| // Copyright 2012 the V8 project authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| /** \mainpage V8 API Reference Guide |
| * |
| * V8 is Google's open source JavaScript engine. |
| * |
| * This set of documents provides reference material generated from the |
| * V8 header file, include/v8.h. |
| * |
| * For other documentation see http://code.google.com/apis/v8/ |
| */ |
| |
| #ifndef INCLUDE_V8_H_ |
| #define INCLUDE_V8_H_ |
| |
| #include <stddef.h> |
| #include <stdint.h> |
| #include <stdio.h> |
| #include <memory> |
| #include <utility> |
| #include <vector> |
| |
| #include "v8-version.h" // NOLINT(build/include) |
| #include "v8config.h" // NOLINT(build/include) |
| |
| // We reserve the V8_* prefix for macros defined in V8 public API and |
| // assume there are no name conflicts with the embedder's code. |
| |
| #ifdef V8_OS_WIN |
| |
| // Setup for Windows DLL export/import. When building the V8 DLL the |
| // BUILDING_V8_SHARED needs to be defined. When building a program which uses |
| // the V8 DLL USING_V8_SHARED needs to be defined. When either building the V8 |
| // static library or building a program which uses the V8 static library neither |
| // BUILDING_V8_SHARED nor USING_V8_SHARED should be defined. |
| #ifdef BUILDING_V8_SHARED |
| # define V8_EXPORT __declspec(dllexport) |
| #elif USING_V8_SHARED |
| # define V8_EXPORT __declspec(dllimport) |
| #else |
| # define V8_EXPORT |
| #endif // BUILDING_V8_SHARED |
| |
| #else // V8_OS_WIN |
| |
| // Setup for Linux shared library export. |
| #if V8_HAS_ATTRIBUTE_VISIBILITY |
| # ifdef BUILDING_V8_SHARED |
| # define V8_EXPORT __attribute__ ((visibility("default"))) |
| # else |
| # define V8_EXPORT |
| # endif |
| #else |
| # define V8_EXPORT |
| #endif |
| |
| #endif // V8_OS_WIN |
| |
| /** |
| * The v8 JavaScript engine. |
| */ |
| namespace v8 { |
| |
| class AccessorSignature; |
| class Array; |
| class ArrayBuffer; |
| class Boolean; |
| class BooleanObject; |
| class Context; |
| class CpuProfiler; |
| class Data; |
| class Date; |
| class External; |
| class Function; |
| class FunctionTemplate; |
| class HeapProfiler; |
| class ImplementationUtilities; |
| class Int32; |
| class Integer; |
| class Isolate; |
| template <class T> |
| class Maybe; |
| class Name; |
| class Number; |
| class NumberObject; |
| class Object; |
| class ObjectOperationDescriptor; |
| class ObjectTemplate; |
| class Platform; |
| class Primitive; |
| class Promise; |
| class PropertyDescriptor; |
| class Proxy; |
| class RawOperationDescriptor; |
| class Script; |
| class SharedArrayBuffer; |
| class Signature; |
| class StartupData; |
| class StackFrame; |
| class StackTrace; |
| class String; |
| class StringObject; |
| class Symbol; |
| class SymbolObject; |
| class PrimitiveArray; |
| class Private; |
| class Uint32; |
| class Utils; |
| class Value; |
| class WasmCompiledModule; |
| template <class T> class Local; |
| template <class T> |
| class MaybeLocal; |
| template <class T> class Eternal; |
| template<class T> class NonCopyablePersistentTraits; |
| template<class T> class PersistentBase; |
| template <class T, class M = NonCopyablePersistentTraits<T> > |
| class Persistent; |
| template <class T> |
| class Global; |
| template<class K, class V, class T> class PersistentValueMap; |
| template <class K, class V, class T> |
| class PersistentValueMapBase; |
| template <class K, class V, class T> |
| class GlobalValueMap; |
| template<class V, class T> class PersistentValueVector; |
| template<class T, class P> class WeakCallbackObject; |
| class FunctionTemplate; |
| class ObjectTemplate; |
| template<typename T> class FunctionCallbackInfo; |
| template<typename T> class PropertyCallbackInfo; |
| class StackTrace; |
| class StackFrame; |
| class Isolate; |
| class CallHandlerHelper; |
| class EscapableHandleScope; |
| template<typename T> class ReturnValue; |
| |
| namespace internal { |
| class Arguments; |
| class DeferredHandles; |
| class Heap; |
| class HeapObject; |
| class Isolate; |
| class Object; |
| struct StreamedSource; |
| template<typename T> class CustomArguments; |
| class PropertyCallbackArguments; |
| class FunctionCallbackArguments; |
| class GlobalHandles; |
| |
| namespace wasm { |
| class StreamingDecoder; |
| } // namespace wasm |
| } // namespace internal |
| |
| namespace debug { |
| class ConsoleCallArguments; |
| } // namespace debug |
| |
| // --- Handles --- |
| |
| #define TYPE_CHECK(T, S) \ |
| while (false) { \ |
| *(static_cast<T* volatile*>(0)) = static_cast<S*>(0); \ |
| } |
| |
| /** |
| * An object reference managed by the v8 garbage collector. |
| * |
| * All objects returned from v8 have to be tracked by the garbage |
| * collector so that it knows that the objects are still alive. Also, |
| * because the garbage collector may move objects, it is unsafe to |
| * point directly to an object. Instead, all objects are stored in |
| * handles which are known by the garbage collector and updated |
| * whenever an object moves. Handles should always be passed by value |
| * (except in cases like out-parameters) and they should never be |
| * allocated on the heap. |
| * |
| * There are two types of handles: local and persistent handles. |
| * |
| * Local handles are light-weight and transient and typically used in |
| * local operations. They are managed by HandleScopes. That means that a |
| * HandleScope must exist on the stack when they are created and that they are |
| * only valid inside of the HandleScope active during their creation. |
| * For passing a local handle to an outer HandleScope, an EscapableHandleScope |
| * and its Escape() method must be used. |
| * |
| * Persistent handles can be used when storing objects across several |
| * independent operations and have to be explicitly deallocated when they're no |
| * longer used. |
| * |
| * It is safe to extract the object stored in the handle by |
| * dereferencing the handle (for instance, to extract the Object* from |
| * a Local<Object>); the value will still be governed by a handle |
| * behind the scenes and the same rules apply to these values as to |
| * their handles. |
| */ |
| template <class T> |
| class Local { |
| public: |
| V8_INLINE Local() : val_(0) {} |
| template <class S> |
| V8_INLINE Local(Local<S> that) |
| : val_(reinterpret_cast<T*>(*that)) { |
| /** |
| * This check fails when trying to convert between incompatible |
| * handles. For example, converting from a Local<String> to a |
| * Local<Number>. |
| */ |
| TYPE_CHECK(T, S); |
| } |
| |
| /** |
| * Returns true if the handle is empty. |
| */ |
| V8_INLINE bool IsEmpty() const { return val_ == 0; } |
| |
| /** |
| * Sets the handle to be empty. IsEmpty() will then return true. |
| */ |
| V8_INLINE void Clear() { val_ = 0; } |
| |
| V8_INLINE T* operator->() const { return val_; } |
| |
| V8_INLINE T* operator*() const { return val_; } |
| |
| /** |
| * Checks whether two handles are the same. |
| * Returns true if both are empty, or if the objects |
| * to which they refer are identical. |
| * The handles' references are not checked. |
| */ |
| template <class S> |
| V8_INLINE bool operator==(const Local<S>& that) const { |
| internal::Object** a = reinterpret_cast<internal::Object**>(this->val_); |
| internal::Object** b = reinterpret_cast<internal::Object**>(that.val_); |
| if (a == 0) return b == 0; |
| if (b == 0) return false; |
| return *a == *b; |
| } |
| |
| template <class S> V8_INLINE bool operator==( |
| const PersistentBase<S>& that) const { |
| internal::Object** a = reinterpret_cast<internal::Object**>(this->val_); |
| internal::Object** b = reinterpret_cast<internal::Object**>(that.val_); |
| if (a == 0) return b == 0; |
| if (b == 0) return false; |
| return *a == *b; |
| } |
| |
| /** |
| * Checks whether two handles are different. |
| * Returns true if only one of the handles is empty, or if |
| * the objects to which they refer are different. |
| * The handles' references are not checked. |
| */ |
| template <class S> |
| V8_INLINE bool operator!=(const Local<S>& that) const { |
| return !operator==(that); |
| } |
| |
| template <class S> V8_INLINE bool operator!=( |
| const Persistent<S>& that) const { |
| return !operator==(that); |
| } |
| |
| /** |
| * Cast a handle to a subclass, e.g. Local<Value> to Local<Object>. |
| * This is only valid if the handle actually refers to a value of the |
| * target type. |
| */ |
| template <class S> V8_INLINE static Local<T> Cast(Local<S> that) { |
| #ifdef V8_ENABLE_CHECKS |
| // If we're going to perform the type check then we have to check |
| // that the handle isn't empty before doing the checked cast. |
| if (that.IsEmpty()) return Local<T>(); |
| #endif |
| return Local<T>(T::Cast(*that)); |
| } |
| |
| /** |
| * Calling this is equivalent to Local<S>::Cast(). |
| * In particular, this is only valid if the handle actually refers to a value |
| * of the target type. |
| */ |
| template <class S> |
| V8_INLINE Local<S> As() const { |
| return Local<S>::Cast(*this); |
| } |
| |
| /** |
| * Create a local handle for the content of another handle. |
| * The referee is kept alive by the local handle even when |
| * the original handle is destroyed/disposed. |
| */ |
| V8_INLINE static Local<T> New(Isolate* isolate, Local<T> that); |
| V8_INLINE static Local<T> New(Isolate* isolate, |
| const PersistentBase<T>& that); |
| |
| private: |
| friend class Utils; |
| template<class F> friend class Eternal; |
| template<class F> friend class PersistentBase; |
| template<class F, class M> friend class Persistent; |
| template<class F> friend class Local; |
| template <class F> |
| friend class MaybeLocal; |
| template<class F> friend class FunctionCallbackInfo; |
| template<class F> friend class PropertyCallbackInfo; |
| friend class String; |
| friend class Object; |
| friend class Context; |
| friend class Isolate; |
| friend class Private; |
| template<class F> friend class internal::CustomArguments; |
| friend Local<Primitive> Undefined(Isolate* isolate); |
| friend Local<Primitive> Null(Isolate* isolate); |
| friend Local<Boolean> True(Isolate* isolate); |
| friend Local<Boolean> False(Isolate* isolate); |
| friend class HandleScope; |
| friend class EscapableHandleScope; |
| template <class F1, class F2, class F3> |
| friend class PersistentValueMapBase; |
| template<class F1, class F2> friend class PersistentValueVector; |
| template <class F> |
| friend class ReturnValue; |
| |
| explicit V8_INLINE Local(T* that) : val_(that) {} |
| V8_INLINE static Local<T> New(Isolate* isolate, T* that); |
| T* val_; |
| }; |
| |
| |
| #if !defined(V8_IMMINENT_DEPRECATION_WARNINGS) |
| // Handle is an alias for Local for historical reasons. |
| template <class T> |
| using Handle = Local<T>; |
| #endif |
| |
| |
| /** |
| * A MaybeLocal<> is a wrapper around Local<> that enforces a check whether |
| * the Local<> is empty before it can be used. |
| * |
| * If an API method returns a MaybeLocal<>, the API method can potentially fail |
| * either because an exception is thrown, or because an exception is pending, |
| * e.g. because a previous API call threw an exception that hasn't been caught |
| * yet, or because a TerminateExecution exception was thrown. In that case, an |
| * empty MaybeLocal is returned. |
| */ |
| template <class T> |
| class MaybeLocal { |
| public: |
| V8_INLINE MaybeLocal() : val_(nullptr) {} |
| template <class S> |
| V8_INLINE MaybeLocal(Local<S> that) |
| : val_(reinterpret_cast<T*>(*that)) { |
| TYPE_CHECK(T, S); |
| } |
| |
| V8_INLINE bool IsEmpty() const { return val_ == nullptr; } |
| |
| /** |
| * Converts this MaybeLocal<> to a Local<>. If this MaybeLocal<> is empty, |
| * |false| is returned and |out| is left untouched. |
| */ |
| template <class S> |
| V8_WARN_UNUSED_RESULT V8_INLINE bool ToLocal(Local<S>* out) const { |
| out->val_ = IsEmpty() ? nullptr : this->val_; |
| return !IsEmpty(); |
| } |
| |
| /** |
| * Converts this MaybeLocal<> to a Local<>. If this MaybeLocal<> is empty, |
| * V8 will crash the process. |
| */ |
| V8_INLINE Local<T> ToLocalChecked(); |
| |
| /** |
| * Converts this MaybeLocal<> to a Local<>, using a default value if this |
| * MaybeLocal<> is empty. |
| */ |
| template <class S> |
| V8_INLINE Local<S> FromMaybe(Local<S> default_value) const { |
| return IsEmpty() ? default_value : Local<S>(val_); |
| } |
| |
| private: |
| T* val_; |
| }; |
| |
| /** |
| * Eternal handles are set-once handles that live for the lifetime of the |
| * isolate. |
| */ |
| template <class T> class Eternal { |
| public: |
| V8_INLINE Eternal() : val_(nullptr) {} |
| template <class S> |
| V8_INLINE Eternal(Isolate* isolate, Local<S> handle) : val_(nullptr) { |
| Set(isolate, handle); |
| } |
| // Can only be safely called if already set. |
| V8_INLINE Local<T> Get(Isolate* isolate) const; |
| V8_INLINE bool IsEmpty() const { return val_ == nullptr; } |
| template<class S> V8_INLINE void Set(Isolate* isolate, Local<S> handle); |
| |
| private: |
| T* val_; |
| }; |
| |
| |
| static const int kInternalFieldsInWeakCallback = 2; |
| static const int kEmbedderFieldsInWeakCallback = 2; |
| |
| template <typename T> |
| class WeakCallbackInfo { |
| public: |
| typedef void (*Callback)(const WeakCallbackInfo<T>& data); |
