blob: 31dea10ac4ff4e5c47a3eb9e6a4a2d25f0becbd8 [file] [log] [blame]
/*
* Copyright 2015 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "GrVkMemory.h"
#include "GrVkGpu.h"
#include "GrVkUtil.h"
#ifdef SK_DEBUG
// for simple tracking of how much we're using in each heap
// last counter is for non-subheap allocations
VkDeviceSize gHeapUsage[VK_MAX_MEMORY_HEAPS+1] = { 0 };
#endif
static bool get_valid_memory_type_index(const VkPhysicalDeviceMemoryProperties& physDevMemProps,
uint32_t typeBits,
VkMemoryPropertyFlags requestedMemFlags,
uint32_t* typeIndex,
uint32_t* heapIndex) {
for (uint32_t i = 0; i < physDevMemProps.memoryTypeCount; ++i) {
if (typeBits & (1 << i)) {
uint32_t supportedFlags = physDevMemProps.memoryTypes[i].propertyFlags &
requestedMemFlags;
if (supportedFlags == requestedMemFlags) {
*typeIndex = i;
*heapIndex = physDevMemProps.memoryTypes[i].heapIndex;
return true;
}
}
}
return false;
}
static GrVkGpu::Heap buffer_type_to_heap(GrVkBuffer::Type type) {
const GrVkGpu::Heap kBufferToHeap[]{
GrVkGpu::kVertexBuffer_Heap,
GrVkGpu::kIndexBuffer_Heap,
GrVkGpu::kUniformBuffer_Heap,
GrVkGpu::kTexelBuffer_Heap,
GrVkGpu::kCopyReadBuffer_Heap,
GrVkGpu::kCopyWriteBuffer_Heap,
};
GR_STATIC_ASSERT(0 == GrVkBuffer::kVertex_Type);
GR_STATIC_ASSERT(1 == GrVkBuffer::kIndex_Type);
GR_STATIC_ASSERT(2 == GrVkBuffer::kUniform_Type);
GR_STATIC_ASSERT(3 == GrVkBuffer::kTexel_Type);
GR_STATIC_ASSERT(4 == GrVkBuffer::kCopyRead_Type);
GR_STATIC_ASSERT(5 == GrVkBuffer::kCopyWrite_Type);
return kBufferToHeap[type];
}
bool GrVkMemory::AllocAndBindBufferMemory(const GrVkGpu* gpu,
VkBuffer buffer,
GrVkBuffer::Type type,
bool dynamic,
GrVkAlloc* alloc) {
const GrVkInterface* iface = gpu->vkInterface();
VkDevice device = gpu->device();
VkMemoryRequirements memReqs;
GR_VK_CALL(iface, GetBufferMemoryRequirements(device, buffer, &memReqs));
uint32_t typeIndex = 0;
uint32_t heapIndex = 0;
const VkPhysicalDeviceMemoryProperties& phDevMemProps = gpu->physicalDeviceMemoryProperties();
if (dynamic) {
// try to get cached and ideally non-coherent memory first
if (!get_valid_memory_type_index(phDevMemProps,
memReqs.memoryTypeBits,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT |
VK_MEMORY_PROPERTY_HOST_CACHED_BIT,
&typeIndex,
&heapIndex)) {
// some sort of host-visible memory type should always be available for dynamic buffers
SkASSERT_RELEASE(get_valid_memory_type_index(phDevMemProps,
memReqs.memoryTypeBits,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT,
&typeIndex,
&heapIndex));
}
VkMemoryPropertyFlags mpf = phDevMemProps.memoryTypes[typeIndex].propertyFlags;
alloc->fFlags = mpf & VK_MEMORY_PROPERTY_HOST_COHERENT_BIT ? 0x0
: GrVkAlloc::kNoncoherent_Flag;
} else {
// device-local memory should always be available for static buffers
SkASSERT_RELEASE(get_valid_memory_type_index(phDevMemProps,
memReqs.memoryTypeBits,
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT,
&typeIndex,
&heapIndex));
alloc->fFlags = 0x0;
}
GrVkHeap* heap = gpu->getHeap(buffer_type_to_heap(type));
if (!heap->alloc(memReqs.size, memReqs.alignment, typeIndex, heapIndex, alloc)) {
// if static, try to allocate from non-host-visible non-device-local memory instead
if (dynamic ||
!get_valid_memory_type_index(phDevMemProps, memReqs.memoryTypeBits,
