| // Copyright 2016 the V8 project authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "src/compiler/redundancy-elimination.h" |
| |
| #include "src/compiler/node-properties.h" |
| #include "src/compiler/simplified-operator.h" |
| |
| namespace v8 { |
| namespace internal { |
| namespace compiler { |
| |
| RedundancyElimination::RedundancyElimination(Editor* editor, Zone* zone) |
| : AdvancedReducer(editor), node_checks_(zone), zone_(zone) {} |
| |
| RedundancyElimination::~RedundancyElimination() {} |
| |
| Reduction RedundancyElimination::Reduce(Node* node) { |
| if (node_checks_.Get(node)) return NoChange(); |
| switch (node->opcode()) { |
| case IrOpcode::kCheckBounds: |
| case IrOpcode::kCheckEqualsInternalizedString: |
| case IrOpcode::kCheckEqualsSymbol: |
| case IrOpcode::kCheckFloat64Hole: |
| case IrOpcode::kCheckHeapObject: |
| case IrOpcode::kCheckIf: |
| case IrOpcode::kCheckInternalizedString: |
| case IrOpcode::kCheckNotTaggedHole: |
| case IrOpcode::kCheckNumber: |
| case IrOpcode::kCheckReceiver: |
| case IrOpcode::kCheckSeqString: |
| case IrOpcode::kCheckSmi: |
| case IrOpcode::kCheckString: |
| case IrOpcode::kCheckSymbol: |
| case IrOpcode::kCheckedFloat64ToInt32: |
| case IrOpcode::kCheckedInt32Add: |
| case IrOpcode::kCheckedInt32Div: |
| case IrOpcode::kCheckedInt32Mod: |
| case IrOpcode::kCheckedInt32Mul: |
| case IrOpcode::kCheckedInt32Sub: |
| case IrOpcode::kCheckedInt32ToTaggedSigned: |
| case IrOpcode::kCheckedTaggedSignedToInt32: |
| case IrOpcode::kCheckedTaggedToFloat64: |
| case IrOpcode::kCheckedTaggedToInt32: |
| case IrOpcode::kCheckedTaggedToTaggedPointer: |
| case IrOpcode::kCheckedTaggedToTaggedSigned: |
| case IrOpcode::kCheckedTruncateTaggedToWord32: |
| case IrOpcode::kCheckedUint32Div: |
| case IrOpcode::kCheckedUint32Mod: |
| case IrOpcode::kCheckedUint32ToInt32: |
| case IrOpcode::kCheckedUint32ToTaggedSigned: |
| return ReduceCheckNode(node); |
| case IrOpcode::kSpeculativeNumberAdd: |
| case IrOpcode::kSpeculativeNumberSubtract: |
| case IrOpcode::kSpeculativeSafeIntegerAdd: |
| case IrOpcode::kSpeculativeSafeIntegerSubtract: |
| // For increments and decrements by a constant, try to learn from the last |
| // bounds check. |
| return TryReuseBoundsCheckForFirstInput(node); |
| case IrOpcode::kEffectPhi: |
| return ReduceEffectPhi(node); |
| case IrOpcode::kDead: |
| break; |
| case IrOpcode::kStart: |
| return ReduceStart(node); |
| default: |
| return ReduceOtherNode(node); |
| } |
| return NoChange(); |
| } |
| |
| // static |
| RedundancyElimination::EffectPathChecks* |
| RedundancyElimination::EffectPathChecks::Copy(Zone* zone, |
| EffectPathChecks const* checks) { |
| return new (zone->New(sizeof(EffectPathChecks))) EffectPathChecks(*checks); |
| } |
| |
| // static |
| RedundancyElimination::EffectPathChecks const* |
| RedundancyElimination::EffectPathChecks::Empty(Zone* zone) { |
| return new (zone->New(sizeof(EffectPathChecks))) EffectPathChecks(nullptr, 0); |
| } |
| |
| bool RedundancyElimination::EffectPathChecks::Equals( |
| EffectPathChecks const* that) const { |
| if (this->size_ != that->size_) return false; |
| Check* this_head = this->head_; |
| Check* that_head = that->head_; |
| while (this_head != that_head) { |
| if (this_head->node != that_head->node) return false; |
| this_head = this_head->next; |
| that_head = that_head->next; |
| } |
| return true; |
| } |
| |
| void RedundancyElimination::EffectPathChecks::Merge( |
| EffectPathChecks const* that) { |
| // Change the current check list to a longest common tail of this check |
| // list and the other list. |
| |
| // First, we throw away the prefix of the longer list, so that |
| // we have lists of the same length. |
| Check* that_head = that->head_; |
| size_t that_size = that->size_; |
| while (that_size > size_) { |
| that_head = that_head->next; |
| that_size--; |
| } |
| while (size_ > that_size) { |
| head_ = head_->next; |
| size_--; |
| } |
| |
| // Then we go through both lists in lock-step until we find |
| // the common tail. |
