| // Copyright 2016 the V8 project authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef V8_DEBUG_DEBUG_INTERFACE_H_ |
| #define V8_DEBUG_DEBUG_INTERFACE_H_ |
| |
| #include "include/v8-debug.h" |
| #include "include/v8-util.h" |
| #include "include/v8.h" |
| |
| #include "src/debug/interface-types.h" |
| #include "src/globals.h" |
| |
| namespace v8 { |
| |
| namespace internal { |
| struct CoverageBlock; |
| struct CoverageFunction; |
| struct CoverageScript; |
| struct TypeProfileEntry; |
| struct TypeProfileScript; |
| class Coverage; |
| class Script; |
| class TypeProfile; |
| } // namespace internal |
| |
| namespace debug { |
| |
| void SetContextId(Local<Context> context, int id); |
| int GetContextId(Local<Context> context); |
| |
| /** |
| * Debugger is running in its own context which is entered while debugger |
| * messages are being dispatched. This is an explicit getter for this |
| * debugger context. Note that the content of the debugger context is subject |
| * to change. The Context exists only when the debugger is active, i.e. at |
| * least one DebugEventListener or MessageHandler is set. |
| */ |
| Local<Context> GetDebugContext(Isolate* isolate); |
| |
| /** |
| * Run a JavaScript function in the debugger. |
| * \param fun the function to call |
| * \param data passed as second argument to the function |
| * With this call the debugger is entered and the function specified is called |
| * with the execution state as the first argument. This makes it possible to |
| * get access to information otherwise not available during normal JavaScript |
| * execution e.g. details on stack frames. Receiver of the function call will |
| * be the debugger context global object, however this is a subject to change. |
| * The following example shows a JavaScript function which when passed to |
| * v8::Debug::Call will return the current line of JavaScript execution. |
| * |
| * \code |
| * function frame_source_line(exec_state) { |
| * return exec_state.frame(0).sourceLine(); |
| * } |
| * \endcode |
| */ |
| // TODO(dcarney): data arg should be a MaybeLocal |
| MaybeLocal<Value> Call(Local<Context> context, v8::Local<v8::Function> fun, |
| Local<Value> data = Local<Value>()); |
| |
| /** |
| * Enable/disable LiveEdit functionality for the given Isolate |
| * (default Isolate if not provided). V8 will abort if LiveEdit is |
| * unexpectedly used. LiveEdit is enabled by default. |
| */ |
| V8_EXPORT_PRIVATE void SetLiveEditEnabled(Isolate* isolate, bool enable); |
| |
| // Schedule a debugger break to happen when JavaScript code is run |
| // in the given isolate. |
| void DebugBreak(Isolate* isolate); |
| |
| // Remove scheduled debugger break in given isolate if it has not |
| // happened yet. |
| void CancelDebugBreak(Isolate* isolate); |
| |
| /** |
| * Returns array of internal properties specific to the value type. Result has |
| * the following format: [<name>, <value>,...,<name>, <value>]. Result array |
| * will be allocated in the current context. |
| */ |
| MaybeLocal<Array> GetInternalProperties(Isolate* isolate, Local<Value> value); |
| |
| enum ExceptionBreakState { |
| NoBreakOnException = 0, |
| BreakOnUncaughtException = 1, |
| BreakOnAnyException = 2 |
| }; |
| |
| /** |
| * Defines if VM will pause on exceptions or not. |
