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/*
* Copyright 2015 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrRenderTargetContext_DEFINED
#define GrRenderTargetContext_DEFINED
#include "../private/GrInstancedPipelineInfo.h"
#include "../private/GrRenderTargetProxy.h"
#include "GrColor.h"
#include "GrContext.h"
#include "GrPaint.h"
#include "GrSurfaceContext.h"
#include "GrTypesPriv.h"
#include "GrXferProcessor.h"
#include "SkRefCnt.h"
#include "SkSurfaceProps.h"
class GrBackendSemaphore;
class GrCCPRAtlas;
class GrClip;
class GrCoverageCountingPathRenderer;
class GrDrawingManager;
class GrDrawOp;
class GrFixedClip;
class GrRenderTarget;
class GrRenderTargetContextPriv;
class GrRenderTargetOpList;
class GrStyle;
class GrTextureProxy;
struct GrUserStencilSettings;
class SkDrawFilter;
struct SkDrawShadowRec;
struct SkIPoint;
struct SkIRect;
class SkLatticeIter;
class SkMatrix;
class SkPaint;
class SkPath;
struct SkPoint;
struct SkRect;
class SkRegion;
class SkRRect;
struct SkRSXform;
class SkTextBlob;
class SkVertices;
/**
* A helper object to orchestrate commands (draws, etc...) for GrSurfaces that are GrRenderTargets.
*/
class SK_API GrRenderTargetContext : public GrSurfaceContext {
public:
~GrRenderTargetContext() override;
// We use SkPaint rather than GrPaint here for two reasons:
// * The SkPaint carries extra text settings. If these were extracted to a lighter object
// we could use GrPaint except that
// * SkPaint->GrPaint conversion depends upon whether the glyphs are color or grayscale and
// this can vary within a text run.
virtual void drawText(const GrClip&, const SkPaint&, const SkMatrix& viewMatrix,
const char text[], size_t byteLength, SkScalar x, SkScalar y,
const SkIRect& clipBounds);
virtual void drawPosText(const GrClip&, const SkPaint&, const SkMatrix& viewMatrix,
const char text[], size_t byteLength, const SkScalar pos[],
int scalarsPerPosition, const SkPoint& offset,
const SkIRect& clipBounds);
virtual void drawTextBlob(const GrClip&, const SkPaint&,
const SkMatrix& viewMatrix, const SkTextBlob*,
SkScalar x, SkScalar y,
SkDrawFilter*, const SkIRect& clipBounds);
/**
* Provides a perfomance hint that the render target's contents are allowed
* to become undefined.
*/
void discard();
/**
* Clear the entire or rect of the render target, ignoring any clips.
* @param rect the rect to clear or the whole thing if rect is NULL.
* @param color the color to clear to.
* @param canIgnoreRect allows partial clears to be converted to whole
* clears on platforms for which that is cheap
*/
void clear(const SkIRect* rect, GrColor color, bool canIgnoreRect);
/**
* Draw everywhere (respecting the clip) with the paint.
*/
void drawPaint(const GrClip&, GrPaint&&, const SkMatrix& viewMatrix);
/**
* Draw the rect using a paint.
* @param paint describes how to color pixels.
* @param GrAA Controls whether rect is antialiased
* @param viewMatrix transformation matrix
* @param style The style to apply. Null means fill. Currently path effects are not
* allowed.
* The rects coords are used to access the paint (through texture matrix)
*/
void drawRect(const GrClip&,
GrPaint&& paint,
GrAA,
const SkMatrix& viewMatrix,
const SkRect&,
const GrStyle* style = nullptr);
/**
* Maps a rectangle of shader coordinates to a rectangle and fills that rectangle.
*
* @param paint describes how to color pixels.
* @param GrAA Controls whether rect is antialiased
* @param viewMatrix transformation matrix which applies to rectToDraw
* @param rectToDraw the rectangle to draw
* @param localRect the rectangle of shader coordinates applied to rectToDraw
*/
void fillRectToRect(const GrClip&,
GrPaint&& paint,
GrAA,
const SkMatrix& viewMatrix,
const SkRect& rectToDraw,
const SkRect& localRect);
/**
* Fills a rect with a paint and a localMatrix.
