| /// @ref gtc_integer |
| /// @file glm/gtc/integer.hpp |
| /// |
| /// @see core (dependence) |
| /// @see gtc_integer (dependence) |
| /// |
| /// @defgroup gtc_integer GLM_GTC_integer |
| /// @ingroup gtc |
| /// |
| /// @brief Allow to perform bit operations on integer values |
| /// |
| /// <glm/gtc/integer.hpp> need to be included to use these functionalities. |
| |
| #pragma once |
| |
| // Dependencies |
| #include "../detail/setup.hpp" |
| #include "../detail/precision.hpp" |
| #include "../detail/func_common.hpp" |
| #include "../detail/func_integer.hpp" |
| #include "../detail/func_exponential.hpp" |
| #include <limits> |
| |
| #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) |
| # pragma message("GLM: GLM_GTC_integer extension included") |
| #endif |
| |
| namespace glm |
| { |
| /// @addtogroup gtc_integer |
| /// @{ |
| |
| /// Returns the log2 of x for integer values. Can be reliably using to compute mipmap count from the texture size. |
| /// @see gtc_integer |
| template <typename genIUType> |
| GLM_FUNC_DECL genIUType log2(genIUType x); |
| |
| /// Modulus. Returns x % y |
| /// for each component in x using the floating point value y. |
| /// |
| /// @tparam genIUType Integer-point scalar or vector types. |
| /// |
| /// @see gtc_integer |
| /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mod.xml">GLSL mod man page</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> |
| template <typename genIUType> |
| GLM_FUNC_DECL genIUType mod(genIUType x, genIUType y); |
| |
| /// Modulus. Returns x % y |
| /// for each component in x using the floating point value y. |
| /// |
| /// @tparam T Integer scalar types. |
| /// @tparam vecType vector types. |
| /// |
| /// @see gtc_integer |
| /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mod.xml">GLSL mod man page</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> |
| template <typename T, precision P, template <typename, precision> class vecType> |
| GLM_FUNC_DECL vecType<T, P> mod(vecType<T, P> const & x, T y); |
| |
| /// Modulus. Returns x % y |
| /// for each component in x using the floating point value y. |
| /// |
| /// @tparam T Integer scalar types. |
| /// @tparam vecType vector types. |
| /// |
| /// @see gtc_integer |
| /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mod.xml">GLSL mod man page</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> |
| template <typename T, precision P, template <typename, precision> class vecType> |
| GLM_FUNC_DECL vecType<T, P> mod(vecType<T, P> const & x, vecType<T, P> const & y); |
| |
| /// Returns a value equal to the nearest integer to x. |
| /// The fraction 0.5 will round in a direction chosen by the |
| /// implementation, presumably the direction that is fastest. |
| /// |
| /// @param x The values of the argument must be greater or equal to zero. |
| /// @tparam T floating point scalar types. |
| /// @tparam vecType vector types. |
| /// |
| /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/round.xml">GLSL round man page</a> |
| /// @see gtc_integer |
| template <typename T, precision P, template <typename, precision> class vecType> |
| GLM_FUNC_DECL vecType<int, P> iround(vecType<T, P> const & x); |
| |
| /// Returns a value equal to the nearest integer to x. |
| /// The fraction 0.5 will round in a direction chosen by the |
| /// implementation, presumably the direction that is fastest. |
| /// |
| /// @param x The values of the argument must be greater or equal to zero. |
| /// @tparam T floating point scalar types. |
| /// @tparam vecType vector types. |
| /// |
| /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/round.xml">GLSL round man page</a> |
| /// @see gtc_integer |
| template <typename T, precision P, template <typename, precision> class vecType> |
| GLM_FUNC_DECL vecType<uint, P> uround(vecType<T, P> const & x); |
| |
| /// @} |
| } //namespace glm |
| |
| #include "integer.inl" |