| /// @ref gtc_random |
| /// @file glm/gtc/random.inl |
| |
| #include "../geometric.hpp" |
| #include "../exponential.hpp" |
| #include <cstdlib> |
| #include <ctime> |
| #include <cassert> |
| |
| namespace glm{ |
| namespace detail |
| { |
| template <typename T, precision P, template <class, precision> class vecType> |
| struct compute_rand |
| { |
| GLM_FUNC_QUALIFIER static vecType<T, P> call(); |
| }; |
| |
| template <precision P> |
| struct compute_rand<uint8, P, tvec1> |
| { |
| GLM_FUNC_QUALIFIER static tvec1<uint8, P> call() |
| { |
| return tvec1<uint8, P>( |
| std::rand() % std::numeric_limits<uint8>::max()); |
| } |
| }; |
| |
| template <precision P> |
| struct compute_rand<uint8, P, tvec2> |
| { |
| GLM_FUNC_QUALIFIER static tvec2<uint8, P> call() |
| { |
| return tvec2<uint8, P>( |
| std::rand() % std::numeric_limits<uint8>::max(), |
| std::rand() % std::numeric_limits<uint8>::max()); |
| } |
| }; |
| |
| template <precision P> |
| struct compute_rand<uint8, P, tvec3> |
| { |
| GLM_FUNC_QUALIFIER static tvec3<uint8, P> call() |
| { |
| return tvec3<uint8, P>( |
| std::rand() % std::numeric_limits<uint8>::max(), |
| std::rand() % std::numeric_limits<uint8>::max(), |
| std::rand() % std::numeric_limits<uint8>::max()); |
| } |
| }; |
| |
| template <precision P> |
| struct compute_rand<uint8, P, tvec4> |
| { |
| GLM_FUNC_QUALIFIER static tvec4<uint8, P> call() |
| { |
| return tvec4<uint8, P>( |
| std::rand() % std::numeric_limits<uint8>::max(), |
| std::rand() % std::numeric_limits<uint8>::max(), |
| std::rand() % std::numeric_limits<uint8>::max(), |
| std::rand() % std::numeric_limits<uint8>::max()); |
| } |
| }; |
| |
| template <precision P, template <class, precision> class vecType> |
| struct compute_rand<uint16, P, vecType> |
| { |
| GLM_FUNC_QUALIFIER static vecType<uint16, P> call() |
| { |
| return |
| (vecType<uint16, P>(compute_rand<uint8, P, vecType>::call()) << static_cast<uint16>(8)) | |
| (vecType<uint16, P>(compute_rand<uint8, P, vecType>::call()) << static_cast<uint16>(0)); |
| } |
| }; |
| |
| template <precision P, template <class, precision> class vecType> |
| struct compute_rand<uint32, P, vecType> |
| { |
| GLM_FUNC_QUALIFIER static vecType<uint32, P> call() |
| { |
| return |
| (vecType<uint32, P>(compute_rand<uint16, P, vecType>::call()) << static_cast<uint32>(16)) | |
| (vecType<uint32, P>(compute_rand<uint16, P, vecType>::call()) << static_cast<uint32>(0)); |
| } |
| }; |
| |
| template <precision P, template <class, precision> class vecType> |
| struct compute_rand<uint64, P, vecType> |
| { |
| GLM_FUNC_QUALIFIER static vecType<uint64, P> call() |
| { |
| return |
| (vecType<uint64, P>(compute_rand<uint32, P, vecType>::call()) << static_cast<uint64>(32)) | |
| (vecType<uint64, P>(compute_rand<uint32, P, vecType>::call()) << static_cast<uint64>(0)); |
| } |
| }; |
| |
| template <typename T, precision P, template <class, precision> class vecType> |
| struct compute_linearRand |
| { |
| GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & Min, vecType<T, P> const & Max); |
| }; |
| |
| template <precision P, template <class, precision> class vecType> |
| struct compute_linearRand<int8, P, vecType> |
| { |
| GLM_FUNC_QUALIFIER static vecType<int8, P> call(vecType<int8, P> const & Min, vecType<int8, P> const & Max) |
| { |
| return (vecType<int8, P>(compute_rand<uint8, P, vecType>::call() % vecType<uint8, P>(Max + static_cast<int8>(1) - Min))) + Min; |
| } |
| }; |
| |
| template <precision P, template <class, precision> class vecType> |
| struct compute_linearRand<uint8, P, vecType> |
| { |
| GLM_FUNC_QUALIFIER static vecType<uint8, P> call(vecType<uint8, P> const & Min, vecType<uint8, P> const & Max) |
| { |
| return (compute_rand<uint8, P, vecType>::call() % (Max + static_cast<uint8>(1) - Min)) + Min; |
| } |
| }; |
| |
| template <precision P, template <class, precision> class vecType> |
| struct compute_linearRand<int16, P, vecType> |
| { |
| GLM_FUNC_QUALIFIER static vecType<int16, P> call(vecType<int16, P> const & Min, vecType<int16, P> const & Max) |
| { |
| return (vecType<int16, P>(compute_rand<uint16, P, vecType>::call() % vecType<uint16, P>(Max + static_cast<int16>(1) - Min))) + Min; |