0, &typeIndex, &heapIndex) ||
!heap->alloc(memReqs.size, memReqs.alignment, typeIndex, heapIndex, alloc)) {
SkDebugf("Failed to alloc buffer\n");
return false;
}
}
// Bind buffer
VkResult err = GR_VK_CALL(iface, BindBufferMemory(device, buffer,
alloc->fMemory, alloc->fOffset));
if (err) {
SkASSERT_RELEASE(heap->free(*alloc));
return false;
}
return true;
}
void GrVkMemory::FreeBufferMemory(const GrVkGpu* gpu, GrVkBuffer::Type type,
const GrVkAlloc& alloc) {
GrVkHeap* heap = gpu->getHeap(buffer_type_to_heap(type));
SkASSERT_RELEASE(heap->free(alloc));
}
// for debugging
static uint64_t gTotalImageMemory = 0;
static uint64_t gTotalImageMemoryFullPage = 0;
const VkDeviceSize kMaxSmallImageSize = 16 * 1024;
const VkDeviceSize kMinVulkanPageSize = 16 * 1024;
static VkDeviceSize align_size(VkDeviceSize size, VkDeviceSize alignment) {
return (size + alignment - 1) & ~(alignment - 1);
}
bool GrVkMemory::AllocAndBindImageMemory(const GrVkGpu* gpu,
VkImage image,
bool linearTiling,
GrVkAlloc* alloc) {
const GrVkInterface* iface = gpu->vkInterface();
VkDevice device = gpu->device();
VkMemoryRequirements memReqs;
GR_VK_CALL(iface, GetImageMemoryRequirements(device, image, &memReqs));
uint32_t typeIndex = 0;
uint32_t heapIndex = 0;
GrVkHeap* heap;
const VkPhysicalDeviceMemoryProperties& phDevMemProps = gpu->physicalDeviceMemoryProperties();
if (linearTiling) {
VkMemoryPropertyFlags desiredMemProps = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT |
VK_MEMORY_PROPERTY_HOST_CACHED_BIT;
if (!get_valid_memory_type_index(phDevMemProps,
memReqs.memoryTypeBits,
desiredMemProps,
&typeIndex,
&heapIndex)) {
// some sort of host-visible memory type should always be available
SkASSERT_RELEASE(get_valid_memory_type_index(phDevMemProps,
memReqs.memoryTypeBits,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT,
&typeIndex,
&heapIndex));
}
heap = gpu->getHeap(GrVkGpu::kLinearImage_Heap);
VkMemoryPropertyFlags mpf = phDevMemProps.memoryTypes[typeIndex].propertyFlags;
alloc->fFlags = mpf & VK_MEMORY_PROPERTY_HOST_COHERENT_BIT ? 0x0
: GrVkAlloc::kNoncoherent_Flag;
} else {
// this memory type should always be available
SkASSERT_RELEASE(get_valid_memory_type_index(phDevMemProps,
memReqs.memoryTypeBits,
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT,
&typeIndex,
&heapIndex));
if (memReqs.size <= kMaxSmallImageSize) {
heap = gpu->getHeap(GrVkGpu::kSmallOptimalImage_Heap);
} else {
heap = gpu->getHeap(GrVkGpu::kOptimalImage_Heap);
}
alloc->fFlags = 0x0;
}
if (!heap->alloc(memReqs.size, memReqs.alignment, typeIndex, heapIndex, alloc)) {
// if optimal, try to allocate from non-host-visible non-device-local memory instead
if (linearTiling ||
!get_valid_memory_type_index(phDevMemProps, memReqs.memoryTypeBits,
0, &typeIndex, &heapIndex) ||
!heap->alloc(memReqs.size, memReqs.alignment, typeIndex, heapIndex, alloc)) {
SkDebugf("Failed to alloc image\n");
return false;
}
}
// Bind image
VkResult err = GR_VK_CALL(iface, BindImageMemory(device, image,
alloc->fMemory, alloc->fOffset));
if (err) {
SkASSERT_RELEASE(heap->free(*alloc));
return false;
}
gTotalImageMemory += alloc->fSize;
VkDeviceSize pageAlignedSize = align_size(alloc->fSize, kMinVulkanPageSize);
gTotalImageMemoryFullPage += pageAlignedSize;
return true;
}
void GrVkMemory::FreeImageMemory(const GrVkGpu* gpu, bool linearTiling,