| |
| WeakCallbackInfo(Isolate* isolate, T* parameter, |
| void* embedder_fields[kEmbedderFieldsInWeakCallback], |
| Callback* callback) |
| : isolate_(isolate), parameter_(parameter), callback_(callback) { |
| for (int i = 0; i < kEmbedderFieldsInWeakCallback; ++i) { |
| embedder_fields_[i] = embedder_fields[i]; |
| } |
| } |
| |
| V8_INLINE Isolate* GetIsolate() const { return isolate_; } |
| V8_INLINE T* GetParameter() const { return parameter_; } |
| V8_INLINE void* GetInternalField(int index) const; |
| |
| // When first called, the embedder MUST Reset() the Global which triggered the |
| // callback. The Global itself is unusable for anything else. No v8 other api |
| // calls may be called in the first callback. Should additional work be |
| // required, the embedder must set a second pass callback, which will be |
| // called after all the initial callbacks are processed. |
| // Calling SetSecondPassCallback on the second pass will immediately crash. |
| void SetSecondPassCallback(Callback callback) const { *callback_ = callback; } |
| |
| private: |
| Isolate* isolate_; |
| T* parameter_; |
| Callback* callback_; |
| void* embedder_fields_[kEmbedderFieldsInWeakCallback]; |
| }; |
| |
| |
| // kParameter will pass a void* parameter back to the callback, kInternalFields |
| // will pass the first two internal fields back to the callback, kFinalizer |
| // will pass a void* parameter back, but is invoked before the object is |
| // actually collected, so it can be resurrected. In the last case, it is not |
| // possible to request a second pass callback. |
| enum class WeakCallbackType { kParameter, kInternalFields, kFinalizer }; |
| |
| /** |
| * An object reference that is independent of any handle scope. Where |
| * a Local handle only lives as long as the HandleScope in which it was |
| * allocated, a PersistentBase handle remains valid until it is explicitly |
| * disposed using Reset(). |
| * |
| * A persistent handle contains a reference to a storage cell within |
| * the V8 engine which holds an object value and which is updated by |
| * the garbage collector whenever the object is moved. A new storage |
| * cell can be created using the constructor or PersistentBase::Reset and |
| * existing handles can be disposed using PersistentBase::Reset. |
| * |
| */ |
| template <class T> class PersistentBase { |
| public: |
| /** |
| * If non-empty, destroy the underlying storage cell |
| * IsEmpty() will return true after this call. |
| */ |
| V8_INLINE void Reset(); |
| /** |
| * If non-empty, destroy the underlying storage cell |
| * and create a new one with the contents of other if other is non empty |
| */ |
| template <class S> |
| V8_INLINE void Reset(Isolate* isolate, const Local<S>& other); |
| |
| /** |
| * If non-empty, destroy the underlying storage cell |
| * and create a new one with the contents of other if other is non empty |
| */ |
| template <class S> |
| V8_INLINE void Reset(Isolate* isolate, const PersistentBase<S>& other); |
| |
| V8_INLINE bool IsEmpty() const { return val_ == NULL; } |
| V8_INLINE void Empty() { val_ = 0; } |
| |
| V8_INLINE Local<T> Get(Isolate* isolate) const { |
| return Local<T>::New(isolate, *this); |
| } |
| |
| template <class S> |
| V8_INLINE bool operator==(const PersistentBase<S>& that) const { |
| internal::Object** a = reinterpret_cast<internal::Object**>(this->val_); |
| internal::Object** b = reinterpret_cast<internal::Object**>(that.val_); |
| if (a == NULL) return b == NULL; |
| if (b == NULL) return false; |
| return *a == *b; |
| } |
| |
| template <class S> |
| V8_INLINE bool operator==(const Local<S>& that) const { |
| internal::Object** a = reinterpret_cast<internal::Object**>(this->val_); |
| internal::Object** b = reinterpret_cast<internal::Object**>(that.val_); |
| if (a == NULL) return b == NULL; |
| if (b == NULL) return false; |
| return *a == *b; |
| } |
| |
| template <class S> |
| V8_INLINE bool operator!=(const PersistentBase<S>& that) const { |
| return !operator==(that); |
| } |
| |
| template <class S> |
| V8_INLINE bool operator!=(const Local<S>& that) const { |
| return !operator==(that); |
| } |
| |
| /** |
| * Install a finalization callback on this object. |
| * NOTE: There is no guarantee as to *when* or even *if* the callback is |
| * invoked. The invocation is performed solely on a best effort basis. |
| * As always, GC-based finalization should *not* be relied upon for any |
| * critical form of resource management! |
| */ |
| template <typename P> |
| V8_INLINE void SetWeak(P* parameter, |
| typename WeakCallbackInfo<P>::Callback callback, |
| WeakCallbackType type); |
| |
| /** |
| * Turns this handle into a weak phantom handle without finalization callback. |
| * The handle will be reset automatically when the garbage collector detects |
| * that the object is no longer reachable. |
| * A related function Isolate::NumberOfPhantomHandleResetsSinceLastCall |
| * returns how many phantom handles were reset by the garbage collector. |
| */ |
| V8_INLINE void SetWeak(); |
| |
| template<typename P> |
| V8_INLINE P* ClearWeak(); |
| |
| // TODO(dcarney): remove this. |
| V8_INLINE void ClearWeak() { ClearWeak<void>(); } |
| |
| /** |
| * Allows the embedder to tell the v8 garbage collector that a certain object |
| * is alive. Only allowed when the embedder is asked to trace its heap by |
| * EmbedderHeapTracer. |
| */ |
| V8_INLINE void RegisterExternalReference(Isolate* isolate) const; |
| |
| /** |
| * Marks the reference to this object independent. Garbage collector is free |
| * to ignore any object groups containing this object. Weak callback for an |
| * independent handle should not assume that it will be preceded by a global |
| * GC prologue callback or followed by a global GC epilogue callback. |
| */ |
| V8_DEPRECATE_SOON( |
| "Objects are always considered independent. " |
| "Use MarkActive to avoid collecting otherwise dead weak handles.", |
| V8_INLINE void MarkIndependent()); |
| |
| /** |
| * Marks the reference to this object as active. The scavenge garbage |
| * collection should not reclaim the objects marked as active, even if the |
| * object held by the handle is otherwise unreachable. |
| * |
| * This bit is cleared after the each garbage collection pass. |
| */ |
| V8_INLINE void MarkActive(); |
| |
| V8_DEPRECATE_SOON("See MarkIndependent.", |
| V8_INLINE bool IsIndependent() const); |
| |
| /** Checks if the handle holds the only reference to an object. */ |
| V8_INLINE bool IsNearDeath() const; |
| |
| /** Returns true if the handle's reference is weak. */ |
| V8_INLINE bool IsWeak() const; |
| |
| /** |
| * Assigns a wrapper class ID to the handle. See RetainedObjectInfo interface |
| * description in v8-profiler.h for details. |
| */ |
| V8_INLINE void SetWrapperClassId(uint16_t class_id); |
| |
| /** |
| * Returns the class ID previously assigned to this handle or 0 if no class ID |
| * was previously assigned. |
| */ |
| V8_INLINE uint16_t WrapperClassId() const; |
| |
| PersistentBase(const PersistentBase& other) = delete; // NOLINT |
| void operator=(const PersistentBase&) = delete; |
| |
| private: |
| friend class Isolate; |
| friend class Utils; |
| template<class F> friend class Local; |
| template<class F1, class F2> friend class Persistent; |
| template <class F> |
| friend class Global; |
| template<class F> friend class PersistentBase; |
| template<class F> friend class ReturnValue; |
| template <class F1, class F2, class F3> |
| friend class PersistentValueMapBase; |
| template<class F1, class F2> friend class PersistentValueVector; |
| friend class Object; |
| |
| explicit V8_INLINE PersistentBase(T* val) : val_(val) {} |
| V8_INLINE static T* New(Isolate* isolate, T* that); |
| |
| T* val_; |
| }; |
| |
| |
| /** |
| * Default traits for Persistent. This class does not allow |
| * use of the copy constructor or assignment operator. |
| * At present kResetInDestructor is not set, but that will change in a future |
| * version. |
| */ |
| template<class T> |
| class NonCopyablePersistentTraits { |
| public: |
| typedef Persistent<T, NonCopyablePersistentTraits<T> > NonCopyablePersistent; |
| static const bool kResetInDestructor = false; |
| template<class S, class M> |
| V8_INLINE static void Copy(const Persistent<S, M>& source, |
| NonCopyablePersistent* dest) { |
| Uncompilable<Object>(); |
| } |
| // TODO(dcarney): come up with a good compile error here. |
| template<class O> V8_INLINE static void Uncompilable() { |
| TYPE_CHECK(O, Primitive); |
| } |
| }; |
| |
| |
| /** |
| * Helper class traits to allow copying and assignment of Persistent. |
| * This will clone the contents of storage cell, but not any of the flags, etc. |
| */ |
| template<class T> |
| struct CopyablePersistentTraits { |
| typedef Persistent<T, CopyablePersistentTraits<T> > CopyablePersistent; |
| static const bool kResetInDestructor = true; |
| template<class S, class M> |
| static V8_INLINE void Copy(const Persistent<S, M>& source, |
| CopyablePersistent* dest) { |
| // do nothing, just allow copy |
| } |
| }; |
| |
| |
| /** |
| * A PersistentBase which allows copy and assignment. |
| * |
| * Copy, assignment and destructor behavior is controlled by the traits |
| * class M. |
| * |
| * Note: Persistent class hierarchy is subject to future changes. |
| */ |
| template <class T, class M> class Persistent : public PersistentBase<T> { |
| public: |
| /** |
| * A Persistent with no storage cell. |
| */ |
| V8_INLINE Persistent() : PersistentBase<T>(0) { } |
| /** |
| * Construct a Persistent from a Local. |
| * When the Local is non-empty, a new storage cell is created |
| * pointing to the same object, and no flags are set. |
| */ |
| template <class S> |
| V8_INLINE Persistent(Isolate* isolate, Local<S> that) |
| : PersistentBase<T>(PersistentBase<T>::New(isolate, *that)) { |
| TYPE_CHECK(T, S); |
| } |
| /** |
| * Construct a Persistent from a Persistent. |
| * When the Persistent is non-empty, a new storage cell is created |
| * pointing to the same object, and no flags are set. |
| */ |
| template <class S, class M2> |
| V8_INLINE Persistent(Isolate* isolate, const Persistent<S, M2>& that) |
| : PersistentBase<T>(PersistentBase<T>::New(isolate, *that)) { |
| TYPE_CHECK(T, S); |
| } |
| /** |
| * The copy constructors and assignment operator create a Persistent |
| * exactly as the Persistent constructor, but the Copy function from the |
| * traits class is called, allowing the setting of flags based on the |
| * copied Persistent. |
| */ |
| V8_INLINE Persistent(const Persistent& that) : PersistentBase<T>(0) { |
| Copy(that); |
| } |
| template <class S, class M2> |
| V8_INLINE Persistent(const Persistent<S, M2>& that) : PersistentBase<T>(0) { |
| Copy(that); |
| } |
| V8_INLINE Persistent& operator=(const Persistent& that) { // NOLINT |
| Copy(that); |
| return *this; |
| } |
| template <class S, class M2> |
| V8_INLINE Persistent& operator=(const Persistent<S, M2>& that) { // NOLINT |
| Copy(that); |
| return *this; |
| } |
| /** |
| * The destructor will dispose the Persistent based on the |
| * kResetInDestructor flags in the traits class. Since not calling dispose |
| * can result in a memory leak, it is recommended to always set this flag. |
| */ |
| V8_INLINE ~Persistent() { |
| if (M::kResetInDestructor) this->Reset(); |
| } |
| |
| // TODO(dcarney): this is pretty useless, fix or remove |
| template <class S> |
| V8_INLINE static Persistent<T>& Cast(const Persistent<S>& that) { // NOLINT |
| #ifdef V8_ENABLE_CHECKS |
| // If we're going to perform the type check then we have to check |
| // that the handle isn't empty before doing the checked cast. |
| if (!that.IsEmpty()) T::Cast(*that); |
| #endif |
| return reinterpret_cast<Persistent<T>&>(const_cast<Persistent<S>&>(that)); |
| } |
| |
| // TODO(dcarney): this is pretty useless, fix or remove |
| template <class S> |
| V8_INLINE Persistent<S>& As() const { // NOLINT |
| return Persistent<S>::Cast(*this); |
| } |
| |
| private: |
| friend class Isolate; |
| friend class Utils; |
| template<class F> friend class Local; |
| template<class F1, class F2> friend class Persistent; |
| template<class F> friend class ReturnValue; |
| |
| explicit V8_INLINE Persistent(T* that) : PersistentBase<T>(that) {} |
| V8_INLINE T* operator*() const { return this->val_; } |
| template<class S, class M2> |
| V8_INLINE void Copy(const Persistent<S, M2>& that); |
| }; |
| |
| |
| /** |
| * A PersistentBase which has move semantics. |
| * |
| * Note: Persistent class hierarchy is subject to future changes. |
| */ |
| template <class T> |
| class Global : public PersistentBase<T> { |
| public: |
| /** |
| * A Global with no storage cell. |
| */ |
| V8_INLINE Global() : PersistentBase<T>(nullptr) {} |
| /** |
| * Construct a Global from a Local. |
| * When the Local is non-empty, a new storage cell is created |
| * pointing to the same object, and no flags are set. |
| */ |
| template <class S> |
| V8_INLINE Global(Isolate* isolate, Local<S> that) |
| : PersistentBase<T>(PersistentBase<T>::New(isolate, *that)) { |
| TYPE_CHECK(T, S); |
| } |
| /** |
| * Construct a Global from a PersistentBase. |
| * When the Persistent is non-empty, a new storage cell is created |