| while (head_ != that_head) { |
| DCHECK_LT(0u, size_); |
| DCHECK_NOT_NULL(head_); |
| size_--; |
| head_ = head_->next; |
| that_head = that_head->next; |
| } |
| } |
| |
| RedundancyElimination::EffectPathChecks const* |
| RedundancyElimination::EffectPathChecks::AddCheck(Zone* zone, |
| Node* node) const { |
| Check* head = new (zone->New(sizeof(Check))) Check(node, head_); |
| return new (zone->New(sizeof(EffectPathChecks))) |
| EffectPathChecks(head, size_ + 1); |
| } |
| |
| namespace { |
| |
| // Does check {a} subsume check {b}? |
| bool CheckSubsumes(Node const* a, Node const* b) { |
| if (a->op() != b->op()) { |
| if (a->opcode() == IrOpcode::kCheckInternalizedString && |
| b->opcode() == IrOpcode::kCheckString) { |
| // CheckInternalizedString(node) implies CheckString(node) |
| } else if (a->opcode() != b->opcode()) { |
| return false; |
| } else { |
| switch (a->opcode()) { |
| case IrOpcode::kCheckBounds: |
| case IrOpcode::kCheckSmi: |
| case IrOpcode::kCheckString: |
| case IrOpcode::kCheckNumber: |
| break; |
| case IrOpcode::kCheckedInt32ToTaggedSigned: |
| case IrOpcode::kCheckedTaggedSignedToInt32: |
| case IrOpcode::kCheckedTaggedToTaggedPointer: |
| case IrOpcode::kCheckedTaggedToTaggedSigned: |
| case IrOpcode::kCheckedUint32ToInt32: |
| case IrOpcode::kCheckedUint32ToTaggedSigned: |
| break; |
| case IrOpcode::kCheckedFloat64ToInt32: |
| case IrOpcode::kCheckedTaggedToInt32: { |
| const CheckMinusZeroParameters& ap = |
| CheckMinusZeroParametersOf(a->op()); |
| const CheckMinusZeroParameters& bp = |
| CheckMinusZeroParametersOf(b->op()); |
| if (ap.mode() != bp.mode()) { |
| return false; |
| } |
| break; |
| } |
| default: |
| DCHECK(!IsCheckedWithFeedback(a->op())); |
| return false; |
| } |
| } |
| } |
| for (int i = a->op()->ValueInputCount(); --i >= 0;) { |
| if (a->InputAt(i) != b->InputAt(i)) return false; |
| } |
| return true; |
| } |
| |
| } // namespace |
| |
| Node* RedundancyElimination::EffectPathChecks::LookupCheck(Node* node) const { |
| for (Check const* check = head_; check != nullptr; check = check->next) { |
| if (CheckSubsumes(check->node, node)) { |
| DCHECK(!check->node->IsDead()); |
| return check->node; |
| } |
| } |
| return nullptr; |
| } |
| |
| Node* RedundancyElimination::EffectPathChecks::LookupBoundsCheckFor( |
| Node* node) const { |
| for (Check const* check = head_; check != nullptr; check = check->next) { |
| if (check->node->opcode() == IrOpcode::kCheckBounds && |
| check->node->InputAt(0) == node) { |
| return check->node; |
| } |
| } |
| return nullptr; |
| } |
| |
| RedundancyElimination::EffectPathChecks const* |
| RedundancyElimination::PathChecksForEffectNodes::Get(Node* node) const { |
| size_t const id = node->id(); |
| if (id < info_for_node_.size()) return info_for_node_[id]; |
| return nullptr; |
| } |
| |
| void RedundancyElimination::PathChecksForEffectNodes::Set( |
| Node* node, EffectPathChecks const* checks) { |
| size_t const id = node->id(); |
| if (id >= info_for_node_.size()) info_for_node_.resize(id + 1, nullptr); |
| info_for_node_[id] = checks; |
| } |
| |
| Reduction RedundancyElimination::ReduceCheckNode(Node* node) { |
| Node* const effect = NodeProperties::GetEffectInput(node); |
| EffectPathChecks const* checks = node_checks_.Get(effect); |
| // If we do not know anything about the predecessor, do not propagate just yet |
| // because we will have to recompute anyway once we compute the predecessor. |
| if (checks == nullptr) return NoChange(); |
| // See if we have another check that dominates us. |
| if (Node* check = checks->LookupCheck(node)) { |
| ReplaceWithValue(node, check); |
| return Replace(check); |
| } |
| |
| // Learn from this check. |
| return UpdateChecks(node, checks->AddCheck(zone(), node)); |
| } |
| |
| Reduction RedundancyElimination::TryReuseBoundsCheckForFirstInput(Node* node) { |
| DCHECK(node->opcode() == IrOpcode::kSpeculativeNumberAdd || |
| node->opcode() == IrOpcode::kSpeculativeNumberSubtract || |
| node->opcode() == IrOpcode::kSpeculativeSafeIntegerAdd || |
