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// Copyright 2016 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_DEBUG_INTERFACE_TYPES_H_
#define V8_DEBUG_INTERFACE_TYPES_H_
#include <cstdint>
#include <string>
#include <vector>
#include "include/v8.h"
#include "src/globals.h"
namespace v8 {
namespace internal {
class BuiltinArguments;
} // internal
namespace debug {
/**
* Defines location inside script.
* Lines and columns are 0-based.
*/
class V8_EXPORT_PRIVATE Location {
public:
Location(int line_number, int column_number);
/**
* Create empty location.
*/
Location();
int GetLineNumber() const;
int GetColumnNumber() const;
bool IsEmpty() const;
private:
int line_number_;
int column_number_;
bool is_empty_;
};
/**
* The result of disassembling a wasm function.
* Consists of the disassembly string and an offset table mapping wasm byte
* offsets to line and column in the disassembly.
* The offset table entries are ordered by the byte_offset.
* All numbers are 0-based.
*/
struct WasmDisassemblyOffsetTableEntry {
WasmDisassemblyOffsetTableEntry(uint32_t byte_offset, int line, int column)
: byte_offset(byte_offset), line(line), column(column) {}
uint32_t byte_offset;
int line;
int column;
};
struct WasmDisassembly {
using OffsetTable = std::vector<WasmDisassemblyOffsetTableEntry>;
WasmDisassembly() {}
WasmDisassembly(std::string disassembly, OffsetTable offset_table)
: disassembly(std::move(disassembly)),
offset_table(std::move(offset_table)) {}
std::string disassembly;
OffsetTable offset_table;
};
enum PromiseDebugActionType {
kDebugAsyncFunctionPromiseCreated,
kDebugPromiseThen,
kDebugPromiseCatch,
kDebugPromiseFinally,
kDebugWillHandle,
kDebugDidHandle,
};
enum BreakLocationType {
kCallBreakLocation,
kReturnBreakLocation,
kDebuggerStatementBreakLocation,
kCommonBreakLocation
};
class V8_EXPORT_PRIVATE BreakLocation : public Location {
public:
BreakLocation(int line_number, int column_number, BreakLocationType type)
: Location(line_number, column_number), type_(type) {}
BreakLocationType type() const { return type_; }
private:
BreakLocationType type_;
};
class ConsoleCallArguments : private v8::FunctionCallbackInfo<v8::Value> {
public:
int Length() const { return v8::FunctionCallbackInfo<v8::Value>::Length(); }
V8_INLINE Local<Value> operator[](int i) const {
return v8::FunctionCallbackInfo<v8::Value>::operator[](i);
}
explicit ConsoleCallArguments(const v8::FunctionCallbackInfo<v8::Value>&);
explicit ConsoleCallArguments(internal::BuiltinArguments&);
};
class ConsoleContext {
public:
ConsoleContext(int id, v8::Local<v8::String> name) : id_(id), name_(name) {}
ConsoleContext() : id_(0) {}
int id() const { return id_; }
v8::Local<v8::String> name() const { return name_; }
private:
int id_;
v8::Local<v8::String> name_;
};
class ConsoleDelegate {
public:
virtual void Debug(const ConsoleCallArguments& args,
const ConsoleContext& context) {}
virtual void Error(const ConsoleCallArguments& args,
const ConsoleContext& context) {}
virtual void Info(const ConsoleCallArguments& args,
const ConsoleContext& context) {}
virtual void Log(const ConsoleCallArguments& args,
const ConsoleContext& context) {}
virtual void Warn(const ConsoleCallArguments& args,
const ConsoleContext& context) {}
virtual void Dir(const ConsoleCallArguments& args,
const ConsoleContext& context) {}
virtual void DirXml(const ConsoleCallArguments& args,
const ConsoleContext& context) {}
virtual void Table(const ConsoleCallArguments& args,
const ConsoleContext& context) {}
virtual void Trace(const ConsoleCallArguments& args,
const ConsoleContext& context) {}
virtual void Group(const ConsoleCallArguments& args,
const ConsoleContext& context) {}
virtual void GroupCollapsed(const ConsoleCallArguments& args,
const ConsoleContext& context) {}
virtual void GroupEnd(const ConsoleCallArguments& args,
const ConsoleContext& context) {}
virtual void Clear(const ConsoleCallArguments& args,
const ConsoleContext& context) {}
virtual void Count(const ConsoleCallArguments& args,
const ConsoleContext& context) {}
virtual void Assert(const ConsoleCallArguments& args,
const ConsoleContext& context) {}
virtual void MarkTimeline(const ConsoleCallArguments& args,
const ConsoleContext& context) {}
virtual void Profile(const ConsoleCallArguments& args,
const ConsoleContext& context) {}
virtual void ProfileEnd(const ConsoleCallArguments& args,
const ConsoleContext& context) {}
virtual void Timeline(const ConsoleCallArguments& args,
const ConsoleContext& context) {}
virtual void TimelineEnd(const ConsoleCallArguments& args,
const ConsoleContext& context) {}
virtual void Time(const ConsoleCallArguments& args,
const ConsoleContext& context) {}
virtual void TimeEnd(const ConsoleCallArguments& args,
const ConsoleContext& context) {}
virtual void TimeStamp(const ConsoleCallArguments& args,
const ConsoleContext& context) {}
virtual ~ConsoleDelegate() = default;
};
typedef int BreakpointId;
} // namespace debug
} // namespace v8
#endif // V8_DEBUG_INTERFACE_TYPES_H_