| * pointing to the same object, and no flags are set. |
| */ |
| template <class S> |
| V8_INLINE Global(Isolate* isolate, const PersistentBase<S>& that) |
| : PersistentBase<T>(PersistentBase<T>::New(isolate, that.val_)) { |
| TYPE_CHECK(T, S); |
| } |
| /** |
| * Move constructor. |
| */ |
| V8_INLINE Global(Global&& other) : PersistentBase<T>(other.val_) { // NOLINT |
| other.val_ = nullptr; |
| } |
| V8_INLINE ~Global() { this->Reset(); } |
| /** |
| * Move via assignment. |
| */ |
| template <class S> |
| V8_INLINE Global& operator=(Global<S>&& rhs) { // NOLINT |
| TYPE_CHECK(T, S); |
| if (this != &rhs) { |
| this->Reset(); |
| this->val_ = rhs.val_; |
| rhs.val_ = nullptr; |
| } |
| return *this; |
| } |
| /** |
| * Pass allows returning uniques from functions, etc. |
| */ |
| Global Pass() { return static_cast<Global&&>(*this); } // NOLINT |
| |
| /* |
| * For compatibility with Chromium's base::Bind (base::Passed). |
| */ |
| typedef void MoveOnlyTypeForCPP03; |
| |
| Global(const Global&) = delete; |
| void operator=(const Global&) = delete; |
| |
| private: |
| template <class F> |
| friend class ReturnValue; |
| V8_INLINE T* operator*() const { return this->val_; } |
| }; |
| |
| |
| // UniquePersistent is an alias for Global for historical reason. |
| template <class T> |
| using UniquePersistent = Global<T>; |
| |
| |
| /** |
| * A stack-allocated class that governs a number of local handles. |
| * After a handle scope has been created, all local handles will be |
| * allocated within that handle scope until either the handle scope is |
| * deleted or another handle scope is created. If there is already a |
| * handle scope and a new one is created, all allocations will take |
| * place in the new handle scope until it is deleted. After that, |
| * new handles will again be allocated in the original handle scope. |
| * |
| * After the handle scope of a local handle has been deleted the |
| * garbage collector will no longer track the object stored in the |
| * handle and may deallocate it. The behavior of accessing a handle |
| * for which the handle scope has been deleted is undefined. |
| */ |
| class V8_EXPORT HandleScope { |
| public: |
| explicit HandleScope(Isolate* isolate); |
| |
| ~HandleScope(); |
| |
| /** |
| * Counts the number of allocated handles. |
| */ |
| static int NumberOfHandles(Isolate* isolate); |
| |
| V8_INLINE Isolate* GetIsolate() const { |
| return reinterpret_cast<Isolate*>(isolate_); |
| } |
| |
| HandleScope(const HandleScope&) = delete; |
| void operator=(const HandleScope&) = delete; |
| |
| protected: |
| V8_INLINE HandleScope() {} |
| |
| void Initialize(Isolate* isolate); |
| |
| static internal::Object** CreateHandle(internal::Isolate* isolate, |
| internal::Object* value); |
| |
| private: |
| // Declaring operator new and delete as deleted is not spec compliant. |
| // Therefore declare them private instead to disable dynamic alloc |
| void* operator new(size_t size); |
| void* operator new[](size_t size); |
| void operator delete(void*, size_t); |
| void operator delete[](void*, size_t); |
| |
| // Uses heap_object to obtain the current Isolate. |
| static internal::Object** CreateHandle(internal::HeapObject* heap_object, |
| internal::Object* value); |
| |
| internal::Isolate* isolate_; |
| internal::Object** prev_next_; |
| internal::Object** prev_limit_; |
| |
| // Local::New uses CreateHandle with an Isolate* parameter. |
| template<class F> friend class Local; |
| |
| // Object::GetInternalField and Context::GetEmbedderData use CreateHandle with |
| // a HeapObject* in their shortcuts. |
| friend class Object; |
| friend class Context; |
| }; |
| |
| |
| /** |
| * A HandleScope which first allocates a handle in the current scope |
| * which will be later filled with the escape value. |
| */ |
| class V8_EXPORT EscapableHandleScope : public HandleScope { |
| public: |
| explicit EscapableHandleScope(Isolate* isolate); |
| V8_INLINE ~EscapableHandleScope() {} |
| |
| /** |
| * Pushes the value into the previous scope and returns a handle to it. |
| * Cannot be called twice. |
| */ |
| template <class T> |
| V8_INLINE Local<T> Escape(Local<T> value) { |
| internal::Object** slot = |
| Escape(reinterpret_cast<internal::Object**>(*value)); |
| return Local<T>(reinterpret_cast<T*>(slot)); |
| } |
| |
| EscapableHandleScope(const EscapableHandleScope&) = delete; |
| void operator=(const EscapableHandleScope&) = delete; |
| |
| private: |
| // Declaring operator new and delete as deleted is not spec compliant. |
| // Therefore declare them private instead to disable dynamic alloc |
| void* operator new(size_t size); |
| void* operator new[](size_t size); |
| void operator delete(void*, size_t); |
| void operator delete[](void*, size_t); |
| |
| internal::Object** Escape(internal::Object** escape_value); |
| internal::Object** escape_slot_; |
| }; |
| |
| /** |
| * A SealHandleScope acts like a handle scope in which no handle allocations |
| * are allowed. It can be useful for debugging handle leaks. |
| * Handles can be allocated within inner normal HandleScopes. |
| */ |
| class V8_EXPORT SealHandleScope { |
| public: |
| SealHandleScope(Isolate* isolate); |
| ~SealHandleScope(); |
| |
| SealHandleScope(const SealHandleScope&) = delete; |
| void operator=(const SealHandleScope&) = delete; |
| |
| private: |
| // Declaring operator new and delete as deleted is not spec compliant. |
| // Therefore declare them private instead to disable dynamic alloc |
| void* operator new(size_t size); |
| void* operator new[](size_t size); |
| void operator delete(void*, size_t); |
| void operator delete[](void*, size_t); |
| |
| internal::Isolate* const isolate_; |
| internal::Object** prev_limit_; |
| int prev_sealed_level_; |
| }; |
| |
| |
| // --- Special objects --- |
| |
| |
| /** |
| * The superclass of values and API object templates. |
| */ |
| class V8_EXPORT Data { |
| private: |
| Data(); |
| }; |
| |
| /** |
| * A container type that holds relevant metadata for module loading. |
| * |
| * This is passed back to the embedder as part of |
| * HostImportModuleDynamicallyCallback for module loading. |
| */ |
| class V8_EXPORT ScriptOrModule { |
| public: |
| /** |
| * The name that was passed by the embedder as ResourceName to the |
| * ScriptOrigin. This can be either a v8::String or v8::Undefined. |
| */ |
| Local<Value> GetResourceName(); |
| |
| /** |
| * The options that were passed by the embedder as HostDefinedOptions to |
| * the ScriptOrigin. |
| */ |
| Local<PrimitiveArray> GetHostDefinedOptions(); |
| }; |
| |
| /** |
| * An array to hold Primitive values. This is used by the embedder to |
| * pass host defined options to the ScriptOptions during compilation. |
| * |
| * This is passed back to the embedder as part of |
| * HostImportModuleDynamicallyCallback for module loading. |
| * |
| */ |
| class V8_EXPORT PrimitiveArray { |
| public: |
| static Local<PrimitiveArray> New(Isolate* isolate, int length); |
| int Length() const; |
| void Set(int index, Local<Primitive> item); |
| Local<Primitive> Get(int index); |
| }; |
| |
| /** |
| * The optional attributes of ScriptOrigin. |
| */ |
| class ScriptOriginOptions { |
| public: |
| V8_INLINE ScriptOriginOptions(bool is_shared_cross_origin = false, |
| bool is_opaque = false, bool is_wasm = false, |
| bool is_module = false) |
| : flags_((is_shared_cross_origin ? kIsSharedCrossOrigin : 0) | |
| (is_wasm ? kIsWasm : 0) | (is_opaque ? kIsOpaque : 0) | |
| (is_module ? kIsModule : 0)) {} |
| V8_INLINE ScriptOriginOptions(int flags) |
| : flags_(flags & |
| (kIsSharedCrossOrigin | kIsOpaque | kIsWasm | kIsModule)) {} |
| |
| bool IsSharedCrossOrigin() const { |
| return (flags_ & kIsSharedCrossOrigin) != 0; |
| } |
| bool IsOpaque() const { return (flags_ & kIsOpaque) != 0; } |
| bool IsWasm() const { return (flags_ & kIsWasm) != 0; } |
| bool IsModule() const { return (flags_ & kIsModule) != 0; } |
| |
| int Flags() const { return flags_; } |
| |
| private: |
| enum { |
| kIsSharedCrossOrigin = 1, |
| kIsOpaque = 1 << 1, |
| kIsWasm = 1 << 2, |
| kIsModule = 1 << 3 |
| }; |
| const int flags_; |
| }; |
| |
| /** |
| * The origin, within a file, of a script. |
| */ |
| class ScriptOrigin { |
| public: |
| V8_INLINE ScriptOrigin( |
| Local<Value> resource_name, |
| Local<Integer> resource_line_offset = Local<Integer>(), |
| Local<Integer> resource_column_offset = Local<Integer>(), |
| Local<Boolean> resource_is_shared_cross_origin = Local<Boolean>(), |
| Local<Integer> script_id = Local<Integer>(), |
| Local<Value> source_map_url = Local<Value>(), |
| Local<Boolean> resource_is_opaque = Local<Boolean>(), |
| Local<Boolean> is_wasm = Local<Boolean>(), |
| Local<Boolean> is_module = Local<Boolean>(), |
| Local<PrimitiveArray> host_defined_options = Local<PrimitiveArray>()); |
| |
| V8_INLINE Local<Value> ResourceName() const; |
| V8_INLINE Local<Integer> ResourceLineOffset() const; |
| V8_INLINE Local<Integer> ResourceColumnOffset() const; |
| V8_INLINE Local<Integer> ScriptID() const; |
| V8_INLINE Local<Value> SourceMapUrl() const; |
| V8_INLINE Local<PrimitiveArray> HostDefinedOptions() const; |
| V8_INLINE ScriptOriginOptions Options() const { return options_; } |
| |
| private: |
| Local<Value> resource_name_; |
| Local<Integer> resource_line_offset_; |
| Local<Integer> resource_column_offset_; |
| ScriptOriginOptions options_; |
| Local<Integer> script_id_; |
| Local<Value> source_map_url_; |
| Local<PrimitiveArray> host_defined_options_; |
| }; |
| |
| /** |
| * A compiled JavaScript script, not yet tied to a Context. |
| */ |
| class V8_EXPORT UnboundScript { |
| public: |
| /** |
| * Binds the script to the currently entered context. |
| */ |
| Local<Script> BindToCurrentContext(); |
| |
| int GetId(); |
| Local<Value> GetScriptName(); |
| |
| /** |
| * Data read from magic sourceURL comments. |
| */ |
| Local<Value> GetSourceURL(); |
| /** |
| * Data read from magic sourceMappingURL comments. |
| */ |
| Local<Value> GetSourceMappingURL(); |
| |
| /** |
| * Returns zero based line number of the code_pos location in the script. |
| * -1 will be returned if no information available. |
| */ |
| int GetLineNumber(int code_pos); |
| |
| static const int kNoScriptId = 0; |
| }; |
| |
| /** |
| * A location in JavaScript source. |
| */ |
| class V8_EXPORT Location { |
| public: |
| int GetLineNumber() { return line_number_; } |
| int GetColumnNumber() { return column_number_; } |
| |
| Location(int line_number, int column_number) |
| : line_number_(line_number), column_number_(column_number) {} |
| |
| private: |
| int line_number_; |
| int column_number_; |
| }; |
| |
| /** |
| * A compiled JavaScript module. |
| */ |
| class V8_EXPORT Module { |
| public: |
| /** |
| * The different states a module can be in. |
| * This corresponds to the states used in ECMAScript except that "evaluated" |
| * is split into kEvaluated and kErrored, indicating success and failure, |
| * respectively. |
| */ |
| enum Status { |
| kUninstantiated, |
| kInstantiating, |
| kInstantiated, |
| kEvaluating, |
| kEvaluated, |
| kErrored |
| }; |
| |
| /** |
| * Returns the module's current status. |
| */ |
| Status GetStatus() const; |
| |
| /** |
| * For a module in kErrored status, this returns the corresponding exception. |
| */ |
| Local<Value> GetException() const; |
| |
| /** |
| * Returns the number of modules requested by this module. |
| */ |
| int GetModuleRequestsLength() const; |
| |
| /** |
| * Returns the ith module specifier in this module. |
| * i must be < GetModuleRequestsLength() and >= 0. |
| */ |
| Local<String> GetModuleRequest(int i) const; |
| |
| /** |
| * Returns the source location (line number and column number) of the ith |
| * module specifier's first occurrence in this module. |
| */ |
| Location GetModuleRequestLocation(int i) const; |
| |
| /** |
| * Returns the identity hash for this object. |
| */ |
| int GetIdentityHash() const; |
| |
| typedef MaybeLocal<Module> (*ResolveCallback)(Local<Context> context, |
| Local<String> specifier, |
| Local<Module> referrer); |
| |
| /** |
| * ModuleDeclarationInstantiation |
| * |
| * Returns an empty Maybe<bool> if an exception occurred during |
| * instantiation. (In the case where the callback throws an exception, that |
| * exception is propagated.) |
| */ |
| V8_WARN_UNUSED_RESULT Maybe<bool> InstantiateModule(Local<Context> context, |
| ResolveCallback callback); |
| |
| /** |
| * ModuleEvaluation |
| * |
| * Returns the completion value. |
| * TODO(neis): Be more precise or say nothing. |
| */ |
| V8_WARN_UNUSED_RESULT MaybeLocal<Value> Evaluate(Local<Context> context); |
| |
| /** |
| * Returns the namespace object of this module. |
| * The module's status must be kEvaluated. |
| */ |
| Local<Value> GetModuleNamespace(); |
| }; |
| |
| /** |
| * A compiled JavaScript script, tied to a Context which was active when the |
| * script was compiled. |
| */ |
| class V8_EXPORT Script { |
| public: |
| /** |
| * A shorthand for ScriptCompiler::Compile(). |
| */ |
| static V8_DEPRECATE_SOON( |
| "Use maybe version", |
| Local<Script> Compile(Local<String> source, |
| ScriptOrigin* origin = nullptr)); |
| static V8_WARN_UNUSED_RESULT MaybeLocal<Script> Compile( |
| Local<Context> context, Local<String> source, |
