| // |
| // Copyright 2015 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // ANGLETest: |
| // Implementation of common ANGLE testing fixture. |
| // |
| |
| #include "ANGLETest.h" |
| #include "EGLWindow.h" |
| #include "OSWindow.h" |
| #include "platform/Platform.h" |
| |
| namespace angle |
| { |
| |
| const GLColorRGB GLColorRGB::black(0u, 0u, 0u); |
| const GLColorRGB GLColorRGB::blue(0u, 0u, 255u); |
| const GLColorRGB GLColorRGB::green(0u, 255u, 0u); |
| const GLColorRGB GLColorRGB::red(255u, 0u, 0u); |
| const GLColorRGB GLColorRGB::yellow(255u, 255u, 0); |
| |
| const GLColor GLColor::black = GLColor(0u, 0u, 0u, 255u); |
| const GLColor GLColor::blue = GLColor(0u, 0u, 255u, 255u); |
| const GLColor GLColor::cyan = GLColor(0u, 255u, 255u, 255u); |
| const GLColor GLColor::green = GLColor(0u, 255u, 0u, 255u); |
| const GLColor GLColor::red = GLColor(255u, 0u, 0u, 255u); |
| const GLColor GLColor::transparentBlack = GLColor(0u, 0u, 0u, 0u); |
| const GLColor GLColor::white = GLColor(255u, 255u, 255u, 255u); |
| const GLColor GLColor::yellow = GLColor(255u, 255u, 0, 255u); |
| const GLColor GLColor::magenta = GLColor(255u, 0u, 255u, 255u); |
| |
| namespace |
| { |
| float ColorNorm(GLubyte channelValue) |
| { |
| return static_cast<float>(channelValue) / 255.0f; |
| } |
| |
| GLubyte ColorDenorm(float colorValue) |
| { |
| return static_cast<GLubyte>(colorValue * 255.0f); |
| } |
| |
| void TestPlatform_logError(angle::PlatformMethods *platform, const char *errorMessage) |
| { |
| auto *testPlatformContext = static_cast<TestPlatformContext *>(platform->context); |
| if (testPlatformContext->ignoreMessages) |
| return; |
| |
| FAIL() << errorMessage; |
| } |
| |
| void TestPlatform_logWarning(angle::PlatformMethods *platform, const char *warningMessage) |
| { |
| auto *testPlatformContext = static_cast<TestPlatformContext *>(platform->context); |
| if (testPlatformContext->ignoreMessages) |
| return; |
| |
| std::cerr << "Warning: " << warningMessage << std::endl; |
| } |
| |
| void TestPlatform_logInfo(angle::PlatformMethods *platform, const char *infoMessage) |
| { |
| auto *testPlatformContext = static_cast<TestPlatformContext *>(platform->context); |
| if (testPlatformContext->ignoreMessages) |
| return; |
| |
| angle::WriteDebugMessage("%s\n", infoMessage); |
| } |
| |
| void TestPlatform_overrideWorkaroundsD3D(angle::PlatformMethods *platform, |
| WorkaroundsD3D *workaroundsD3D) |
| { |
| auto *testPlatformContext = static_cast<TestPlatformContext *>(platform->context); |
| if (testPlatformContext->currentTest) |
| { |
| testPlatformContext->currentTest->overrideWorkaroundsD3D(workaroundsD3D); |
| } |
| } |
| |
| std::array<angle::Vector3, 4> GetIndexedQuadVertices() |
| { |
| std::array<angle::Vector3, 4> vertices; |
| vertices[0] = angle::Vector3(-1.0f, 1.0f, 0.5f); |
| vertices[1] = angle::Vector3(-1.0f, -1.0f, 0.5f); |
| vertices[2] = angle::Vector3(1.0f, -1.0f, 0.5f); |
| vertices[3] = angle::Vector3(1.0f, 1.0f, 0.5f); |
| return vertices; |
| } |
| |
| } // anonymous namespace |
| |
| GLColorRGB::GLColorRGB() : R(0), G(0), B(0) |
| { |
| } |
| |
| GLColorRGB::GLColorRGB(GLubyte r, GLubyte g, GLubyte b) : R(r), G(g), B(b) |
| { |
| } |
| |
| GLColorRGB::GLColorRGB(const angle::Vector3 &floatColor) |
| : R(ColorDenorm(floatColor.x())), G(ColorDenorm(floatColor.y())), B(ColorDenorm(floatColor.z())) |
