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// Copyright 2012 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_ACCESSORS_H_
#define V8_ACCESSORS_H_
#include "include/v8.h"
#include "src/allocation.h"
#include "src/globals.h"
#include "src/property-details.h"
namespace v8 {
namespace internal {
// Forward declarations.
class AccessorInfo;
template <typename T>
class Handle;
class FieldIndex;
class JavaScriptFrame;
// The list of accessor descriptors. This is a second-order macro
// taking a macro to be applied to all accessor descriptor names.
#define ACCESSOR_INFO_LIST(V) \
V(arguments_iterator, ArgumentsIterator) \
V(array_length, ArrayLength) \
V(bound_function_length, BoundFunctionLength) \
V(bound_function_name, BoundFunctionName) \
V(error_stack, ErrorStack) \
V(function_arguments, FunctionArguments) \
V(function_caller, FunctionCaller) \
V(function_name, FunctionName) \
V(function_length, FunctionLength) \
V(function_prototype, FunctionPrototype) \
V(script_column_offset, ScriptColumnOffset) \
V(script_compilation_type, ScriptCompilationType) \
V(script_context_data, ScriptContextData) \
V(script_eval_from_script, ScriptEvalFromScript) \
V(script_eval_from_script_position, ScriptEvalFromScriptPosition) \
V(script_eval_from_function_name, ScriptEvalFromFunctionName) \
V(script_id, ScriptId) \
V(script_line_offset, ScriptLineOffset) \
V(script_name, ScriptName) \
V(script_source, ScriptSource) \
V(script_type, ScriptType) \
V(script_source_url, ScriptSourceUrl) \
V(script_source_mapping_url, ScriptSourceMappingUrl) \
V(string_length, StringLength)
#define ACCESSOR_SETTER_LIST(V) \
V(ArrayLengthSetter) \
V(ErrorStackSetter) \
V(FunctionPrototypeSetter) \
V(ModuleNamespaceEntrySetter) \
V(ReconfigureToDataProperty)
// Accessors contains all predefined proxy accessors.
class Accessors : public AllStatic {
public:
#define ACCESSOR_GETTER_DECLARATION(accessor_name, AccessorName) \
static void AccessorName##Getter( \
v8::Local<v8::Name> name, \
const v8::PropertyCallbackInfo<v8::Value>& info);
ACCESSOR_INFO_LIST(ACCESSOR_GETTER_DECLARATION)
#undef ACCESSOR_GETTER_DECLARATION
#define ACCESSOR_SETTER_DECLARATION(accessor_name) \
static void accessor_name( \
v8::Local<v8::Name> name, v8::Local<v8::Value> value, \
const v8::PropertyCallbackInfo<v8::Boolean>& info);
ACCESSOR_SETTER_LIST(ACCESSOR_SETTER_DECLARATION)
#undef ACCESSOR_SETTER_DECLARATION
static void ModuleNamespaceEntryGetter(
v8::Local<v8::Name> name,
const v8::PropertyCallbackInfo<v8::Value>& info);
static Handle<AccessorInfo> MakeModuleNamespaceEntryInfo(Isolate* isolate,
Handle<String> name);
// Accessor function called directly from the runtime system. Returns the
// newly materialized arguments object for the given {frame}. Note that for
// optimized frames it is possible to specify an {inlined_jsframe_index}.
static Handle<JSObject> FunctionGetArguments(JavaScriptFrame* frame,
int inlined_jsframe_index);
// Returns true for properties that are accessors to object fields.
// If true, the matching FieldIndex is returned through |field_index|.
static bool IsJSObjectFieldAccessor(Handle<Map> map, Handle<Name> name,
FieldIndex* field_index);
// Create an AccessorInfo. The setter is optional (can be nullptr).
//
// Note that the type of setter is AccessorNameBooleanSetterCallback instead
// of v8::AccessorNameSetterCallback. The difference is that the former can
// set a (boolean) return value. The setter should roughly follow the same
// conventions as many of the internal methods in objects.cc:
// - The return value is unset iff there was an exception.
// - If the ShouldThrow argument is true, the return value must not be false.
typedef void (*AccessorNameBooleanSetterCallback)(
Local<v8::Name> property, Local<v8::Value> value,
const PropertyCallbackInfo<v8::Boolean>& info);
static Handle<AccessorInfo> MakeAccessor(
Isolate* isolate, Handle<Name> name, AccessorNameGetterCallback getter,
AccessorNameBooleanSetterCallback setter);
private:
#define ACCESSOR_INFO_DECLARATION(accessor_name, AccessorName) \
static Handle<AccessorInfo> Make##AccessorName##Info(Isolate* isolate);
ACCESSOR_INFO_LIST(ACCESSOR_INFO_DECLARATION)
#undef ACCESSOR_INFO_DECLARATION
friend class Heap;
};
} // namespace internal
} // namespace v8
#endif // V8_ACCESSORS_H_