blob: 564edcc5890e9dfd3e83f7f0bb810560945c0a25 [file] [log] [blame]
// Copyright 2012 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <stack>
#include <vector>
#include "src/allocation.h"
#include "src/base/macros.h"
#include "src/boxed-float.h"
#include "src/deoptimize-reason.h"
#include "src/frame-constants.h"
#include "src/macro-assembler.h"
#include "src/source-position.h"
#include "src/zone/zone-chunk-list.h"
#include "starboard/memory.h"
#include "starboard/string.h"
#define malloc(x) SbMemoryAllocate(x)
#define realloc(x, y) SbMemoryReallocate(x, y)
#define free(x) SbMemoryDeallocate(x)
#define memcpy(x, y, z) SbMemoryCopy(x, y, z)
#define calloc(x, y) SbMemoryCalloc(x, y)
#define strdup(s) SbStringDuplicate(s)
#endif // V8_OS_STARBOARD
namespace v8 {
namespace internal {
class FrameDescription;
class TranslationIterator;
class DeoptimizedFrameInfo;
class TranslatedState;
class RegisterValues;
class TranslatedValue {
// Allocation-less getter of the value.
// Returns heap()->arguments_marker() if allocation would be
// necessary to get the value.
Object* GetRawValue() const;
// Getter for the value, takes care of materializing the subgraph
// reachable from this value.
Handle<Object> GetValue();
bool IsMaterializedObject() const;
bool IsMaterializableByDebugger() const;
friend class TranslatedState;
friend class TranslatedFrame;
enum Kind : uint8_t {
kCapturedObject, // Object captured by the escape analysis.
// The number of nested objects can be obtained
// with the DeferredObjectLength() method
// (the values of the nested objects follow
// this value in the depth-first order.)
kDuplicatedObject // Duplicated object of a deferred object.
enum MaterializationState : uint8_t {
kAllocated, // Storage for the object has been allocated (or
// enqueued for allocation).
kFinished, // The object has been initialized (or enqueued for
// initialization).
TranslatedValue(TranslatedState* container, Kind kind)
: kind_(kind), container_(container) {}
Kind kind() const { return kind_; }
MaterializationState materialization_state() const {
return materialization_state_;
void Handlify();
int GetChildrenCount() const;
static TranslatedValue NewDeferredObject(TranslatedState* container,
int length, int object_index);
static TranslatedValue NewDuplicateObject(TranslatedState* container, int id);
static TranslatedValue NewFloat(TranslatedState* container, Float32 value);
static TranslatedValue NewDouble(TranslatedState* container, Float64 value);
static TranslatedValue NewInt32(TranslatedState* container, int32_t value);
static TranslatedValue NewUInt32(TranslatedState* container, uint32_t value);
static TranslatedValue NewBool(TranslatedState* container, uint32_t value);
static TranslatedValue NewTagged(TranslatedState* container, Object* literal);
static TranslatedValue NewInvalid(TranslatedState* container);
Isolate* isolate() const;
void MaterializeSimple();
void set_storage(Handle<HeapObject> storage) { storage_ = storage; }
void set_initialized_storage(Handle<Object> storage);
void mark_finished() { materialization_state_ = kFinished; }
void mark_allocated() { materialization_state_ = kAllocated; }
Handle<Object> GetStorage() {
DCHECK_NE(kUninitialized, materialization_state());
return storage_;
Kind kind_;
MaterializationState materialization_state_ = kUninitialized;
TranslatedState* container_; // This is only needed for materialization of
// objects and constructing handles (to get
// to the isolate).
Handle<Object> storage_; // Contains the materialized value or the
// byte-array that will be later morphed into
// the materialized object.
struct MaterializedObjectInfo {
int id_;
int length_; // Applies only to kCapturedObject kinds.
union {
// kind kTagged. After handlification it is always nullptr.
Object* raw_literal_;
// kind is kUInt32 or kBoolBit.
uint32_t uint32_value_;
// kind is kInt32.
int32_t int32_value_;
// kind is kFloat
Float32 float_value_;
// kind is kDouble
Float64 double_value_;
// kind is kDuplicatedObject or kCapturedObject.
MaterializedObjectInfo materialization_info_;
// Checked accessors for the union members.