const GrVkAlloc& alloc) {
GrVkHeap* heap;
if (linearTiling) {
heap = gpu->getHeap(GrVkGpu::kLinearImage_Heap);
} else if (alloc.fSize <= kMaxSmallImageSize) {
heap = gpu->getHeap(GrVkGpu::kSmallOptimalImage_Heap);
} else {
heap = gpu->getHeap(GrVkGpu::kOptimalImage_Heap);
}
if (!heap->free(alloc)) {
// must be an adopted allocation
GR_VK_CALL(gpu->vkInterface(), FreeMemory(gpu->device(), alloc.fMemory, nullptr));
} else {
gTotalImageMemory -= alloc.fSize;
VkDeviceSize pageAlignedSize = align_size(alloc.fSize, kMinVulkanPageSize);
gTotalImageMemoryFullPage -= pageAlignedSize;
}
}
VkPipelineStageFlags GrVkMemory::LayoutToPipelineStageFlags(const VkImageLayout layout) {
if (VK_IMAGE_LAYOUT_GENERAL == layout) {
return VK_PIPELINE_STAGE_ALL_COMMANDS_BIT;
} else if (VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL == layout ||
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL == layout) {
return VK_PIPELINE_STAGE_TRANSFER_BIT;
} else if (VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL == layout ||
VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL == layout ||
VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL == layout ||
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL == layout) {
return VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT;
} else if (VK_IMAGE_LAYOUT_PREINITIALIZED == layout) {
return VK_PIPELINE_STAGE_HOST_BIT;
}
SkASSERT(VK_IMAGE_LAYOUT_UNDEFINED == layout);
return VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
}
VkAccessFlags GrVkMemory::LayoutToSrcAccessMask(const VkImageLayout layout) {
// Currently we assume we will never being doing any explict shader writes (this doesn't include
// color attachment or depth/stencil writes). So we will ignore the
// VK_MEMORY_OUTPUT_SHADER_WRITE_BIT.
// We can only directly access the host memory if we are in preinitialized or general layout,
// and the image is linear.
// TODO: Add check for linear here so we are not always adding host to general, and we should
// only be in preinitialized if we are linear
VkAccessFlags flags = 0;;
if (VK_IMAGE_LAYOUT_GENERAL == layout) {
flags = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT |
VK_ACCESS_TRANSFER_WRITE_BIT |
VK_ACCESS_TRANSFER_READ_BIT |
VK_ACCESS_SHADER_READ_BIT |
VK_ACCESS_HOST_WRITE_BIT | VK_ACCESS_HOST_READ_BIT;
} else if (VK_IMAGE_LAYOUT_PREINITIALIZED == layout) {
flags = VK_ACCESS_HOST_WRITE_BIT;
} else if (VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL == layout) {
flags = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
} else if (VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL == layout) {
flags = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
} else if (VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL == layout) {
flags = VK_ACCESS_TRANSFER_WRITE_BIT;
} else if (VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL == layout) {
flags = VK_ACCESS_TRANSFER_READ_BIT;
} else if (VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL == layout) {
flags = VK_ACCESS_SHADER_READ_BIT;
}
return flags;
}
void GrVkMemory::FlushMappedAlloc(const GrVkGpu* gpu, const GrVkAlloc& alloc) {
if (alloc.fFlags & GrVkAlloc::kNoncoherent_Flag) {
VkMappedMemoryRange mappedMemoryRange;
memset(&mappedMemoryRange, 0, sizeof(VkMappedMemoryRange));
