| // Copyright 2014 the V8 project authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef V8_COMPILER_JUMP_THREADING_H_ |
| #define V8_COMPILER_JUMP_THREADING_H_ |
| |
| #include "src/compiler/instruction.h" |
| |
| namespace v8 { |
| namespace internal { |
| namespace compiler { |
| |
| // Forwards jumps to empty basic blocks that end with a second jump to the |
| // destination of the second jump, transitively. |
| class JumpThreading { |
| public: |
| // Compute the forwarding map of basic blocks to their ultimate destination. |
| // Returns {true} if there is at least one block that is forwarded. |
| static bool ComputeForwarding(Zone* local_zone, ZoneVector<RpoNumber>& result, |
| InstructionSequence* code, bool frame_at_start); |
| |
| // Rewrite the instructions to forward jumps and branches. |
| // May also negate some branches. |
| static void ApplyForwarding(ZoneVector<RpoNumber>& forwarding, |
| InstructionSequence* code); |
| }; |
| |
| } // namespace compiler |
| } // namespace internal |
| } // namespace v8 |
| |
| #endif // V8_COMPILER_JUMP_THREADING_H |