Object* raw_literal() const;
int32_t int32_value() const;
uint32_t uint32_value() const;
Float32 float_value() const;
Float64 double_value() const;
int object_length() const;
int object_index() const;
class TranslatedFrame {
enum Kind {
int GetValueCount();
Kind kind() const { return kind_; }
BailoutId node_id() const { return node_id_; }
Handle<SharedFunctionInfo> shared_info() const { return shared_info_; }
int height() const { return height_; }
SharedFunctionInfo* raw_shared_info() const {
return raw_shared_info_;
class iterator {
iterator& operator++() {
return *this;
iterator operator++(int) {
iterator original(position_);
return original;
bool operator==(const iterator& other) const {
return position_ == other.position_;
bool operator!=(const iterator& other) const { return !(*this == other); }
TranslatedValue& operator*() { return (*position_); }
TranslatedValue* operator->() { return &(*position_); }
friend TranslatedFrame;
explicit iterator(std::deque<TranslatedValue>::iterator position)
: position_(position) {}
std::deque<TranslatedValue>::iterator position_;
typedef TranslatedValue& reference;
typedef TranslatedValue const& const_reference;
iterator begin() { return iterator(values_.begin()); }
iterator end() { return iterator(values_.end()); }
reference front() { return values_.front(); }
const_reference front() const { return values_.front(); }
friend class TranslatedState;
// Constructor static methods.
static TranslatedFrame InterpretedFrame(BailoutId bytecode_offset,
SharedFunctionInfo* shared_info,
int height);
static TranslatedFrame AccessorFrame(Kind kind,
SharedFunctionInfo* shared_info);
static TranslatedFrame ArgumentsAdaptorFrame(SharedFunctionInfo* shared_info,
int height);
static TranslatedFrame ConstructStubFrame(BailoutId bailout_id,
SharedFunctionInfo* shared_info,
int height);
static TranslatedFrame BuiltinContinuationFrame(
BailoutId bailout_id, SharedFunctionInfo* shared_info, int height);
static TranslatedFrame JavaScriptBuiltinContinuationFrame(
BailoutId bailout_id, SharedFunctionInfo* shared_info, int height);
static TranslatedFrame InvalidFrame() {
return TranslatedFrame(kInvalid, nullptr);
static void AdvanceIterator(std::deque<TranslatedValue>::iterator* iter);
TranslatedFrame(Kind kind, SharedFunctionInfo* shared_info = nullptr,
int height = 0)
: kind_(kind),
height_(height) {}
void Add(const TranslatedValue& value) { values_.push_back(value); }
TranslatedValue* ValueAt(int index) { return &(values_[index]); }
void Handlify();
Kind kind_;
BailoutId node_id_;
SharedFunctionInfo* raw_shared_info_;
Handle<SharedFunctionInfo> shared_info_;
int height_;
typedef std::deque<TranslatedValue> ValuesContainer;
ValuesContainer values_;
// Auxiliary class for translating deoptimization values.
// Typical usage sequence:
// 1. Construct the instance. This will involve reading out the translations
// and resolving them to values using the supplied frame pointer and
// machine state (registers). This phase is guaranteed not to allocate
// and not to use any HandleScope. Any object pointers will be stored raw.
// 2. Handlify pointers. This will convert all the raw pointers to handles.
// 3. Reading out the frame values.
// Note: After the instance is constructed, it is possible to iterate over
// the values eagerly.
class TranslatedState {
TranslatedState() {}
explicit TranslatedState(const JavaScriptFrame* frame);
void Prepare(Address stack_frame_pointer);
// Store newly materialized values into the isolate.
void StoreMaterializedValuesAndDeopt(JavaScriptFrame* frame);
typedef std::vector<TranslatedFrame>::iterator iterator;
iterator begin() { return frames_.begin(); }
iterator end() { return frames_.end(); }
typedef std::vector<TranslatedFrame>::const_iterator const_iterator;
const_iterator begin() const { return frames_.begin(); }
const_iterator end() const { return frames_.end(); }
std::vector<TranslatedFrame>& frames() { return frames_; }
TranslatedFrame* GetFrameFromJSFrameIndex(int jsframe_index);
TranslatedFrame* GetArgumentsInfoFromJSFrameIndex(int jsframe_index,
int* arguments_count);
Isolate* isolate() { return isolate_; }
void Init(Address input_frame_pointer, TranslationIterator* iterator,
FixedArray* literal_array, RegisterValues* registers,
FILE* trace_file, int parameter_count);
void VerifyMaterializedObjects();
bool DoUpdateFeedback();
friend TranslatedValue;
TranslatedFrame CreateNextTranslatedFrame(TranslationIterator* iterator,