| * If BreakOnAnyExceptions is set then VM will pause on caught and uncaught |
| * exception, if BreakOnUncaughtException is set then VM will pause only on |
| * uncaught exception, otherwise VM won't stop on any exception. |
| */ |
| void ChangeBreakOnException(Isolate* isolate, ExceptionBreakState state); |
| |
| void RemoveBreakpoint(Isolate* isolate, BreakpointId id); |
| void SetBreakPointsActive(Isolate* isolate, bool is_active); |
| |
| enum StepAction { |
| StepOut = 0, // Step out of the current function. |
| StepNext = 1, // Step to the next statement in the current function. |
| StepIn = 2 // Step into new functions invoked or the next statement |
| // in the current function. |
| }; |
| |
| void PrepareStep(Isolate* isolate, StepAction action); |
| void ClearStepping(Isolate* isolate); |
| void BreakRightNow(Isolate* isolate); |
| |
| bool AllFramesOnStackAreBlackboxed(Isolate* isolate); |
| |
| /** |
| * Out-of-memory callback function. |
| * The function is invoked when the heap size is close to the hard limit. |
| * |
| * \param data the parameter provided during callback installation. |
| */ |
| typedef void (*OutOfMemoryCallback)(void* data); |
| void SetOutOfMemoryCallback(Isolate* isolate, OutOfMemoryCallback callback, |
| void* data); |
| |
| /** |
| * Native wrapper around v8::internal::Script object. |
| */ |
| class V8_EXPORT_PRIVATE Script { |
| public: |
| v8::Isolate* GetIsolate() const; |
| |
| ScriptOriginOptions OriginOptions() const; |
| bool WasCompiled() const; |
| bool IsEmbedded() const; |
| int Id() const; |
| int LineOffset() const; |
| int ColumnOffset() const; |
| std::vector<int> LineEnds() const; |
| MaybeLocal<String> Name() const; |
| MaybeLocal<String> SourceURL() const; |
| MaybeLocal<String> SourceMappingURL() const; |
| Maybe<int> ContextId() const; |
| MaybeLocal<String> Source() const; |
| bool IsWasm() const; |
| bool IsModule() const; |
| bool GetPossibleBreakpoints( |
| const debug::Location& start, const debug::Location& end, |
| bool restrict_to_function, |
| std::vector<debug::BreakLocation>* locations) const; |
| int GetSourceOffset(const debug::Location& location) const; |
| v8::debug::Location GetSourceLocation(int offset) const; |
| bool SetScriptSource(v8::Local<v8::String> newSource, bool preview, |
| bool* stack_changed) const; |
| bool SetBreakpoint(v8::Local<v8::String> condition, debug::Location* location, |
| BreakpointId* id) const; |
| }; |
| |
| // Specialization for wasm Scripts. |
| class WasmScript : public Script { |
| public: |
| static WasmScript* Cast(Script* script); |
| |
| int NumFunctions() const; |
| int NumImportedFunctions() const; |
| |
| std::pair<int, int> GetFunctionRange(int function_index) const; |
| |
| debug::WasmDisassembly DisassembleFunction(int function_index) const; |
| }; |
| |
| void GetLoadedScripts(Isolate* isolate, PersistentValueVector<Script>& scripts); |
| |
| MaybeLocal<UnboundScript> CompileInspectorScript(Isolate* isolate, |
| Local<String> source); |
| |
| class DebugDelegate { |
| public: |
| virtual ~DebugDelegate() {} |
| virtual void PromiseEventOccurred(debug::PromiseDebugActionType type, int id, |
| bool is_blackboxed) {} |
| virtual void ScriptCompiled(v8::Local<Script> script, bool is_live_edited, |
| bool has_compile_error) {} |