mappedMemoryRange.sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
mappedMemoryRange.memory = alloc.fMemory;
mappedMemoryRange.offset = alloc.fOffset;
mappedMemoryRange.size = alloc.fSize;
GR_VK_CALL(gpu->vkInterface(), FlushMappedMemoryRanges(gpu->device(),
1, &mappedMemoryRange));
}
}
void GrVkMemory::InvalidateMappedAlloc(const GrVkGpu* gpu, const GrVkAlloc& alloc) {
if (alloc.fFlags & GrVkAlloc::kNoncoherent_Flag) {
VkMappedMemoryRange mappedMemoryRange;
memset(&mappedMemoryRange, 0, sizeof(VkMappedMemoryRange));
mappedMemoryRange.sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
mappedMemoryRange.memory = alloc.fMemory;
mappedMemoryRange.offset = alloc.fOffset;
mappedMemoryRange.size = alloc.fSize;
GR_VK_CALL(gpu->vkInterface(), InvalidateMappedMemoryRanges(gpu->device(),
1, &mappedMemoryRange));
}
}
bool GrVkFreeListAlloc::alloc(VkDeviceSize requestedSize,
VkDeviceSize* allocOffset, VkDeviceSize* allocSize) {
VkDeviceSize alignedSize = align_size(requestedSize, fAlignment);
// find the smallest block big enough for our allocation
FreeList::Iter iter = fFreeList.headIter();
FreeList::Iter bestFitIter;
VkDeviceSize bestFitSize = fSize + 1;
VkDeviceSize secondLargestSize = 0;
VkDeviceSize secondLargestOffset = 0;
while (iter.get()) {
Block* block = iter.get();
// need to adjust size to match desired alignment
SkASSERT(align_size(block->fOffset, fAlignment) - block->fOffset == 0);
if (block->fSize >= alignedSize && block->fSize < bestFitSize) {
bestFitIter = iter;
bestFitSize = block->fSize;
}
if (secondLargestSize < block->fSize && block->fOffset != fLargestBlockOffset) {
secondLargestSize = block->fSize;
secondLargestOffset = block->fOffset;
}
iter.next();
}
SkASSERT(secondLargestSize <= fLargestBlockSize);
Block* bestFit = bestFitIter.get();
if (bestFit) {
SkASSERT(align_size(bestFit->fOffset, fAlignment) == bestFit->fOffset);
*allocOffset = bestFit->fOffset;
*allocSize = alignedSize;
// adjust or remove current block
VkDeviceSize originalBestFitOffset = bestFit->fOffset;
if (bestFit->fSize > alignedSize) {
bestFit->fOffset += alignedSize;
bestFit->fSize -= alignedSize;
if (fLargestBlockOffset == originalBestFitOffset) {
if (bestFit->fSize >= secondLargestSize) {
fLargestBlockSize = bestFit->fSize;
fLargestBlockOffset = bestFit->fOffset;
} else {
fLargestBlockSize = secondLargestSize;
fLargestBlockOffset = secondLargestOffset;
}
}
#ifdef SK_DEBUG
VkDeviceSize largestSize = 0;
iter = fFreeList.headIter();
while (iter.get()) {
Block* block = iter.get();
if (largestSize < block->fSize) {
largestSize = block->fSize;
}
iter.next();
}
SkASSERT(largestSize == fLargestBlockSize);
#endif
} else {
SkASSERT(bestFit->fSize == alignedSize);
if (fLargestBlockOffset == originalBestFitOffset) {
fLargestBlockSize = secondLargestSize;
fLargestBlockOffset = secondLargestOffset;
}
fFreeList.remove(bestFit);
#ifdef SK_DEBUG
VkDeviceSize largestSize = 0;
iter = fFreeList.headIter();
while (iter.get()) {
Block* block = iter.get();
if (largestSize < block->fSize) {
largestSize = block->fSize;
}
iter.next();
}
SkASSERT(largestSize == fLargestBlockSize);
#endif
}
fFreeSize -= alignedSize;
SkASSERT(*allocSize > 0);
return true;
}
SkDebugf("Can't allocate %d bytes, %d bytes available, largest free block %d\n", alignedSize, fFreeSize, fLargestBlockSize);
