| /// @ref gtc_random |
| /// @file glm/gtc/random.hpp |
| /// |
| /// @see core (dependence) |
| /// @see gtc_half_float (dependence) |
| /// @see gtx_random (extended) |
| /// |
| /// @defgroup gtc_random GLM_GTC_random |
| /// @ingroup gtc |
| /// |
| /// @brief Generate random number from various distribution methods. |
| /// |
| /// <glm/gtc/random.hpp> need to be included to use these functionalities. |
| |
| #pragma once |
| |
| // Dependency: |
| #include "../vec2.hpp" |
| #include "../vec3.hpp" |
| |
| #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) |
| # pragma message("GLM: GLM_GTC_random extension included") |
| #endif |
| |
| namespace glm |
| { |
| /// @addtogroup gtc_random |
| /// @{ |
| |
| /// Generate random numbers in the interval [Min, Max], according a linear distribution |
| /// |
| /// @param Min |
| /// @param Max |
| /// @tparam genType Value type. Currently supported: float or double scalars. |
| /// @see gtc_random |
| template <typename genTYpe> |
| GLM_FUNC_DECL genTYpe linearRand( |
| genTYpe Min, |
| genTYpe Max); |
| |
| /// Generate random numbers in the interval [Min, Max], according a linear distribution |
| /// |
| /// @param Min |
| /// @param Max |
| /// @tparam T Value type. Currently supported: float or double. |
| /// @tparam vecType A vertor type: tvec1, tvec2, tvec3, tvec4 or compatible |
| /// @see gtc_random |
| template <typename T, precision P, template <typename, precision> class vecType> |
| GLM_FUNC_DECL vecType<T, P> linearRand( |
| vecType<T, P> const & Min, |
| vecType<T, P> const & Max); |
| |
| /// Generate random numbers in the interval [Min, Max], according a gaussian distribution |
| /// |
| /// @param Mean |
| /// @param Deviation |
| /// @see gtc_random |
| template <typename genType> |
| GLM_FUNC_DECL genType gaussRand( |
| genType Mean, |
| genType Deviation); |
| |
| /// Generate a random 2D vector which coordinates are regulary distributed on a circle of a given radius |
| /// |
| /// @param Radius |
| /// @see gtc_random |
| template <typename T> |
| GLM_FUNC_DECL tvec2<T, defaultp> circularRand( |
| T Radius); |
| |
| /// Generate a random 3D vector which coordinates are regulary distributed on a sphere of a given radius |
| /// |
| /// @param Radius |
| /// @see gtc_random |
| template <typename T> |
| GLM_FUNC_DECL tvec3<T, defaultp> sphericalRand( |
| T Radius); |
| |
| /// Generate a random 2D vector which coordinates are regulary distributed within the area of a disk of a given radius |
| /// |
| /// @param Radius |
| /// @see gtc_random |
| template <typename T> |
| GLM_FUNC_DECL tvec2<T, defaultp> diskRand( |
| T Radius); |
| |
| /// Generate a random 3D vector which coordinates are regulary distributed within the volume of a ball of a given radius |
| /// |
| /// @param Radius |
| /// @see gtc_random |
| template <typename T> |
| GLM_FUNC_DECL tvec3<T, defaultp> ballRand( |
| T Radius); |
| |
| /// @} |
| }//namespace glm |
| |
| #include "random.inl" |