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* Copyright 2017 Google Inc.
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
#ifndef SkGr_DEFINED
#define SkGr_DEFINED
#include "GrBlend.h"
#include "GrColor.h"
#include "GrSamplerParams.h"
#include "GrTypes.h"
#include "SkCanvas.h"
#include "SkColor.h"
#include "SkColorPriv.h"
#include "SkFilterQuality.h"
#include "SkImageInfo.h"
#include "SkMatrix.h"
#include "SkPM4f.h"
#include "SkVertices.h"
#include "SkBlendModePriv.h"
class GrCaps;
class GrColorSpaceXform;
class GrContext;
class GrRenderTargetContext;
class GrFragmentProcessor;
class GrPaint;
class GrResourceProvider;
class GrTextureProxy;
class GrUniqueKey;
class SkBitmap;
class SkData;
class SkPaint;
class SkPixelRef;
class SkPixmap;
struct SkIRect;
// Color type conversions
static inline GrColor SkColorToPremulGrColor(SkColor c) {
SkPMColor pm = SkPreMultiplyColor(c);
unsigned r = SkGetPackedR32(pm);
unsigned g = SkGetPackedG32(pm);
unsigned b = SkGetPackedB32(pm);
unsigned a = SkGetPackedA32(pm);
return GrColorPackRGBA(r, g, b, a);
static inline GrColor SkColorToUnpremulGrColor(SkColor c) {
unsigned r = SkColorGetR(c);
unsigned g = SkColorGetG(c);
unsigned b = SkColorGetB(c);
unsigned a = SkColorGetA(c);
return GrColorPackRGBA(r, g, b, a);
/** Transform an SkColor (sRGB bytes) to GrColor4f for the specified color space. */
GrColor4f SkColorToPremulGrColor4f(SkColor c, SkColorSpace* dstColorSpace);
GrColor4f SkColorToUnpremulGrColor4f(SkColor c, SkColorSpace* dstColorSpace);
* As above, but with a caller-supplied color space xform object. Faster for the cases where we
* have that cached.
GrColor4f SkColorToPremulGrColor4f(SkColor c, SkColorSpace* dstColorSpace,
GrColorSpaceXform* gamutXform);
GrColor4f SkColorToUnpremulGrColor4f(SkColor c, SkColorSpace* dstColorSpace,
GrColorSpaceXform* gamutXform);
/** Replicates the SkColor's alpha to all four channels of the GrColor. */
static inline GrColor SkColorAlphaToGrColor(SkColor c) {
U8CPU a = SkColorGetA(c);
return GrColorPackRGBA(a, a, a, a);
static inline SkPM4f GrColor4fToSkPM4f(const GrColor4f& c) {
SkPM4f pm4f;
pm4f.fVec[SkPM4f::R] = c.fRGBA[0];
pm4f.fVec[SkPM4f::G] = c.fRGBA[1];
pm4f.fVec[SkPM4f::B] = c.fRGBA[2];
pm4f.fVec[SkPM4f::A] = c.fRGBA[3];
return pm4f;
static inline GrColor4f SkPM4fToGrColor4f(const SkPM4f& c) {
return GrColor4f{c.r(), c.g(), c.b(), c.a()};
// Paint conversion
/** Converts an SkPaint to a GrPaint for a given GrContext. The matrix is required in order
to convert the SkShader (if any) on the SkPaint. The primitive itself has no color. */
bool SkPaintToGrPaint(GrContext*,
const SkPaint& skPaint,
const SkMatrix& viewM,
GrPaint* grPaint);
/** Same as above but ignores the SkShader (if any) on skPaint. */
bool SkPaintToGrPaintNoShader(GrContext* context,
GrRenderTargetContext* rtc,
const SkPaint& skPaint,
GrPaint* grPaint);
/** Replaces the SkShader (if any) on skPaint with the passed in GrFragmentProcessor. The processor
should expect an unpremul input color and produce a premultiplied output color. There is
no primitive color. */
bool SkPaintToGrPaintReplaceShader(GrContext*,
const SkPaint& skPaint,
sk_sp<GrFragmentProcessor> shaderFP,
GrPaint* grPaint);
/** Blends the SkPaint's shader (or color if no shader) with the color which specified via a
GrOp's GrPrimitiveProcesssor. */
bool SkPaintToGrPaintWithXfermode(GrContext* context,
GrRenderTargetContext* rtc,
const SkPaint& skPaint,
const SkMatrix& viewM,
SkBlendMode primColorMode,
GrPaint* grPaint);
/** This is used when there is a primitive color, but the shader should be ignored. Currently,
the expectation is that the primitive color will be premultiplied, though it really should be
unpremultiplied so that interpolation is done in unpremul space. The paint's alpha will be
applied to the primitive color after interpolation. */
inline bool SkPaintToGrPaintWithPrimitiveColor(GrContext* context, GrRenderTargetContext* rtc,
const SkPaint& skPaint, GrPaint* grPaint) {
return SkPaintToGrPaintWithXfermode(context, rtc, skPaint, SkMatrix::I(), SkBlendMode::kDst,
/** This is used when there may or may not be a shader, and the caller wants to plugin a texture
lookup. If there is a shader, then its output will only be used if the texture is alpha8. */
bool SkPaintToGrPaintWithTexture(GrContext* context,
GrRenderTargetContext* rtc,
const SkPaint& paint,
const SkMatrix& viewM,
sk_sp<GrFragmentProcessor> fp,
bool textureIsAlphaOnly,
GrPaint* grPaint);
// Misc Sk to Gr type conversions
GrSurfaceDesc GrImageInfoToSurfaceDesc(const SkImageInfo&, const GrCaps&);
