| /* |
| * Copyright 2012 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef SkSurface_DEFINED |
| #define SkSurface_DEFINED |
| |
| #include "SkRefCnt.h" |
| #include "SkImage.h" |
| #include "SkSurfaceProps.h" |
| |
| class SkCanvas; |
| class SkPaint; |
| class GrBackendRenderTarget; |
| class GrBackendSemaphore; |
| class GrContext; |
| class GrRenderTarget; |
| |
| /** |
| * SkSurface is responsible for managing the pixels that a canvas draws into. The pixels can be |
| * allocated either in CPU memory (a Raster surface) or on the GPU (a RenderTarget surface). |
| * |
| * SkSurface takes care of allocating a SkCanvas that will draw into the surface. Call |
| * surface->getCanvas() to use that canvas (but don't delete it, it is owned by the surface). |
| * |
| * SkSurface always has non-zero dimensions. If there is a request for a new surface, and either |
| * of the requested dimensions are zero, then NULL will be returned. |
| */ |
| class SK_API SkSurface : public SkRefCnt { |
| public: |
| /** |
| * Create a new surface, using the specified pixels/rowbytes as its |
| * backend. |
| * |
| * If the requested surface cannot be created, or the request is not a |
| * supported configuration, NULL will be returned. |
| * |
| * Callers are responsible for initialiazing the surface pixels. |
| */ |
| static sk_sp<SkSurface> MakeRasterDirect(const SkImageInfo&, void* pixels, size_t rowBytes, |
| const SkSurfaceProps* = nullptr); |
| |
| /** |
| * The same as NewRasterDirect, but also accepts a call-back routine, which is invoked |
| * when the surface is deleted, and is passed the pixel memory and the specified context. |
| */ |
| static sk_sp<SkSurface> MakeRasterDirectReleaseProc(const SkImageInfo&, void* pixels, size_t rowBytes, |
| void (*releaseProc)(void* pixels, void* context), |
| void* context, const SkSurfaceProps* = nullptr); |
| |
| /** |
| * Return a new surface, with the memory for the pixels automatically allocated and |
| * zero-initialized, but respecting the specified rowBytes. If rowBytes==0, then a default |
| * value will be chosen. If a non-zero rowBytes is specified, then any images snapped off of |
| * this surface (via makeImageSnapshot()) are guaranteed to have the same rowBytes. |
| * |
| * If the requested surface cannot be created, or the request is not a |
| * supported configuration, NULL will be returned. |
| */ |
| static sk_sp<SkSurface> MakeRaster(const SkImageInfo&, size_t rowBytes, const SkSurfaceProps*); |
| |
| /** |
| * Allocate a new surface, automatically computing the rowBytes. |
| */ |
| static sk_sp<SkSurface> MakeRaster(const SkImageInfo& info, |
| const SkSurfaceProps* props = nullptr) { |
| return MakeRaster(info, 0, props); |
| } |
| |
| /** |
| * Helper version of NewRaster. It creates a SkImageInfo with the |
| * specified width and height, and populates the rest of info to match |
| * pixels in SkPMColor format. |
| */ |
| static sk_sp<SkSurface> MakeRasterN32Premul(int width, int height, |
| const SkSurfaceProps* props = nullptr) { |
| return MakeRaster(SkImageInfo::MakeN32Premul(width, height), props); |
| } |
| |
| /** |
| * Used to wrap a pre-existing backend 3D API texture as a SkSurface. Skia will not assume |
| * ownership of the texture and the client must ensure the texture is valid for the lifetime |
| * of the SkSurface. If sampleCnt > 0, then we will create an intermediate mssa surface which |
| * we will use for rendering. We then resolve into the passed in texture. |
| */ |
| static sk_sp<SkSurface> MakeFromBackendTexture(GrContext*, const GrBackendTexture&, |
| GrSurfaceOrigin origin, int sampleCnt, |
| sk_sp<SkColorSpace>, const SkSurfaceProps*); |
| |
| /** |
| * Used to wrap a pre-existing 3D API rendering target as a SkSurface. Skia will not assume |
| * ownership of the render target and the client must ensure the render target is valid for the |
| * lifetime of the SkSurface. |
| */ |
| static sk_sp<SkSurface> MakeFromBackendRenderTarget(GrContext*, |
| const GrBackendRenderTargetDesc&, |
| sk_sp<SkColorSpace>, |
| const SkSurfaceProps*); |
| |
| static sk_sp<SkSurface> MakeFromBackendRenderTarget(GrContext*, |
| const GrBackendRenderTarget&, |
| GrSurfaceOrigin origin, |
| sk_sp<SkColorSpace>, |
| const SkSurfaceProps*); |
| |
| /** |
| * Used to wrap a pre-existing 3D API texture as a SkSurface. Skia will treat the texture as |
| * a rendering target only, but unlike NewFromBackendRenderTarget, Skia will manage and own |
| * the associated render target objects (but not the provided texture). The kRenderTarget flag |
| * must be set on GrBackendTextureDesc for this to succeed. Skia will not assume ownership |
| * of the texture and the client must ensure the texture is valid for the lifetime of the |
| * SkSurface. |
| */ |
| static sk_sp<SkSurface> MakeFromBackendTextureAsRenderTarget(GrContext*, |
