| /* |
| * Copyright 2006 The Android Open Source Project |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "SkArenaAlloc.h" |
| #include "SkColorSpace.h" |
| #include "SkCoreBlitters.h" |
| #include "SkOpts.h" |
| #include "SkPM4fPriv.h" |
| #include "SkRasterPipeline.h" |
| #include "SkSpriteBlitter.h" |
| |
| SkSpriteBlitter::SkSpriteBlitter(const SkPixmap& source) |
| : fSource(source) {} |
| |
| void SkSpriteBlitter::setup(const SkPixmap& dst, int left, int top, const SkPaint& paint) { |
| fDst = dst; |
| fLeft = left; |
| fTop = top; |
| fPaint = &paint; |
| } |
| |
| void SkSpriteBlitter::blitH(int x, int y, int width) { |
| SkDEBUGFAIL("how did we get here?"); |
| |
| // Fallback to blitRect. |
| this->blitRect(x, y, width, 1); |
| } |
| |
| void SkSpriteBlitter::blitAntiH(int x, int y, const SkAlpha antialias[], const int16_t runs[]) { |
| SkDEBUGFAIL("how did we get here?"); |
| |
| // No fallback strategy. |
| } |
| |
| void SkSpriteBlitter::blitV(int x, int y, int height, SkAlpha alpha) { |
| SkDEBUGFAIL("how did we get here?"); |
| |
| // Fall back to superclass if the code gets here in release mode. |
| INHERITED::blitV(x, y, height, alpha); |
| } |
| |
| void SkSpriteBlitter::blitMask(const SkMask& mask, const SkIRect& clip) { |
| SkDEBUGFAIL("how did we get here?"); |
| |
| // Fall back to superclass if the code gets here in release mode. |
| INHERITED::blitMask(mask, clip); |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| class SkSpriteBlitter_Memcpy final : public SkSpriteBlitter { |
| public: |
| static bool Supports(const SkPixmap& dst, const SkPixmap& src, const SkPaint& paint) { |
| if (dst.colorType() != src.colorType()) { |
| return false; |
| } |
| if (!SkColorSpace::Equals(dst.colorSpace(), src.colorSpace())) { |
| return false; |
| } |
| if (paint.getMaskFilter() || paint.getColorFilter() || paint.getImageFilter()) { |
| return false; |
| } |
| if (0xFF != paint.getAlpha()) { |
| return false; |
| } |
| SkBlendMode mode = paint.getBlendMode(); |
| return SkBlendMode::kSrc == mode || (SkBlendMode::kSrcOver == mode && src.isOpaque()); |
| } |
| |
| SkSpriteBlitter_Memcpy(const SkPixmap& src) |
| : INHERITED(src) {} |
| |
| void blitRect(int x, int y, int width, int height) override { |
| SkASSERT(fDst.colorType() == fSource.colorType()); |
| SkASSERT(width > 0 && height > 0); |
| |
| char* dst = (char*)fDst.writable_addr(x, y); |
| const char* src = (const char*)fSource.addr(x - fLeft, y - fTop); |
| const size_t dstRB = fDst.rowBytes(); |
| const size_t srcRB = fSource.rowBytes(); |
| const size_t bytesToCopy = width << fSource.shiftPerPixel(); |
| |
| while (height --> 0) { |
| memcpy(dst, src, bytesToCopy); |
| dst += dstRB; |
| src += srcRB; |
| } |
| } |
| |
| private: |
| typedef SkSpriteBlitter INHERITED; |
| }; |
| |
| class SkRasterPipelineSpriteBlitter : public SkSpriteBlitter { |
| public: |
| SkRasterPipelineSpriteBlitter(const SkPixmap& src, SkArenaAlloc* alloc) |
| : INHERITED(src) |
| , fAlloc(alloc) |
| , fBlitter(nullptr) |
| , fSrcPtr(nullptr) |
| {} |
| |
| void setup(const SkPixmap& dst, int left, int top, const SkPaint& paint) override { |
| fDst = dst; |
| fLeft = left; |
| fTop = top; |
| |
| fPaintColor = SkColor4f_from_SkColor(paint.getColor(), fDst.colorSpace()); |
| |
| SkRasterPipeline p(fAlloc); |
| switch (fSource.colorType()) { |
| case kAlpha_8_SkColorType: p.append(SkRasterPipeline::load_a8, &fSrcPtr); break; |
