| |
| /* |
| * Copyright 2006 The Android Open Source Project |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| |
| #ifndef SkDraw_DEFINED |
| #define SkDraw_DEFINED |
| |
| #include "SkCanvas.h" |
| #include "SkMask.h" |
| #include "SkPaint.h" |
| #include "SkPixmap.h" |
| #include "SkStrokeRec.h" |
| #include "SkVertices.h" |
| |
| class SkBitmap; |
| class SkClipStack; |
| class SkBaseDevice; |
| class SkBlitter; |
| class SkMatrix; |
| class SkPath; |
| class SkRegion; |
| class SkRasterClip; |
| struct SkDrawProcs; |
| struct SkRect; |
| class SkRRect; |
| |
| class SkDraw { |
| public: |
| SkDraw(); |
| |
| void drawPaint(const SkPaint&) const; |
| void drawPoints(SkCanvas::PointMode, size_t count, const SkPoint[], |
| const SkPaint&, SkBaseDevice*) const; |
| void drawRect(const SkRect& prePaintRect, const SkPaint&, const SkMatrix* paintMatrix, |
| const SkRect* postPaintRect) const; |
| void drawRect(const SkRect& rect, const SkPaint& paint) const { |
| this->drawRect(rect, paint, NULL, NULL); |
| } |
| void drawRRect(const SkRRect&, const SkPaint&) const; |
| /** |
| * To save on mallocs, we allow a flag that tells us that srcPath is |
| * mutable, so that we don't have to make copies of it as we transform it. |
| * |
| * If prePathMatrix is not null, it should logically be applied before any |
| * stroking or other effects. If there are no effects on the paint that |
| * affect the geometry/rasterization, then the pre matrix can just be |
| * pre-concated with the current matrix. |
| */ |
| void drawPath(const SkPath& path, const SkPaint& paint, |
| const SkMatrix* prePathMatrix, bool pathIsMutable) const { |
| this->drawPath(path, paint, prePathMatrix, pathIsMutable, false); |
| } |
| |
| void drawPath(const SkPath& path, const SkPaint& paint, |
| SkBlitter* customBlitter = NULL) const { |
| this->drawPath(path, paint, NULL, false, false, customBlitter); |
| } |
| |
| /* If dstOrNull is null, computes a dst by mapping the bitmap's bounds through the matrix. */ |
| void drawBitmap(const SkBitmap&, const SkMatrix&, const SkRect* dstOrNull, |
| const SkPaint&) const; |
| void drawSprite(const SkBitmap&, int x, int y, const SkPaint&) const; |
| void drawText(const char text[], size_t byteLength, SkScalar x, |
| SkScalar y, const SkPaint& paint, const SkSurfaceProps*) const; |
| void drawPosText(const char text[], size_t byteLength, |
| const SkScalar pos[], int scalarsPerPosition, |
| const SkPoint& offset, const SkPaint&, const SkSurfaceProps*) const; |
| void drawVertices(SkVertices::VertexMode mode, int count, |
| const SkPoint vertices[], const SkPoint textures[], |
| const SkColor colors[], SkBlendMode bmode, |
| const uint16_t indices[], int ptCount, |
| const SkPaint& paint) const; |
| |
| /** |
| * Overwrite the target with the path's coverage (i.e. its mask). |
| * Will overwrite the entire device, so it need not be zero'd first. |
| * |
| * Only device A8 is supported right now. |
| */ |
| void drawPathCoverage(const SkPath& src, const SkPaint& paint, |
| SkBlitter* customBlitter = NULL) const { |
| bool isHairline = paint.getStyle() == SkPaint::kStroke_Style && |
| paint.getStrokeWidth() > 0; |
| this->drawPath(src, paint, NULL, false, !isHairline, customBlitter); |
| } |
| |
| /** Helper function that creates a mask from a path and an optional maskfilter. |
| Note however, that the resulting mask will not have been actually filtered, |
| that must be done afterwards (by calling filterMask). The maskfilter is provided |
| solely to assist in computing the mask's bounds (if the mode requests that). |
| */ |
| static bool DrawToMask(const SkPath& devPath, const SkIRect* clipBounds, |
| const SkMaskFilter*, const SkMatrix* filterMatrix, |
| SkMask* mask, SkMask::CreateMode mode, |
| SkStrokeRec::InitStyle style); |
| |
| void drawDevMask(const SkMask& mask, const SkPaint&) const; |
| |
| enum RectType { |
| kHair_RectType, |
| kFill_RectType, |
| kStroke_RectType, |
| kPath_RectType |
| }; |
| |
| /** |
| * Based on the paint's style, strokeWidth, and the matrix, classify how |
| * to draw the rect. If no special-case is available, returns |
| * kPath_RectType. |
| * |
| * Iff RectType == kStroke_RectType, then strokeSize is set to the device |
| * width and height of the stroke. |
| */ |
| static RectType ComputeRectType(const SkPaint&, const SkMatrix&, |
| SkPoint* strokeSize); |
| |
| static bool ShouldDrawTextAsPaths(const SkPaint&, const SkMatrix&); |
| void drawText_asPaths(const char text[], size_t byteLength, SkScalar x, SkScalar y, |
| const SkPaint&) const; |
| void drawPosText_asPaths(const char text[], size_t byteLength, const SkScalar pos[], |
| int scalarsPerPosition, const SkPoint& offset, |
| const SkPaint&, const SkSurfaceProps*) const; |
| static SkScalar ComputeResScaleForStroking(const SkMatrix& ); |
| private: |
| void drawBitmapAsMask(const SkBitmap&, const SkPaint&) const; |
| |
| void drawPath(const SkPath&, const SkPaint&, const SkMatrix* preMatrix, |
| bool pathIsMutable, bool drawCoverage, |
| SkBlitter* customBlitter = NULL) const; |
| |
| void drawLine(const SkPoint[2], const SkPaint&) const; |
| void drawDevPath(const SkPath& devPath, const SkPaint& paint, bool drawCoverage, |
| SkBlitter* customBlitter, bool doFill) const; |
| /** |
| * Return the current clip bounds, in local coordinates, with slop to account |
| * for antialiasing or hairlines (i.e. device-bounds outset by 1, and then |
| * run through the inverse of the matrix). |
| * |
| * If the matrix cannot be inverted, or the current clip is empty, return |
| * false and ignore bounds parameter. |
| */ |
| bool SK_WARN_UNUSED_RESULT |
| computeConservativeLocalClipBounds(SkRect* bounds) const; |
| |
| /** Returns the current setting for using fake gamma and contrast. */ |
| uint32_t SK_WARN_UNUSED_RESULT scalerContextFlags() const; |
| |
| public: |
| SkPixmap fDst; |
| const SkMatrix* fMatrix; // required |
| const SkRasterClip* fRC; // required |
| |
| #ifdef SK_DEBUG |
| void validate() const; |
| #else |
| void validate() const {} |
| #endif |
| }; |
| |
| #endif |