| { |
| } |
| |
| GLColor::GLColor() : R(0), G(0), B(0), A(0) |
| { |
| } |
| |
| GLColor::GLColor(GLubyte r, GLubyte g, GLubyte b, GLubyte a) : R(r), G(g), B(b), A(a) |
| { |
| } |
| |
| GLColor::GLColor(const angle::Vector4 &floatColor) |
| : R(ColorDenorm(floatColor.x())), |
| G(ColorDenorm(floatColor.y())), |
| B(ColorDenorm(floatColor.z())), |
| A(ColorDenorm(floatColor.w())) |
| { |
| } |
| |
| GLColor::GLColor(GLuint colorValue) : R(0), G(0), B(0), A(0) |
| { |
| memcpy(&R, &colorValue, sizeof(GLuint)); |
| } |
| |
| angle::Vector4 GLColor::toNormalizedVector() const |
| { |
| return angle::Vector4(ColorNorm(R), ColorNorm(G), ColorNorm(B), ColorNorm(A)); |
| } |
| |
| GLColor32F::GLColor32F() : GLColor32F(0.0f, 0.0f, 0.0f, 0.0f) |
| { |
| } |
| |
| GLColor32F::GLColor32F(GLfloat r, GLfloat g, GLfloat b, GLfloat a) : R(r), G(g), B(b), A(a) |
| { |
| } |
| |
| GLColor ReadColor(GLint x, GLint y) |
| { |
| GLColor actual; |
| glReadPixels((x), (y), 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, &actual.R); |
| EXPECT_GL_NO_ERROR(); |
| return actual; |
| } |
| |
| bool operator==(const GLColor &a, const GLColor &b) |
| { |
| return a.R == b.R && a.G == b.G && a.B == b.B && a.A == b.A; |
| } |
| |
| std::ostream &operator<<(std::ostream &ostream, const GLColor &color) |
| { |
| ostream << "(" << static_cast<unsigned int>(color.R) << ", " |
| << static_cast<unsigned int>(color.G) << ", " << static_cast<unsigned int>(color.B) |
| << ", " << static_cast<unsigned int>(color.A) << ")"; |
| return ostream; |
| } |
| |
| bool operator==(const GLColor32F &a, const GLColor32F &b) |
| { |
| return a.R == b.R && a.G == b.G && a.B == b.B && a.A == b.A; |
| } |
| |
| std::ostream &operator<<(std::ostream &ostream, const GLColor32F &color) |
| { |
| ostream << "(" << color.R << ", " << color.G << ", " << color.B << ", " << color.A << ")"; |
| return ostream; |
| } |
| |
| GLColor32F ReadColor32F(GLint x, GLint y) |
| { |
| GLColor32F actual; |
| glReadPixels((x), (y), 1, 1, GL_RGBA, GL_FLOAT, &actual.R); |
| EXPECT_GL_NO_ERROR(); |
| return actual; |
| } |
| |
| } // namespace angle |
| |
| // static |
| std::array<angle::Vector3, 6> ANGLETest::GetQuadVertices() |
| { |
| std::array<angle::Vector3, 6> vertices; |
| vertices[0] = angle::Vector3(-1.0f, 1.0f, 0.5f); |
| vertices[1] = angle::Vector3(-1.0f, -1.0f, 0.5f); |
| vertices[2] = angle::Vector3(1.0f, -1.0f, 0.5f); |
| vertices[3] = angle::Vector3(-1.0f, 1.0f, 0.5f); |
| vertices[4] = angle::Vector3(1.0f, -1.0f, 0.5f); |
| vertices[5] = angle::Vector3(1.0f, 1.0f, 0.5f); |
| return vertices; |
| } |
| |
| ANGLETest::ANGLETest() |
| : mEGLWindow(nullptr), |
| mWidth(16), |
| mHeight(16), |
| mIgnoreD3D11SDKLayersWarnings(false), |
| mQuadVertexBuffer(0), |
| mDeferContextInit(false) |
| { |
| mEGLWindow = |
| new EGLWindow(GetParam().majorVersion, GetParam().minorVersion, GetParam().eglParameters); |
| |
| // Default vulkan layers to enabled. |
| EGLint renderer = GetParam().getRenderer(); |
| if (renderer == EGL_PLATFORM_ANGLE_TYPE_VULKAN_ANGLE) |
| { |
| mEGLWindow->setVulkanLayersEnabled(true); |
| } |
| |
| // Workaround for NVIDIA not being able to share OpenGL and Vulkan contexts. |
| bool needsWindowSwap = mLastRendererType.valid() && |
| ((renderer != EGL_PLATFORM_ANGLE_TYPE_VULKAN_ANGLE) != |
