| // |
| // Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // ANGLETest: |
| // Implementation of common ANGLE testing fixture. |
| // |
| |
| #ifndef ANGLE_TESTS_ANGLE_TEST_H_ |
| #define ANGLE_TESTS_ANGLE_TEST_H_ |
| |
| #include <gtest/gtest.h> |
| #include <algorithm> |
| #include <array> |
| |
| #include "angle_gl.h" |
| #include "angle_test_configs.h" |
| #include "common/angleutils.h" |
| #include "common/vector_utils.h" |
| #include "shader_utils.h" |
| #include "system_utils.h" |
| |
| #define ASSERT_GL_TRUE(a) ASSERT_EQ(static_cast<GLboolean>(GL_TRUE), (a)) |
| #define ASSERT_GL_FALSE(a) ASSERT_EQ(static_cast<GLboolean>(GL_FALSE), (a)) |
| #define EXPECT_GL_TRUE(a) EXPECT_EQ(static_cast<GLboolean>(GL_TRUE), (a)) |
| #define EXPECT_GL_FALSE(a) EXPECT_EQ(static_cast<GLboolean>(GL_FALSE), (a)) |
| |
| #define EXPECT_GL_ERROR(err) EXPECT_EQ(static_cast<GLenum>(err), glGetError()) |
| #define EXPECT_GL_NO_ERROR() EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()) |
| |
| #define ASSERT_GL_ERROR(err) ASSERT_EQ(static_cast<GLenum>(err), glGetError()) |
| #define ASSERT_GL_NO_ERROR() ASSERT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()) |
| |
| #define EXPECT_EGL_ERROR(err) EXPECT_EQ((err), eglGetError()) |
| #define EXPECT_EGL_SUCCESS() EXPECT_EGL_ERROR(EGL_SUCCESS) |
| |
| // EGLBoolean is |unsigned int| but EGL_TRUE is 0, not 0u. |
| #define ASSERT_EGL_TRUE(a) ASSERT_EQ(static_cast<EGLBoolean>(EGL_TRUE), (a)) |
| #define ASSERT_EGL_FALSE(a) ASSERT_EQ(static_cast<EGLBoolean>(EGL_FALSE), (a)) |
| #define EXPECT_EGL_TRUE(a) EXPECT_EQ(static_cast<EGLBoolean>(EGL_TRUE), (a)) |
| #define EXPECT_EGL_FALSE(a) EXPECT_EQ(static_cast<EGLBoolean>(EGL_FALSE), (a)) |
| |
| #define ASSERT_EGL_ERROR(err) ASSERT_EQ((err), eglGetError()) |
| #define ASSERT_EGL_SUCCESS() ASSERT_EGL_ERROR(EGL_SUCCESS) |
| |
| #define ASSERT_GLENUM_EQ(expected, actual) ASSERT_EQ(static_cast<GLenum>(expected), static_cast<GLenum>(actual)) |
| #define EXPECT_GLENUM_EQ(expected, actual) EXPECT_EQ(static_cast<GLenum>(expected), static_cast<GLenum>(actual)) |
| #define ASSERT_GLENUM_NE(expected, actual) \ |
| ASSERT_NE(static_cast<GLenum>(expected), static_cast<GLenum>(actual)) |
| #define EXPECT_GLENUM_NE(expected, actual) \ |
| EXPECT_NE(static_cast<GLenum>(expected), static_cast<GLenum>(actual)) |
| |
| namespace angle |
| { |
| struct GLColorRGB |
| { |
| GLColorRGB(); |
| GLColorRGB(GLubyte r, GLubyte g, GLubyte b); |
| GLColorRGB(const angle::Vector3 &floatColor); |
| |
| GLubyte R, G, B; |
| |
| static const GLColorRGB black; |
| static const GLColorRGB blue; |
| static const GLColorRGB green; |
| static const GLColorRGB red; |
| static const GLColorRGB yellow; |
| }; |
| |
| struct GLColor |
| { |
| GLColor(); |
| GLColor(GLubyte r, GLubyte g, GLubyte b, GLubyte a); |
| GLColor(const angle::Vector4 &floatColor); |
| GLColor(GLuint colorValue); |
| |
| angle::Vector4 toNormalizedVector() const; |
| |
| GLubyte R, G, B, A; |