return false;
}
void GrVkFreeListAlloc::free(VkDeviceSize allocOffset, VkDeviceSize allocSize) {
// find the block right after this allocation
FreeList::Iter iter = fFreeList.headIter();
FreeList::Iter prev;
while (iter.get() && iter.get()->fOffset < allocOffset) {
prev = iter;
iter.next();
}
// we have four cases:
// we exactly follow the previous one
Block* block;
if (prev.get() && prev.get()->fOffset + prev.get()->fSize == allocOffset) {
block = prev.get();
block->fSize += allocSize;
if (block->fOffset == fLargestBlockOffset) {
fLargestBlockSize = block->fSize;
}
// and additionally we may exactly precede the next one
if (iter.get() && iter.get()->fOffset == allocOffset + allocSize) {
block->fSize += iter.get()->fSize;
if (iter.get()->fOffset == fLargestBlockOffset) {
fLargestBlockOffset = block->fOffset;
fLargestBlockSize = block->fSize;
}
fFreeList.remove(iter.get());
}
// or we only exactly proceed the next one
} else if (iter.get() && iter.get()->fOffset == allocOffset + allocSize) {
block = iter.get();
block->fSize += allocSize;
if (block->fOffset == fLargestBlockOffset) {
fLargestBlockOffset = allocOffset;
fLargestBlockSize = block->fSize;
}
block->fOffset = allocOffset;
// or we fall somewhere in between, with gaps
} else {
block = fFreeList.addBefore(iter);
block->fOffset = allocOffset;
block->fSize = allocSize;
}
fFreeSize += allocSize;
if (block->fSize > fLargestBlockSize) {
fLargestBlockSize = block->fSize;
fLargestBlockOffset = block->fOffset;
}
#ifdef SK_DEBUG
VkDeviceSize largestSize = 0;
iter = fFreeList.headIter();
while (iter.get()) {
Block* block = iter.get();
if (largestSize < block->fSize) {
largestSize = block->fSize;
}
iter.next();
}
SkASSERT(fLargestBlockSize == largestSize);
#endif
}
GrVkSubHeap::GrVkSubHeap(const GrVkGpu* gpu, uint32_t memoryTypeIndex, uint32_t heapIndex,
VkDeviceSize size, VkDeviceSize alignment)
: INHERITED(size, alignment)
, fGpu(gpu)
#ifdef SK_DEBUG
, fHeapIndex(heapIndex)
#endif
, fMemoryTypeIndex(memoryTypeIndex) {
VkMemoryAllocateInfo allocInfo = {
VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO, // sType
NULL, // pNext
size, // allocationSize
memoryTypeIndex, // memoryTypeIndex
};
VkResult err = GR_VK_CALL(gpu->vkInterface(), AllocateMemory(gpu->device(),
&allocInfo,
nullptr,
&fAlloc));
if (VK_SUCCESS != err) {
this->reset();
}
#ifdef SK_DEBUG
else {
gHeapUsage[heapIndex] += size;
}
#endif
}
GrVkSubHeap::~GrVkSubHeap() {
const GrVkInterface* iface = fGpu->vkInterface();
GR_VK_CALL(iface, FreeMemory(fGpu->device(), fAlloc, nullptr));
#ifdef SK_DEBUG
gHeapUsage[fHeapIndex] -= fSize;
#endif
}
bool GrVkSubHeap::alloc(VkDeviceSize size, GrVkAlloc* alloc) {
alloc->fMemory = fAlloc;
return INHERITED::alloc(size, &alloc->fOffset, &alloc->fSize);
}
void GrVkSubHeap::free(const GrVkAlloc& alloc) {
SkASSERT(alloc.fMemory == fAlloc);
INHERITED::free(alloc.fOffset, alloc.fSize);
}
bool GrVkHeap::subAlloc(VkDeviceSize size, VkDeviceSize alignment,
uint32_t memoryTypeIndex, uint32_t heapIndex, GrVkAlloc* alloc) {
VkDeviceSize alignedSize = align_size(size, alignment);
// if requested is larger than our subheap allocation, just alloc directly
if (alignedSize > fSubHeapSize) {
VkMemoryAllocateInfo allocInfo = {
VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO, // sType
NULL, // pNext
size, // allocationSize
memoryTypeIndex, // memoryTypeIndex
};
VkResult err = GR_VK_CALL(fGpu->vkInterface(), AllocateMemory(fGpu->device(),
&allocInfo,
nullptr,
&alloc->fMemory));
if (VK_SUCCESS != err) {
return false;
}
alloc->fOffset = 0;
alloc->fSize = 0; // hint that this is not a subheap allocation
#ifdef SK_DEBUG
gHeapUsage[VK_MAX_MEMORY_HEAPS] += alignedSize;
#endif
return true;
}
// first try to find a subheap that fits our allocation request
int bestFitIndex = -1;
VkDeviceSize bestFitSize = 0x7FFFFFFF;
for (auto i = 0; i < fSubHeaps.count(); ++i) {
if (fSubHeaps[i]->memoryTypeIndex() == memoryTypeIndex &&
fSubHeaps[i]->alignment() == alignment) {
VkDeviceSize heapSize = fSubHeaps[i]->largestBlockSize();
if (heapSize >= alignedSize && heapSize < bestFitSize) {
bestFitIndex = i;
bestFitSize = heapSize;
}
}
}
if (bestFitIndex >= 0) {
SkASSERT(fSubHeaps[bestFitIndex]->alignment() == alignment);
if (fSubHeaps[bestFitIndex]->alloc(size, alloc)) {
fUsedSize += alloc->fSize;
return true;
}
return false;
}
// need to allocate a new subheap
std::unique_ptr<GrVkSubHeap>& subHeap = fSubHeaps.push_back();
subHeap.reset(new GrVkSubHeap(fGpu, memoryTypeIndex, heapIndex, fSubHeapSize, alignment));
// try to recover from failed allocation by only allocating what we need
if (subHeap->size() == 0) {
VkDeviceSize alignedSize = align_size(size, alignment);
subHeap.reset(new GrVkSubHeap(fGpu, memoryTypeIndex, heapIndex, alignedSize, alignment));
if (subHeap->size() == 0) {
return false;
}
}
fAllocSize += fSubHeapSize;
if (subHeap->alloc(size, alloc)) {
fUsedSize += alloc->fSize;
return true;
}
return false;
}
bool GrVkHeap::singleAlloc(VkDeviceSize size, VkDeviceSize alignment,
uint32_t memoryTypeIndex, uint32_t heapIndex, GrVkAlloc* alloc) {
VkDeviceSize alignedSize = align_size(size, alignment);
// first try to find an unallocated subheap that fits our allocation request
int bestFitIndex = -1;
VkDeviceSize bestFitSize = 0x7FFFFFFF;
for (auto i = 0; i < fSubHeaps.count(); ++i) {
if (fSubHeaps[i]->memoryTypeIndex() == memoryTypeIndex &&
fSubHeaps[i]->alignment() == alignment &&
fSubHeaps[i]->unallocated()) {
VkDeviceSize heapSize = fSubHeaps[i]->size();
if (heapSize >= alignedSize && heapSize < bestFitSize) {
bestFitIndex = i;
bestFitSize = heapSize;
}
}
}
if (bestFitIndex >= 0) {
SkASSERT(fSubHeaps[bestFitIndex]->alignment() == alignment);
if (fSubHeaps[bestFitIndex]->alloc(size, alloc)) {
fUsedSize += alloc->fSize;
return true;
}
return false;
}
// need to allocate a new subheap
std::unique_ptr<GrVkSubHeap>& subHeap = fSubHeaps.push_back();
subHeap.reset(new GrVkSubHeap(fGpu, memoryTypeIndex, heapIndex, alignedSize, alignment));
fAllocSize += alignedSize;
if (subHeap->alloc(size, alloc)) {
fUsedSize += alloc->fSize;
return true;
}
return false;
}
bool GrVkHeap::free(const GrVkAlloc& alloc) {
// a size of 0 means we're using the system heap
if (0 == alloc.fSize) {
const GrVkInterface* iface = fGpu->vkInterface();
GR_VK_CALL(iface, FreeMemory(fGpu->device(), alloc.fMemory, nullptr));
return true;
}
for (auto i = 0; i < fSubHeaps.count(); ++i) {
if (fSubHeaps[i]->memory() == alloc.fMemory) {
fSubHeaps[i]->free(alloc);
fUsedSize -= alloc.fSize;
return true;
}
}
return false;
}