blob: dc5eac674dbf4cdac6741b0e2a4809c102d83568 [file] [log] [blame]
//
// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// ShaderCompileTreeTest.h:
// Test that shader validation results in the correct compile status.
//
#ifndef TESTS_TEST_UTILS_SHADER_COMPILE_TREE_TEST_H_
#define TESTS_TEST_UTILS_SHADER_COMPILE_TREE_TEST_H_
#include "angle_gl.h"
#include "compiler/translator/PoolAlloc.h"
#include "gtest/gtest.h"
#include "GLSLANG/ShaderLang.h"
namespace sh
{
class TIntermBlock;
class TranslatorESSL;
class ShaderCompileTreeTest : public testing::Test
{
public:
ShaderCompileTreeTest() : mExtraCompileOptions(0) {}
protected:
void SetUp() override;
void TearDown() override;
// Return true when compilation succeeds
bool compile(const std::string &shaderString);
void compileAssumeSuccess(const std::string &shaderString);
bool hasWarning() const;
const std::vector<sh::Uniform> getUniforms();
virtual void initResources(ShBuiltInResources *resources) {}
virtual ::GLenum getShaderType() const = 0;
virtual ShShaderSpec getShaderSpec() const = 0;
std::string mInfoLog;
ShCompileOptions mExtraCompileOptions;
TIntermBlock *mASTRoot;
private:
TranslatorESSL *mTranslator;
TPoolAllocator mAllocator;
};
} // namespace sh
#endif // TESTS_TEST_UTILS_SHADER_COMPILE_TREE_TEST_H_