| ScriptOrigin* origin = nullptr); |
| |
| static Local<Script> V8_DEPRECATE_SOON("Use maybe version", |
| Compile(Local<String> source, |
| Local<String> file_name)); |
| |
| /** |
| * Runs the script returning the resulting value. It will be run in the |
| * context in which it was created (ScriptCompiler::CompileBound or |
| * UnboundScript::BindToCurrentContext()). |
| */ |
| V8_DEPRECATE_SOON("Use maybe version", Local<Value> Run()); |
| V8_WARN_UNUSED_RESULT MaybeLocal<Value> Run(Local<Context> context); |
| |
| /** |
| * Returns the corresponding context-unbound script. |
| */ |
| Local<UnboundScript> GetUnboundScript(); |
| }; |
| |
| |
| /** |
| * For compiling scripts. |
| */ |
| class V8_EXPORT ScriptCompiler { |
| public: |
| /** |
| * Compilation data that the embedder can cache and pass back to speed up |
| * future compilations. The data is produced if the CompilerOptions passed to |
| * the compilation functions in ScriptCompiler contains produce_data_to_cache |
| * = true. The data to cache can then can be retrieved from |
| * UnboundScript. |
| */ |
| struct V8_EXPORT CachedData { |
| enum BufferPolicy { |
| BufferNotOwned, |
| BufferOwned |
| }; |
| |
| CachedData() |
| : data(NULL), |
| length(0), |
| rejected(false), |
| buffer_policy(BufferNotOwned) {} |
| |
| // If buffer_policy is BufferNotOwned, the caller keeps the ownership of |
| // data and guarantees that it stays alive until the CachedData object is |
| // destroyed. If the policy is BufferOwned, the given data will be deleted |
| // (with delete[]) when the CachedData object is destroyed. |
| CachedData(const uint8_t* data, int length, |
| BufferPolicy buffer_policy = BufferNotOwned); |
| ~CachedData(); |
| // TODO(marja): Async compilation; add constructors which take a callback |
| // which will be called when V8 no longer needs the data. |
| const uint8_t* data; |
| int length; |
| bool rejected; |
| BufferPolicy buffer_policy; |
| |
| // Prevent copying. |
| CachedData(const CachedData&) = delete; |
| CachedData& operator=(const CachedData&) = delete; |
| }; |
| |
| /** |
| * Source code which can be then compiled to a UnboundScript or Script. |
| */ |
| class Source { |
| public: |
| // Source takes ownership of CachedData. |
| V8_INLINE Source(Local<String> source_string, const ScriptOrigin& origin, |
| CachedData* cached_data = NULL); |
| V8_INLINE Source(Local<String> source_string, |
| CachedData* cached_data = NULL); |
| V8_INLINE ~Source(); |
| |
| // Ownership of the CachedData or its buffers is *not* transferred to the |
| // caller. The CachedData object is alive as long as the Source object is |
| // alive. |
| V8_INLINE const CachedData* GetCachedData() const; |
| |
| V8_INLINE const ScriptOriginOptions& GetResourceOptions() const; |
| |
| // Prevent copying. |
| Source(const Source&) = delete; |
| Source& operator=(const Source&) = delete; |
| |
| private: |
| friend class ScriptCompiler; |
| |
| Local<String> source_string; |
| |
| // Origin information |
| Local<Value> resource_name; |
| Local<Integer> resource_line_offset; |
| Local<Integer> resource_column_offset; |
| ScriptOriginOptions resource_options; |
| Local<Value> source_map_url; |
| Local<PrimitiveArray> host_defined_options; |
| |
| // Cached data from previous compilation (if a kConsume*Cache flag is |
| // set), or hold newly generated cache data (kProduce*Cache flags) are |
| // set when calling a compile method. |
| CachedData* cached_data; |
| }; |
| |
| /** |
| * For streaming incomplete script data to V8. The embedder should implement a |
| * subclass of this class. |
| */ |
| class V8_EXPORT ExternalSourceStream { |
| public: |
| virtual ~ExternalSourceStream() {} |
| |
| /** |
| * V8 calls this to request the next chunk of data from the embedder. This |
| * function will be called on a background thread, so it's OK to block and |
| * wait for the data, if the embedder doesn't have data yet. Returns the |
| * length of the data returned. When the data ends, GetMoreData should |
| * return 0. Caller takes ownership of the data. |
| * |
| * When streaming UTF-8 data, V8 handles multi-byte characters split between |
| * two data chunks, but doesn't handle multi-byte characters split between |
| * more than two data chunks. The embedder can avoid this problem by always |
| * returning at least 2 bytes of data. |
| * |
| * If the embedder wants to cancel the streaming, they should make the next |
| * GetMoreData call return 0. V8 will interpret it as end of data (and most |
| * probably, parsing will fail). The streaming task will return as soon as |
| * V8 has parsed the data it received so far. |
| */ |
| virtual size_t GetMoreData(const uint8_t** src) = 0; |
| |
| /** |
| * V8 calls this method to set a 'bookmark' at the current position in |
| * the source stream, for the purpose of (maybe) later calling |
| * ResetToBookmark. If ResetToBookmark is called later, then subsequent |
| * calls to GetMoreData should return the same data as they did when |
| * SetBookmark was called earlier. |
| * |
| * The embedder may return 'false' to indicate it cannot provide this |
| * functionality. |
| */ |
| virtual bool SetBookmark(); |
| |
| /** |
| * V8 calls this to return to a previously set bookmark. |
| */ |
| virtual void ResetToBookmark(); |
| }; |
| |
| |
| /** |
| * Source code which can be streamed into V8 in pieces. It will be parsed |
| * while streaming. It can be compiled after the streaming is complete. |
| * StreamedSource must be kept alive while the streaming task is ran (see |
| * ScriptStreamingTask below). |
| */ |
| class V8_EXPORT StreamedSource { |
| public: |
| enum Encoding { ONE_BYTE, TWO_BYTE, UTF8 }; |
| |
| StreamedSource(ExternalSourceStream* source_stream, Encoding encoding); |
| ~StreamedSource(); |
| |
| // Ownership of the CachedData or its buffers is *not* transferred to the |
| // caller. The CachedData object is alive as long as the StreamedSource |
| // object is alive. |
| const CachedData* GetCachedData() const; |
| |
| internal::StreamedSource* impl() const { return impl_; } |
| |
| // Prevent copying. |
| StreamedSource(const StreamedSource&) = delete; |
| StreamedSource& operator=(const StreamedSource&) = delete; |
| |
| private: |
| internal::StreamedSource* impl_; |
| }; |
| |
| /** |
| * A streaming task which the embedder must run on a background thread to |
| * stream scripts into V8. Returned by ScriptCompiler::StartStreamingScript. |
| */ |
| class ScriptStreamingTask { |
| public: |
| virtual ~ScriptStreamingTask() {} |
| virtual void Run() = 0; |
| }; |
| |
| enum CompileOptions { |
| kNoCompileOptions = 0, |
| kProduceParserCache, |
| kConsumeParserCache, |
| kProduceCodeCache, |
| kProduceFullCodeCache, |
| kConsumeCodeCache, |
| kEagerCompile |
| }; |
| |
| /** |
| * The reason for which we are not requesting or providing a code cache. |
| */ |
| enum NoCacheReason { |
| kNoCacheNoReason = 0, |
| kNoCacheBecauseCachingDisabled, |
| kNoCacheBecauseNoResource, |
| kNoCacheBecauseInlineScript, |
| kNoCacheBecauseModule, |
| kNoCacheBecauseStreamingSource, |
| kNoCacheBecauseInspector, |
| kNoCacheBecauseScriptTooSmall, |
| kNoCacheBecauseCacheTooCold, |
| kNoCacheBecauseV8Extension, |
| kNoCacheBecauseExtensionModule, |
| kNoCacheBecausePacScript, |
| kNoCacheBecauseInDocumentWrite, |
| kNoCacheBecauseResourceWithNoCacheHandler, |
| kNoCacheBecauseDeferredProduceCodeCache |
| }; |
| |
| /** |
| * Compiles the specified script (context-independent). |
| * Cached data as part of the source object can be optionally produced to be |
| * consumed later to speed up compilation of identical source scripts. |
| * |
| * Note that when producing cached data, the source must point to NULL for |
| * cached data. When consuming cached data, the cached data must have been |
| * produced by the same version of V8. |
| * |
| * \param source Script source code. |
| * \return Compiled script object (context independent; for running it must be |
| * bound to a context). |
| */ |
| static V8_WARN_UNUSED_RESULT MaybeLocal<UnboundScript> CompileUnboundScript( |
| Isolate* isolate, Source* source, |
| CompileOptions options = kNoCompileOptions, |
| NoCacheReason no_cache_reason = kNoCacheNoReason); |
| |
| /** |
| * Compiles the specified script (bound to current context). |
| * |
| * \param source Script source code. |
| * \param pre_data Pre-parsing data, as obtained by ScriptData::PreCompile() |
| * using pre_data speeds compilation if it's done multiple times. |
| * Owned by caller, no references are kept when this function returns. |
| * \return Compiled script object, bound to the context that was active |
| * when this function was called. When run it will always use this |
| * context. |
| */ |
| static V8_WARN_UNUSED_RESULT MaybeLocal<Script> Compile( |
| Local<Context> context, Source* source, |
| CompileOptions options = kNoCompileOptions, |
| NoCacheReason no_cache_reason = kNoCacheNoReason); |
| |
| /** |
| * Returns a task which streams script data into V8, or NULL if the script |
| * cannot be streamed. The user is responsible for running the task on a |
| * background thread and deleting it. When ran, the task starts parsing the |
| * script, and it will request data from the StreamedSource as needed. When |
| * ScriptStreamingTask::Run exits, all data has been streamed and the script |
| * can be compiled (see Compile below). |
| * |
| * This API allows to start the streaming with as little data as possible, and |
| * the remaining data (for example, the ScriptOrigin) is passed to Compile. |
| */ |
| static ScriptStreamingTask* StartStreamingScript( |
| Isolate* isolate, StreamedSource* source, |
| CompileOptions options = kNoCompileOptions); |
| |
| /** |
| * Compiles a streamed script (bound to current context). |
| * |
| * This can only be called after the streaming has finished |
| * (ScriptStreamingTask has been run). V8 doesn't construct the source string |
| * during streaming, so the embedder needs to pass the full source here. |
| */ |
| static V8_WARN_UNUSED_RESULT MaybeLocal<Script> Compile( |
| Local<Context> context, StreamedSource* source, |
| Local<String> full_source_string, const ScriptOrigin& origin); |
| |
| /** |
| * Return a version tag for CachedData for the current V8 version & flags. |
| * |
| * This value is meant only for determining whether a previously generated |
| * CachedData instance is still valid; the tag has no other meaing. |
| * |
| * Background: The data carried by CachedData may depend on the exact |
| * V8 version number or current compiler flags. This means that when |
| * persisting CachedData, the embedder must take care to not pass in |
| * data from another V8 version, or the same version with different |
| * features enabled. |
| * |
| * The easiest way to do so is to clear the embedder's cache on any |
| * such change. |
| * |
| * Alternatively, this tag can be stored alongside the cached data and |
| * compared when it is being used. |
| */ |
| static uint32_t CachedDataVersionTag(); |
| |
| /** |
| * Compile an ES module, returning a Module that encapsulates |
| * the compiled code. |
| * |
| * Corresponds to the ParseModule abstract operation in the |
| * ECMAScript specification. |
| */ |
| static V8_WARN_UNUSED_RESULT MaybeLocal<Module> CompileModule( |
| Isolate* isolate, Source* source); |
| |
| /** |
| * Compile a function for a given context. This is equivalent to running |
| * |
| * with (obj) { |
| * return function(args) { ... } |
| * } |
| * |
| * It is possible to specify multiple context extensions (obj in the above |
| * example). |
| */ |
| static V8_DEPRECATE_SOON("Use maybe version", |
| Local<Function> CompileFunctionInContext( |
| Isolate* isolate, Source* source, |
| Local<Context> context, size_t arguments_count, |
| Local<String> arguments[], |
| size_t context_extension_count, |
| Local<Object> context_extensions[])); |
| static V8_WARN_UNUSED_RESULT MaybeLocal<Function> CompileFunctionInContext( |
| Local<Context> context, Source* source, size_t arguments_count, |
| Local<String> arguments[], size_t context_extension_count, |
| Local<Object> context_extensions[]); |
| |
| /** |
| * Creates and returns code cache for the specified unbound_script. |
| * This will return nullptr if the script cannot be serialized. The |
| * CachedData returned by this function should be owned by the caller. |
| */ |
| static CachedData* CreateCodeCache(Local<UnboundScript> unbound_script, |
| Local<String> source); |
| |
| private: |
| static V8_WARN_UNUSED_RESULT MaybeLocal<UnboundScript> CompileUnboundInternal( |
| Isolate* isolate, Source* source, CompileOptions options, |
| NoCacheReason no_cache_reason); |
| }; |
| |
| |
| /** |
| * An error message. |
| */ |
| class V8_EXPORT Message { |
| public: |
| Local<String> Get() const; |
| |
| V8_DEPRECATE_SOON("Use maybe version", Local<String> GetSourceLine() const); |
| V8_WARN_UNUSED_RESULT MaybeLocal<String> GetSourceLine( |
| Local<Context> context) const; |
| |
| /** |
| * Returns the origin for the script from where the function causing the |
| * error originates. |
| */ |
| ScriptOrigin GetScriptOrigin() const; |
| |
| /** |
| * Returns the resource name for the script from where the function causing |
| * the error originates. |