*/
void fillRectWithLocalMatrix(const GrClip& clip,
GrPaint&& paint,
GrAA,
const SkMatrix& viewMatrix,
const SkRect& rect,
const SkMatrix& localMatrix);
/**
* Draw a roundrect using a paint.
*
* @param paint describes how to color pixels.
* @param GrAA Controls whether rrect is antialiased.
* @param viewMatrix transformation matrix
* @param rrect the roundrect to draw
* @param style style to apply to the rrect. Currently path effects are not allowed.
*/
void drawRRect(const GrClip&,
GrPaint&&,
GrAA,
const SkMatrix& viewMatrix,
const SkRRect& rrect,
const GrStyle& style);
/**
* Use a fast method to render the ambient and spot shadows for a path.
* Will return false if not possible for the given path.
*
* @param color shadow color.
* @param viewMatrix transformation matrix
* @param path the path to shadow
* @param rec parameters for shadow rendering
*/
bool drawFastShadow(const GrClip&,
GrColor color,
const SkMatrix& viewMatrix,
const SkPath& path,
const SkDrawShadowRec& rec);
/**
* Shortcut for filling a SkPath consisting of nested rrects using a paint. The result is
* undefined if outer does not contain inner.
*
* @param paint describes how to color pixels.
* @param GrAA Controls whether rrects edges are antialiased
* @param viewMatrix transformation matrix
* @param outer the outer roundrect
* @param inner the inner roundrect
*/
void drawDRRect(const GrClip&,
GrPaint&&,
GrAA,
const SkMatrix& viewMatrix,
const SkRRect& outer,
const SkRRect& inner);
/**
* Draws a path.
*
* @param paint describes how to color pixels.
* @param GrAA Controls whether the path is antialiased.
* @param viewMatrix transformation matrix
* @param path the path to draw
* @param style style to apply to the path.
*/
void drawPath(const GrClip&,
GrPaint&&,
GrAA,
const SkMatrix& viewMatrix,
const SkPath&,
const GrStyle& style);
/**
* Draws vertices with a paint.
*
* @param paint describes how to color pixels.
* @param viewMatrix transformation matrix
* @param vertices specifies the mesh to draw.
* @param overridePrimType primitive type to draw. If NULL, derive prim type from vertices.
*/
void drawVertices(const GrClip&,
GrPaint&& paint,
const SkMatrix& viewMatrix,
sk_sp<SkVertices> vertices,
GrPrimitiveType* overridePrimType = nullptr);
/**
* Draws textured sprites from an atlas with a paint. This currently does not support AA for the
* sprite rectangle edges.
*
* @param paint describes how to color pixels.
* @param viewMatrix transformation matrix
* @param spriteCount number of sprites.
* @param xform array of compressed transformation data, required.
* @param texRect array of texture rectangles used to access the paint.
* @param colors optional array of per-sprite colors, supercedes
* the paint's color field.
*/
void drawAtlas(const GrClip&,
GrPaint&& paint,
const SkMatrix& viewMatrix,
int spriteCount,
const SkRSXform xform[],
const SkRect texRect[],
const SkColor colors[]);
/**
* Draws a region.
*
* @param paint describes how to color pixels
* @param viewMatrix transformation matrix
* @param aa should the rects of the region be antialiased.
* @param region the region to be drawn
* @param style style to apply to the region
*/
void drawRegion(const GrClip&,
GrPaint&& paint,
GrAA aa,
const SkMatrix& viewMatrix,
const SkRegion& region,
const GrStyle& style);
/**
* Draws an oval.
*
* @param paint describes how to color pixels.
* @param GrAA Controls whether the oval is antialiased.
* @param viewMatrix transformation matrix
* @param oval the bounding rect of the oval.
* @param style style to apply to the oval. Currently path effects are not allowed.
