blob: 0b4baf49b8b80867d17dd7381eb2e6538a095832 [file] [log] [blame]
* Copyright 2016 Google Inc.
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
#ifndef GrShadowGeoProc_DEFINED
#define GrShadowGeoProc_DEFINED
#include "GrProcessor.h"
#include "GrGeometryProcessor.h"
class GrGLRRectShadowGeoProc;
* The output color of this effect is a coverage mask for a rrect shadow,
* assuming circular corner geometry.
class GrRRectShadowGeoProc : public GrGeometryProcessor {
static sk_sp<GrGeometryProcessor> Make() {
return sk_sp<GrGeometryProcessor>(new GrRRectShadowGeoProc());
const char* name() const override { return "RRectShadow"; }
const Attribute* inPosition() const { return fInPosition; }
const Attribute* inColor() const { return fInColor; }
const Attribute* inShadowParams() const { return fInShadowParams; }
GrColor color() const { return fColor; }
void getGLSLProcessorKey(const GrShaderCaps& caps, GrProcessorKeyBuilder* b) const override {}
GrGLSLPrimitiveProcessor* createGLSLInstance(const GrShaderCaps&) const override;
GrColor fColor;
const Attribute* fInPosition;
const Attribute* fInColor;
const Attribute* fInShadowParams;
typedef GrGeometryProcessor INHERITED;