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/*
* Copyright 2017 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "SkAtomics.h"
#include "SkVertices.h"
#include "SkData.h"
#include "SkReader32.h"
#include "SkWriter32.h"
static int32_t gNextID = 1;
static int32_t next_id() {
int32_t id;
do {
id = sk_atomic_inc(&gNextID);
} while (id == SK_InvalidGenID);
return id;
}
struct SkVertices::Sizes {
Sizes(int vertexCount, int indexCount, bool hasTexs, bool hasColors) {
int64_t vSize = (int64_t)vertexCount * sizeof(SkPoint);
int64_t tSize = hasTexs ? (int64_t)vertexCount * sizeof(SkPoint) : 0;
int64_t cSize = hasColors ? (int64_t)vertexCount * sizeof(SkColor) : 0;
int64_t iSize = (int64_t)indexCount * sizeof(uint16_t);
int64_t total = sizeof(SkVertices) + vSize + tSize + cSize + iSize;
if (!sk_64_isS32(total)) {
sk_bzero(this, sizeof(*this));
} else {
fTotal = SkToSizeT(total);
fVSize = SkToSizeT(vSize);
fTSize = SkToSizeT(tSize);
fCSize = SkToSizeT(cSize);
fISize = SkToSizeT(iSize);
fArrays = fTotal - sizeof(SkVertices); // just the sum of the arrays
}
}
bool isValid() const { return fTotal != 0; }
size_t fTotal; // size of entire SkVertices allocation (obj + arrays)
size_t fArrays; // size of all the arrays (V + T + C + I)
size_t fVSize;
size_t fTSize;
size_t fCSize;
size_t fISize;
};
SkVertices::Builder::Builder(VertexMode mode, int vertexCount, int indexCount,
uint32_t builderFlags) {
bool hasTexs = SkToBool(builderFlags & SkVertices::kHasTexCoords_BuilderFlag);
bool hasColors = SkToBool(builderFlags & SkVertices::kHasColors_BuilderFlag);
this->init(mode, vertexCount, indexCount,
SkVertices::Sizes(vertexCount, indexCount, hasTexs, hasColors));
}
SkVertices::Builder::Builder(VertexMode mode, int vertexCount, int indexCount,
const SkVertices::Sizes& sizes) {
this->init(mode, vertexCount, indexCount, sizes);
}
void SkVertices::Builder::init(VertexMode mode, int vertexCount, int indexCount,
const SkVertices::Sizes& sizes) {
if (!sizes.isValid()) {
return; // fVertices will already be null
}
void* storage = ::operator new (sizes.fTotal);
fVertices.reset(new (storage) SkVertices);
// need to point past the object to store the arrays
char* ptr = (char*)storage + sizeof(SkVertices);
fVertices->fPositions = (SkPoint*)ptr; ptr += sizes.fVSize;
fVertices->fTexs = sizes.fTSize ? (SkPoint*)ptr : nullptr; ptr += sizes.fTSize;
fVertices->fColors = sizes.fCSize ? (SkColor*)ptr : nullptr; ptr += sizes.fCSize;
fVertices->fIndices = sizes.fISize ? (uint16_t*)ptr : nullptr;
fVertices->fVertexCnt = vertexCount;
fVertices->fIndexCnt = indexCount;
fVertices->fMode = mode;
// We defer assigning fBounds and fUniqueID until detach() is called
}
sk_sp<SkVertices> SkVertices::Builder::detach() {
if (fVertices) {
fVertices->fBounds.set(fVertices->fPositions, fVertices->fVertexCnt);
fVertices->fUniqueID = next_id();
return std::move(fVertices); // this will null fVertices after the return
}
return nullptr;
}
int SkVertices::Builder::vertexCount() const {
return fVertices ? fVertices->vertexCount() : 0;
}
int SkVertices::Builder::indexCount() const {
return fVertices ? fVertices->indexCount() : 0;
}
SkPoint* SkVertices::Builder::positions() {
return fVertices ? const_cast<SkPoint*>(fVertices->positions()) : nullptr;
}
SkPoint* SkVertices::Builder::texCoords() {
return fVertices ? const_cast<SkPoint*>(fVertices->texCoords()) : nullptr;
}
SkColor* SkVertices::Builder::colors() {