*/
void drawOval(const GrClip&,
GrPaint&& paint,
GrAA,
const SkMatrix& viewMatrix,
const SkRect& oval,
const GrStyle& style);
/**
* Draws a partial arc of an oval.
*
* @param paint describes how to color pixels.
* @param GrGrAA Controls whether the arc is antialiased.
* @param viewMatrix transformation matrix.
* @param oval the bounding rect of the oval.
* @param startAngle starting angle in degrees.
* @param sweepAngle angle to sweep in degrees. Must be in (-360, 360)
* @param useCenter true means that the implied path begins at the oval center, connects as
* a line to the point indicated by the start contains the arc indicated by
* the sweep angle. If false the line beginning at the center point is
* omitted.
* @param style style to apply to the oval.
*/
void drawArc(const GrClip&,
GrPaint&& paint,
GrAA,
const SkMatrix& viewMatrix,
const SkRect& oval,
SkScalar startAngle,
SkScalar sweepAngle,
bool useCenter,
const GrStyle& style);
/**
* Draw the image as a set of rects, specified by |iter|.
*/
void drawImageLattice(const GrClip&,
GrPaint&& paint,
const SkMatrix& viewMatrix,
int imageWidth,
int imageHeight,
std::unique_ptr<SkLatticeIter> iter,
const SkRect& dst);
/**
* After this returns any pending surface IO will be issued to the backend 3D API and
* if the surface has MSAA it will be resolved.
*/
bool prepareForExternalIO(int numSemaphores, GrBackendSemaphore* backendSemaphores);
/**
* The next time this GrRenderTargetContext is flushed, the gpu will wait on the passed in
* semaphores before executing any commands.
*/
bool waitOnSemaphores(int numSemaphores, const GrBackendSemaphore* waitSemaphores);
GrFSAAType fsaaType() const { return fRenderTargetProxy->fsaaType(); }
const GrCaps* caps() const { return fContext->caps(); }
int width() const { return fRenderTargetProxy->width(); }
int height() const { return fRenderTargetProxy->height(); }
GrPixelConfig config() const { return fRenderTargetProxy->config(); }
int numColorSamples() const { return fRenderTargetProxy->numColorSamples(); }
int numStencilSamples() const { return fRenderTargetProxy->numStencilSamples(); }
const SkSurfaceProps& surfaceProps() const { return fSurfaceProps; }
GrColorSpaceXform* getColorXformFromSRGB() const { return fColorXformFromSRGB.get(); }
GrSurfaceOrigin origin() const { return fRenderTargetProxy->origin(); }
bool wasAbandoned() const;
GrRenderTarget* accessRenderTarget() {
// TODO: usage of this entry point needs to be reduced and potentially eliminated
// since it ends the deferral of the GrRenderTarget's allocation
if (!fRenderTargetProxy->instantiate(fContext->resourceProvider())) {
return nullptr;
}
return fRenderTargetProxy->priv().peekRenderTarget();
}
GrSurfaceProxy* asSurfaceProxy() override { return fRenderTargetProxy.get(); }
const GrSurfaceProxy* asSurfaceProxy() const override { return fRenderTargetProxy.get(); }
sk_sp<GrSurfaceProxy> asSurfaceProxyRef() override { return fRenderTargetProxy; }
GrTextureProxy* asTextureProxy() override;
sk_sp<GrTextureProxy> asTextureProxyRef() override;
GrRenderTargetProxy* asRenderTargetProxy() override { return fRenderTargetProxy.get(); }
sk_sp<GrRenderTargetProxy> asRenderTargetProxyRef() override { return fRenderTargetProxy; }
GrRenderTargetContext* asRenderTargetContext() override { return this; }
// Provides access to functions that aren't part of the public API.