| */ |
| Local<Value> GetScriptResourceName() const; |
| |
| /** |
| * Exception stack trace. By default stack traces are not captured for |
| * uncaught exceptions. SetCaptureStackTraceForUncaughtExceptions allows |
| * to change this option. |
| */ |
| Local<StackTrace> GetStackTrace() const; |
| |
| /** |
| * Returns the number, 1-based, of the line where the error occurred. |
| */ |
| V8_DEPRECATE_SOON("Use maybe version", int GetLineNumber() const); |
| V8_WARN_UNUSED_RESULT Maybe<int> GetLineNumber(Local<Context> context) const; |
| |
| /** |
| * Returns the index within the script of the first character where |
| * the error occurred. |
| */ |
| int GetStartPosition() const; |
| |
| /** |
| * Returns the index within the script of the last character where |
| * the error occurred. |
| */ |
| int GetEndPosition() const; |
| |
| /** |
| * Returns the error level of the message. |
| */ |
| int ErrorLevel() const; |
| |
| /** |
| * Returns the index within the line of the first character where |
| * the error occurred. |
| */ |
| V8_DEPRECATE_SOON("Use maybe version", int GetStartColumn() const); |
| V8_WARN_UNUSED_RESULT Maybe<int> GetStartColumn(Local<Context> context) const; |
| |
| /** |
| * Returns the index within the line of the last character where |
| * the error occurred. |
| */ |
| V8_WARN_UNUSED_RESULT Maybe<int> GetEndColumn(Local<Context> context) const; |
| |
| /** |
| * Passes on the value set by the embedder when it fed the script from which |
| * this Message was generated to V8. |
| */ |
| bool IsSharedCrossOrigin() const; |
| bool IsOpaque() const; |
| |
| // TODO(1245381): Print to a string instead of on a FILE. |
| static void PrintCurrentStackTrace(Isolate* isolate, FILE* out); |
| |
| static const int kNoLineNumberInfo = 0; |
| static const int kNoColumnInfo = 0; |
| static const int kNoScriptIdInfo = 0; |
| }; |
| |
| |
| /** |
| * Representation of a JavaScript stack trace. The information collected is a |
| * snapshot of the execution stack and the information remains valid after |
| * execution continues. |
| */ |
| class V8_EXPORT StackTrace { |
| public: |
| /** |
| * Flags that determine what information is placed captured for each |
| * StackFrame when grabbing the current stack trace. |
| * Note: these options are deprecated and we always collect all available |
| * information (kDetailed). |
| */ |
| enum StackTraceOptions { |
| kLineNumber = 1, |
| kColumnOffset = 1 << 1 | kLineNumber, |
| kScriptName = 1 << 2, |
| kFunctionName = 1 << 3, |
| kIsEval = 1 << 4, |
| kIsConstructor = 1 << 5, |
| kScriptNameOrSourceURL = 1 << 6, |
| kScriptId = 1 << 7, |
| kExposeFramesAcrossSecurityOrigins = 1 << 8, |
| kOverview = kLineNumber | kColumnOffset | kScriptName | kFunctionName, |
| kDetailed = kOverview | kIsEval | kIsConstructor | kScriptNameOrSourceURL |
| }; |
| |
| /** |
| * Returns a StackFrame at a particular index. |
| */ |
| Local<StackFrame> GetFrame(uint32_t index) const; |
| |
| /** |
| * Returns the number of StackFrames. |
| */ |
| int GetFrameCount() const; |
| |
| /** |
| * Grab a snapshot of the current JavaScript execution stack. |
| * |
| * \param frame_limit The maximum number of stack frames we want to capture. |
| * \param options Enumerates the set of things we will capture for each |
| * StackFrame. |
| */ |
| static Local<StackTrace> CurrentStackTrace( |
| Isolate* isolate, int frame_limit, StackTraceOptions options = kDetailed); |
| }; |
| |
| |
| /** |
| * A single JavaScript stack frame. |
| */ |
| class V8_EXPORT StackFrame { |
| public: |
| /** |
| * Returns the number, 1-based, of the line for the associate function call. |
| * This method will return Message::kNoLineNumberInfo if it is unable to |
| * retrieve the line number, or if kLineNumber was not passed as an option |
| * when capturing the StackTrace. |
| */ |
| int GetLineNumber() const; |
| |
| /** |
| * Returns the 1-based column offset on the line for the associated function |
| * call. |
| * This method will return Message::kNoColumnInfo if it is unable to retrieve |
| * the column number, or if kColumnOffset was not passed as an option when |
| * capturing the StackTrace. |
| */ |
| int GetColumn() const; |
| |
| /** |
| * Returns the id of the script for the function for this StackFrame. |
| * This method will return Message::kNoScriptIdInfo if it is unable to |
| * retrieve the script id, or if kScriptId was not passed as an option when |
| * capturing the StackTrace. |
| */ |
| int GetScriptId() const; |
| |
| /** |
| * Returns the name of the resource that contains the script for the |
| * function for this StackFrame. |
| */ |
| Local<String> GetScriptName() const; |
| |
| /** |
| * Returns the name of the resource that contains the script for the |
| * function for this StackFrame or sourceURL value if the script name |
| * is undefined and its source ends with //# sourceURL=... string or |
| * deprecated //@ sourceURL=... string. |
| */ |
| Local<String> GetScriptNameOrSourceURL() const; |
| |
| /** |
| * Returns the name of the function associated with this stack frame. |
| */ |
| Local<String> GetFunctionName() const; |
| |
| /** |
| * Returns whether or not the associated function is compiled via a call to |
| * eval(). |
| */ |
| bool IsEval() const; |
| |
| /** |
| * Returns whether or not the associated function is called as a |
| * constructor via "new". |
| */ |
| bool IsConstructor() const; |
| |
| /** |
| * Returns whether or not the associated functions is defined in wasm. |
| */ |
| bool IsWasm() const; |
| }; |
| |
| |
| // A StateTag represents a possible state of the VM. |
| enum StateTag { |
| JS, |
| GC, |
| PARSER, |
| BYTECODE_COMPILER, |
| COMPILER, |
| OTHER, |
| EXTERNAL, |
| IDLE |
| }; |
| |
| // A RegisterState represents the current state of registers used |
| // by the sampling profiler API. |
| struct RegisterState { |
| RegisterState() : pc(nullptr), sp(nullptr), fp(nullptr) {} |
| void* pc; // Instruction pointer. |
| void* sp; // Stack pointer. |
| void* fp; // Frame pointer. |
| }; |
| |
| // The output structure filled up by GetStackSample API function. |
| struct SampleInfo { |
| size_t frames_count; // Number of frames collected. |
| StateTag vm_state; // Current VM state. |
| void* external_callback_entry; // External callback address if VM is |
| // executing an external callback. |
| }; |
| |
| /** |
| * A JSON Parser and Stringifier. |
| */ |
| class V8_EXPORT JSON { |
| public: |
| /** |
| * Tries to parse the string |json_string| and returns it as value if |
| * successful. |
| * |
| * \param json_string The string to parse. |
| * \return The corresponding value if successfully parsed. |
| */ |
| static V8_DEPRECATE_SOON("Use the maybe version taking context", |
| MaybeLocal<Value> Parse(Isolate* isolate, |
| Local<String> json_string)); |
| static V8_WARN_UNUSED_RESULT MaybeLocal<Value> Parse( |
| Local<Context> context, Local<String> json_string); |
| |
| /** |
| * Tries to stringify the JSON-serializable object |json_object| and returns |
| * it as string if successful. |
| * |
| * \param json_object The JSON-serializable object to stringify. |
| * \return The corresponding string if successfully stringified. |
| */ |
| static V8_WARN_UNUSED_RESULT MaybeLocal<String> Stringify( |
| Local<Context> context, Local<Value> json_object, |
| Local<String> gap = Local<String>()); |
| }; |
| |
| /** |
| * Value serialization compatible with the HTML structured clone algorithm. |
| * The format is backward-compatible (i.e. safe to store to disk). |
| * |
| * WARNING: This API is under development, and changes (including incompatible |
| * changes to the API or wire format) may occur without notice until this |
| * warning is removed. |
| */ |
| class V8_EXPORT ValueSerializer { |
| public: |
| class V8_EXPORT Delegate { |
| public: |
| virtual ~Delegate() {} |
| |
| /** |
| * Handles the case where a DataCloneError would be thrown in the structured |
| * clone spec. Other V8 embedders may throw some other appropriate exception |
| * type. |
| */ |
| virtual void ThrowDataCloneError(Local<String> message) = 0; |
| |
| /** |
| * The embedder overrides this method to write some kind of host object, if |
| * possible. If not, a suitable exception should be thrown and |
| * Nothing<bool>() returned. |
| */ |
| virtual Maybe<bool> WriteHostObject(Isolate* isolate, Local<Object> object); |
| |
| /** |
| * Called when the ValueSerializer is going to serialize a |
| * SharedArrayBuffer object. The embedder must return an ID for the |
| * object, using the same ID if this SharedArrayBuffer has already been |
| * serialized in this buffer. When deserializing, this ID will be passed to |
| * ValueDeserializer::TransferSharedArrayBuffer as |transfer_id|. |
| * |
| * If the object cannot be serialized, an |
| * exception should be thrown and Nothing<uint32_t>() returned. |
| */ |
| virtual Maybe<uint32_t> GetSharedArrayBufferId( |
| Isolate* isolate, Local<SharedArrayBuffer> shared_array_buffer); |
| |
| virtual Maybe<uint32_t> GetWasmModuleTransferId( |
| Isolate* isolate, Local<WasmCompiledModule> module); |
| /** |
| * Allocates memory for the buffer of at least the size provided. The actual |
| * size (which may be greater or equal) is written to |actual_size|. If no |
| * buffer has been allocated yet, nullptr will be provided. |
| * |
| * If the memory cannot be allocated, nullptr should be returned. |
| * |actual_size| will be ignored. It is assumed that |old_buffer| is still |
| * valid in this case and has not been modified. |
| */ |
| virtual void* ReallocateBufferMemory(void* old_buffer, size_t size, |
| size_t* actual_size); |
| |
| /** |
| * Frees a buffer allocated with |ReallocateBufferMemory|. |
| */ |
| virtual void FreeBufferMemory(void* buffer); |
| }; |
| |
| explicit ValueSerializer(Isolate* isolate); |
| ValueSerializer(Isolate* isolate, Delegate* delegate); |
| ~ValueSerializer(); |
| |
| /** |
| * Writes out a header, which includes the format version. |
| */ |
| void WriteHeader(); |
| |
| /** |
| * Serializes a JavaScript value into the buffer. |
| */ |
| V8_WARN_UNUSED_RESULT Maybe<bool> WriteValue(Local<Context> context, |
| Local<Value> value); |
| |
| /** |
| * Returns the stored data. This serializer should not be used once the buffer |
| * is released. The contents are undefined if a previous write has failed. |
| */ |
| V8_DEPRECATE_SOON("Use Release()", std::vector<uint8_t> ReleaseBuffer()); |
| |
| /** |
| * Returns the stored data (allocated using the delegate's |
| * AllocateBufferMemory) and its size. This serializer should not be used once |
| * the buffer is released. The contents are undefined if a previous write has |
| * failed. |
| */ |
| V8_WARN_UNUSED_RESULT std::pair<uint8_t*, size_t> Release(); |
| |
| /** |
| * Marks an ArrayBuffer as havings its contents transferred out of band. |
| * Pass the corresponding ArrayBuffer in the deserializing context to |
| * ValueDeserializer::TransferArrayBuffer. |
| */ |
| void TransferArrayBuffer(uint32_t transfer_id, |
| Local<ArrayBuffer> array_buffer); |
| |
| /** |
| * Similar to TransferArrayBuffer, but for SharedArrayBuffer. |
| */ |
| V8_DEPRECATE_SOON("Use Delegate::GetSharedArrayBufferId", |
| void TransferSharedArrayBuffer( |
| uint32_t transfer_id, |
| Local<SharedArrayBuffer> shared_array_buffer)); |
| |
| /** |
| * Indicate whether to treat ArrayBufferView objects as host objects, |
| * i.e. pass them to Delegate::WriteHostObject. This should not be |
| * called when no Delegate was passed. |
| * |
| * The default is not to treat ArrayBufferViews as host objects. |
| */ |
| void SetTreatArrayBufferViewsAsHostObjects(bool mode); |
| |
| /** |
| * Write raw data in various common formats to the buffer. |
| * Note that integer types are written in base-128 varint format, not with a |
| * binary copy. For use during an override of Delegate::WriteHostObject. |
| */ |
| void WriteUint32(uint32_t value); |
| void WriteUint64(uint64_t value); |
| void WriteDouble(double value); |
| void WriteRawBytes(const void* source, size_t length); |
| |
| private: |
| ValueSerializer(const ValueSerializer&) = delete; |
| void operator=(const ValueSerializer&) = delete; |
| |
| struct PrivateData; |
| PrivateData* private_; |
| }; |
| |
| /** |
| * Deserializes values from data written with ValueSerializer, or a compatible |
| * implementation. |
| * |
| * WARNING: This API is under development, and changes (including incompatible |
| * changes to the API or wire format) may occur without notice until this |
| * warning is removed. |
| */ |
| class V8_EXPORT ValueDeserializer { |
| public: |
| class V8_EXPORT Delegate { |
| public: |
| virtual ~Delegate() {} |
| |
| /** |
| * The embedder overrides this method to read some kind of host object, if |
| * possible. If not, a suitable exception should be thrown and |
| * MaybeLocal<Object>() returned. |
| */ |
| virtual MaybeLocal<Object> ReadHostObject(Isolate* isolate); |
| |
| /** |
| * Get a WasmCompiledModule given a transfer_id previously provided |
| * by ValueSerializer::GetWasmModuleTransferId |
| */ |
| virtual MaybeLocal<WasmCompiledModule> GetWasmModuleFromId( |
| Isolate* isolate, uint32_t transfer_id); |
| }; |
| |
| ValueDeserializer(Isolate* isolate, const uint8_t* data, size_t size); |