| (mLastRendererType.value() != EGL_PLATFORM_ANGLE_TYPE_VULKAN_ANGLE)); |
| |
| if (needsWindowSwap) |
| { |
| DestroyTestWindow(); |
| if (!InitTestWindow()) |
| { |
| std::cerr << "Failed to create ANGLE test window."; |
| } |
| } |
| mLastRendererType = renderer; |
| } |
| |
| ANGLETest::~ANGLETest() |
| { |
| if (mQuadVertexBuffer) |
| { |
| glDeleteBuffers(1, &mQuadVertexBuffer); |
| } |
| SafeDelete(mEGLWindow); |
| } |
| |
| void ANGLETest::SetUp() |
| { |
| mPlatformContext.ignoreMessages = false; |
| mPlatformContext.currentTest = this; |
| |
| // Resize the window before creating the context so that the first make current |
| // sets the viewport and scissor box to the right size. |
| bool needSwap = false; |
| if (mOSWindow->getWidth() != mWidth || mOSWindow->getHeight() != mHeight) |
| { |
| if (!mOSWindow->resize(mWidth, mHeight)) |
| { |
| FAIL() << "Failed to resize ANGLE test window."; |
| } |
| needSwap = true; |
| } |
| |
| if (!mEGLWindow->initializeDisplayAndSurface(mOSWindow)) |
| { |
| FAIL() << "egl display or surface init failed."; |
| } |
| |
| if (!mDeferContextInit && !mEGLWindow->initializeContext()) |
| { |
| FAIL() << "GL Context init failed."; |
| } |
| |
| if (mGLESLibrary) |
| { |
| auto initFunc = reinterpret_cast<angle::GetDisplayPlatformFunc>( |
| mGLESLibrary->getSymbol("ANGLEGetDisplayPlatform")); |
| if (initFunc) |
| { |
| angle::PlatformMethods *platformMethods = nullptr; |
| initFunc(mEGLWindow->getDisplay(), angle::g_PlatformMethodNames, |
| angle::g_NumPlatformMethods, &mPlatformContext, &platformMethods); |
| platformMethods->overrideWorkaroundsD3D = angle::TestPlatform_overrideWorkaroundsD3D; |
| platformMethods->logError = angle::TestPlatform_logError; |
| platformMethods->logWarning = angle::TestPlatform_logWarning; |
| platformMethods->logInfo = angle::TestPlatform_logInfo; |
| } |
| } |
| |
| if (needSwap) |
| { |
| // Swap the buffers so that the default framebuffer picks up the resize |
| // which will allow follow-up test code to assume the framebuffer covers |
| // the whole window. |
| swapBuffers(); |
| } |
| |
| // This Viewport command is not strictly necessary but we add it so that programs |
| // taking OpenGL traces can guess the size of the default framebuffer and show it |
| // in their UIs |
| glViewport(0, 0, mWidth, mHeight); |
| |
| const auto &info = testing::UnitTest::GetInstance()->current_test_info(); |
| angle::WriteDebugMessage("Entering %s.%s\n", info->test_case_name(), info->name()); |
| } |
| |
| void ANGLETest::TearDown() |
| { |
| mPlatformContext.currentTest = nullptr; |
| checkD3D11SDKLayersMessages(); |
| |
| const auto &info = testing::UnitTest::GetInstance()->current_test_info(); |
| angle::WriteDebugMessage("Exiting %s.%s\n", info->test_case_name(), info->name()); |
| |
| swapBuffers(); |
| |
| if (eglGetError() != EGL_SUCCESS) |
| { |
| FAIL() << "egl error during swap."; |
| } |
| |
| mOSWindow->messageLoop(); |
| |
| if (!destroyEGLContext()) |
| { |
| FAIL() << "egl context destruction failed."; |
| } |
| |
| // Check for quit message |
| Event myEvent; |
| while (mOSWindow->popEvent(&myEvent)) |
| { |
| if (myEvent.Type == Event::EVENT_CLOSED) |
| { |
| exit(0); |
| } |
| } |
| } |
| |
| void ANGLETest::swapBuffers() |
| { |
| if (mEGLWindow->isGLInitialized()) |
| { |
| mEGLWindow->swap(); |
| } |
| } |
| |