GrRenderTargetContextPriv priv();
const GrRenderTargetContextPriv priv() const;
bool isWrapped_ForTesting() const;
protected:
GrRenderTargetContext(GrContext*, GrDrawingManager*, sk_sp<GrRenderTargetProxy>,
sk_sp<SkColorSpace>, const SkSurfaceProps*, GrAuditTrail*,
GrSingleOwner*, bool managedOpList = true);
SkDEBUGCODE(void validate() const override;)
private:
inline GrAAType chooseAAType(GrAA aa, GrAllowMixedSamples allowMixedSamples) {
return GrChooseAAType(aa, this->fsaaType(), allowMixedSamples, *this->caps());
}
friend class GrAtlasTextBlob; // for access to add[Mesh]DrawOp
friend class GrStencilAndCoverTextContext; // for access to add[Mesh]DrawOp
friend class GrDrawingManager; // for ctor
friend class GrRenderTargetContextPriv;
friend class GrSWMaskHelper; // for access to add[Mesh]DrawOp
// All the path renderers currently make their own ops
friend class GrSoftwarePathRenderer; // for access to add[Mesh]DrawOp
friend class GrAAConvexPathRenderer; // for access to add[Mesh]DrawOp
friend class GrDashLinePathRenderer; // for access to add[Mesh]DrawOp
friend class GrAAHairLinePathRenderer; // for access to add[Mesh]DrawOp
friend class GrAALinearizingConvexPathRenderer; // for access to add[Mesh]DrawOp
friend class GrSmallPathRenderer; // for access to add[Mesh]DrawOp
friend class GrDefaultPathRenderer; // for access to add[Mesh]DrawOp
friend class GrMSAAPathRenderer; // for access to add[Mesh]DrawOp
friend class GrStencilAndCoverPathRenderer; // for access to add[Mesh]DrawOp
friend class GrTessellatingPathRenderer; // for access to add[Mesh]DrawOp
friend class GrCCPRAtlas; // for access to addDrawOp
friend class GrCoverageCountingPathRenderer; // for access to addDrawOp
// for a unit test
friend void test_draw_op(GrRenderTargetContext*,
sk_sp<GrFragmentProcessor>, sk_sp<GrTextureProxy>);
void internalClear(const GrFixedClip&, const GrColor, bool canIgnoreClip);
// Only consumes the GrPaint if successful.
bool drawFilledDRRect(const GrClip& clip,
GrPaint&& paint,
GrAA,
const SkMatrix& viewMatrix,
const SkRRect& origOuter,
const SkRRect& origInner);
// Only consumes the GrPaint if successful.
bool drawFilledRect(const GrClip& clip,
GrPaint&& paint,
GrAA,
const SkMatrix& viewMatrix,
const SkRect& rect,
const GrUserStencilSettings* ss);
void internalDrawPath(
const GrClip&, GrPaint&&, GrAA, const SkMatrix&, const SkPath&, const GrStyle&);
// These perform processing specific to Gr[Mesh]DrawOp-derived ops before recording them into
// the op list. They return the id of the opList to which the op was added, or 0, if it was
// dropped (e.g., due to clipping).
uint32_t addDrawOp(const GrClip&, std::unique_ptr<GrDrawOp>);
// Makes a copy of the proxy if it is necessary for the draw and places the texture that should
// be used by GrXferProcessor to access the destination color in 'result'. If the return
// value is false then a texture copy could not be made.
bool SK_WARN_UNUSED_RESULT setupDstProxy(GrRenderTargetProxy*,
const GrClip&,
const SkRect& opBounds,
GrXferProcessor::DstProxy* result);
GrRenderTargetOpList* getRTOpList();
GrOpList* getOpList() override;
sk_sp<GrRenderTargetProxy> fRenderTargetProxy;
// In MDB-mode the GrOpList can be closed by some other renderTargetContext that has picked
// it up. For this reason, the GrOpList should only ever be accessed via 'getOpList'.
sk_sp<GrRenderTargetOpList> fOpList;
GrInstancedPipelineInfo fInstancedPipelineInfo;
sk_sp<GrColorSpaceXform> fColorXformFromSRGB;
SkSurfaceProps fSurfaceProps;
bool fManagedOpList;
typedef GrSurfaceContext INHERITED;
};
#endif