| ValueDeserializer(Isolate* isolate, const uint8_t* data, size_t size, |
| Delegate* delegate); |
| ~ValueDeserializer(); |
| |
| /** |
| * Reads and validates a header (including the format version). |
| * May, for example, reject an invalid or unsupported wire format. |
| */ |
| V8_WARN_UNUSED_RESULT Maybe<bool> ReadHeader(Local<Context> context); |
| |
| /** |
| * Deserializes a JavaScript value from the buffer. |
| */ |
| V8_WARN_UNUSED_RESULT MaybeLocal<Value> ReadValue(Local<Context> context); |
| |
| /** |
| * Accepts the array buffer corresponding to the one passed previously to |
| * ValueSerializer::TransferArrayBuffer. |
| */ |
| void TransferArrayBuffer(uint32_t transfer_id, |
| Local<ArrayBuffer> array_buffer); |
| |
| /** |
| * Similar to TransferArrayBuffer, but for SharedArrayBuffer. |
| * The id is not necessarily in the same namespace as unshared ArrayBuffer |
| * objects. |
| */ |
| void TransferSharedArrayBuffer(uint32_t id, |
| Local<SharedArrayBuffer> shared_array_buffer); |
| |
| /** |
| * Must be called before ReadHeader to enable support for reading the legacy |
| * wire format (i.e., which predates this being shipped). |
| * |
| * Don't use this unless you need to read data written by previous versions of |
| * blink::ScriptValueSerializer. |
| */ |
| void SetSupportsLegacyWireFormat(bool supports_legacy_wire_format); |
| |
| /** |
| * Expect inline wasm in the data stream (rather than in-memory transfer) |
| */ |
| void SetExpectInlineWasm(bool allow_inline_wasm); |
| |
| /** |
| * Reads the underlying wire format version. Likely mostly to be useful to |
| * legacy code reading old wire format versions. Must be called after |
| * ReadHeader. |
| */ |
| uint32_t GetWireFormatVersion() const; |
| |
| /** |
| * Reads raw data in various common formats to the buffer. |
| * Note that integer types are read in base-128 varint format, not with a |
| * binary copy. For use during an override of Delegate::ReadHostObject. |
| */ |
| V8_WARN_UNUSED_RESULT bool ReadUint32(uint32_t* value); |
| V8_WARN_UNUSED_RESULT bool ReadUint64(uint64_t* value); |
| V8_WARN_UNUSED_RESULT bool ReadDouble(double* value); |
| V8_WARN_UNUSED_RESULT bool ReadRawBytes(size_t length, const void** data); |
| |
| private: |
| ValueDeserializer(const ValueDeserializer&) = delete; |
| void operator=(const ValueDeserializer&) = delete; |
| |
| struct PrivateData; |
| PrivateData* private_; |
| }; |
| |
| |
| // --- Value --- |
| |
| |
| /** |
| * The superclass of all JavaScript values and objects. |
| */ |
| class V8_EXPORT Value : public Data { |
| public: |
| /** |
| * Returns true if this value is the undefined value. See ECMA-262 |
| * 4.3.10. |
| */ |
| V8_INLINE bool IsUndefined() const; |
| |
| /** |
| * Returns true if this value is the null value. See ECMA-262 |
| * 4.3.11. |
| */ |
| V8_INLINE bool IsNull() const; |
| |
| /** |
| * Returns true if this value is either the null or the undefined value. |
| * See ECMA-262 |
| * 4.3.11. and 4.3.12 |
| */ |
| V8_INLINE bool IsNullOrUndefined() const; |
| |
| /** |
| * Returns true if this value is true. |
| */ |
| bool IsTrue() const; |
| |
| /** |
| * Returns true if this value is false. |
| */ |
| bool IsFalse() const; |
| |
| /** |
| * Returns true if this value is a symbol or a string. |
| */ |
| bool IsName() const; |
| |
| /** |
| * Returns true if this value is an instance of the String type. |
| * See ECMA-262 8.4. |
| */ |
| V8_INLINE bool IsString() const; |
| |
| /** |
| * Returns true if this value is a symbol. |
| */ |
| bool IsSymbol() const; |
| |
| /** |
| * Returns true if this value is a function. |
| */ |
| bool IsFunction() const; |
| |
| /** |
| * Returns true if this value is an array. Note that it will return false for |
| * an Proxy for an array. |
| */ |
| bool IsArray() const; |
| |
| /** |
| * Returns true if this value is an object. |
| */ |
| bool IsObject() const; |
| |
| /** |
| * Returns true if this value is boolean. |
| */ |
| bool IsBoolean() const; |
| |
| /** |
| * Returns true if this value is a number. |
| */ |
| bool IsNumber() const; |
| |
| /** |
| * Returns true if this value is external. |
| */ |
| bool IsExternal() const; |
| |
| /** |
| * Returns true if this value is a 32-bit signed integer. |
| */ |
| bool IsInt32() const; |
| |
| /** |
| * Returns true if this value is a 32-bit unsigned integer. |
| */ |
| bool IsUint32() const; |
| |
| /** |
| * Returns true if this value is a Date. |
| */ |
| bool IsDate() const; |
| |
| /** |
| * Returns true if this value is an Arguments object. |
| */ |
| bool IsArgumentsObject() const; |
| |
| /** |
| * Returns true if this value is a Boolean object. |
| */ |
| bool IsBooleanObject() const; |
| |
| /** |
| * Returns true if this value is a Number object. |
| */ |
| bool IsNumberObject() const; |
| |
| /** |
| * Returns true if this value is a String object. |
| */ |
| bool IsStringObject() const; |
| |
| /** |
| * Returns true if this value is a Symbol object. |
| */ |
| bool IsSymbolObject() const; |
| |
| /** |
| * Returns true if this value is a NativeError. |
| */ |
| bool IsNativeError() const; |
| |
| /** |
| * Returns true if this value is a RegExp. |
| */ |
| bool IsRegExp() const; |
| |
| /** |
| * Returns true if this value is an async function. |
| */ |
| bool IsAsyncFunction() const; |
| |
| /** |
| * Returns true if this value is a Generator function. |
| */ |
| bool IsGeneratorFunction() const; |
| |
| /** |
| * Returns true if this value is a Generator object (iterator). |
| */ |
| bool IsGeneratorObject() const; |
| |
| /** |
| * Returns true if this value is a Promise. |
| */ |
| bool IsPromise() const; |
| |
| /** |
| * Returns true if this value is a Map. |
| */ |
| bool IsMap() const; |
| |
| /** |
| * Returns true if this value is a Set. |
| */ |
| bool IsSet() const; |
| |
| /** |
| * Returns true if this value is a Map Iterator. |
| */ |
| bool IsMapIterator() const; |
| |
| /** |
| * Returns true if this value is a Set Iterator. |
| */ |
| bool IsSetIterator() const; |
| |
| /** |
| * Returns true if this value is a WeakMap. |
| */ |
| bool IsWeakMap() const; |
| |
| /** |
| * Returns true if this value is a WeakSet. |
| */ |
| bool IsWeakSet() const; |
| |
| /** |
| * Returns true if this value is an ArrayBuffer. |
| */ |
| bool IsArrayBuffer() const; |
| |
| /** |
| * Returns true if this value is an ArrayBufferView. |
| */ |
| bool IsArrayBufferView() const; |
| |
| /** |
| * Returns true if this value is one of TypedArrays. |
| */ |
| bool IsTypedArray() const; |
| |
| /** |
| * Returns true if this value is an Uint8Array. |
| */ |
| bool IsUint8Array() const; |
| |
| /** |
| * Returns true if this value is an Uint8ClampedArray. |
| */ |
| bool IsUint8ClampedArray() const; |
| |
| /** |
| * Returns true if this value is an Int8Array. |
| */ |
| bool IsInt8Array() const; |
| |
| /** |
| * Returns true if this value is an Uint16Array. |
| */ |
| bool IsUint16Array() const; |
| |
| /** |
| * Returns true if this value is an Int16Array. |
| */ |
| bool IsInt16Array() const; |
| |
| /** |
| * Returns true if this value is an Uint32Array. |
| */ |
| bool IsUint32Array() const; |
| |
| /** |
| * Returns true if this value is an Int32Array. |
| */ |
| bool IsInt32Array() const; |
| |
| /** |
| * Returns true if this value is a Float32Array. |
| */ |
| bool IsFloat32Array() const; |
| |
| /** |
| * Returns true if this value is a Float64Array. |
| */ |
| bool IsFloat64Array() const; |
| |
| /** |
| * Returns true if this value is a DataView. |
| */ |
| bool IsDataView() const; |
| |
| /** |
| * Returns true if this value is a SharedArrayBuffer. |
| * This is an experimental feature. |
| */ |
| bool IsSharedArrayBuffer() const; |
| |
| /** |
| * Returns true if this value is a JavaScript Proxy. |
| */ |
| bool IsProxy() const; |
| |
| bool IsWebAssemblyCompiledModule() const; |
| |
| V8_WARN_UNUSED_RESULT MaybeLocal<Boolean> ToBoolean( |
| Local<Context> context) const; |
| V8_WARN_UNUSED_RESULT MaybeLocal<Number> ToNumber( |
| Local<Context> context) const; |
| V8_WARN_UNUSED_RESULT MaybeLocal<String> ToString( |
| Local<Context> context) const; |
| V8_WARN_UNUSED_RESULT MaybeLocal<String> ToDetailString( |
| Local<Context> context) const; |
| V8_WARN_UNUSED_RESULT MaybeLocal<Object> ToObject( |
| Local<Context> context) const; |
| V8_WARN_UNUSED_RESULT MaybeLocal<Integer> ToInteger( |
| Local<Context> context) const; |
| V8_WARN_UNUSED_RESULT MaybeLocal<Uint32> ToUint32( |
| Local<Context> context) const; |
| V8_WARN_UNUSED_RESULT MaybeLocal<Int32> ToInt32(Local<Context> context) const; |
| |
| V8_DEPRECATE_SOON("Use maybe version", |
| Local<Boolean> ToBoolean(Isolate* isolate) const); |
| V8_DEPRECATE_SOON("Use maybe version", |
| Local<Number> ToNumber(Isolate* isolate) const); |
| V8_DEPRECATE_SOON("Use maybe version", |
| Local<String> ToString(Isolate* isolate) const); |
| V8_DEPRECATE_SOON("Use maybe version", |
| Local<Object> ToObject(Isolate* isolate) const); |
| V8_DEPRECATE_SOON("Use maybe version", |
| Local<Integer> ToInteger(Isolate* isolate) const); |
| V8_DEPRECATE_SOON("Use maybe version", |
| Local<Int32> ToInt32(Isolate* isolate) const); |
| |
| inline V8_DEPRECATE_SOON("Use maybe version", |
| Local<Boolean> ToBoolean() const); |
| inline V8_DEPRECATE_SOON("Use maybe version", Local<String> ToString() const); |
| inline V8_DEPRECATE_SOON("Use maybe version", Local<Object> ToObject() const); |
| inline V8_DEPRECATE_SOON("Use maybe version", |
| Local<Integer> ToInteger() const); |
| |
| /** |
| * Attempts to convert a string to an array index. |
| * Returns an empty handle if the conversion fails. |
| */ |
| V8_WARN_UNUSED_RESULT MaybeLocal<Uint32> ToArrayIndex( |
| Local<Context> context) const; |
| |
| V8_WARN_UNUSED_RESULT Maybe<bool> BooleanValue(Local<Context> context) const; |
| V8_WARN_UNUSED_RESULT Maybe<double> NumberValue(Local<Context> context) const; |
| V8_WARN_UNUSED_RESULT Maybe<int64_t> IntegerValue( |
| Local<Context> context) const; |
| V8_WARN_UNUSED_RESULT Maybe<uint32_t> Uint32Value( |
| Local<Context> context) const; |
| V8_WARN_UNUSED_RESULT Maybe<int32_t> Int32Value(Local<Context> context) const; |
| |
| V8_DEPRECATE_SOON("Use maybe version", bool BooleanValue() const); |
| V8_DEPRECATE_SOON("Use maybe version", double NumberValue() const); |
| V8_DEPRECATE_SOON("Use maybe version", int64_t IntegerValue() const); |
| V8_DEPRECATE_SOON("Use maybe version", uint32_t Uint32Value() const); |
| V8_DEPRECATE_SOON("Use maybe version", int32_t Int32Value() const); |
| |
| /** JS == */ |
| V8_DEPRECATE_SOON("Use maybe version", bool Equals(Local<Value> that) const); |
| V8_WARN_UNUSED_RESULT Maybe<bool> Equals(Local<Context> context, |
| Local<Value> that) const; |
| bool StrictEquals(Local<Value> that) const; |
| bool SameValue(Local<Value> that) const; |
| |
| template <class T> V8_INLINE static Value* Cast(T* value); |
| |
| Local<String> TypeOf(Isolate*); |
| |
| Maybe<bool> InstanceOf(Local<Context> context, Local<Object> object); |
| |
| private: |
| V8_INLINE bool QuickIsUndefined() const; |
| V8_INLINE bool QuickIsNull() const; |
| V8_INLINE bool QuickIsNullOrUndefined() const; |
| V8_INLINE bool QuickIsString() const; |
| bool FullIsUndefined() const; |
| bool FullIsNull() const; |
| bool FullIsString() const; |
| }; |
| |
| |
| /** |
| * The superclass of primitive values. See ECMA-262 4.3.2. |
| */ |
| class V8_EXPORT Primitive : public Value { }; |
| |
| |
| /** |
| * A primitive boolean value (ECMA-262, 4.3.14). Either the true |
| * or false value. |
| */ |
| class V8_EXPORT Boolean : public Primitive { |
| public: |
| bool Value() const; |
| V8_INLINE static Boolean* Cast(v8::Value* obj); |
| V8_INLINE static Local<Boolean> New(Isolate* isolate, bool value); |
| |
| private: |
| static void CheckCast(v8::Value* obj); |
| }; |
| |
| |
| /** |
| * A superclass for symbols and strings. |
| */ |
| class V8_EXPORT Name : public Primitive { |
| public: |
| /** |
| * Returns the identity hash for this object. The current implementation |
| * uses an inline property on the object to store the identity hash. |
| * |
| * The return value will never be 0. Also, it is not guaranteed to be |
| * unique. |
| */ |
| int GetIdentityHash(); |
| |
| V8_INLINE static Name* Cast(Value* obj); |
| |
| private: |
| static void CheckCast(Value* obj); |
| }; |
| |
| /** |
| * A flag describing different modes of string creation. |
| * |
| * Aside from performance implications there are no differences between the two |
| * creation modes. |
| */ |
| enum class NewStringType { |
| /** |
| * Create a new string, always allocating new storage memory. |
| */ |
| kNormal, |
| |
| /** |
| * Acts as a hint that the string should be created in the |
| * old generation heap space and be deduplicated if an identical string |
| * already exists. |
| */ |
| kInternalized |
| }; |
| |
| /** |
| * A JavaScript string value (ECMA-262, 4.3.17). |
| */ |
| class V8_EXPORT String : public Name { |
| public: |
| static constexpr int kMaxLength = |
| sizeof(void*) == 4 ? (1 << 28) - 16 : (1 << 30) - 1 - 24; |
| |
| enum Encoding { |
| UNKNOWN_ENCODING = 0x1, |
| TWO_BYTE_ENCODING = 0x0, |
| ONE_BYTE_ENCODING = 0x8 |
| }; |
| /** |