| } |
| }; |
| |
| template <precision P, template <class, precision> class vecType> |
| struct compute_linearRand<uint16, P, vecType> |
| { |
| GLM_FUNC_QUALIFIER static vecType<uint16, P> call(vecType<uint16, P> const & Min, vecType<uint16, P> const & Max) |
| { |
| return (compute_rand<uint16, P, vecType>::call() % (Max + static_cast<uint16>(1) - Min)) + Min; |
| } |
| }; |
| |
| template <precision P, template <class, precision> class vecType> |
| struct compute_linearRand<int32, P, vecType> |
| { |
| GLM_FUNC_QUALIFIER static vecType<int32, P> call(vecType<int32, P> const & Min, vecType<int32, P> const & Max) |
| { |
| return (vecType<int32, P>(compute_rand<uint32, P, vecType>::call() % vecType<uint32, P>(Max + static_cast<int32>(1) - Min))) + Min; |
| } |
| }; |
| |
| template <precision P, template <class, precision> class vecType> |
| struct compute_linearRand<uint32, P, vecType> |
| { |
| GLM_FUNC_QUALIFIER static vecType<uint32, P> call(vecType<uint32, P> const & Min, vecType<uint32, P> const & Max) |
| { |
| return (compute_rand<uint32, P, vecType>::call() % (Max + static_cast<uint32>(1) - Min)) + Min; |
| } |
| }; |
| |
| template <precision P, template <class, precision> class vecType> |
| struct compute_linearRand<int64, P, vecType> |
| { |
| GLM_FUNC_QUALIFIER static vecType<int64, P> call(vecType<int64, P> const & Min, vecType<int64, P> const & Max) |
| { |
| return (vecType<int64, P>(compute_rand<uint64, P, vecType>::call() % vecType<uint64, P>(Max + static_cast<int64>(1) - Min))) + Min; |
| } |
| }; |
| |
| template <precision P, template <class, precision> class vecType> |
| struct compute_linearRand<uint64, P, vecType> |
| { |
| GLM_FUNC_QUALIFIER static vecType<uint64, P> call(vecType<uint64, P> const & Min, vecType<uint64, P> const & Max) |
| { |
| return (compute_rand<uint64, P, vecType>::call() % (Max + static_cast<uint64>(1) - Min)) + Min; |
| } |
| }; |
| |
| template <template <class, precision> class vecType> |
| struct compute_linearRand<float, lowp, vecType> |
| { |
| GLM_FUNC_QUALIFIER static vecType<float, lowp> call(vecType<float, lowp> const & Min, vecType<float, lowp> const & Max) |
| { |
| return vecType<float, lowp>(compute_rand<uint8, lowp, vecType>::call()) / static_cast<float>(std::numeric_limits<uint8>::max()) * (Max - Min) + Min; |
| } |
| }; |
| |
| template <template <class, precision> class vecType> |
| struct compute_linearRand<float, mediump, vecType> |
| { |
| GLM_FUNC_QUALIFIER static vecType<float, mediump> call(vecType<float, mediump> const & Min, vecType<float, mediump> const & Max) |
| { |
| return vecType<float, mediump>(compute_rand<uint16, mediump, vecType>::call()) / static_cast<float>(std::numeric_limits<uint16>::max()) * (Max - Min) + Min; |
| } |
| }; |
| |
| template <template <class, precision> class vecType> |
| struct compute_linearRand<float, highp, vecType> |
| { |
| GLM_FUNC_QUALIFIER static vecType<float, highp> call(vecType<float, highp> const & Min, vecType<float, highp> const & Max) |
| { |
| return vecType<float, highp>(compute_rand<uint32, highp, vecType>::call()) / static_cast<float>(std::numeric_limits<uint32>::max()) * (Max - Min) + Min; |
| } |
| }; |
| |
| template <template <class, precision> class vecType> |
| struct compute_linearRand<double, lowp, vecType> |
| { |
| GLM_FUNC_QUALIFIER static vecType<double, lowp> call(vecType<double, lowp> const & Min, vecType<double, lowp> const & Max) |
| { |
| return vecType<double, lowp>(compute_rand<uint16, lowp, vecType>::call()) / static_cast<double>(std::numeric_limits<uint16>::max()) * (Max - Min) + Min; |
| } |
| }; |
| |
| template <template <class, precision> class vecType> |
| struct compute_linearRand<double, mediump, vecType> |
| { |
| GLM_FUNC_QUALIFIER static vecType<double, mediump> call(vecType<double, mediump> const & Min, vecType<double, mediump> const & Max) |
| { |
| return vecType<double, mediump>(compute_rand<uint32, mediump, vecType>::call()) / static_cast<double>(std::numeric_limits<uint32>::max()) * (Max - Min) + Min; |
| } |
| }; |
| |
| template <template <class, precision> class vecType> |
| struct compute_linearRand<double, highp, vecType> |
| { |