| |
| static const GLColor black; |
| static const GLColor blue; |
| static const GLColor cyan; |
| static const GLColor green; |
| static const GLColor red; |
| static const GLColor transparentBlack; |
| static const GLColor white; |
| static const GLColor yellow; |
| static const GLColor magenta; |
| }; |
| |
| struct GLColor32F |
| { |
| GLColor32F(); |
| GLColor32F(GLfloat r, GLfloat g, GLfloat b, GLfloat a); |
| |
| GLfloat R, G, B, A; |
| }; |
| |
| struct WorkaroundsD3D; |
| |
| // Useful to cast any type to GLubyte. |
| template <typename TR, typename TG, typename TB, typename TA> |
| GLColor MakeGLColor(TR r, TG g, TB b, TA a) |
| { |
| return GLColor(static_cast<GLubyte>(r), static_cast<GLubyte>(g), static_cast<GLubyte>(b), |
| static_cast<GLubyte>(a)); |
| } |
| |
| bool operator==(const GLColor &a, const GLColor &b); |
| std::ostream &operator<<(std::ostream &ostream, const GLColor &color); |
| GLColor ReadColor(GLint x, GLint y); |
| |
| // Useful to cast any type to GLfloat. |
| template <typename TR, typename TG, typename TB, typename TA> |
| GLColor32F MakeGLColor32F(TR r, TG g, TB b, TA a) |
| { |
| return GLColor32F(static_cast<GLfloat>(r), static_cast<GLfloat>(g), static_cast<GLfloat>(b), |
| static_cast<GLfloat>(a)); |
| } |
| |
| bool operator==(const GLColor32F &a, const GLColor32F &b); |
| std::ostream &operator<<(std::ostream &ostream, const GLColor32F &color); |
| GLColor32F ReadColor32F(GLint x, GLint y); |
| |
| } // namespace angle |
| |
| #define EXPECT_PIXEL_EQ(x, y, r, g, b, a) \ |
| EXPECT_EQ(angle::MakeGLColor(r, g, b, a), angle::ReadColor(x, y)) |
| |
| #define EXPECT_PIXEL_32F_EQ(x, y, r, g, b, a) \ |
| EXPECT_EQ(angle::MakeGLColor32F(r, g, b, a), angle::ReadColor32F(x, y)) |
| |
| #define EXPECT_PIXEL_ALPHA_EQ(x, y, a) EXPECT_EQ(a, angle::ReadColor(x, y).A) |
| |
| #define EXPECT_PIXEL_ALPHA32F_EQ(x, y, a) EXPECT_EQ(a, angle::ReadColor32F(x, y).A) |
| |
| #define EXPECT_PIXEL_COLOR_EQ(x, y, angleColor) EXPECT_EQ(angleColor, angle::ReadColor(x, y)) |
| #define EXPECT_PIXEL_COLOR_EQ_VEC2(vec2, angleColor) \ |
| EXPECT_EQ(angleColor, \ |
| angle::ReadColor(static_cast<GLint>(vec2.x()), static_cast<GLint>(vec2.y()))) |
| |
| #define EXPECT_PIXEL_COLOR32F_EQ(x, y, angleColor) EXPECT_EQ(angleColor, angle::ReadColor32F(x, y)) |
| |
| #define EXPECT_PIXEL_NEAR(x, y, r, g, b, a, abs_error) \ |
| { \ |
| GLubyte pixel[4]; \ |
| glReadPixels((x), (y), 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixel); \ |
| EXPECT_GL_NO_ERROR(); \ |
| EXPECT_NEAR((r), pixel[0], abs_error); \ |
| EXPECT_NEAR((g), pixel[1], abs_error); \ |
| EXPECT_NEAR((b), pixel[2], abs_error); \ |
| EXPECT_NEAR((a), pixel[3], abs_error); \ |
| } |
| |
| #define EXPECT_PIXEL32F_NEAR(x, y, r, g, b, a, abs_error) \ |
| \ |
| { \ |
| GLfloat pixel[4]; \ |
| glReadPixels((x), (y), 1, 1, GL_RGBA, GL_FLOAT, pixel); \ |
| EXPECT_GL_NO_ERROR(); \ |
| EXPECT_NEAR((r), pixel[0], abs_error); \ |
| EXPECT_NEAR((g), pixel[1], abs_error); \ |