| * Returns the number of characters (UTF-16 code units) in this string. |
| */ |
| int Length() const; |
| |
| /** |
| * Returns the number of bytes in the UTF-8 encoded |
| * representation of this string. |
| */ |
| int Utf8Length() const; |
| |
| /** |
| * Returns whether this string is known to contain only one byte data, |
| * i.e. ISO-8859-1 code points. |
| * Does not read the string. |
| * False negatives are possible. |
| */ |
| bool IsOneByte() const; |
| |
| /** |
| * Returns whether this string contain only one byte data, |
| * i.e. ISO-8859-1 code points. |
| * Will read the entire string in some cases. |
| */ |
| bool ContainsOnlyOneByte() const; |
| |
| /** |
| * Write the contents of the string to an external buffer. |
| * If no arguments are given, expects the buffer to be large |
| * enough to hold the entire string and NULL terminator. Copies |
| * the contents of the string and the NULL terminator into the |
| * buffer. |
| * |
| * WriteUtf8 will not write partial UTF-8 sequences, preferring to stop |
| * before the end of the buffer. |
| * |
| * Copies up to length characters into the output buffer. |
| * Only null-terminates if there is enough space in the buffer. |
| * |
| * \param buffer The buffer into which the string will be copied. |
| * \param start The starting position within the string at which |
| * copying begins. |
| * \param length The number of characters to copy from the string. For |
| * WriteUtf8 the number of bytes in the buffer. |
| * \param nchars_ref The number of characters written, can be NULL. |
| * \param options Various options that might affect performance of this or |
| * subsequent operations. |
| * \return The number of characters copied to the buffer excluding the null |
| * terminator. For WriteUtf8: The number of bytes copied to the buffer |
| * including the null terminator (if written). |
| */ |
| enum WriteOptions { |
| NO_OPTIONS = 0, |
| HINT_MANY_WRITES_EXPECTED = 1, |
| NO_NULL_TERMINATION = 2, |
| PRESERVE_ONE_BYTE_NULL = 4, |
| // Used by WriteUtf8 to replace orphan surrogate code units with the |
| // unicode replacement character. Needs to be set to guarantee valid UTF-8 |
| // output. |
| REPLACE_INVALID_UTF8 = 8 |
| }; |
| |
| // 16-bit character codes. |
| int Write(uint16_t* buffer, |
| int start = 0, |
| int length = -1, |
| int options = NO_OPTIONS) const; |
| // One byte characters. |
| int WriteOneByte(uint8_t* buffer, |
| int start = 0, |
| int length = -1, |
| int options = NO_OPTIONS) const; |
| // UTF-8 encoded characters. |
| int WriteUtf8(char* buffer, |
| int length = -1, |
| int* nchars_ref = NULL, |
| int options = NO_OPTIONS) const; |
| |
| /** |
| * A zero length string. |
| */ |
| V8_INLINE static Local<String> Empty(Isolate* isolate); |
| |
| /** |
| * Returns true if the string is external |
| */ |
| bool IsExternal() const; |
| |
| /** |
| * Returns true if the string is both external and one-byte. |
| */ |
| bool IsExternalOneByte() const; |
| |
| class V8_EXPORT ExternalStringResourceBase { // NOLINT |
| public: |
| virtual ~ExternalStringResourceBase() {} |
| |
| virtual bool IsCompressible() const { return false; } |
| |
| protected: |
| ExternalStringResourceBase() {} |
| |
| /** |
| * Internally V8 will call this Dispose method when the external string |
| * resource is no longer needed. The default implementation will use the |
| * delete operator. This method can be overridden in subclasses to |
| * control how allocated external string resources are disposed. |
| */ |
| virtual void Dispose() { delete this; } |
| |
| // Disallow copying and assigning. |
| ExternalStringResourceBase(const ExternalStringResourceBase&) = delete; |
| void operator=(const ExternalStringResourceBase&) = delete; |
| |
| private: |
| friend class internal::Heap; |
| friend class v8::String; |
| }; |
| |
| /** |
| * An ExternalStringResource is a wrapper around a two-byte string |
| * buffer that resides outside V8's heap. Implement an |
| * ExternalStringResource to manage the life cycle of the underlying |
| * buffer. Note that the string data must be immutable. |
| */ |
| class V8_EXPORT ExternalStringResource |
| : public ExternalStringResourceBase { |
| public: |
| /** |
| * Override the destructor to manage the life cycle of the underlying |
| * buffer. |
| */ |
| virtual ~ExternalStringResource() {} |
| |
| /** |
| * The string data from the underlying buffer. |
| */ |
| virtual const uint16_t* data() const = 0; |
| |
| /** |
| * The length of the string. That is, the number of two-byte characters. |
| */ |
| virtual size_t length() const = 0; |
| |
| protected: |
| ExternalStringResource() {} |
| }; |
| |
| /** |
| * An ExternalOneByteStringResource is a wrapper around an one-byte |
| * string buffer that resides outside V8's heap. Implement an |
| * ExternalOneByteStringResource to manage the life cycle of the |
| * underlying buffer. Note that the string data must be immutable |
| * and that the data must be Latin-1 and not UTF-8, which would require |
| * special treatment internally in the engine and do not allow efficient |
| * indexing. Use String::New or convert to 16 bit data for non-Latin1. |
| */ |
| |
| class V8_EXPORT ExternalOneByteStringResource |
| : public ExternalStringResourceBase { |
| public: |
| /** |
| * Override the destructor to manage the life cycle of the underlying |
| * buffer. |
| */ |
| virtual ~ExternalOneByteStringResource() {} |
| /** The string data from the underlying buffer.*/ |
| virtual const char* data() const = 0; |
| /** The number of Latin-1 characters in the string.*/ |
| virtual size_t length() const = 0; |
| protected: |
| ExternalOneByteStringResource() {} |
| }; |
| |
| /** |
| * If the string is an external string, return the ExternalStringResourceBase |
| * regardless of the encoding, otherwise return NULL. The encoding of the |
| * string is returned in encoding_out. |
| */ |
| V8_INLINE ExternalStringResourceBase* GetExternalStringResourceBase( |
| Encoding* encoding_out) const; |
| |
| /** |
| * Get the ExternalStringResource for an external string. Returns |
| * NULL if IsExternal() doesn't return true. |
| */ |
| V8_INLINE ExternalStringResource* GetExternalStringResource() const; |
| |
| /** |
| * Get the ExternalOneByteStringResource for an external one-byte string. |
| * Returns NULL if IsExternalOneByte() doesn't return true. |
| */ |
| const ExternalOneByteStringResource* GetExternalOneByteStringResource() const; |
| |
| V8_INLINE static String* Cast(v8::Value* obj); |
| |
| // TODO(dcarney): remove with deprecation of New functions. |
| enum NewStringType { |
| kNormalString = static_cast<int>(v8::NewStringType::kNormal), |
| kInternalizedString = static_cast<int>(v8::NewStringType::kInternalized) |
| }; |
| |
| /** Allocates a new string from UTF-8 data.*/ |
| static V8_DEPRECATE_SOON( |
| "Use maybe version", |
| Local<String> NewFromUtf8(Isolate* isolate, const char* data, |
| NewStringType type = kNormalString, |
| int length = -1)); |
| |
| /** Allocates a new string from UTF-8 data. Only returns an empty value when |
| * length > kMaxLength. **/ |
| static V8_WARN_UNUSED_RESULT MaybeLocal<String> NewFromUtf8( |
| Isolate* isolate, const char* data, v8::NewStringType type, |
| int length = -1); |
| |
| /** Allocates a new string from Latin-1 data. Only returns an empty value |
| * when length > kMaxLength. **/ |
| static V8_WARN_UNUSED_RESULT MaybeLocal<String> NewFromOneByte( |
| Isolate* isolate, const uint8_t* data, v8::NewStringType type, |
| int length = -1); |
| |
| /** Allocates a new string from UTF-16 data.*/ |
| static V8_DEPRECATE_SOON( |
| "Use maybe version", |
| Local<String> NewFromTwoByte(Isolate* isolate, const uint16_t* data, |
| NewStringType type = kNormalString, |
| int length = -1)); |
| |
| /** Allocates a new string from UTF-16 data. Only returns an empty value when |
| * length > kMaxLength. **/ |
| static V8_WARN_UNUSED_RESULT MaybeLocal<String> NewFromTwoByte( |
| Isolate* isolate, const uint16_t* data, v8::NewStringType type, |
| int length = -1); |
| |
| /** |
| * Creates a new string by concatenating the left and the right strings |
| * passed in as parameters. |
| */ |
| static Local<String> Concat(Local<String> left, Local<String> right); |
| |
| /** |
| * Creates a new external string using the data defined in the given |
| * resource. When the external string is no longer live on V8's heap the |
| * resource will be disposed by calling its Dispose method. The caller of |
| * this function should not otherwise delete or modify the resource. Neither |
| * should the underlying buffer be deallocated or modified except through the |
| * destructor of the external string resource. |
| */ |
| static V8_WARN_UNUSED_RESULT MaybeLocal<String> NewExternalTwoByte( |
| Isolate* isolate, ExternalStringResource* resource); |
| |
| /** |
| * Associate an external string resource with this string by transforming it |
| * in place so that existing references to this string in the JavaScript heap |
| * will use the external string resource. The external string resource's |
| * character contents need to be equivalent to this string. |
| * Returns true if the string has been changed to be an external string. |
| * The string is not modified if the operation fails. See NewExternal for |
| * information on the lifetime of the resource. |
| */ |
| bool MakeExternal(ExternalStringResource* resource); |
| |
| /** |
| * Creates a new external string using the one-byte data defined in the given |
| * resource. When the external string is no longer live on V8's heap the |
| * resource will be disposed by calling its Dispose method. The caller of |
| * this function should not otherwise delete or modify the resource. Neither |
| * should the underlying buffer be deallocated or modified except through the |
| * destructor of the external string resource. |
| */ |
| static V8_DEPRECATE_SOON( |
| "Use maybe version", |
| Local<String> NewExternal(Isolate* isolate, |
| ExternalOneByteStringResource* resource)); |
| static V8_WARN_UNUSED_RESULT MaybeLocal<String> NewExternalOneByte( |
| Isolate* isolate, ExternalOneByteStringResource* resource); |
| |
| /** |
| * Associate an external string resource with this string by transforming it |
| * in place so that existing references to this string in the JavaScript heap |
| * will use the external string resource. The external string resource's |
| * character contents need to be equivalent to this string. |
| * Returns true if the string has been changed to be an external string. |
| * The string is not modified if the operation fails. See NewExternal for |
| * information on the lifetime of the resource. |
| */ |
| bool MakeExternal(ExternalOneByteStringResource* resource); |
| |
| /** |
| * Returns true if this string can be made external. |
| */ |
| bool CanMakeExternal(); |
| |
| /** |
| * Converts an object to a UTF-8-encoded character array. Useful if |
| * you want to print the object. If conversion to a string fails |
| * (e.g. due to an exception in the toString() method of the object) |
| * then the length() method returns 0 and the * operator returns |
| * NULL. |
| */ |
| class V8_EXPORT Utf8Value { |
| public: |
| V8_DEPRECATE_SOON("Use Isolate version", |
| explicit Utf8Value(Local<v8::Value> obj)); |
| Utf8Value(Isolate* isolate, Local<v8::Value> obj); |
| ~Utf8Value(); |
| char* operator*() { return str_; } |
| const char* operator*() const { return str_; } |
| int length() const { return length_; } |
| |
| // Disallow copying and assigning. |
| Utf8Value(const Utf8Value&) = delete; |
| void operator=(const Utf8Value&) = delete; |
| |
| private: |
| char* str_; |
| int length_; |
| }; |
| |
| /** |
| * Converts an object to a two-byte (UTF-16-encoded) string. |
| * If conversion to a string fails (eg. due to an exception in the toString() |
| * method of the object) then the length() method returns 0 and the * operator |
| * returns NULL. |
| */ |
| class V8_EXPORT Value { |
| public: |
| V8_DEPRECATE_SOON("Use Isolate version", |
| explicit Value(Local<v8::Value> obj)); |
| Value(Isolate* isolate, Local<v8::Value> obj); |
| ~Value(); |
| uint16_t* operator*() { return str_; } |
| const uint16_t* operator*() const { return str_; } |
| int length() const { return length_; } |
| |
| // Disallow copying and assigning. |
| Value(const Value&) = delete; |
| void operator=(const Value&) = delete; |
| |
| private: |
| uint16_t* str_; |
| int length_; |
| }; |
| |
| private: |
| void VerifyExternalStringResourceBase(ExternalStringResourceBase* v, |
| Encoding encoding) const; |
| void VerifyExternalStringResource(ExternalStringResource* val) const; |
| static void CheckCast(v8::Value* obj); |
| }; |
| |
| |
| /** |
| * A JavaScript symbol (ECMA-262 edition 6) |
| */ |
| class V8_EXPORT Symbol : public Name { |
| public: |
| /** |
| * Returns the print name string of the symbol, or undefined if none. |
| */ |
| Local<Value> Name() const; |
| |
| /** |
| * Create a symbol. If name is not empty, it will be used as the description. |
| */ |
| static Local<Symbol> New(Isolate* isolate, |
| Local<String> name = Local<String>()); |
| |
| /** |
| * Access global symbol registry. |
| * Note that symbols created this way are never collected, so |