| node->opcode() == IrOpcode::kSpeculativeSafeIntegerSubtract); |
| |
| DCHECK_EQ(1, node->op()->EffectInputCount()); |
| DCHECK_EQ(1, node->op()->EffectOutputCount()); |
| |
| Node* const effect = NodeProperties::GetEffectInput(node); |
| EffectPathChecks const* checks = node_checks_.Get(effect); |
| |
| // If we do not know anything about the predecessor, do not propagate just yet |
| // because we will have to recompute anyway once we compute the predecessor. |
| if (checks == nullptr) return NoChange(); |
| |
| Node* left = node->InputAt(0); |
| Node* right = node->InputAt(1); |
| // Only use bounds checks for increments/decrements by a constant. |
| if (right->opcode() == IrOpcode::kNumberConstant) { |
| if (Node* bounds_check = checks->LookupBoundsCheckFor(left)) { |
| // Only use the bounds checked type if it is better. |
| if (NodeProperties::GetType(bounds_check) |
| ->Is(NodeProperties::GetType(left))) { |
| node->ReplaceInput(0, bounds_check); |
| } |
| } |
| } |
| |
| return UpdateChecks(node, checks); |
| } |
| |
| Reduction RedundancyElimination::ReduceEffectPhi(Node* node) { |
| Node* const control = NodeProperties::GetControlInput(node); |
| if (control->opcode() == IrOpcode::kLoop) { |
| // Here we rely on having only reducible loops: |
| // The loop entry edge always dominates the header, so we can just use |
| // the information from the loop entry edge. |
| return TakeChecksFromFirstEffect(node); |
| } |
| DCHECK_EQ(IrOpcode::kMerge, control->opcode()); |
| |
| // Shortcut for the case when we do not know anything about some input. |
| int const input_count = node->op()->EffectInputCount(); |
| for (int i = 0; i < input_count; ++i) { |
| Node* const effect = NodeProperties::GetEffectInput(node, i); |
| if (node_checks_.Get(effect) == nullptr) return NoChange(); |
| } |
| |
| // Make a copy of the first input's checks and merge with the checks |
| // from other inputs. |
| EffectPathChecks* checks = EffectPathChecks::Copy( |
| zone(), node_checks_.Get(NodeProperties::GetEffectInput(node, 0))); |
| for (int i = 1; i < input_count; ++i) { |
| Node* const input = NodeProperties::GetEffectInput(node, i); |
| checks->Merge(node_checks_.Get(input)); |
| } |
| return UpdateChecks(node, checks); |
| } |
| |
| Reduction RedundancyElimination::ReduceStart(Node* node) { |
| return UpdateChecks(node, EffectPathChecks::Empty(zone())); |
| } |
| |
| Reduction RedundancyElimination::ReduceOtherNode(Node* node) { |
| if (node->op()->EffectInputCount() == 1) { |
| if (node->op()->EffectOutputCount() == 1) { |
| return TakeChecksFromFirstEffect(node); |
| } else { |
| // Effect terminators should be handled specially. |
| return NoChange(); |
| } |
| } |
| DCHECK_EQ(0, node->op()->EffectInputCount()); |
| DCHECK_EQ(0, node->op()->EffectOutputCount()); |
| return NoChange(); |
| } |
| |
| Reduction RedundancyElimination::TakeChecksFromFirstEffect(Node* node) { |
| DCHECK_EQ(1, node->op()->EffectOutputCount()); |
| Node* const effect = NodeProperties::GetEffectInput(node); |
| EffectPathChecks const* checks = node_checks_.Get(effect); |
| // If we do not know anything about the predecessor, do not propagate just yet |
| // because we will have to recompute anyway once we compute the predecessor. |
| if (checks == nullptr) return NoChange(); |
| // We just propagate the information from the effect input (ideally, |
| // we would only revisit effect uses if there is change). |
| return UpdateChecks(node, checks); |
| } |
| |
| Reduction RedundancyElimination::UpdateChecks(Node* node, |
| EffectPathChecks const* checks) { |
| EffectPathChecks const* original = node_checks_.Get(node); |
| // Only signal that the {node} has Changed, if the information about {checks} |
| // has changed wrt. the {original}. |
| if (checks != original) { |
| if (original == nullptr || !checks->Equals(original)) { |
| node_checks_.Set(node, checks); |
| return Changed(node); |
| } |
| } |
| return NoChange(); |
| } |
| |
| } // namespace compiler |
| } // namespace internal |
| } // namespace v8 |