FixedArray* literal_array,
Address fp,
FILE* trace_file);
int CreateNextTranslatedValue(int frame_index, TranslationIterator* iterator,
FixedArray* literal_array, Address fp,
RegisterValues* registers, FILE* trace_file);
Address ComputeArgumentsPosition(Address input_frame_pointer,
CreateArgumentsType type, int* length);
void CreateArgumentsElementsTranslatedValues(int frame_index,
Address input_frame_pointer,
CreateArgumentsType type,
FILE* trace_file);
void UpdateFromPreviouslyMaterializedObjects();
void MaterializeFixedDoubleArray(TranslatedFrame* frame, int* value_index,
TranslatedValue* slot, Handle<Map> map);
void MaterializeMutableHeapNumber(TranslatedFrame* frame, int* value_index,
TranslatedValue* slot);
void EnsureObjectAllocatedAt(TranslatedValue* slot);
void SkipSlots(int slots_to_skip, TranslatedFrame* frame, int* value_index);
Handle<ByteArray> AllocateStorageFor(TranslatedValue* slot);
void EnsureJSObjectAllocated(TranslatedValue* slot, Handle<Map> map);
void EnsurePropertiesAllocatedAndMarked(TranslatedValue* properties_slot,
Handle<Map> map);
void EnsureChildrenAllocated(int count, TranslatedFrame* frame,
int* value_index, std::stack<int>* worklist);
void EnsureCapturedObjectAllocatedAt(int object_index,
std::stack<int>* worklist);
Handle<Object> InitializeObjectAt(TranslatedValue* slot);
void InitializeCapturedObjectAt(int object_index, std::stack<int>* worklist,
const DisallowHeapAllocation& no_allocation);
void InitializeJSObjectAt(TranslatedFrame* frame, int* value_index,
TranslatedValue* slot, Handle<Map> map,
const DisallowHeapAllocation& no_allocation);
void InitializeObjectWithTaggedFieldsAt(
TranslatedFrame* frame, int* value_index, TranslatedValue* slot,
Handle<Map> map, const DisallowHeapAllocation& no_allocation);
void ReadUpdateFeedback(TranslationIterator* iterator,
FixedArray* literal_array, FILE* trace_file);
TranslatedValue* ResolveCapturedObject(TranslatedValue* slot);
TranslatedValue* GetValueByObjectIndex(int object_index);
Handle<Object> GetValueAndAdvance(TranslatedFrame* frame, int* value_index);
static uint32_t GetUInt32Slot(Address fp, int slot_index);
static Float32 GetFloatSlot(Address fp, int slot_index);
static Float64 GetDoubleSlot(Address fp, int slot_index);
std::vector<TranslatedFrame> frames_;
Isolate* isolate_ = nullptr;
Address stack_frame_pointer_ = nullptr;
int formal_parameter_count_;
struct ObjectPosition {
int frame_index_;
int value_index_;
std::deque<ObjectPosition> object_positions_;
Handle<FeedbackVector> feedback_vector_handle_;
FeedbackVector* feedback_vector_ = nullptr;
FeedbackSlot feedback_slot_;
class OptimizedFunctionVisitor BASE_EMBEDDED {
virtual ~OptimizedFunctionVisitor() {}
virtual void VisitFunction(JSFunction* function) = 0;
class Deoptimizer : public Malloced {
enum BailoutType { EAGER, LAZY, SOFT, kLastBailoutType = SOFT };
struct DeoptInfo {
DeoptInfo(SourcePosition position, DeoptimizeReason deopt_reason,
int deopt_id)
: position(position), deopt_reason(deopt_reason), deopt_id(deopt_id) {}
SourcePosition position;
DeoptimizeReason deopt_reason;
int deopt_id;
static const int kNoDeoptId = -1;
static DeoptInfo GetDeoptInfo(Code* code, byte* from);
static int ComputeSourcePositionFromBytecodeArray(SharedFunctionInfo* shared,
BailoutId node_id);
struct JumpTableEntry : public ZoneObject {
inline JumpTableEntry(Address entry, const DeoptInfo& deopt_info,
Deoptimizer::BailoutType type, bool frame)
: label(),
needs_frame(frame) {}
bool IsEquivalentTo(const JumpTableEntry& other) const {
return address == other.address && bailout_type == other.bailout_type &&
needs_frame == other.needs_frame;
Label label;
Address address;
DeoptInfo deopt_info;
Deoptimizer::BailoutType bailout_type;
bool needs_frame;
static const char* MessageFor(BailoutType type);
int output_count() const { return output_count_; }
Handle<JSFunction> function() const;
Handle<Code> compiled_code() const;
BailoutType bailout_type() const { return bailout_type_; }
// Number of created JS frames. Not all created frames are necessarily JS.
int jsframe_count() const { return jsframe_count_; }
static Deoptimizer* New(JSFunction* function,
BailoutType type,
unsigned bailout_id,
Address from,
int fp_to_sp_delta,
Isolate* isolate);
static Deoptimizer* Grab(Isolate* isolate);
// The returned object with information on the optimized frame needs to be
// freed before another one can be generated.