| void ANGLETest::setupQuadVertexBuffer(GLfloat positionAttribZ, GLfloat positionAttribXYScale) |
| { |
| if (mQuadVertexBuffer == 0) |
| { |
| glGenBuffers(1, &mQuadVertexBuffer); |
| } |
| |
| auto quadVertices = GetQuadVertices(); |
| for (angle::Vector3 &vertex : quadVertices) |
| { |
| vertex.x() *= positionAttribXYScale; |
| vertex.y() *= positionAttribXYScale; |
| vertex.z() = positionAttribZ; |
| } |
| |
| glBindBuffer(GL_ARRAY_BUFFER, mQuadVertexBuffer); |
| glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * 3 * 6, quadVertices.data(), GL_STATIC_DRAW); |
| } |
| |
| void ANGLETest::setupIndexedQuadVertexBuffer(GLfloat positionAttribZ, GLfloat positionAttribXYScale) |
| { |
| if (mQuadVertexBuffer == 0) |
| { |
| glGenBuffers(1, &mQuadVertexBuffer); |
| } |
| |
| auto quadVertices = angle::GetIndexedQuadVertices(); |
| for (angle::Vector3 &vertex : quadVertices) |
| { |
| vertex.x() *= positionAttribXYScale; |
| vertex.y() *= positionAttribXYScale; |
| vertex.z() = positionAttribZ; |
| } |
| |
| glBindBuffer(GL_ARRAY_BUFFER, mQuadVertexBuffer); |
| glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * 3 * 4, quadVertices.data(), GL_STATIC_DRAW); |
| } |
| |
| // static |
| void ANGLETest::drawQuad(GLuint program, |
| const std::string &positionAttribName, |
| GLfloat positionAttribZ) |
| { |
| drawQuad(program, positionAttribName, positionAttribZ, 1.0f); |
| } |
| |
| // static |
| void ANGLETest::drawQuad(GLuint program, |
| const std::string &positionAttribName, |
| GLfloat positionAttribZ, |
| GLfloat positionAttribXYScale) |
| { |
| drawQuad(program, positionAttribName, positionAttribZ, positionAttribXYScale, false); |
| } |
| |
| void ANGLETest::drawQuad(GLuint program, |
| const std::string &positionAttribName, |
| GLfloat positionAttribZ, |
| GLfloat positionAttribXYScale, |
| bool useVertexBuffer) |
| { |
| GLint previousProgram = 0; |
| glGetIntegerv(GL_CURRENT_PROGRAM, &previousProgram); |
| if (previousProgram != static_cast<GLint>(program)) |
| { |
| glUseProgram(program); |
| } |
| |
| GLint positionLocation = glGetAttribLocation(program, positionAttribName.c_str()); |
| |
| if (useVertexBuffer) |
| { |
| setupQuadVertexBuffer(positionAttribZ, positionAttribXYScale); |
| glVertexAttribPointer(positionLocation, 3, GL_FLOAT, GL_FALSE, 0, 0); |
| glBindBuffer(GL_ARRAY_BUFFER, 0); |
| } |
| else |
| { |
| auto quadVertices = GetQuadVertices(); |
| for (angle::Vector3 &vertex : quadVertices) |
| { |
| vertex.x() *= positionAttribXYScale; |
| vertex.y() *= positionAttribXYScale; |
| vertex.z() = positionAttribZ; |
| } |
| |
| glVertexAttribPointer(positionLocation, 3, GL_FLOAT, GL_FALSE, 0, quadVertices.data()); |
| } |
| glEnableVertexAttribArray(positionLocation); |
| |
| glDrawArrays(GL_TRIANGLES, 0, 6); |
| |
| glDisableVertexAttribArray(positionLocation); |
| glVertexAttribPointer(positionLocation, 4, GL_FLOAT, GL_FALSE, 0, nullptr); |
| |
| if (previousProgram != static_cast<GLint>(program)) |
| { |
| glUseProgram(previousProgram); |
| } |
| } |
| |
| void ANGLETest::drawIndexedQuad(GLuint program, |
| const std::string &positionAttribName, |
| GLfloat positionAttribZ) |
| { |
| drawIndexedQuad(program, positionAttribName, positionAttribZ, 1.0f); |
| } |
| |
| void ANGLETest::drawIndexedQuad(GLuint program, |
| const std::string &positionAttribName, |
| GLfloat positionAttribZ, |