| // |break_points_hit| contains installed by JS debug API breakpoint objects. |
| // |inspector_break_points_hit| contains id of breakpoints installed with |
| // debug::Script::SetBreakpoint API. |
| virtual void BreakProgramRequested( |
| v8::Local<v8::Context> paused_context, v8::Local<v8::Object> exec_state, |
| v8::Local<v8::Value> break_points_hit, |
| const std::vector<debug::BreakpointId>& inspector_break_points_hit) {} |
| virtual void ExceptionThrown(v8::Local<v8::Context> paused_context, |
| v8::Local<v8::Object> exec_state, |
| v8::Local<v8::Value> exception, |
| v8::Local<v8::Value> promise, bool is_uncaught) { |
| } |
| virtual bool IsFunctionBlackboxed(v8::Local<debug::Script> script, |
| const debug::Location& start, |
| const debug::Location& end) { |
| return false; |
| } |
| }; |
| |
| void SetDebugDelegate(Isolate* isolate, DebugDelegate* listener); |
| |
| void ResetBlackboxedStateCache(Isolate* isolate, |
| v8::Local<debug::Script> script); |
| |
| int EstimatedValueSize(Isolate* isolate, v8::Local<v8::Value> value); |
| |
| v8::MaybeLocal<v8::Array> EntriesPreview(Isolate* isolate, |
| v8::Local<v8::Value> value, |
| bool* is_key_value); |
| |
| enum Builtin { |
| kObjectKeys, |
| kObjectGetPrototypeOf, |
| kObjectGetOwnPropertyDescriptor, |
| kObjectGetOwnPropertyNames, |
| kObjectGetOwnPropertySymbols, |
| }; |
| |
| Local<Function> GetBuiltin(Isolate* isolate, Builtin builtin); |
| |
| V8_EXPORT_PRIVATE void SetConsoleDelegate(Isolate* isolate, |
| ConsoleDelegate* delegate); |
| |
| int GetStackFrameId(v8::Local<v8::StackFrame> frame); |
| |
| v8::Local<v8::StackTrace> GetDetailedStackTrace(Isolate* isolate, |
| v8::Local<v8::Object> error); |
| |
| /** |
| * Native wrapper around v8::internal::JSGeneratorObject object. |
| */ |
| class GeneratorObject { |
| public: |
| v8::MaybeLocal<debug::Script> Script(); |
| v8::Local<v8::Function> Function(); |
| debug::Location SuspendedLocation(); |
| bool IsSuspended(); |
| |
| static v8::Local<debug::GeneratorObject> Cast(v8::Local<v8::Value> value); |
| }; |
| |
| /* |
| * Provide API layer between inspector and code coverage. |
| */ |
| class V8_EXPORT_PRIVATE Coverage { |
| public: |
| MOVE_ONLY_NO_DEFAULT_CONSTRUCTOR(Coverage); |
| |
| enum Mode { |
| // Make use of existing information in feedback vectors on the heap. |
| // Only return a yes/no result. Optimization and GC are not affected. |
| // Collecting best effort coverage does not reset counters. |
| kBestEffort, |
| // Disable optimization and prevent feedback vectors from being garbage |
| // collected in order to preserve precise invocation counts. Collecting |
| // precise count coverage resets counters to get incremental updates. |
| kPreciseCount, |
| // We are only interested in a yes/no result for the function. Optimization |
| // and GC can be allowed once a function has been invoked. Collecting |
| // precise binary coverage resets counters for incremental updates. |
| kPreciseBinary, |
| // Similar to the precise coverage modes but provides coverage at a |
| // lower granularity. Design doc: goo.gl/lA2swZ. |
| kBlockCount, |
| kBlockBinary, |
| }; |
| |
| // Forward declarations. |
| class ScriptData; |
| class FunctionData; |
| |
| class V8_EXPORT_PRIVATE BlockData { |
| public: |
| MOVE_ONLY_NO_DEFAULT_CONSTRUCTOR(BlockData); |
| |