| const GrBackendTexture&, |
| GrSurfaceOrigin origin, |
| int sampleCnt, |
| sk_sp<SkColorSpace>, |
| const SkSurfaceProps*); |
| |
| /** |
| * Legacy version of the above factory, without color space support. This creates a "legacy" |
| * surface that operate without gamma correction or color management. |
| */ |
| static sk_sp<SkSurface> MakeFromBackendRenderTarget(GrContext* ctx, |
| const GrBackendRenderTargetDesc& desc, |
| const SkSurfaceProps* props) { |
| return MakeFromBackendRenderTarget(ctx, desc, nullptr, props); |
| } |
| |
| |
| /** |
| * Return a new surface whose contents will be drawn to an offscreen |
| * render target, allocated by the surface. |
| */ |
| static sk_sp<SkSurface> MakeRenderTarget(GrContext*, SkBudgeted, const SkImageInfo&, |
| int sampleCount, GrSurfaceOrigin, |
| const SkSurfaceProps*); |
| |
| static sk_sp<SkSurface> MakeRenderTarget(GrContext* context, SkBudgeted budgeted, |
| const SkImageInfo& info, int sampleCount, |
| const SkSurfaceProps* props) { |
| return MakeRenderTarget(context, budgeted, info, sampleCount, |
| kBottomLeft_GrSurfaceOrigin, props); |
| } |
| |
| static sk_sp<SkSurface> MakeRenderTarget(GrContext* gr, SkBudgeted b, const SkImageInfo& info) { |
| if (!info.width() || !info.height()) { |
| return nullptr; |
| } |
| return MakeRenderTarget(gr, b, info, 0, kBottomLeft_GrSurfaceOrigin, nullptr); |
| } |
| |
| /** |
| * Returns a surface that stores no pixels. It can be drawn to via its canvas, but that |
| * canvas does not draw anything. Calling makeImageSnapshot() will return nullptr. |
| */ |
| static sk_sp<SkSurface> MakeNull(int width, int height); |
| |
| int width() const { return fWidth; } |
| int height() const { return fHeight; } |
| |
| /** |
| * Returns a unique non-zero, unique value identifying the content of this |
| * surface. Each time the content is changed changed, either by drawing |
| * into this surface, or explicitly calling notifyContentChanged()) this |
| * method will return a new value. |
| * |
| * If this surface is empty (i.e. has a zero-dimention), this will return |
| * 0. |
| */ |
| uint32_t generationID(); |
| |
| /** |
| * Modes that can be passed to notifyContentWillChange |
| */ |
| enum ContentChangeMode { |
| /** |
| * Use this mode if it is known that the upcoming content changes will |
| * clear or overwrite prior contents, thus making them discardable. |
| */ |
| kDiscard_ContentChangeMode, |
| /** |
| * Use this mode if prior surface contents need to be preserved or |
| * if in doubt. |
| */ |
| kRetain_ContentChangeMode, |
| }; |
| |
| /** |
| * Call this if the contents are about to change. This will (lazily) force a new |
| * value to be returned from generationID() when it is called next. |
| * |
| * CAN WE DEPRECATE THIS? |
| */ |
| void notifyContentWillChange(ContentChangeMode mode); |
| |
| enum BackendHandleAccess { |
| kFlushRead_BackendHandleAccess, //!< caller may read from the backend object |
| kFlushWrite_BackendHandleAccess, //!< caller may write to the backend object |
| kDiscardWrite_BackendHandleAccess, //!< caller must over-write the entire backend object |
| }; |
| |
| /* |
| * These are legacy aliases which will be removed soon |
| */ |
| static const BackendHandleAccess kFlushRead_TextureHandleAccess = |
| kFlushRead_BackendHandleAccess; |
| static const BackendHandleAccess kFlushWrite_TextureHandleAccess = |
| kFlushWrite_BackendHandleAccess; |
| static const BackendHandleAccess kDiscardWrite_TextureHandleAccess = |
| kDiscardWrite_BackendHandleAccess; |
| |
| |
| /** |
| * Retrieves the backend API handle of the texture used by this surface, or 0 if the surface |
| * is not backed by a GPU texture. |
| * |
| * The returned texture-handle is only valid until the next draw-call into the surface, |
| * or the surface is deleted. |
| */ |
| GrBackendObject getTextureHandle(BackendHandleAccess); |
| |
| /** |
| * Retrieves the backend API handle of the RenderTarget backing this surface. Callers must |
| * ensure this function returns 'true' or else the GrBackendObject will be invalid |
| * |
| * In OpenGL this will return the FramebufferObject ID. |
| */ |
| bool getRenderTargetHandle(GrBackendObject*, BackendHandleAccess); |
| |
| /** |
| * Return a canvas that will draw into this surface. This will always |
| * return the same canvas for a given surface, and is manged/owned by the |
| * surface. It should not be used when its parent surface has gone out of |
| * scope. |
| */ |
| SkCanvas* getCanvas(); |
| |
| /** |
| * Return a new surface that is "compatible" with this one, in that it will |
| * efficiently be able to be drawn into this surface. Typical calling |
| * pattern: |
| * |
| * SkSurface* A = SkSurface::New...(); |
| * SkCanvas* canvasA = surfaceA->newCanvas(); |
| * ... |