| GLfloat positionAttribXYScale) |
| { |
| GLint positionLocation = glGetAttribLocation(program, positionAttribName.c_str()); |
| |
| GLint activeProgram = 0; |
| glGetIntegerv(GL_CURRENT_PROGRAM, &activeProgram); |
| if (static_cast<GLuint>(activeProgram) != program) |
| { |
| glUseProgram(program); |
| } |
| |
| GLuint prevBinding = 0; |
| glGetIntegerv(GL_ARRAY_BUFFER_BINDING, reinterpret_cast<GLint *>(&prevBinding)); |
| |
| setupIndexedQuadVertexBuffer(positionAttribZ, positionAttribXYScale); |
| |
| glVertexAttribPointer(positionLocation, 3, GL_FLOAT, GL_FALSE, 0, nullptr); |
| glEnableVertexAttribArray(positionLocation); |
| glBindBuffer(GL_ARRAY_BUFFER, prevBinding); |
| |
| const GLushort indices[] = { |
| 0, 1, 2, 0, 2, 3, |
| }; |
| |
| glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, indices); |
| |
| glDisableVertexAttribArray(positionLocation); |
| glVertexAttribPointer(positionLocation, 4, GL_FLOAT, GL_FALSE, 0, nullptr); |
| |
| if (static_cast<GLuint>(activeProgram) != program) |
| { |
| glUseProgram(static_cast<GLuint>(activeProgram)); |
| } |
| } |
| |
| GLuint ANGLETest::compileShader(GLenum type, const std::string &source) |
| { |
| GLuint shader = glCreateShader(type); |
| |
| const char *sourceArray[1] = { source.c_str() }; |
| glShaderSource(shader, 1, sourceArray, nullptr); |
| glCompileShader(shader); |
| |
| GLint compileResult; |
| glGetShaderiv(shader, GL_COMPILE_STATUS, &compileResult); |
| |
| if (compileResult == 0) |
| { |
| GLint infoLogLength; |
| glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLogLength); |
| |
| if (infoLogLength == 0) |
| { |
| std::cerr << "shader compilation failed with empty log." << std::endl; |
| } |
| else |
| { |
| std::vector<GLchar> infoLog(infoLogLength); |
| glGetShaderInfoLog(shader, static_cast<GLsizei>(infoLog.size()), nullptr, &infoLog[0]); |
| |
| std::cerr << "shader compilation failed: " << &infoLog[0]; |
| } |
| |
| glDeleteShader(shader); |
| shader = 0; |
| } |
| |
| return shader; |
| } |
| |
| void ANGLETest::checkD3D11SDKLayersMessages() |
| { |
| #if defined(ANGLE_PLATFORM_WINDOWS) && !defined(NDEBUG) |
| // In debug D3D11 mode, check ID3D11InfoQueue to see if any D3D11 SDK Layers messages |
| // were outputted by the test |
| if (mIgnoreD3D11SDKLayersWarnings || |
| mEGLWindow->getPlatform().renderer != EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE || |
| mEGLWindow->getDisplay() == EGL_NO_DISPLAY) |
| { |
| return; |
| } |
| |
| const char *extensionString = |
| static_cast<const char *>(eglQueryString(mEGLWindow->getDisplay(), EGL_EXTENSIONS)); |
| if (!extensionString) |
| { |
| std::cout << "Error getting extension string from EGL Window." << std::endl; |
| return; |
| } |
| |
| if (!strstr(extensionString, "EGL_EXT_device_query")) |
| { |
| return; |
| } |
| |
| EGLAttrib device = 0; |
| EGLAttrib angleDevice = 0; |
| |
| PFNEGLQUERYDISPLAYATTRIBEXTPROC queryDisplayAttribEXT; |
| PFNEGLQUERYDEVICEATTRIBEXTPROC queryDeviceAttribEXT; |
| |
| queryDisplayAttribEXT = reinterpret_cast<PFNEGLQUERYDISPLAYATTRIBEXTPROC>( |
| eglGetProcAddress("eglQueryDisplayAttribEXT")); |
| queryDeviceAttribEXT = reinterpret_cast<PFNEGLQUERYDEVICEATTRIBEXTPROC>( |
| eglGetProcAddress("eglQueryDeviceAttribEXT")); |
| ASSERT_NE(nullptr, queryDisplayAttribEXT); |
| ASSERT_NE(nullptr, queryDeviceAttribEXT); |
| |