| int StartOffset() const; |
| int EndOffset() const; |
| uint32_t Count() const; |
| |
| private: |
| explicit BlockData(i::CoverageBlock* block, |
| std::shared_ptr<i::Coverage> coverage) |
| : block_(block), coverage_(std::move(coverage)) {} |
| |
| i::CoverageBlock* block_; |
| std::shared_ptr<i::Coverage> coverage_; |
| |
| friend class v8::debug::Coverage::FunctionData; |
| }; |
| |
| class V8_EXPORT_PRIVATE FunctionData { |
| public: |
| MOVE_ONLY_NO_DEFAULT_CONSTRUCTOR(FunctionData); |
| |
| int StartOffset() const; |
| int EndOffset() const; |
| uint32_t Count() const; |
| MaybeLocal<String> Name() const; |
| size_t BlockCount() const; |
| bool HasBlockCoverage() const; |
| BlockData GetBlockData(size_t i) const; |
| |
| private: |
| explicit FunctionData(i::CoverageFunction* function, |
| std::shared_ptr<i::Coverage> coverage) |
| : function_(function), coverage_(std::move(coverage)) {} |
| |
| i::CoverageFunction* function_; |
| std::shared_ptr<i::Coverage> coverage_; |
| |
| friend class v8::debug::Coverage::ScriptData; |
| }; |
| |
| class V8_EXPORT_PRIVATE ScriptData { |
| public: |
| MOVE_ONLY_NO_DEFAULT_CONSTRUCTOR(ScriptData); |
| |
| Local<debug::Script> GetScript() const; |
| size_t FunctionCount() const; |
| FunctionData GetFunctionData(size_t i) const; |
| |
| private: |
| explicit ScriptData(size_t index, std::shared_ptr<i::Coverage> c); |
| |
| i::CoverageScript* script_; |
| std::shared_ptr<i::Coverage> coverage_; |
| |
| friend class v8::debug::Coverage; |
| }; |
| |
| static Coverage CollectPrecise(Isolate* isolate); |
| static Coverage CollectBestEffort(Isolate* isolate); |
| |
| static void SelectMode(Isolate* isolate, Mode mode); |
| |
| size_t ScriptCount() const; |
| ScriptData GetScriptData(size_t i) const; |
| bool IsEmpty() const { return coverage_ == nullptr; } |
| |
| private: |
| explicit Coverage(std::shared_ptr<i::Coverage> coverage) |
| : coverage_(std::move(coverage)) {} |
| std::shared_ptr<i::Coverage> coverage_; |
| }; |
| |
| /* |
| * Provide API layer between inspector and type profile. |
| */ |
| class V8_EXPORT_PRIVATE TypeProfile { |
| public: |
| MOVE_ONLY_NO_DEFAULT_CONSTRUCTOR(TypeProfile); |
| |
| enum Mode { |
| kNone, |
| kCollect, |
| }; |
| class ScriptData; // Forward declaration. |
| |
| class V8_EXPORT_PRIVATE Entry { |
| public: |
| MOVE_ONLY_NO_DEFAULT_CONSTRUCTOR(Entry); |
| |
| int SourcePosition() const; |
| std::vector<MaybeLocal<String>> Types() const; |
| |
| private: |
| explicit Entry(const i::TypeProfileEntry* entry, |
| std::shared_ptr<i::TypeProfile> type_profile) |
| : entry_(entry), type_profile_(std::move(type_profile)) {} |
| |
| const i::TypeProfileEntry* entry_; |
| std::shared_ptr<i::TypeProfile> type_profile_; |
| |
| friend class v8::debug::TypeProfile::ScriptData; |
| }; |
| |
| class V8_EXPORT_PRIVATE ScriptData { |
| public: |
| MOVE_ONLY_NO_DEFAULT_CONSTRUCTOR(ScriptData); |
| |
| Local<debug::Script> GetScript() const; |
| std::vector<Entry> Entries() const; |
| |
| private: |
| explicit ScriptData(size_t index, |
| std::shared_ptr<i::TypeProfile> type_profile); |
| |
| i::TypeProfileScript* script_; |
| std::shared_ptr<i::TypeProfile> type_profile_; |
| |
| friend class v8::debug::TypeProfile; |
| }; |
| |
| static TypeProfile Collect(Isolate* isolate); |
| |
