| // Copyright 2012 the V8 project authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "src/assembler-inl.h" |
| #include "src/deoptimizer.h" |
| #include "src/objects-inl.h" |
| #include "src/register-configuration.h" |
| #include "src/safepoint-table.h" |
| |
| namespace v8 { |
| namespace internal { |
| |
| const int Deoptimizer::table_entry_size_ = 8; |
| |
| #define __ masm()-> |
| |
| // This code tries to be close to ia32 code so that any changes can be |
| // easily ported. |
| void Deoptimizer::TableEntryGenerator::Generate() { |
| GeneratePrologue(); |
| |
| // Save all general purpose registers before messing with them. |
| const int kNumberOfRegisters = Register::kNumRegisters; |
| |
| // Everything but pc, lr and ip which will be saved but not restored. |
| RegList restored_regs = kJSCallerSaved | kCalleeSaved | ip.bit(); |
| |
| const int kDoubleRegsSize = kDoubleSize * DwVfpRegister::kNumRegisters; |
| const int kFloatRegsSize = kFloatSize * SwVfpRegister::kNumRegisters; |
| |
| // Save all allocatable VFP registers before messing with them. |
| DCHECK_EQ(kDoubleRegZero.code(), 13); |
| DCHECK_EQ(kScratchDoubleReg.code(), 14); |
| |
| { |
| // We use a run-time check for VFP32DREGS. |
| CpuFeatureScope scope(masm(), VFP32DREGS, |
| CpuFeatureScope::kDontCheckSupported); |
| UseScratchRegisterScope temps(masm()); |
| Register scratch = temps.Acquire(); |
| |
| // Check CPU flags for number of registers, setting the Z condition flag. |
| __ CheckFor32DRegs(scratch); |
| |
| // Push registers d0-d15, and possibly d16-d31, on the stack. |
| // If d16-d31 are not pushed, decrease the stack pointer instead. |
| __ vstm(db_w, sp, d16, d31, ne); |
| __ sub(sp, sp, Operand(16 * kDoubleSize), LeaveCC, eq); |
| __ vstm(db_w, sp, d0, d15); |
| |
| // Push registers s0-s31 on the stack. |
| __ vstm(db_w, sp, s0, s31); |
| } |
| |
| // Push all 16 registers (needed to populate FrameDescription::registers_). |
| // TODO(1588) Note that using pc with stm is deprecated, so we should perhaps |
| // handle this a bit differently. |
| __ stm(db_w, sp, restored_regs | sp.bit() | lr.bit() | pc.bit()); |
| |
| { |
| UseScratchRegisterScope temps(masm()); |
| Register scratch = temps.Acquire(); |
| __ mov(scratch, Operand(ExternalReference( |
| IsolateAddressId::kCEntryFPAddress, isolate()))); |
| __ str(fp, MemOperand(scratch)); |
| } |
| |
| const int kSavedRegistersAreaSize = |
| (kNumberOfRegisters * kPointerSize) + kDoubleRegsSize + kFloatRegsSize; |
| |
| // Get the bailout id from the stack. |
| __ ldr(r2, MemOperand(sp, kSavedRegistersAreaSize)); |
| |
| // Get the address of the location in the code object (r3) (return |
| // address for lazy deoptimization) and compute the fp-to-sp delta in |
| // register r4. |
| __ mov(r3, lr); |
| // Correct one word for bailout id. |
| __ add(r4, sp, Operand(kSavedRegistersAreaSize + (1 * kPointerSize))); |
| __ sub(r4, fp, r4); |
| |
| // Allocate a new deoptimizer object. |
| // Pass four arguments in r0 to r3 and fifth argument on stack. |
| __ PrepareCallCFunction(6); |
| __ mov(r0, Operand(0)); |
| Label context_check; |
| __ ldr(r1, MemOperand(fp, CommonFrameConstants::kContextOrFrameTypeOffset)); |
| __ JumpIfSmi(r1, &context_check); |
| __ ldr(r0, MemOperand(fp, JavaScriptFrameConstants::kFunctionOffset)); |
| __ bind(&context_check); |
| __ mov(r1, Operand(type())); // bailout type, |
| // r2: bailout id already loaded. |
| // r3: code address or 0 already loaded. |
| __ str(r4, MemOperand(sp, 0 * kPointerSize)); // Fp-to-sp delta. |
| __ mov(r5, Operand(ExternalReference::isolate_address(isolate()))); |
| __ str(r5, MemOperand(sp, 1 * kPointerSize)); // Isolate. |
| // Call Deoptimizer::New(). |
| { |
| AllowExternalCallThatCantCauseGC scope(masm()); |
| __ CallCFunction(ExternalReference::new_deoptimizer_function(isolate()), 6); |
| } |
| |
| // Preserve "deoptimizer" object in register r0 and get the input |
| // frame descriptor pointer to r1 (deoptimizer->input_); |
| __ ldr(r1, MemOperand(r0, Deoptimizer::input_offset())); |
| |