| ASSERT_EGL_TRUE(queryDisplayAttribEXT(mEGLWindow->getDisplay(), EGL_DEVICE_EXT, &angleDevice)); |
| ASSERT_EGL_TRUE(queryDeviceAttribEXT(reinterpret_cast<EGLDeviceEXT>(angleDevice), |
| EGL_D3D11_DEVICE_ANGLE, &device)); |
| ID3D11Device *d3d11Device = reinterpret_cast<ID3D11Device *>(device); |
| |
| ID3D11InfoQueue *infoQueue = nullptr; |
| HRESULT hr = |
| d3d11Device->QueryInterface(__uuidof(infoQueue), reinterpret_cast<void **>(&infoQueue)); |
| if (SUCCEEDED(hr)) |
| { |
| UINT64 numStoredD3DDebugMessages = |
| infoQueue->GetNumStoredMessagesAllowedByRetrievalFilter(); |
| |
| if (numStoredD3DDebugMessages > 0) |
| { |
| for (UINT64 i = 0; i < numStoredD3DDebugMessages; i++) |
| { |
| SIZE_T messageLength = 0; |
| hr = infoQueue->GetMessage(i, nullptr, &messageLength); |
| |
| if (SUCCEEDED(hr)) |
| { |
| D3D11_MESSAGE *pMessage = |
| reinterpret_cast<D3D11_MESSAGE *>(malloc(messageLength)); |
| infoQueue->GetMessage(i, pMessage, &messageLength); |
| |
| std::cout << "Message " << i << ":" |
| << " " << pMessage->pDescription << "\n"; |
| free(pMessage); |
| } |
| } |
| |
| FAIL() << numStoredD3DDebugMessages |
| << " D3D11 SDK Layers message(s) detected! Test Failed.\n"; |
| } |
| } |
| |
| SafeRelease(infoQueue); |
| #endif |
| } |
| |
| static bool checkExtensionExists(const char *allExtensions, const std::string &extName) |
| { |
| const std::string paddedExtensions = std::string(" ") + allExtensions + std::string(" "); |
| return paddedExtensions.find(std::string(" ") + extName + std::string(" ")) != |
| std::string::npos; |
| } |
| |
| bool ANGLETest::extensionEnabled(const std::string &extName) |
| { |
| return checkExtensionExists(reinterpret_cast<const char *>(glGetString(GL_EXTENSIONS)), |
| extName); |
| } |
| |
| bool ANGLETest::extensionRequestable(const std::string &extName) |
| { |
| return checkExtensionExists( |
| reinterpret_cast<const char *>(glGetString(GL_REQUESTABLE_EXTENSIONS_ANGLE)), extName); |
| } |
| |
| bool ANGLETest::eglDisplayExtensionEnabled(EGLDisplay display, const std::string &extName) |
| { |
| return checkExtensionExists(eglQueryString(display, EGL_EXTENSIONS), extName); |
| } |
| |
| bool ANGLETest::eglClientExtensionEnabled(const std::string &extName) |
| { |
| return checkExtensionExists(eglQueryString(EGL_NO_DISPLAY, EGL_EXTENSIONS), extName); |
| } |
| |
| bool ANGLETest::eglDeviceExtensionEnabled(EGLDeviceEXT device, const std::string &extName) |
| { |
| PFNEGLQUERYDEVICESTRINGEXTPROC eglQueryDeviceStringEXT = |
| reinterpret_cast<PFNEGLQUERYDEVICESTRINGEXTPROC>( |
| eglGetProcAddress("eglQueryDeviceStringEXT")); |
| return checkExtensionExists(eglQueryDeviceStringEXT(device, EGL_EXTENSIONS), extName); |
| } |
| |
| void ANGLETest::setWindowWidth(int width) |
| { |
| mWidth = width; |
| } |
| |
| void ANGLETest::setWindowHeight(int height) |
| { |
| mHeight = height; |
| } |
| |
| void ANGLETest::setConfigRedBits(int bits) |
| { |
| mEGLWindow->setConfigRedBits(bits); |
| } |
| |
| void ANGLETest::setConfigGreenBits(int bits) |
| { |
| mEGLWindow->setConfigGreenBits(bits); |
| } |
| |
| void ANGLETest::setConfigBlueBits(int bits) |
| { |
| mEGLWindow->setConfigBlueBits(bits); |
| } |
| |
| void ANGLETest::setConfigAlphaBits(int bits) |
| { |
| mEGLWindow->setConfigAlphaBits(bits); |
| } |
| |
| void ANGLETest::setConfigDepthBits(int bits) |
| { |