| * SkSurface* surfaceB = surfaceA->newSurface(...); |
| * SkCanvas* canvasB = surfaceB->newCanvas(); |
| * ... // draw using canvasB |
| * canvasA->drawSurface(surfaceB); // <--- this will always be optimal! |
| */ |
| sk_sp<SkSurface> makeSurface(const SkImageInfo&); |
| |
| /** |
| * Returns an image of the current state of the surface pixels up to this |
| * point. Subsequent changes to the surface (by drawing into its canvas) |
| * will not be reflected in this image. For the GPU-backend, the budgeting |
| * decision for the snapped image will match that of the surface. |
| */ |
| sk_sp<SkImage> makeImageSnapshot(); |
| |
| /** |
| * Though the caller could get a snapshot image explicitly, and draw that, |
| * it seems that directly drawing a surface into another canvas might be |
| * a common pattern, and that we could possibly be more efficient, since |
| * we'd know that the "snapshot" need only live until we've handed it off |
| * to the canvas. |
| */ |
| void draw(SkCanvas*, SkScalar x, SkScalar y, const SkPaint*); |
| |
| /** |
| * If the surface has direct access to its pixels (i.e. they are in local |
| * RAM) return true, and if not null, set the pixmap parameter to point to the information |
| * about the surface's pixels. The pixel address in the pixmap is only valid while |
| * the surface object is in scope, and no API call is made on the surface |
| * or its canvas. |
| * |
| * On failure, returns false and the pixmap parameter is ignored. |
| */ |
| bool peekPixels(SkPixmap*); |
| |
| /** |
| * Copy the pixels from the surface into the specified buffer (pixels + rowBytes), |
| * converting them into the requested format (dstInfo). The surface pixels are read |
| * starting at the specified (srcX,srcY) location. |
| * |
| * The specified ImageInfo and (srcX,srcY) offset specifies a source rectangle |
| * |
| * srcR.setXYWH(srcX, srcY, dstInfo.width(), dstInfo.height()); |
| * |
| * srcR is intersected with the bounds of the base-layer. If this intersection is not empty, |
| * then we have two sets of pixels (of equal size). Replace the dst pixels with the |
| * corresponding src pixels, performing any colortype/alphatype transformations needed |
| * (in the case where the src and dst have different colortypes or alphatypes). |
| * |
| * This call can fail, returning false, for several reasons: |
| * - If srcR does not intersect the surface bounds. |
| * - If the requested colortype/alphatype cannot be converted from the surface's types. |
| */ |
| bool readPixels(const SkImageInfo& dstInfo, void* dstPixels, size_t dstRowBytes, |
| int srcX, int srcY); |
| |
| const SkSurfaceProps& props() const { return fProps; } |
| |
| /** |
| * Issue any pending surface IO to the current backend 3D API and resolve any surface MSAA. |
| * |
| * The flush calls below are the new preferred way to flush calls to a surface, and this call |
| * will eventually be removed. |
| */ |
| void prepareForExternalIO(); |
| |
| /** |
| * Issue any pending surface IO to the current backend 3D API |
| */ |
| void flush(); |
| |
| /** |
| * Issue any pending surface IO to the current backend 3D API. After issuing all commands, we |
| * will issue numSemaphore semaphores for the gpu to signal. We will then fill in the array |
| * signalSemaphores with the info on the semaphores we submitted. The client is reposonsible for |
| * allocating enough space in signalSemaphores to handle numSemaphores of GrBackendSemaphores. |
| * The client will also take ownership of the returned underlying backend semaphores. |
| * |
| * If this call returns false, the GPU backend will not have created or added any semaphores to |
| * signal. Thus the array of semaphores will remain uninitialized. However, we will still flush |
| * any pending surface IO. |
| */ |
| bool flushAndSignalSemaphores(int numSemaphores, GrBackendSemaphore* signalSemaphores); |
| |
| /** |
| * Inserts a list of GPU semaphores that the current backend 3D API must wait on before |
| * executing any more commands on the GPU for this surface. Skia will take ownership of the |
| * underlying semaphores and delete them once they have been signaled and waited on. |
| * |
| * If this call returns false, then the GPU backend will not wait on any passed in semaphores, |
| * and the client will still own the semaphores. |
| */ |
| bool wait(int numSemaphores, const GrBackendSemaphore* waitSemaphores); |
| |
| protected: |
| SkSurface(int width, int height, const SkSurfaceProps*); |
| SkSurface(const SkImageInfo&, const SkSurfaceProps*); |
| |
| // called by subclass if their contents have changed |
| void dirtyGenerationID() { |
| fGenerationID = 0; |
| } |
| |
| private: |
| const SkSurfaceProps fProps; |
| const int fWidth; |
| const int fHeight; |
| uint32_t fGenerationID; |
| |
| typedef SkRefCnt INHERITED; |
| }; |
| |
| #endif |