| EXPECT_NEAR((b), pixel[2], abs_error); \ |
| EXPECT_NEAR((a), pixel[3], abs_error); \ |
| } |
| |
| // TODO(jmadill): Figure out how we can use GLColor's nice printing with EXPECT_NEAR. |
| #define EXPECT_PIXEL_COLOR_NEAR(x, y, angleColor, abs_error) \ |
| EXPECT_PIXEL_NEAR(x, y, angleColor.R, angleColor.G, angleColor.B, angleColor.A, abs_error) |
| |
| #define EXPECT_PIXEL_COLOR32F_NEAR(x, y, angleColor, abs_error) \ |
| EXPECT_PIXEL32F_NEAR(x, y, angleColor.R, angleColor.G, angleColor.B, angleColor.A, abs_error) |
| |
| #define EXPECT_COLOR_NEAR(expected, actual, abs_error) \ |
| \ |
| { \ |
| EXPECT_NEAR(expected.R, actual.R, abs_error); \ |
| EXPECT_NEAR(expected.G, actual.G, abs_error); \ |
| EXPECT_NEAR(expected.B, actual.B, abs_error); \ |
| EXPECT_NEAR(expected.A, actual.A, abs_error); \ |
| \ |
| } |
| |
| class EGLWindow; |
| class OSWindow; |
| class ANGLETest; |
| |
| struct TestPlatformContext final : private angle::NonCopyable |
| { |
| bool ignoreMessages = false; |
| ANGLETest *currentTest = nullptr; |
| }; |
| |
| class ANGLETest : public ::testing::TestWithParam<angle::PlatformParameters> |
| { |
| protected: |
| ANGLETest(); |
| ~ANGLETest(); |
| |
| public: |
| static bool InitTestWindow(); |
| static bool DestroyTestWindow(); |
| static void SetWindowVisible(bool isVisible); |
| static bool eglDisplayExtensionEnabled(EGLDisplay display, const std::string &extName); |
| |
| virtual void overrideWorkaroundsD3D(angle::WorkaroundsD3D *workaroundsD3D) {} |
| |
| protected: |
| virtual void SetUp(); |
| virtual void TearDown(); |
| |
| virtual void swapBuffers(); |
| |
| void setupQuadVertexBuffer(GLfloat positionAttribZ, GLfloat positionAttribXYScale); |
| void setupIndexedQuadVertexBuffer(GLfloat positionAttribZ, GLfloat positionAttribXYScale); |
| |
| void drawQuad(GLuint program, const std::string &positionAttribName, GLfloat positionAttribZ); |
| void drawQuad(GLuint program, |
| const std::string &positionAttribName, |
| GLfloat positionAttribZ, |
| GLfloat positionAttribXYScale); |
| void drawQuad(GLuint program, |
| const std::string &positionAttribName, |
| GLfloat positionAttribZ, |
| GLfloat positionAttribXYScale, |
| bool useVertexBuffer); |
| static std::array<angle::Vector3, 6> GetQuadVertices(); |
| void drawIndexedQuad(GLuint program, |
| const std::string &positionAttribName, |
| GLfloat positionAttribZ); |
| void drawIndexedQuad(GLuint program, |
| const std::string &positionAttribName, |
| GLfloat positionAttribZ, |
| GLfloat positionAttribXYScale); |
| |
| static GLuint compileShader(GLenum type, const std::string &source); |
| static bool extensionEnabled(const std::string &extName); |
| static bool extensionRequestable(const std::string &extName); |
| static bool eglClientExtensionEnabled(const std::string &extName); |
| static bool eglDeviceExtensionEnabled(EGLDeviceEXT device, const std::string &extName); |
| |
| void setWindowWidth(int width); |