| mEGLWindow->setConfigDepthBits(bits); |
| } |
| |
| void ANGLETest::setConfigStencilBits(int bits) |
| { |
| mEGLWindow->setConfigStencilBits(bits); |
| } |
| |
| void ANGLETest::setConfigComponentType(EGLenum componentType) |
| { |
| mEGLWindow->setConfigComponentType(componentType); |
| } |
| |
| void ANGLETest::setMultisampleEnabled(bool enabled) |
| { |
| mEGLWindow->setMultisample(enabled); |
| } |
| |
| void ANGLETest::setSamples(EGLint samples) |
| { |
| mEGLWindow->setSamples(samples); |
| } |
| |
| void ANGLETest::setDebugEnabled(bool enabled) |
| { |
| mEGLWindow->setDebugEnabled(enabled); |
| } |
| |
| void ANGLETest::setNoErrorEnabled(bool enabled) |
| { |
| mEGLWindow->setNoErrorEnabled(enabled); |
| } |
| |
| void ANGLETest::setWebGLCompatibilityEnabled(bool webglCompatibility) |
| { |
| mEGLWindow->setWebGLCompatibilityEnabled(webglCompatibility); |
| } |
| |
| void ANGLETest::setBindGeneratesResource(bool bindGeneratesResource) |
| { |
| mEGLWindow->setBindGeneratesResource(bindGeneratesResource); |
| } |
| |
| void ANGLETest::setVulkanLayersEnabled(bool enabled) |
| { |
| mEGLWindow->setVulkanLayersEnabled(enabled); |
| } |
| |
| void ANGLETest::setClientArraysEnabled(bool enabled) |
| { |
| mEGLWindow->setClientArraysEnabled(enabled); |
| } |
| |
| void ANGLETest::setRobustResourceInit(bool enabled) |
| { |
| mEGLWindow->setRobustResourceInit(enabled); |
| } |
| |
| void ANGLETest::setDeferContextInit(bool enabled) |
| { |
| mDeferContextInit = enabled; |
| } |
| |
| int ANGLETest::getClientMajorVersion() const |
| { |
| return mEGLWindow->getClientMajorVersion(); |
| } |
| |
| int ANGLETest::getClientMinorVersion() const |
| { |
| return mEGLWindow->getClientMinorVersion(); |
| } |
| |
| EGLWindow *ANGLETest::getEGLWindow() const |
| { |
| return mEGLWindow; |
| } |
| |
| int ANGLETest::getWindowWidth() const |
| { |
| return mWidth; |
| } |
| |
| int ANGLETest::getWindowHeight() const |
| { |
| return mHeight; |
| } |
| |
| bool ANGLETest::isMultisampleEnabled() const |
| { |
| return mEGLWindow->isMultisample(); |
| } |
| |
| bool ANGLETest::destroyEGLContext() |
| { |
| mEGLWindow->destroyGL(); |
| return true; |
| } |
| |
| // static |
| bool ANGLETest::InitTestWindow() |
| { |
| mOSWindow = CreateOSWindow(); |
| if (!mOSWindow->initialize("ANGLE_TEST", 128, 128)) |
| { |
| return false; |
| } |
| |
| mOSWindow->setVisible(true); |
| |
| mGLESLibrary.reset(angle::loadLibrary("libGLESv2")); |
| |
| return true; |
| } |
| |
| // static |
| bool ANGLETest::DestroyTestWindow() |
| { |
| if (mOSWindow) |
| { |
| mOSWindow->destroy(); |
| delete mOSWindow; |
| mOSWindow = nullptr; |
| } |
| |
| mGLESLibrary.reset(nullptr); |
| |
| return true; |
| } |
| |
| void ANGLETest::SetWindowVisible(bool isVisible) |
| { |
| mOSWindow->setVisible(isVisible); |
| } |
| |
| bool IsIntel() |
| { |
| std::string rendererString(reinterpret_cast<const char *>(glGetString(GL_RENDERER))); |
| return (rendererString.find("Intel") != std::string::npos); |
| } |
| |
| bool IsAdreno() |
| { |
| std::string rendererString(reinterpret_cast<const char *>(glGetString(GL_RENDERER))); |
| return (rendererString.find("Adreno") != std::string::npos); |
| } |
| |
| bool IsAMD() |
| { |
| std::string rendererString(reinterpret_cast<const char *>(glGetString(GL_RENDERER))); |
| return (rendererString.find("AMD") != std::string::npos) || |