return fVertices ? const_cast<SkColor*>(fVertices->colors()) : nullptr;
}
uint16_t* SkVertices::Builder::indices() {
return fVertices ? const_cast<uint16_t*>(fVertices->indices()) : nullptr;
}
///////////////////////////////////////////////////////////////////////////////////////////////////
sk_sp<SkVertices> SkVertices::MakeCopy(VertexMode mode, int vertexCount,
const SkPoint pos[], const SkPoint texs[],
const SkColor colors[], int indexCount,
const uint16_t indices[]) {
Sizes sizes(vertexCount, indexCount, texs != nullptr, colors != nullptr);
if (!sizes.isValid()) {
return nullptr;
}
Builder builder(mode, vertexCount, indexCount, sizes);
SkASSERT(builder.isValid());
sk_careful_memcpy(builder.positions(), pos, sizes.fVSize);
sk_careful_memcpy(builder.texCoords(), texs, sizes.fTSize);
sk_careful_memcpy(builder.colors(), colors, sizes.fCSize);
sk_careful_memcpy(builder.indices(), indices, sizes.fISize);
return builder.detach();
}
size_t SkVertices::approximateSize() const {
Sizes sizes(fVertexCnt, fIndexCnt, this->hasTexCoords(), this->hasColors());
SkASSERT(sizes.isValid());
return sizeof(SkVertices) + sizes.fArrays;
}
///////////////////////////////////////////////////////////////////////////////////////////////////
// storage = packed | vertex_count | index_count | pos[] | texs[] | colors[] | indices[]
// = header + arrays
#define kMode_Mask 0x0FF
#define kHasTexs_Mask 0x100
#define kHasColors_Mask 0x200
#define kHeaderSize (3 * sizeof(uint32_t))
sk_sp<SkData> SkVertices::encode() const {
// packed has room for addtional flags in the future (e.g. versioning)
uint32_t packed = static_cast<uint32_t>(fMode);
SkASSERT((packed & ~kMode_Mask) == 0); // our mode fits in the mask bits
if (this->hasTexCoords()) {
packed |= kHasTexs_Mask;
}
if (this->hasColors()) {
packed |= kHasColors_Mask;
}
Sizes sizes(fVertexCnt, fIndexCnt, this->hasTexCoords(), this->hasColors());
SkASSERT(sizes.isValid());
// need to force alignment to 4 for SkWriter32 -- will pad w/ 0s as needed
const size_t size = SkAlign4(kHeaderSize + sizes.fArrays);
sk_sp<SkData> data = SkData::MakeUninitialized(size);
SkWriter32 writer(data->writable_data(), data->size());
writer.write32(packed);
writer.write32(fVertexCnt);
writer.write32(fIndexCnt);
writer.write(fPositions, sizes.fVSize);
writer.write(fTexs, sizes.fTSize);
writer.write(fColors, sizes.fCSize);
// if index-count is odd, we won't be 4-bytes aligned, so we call the pad version
writer.writePad(fIndices, sizes.fISize);
return data;
}
sk_sp<SkVertices> SkVertices::Decode(const void* data, size_t length) {
if (length < kHeaderSize) {
return nullptr;
}
SkReader32 reader(data, length);
const uint32_t packed = reader.readInt();
const int vertexCount = reader.readInt();
const int indexCount = reader.readInt();
const VertexMode mode = static_cast<VertexMode>(packed & kMode_Mask);
const bool hasTexs = SkToBool(packed & kHasTexs_Mask);
const bool hasColors = SkToBool(packed & kHasColors_Mask);
Sizes sizes(vertexCount, indexCount, hasTexs, hasColors);
if (!sizes.isValid()) {
return nullptr;
}
// logically we can be only 2-byte aligned, but our buffer is always 4-byte aligned
if (SkAlign4(kHeaderSize + sizes.fArrays) != length) {
return nullptr;
}
Builder builder(mode, vertexCount, indexCount, sizes);
reader.read(builder.positions(), sizes.fVSize);
reader.read(builder.texCoords(), sizes.fTSize);
reader.read(builder.colors(), sizes.fCSize);
reader.read(builder.indices(), sizes.fISize);
return builder.detach();
}