blob: 76ffb826a7f3843bb81935fd671dd18230987119 [file] [log] [blame]
* Copyright 2011 Google Inc.
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
#include "GrShaderCaps.h"
#include "SkString.h"
#include "../private/GrGLSL.h"
bool GrGLSLSupportsNamedFragmentShaderOutputs(GrGLSLGeneration gen) {
switch (gen) {
case k110_GrGLSLGeneration:
return false;
case k130_GrGLSLGeneration:
case k140_GrGLSLGeneration:
case k150_GrGLSLGeneration:
case k330_GrGLSLGeneration:
case k400_GrGLSLGeneration:
case k420_GrGLSLGeneration:
case k310es_GrGLSLGeneration:
case k320es_GrGLSLGeneration:
return true;
return false;
void GrGLSLAppendDefaultFloatPrecisionDeclaration(GrSLPrecision p,
const GrShaderCaps& shaderCaps,
SkString* out) {
if (shaderCaps.usesPrecisionModifiers()) {
switch (p) {
case kHigh_GrSLPrecision:
out->append("precision highp float;\n");
case kMedium_GrSLPrecision:
out->append("precision mediump float;\n");
case kLow_GrSLPrecision:
out->append("precision lowp float;\n");
SkFAIL("Unknown precision value.");