| (rendererString.find("ATI") != std::string::npos); |
| } |
| |
| bool IsNVIDIA() |
| { |
| std::string rendererString(reinterpret_cast<const char *>(glGetString(GL_RENDERER))); |
| return (rendererString.find("NVIDIA") != std::string::npos); |
| } |
| |
| bool IsD3D11() |
| { |
| std::string rendererString(reinterpret_cast<const char *>(glGetString(GL_RENDERER))); |
| return (rendererString.find("Direct3D11 vs_5_0") != std::string::npos); |
| } |
| |
| bool IsD3D11_FL93() |
| { |
| std::string rendererString(reinterpret_cast<const char *>(glGetString(GL_RENDERER))); |
| return (rendererString.find("Direct3D11 vs_4_0_") != std::string::npos); |
| } |
| |
| bool IsD3D9() |
| { |
| std::string rendererString(reinterpret_cast<const char *>(glGetString(GL_RENDERER))); |
| return (rendererString.find("Direct3D9") != std::string::npos); |
| } |
| |
| bool IsD3DSM3() |
| { |
| return IsD3D9() || IsD3D11_FL93(); |
| } |
| |
| bool IsDesktopOpenGL() |
| { |
| return IsOpenGL() && !IsOpenGLES(); |
| } |
| |
| bool IsOpenGLES() |
| { |
| std::string rendererString(reinterpret_cast<const char *>(glGetString(GL_RENDERER))); |
| return (rendererString.find("OpenGL ES") != std::string::npos); |
| } |
| |
| bool IsOpenGL() |
| { |
| std::string rendererString(reinterpret_cast<const char *>(glGetString(GL_RENDERER))); |
| return (rendererString.find("OpenGL") != std::string::npos); |
| } |
| |
| bool IsNULL() |
| { |
| std::string rendererString(reinterpret_cast<const char *>(glGetString(GL_RENDERER))); |
| return (rendererString.find("NULL") != std::string::npos); |
| } |
| |
| bool IsAndroid() |
| { |
| #if defined(ANGLE_PLATFORM_ANDROID) |
| return true; |
| #else |
| return false; |
| #endif |
| } |
| |
| bool IsVulkan() |
| { |
| std::string rendererString(reinterpret_cast<const char *>(glGetString(GL_RENDERER))); |
| return (rendererString.find("Vulkan") != std::string::npos); |
| } |
| |
| bool IsOzone() |
| { |
| #if defined(USE_OZONE) |
| return true; |
| #else |
| return false; |
| #endif |
| } |
| |
| bool IsLinux() |
| { |
| #if defined(ANGLE_PLATFORM_LINUX) |
| return true; |
| #else |
| return false; |
| #endif |
| } |
| |
| bool IsOSX() |
| { |
| #if defined(ANGLE_PLATFORM_APPLE) |
| return true; |
| #else |
| return false; |
| #endif |
| } |
| |
| bool IsWindows() |
| { |
| #if defined(ANGLE_PLATFORM_WINDOWS) |
| return true; |
| #else |
| return false; |
| #endif |
| } |
| |
| bool IsDebug() |
| { |
| #if !defined(NDEBUG) |
| return true; |
| #else |
| return false; |
| #endif |
| } |
| |
| bool IsRelease() |
| { |
| return !IsDebug(); |
| } |
| |
| EGLint ANGLETest::getPlatformRenderer() const |
| { |
| assert(mEGLWindow); |
| return mEGLWindow->getPlatform().renderer; |
| } |
| |
| void ANGLETest::ignoreD3D11SDKLayersWarnings() |
| { |
| // Some tests may need to disable the D3D11 SDK Layers Warnings checks |
| mIgnoreD3D11SDKLayersWarnings = true; |
| } |
| |
| OSWindow *ANGLETest::mOSWindow = nullptr; |
| Optional<EGLint> ANGLETest::mLastRendererType; |
| std::unique_ptr<angle::Library> ANGLETest::mGLESLibrary; |
| |
| void ANGLETestEnvironment::SetUp() |
| { |
| if (!ANGLETest::InitTestWindow()) |
| { |
| FAIL() << "Failed to create ANGLE test window."; |
| } |
| } |
| |
| void ANGLETestEnvironment::TearDown() |
| { |
| ANGLETest::DestroyTestWindow(); |
| } |