| GLM_FUNC_QUALIFIER static vecType<double, highp> call(vecType<double, highp> const & Min, vecType<double, highp> const & Max) |
| { |
| return vecType<double, highp>(compute_rand<uint64, highp, vecType>::call()) / static_cast<double>(std::numeric_limits<uint64>::max()) * (Max - Min) + Min; |
| } |
| }; |
| |
| template <template <class, precision> class vecType> |
| struct compute_linearRand<long double, lowp, vecType> |
| { |
| GLM_FUNC_QUALIFIER static vecType<long double, lowp> call(vecType<long double, lowp> const & Min, vecType<long double, lowp> const & Max) |
| { |
| return vecType<long double, lowp>(compute_rand<uint32, lowp, vecType>::call()) / static_cast<long double>(std::numeric_limits<uint32>::max()) * (Max - Min) + Min; |
| } |
| }; |
| |
| template <template <class, precision> class vecType> |
| struct compute_linearRand<long double, mediump, vecType> |
| { |
| GLM_FUNC_QUALIFIER static vecType<long double, mediump> call(vecType<long double, mediump> const & Min, vecType<long double, mediump> const & Max) |
| { |
| return vecType<long double, mediump>(compute_rand<uint64, mediump, vecType>::call()) / static_cast<long double>(std::numeric_limits<uint64>::max()) * (Max - Min) + Min; |
| } |
| }; |
| |
| template <template <class, precision> class vecType> |
| struct compute_linearRand<long double, highp, vecType> |
| { |
| GLM_FUNC_QUALIFIER static vecType<long double, highp> call(vecType<long double, highp> const & Min, vecType<long double, highp> const & Max) |
| { |
| return vecType<long double, highp>(compute_rand<uint64, highp, vecType>::call()) / static_cast<long double>(std::numeric_limits<uint64>::max()) * (Max - Min) + Min; |
| } |
| }; |
| }//namespace detail |
| |
| template <typename genType> |
| GLM_FUNC_QUALIFIER genType linearRand(genType Min, genType Max) |
| { |
| return detail::compute_linearRand<genType, highp, tvec1>::call( |
| tvec1<genType, highp>(Min), |
| tvec1<genType, highp>(Max)).x; |
| } |
| |
| template <typename T, precision P, template <typename, precision> class vecType> |
| GLM_FUNC_QUALIFIER vecType<T, P> linearRand(vecType<T, P> const & Min, vecType<T, P> const & Max) |
| { |
| return detail::compute_linearRand<T, P, vecType>::call(Min, Max); |
| } |
| |
| template <typename genType> |
| GLM_FUNC_QUALIFIER genType gaussRand(genType Mean, genType Deviation) |
| { |
| genType w, x1, x2; |
| |
| do |
| { |
| x1 = linearRand(genType(-1), genType(1)); |
| x2 = linearRand(genType(-1), genType(1)); |
| |
| w = x1 * x1 + x2 * x2; |
| } while(w > genType(1)); |
| |
| return x2 * Deviation * Deviation * sqrt((genType(-2) * log(w)) / w) + Mean; |
| } |
| |
| template <typename T, precision P, template <typename, precision> class vecType> |
| GLM_FUNC_QUALIFIER vecType<T, P> gaussRand(vecType<T, P> const & Mean, vecType<T, P> const & Deviation) |
| { |
| return detail::functor2<T, P, vecType>::call(gaussRand, Mean, Deviation); |
| } |
| |
| template <typename T> |
| GLM_FUNC_QUALIFIER tvec2<T, defaultp> diskRand(T Radius) |
| { |
| tvec2<T, defaultp> Result(T(0)); |
| T LenRadius(T(0)); |
| |
| do |
| { |
| Result = linearRand( |
| tvec2<T, defaultp>(-Radius), |
| tvec2<T, defaultp>(Radius)); |
| LenRadius = length(Result); |
| } |
| while(LenRadius > Radius); |
| |
| return Result; |
| } |
| |
| template <typename T> |
| GLM_FUNC_QUALIFIER tvec3<T, defaultp> ballRand(T Radius) |
| { |
| tvec3<T, defaultp> Result(T(0)); |
| T LenRadius(T(0)); |
| |
| do |
| { |
| Result = linearRand( |
| tvec3<T, defaultp>(-Radius), |
| tvec3<T, defaultp>(Radius)); |
| LenRadius = length(Result); |
| } |
| while(LenRadius > Radius); |
| |
| return Result; |
| } |
| |
| template <typename T> |
| GLM_FUNC_QUALIFIER tvec2<T, defaultp> circularRand(T Radius) |
| { |
| T a = linearRand(T(0), T(6.283185307179586476925286766559f)); |
| return tvec2<T, defaultp>(cos(a), sin(a)) * Radius; |
| } |
| |
| template <typename T> |
| GLM_FUNC_QUALIFIER tvec3<T, defaultp> sphericalRand(T Radius) |
| { |
| T z = linearRand(T(-1), T(1)); |
| T a = linearRand(T(0), T(6.283185307179586476925286766559f)); |
| |
| T r = sqrt(T(1) - z * z); |
| |
| T x = r * cos(a); |
| T y = r * sin(a); |
| |
| return tvec3<T, defaultp>(x, y, z) * Radius; |
| } |
| }//namespace glm |