| static void SelectMode(Isolate* isolate, Mode mode); |
| |
| size_t ScriptCount() const; |
| ScriptData GetScriptData(size_t i) const; |
| |
| private: |
| explicit TypeProfile(std::shared_ptr<i::TypeProfile> type_profile) |
| : type_profile_(std::move(type_profile)) {} |
| |
| std::shared_ptr<i::TypeProfile> type_profile_; |
| }; |
| |
| class ScopeIterator { |
| public: |
| static std::unique_ptr<ScopeIterator> CreateForFunction( |
| v8::Isolate* isolate, v8::Local<v8::Function> func); |
| static std::unique_ptr<ScopeIterator> CreateForGeneratorObject( |
| v8::Isolate* isolate, v8::Local<v8::Object> generator); |
| |
| ScopeIterator() = default; |
| virtual ~ScopeIterator() = default; |
| |
| enum ScopeType { |
| ScopeTypeGlobal = 0, |
| ScopeTypeLocal, |
| ScopeTypeWith, |
| ScopeTypeClosure, |
| ScopeTypeCatch, |
| ScopeTypeBlock, |
| ScopeTypeScript, |
| ScopeTypeEval, |
| ScopeTypeModule |
| }; |
| |
| virtual bool Done() = 0; |
| virtual void Advance() = 0; |
| virtual ScopeType GetType() = 0; |
| virtual v8::Local<v8::Object> GetObject() = 0; |
| virtual v8::Local<v8::Function> GetFunction() = 0; |
| virtual debug::Location GetStartLocation() = 0; |
| virtual debug::Location GetEndLocation() = 0; |
| |
| virtual bool SetVariableValue(v8::Local<v8::String> name, |
| v8::Local<v8::Value> value) = 0; |
| |
| private: |
| DISALLOW_COPY_AND_ASSIGN(ScopeIterator); |
| }; |
| |
| class StackTraceIterator { |
| public: |
| static std::unique_ptr<StackTraceIterator> Create(Isolate* isolate, |
| int index = 0); |
| StackTraceIterator() = default; |
| virtual ~StackTraceIterator() = default; |
| |
| virtual bool Done() const = 0; |
| virtual void Advance() = 0; |
| |
| virtual int GetContextId() const = 0; |
| virtual v8::MaybeLocal<v8::Value> GetReceiver() const = 0; |
| virtual v8::Local<v8::Value> GetReturnValue() const = 0; |
| virtual v8::Local<v8::String> GetFunctionName() const = 0; |
| virtual v8::Local<v8::debug::Script> GetScript() const = 0; |
| virtual debug::Location GetSourceLocation() const = 0; |
| virtual v8::Local<v8::Function> GetFunction() const = 0; |
| virtual std::unique_ptr<ScopeIterator> GetScopeIterator() const = 0; |
| |
| virtual bool Restart() = 0; |
| virtual v8::MaybeLocal<v8::Value> Evaluate(v8::Local<v8::String> source, |
| bool throw_on_side_effect) = 0; |
| |
| private: |
| DISALLOW_COPY_AND_ASSIGN(StackTraceIterator); |
| }; |
| |
| class QueryObjectPredicate { |
| public: |
| virtual ~QueryObjectPredicate() = default; |
| virtual bool Filter(v8::Local<v8::Object> object) = 0; |
| }; |
| |
| void QueryObjects(v8::Local<v8::Context> context, |
| QueryObjectPredicate* predicate, |
| v8::PersistentValueVector<v8::Object>* objects); |
| |
| void GlobalLexicalScopeNames(v8::Local<v8::Context> context, |
| v8::PersistentValueVector<v8::String>* names); |
| |
| void SetReturnValue(v8::Isolate* isolate, v8::Local<v8::Value> value); |
| |
| enum class NativeAccessorType { |
| None = 0, |
| HasGetter = 1 << 0, |
| HasSetter = 1 << 1, |
| IsBuiltin = 1 << 2 |
| }; |
| |
| int GetNativeAccessorDescriptor(v8::Local<v8::Context> context, |
| v8::Local<v8::Object> object, |
| v8::Local<v8::Name> name); |
| |
| int64_t GetNextRandomInt64(v8::Isolate* isolate); |
| |
| } // namespace debug |
| } // namespace v8 |
| |
| #endif // V8_DEBUG_DEBUG_INTERFACE_H_ |