| // Copy core registers into FrameDescription::registers_[kNumRegisters]. |
| DCHECK_EQ(Register::kNumRegisters, kNumberOfRegisters); |
| for (int i = 0; i < kNumberOfRegisters; i++) { |
| int offset = (i * kPointerSize) + FrameDescription::registers_offset(); |
| __ ldr(r2, MemOperand(sp, i * kPointerSize)); |
| __ str(r2, MemOperand(r1, offset)); |
| } |
| |
| // Copy VFP registers to |
| // double_registers_[DoubleRegister::kNumAllocatableRegisters] |
| int double_regs_offset = FrameDescription::double_registers_offset(); |
| const RegisterConfiguration* config = RegisterConfiguration::Default(); |
| for (int i = 0; i < config->num_allocatable_double_registers(); ++i) { |
| int code = config->GetAllocatableDoubleCode(i); |
| int dst_offset = code * kDoubleSize + double_regs_offset; |
| int src_offset = |
| code * kDoubleSize + kNumberOfRegisters * kPointerSize + kFloatRegsSize; |
| __ vldr(d0, sp, src_offset); |
| __ vstr(d0, r1, dst_offset); |
| } |
| |
| // Copy VFP registers to |
| // float_registers_[FloatRegister::kNumAllocatableRegisters] |
| int float_regs_offset = FrameDescription::float_registers_offset(); |
| for (int i = 0; i < config->num_allocatable_float_registers(); ++i) { |
| int code = config->GetAllocatableFloatCode(i); |
| int dst_offset = code * kFloatSize + float_regs_offset; |
| int src_offset = code * kFloatSize + kNumberOfRegisters * kPointerSize; |
| __ ldr(r2, MemOperand(sp, src_offset)); |
| __ str(r2, MemOperand(r1, dst_offset)); |
| } |
| |
| // Remove the bailout id and the saved registers from the stack. |
| __ add(sp, sp, Operand(kSavedRegistersAreaSize + (1 * kPointerSize))); |
| |
| // Compute a pointer to the unwinding limit in register r2; that is |
| // the first stack slot not part of the input frame. |
| __ ldr(r2, MemOperand(r1, FrameDescription::frame_size_offset())); |
| __ add(r2, r2, sp); |
| |
| // Unwind the stack down to - but not including - the unwinding |
| // limit and copy the contents of the activation frame to the input |
| // frame description. |
| __ add(r3, r1, Operand(FrameDescription::frame_content_offset())); |
| Label pop_loop; |
| Label pop_loop_header; |
| __ b(&pop_loop_header); |
| __ bind(&pop_loop); |
| __ pop(r4); |
| __ str(r4, MemOperand(r3, 0)); |
| __ add(r3, r3, Operand(sizeof(uint32_t))); |
| __ bind(&pop_loop_header); |
| __ cmp(r2, sp); |
| __ b(ne, &pop_loop); |
| |
| // Compute the output frame in the deoptimizer. |
| __ push(r0); // Preserve deoptimizer object across call. |
| // r0: deoptimizer object; r1: scratch. |
| __ PrepareCallCFunction(1); |
| // Call Deoptimizer::ComputeOutputFrames(). |
| { |
| AllowExternalCallThatCantCauseGC scope(masm()); |
| __ CallCFunction( |
| ExternalReference::compute_output_frames_function(isolate()), 1); |
| } |
| __ pop(r0); // Restore deoptimizer object (class Deoptimizer). |
| |
| __ ldr(sp, MemOperand(r0, Deoptimizer::caller_frame_top_offset())); |
| |
| // Replace the current (input) frame with the output frames. |
| Label outer_push_loop, inner_push_loop, |
| outer_loop_header, inner_loop_header; |
| // Outer loop state: r4 = current "FrameDescription** output_", |
| // r1 = one past the last FrameDescription**. |
| __ ldr(r1, MemOperand(r0, Deoptimizer::output_count_offset())); |
| __ ldr(r4, MemOperand(r0, Deoptimizer::output_offset())); // r4 is output_. |
| __ add(r1, r4, Operand(r1, LSL, 2)); |
| __ jmp(&outer_loop_header); |
| __ bind(&outer_push_loop); |
| // Inner loop state: r2 = current FrameDescription*, r3 = loop index. |
| __ ldr(r2, MemOperand(r4, 0)); // output_[ix] |
| __ ldr(r3, MemOperand(r2, FrameDescription::frame_size_offset())); |
| __ jmp(&inner_loop_header); |
| __ bind(&inner_push_loop); |
| __ sub(r3, r3, Operand(sizeof(uint32_t))); |
| __ add(r6, r2, Operand(r3)); |
| __ ldr(r6, MemOperand(r6, FrameDescription::frame_content_offset())); |
| __ push(r6); |
| __ bind(&inner_loop_header); |
| __ cmp(r3, Operand::Zero()); |
| __ b(ne, &inner_push_loop); // test for gt? |
| __ add(r4, r4, Operand(kPointerSize)); |
| __ bind(&outer_loop_header); |