| case kGray_8_SkColorType: p.append(SkRasterPipeline::load_g8, &fSrcPtr); break; |
| case kRGB_565_SkColorType: p.append(SkRasterPipeline::load_565, &fSrcPtr); break; |
| case kARGB_4444_SkColorType: p.append(SkRasterPipeline::load_4444, &fSrcPtr); break; |
| case kBGRA_8888_SkColorType: p.append(SkRasterPipeline::load_bgra, &fSrcPtr); break; |
| case kRGBA_8888_SkColorType: p.append(SkRasterPipeline::load_8888, &fSrcPtr); break; |
| case kRGBA_F16_SkColorType: p.append(SkRasterPipeline::load_f16, &fSrcPtr); break; |
| default: SkASSERT(false); |
| } |
| if (fDst.colorSpace() && |
| (!fSource.colorSpace() || fSource.colorSpace()->gammaCloseToSRGB())) { |
| p.append_from_srgb(fSource.alphaType()); |
| } |
| if (fSource.colorType() == kAlpha_8_SkColorType) { |
| p.append(SkRasterPipeline::set_rgb, &fPaintColor); |
| p.append(SkRasterPipeline::premul); |
| } |
| append_gamut_transform(&p, fAlloc, |
| fSource.colorSpace(), fDst.colorSpace(), kPremul_SkAlphaType); |
| if (fPaintColor.fA != 1.0f) { |
| p.append(SkRasterPipeline::scale_1_float, &fPaintColor.fA); |
| } |
| |
| bool is_opaque = fSource.isOpaque() && fPaintColor.fA == 1.0f; |
| fBlitter = SkCreateRasterPipelineBlitter(fDst, paint, p, is_opaque, fAlloc); |
| } |
| |
| void blitRect(int x, int y, int width, int height) override { |
| fSrcPtr = (const char*)fSource.addr(x-fLeft,y-fTop); |
| |
| // Our pipeline will load from fSrcPtr+x, fSrcPtr+x+1, etc., |
| // so we back up an extra x pixels to start at 0. |
| fSrcPtr -= fSource.info().bytesPerPixel() * x; |
| |
| while (height --> 0) { |
| fBlitter->blitH(x,y++, width); |
| fSrcPtr += fSource.rowBytes(); |
| } |
| } |
| |
| private: |
| SkArenaAlloc* fAlloc; |
| SkBlitter* fBlitter; |
| const char* fSrcPtr; |
| SkColor4f fPaintColor; |
| |
| typedef SkSpriteBlitter INHERITED; |
| }; |
| |
| // returning null means the caller will call SkBlitter::Choose() and |
| // have wrapped the source bitmap inside a shader |
| SkBlitter* SkBlitter::ChooseSprite(const SkPixmap& dst, const SkPaint& paint, |
| const SkPixmap& source, int left, int top, SkArenaAlloc* allocator) { |
| /* We currently ignore antialiasing and filtertype, meaning we will take our |
| special blitters regardless of these settings. Ignoring filtertype seems fine |
| since by definition there is no scale in the matrix. Ignoring antialiasing is |
| a bit of a hack, since we "could" pass in the fractional left/top for the bitmap, |
| and respect that by blending the edges of the bitmap against the device. To support |
| this we could either add more special blitters here, or detect antialiasing in the |
| paint and return null if it is set, forcing the client to take the slow shader case |
| (which does respect soft edges). |
| */ |
| SkASSERT(allocator != nullptr); |
| |
| if (source.alphaType() == kUnpremul_SkAlphaType) { |
| return nullptr; |
| } |
| |
| SkSpriteBlitter* blitter = nullptr; |
| |
| if (!blitter && SkSpriteBlitter_Memcpy::Supports(dst, source, paint)) { |
| blitter = allocator->make<SkSpriteBlitter_Memcpy>(source); |
| } |
| if (!blitter && !dst.colorSpace() && dst.colorType() == kN32_SkColorType) { |
| blitter = SkSpriteBlitter::ChooseL32(source, paint, allocator); |
| } |
| if (!blitter) { |
| blitter = allocator->make<SkRasterPipelineSpriteBlitter>(source, allocator); |
| } |
| |
| if (blitter) { |
| blitter->setup(dst, left, top, paint); |
| } |
| return blitter; |
| } |