GrPixelConfig SkImageInfo2GrPixelConfig(const SkColorType, SkColorSpace*, const GrCaps& caps);
GrPixelConfig SkImageInfo2GrPixelConfig(const SkImageInfo& info, const GrCaps& caps);
bool GrPixelConfigToColorType(GrPixelConfig, SkColorType*);
GrSamplerParams::FilterMode GrSkFilterQualityToGrFilterMode(SkFilterQuality paintFilterQuality,
const SkMatrix& viewM,
const SkMatrix& localM,
bool* doBicubic);
static inline GrPrimitiveType SkVertexModeToGrPrimitiveType(SkVertices::VertexMode mode) {
switch (mode) {
case SkVertices::kTriangles_VertexMode:
return GrPrimitiveType::kTriangles;
case SkVertices::kTriangleStrip_VertexMode:
return GrPrimitiveType::kTriangleStrip;
case SkVertices::kTriangleFan_VertexMode:
return GrPrimitiveType::kTriangleFan;
SkFAIL("Invalid mode");
return GrPrimitiveType::kPoints;
GR_STATIC_ASSERT((int)kZero_GrBlendCoeff == (int)SkBlendModeCoeff::kZero);
GR_STATIC_ASSERT((int)kOne_GrBlendCoeff == (int)SkBlendModeCoeff::kOne);
GR_STATIC_ASSERT((int)kSC_GrBlendCoeff == (int)SkBlendModeCoeff::kSC);
GR_STATIC_ASSERT((int)kISC_GrBlendCoeff == (int)SkBlendModeCoeff::kISC);
GR_STATIC_ASSERT((int)kDC_GrBlendCoeff == (int)SkBlendModeCoeff::kDC);
GR_STATIC_ASSERT((int)kIDC_GrBlendCoeff == (int)SkBlendModeCoeff::kIDC);
GR_STATIC_ASSERT((int)kSA_GrBlendCoeff == (int)SkBlendModeCoeff::kSA);
GR_STATIC_ASSERT((int)kISA_GrBlendCoeff == (int)SkBlendModeCoeff::kISA);
GR_STATIC_ASSERT((int)kDA_GrBlendCoeff == (int)SkBlendModeCoeff::kDA);
GR_STATIC_ASSERT((int)kIDA_GrBlendCoeff == (int)SkBlendModeCoeff::kIDA);
//GR_STATIC_ASSERT(SkXfermode::kCoeffCount == 10);
#define SkXfermodeCoeffToGrBlendCoeff(X) ((GrBlendCoeff)(X))
// Texture management
/** Returns a texture representing the bitmap that is compatible with the GrSamplerParams. The
* texture is inserted into the cache (unless the bitmap is marked volatile) and can be
* retrieved again via this function.
* The 'scaleAdjust' in/out parameter will be updated to hold any rescaling that needs to be
* performed on the absolute texture coordinates (e.g., if the texture is resized out to
* the next power of two). It can be null if the caller is sure the bitmap won't be resized.
sk_sp<GrTextureProxy> GrRefCachedBitmapTextureProxy(GrContext*,
const SkBitmap&,
const GrSamplerParams&,
SkScalar scaleAdjust[2]);
* Creates a new texture for the bitmap. Does not concern itself with cache keys or texture params.
* The bitmap must have CPU-accessible pixels. Attempts to take advantage of faster paths for
* yuv planes.
sk_sp<GrTextureProxy> GrUploadBitmapToTextureProxy(GrResourceProvider*, const SkBitmap&,
SkColorSpace* dstColorSpace);
sk_sp<GrTextureProxy> GrGenerateMipMapsAndUploadToTextureProxy(GrContext*, const SkBitmap&,
SkColorSpace* dstColorSpace);
* Creates a new texture for the pixmap.
sk_sp<GrTextureProxy> GrUploadPixmapToTextureProxy(GrResourceProvider*,
const SkPixmap&, SkBudgeted, SkColorSpace*);
* Creates a new texture populated with the mipmap levels.
sk_sp<GrTextureProxy> GrUploadMipMapToTextureProxy(GrContext*, const SkImageInfo&,
const GrMipLevel texels[],
int mipLevelCount,
SkDestinationSurfaceColorMode colorMode);
// This is intended to replace:
// SkAutoLockPixels alp(bitmap, true);
// if (!bitmap.readyToDraw()) {
// return nullptr;
// }
// sk_sp<GrTexture> texture = GrMakeCachedBitmapTexture(fContext.get(), bitmap,
// GrSamplerParams::ClampNoFilter(),
// nullptr);
// if (!texture) {
// return nullptr;
// }
sk_sp<GrTextureProxy> GrMakeCachedBitmapProxy(GrResourceProvider*, const SkBitmap& bitmap);
* Our key includes the offset, width, and height so that bitmaps created by extractSubset()
* are unique.
* The imageID is in the shared namespace (see SkNextID::ImageID())
* - SkBitmap/SkPixelRef
* - SkImage
* - SkImageGenerator
* Note: width/height must fit in 16bits for this impl.
void GrMakeKeyFromImageID(GrUniqueKey* key, uint32_t imageID, const SkIRect& imageBounds);
/** Call this after installing a GrUniqueKey on texture. It will cause the texture's key to be
removed should the bitmap's contents change or be destroyed. */
void GrInstallBitmapUniqueKeyInvalidator(const GrUniqueKey& key, SkPixelRef* pixelRef);
/** When image filter code needs to construct a render target context to do intermediate rendering,
we need a renderable pixel config. The source (SkSpecialImage) may not be in a renderable
format, but we want to preserve the color space of that source. This picks an appropriate format
to use. */
GrPixelConfig GrRenderableConfigForColorSpace(const SkColorSpace*);