| /* |
| * Copyright 2016 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef gr_instanced_InstancedRendering_DEFINED |
| #define gr_instanced_InstancedRendering_DEFINED |
| |
| #include "instanced/InstancedOp.h" |
| #include "instanced/InstancedRenderingTypes.h" |
| |
| #include "SkTInternalLList.h" |
| |
| class GrGpu; |
| class GrResourceProvider; |
| |
| namespace gr_instanced { |
| |
| class InstancedOp; |
| class InstanceProcessor; |
| |
| |
| /** |
| * Instanced Rendering occurs through the interaction of four class: |
| * InstancedOp |
| * OpAllocator |
| * InstancedRendering |
| * InstanceProcessor |
| * |
| * The InstancedOp is a GrDrawOp but is more of a proxy than normal operations. It accumulates a |
| * LL of Draw objects that are allocated all together by the OpAllocator. |
| * |
| * There is only one OpAllocator which encapsulates the creation of InstancedOps and the pool |
| * of memory used for their Draw objects. |
| * |
| * The InstancedRendering class tracks a list of InstancedOps that will all be drawn during |
| * the same flush. There is currently one per opList. The nature of instanced |
| * rendering allows these ops to combine well and render efficiently. |
| * During a flush, it assembles the accumulated draw data into a single vertex and texel |
| * buffer per opList, and its subclasses draw the ops using backend-specific instanced |
| * rendering APIs. |
| * |
| * InstanceProcessors implement the shaders required for instance rendering. |
| */ |
| class InstancedRendering : public SkNoncopyable { |
| public: |
| virtual ~InstancedRendering(); |
| |
| GrGpu* gpu() const { return fGpu.get(); } |
| |
| /** |
| * Compiles all recorded draws into GPU buffers and allows the client to begin flushing the |
| * ops created by this class. |
| */ |
| void beginFlush(GrResourceProvider*); |
| |
| void draw(const GrPipeline& pipeline, OpInfo info, const InstancedOp* baseOp); |
| |
| /** |
| * Called once the ops created previously by this class have all been released. Allows the |
| * client to begin recording draws again. |
| */ |
| void endFlush(); |
| |
| enum class ResetType : bool { |
| kDestroy, |
| kAbandon |
| }; |
| |
| /** |
| * Resets all GPU resources, including those that are held long term. They will be lazily |
| * reinitialized if the class begins to be used again. |
| */ |
| void resetGpuResources(ResetType); |
| |
| void addOp(InstancedOp* op) { fTrackedOps.addToTail(op); } |
| void removeOp(InstancedOp* op) { fTrackedOps.remove(op); } |
| int addOpParams(InstancedOp* op); |
| |
| #ifdef SK_DEBUG |
| bool isFlushing() const { return InstancedRendering::State::kFlushing == fState; } |
| #endif |
| |
| protected: |
| typedef SkTInternalLList<InstancedOp> OpList; |
| |
| InstancedRendering(GrGpu* gpu); |
| |
| const OpList& trackedOps() const { return fTrackedOps; } |
| const GrBuffer* vertexBuffer() const { SkASSERT(fVertexBuffer); return fVertexBuffer.get(); } |
| const GrBuffer* indexBuffer() const { SkASSERT(fIndexBuffer); return fIndexBuffer.get(); } |
| |
| virtual void onBeginFlush(GrResourceProvider*) = 0; |
| virtual void onDraw(const GrPipeline&, const InstanceProcessor&, const InstancedOp*) = 0; |
| virtual void onEndFlush() = 0; |
| virtual void onResetGpuResources(ResetType) = 0; |
| |
| private: |
| #ifdef SK_DEBUG |
| enum class State : bool { |
| kRecordingDraws, |
| kFlushing |
| }; |
| #endif |
| |
| const sk_sp<GrGpu> fGpu; |
| SkDEBUGCODE(State fState;) |
| SkSTArray<1024, ParamsTexel, true> fParams; |
| OpList fTrackedOps; |
| sk_sp<const GrBuffer> fVertexBuffer; |
| sk_sp<const GrBuffer> fIndexBuffer; |
| sk_sp<GrBuffer> fParamsBuffer; |
| }; |
| |
| } |
| |
| #endif |