| // Copyright 2009 the V8 project authors. All rights reserved. | 
 | // Redistribution and use in source and binary forms, with or without | 
 | // modification, are permitted provided that the following conditions are | 
 | // met: | 
 | // | 
 | //     * Redistributions of source code must retain the above copyright | 
 | //       notice, this list of conditions and the following disclaimer. | 
 | //     * Redistributions in binary form must reproduce the above | 
 | //       copyright notice, this list of conditions and the following | 
 | //       disclaimer in the documentation and/or other materials provided | 
 | //       with the distribution. | 
 | //     * Neither the name of Google Inc. nor the names of its | 
 | //       contributors may be used to endorse or promote products derived | 
 | //       from this software without specific prior written permission. | 
 | // | 
 | // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS | 
 | // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT | 
 | // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR | 
 | // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT | 
 | // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, | 
 | // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT | 
 | // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, | 
 | // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | 
 | // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 
 | // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 
 | // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 
 |  | 
 | // This benchmark is based on a JavaScript log processing module used | 
 | // by the V8 profiler to generate execution time profiles for runs of | 
 | // JavaScript applications, and it effectively measures how fast the | 
 | // JavaScript engine is at allocating nodes and reclaiming the memory | 
 | // used for old nodes. Because of the way splay trees work, the engine | 
 | // also has to deal with a lot of changes to the large tree object | 
 | // graph. | 
 |  | 
 | var Splay = new BenchmarkSuite('Splay', 81491, [ | 
 |   new Benchmark("Splay", SplayRun, SplaySetup, SplayTearDown) | 
 | ]); | 
 |  | 
 |  | 
 | // Configuration. | 
 | var kSplayTreeSize = 8000; | 
 | var kSplayTreeModifications = 80; | 
 | var kSplayTreePayloadDepth = 5; | 
 |  | 
 | var splayTree = null; | 
 |  | 
 |  | 
 | function GeneratePayloadTree(depth, tag) { | 
 |   if (depth == 0) { | 
 |     return { | 
 |       array  : [ 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 ], | 
 |       string : 'String for key ' + tag + ' in leaf node' | 
 |     }; | 
 |   } else { | 
 |     return { | 
 |       left:  GeneratePayloadTree(depth - 1, tag), | 
 |       right: GeneratePayloadTree(depth - 1, tag) | 
 |     }; | 
 |   } | 
 | } | 
 |  | 
 |  | 
 | function GenerateKey() { | 
 |   // The benchmark framework guarantees that Math.random is | 
 |   // deterministic; see base.js. | 
 |   return Math.random(); | 
 | } | 
 |  | 
 |  | 
 | function InsertNewNode() { | 
 |   // Insert new node with a unique key. | 
 |   var key; | 
 |   do { | 
 |     key = GenerateKey(); | 
 |   } while (splayTree.find(key) != null); | 
 |   var payload = GeneratePayloadTree(kSplayTreePayloadDepth, String(key)); | 
 |   splayTree.insert(key, payload); | 
 |   return key; | 
 | } | 
 |  | 
 |  | 
 |  | 
 | function SplaySetup() { | 
 |   splayTree = new SplayTree(); | 
 |   for (var i = 0; i < kSplayTreeSize; i++) InsertNewNode(); | 
 | } | 
 |  | 
 |  | 
 | function SplayTearDown() { | 
 |   // Allow the garbage collector to reclaim the memory | 
 |   // used by the splay tree no matter how we exit the | 
 |   // tear down function. | 
 |   var keys = splayTree.exportKeys(); | 
 |   splayTree = null; | 
 |  | 
 |   // Verify that the splay tree has the right size. | 
 |   var length = keys.length; | 
 |   if (length != kSplayTreeSize) { | 
 |     throw new Error("Splay tree has wrong size"); | 
 |   } | 
 |  | 
 |   // Verify that the splay tree has sorted, unique keys. | 
 |   for (var i = 0; i < length - 1; i++) { | 
 |     if (keys[i] >= keys[i + 1]) { | 
 |       throw new Error("Splay tree not sorted"); | 
 |     } | 
 |   } | 
 | } | 
 |  | 
 |  | 
 | function SplayRun() { | 
 |   // Replace a few nodes in the splay tree. | 
