| // Copyright 2016 the V8 project authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include <algorithm> |
| |
| #include "src/asmjs/switch-logic.h" |
| |
| namespace v8 { |
| namespace internal { |
| namespace wasm { |
| |
| namespace { |
| CaseNode* CreateBst(ZoneVector<CaseNode*>* nodes, size_t begin, size_t end) { |
| if (end < begin) { |
| return nullptr; |
| } else if (end == begin) { |
| return nodes->at(begin); |
| } else { |
| size_t root_index = (begin + end) / 2; |
| CaseNode* root = nodes->at(root_index); |
| if (root_index != 0) { |
| root->left = CreateBst(nodes, begin, root_index - 1); |
| } |
| root->right = CreateBst(nodes, root_index + 1, end); |
| return root; |
| } |
| } |
| } // namespace |
| |
| CaseNode* OrderCases(ZoneVector<int>* cases, Zone* zone) { |
| const int max_distance = 2; |
| const int min_size = 4; |
| if (cases->empty()) { |
| return nullptr; |
| } |
| std::sort(cases->begin(), cases->end()); |
| ZoneVector<size_t> table_breaks(zone); |
| for (size_t i = 1; i < cases->size(); ++i) { |
| if (cases->at(i) - cases->at(i - 1) > max_distance) { |
| table_breaks.push_back(i); |
| } |
| } |
| table_breaks.push_back(cases->size()); |
| ZoneVector<CaseNode*> nodes(zone); |
| size_t curr_pos = 0; |
| for (size_t i = 0; i < table_breaks.size(); ++i) { |
| size_t break_pos = table_breaks[i]; |
| if (break_pos - curr_pos >= min_size) { |
| int begin = cases->at(curr_pos); |
| int end = cases->at(break_pos - 1); |
| nodes.push_back(new (zone) CaseNode(begin, end)); |
| curr_pos = break_pos; |
| } else { |
| for (; curr_pos < break_pos; curr_pos++) { |
| nodes.push_back(new (zone) |
| CaseNode(cases->at(curr_pos), cases->at(curr_pos))); |
| } |
| } |
| } |
| return CreateBst(&nodes, 0, nodes.size() - 1); |
| } |
| } // namespace wasm |
| } // namespace internal |
| } // namespace v8 |