| /// @ref gtc_epsilon |
| /// @file glm/gtc/epsilon.inl |
| |
| // Dependency: |
| #include "quaternion.hpp" |
| #include "../vector_relational.hpp" |
| #include "../common.hpp" |
| #include "../vec2.hpp" |
| #include "../vec3.hpp" |
| #include "../vec4.hpp" |
| |
| namespace glm |
| { |
| template <> |
| GLM_FUNC_QUALIFIER bool epsilonEqual |
| ( |
| float const & x, |
| float const & y, |
| float const & epsilon |
| ) |
| { |
| return abs(x - y) < epsilon; |
| } |
| |
| template <> |
| GLM_FUNC_QUALIFIER bool epsilonEqual |
| ( |
| double const & x, |
| double const & y, |
| double const & epsilon |
| ) |
| { |
| return abs(x - y) < epsilon; |
| } |
| |
| template <> |
| GLM_FUNC_QUALIFIER bool epsilonNotEqual |
| ( |
| float const & x, |
| float const & y, |
| float const & epsilon |
| ) |
| { |
| return abs(x - y) >= epsilon; |
| } |
| |
| template <> |
| GLM_FUNC_QUALIFIER bool epsilonNotEqual |
| ( |
| double const & x, |
| double const & y, |
| double const & epsilon |
| ) |
| { |
| return abs(x - y) >= epsilon; |
| } |
| |
| template <typename T, precision P, template <typename, precision> class vecType> |
| GLM_FUNC_QUALIFIER vecType<bool, P> epsilonEqual |
| ( |
| vecType<T, P> const & x, |
| vecType<T, P> const & y, |
| T const & epsilon |
| ) |
| { |
| return lessThan(abs(x - y), vecType<T, P>(epsilon)); |
| } |
| |
| template <typename T, precision P, template <typename, precision> class vecType> |
| GLM_FUNC_QUALIFIER vecType<bool, P> epsilonEqual |
| ( |
| vecType<T, P> const & x, |
| vecType<T, P> const & y, |
| vecType<T, P> const & epsilon |
| ) |
| { |
| return lessThan(abs(x - y), vecType<T, P>(epsilon)); |
| } |
| |
| template <typename T, precision P, template <typename, precision> class vecType> |
| GLM_FUNC_QUALIFIER vecType<bool, P> epsilonNotEqual |
| ( |
| vecType<T, P> const & x, |
| vecType<T, P> const & y, |
| T const & epsilon |
| ) |
| { |
| return greaterThanEqual(abs(x - y), vecType<T, P>(epsilon)); |
| } |
| |
| template <typename T, precision P, template <typename, precision> class vecType> |
| GLM_FUNC_QUALIFIER vecType<bool, P> epsilonNotEqual |
| ( |
| vecType<T, P> const & x, |
| vecType<T, P> const & y, |
| vecType<T, P> const & epsilon |
| ) |
| { |
| return greaterThanEqual(abs(x - y), vecType<T, P>(epsilon)); |
| } |
| |
| template <typename T, precision P> |
| GLM_FUNC_QUALIFIER tvec4<bool, P> epsilonEqual |
| ( |
| tquat<T, P> const & x, |
| tquat<T, P> const & y, |
| T const & epsilon |
| ) |
| { |
| tvec4<T, P> v(x.x - y.x, x.y - y.y, x.z - y.z, x.w - y.w); |
| return lessThan(abs(v), tvec4<T, P>(epsilon)); |
| } |
| |
| template <typename T, precision P> |
| GLM_FUNC_QUALIFIER tvec4<bool, P> epsilonNotEqual |
| ( |
| tquat<T, P> const & x, |
| tquat<T, P> const & y, |
| T const & epsilon |
| ) |
| { |
| tvec4<T, P> v(x.x - y.x, x.y - y.y, x.z - y.z, x.w - y.w); |
| return greaterThanEqual(abs(v), tvec4<T, P>(epsilon)); |
| } |
| }//namespace glm |