| * they should only be used for statically fixed properties. |
| * Also, there is only one global name space for the names used as keys. |
| * To minimize the potential for clashes, use qualified names as keys. |
| */ |
| static Local<Symbol> For(Isolate *isolate, Local<String> name); |
| |
| /** |
| * Retrieve a global symbol. Similar to |For|, but using a separate |
| * registry that is not accessible by (and cannot clash with) JavaScript code. |
| */ |
| static Local<Symbol> ForApi(Isolate *isolate, Local<String> name); |
| |
| // Well-known symbols |
| static Local<Symbol> GetHasInstance(Isolate* isolate); |
| static Local<Symbol> GetIsConcatSpreadable(Isolate* isolate); |
| static Local<Symbol> GetIterator(Isolate* isolate); |
| static Local<Symbol> GetMatch(Isolate* isolate); |
| static Local<Symbol> GetReplace(Isolate* isolate); |
| static Local<Symbol> GetSearch(Isolate* isolate); |
| static Local<Symbol> GetSplit(Isolate* isolate); |
| static Local<Symbol> GetToPrimitive(Isolate* isolate); |
| static Local<Symbol> GetToStringTag(Isolate* isolate); |
| static Local<Symbol> GetUnscopables(Isolate* isolate); |
| |
| V8_INLINE static Symbol* Cast(Value* obj); |
| |
| private: |
| Symbol(); |
| static void CheckCast(Value* obj); |
| }; |
| |
| |
| /** |
| * A private symbol |
| * |
| * This is an experimental feature. Use at your own risk. |
| */ |
| class V8_EXPORT Private : public Data { |
| public: |
| /** |
| * Returns the print name string of the private symbol, or undefined if none. |
| */ |
| Local<Value> Name() const; |
| |
| /** |
| * Create a private symbol. If name is not empty, it will be the description. |
| */ |
| static Local<Private> New(Isolate* isolate, |
| Local<String> name = Local<String>()); |
| |
| /** |
| * Retrieve a global private symbol. If a symbol with this name has not |
| * been retrieved in the same isolate before, it is created. |
| * Note that private symbols created this way are never collected, so |
| * they should only be used for statically fixed properties. |
| * Also, there is only one global name space for the names used as keys. |
| * To minimize the potential for clashes, use qualified names as keys, |
| * e.g., "Class#property". |
| */ |
| static Local<Private> ForApi(Isolate* isolate, Local<String> name); |
| |
| V8_INLINE static Private* Cast(Data* data); |
| |
| private: |
| Private(); |
| |
| static void CheckCast(Data* that); |
| }; |
| |
| |
| /** |
| * A JavaScript number value (ECMA-262, 4.3.20) |
| */ |
| class V8_EXPORT Number : public Primitive { |
| public: |
| double Value() const; |
| static Local<Number> New(Isolate* isolate, double value); |
| V8_INLINE static Number* Cast(v8::Value* obj); |
| private: |
| Number(); |
| static void CheckCast(v8::Value* obj); |
| }; |
| |
| |
| /** |
| * A JavaScript value representing a signed integer. |
| */ |
| class V8_EXPORT Integer : public Number { |
| public: |
| static Local<Integer> New(Isolate* isolate, int32_t value); |
| static Local<Integer> NewFromUnsigned(Isolate* isolate, uint32_t value); |
| int64_t Value() const; |
| V8_INLINE static Integer* Cast(v8::Value* obj); |
| private: |
| Integer(); |
| static void CheckCast(v8::Value* obj); |
| }; |
| |
| |
| /** |
| * A JavaScript value representing a 32-bit signed integer. |
| */ |
| class V8_EXPORT Int32 : public Integer { |
| public: |
| int32_t Value() const; |
| V8_INLINE static Int32* Cast(v8::Value* obj); |
| |
| private: |
| Int32(); |
| static void CheckCast(v8::Value* obj); |
| }; |
| |
| |
| /** |
| * A JavaScript value representing a 32-bit unsigned integer. |
| */ |
| class V8_EXPORT Uint32 : public Integer { |
| public: |
| uint32_t Value() const; |
| V8_INLINE static Uint32* Cast(v8::Value* obj); |
| |
| private: |
| Uint32(); |
| static void CheckCast(v8::Value* obj); |
| }; |
| |
| /** |
| * PropertyAttribute. |
| */ |
| enum PropertyAttribute { |
| /** None. **/ |
| None = 0, |
| /** ReadOnly, i.e., not writable. **/ |
| ReadOnly = 1 << 0, |
| /** DontEnum, i.e., not enumerable. **/ |
| DontEnum = 1 << 1, |
| /** DontDelete, i.e., not configurable. **/ |
| DontDelete = 1 << 2 |
| }; |
| |
| /** |
| * Accessor[Getter|Setter] are used as callback functions when |
| * setting|getting a particular property. See Object and ObjectTemplate's |
| * method SetAccessor. |
| */ |
| typedef void (*AccessorGetterCallback)( |
| Local<String> property, |
| const PropertyCallbackInfo<Value>& info); |
| typedef void (*AccessorNameGetterCallback)( |
| Local<Name> property, |
| const PropertyCallbackInfo<Value>& info); |
| |
| |
| typedef void (*AccessorSetterCallback)( |
| Local<String> property, |
| Local<Value> value, |
| const PropertyCallbackInfo<void>& info); |
| typedef void (*AccessorNameSetterCallback)( |
| Local<Name> property, |
| Local<Value> value, |
| const PropertyCallbackInfo<void>& info); |
| |
| |
| /** |
| * Access control specifications. |
| * |
| * Some accessors should be accessible across contexts. These |
| * accessors have an explicit access control parameter which specifies |
| * the kind of cross-context access that should be allowed. |
| * |
| * TODO(dcarney): Remove PROHIBITS_OVERWRITING as it is now unused. |
| */ |
| enum AccessControl { |
| DEFAULT = 0, |
| ALL_CAN_READ = 1, |
| ALL_CAN_WRITE = 1 << 1, |
| PROHIBITS_OVERWRITING = 1 << 2 |
| }; |
| |
| /** |
| * Property filter bits. They can be or'ed to build a composite filter. |
| */ |
| enum PropertyFilter { |
| ALL_PROPERTIES = 0, |
| ONLY_WRITABLE = 1, |
| ONLY_ENUMERABLE = 2, |
| ONLY_CONFIGURABLE = 4, |
| SKIP_STRINGS = 8, |
| SKIP_SYMBOLS = 16 |
| }; |
| |
| /** |
| * Keys/Properties filter enums: |
| * |
| * KeyCollectionMode limits the range of collected properties. kOwnOnly limits |
| * the collected properties to the given Object only. kIncludesPrototypes will |
| * include all keys of the objects's prototype chain as well. |
| */ |
| enum class KeyCollectionMode { kOwnOnly, kIncludePrototypes }; |
| |
| /** |
| * kIncludesIndices allows for integer indices to be collected, while |
| * kSkipIndices will exclude integer indicies from being collected. |
| */ |
| enum class IndexFilter { kIncludeIndices, kSkipIndices }; |
| |
| /** |
| * Integrity level for objects. |
| */ |
| enum class IntegrityLevel { kFrozen, kSealed }; |
| |
| /** |
| * A JavaScript object (ECMA-262, 4.3.3) |
| */ |
| class V8_EXPORT Object : public Value { |
| public: |
| V8_DEPRECATE_SOON("Use maybe version", |
| bool Set(Local<Value> key, Local<Value> value)); |
| V8_WARN_UNUSED_RESULT Maybe<bool> Set(Local<Context> context, |
| Local<Value> key, Local<Value> value); |
| |
| V8_DEPRECATE_SOON("Use maybe version", |
| bool Set(uint32_t index, Local<Value> value)); |
| V8_WARN_UNUSED_RESULT Maybe<bool> Set(Local<Context> context, uint32_t index, |
| Local<Value> value); |
| |
| // Implements CreateDataProperty (ECMA-262, 7.3.4). |
| // |
| // Defines a configurable, writable, enumerable property with the given value |
| // on the object unless the property already exists and is not configurable |
| // or the object is not extensible. |
| // |
| // Returns true on success. |
| V8_WARN_UNUSED_RESULT Maybe<bool> CreateDataProperty(Local<Context> context, |
| Local<Name> key, |
| Local<Value> value); |
| V8_WARN_UNUSED_RESULT Maybe<bool> CreateDataProperty(Local<Context> context, |
| uint32_t index, |
| Local<Value> value); |
| |
| // Implements DefineOwnProperty. |
| // |
| // In general, CreateDataProperty will be faster, however, does not allow |
| // for specifying attributes. |
| // |
| // Returns true on success. |
| V8_WARN_UNUSED_RESULT Maybe<bool> DefineOwnProperty( |
| Local<Context> context, Local<Name> key, Local<Value> value, |
| PropertyAttribute attributes = None); |
| |
| // Implements Object.DefineProperty(O, P, Attributes), see Ecma-262 19.1.2.4. |
| // |
| // The defineProperty function is used to add an own property or |
| // update the attributes of an existing own property of an object. |
| // |
| // Both data and accessor descriptors can be used. |
| // |
| // In general, CreateDataProperty is faster, however, does not allow |
| // for specifying attributes or an accessor descriptor. |
| // |
| // The PropertyDescriptor can change when redefining a property. |
| // |
| // Returns true on success. |
| V8_WARN_UNUSED_RESULT Maybe<bool> DefineProperty( |
| Local<Context> context, Local<Name> key, PropertyDescriptor& descriptor); |
| |
| V8_DEPRECATE_SOON("Use maybe version", Local<Value> Get(Local<Value> key)); |
| V8_WARN_UNUSED_RESULT MaybeLocal<Value> Get(Local<Context> context, |
| Local<Value> key); |
| |
| V8_DEPRECATE_SOON("Use maybe version", Local<Value> Get(uint32_t index)); |
| V8_WARN_UNUSED_RESULT MaybeLocal<Value> Get(Local<Context> context, |
| uint32_t index); |
| |
| /** |
| * Gets the property attributes of a property which can be None or |
| * any combination of ReadOnly, DontEnum and DontDelete. Returns |
| * None when the property doesn't exist. |
| */ |
| V8_WARN_UNUSED_RESULT Maybe<PropertyAttribute> GetPropertyAttributes( |
| Local<Context> context, Local<Value> key); |
| |
| /** |
| * Returns Object.getOwnPropertyDescriptor as per ES2016 section 19.1.2.6. |
| */ |
| V8_WARN_UNUSED_RESULT MaybeLocal<Value> GetOwnPropertyDescriptor( |
| Local<Context> context, Local<Name> key); |
| |
| V8_DEPRECATE_SOON("Use maybe version", bool Has(Local<Value> key)); |
| /** |
| * Object::Has() calls the abstract operation HasProperty(O, P) described |
| * in ECMA-262, 7.3.10. Has() returns |
| * true, if the object has the property, either own or on the prototype chain. |
| * Interceptors, i.e., PropertyQueryCallbacks, are called if present. |
| * |
| * Has() has the same side effects as JavaScript's `variable in object`. |
| * For example, calling Has() on a revoked proxy will throw an exception. |
| * |
| * \note Has() converts the key to a name, which possibly calls back into |
| * JavaScript. |
| * |
| * See also v8::Object::HasOwnProperty() and |
| * v8::Object::HasRealNamedProperty(). |
| */ |
| V8_WARN_UNUSED_RESULT Maybe<bool> Has(Local<Context> context, |
| Local<Value> key); |
| |
| V8_DEPRECATE_SOON("Use maybe version", bool Delete(Local<Value> key)); |
| V8_WARN_UNUSED_RESULT Maybe<bool> Delete(Local<Context> context, |
| Local<Value> key); |
| |
| V8_WARN_UNUSED_RESULT Maybe<bool> Has(Local<Context> context, |
| uint32_t index); |
| |
| V8_WARN_UNUSED_RESULT Maybe<bool> Delete(Local<Context> context, |
| uint32_t index); |
| |
| V8_WARN_UNUSED_RESULT Maybe<bool> SetAccessor(Local<Context> context, |
| Local<Name> name, |
| AccessorNameGetterCallback getter, |
| AccessorNameSetterCallback setter = 0, |
| MaybeLocal<Value> data = MaybeLocal<Value>(), |
| AccessControl settings = DEFAULT, |
| PropertyAttribute attribute = None); |
| |
| void SetAccessorProperty(Local<Name> name, Local<Function> getter, |
| Local<Function> setter = Local<Function>(), |
| PropertyAttribute attribute = None, |
| AccessControl settings = DEFAULT); |
| |
| /** |
| * Sets a native data property like Template::SetNativeDataProperty, but |
| * this method sets on this object directly. |
| */ |
| V8_WARN_UNUSED_RESULT Maybe<bool> SetNativeDataProperty( |
| Local<Context> context, Local<Name> name, |
| AccessorNameGetterCallback getter, |
| AccessorNameSetterCallback setter = nullptr, |
| Local<Value> data = Local<Value>(), PropertyAttribute attributes = None); |
| |
| /** |
| * Functionality for private properties. |
| * This is an experimental feature, use at your own risk. |
| * Note: Private properties are not inherited. Do not rely on this, since it |
| * may change. |
| */ |
| Maybe<bool> HasPrivate(Local<Context> context, Local<Private> key); |
| Maybe<bool> SetPrivate(Local<Context> context, Local<Private> key, |
| Local<Value> value); |
| Maybe<bool> DeletePrivate(Local<Context> context, Local<Private> key); |
| MaybeLocal<Value> GetPrivate(Local<Context> context, Local<Private> key); |
| |
| /** |
| * Returns an array containing the names of the enumerable properties |
| * of this object, including properties from prototype objects. The |
| * array returned by this method contains the same values as would |
| * be enumerated by a for-in statement over this object. |
| */ |
| V8_DEPRECATE_SOON("Use maybe version", Local<Array> GetPropertyNames()); |
| V8_WARN_UNUSED_RESULT MaybeLocal<Array> GetPropertyNames( |
| Local<Context> context); |
| V8_WARN_UNUSED_RESULT MaybeLocal<Array> GetPropertyNames( |
| Local<Context> context, KeyCollectionMode mode, |
| PropertyFilter property_filter, IndexFilter index_filter); |
| |
| /** |
| * This function has the same functionality as GetPropertyNames but |
| * the returned array doesn't contain the names of properties from |
| * prototype objects. |
| */ |
| V8_DEPRECATE_SOON("Use maybe version", Local<Array> GetOwnPropertyNames()); |
| V8_WARN_UNUSED_RESULT MaybeLocal<Array> GetOwnPropertyNames( |
| Local<Context> context); |
| |
| /** |
| * Returns an array containing the names of the filtered properties |
| * of this object, including properties from prototype objects. The |
| * array returned by this method contains the same values as would |
| * be enumerated by a for-in statement over this object. |
| */ |
| V8_WARN_UNUSED_RESULT MaybeLocal<Array> GetOwnPropertyNames( |
| Local |