceRequired, |
| gl::ErrorOrResult<unsigned int>(const gl::VertexAttribute &, |
| const gl::VertexBinding &, |
| GLsizei, |
| GLsizei)); |
| |
| // Dependency injection |
| rx::IndexBuffer *createIndexBuffer() override |
| { |
| return new MockIndexBuffer(mBufferSize, mIndexType); |
| } |
| |
| private: |
| unsigned int mBufferSize; |
| GLenum mIndexType; |
| }; |
| |
| class MockBufferD3D : public rx::BufferD3D |
| { |
| public: |
| MockBufferD3D(rx::BufferFactoryD3D *factory) : BufferD3D(mockState, factory), mData() {} |
| |
| // BufferImpl |
| gl::Error setData(rx::ContextImpl *context, |
| GLenum target, |
| const void *data, |
| size_t size, |
| GLenum) override |
| { |
| mData.resize(size); |
| if (data && size > 0) |
| { |
| memcpy(&mData[0], data, size); |
| } |
| return gl::NoError(); |
| } |
| |
| MOCK_METHOD5(setSubData, gl::Error(rx::ContextImpl *, GLenum, const void *, size_t, size_t)); |
| MOCK_METHOD5(copySubData, |
| gl::Error(rx::ContextImpl *context, BufferImpl *, GLintptr, GLintptr, GLsizeiptr)); |
| MOCK_METHOD3(map, gl::Error(rx::ContextImpl *context, GLenum, void **)); |
| MOCK_METHOD5(mapRange, |
| gl::Error(rx::ContextImpl *context, size_t, size_t, GLbitfield, void **)); |
| MOCK_METHOD2(unmap, gl::Error(rx::ContextImpl *context, GLboolean *)); |
| |
| // BufferD3D |
| MOCK_METHOD0(markTransformFeedbackUsage, gl::Error()); |
| |
| // inlined for speed |
| bool supportsDirectBinding() const override { return false; } |
| size_t getSize() const override { return mData.size(); } |
| |
| gl::Error getData(const uint8_t **outData) override |
| { |
| *outData = &mData[0]; |
| return gl::NoError(); |
| } |
| |
| private: |
| gl::BufferState mockState; |
| std::vector<uint8_t> mData; |
| }; |
| |
| class MockGLFactoryD3D : public rx::MockGLFactory |
| { |
| public: |
| MockGLFactoryD3D(MockBufferFactoryD3D *bufferFactory) : mBufferFactory(bufferFactory) {} |
| |
| rx::BufferImpl *createBuffer(const gl::BufferState &state) override |
| { |
| MockBufferD3D *mockBufferD3D = new MockBufferD3D(mBufferFactory); |
| |
| EXPECT_CALL(*mBufferFactory, createVertexBuffer()) |
| .WillOnce(Return(nullptr)) |
| .RetiresOnSaturation(); |
| mockBufferD3D->initializeStaticData(); |
| |
| return mockBufferD3D; |
| } |
| |
| MockBufferFactoryD3D *mBufferFactory; |
| }; |
| |
| class IndexDataManagerPerfTest : public ANGLEPerfTest |
| { |
| public: |
| IndexDataManagerPerfTest(); |
| |
| void step() override; |
| |
| rx::IndexDataManager mIndexDataManager; |
| GLsizei mIndexCount; |
| unsigned int mBufferSize; |
| MockBufferFactoryD3D mMockBufferFactory; |
| MockGLFactoryD3D mMockGLFactory; |
| gl::Buffer mIndexBuffer; |
| }; |
| |
| IndexDataManagerPerfTest::IndexDataManagerPerfTest() |
| : ANGLEPerfTest("IndexDataManger", "_run"), |
| mIndexDataManager(&mMockBufferFactory, rx::RENDERER_D3D11), |
| mIndexCount(4000), |
| mBufferSize(mIndexCount * sizeof(GLushort)), |
| mMockBufferFactory(mBufferSize, GL_UNSIGNED_SHORT), |
| mMockGLFactory(&mMockBufferFactory), |
| mIndexBuffer(&mMockGLFactory, 1) |
| { |
| std::vector<GLushort> indexData(mIndexCount); |
| for (GLsizei index = 0; index < mIndexCount; ++index) |
| { |
| indexData[index] = static_cast<GLushort>(index); |
| } |
| mIndexBuffer.bufferData(nullptr, GL_ARRAY_BUFFER, &indexData[0], |
| indexData.size() * sizeof(GLushort), GL_STATIC_DRAW); |
| } |
| |
| void IndexDataManagerPerfTest::step() |
| { |
| rx::TranslatedIndexData translatedIndexData; |
| for (unsigned int iteration = 0; iteration < 100; ++iteration) |
| { |
| mIndexBuffer.getIndexRange(GL_UNSIGNED_SHORT, 0, mIndexCount, false, |
| &translatedIndexData.indexRange); |
| mIndexDataManager.prepareIndexData(GL_UNSIGNED_SHORT, mIndexCount, &mIndexBuffer, nullptr, |
| &translatedIndexData, false); |
| } |
| } |
| |
| TEST_F(IndexDataManagerPerfTest, Run) |
| { |
| run(); |
| } |
| |
| } // anonymous namespace |