| __ cmp(r4, r1); |
| __ b(lt, &outer_push_loop); |
| |
| __ ldr(r1, MemOperand(r0, Deoptimizer::input_offset())); |
| for (int i = 0; i < config->num_allocatable_double_registers(); ++i) { |
| int code = config->GetAllocatableDoubleCode(i); |
| DwVfpRegister reg = DwVfpRegister::from_code(code); |
| int src_offset = code * kDoubleSize + double_regs_offset; |
| __ vldr(reg, r1, src_offset); |
| } |
| |
| // Push pc and continuation from the last output frame. |
| __ ldr(r6, MemOperand(r2, FrameDescription::pc_offset())); |
| __ push(r6); |
| __ ldr(r6, MemOperand(r2, FrameDescription::continuation_offset())); |
| __ push(r6); |
| |
| // Push the registers from the last output frame. |
| for (int i = kNumberOfRegisters - 1; i >= 0; i--) { |
| int offset = (i * kPointerSize) + FrameDescription::registers_offset(); |
| __ ldr(r6, MemOperand(r2, offset)); |
| __ push(r6); |
| } |
| |
| // Restore the registers from the stack. |
| __ ldm(ia_w, sp, restored_regs); // all but pc registers. |
| |
| __ InitializeRootRegister(); |
| |
| // Remove sp, lr and pc. |
| __ Drop(3); |
| { |
| UseScratchRegisterScope temps(masm()); |
| Register scratch = temps.Acquire(); |
| __ pop(scratch); // get continuation, leave pc on stack |
| __ pop(lr); |
| __ Jump(scratch); |
| } |
| __ stop("Unreachable."); |
| } |
| |
| |
| void Deoptimizer::TableEntryGenerator::GeneratePrologue() { |
| // Create a sequence of deoptimization entries. |
| // Note that registers are still live when jumping to an entry. |
| |
| // We need to be able to generate immediates up to kMaxNumberOfEntries. On |
| // ARMv7, we can use movw (with a maximum immediate of 0xFFFF). On ARMv6, we |
| // need two instructions. |
| STATIC_ASSERT((kMaxNumberOfEntries - 1) <= 0xFFFF); |
| UseScratchRegisterScope temps(masm()); |
| Register scratch = temps.Acquire(); |
| if (CpuFeatures::IsSupported(ARMv7)) { |
| CpuFeatureScope scope(masm(), ARMv7); |
| Label done; |
| for (int i = 0; i < count(); i++) { |
| int start = masm()->pc_offset(); |
| USE(start); |
| __ movw(scratch, i); |
| __ b(&done); |
| DCHECK_EQ(table_entry_size_, masm()->pc_offset() - start); |
| } |
| __ bind(&done); |
| } else { |
| // We want to keep table_entry_size_ == 8 (since this is the common case), |
| // but we need two instructions to load most immediates over 0xFF. To handle |
| // this, we set the low byte in the main table, and then set the high byte |
| // in a separate table if necessary. |
| Label high_fixes[256]; |
| int high_fix_max = (count() - 1) >> 8; |
| DCHECK_GT(arraysize(high_fixes), static_cast<size_t>(high_fix_max)); |
| for (int i = 0; i < count(); i++) { |
| int start = masm()->pc_offset(); |
| USE(start); |
| __ mov(scratch, Operand(i & 0xFF)); // Set the low byte. |
| __ b(&high_fixes[i >> 8]); // Jump to the secondary table. |
| DCHECK_EQ(table_entry_size_, masm()->pc_offset() - start); |
| } |
| // Generate the secondary table, to set the high byte. |
| for (int high = 1; high <= high_fix_max; high++) { |
| __ bind(&high_fixes[high]); |
| __ orr(scratch, scratch, Operand(high << 8)); |
| // If this isn't the last entry, emit a branch to the end of the table. |
| // The last entry can just fall through. |
| if (high < high_fix_max) __ b(&high_fixes[0]); |
| } |
| // Bind high_fixes[0] last, for indices like 0x00**. This case requires no |
| // fix-up, so for (common) small tables we can jump here, then just fall |
| // through with no additional branch. |
| __ bind(&high_fixes[0]); |
| } |
| __ push(scratch); |
| } |
| |
| bool Deoptimizer::PadTopOfStackRegister() { return false; } |
| |
| void FrameDescription::SetCallerPc(unsigned offset, intptr_t value) { |
| SetFrameSlot(offset, value); |
| } |
| |
| |
| void FrameDescription::SetCallerFp(unsigned offset, intptr_t value) { |
| SetFrameSlot(offset, value); |
| } |
| |
| |
| void FrameDescription::SetCallerConstantPool(unsigned offset, intptr_t value) { |
| // No embedded constant pool support. |
| UNREACHABLE(); |
| } |
| |
| |
| #undef __ |
| |
| } // namespace internal |
| } // namespace v8 |