| void setWindowHeight(int height); |
| void setConfigRedBits(int bits); |
| void setConfigGreenBits(int bits); |
| void setConfigBlueBits(int bits); |
| void setConfigAlphaBits(int bits); |
| void setConfigDepthBits(int bits); |
| void setConfigStencilBits(int bits); |
| void setConfigComponentType(EGLenum componentType); |
| void setMultisampleEnabled(bool enabled); |
| void setSamples(EGLint samples); |
| void setDebugEnabled(bool enabled); |
| void setNoErrorEnabled(bool enabled); |
| void setWebGLCompatibilityEnabled(bool webglCompatibility); |
| void setBindGeneratesResource(bool bindGeneratesResource); |
| void setVulkanLayersEnabled(bool enabled); |
| void setClientArraysEnabled(bool enabled); |
| void setRobustResourceInit(bool enabled); |
| |
| // Some EGL extension tests would like to defer the Context init until the test body. |
| void setDeferContextInit(bool enabled); |
| |
| int getClientMajorVersion() const; |
| int getClientMinorVersion() const; |
| |
| EGLWindow *getEGLWindow() const; |
| int getWindowWidth() const; |
| int getWindowHeight() const; |
| bool isMultisampleEnabled() const; |
| |
| EGLint getPlatformRenderer() const; |
| |
| void ignoreD3D11SDKLayersWarnings(); |
| |
| static OSWindow *GetOSWindow() { return mOSWindow; } |
| |
| private: |
| bool destroyEGLContext(); |
| |
| void checkD3D11SDKLayersMessages(); |
| |
| EGLWindow *mEGLWindow; |
| int mWidth; |
| int mHeight; |
| |
| bool mIgnoreD3D11SDKLayersWarnings; |
| |
| // Used for indexed quad rendering |
| GLuint mQuadVertexBuffer; |
| |
| TestPlatformContext mPlatformContext; |
| |
| bool mDeferContextInit; |
| |
| static OSWindow *mOSWindow; |
| |
| // Workaround for NVIDIA not being able to share a window with OpenGL and Vulkan. |
| static Optional<EGLint> mLastRendererType; |
| |
| // For loading and freeing platform |
| static std::unique_ptr<angle::Library> mGLESLibrary; |
| }; |
| |
| class ANGLETestEnvironment : public testing::Environment |
| { |
| public: |
| void SetUp() override; |
| void TearDown() override; |
| }; |
| |
| // Driver vendors |
| bool IsIntel(); |
| bool IsAdreno(); |
| bool IsAMD(); |
| bool IsNVIDIA(); |
| |
| // Renderer back-ends |
| // Note: FL9_3 is explicitly *not* considered D3D11. |
| bool IsD3D11(); |
| bool IsD3D11_FL93(); |
| // Is a D3D9-class renderer. |
| bool IsD3D9(); |
| // Is D3D9 or SM9_3 renderer. |
| bool IsD3DSM3(); |
| bool IsDesktopOpenGL(); |
| bool IsOpenGLES(); |
| bool IsOpenGL(); |
| bool IsOzone(); |
| bool IsNULL(); |
| |
| // Operating systems |
| bool IsAndroid(); |
| bool IsLinux(); |
| bool IsOSX(); |
| bool IsWindows(); |
| bool IsVulkan(); |
| |
| // Debug/Release |
| bool IsDebug(); |
| bool IsRelease(); |
| |
| // Note: git cl format messes up this formatting. |
| #define ANGLE_SKIP_TEST_IF(COND) \ |
| \ |
| if(COND) \ |
| \ |
| { \ |
| std::cout << "Test skipped: " #COND "." << std::endl; \ |
| return; \ |
| \ |
| } |
| |
| #endif // ANGLE_TESTS_ANGLE_TEST_H_ |