 |   for (var i = 0; i < kSplayTreeModifications; i++) { | 
 |     var key = InsertNewNode(); | 
 |     var greatest = splayTree.findGreatestLessThan(key); | 
 |     if (greatest == null) splayTree.remove(key); | 
 |     else splayTree.remove(greatest.key); | 
 |   } | 
 | } | 
 |  | 
 |  | 
 | /** | 
 |  * Constructs a Splay tree.  A splay tree is a self-balancing binary | 
 |  * search tree with the additional property that recently accessed | 
 |  * elements are quick to access again. It performs basic operations | 
 |  * such as insertion, look-up and removal in O(log(n)) amortized time. | 
 |  * | 
 |  * @constructor | 
 |  */ | 
 | function SplayTree() { | 
 | }; | 
 |  | 
 |  | 
 | /** | 
 |  * Pointer to the root node of the tree. | 
 |  * | 
 |  * @type {SplayTree.Node} | 
 |  * @private | 
 |  */ | 
 | SplayTree.prototype.root_ = null; | 
 |  | 
 |  | 
 | /** | 
 |  * @return {boolean} Whether the tree is empty. | 
 |  */ | 
 | SplayTree.prototype.isEmpty = function() { | 
 |   return !this.root_; | 
 | }; | 
 |  | 
 |  | 
 | /** | 
 |  * Inserts a node into the tree with the specified key and value if | 
 |  * the tree does not already contain a node with the specified key. If | 
 |  * the value is inserted, it becomes the root of the tree. | 
 |  * | 
 |  * @param {number} key Key to insert into the tree. | 
 |  * @param {*} value Value to insert into the tree. | 
 |  */ | 
 | SplayTree.prototype.insert = function(key, value) { | 
 |   if (this.isEmpty()) { | 
 |     this.root_ = new SplayTree.Node(key, value); | 
 |     return; | 
 |   } | 
 |   // Splay on the key to move the last node on the search path for | 
 |   // the key to the root of the tree. | 
 |   this.splay_(key); | 
 |   if (this.root_.key == key) { | 
 |     return; | 
 |   } | 
 |   var node = new SplayTree.Node(key, value); | 
 |   if (key > this.root_.key) { | 
 |     node.left = this.root_; | 
 |     node.right = this.root_.right; | 
 |     this.root_.right = null; | 
 |   } else { | 
 |     node.right = this.root_; | 
 |     node.left = this.root_.left; | 
 |     this.root_.left = null; | 
 |   } | 
 |   this.root_ = node; | 
 | }; | 
 |  | 
 |  | 
 | /** | 
 |  * Removes a node with the specified key from the tree if the tree | 
 |  * contains a node with this key. The removed node is returned. If the | 
 |  * key is not found, an exception is thrown. | 
 |  * | 
 |  * @param {number} key Key to find and remove from the tree. | 
 |  * @return {SplayTree.Node} The removed node. | 
 |  */ | 
 | SplayTree.prototype.remove = function(key) { | 
 |   if (this.isEmpty()) { | 
 |     throw Error('Key not found: ' + key); | 
 |   } | 
 |   this.splay_(key); | 
 |   if (this.root_.key != key) { | 
 |     throw Error('Key not found: ' + key); | 
 |   } | 
 |   var removed = this.root_; | 
 |   if (!this.root_.left) { | 
 |     this.root_ = this.root_.right; | 
 |   } else { | 
 |     var right = this.root_.right; | 
 |     this.root_ = this.root_.left; | 
 |     // Splay to make sure that the new root has an empty right child. | 
 |     this.splay_(key); | 
 |     // Insert the original right child as the right child of the new | 
 |     // root. | 
 |     this.root_.right = right; | 
 |   } | 
 |   return removed; | 
 | }; | 
 |  | 
 |  | 
 | /** | 
 |  * Returns the node having the specified key or null if the tree doesn't contain | 
 |  * a node with the specified key. | 
 |  * | 
 |  * @param {number} key Key to find in the tree. | 
 |  * @return {SplayTree.Node} Node having the specified key. | 
 |  */ | 
 | SplayTree.prototype.find = function(key) { | 
 |   if (this.isEmpty()) { | 
 |     return null; | 
 |   } | 
 |   this.splay_(key); | 
 |   return this.root_.key == key ? this.root_ : null; | 
 | }; | 
 |  | 
 |  | 
 | /** | 
 |  * @return {SplayTree.Node} Node having the maximum key value. | 
 |  */ | 
 | SplayTree.prototype.findMax = function(opt_startNode) { | 
 |   if (this.isEmpty()) { | 
 |     return null; | 
 |   } | 
 |   var current = opt_startNode || this.root_; | 
 |   while (current.right) { | 
 |     current = current.right; | 
 |   } | 
 |   return current; | 
 | }; | 
 |  | 
 |  | 
 | /** | 
 |  * @return {SplayTree.Node} Node having the maximum key value that | 
 |  *     is less than the specified key value. | 
 |  */ | 
