blob: 5af0f056801f5d66271ab74b2a3adf2a271e85af [file] [log] [blame]
/*
* Copyright 2014 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "glsl/GrGLSLXferProcessor.h"
#include "GrShaderCaps.h"
#include "GrTexture.h"
#include "GrXferProcessor.h"
#include "glsl/GrGLSLFragmentShaderBuilder.h"
#include "glsl/GrGLSLProgramDataManager.h"
#include "glsl/GrGLSLUniformHandler.h"
// This is only called for cases where we are doing LCD coverage and not using in shader blending.
// For these cases we assume the the src alpha is 1, thus we can just use the max for the alpha
// coverage since src alpha will always be greater than or equal to dst alpha.
static void adjust_for_lcd_coverage(GrGLSLXPFragmentBuilder* fragBuilder,
const char* srcCoverage,
const GrXferProcessor& proc) {
if (srcCoverage && proc.isLCD()) {
fragBuilder->codeAppendf("%s.a = max(max(%s.r, %s.g), %s.b);",
srcCoverage, srcCoverage, srcCoverage, srcCoverage);
}
}
void GrGLSLXferProcessor::emitCode(const EmitArgs& args) {
if (!args.fXP.willReadDstColor()) {
adjust_for_lcd_coverage(args.fXPFragBuilder, args.fInputCoverage, args.fXP);
this->emitOutputsForBlendState(args);
return;
}
GrGLSLXPFragmentBuilder* fragBuilder = args.fXPFragBuilder;
GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;
const char* dstColor = fragBuilder->dstColor();
bool needsLocalOutColor = false;
if (args.fDstTextureSamplerHandle.isValid()) {
bool flipY = kBottomLeft_GrSurfaceOrigin == args.fDstTextureOrigin;
if (args.fInputCoverage) {
// We don't think any shaders actually output negative coverage, but just as a safety
// check for floating point precision errors we compare with <= here. We just check the
// rgb values of the coverage since the alpha may not have been set when using lcd. If
// we are using single channel coverage alpha will equal to rgb anyways.
//
// The discard here also helps for batching text draws together which need to read from
// a dst copy for blends. Though this only helps the case where the outer bounding boxes
// of each letter overlap and not two actually parts of the text.
fragBuilder->codeAppendf("if (all(lessThanEqual(%s.rgb, vec3(0)))) {"
" discard;"
"}", args.fInputCoverage);
}
const char* dstTopLeftName;
const char* dstCoordScaleName;
fDstTopLeftUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
kVec2f_GrSLType,
kDefault_GrSLPrecision,
"DstTextureUpperLeft",
&dstTopLeftName);
fDstScaleUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
kVec2f_GrSLType,
kDefault_GrSLPrecision,
"DstTextureCoordScale",
&dstCoordScaleName);
fragBuilder->codeAppend("// Read color from copy of the destination.\n");
fragBuilder->codeAppendf("vec2 _dstTexCoord = (sk_FragCoord.xy - %s) * %s;",
dstTopLeftName, dstCoordScaleName);
if (flipY) {
fragBuilder->codeAppend("_dstTexCoord.y = 1.0 - _dstTexCoord.y;");
}
fragBuilder->codeAppendf("vec4 %s = ", dstColor);
fragBuilder->appendTextureLookup(args.fDstTextureSamplerHandle, "_dstTexCoord",
kVec2f_GrSLType);
fragBuilder->codeAppend(";");
} else {
needsLocalOutColor = args.fShaderCaps->requiresLocalOutputColorForFBFetch();
}
const char* outColor = "_localColorOut";
if (!needsLocalOutColor) {
outColor = args.fOutputPrimary;
} else {
fragBuilder->codeAppendf("vec4 %s;", outColor);
}
this->emitBlendCodeForDstRead(fragBuilder,
uniformHandler,
args.fInputColor,
args.fInputCoverage,
dstColor,
outColor,
args.fOutputSecondary,
args.fXP);
if (needsLocalOutColor) {
fragBuilder->codeAppendf("%s = %s;", args.fOutputPrimary, outColor);
}
}
void GrGLSLXferProcessor::setData(const GrGLSLProgramDataManager& pdm, const GrXferProcessor& xp,
const GrTexture* dstTexture, const SkIPoint& dstTextureOffset) {
if (dstTexture) {
if (fDstTopLeftUni.isValid()) {
pdm.set2f(fDstTopLeftUni, static_cast<float>(dstTextureOffset.fX),
static_cast<float>(dstTextureOffset.fY));
pdm.set2f(fDstScaleUni, 1.f / dstTexture->width(), 1.f / dstTexture->height());
} else {
SkASSERT(!fDstScaleUni.isValid());
}
} else {
SkASSERT(!fDstTopLeftUni.isValid());
SkASSERT(!fDstScaleUni.isValid());
}
this->onSetData(pdm, xp);
}
void GrGLSLXferProcessor::DefaultCoverageModulation(GrGLSLXPFragmentBuilder* fragBuilder,
const char* srcCoverage,
const char* dstColor,
const char* outColor,
const char* outColorSecondary,
const GrXferProcessor& proc) {
if (proc.dstReadUsesMixedSamples()) {
if (srcCoverage) {
// TODO: Once we are no longer using legacy mesh ops, it will not be possible to even
// create a mixed sample with lcd so we can uncomment the below assert. In practice
// today this never happens except for GLPrograms test which can make one. skia:6661
// SkASSERT(!proc.isLCD());
fragBuilder->codeAppendf("%s *= %s;", outColor, srcCoverage);
fragBuilder->codeAppendf("%s = %s;", outColorSecondary, srcCoverage);
} else {
fragBuilder->codeAppendf("%s = vec4(1.0);", outColorSecondary);
}
} else if (srcCoverage) {
if (proc.isLCD()) {
fragBuilder->codeAppendf("float lerpRed = mix(%s.a, %s.a, %s.r);",
dstColor, outColor, srcCoverage);
fragBuilder->codeAppendf("float lerpBlue = mix(%s.a, %s.a, %s.g);",
dstColor, outColor, srcCoverage);
fragBuilder->codeAppendf("float lerpGreen = mix(%s.a, %s.a, %s.b);",
dstColor, outColor, srcCoverage);
}
fragBuilder->codeAppendf("%s = %s * %s + (vec4(1.0) - %s) * %s;",
outColor, srcCoverage, outColor, srcCoverage, dstColor);
if (proc.isLCD()) {
fragBuilder->codeAppendf("%s.a = max(max(lerpRed, lerpBlue), lerpGreen);", outColor);
}
}
}