 | SplayTree.prototype.findGreatestLessThan = function(key) { | 
 |   if (this.isEmpty()) { | 
 |     return null; | 
 |   } | 
 |   // Splay on the key to move the node with the given key or the last | 
 |   // node on the search path to the top of the tree. | 
 |   this.splay_(key); | 
 |   // Now the result is either the root node or the greatest node in | 
 |   // the left subtree. | 
 |   if (this.root_.key < key) { | 
 |     return this.root_; | 
 |   } else if (this.root_.left) { | 
 |     return this.findMax(this.root_.left); | 
 |   } else { | 
 |     return null; | 
 |   } | 
 | }; | 
 |  | 
 |  | 
 | /** | 
 |  * @return {Array<*>} An array containing all the keys of tree's nodes. | 
 |  */ | 
 | SplayTree.prototype.exportKeys = function() { | 
 |   var result = []; | 
 |   if (!this.isEmpty()) { | 
 |     this.root_.traverse_(function(node) { result.push(node.key); }); | 
 |   } | 
 |   return result; | 
 | }; | 
 |  | 
 |  | 
 | /** | 
 |  * Perform the splay operation for the given key. Moves the node with | 
 |  * the given key to the top of the tree.  If no node has the given | 
 |  * key, the last node on the search path is moved to the top of the | 
 |  * tree. This is the simplified top-down splaying algorithm from: | 
 |  * "Self-adjusting Binary Search Trees" by Sleator and Tarjan | 
 |  * | 
 |  * @param {number} key Key to splay the tree on. | 
 |  * @private | 
 |  */ | 
 | SplayTree.prototype.splay_ = function(key) { | 
 |   if (this.isEmpty()) { | 
 |     return; | 
 |   } | 
 |   // Create a dummy node.  The use of the dummy node is a bit | 
 |   // counter-intuitive: The right child of the dummy node will hold | 
 |   // the L tree of the algorithm.  The left child of the dummy node | 
 |   // will hold the R tree of the algorithm.  Using a dummy node, left | 
 |   // and right will always be nodes and we avoid special cases. | 
 |   var dummy, left, right; | 
 |   dummy = left = right = new SplayTree.Node(null, null); | 
 |   var current = this.root_; | 
 |   while (true) { | 
 |     if (key < current.key) { | 
 |       if (!current.left) { | 
 |         break; | 
 |       } | 
 |       if (key < current.left.key) { | 
 |         // Rotate right. | 
 |         var tmp = current.left; | 
 |         current.left = tmp.right; | 
 |         tmp.right = current; | 
 |         current = tmp; | 
 |         if (!current.left) { | 
 |           break; | 
 |         } | 
 |       } | 
 |       // Link right. | 
 |       right.left = current; | 
 |       right = current; | 
 |       current = current.left; | 
 |     } else if (key > current.key) { | 
 |       if (!current.right) { | 
 |         break; | 
 |       } | 
 |       if (key > current.right.key) { | 
 |         // Rotate left. | 
 |         var tmp = current.right; | 
 |         current.right = tmp.left; | 
 |         tmp.left = current; | 
 |         current = tmp; | 
 |         if (!current.right) { | 
 |           break; | 
 |         } | 
 |       } | 
 |       // Link left. | 
 |       left.right = current; | 
 |       left = current; | 
 |       current = current.right; | 
 |     } else { | 
 |       break; | 
 |     } | 
 |   } | 
 |   // Assemble. | 
 |   left.right = current.left; | 
 |   right.left = current.right; | 
 |   current.left = dummy.right; | 
 |   current.right = dummy.left; | 
 |   this.root_ = current; | 
 | }; | 
 |  | 
 |  | 
 | /** | 
 |  * Constructs a Splay tree node. | 
 |  * | 
 |  * @param {number} key Key. | 
 |  * @param {*} value Value. | 
 |  */ | 
 | SplayTree.Node = function(key, value) { | 
 |   this.key = key; | 
 |   this.value = value; | 
 | }; | 
 |  | 
 |  | 
 | /** | 
 |  * @type {SplayTree.Node} | 
 |  */ | 
 | SplayTree.Node.prototype.left = null; | 
 |  | 
 |  | 
 | /** | 
 |  * @type {SplayTree.Node} | 
 |  */ | 
 | SplayTree.Node.prototype.right = null; | 
 |  | 
 |  | 
 | /** | 
 |  * Performs an ordered traversal of the subtree starting at | 
 |  * this SplayTree.Node. | 
 |  * | 
 |  * @param {function(SplayTree.Node)} f Visitor function. | 
 |  * @private | 
 |  */ | 
 | SplayTree.Node.prototype.traverse_ = function(f) { | 
 |   var current = this; | 
 |   while (current) { | 
 |     var left = current.left; | 
 |     if (left) left.traverse_(f); | 
 |     f(current); | 
 |     current = current.right; | 
 |   } | 
 | }; |