static DeoptimizedFrameInfo* DebuggerInspectableFrame(JavaScriptFrame* frame,
int jsframe_index,
Isolate* isolate);
// Deoptimize the function now. Its current optimized code will never be run
// again and any activations of the optimized code will get deoptimized when
// execution returns. If {code} is specified then the given code is targeted
// instead of the function code (e.g. OSR code not installed on function).
static void DeoptimizeFunction(JSFunction* function, Code* code = nullptr);
// Deoptimize all code in the given isolate.
static void DeoptimizeAll(Isolate* isolate);
// Deoptimizes all optimized code that has been previously marked
// (via code->set_marked_for_deoptimization) and unlinks all functions that
// refer to that code.
static void DeoptimizeMarkedCode(Isolate* isolate);
void MaterializeHeapObjects();
static void ComputeOutputFrames(Deoptimizer* deoptimizer);
static Address GetDeoptimizationEntry(Isolate* isolate, int id,
BailoutType type);
static int GetDeoptimizationId(Isolate* isolate,
Address addr,
BailoutType type);
// Code generation support.
static int input_offset() { return OFFSET_OF(Deoptimizer, input_); }
static int output_count_offset() {
return OFFSET_OF(Deoptimizer, output_count_);
static int output_offset() { return OFFSET_OF(Deoptimizer, output_); }
static int caller_frame_top_offset() {
return OFFSET_OF(Deoptimizer, caller_frame_top_);
static int GetDeoptimizedCodeCount(Isolate* isolate);
static const int kNotDeoptimizationEntry = -1;
// Generators for the deoptimization entry code.
class TableEntryGenerator BASE_EMBEDDED {
TableEntryGenerator(MacroAssembler* masm, BailoutType type, int count)
: masm_(masm), type_(type), count_(count) {}
void Generate();
MacroAssembler* masm() const { return masm_; }
BailoutType type() const { return type_; }
Isolate* isolate() const { return masm_->isolate(); }
void GeneratePrologue();
int count() const { return count_; }
MacroAssembler* masm_;
Deoptimizer::BailoutType type_;
int count_;
static void EnsureCodeForDeoptimizationEntry(Isolate* isolate,
BailoutType type);
static void EnsureCodeForMaxDeoptimizationEntries(Isolate* isolate);
Isolate* isolate() const { return isolate_; }
static const int kMinNumberOfEntries = 64;
static const int kMaxNumberOfEntries = 16384;
Deoptimizer(Isolate* isolate, JSFunction* function, BailoutType type,
unsigned bailout_id, Address from, int fp_to_sp_delta);
Code* FindOptimizedCode();
void PrintFunctionName();
void DeleteFrameDescriptions();
void DoComputeOutputFrames();
void DoComputeInterpretedFrame(TranslatedFrame* translated_frame,
int frame_index, bool goto_catch_handler);
void DoComputeArgumentsAdaptorFrame(TranslatedFrame* translated_frame,
int frame_index);
void DoComputeConstructStubFrame(TranslatedFrame* translated_frame,
int frame_index);
void DoComputeBuiltinContinuation(TranslatedFrame* translated_frame,
int frame_index, bool java_script_frame);
void WriteTranslatedValueToOutput(
TranslatedFrame::iterator* iterator, int* input_index, int frame_index,
unsigned output_offset, const char* debug_hint_string = nullptr,
Address output_address_for_materialization = nullptr);
void WriteValueToOutput(Object* value, int input_index, int frame_index,
unsigned output_offset,
const char* debug_hint_string);
void DebugPrintOutputSlot(intptr_t value, int frame_index,
unsigned output_offset,
const char* debug_hint_string);
unsigned ComputeInputFrameAboveFpFixedSize() const;
unsigned ComputeInputFrameSize() const;
static unsigned ComputeInterpretedFixedSize(SharedFunctionInfo* shared);
static unsigned ComputeIncomingArgumentSize(SharedFunctionInfo* shared);
static unsigned ComputeOutgoingArgumentSize(Code* code, unsigned bailout_id);
static void GenerateDeoptimizationEntries(
MacroAssembler* masm, int count, BailoutType type);
// Marks all the code in the given context for deoptimization.
static void MarkAllCodeForContext(Context* native_context);
// Deoptimizes all code marked in the given context.
static void DeoptimizeMarkedCodeForContext(Context* native_context);
// Some architectures need to push padding together with the TOS register
// in order to maintain stack alignment.
static bool PadTopOfStackRegister();
// Searches the list of known deoptimizing code for a Code object
// containing the given address (which is supposedly faster than
// searching all code objects).
Code* FindDeoptimizingCode(Address addr);
Isolate* isolate_;
JSFunction* function_;
Code* compiled_code_;
unsigned bailout_id_;
BailoutType bailout_type_;
Address from_;
int fp_to_sp_delta_;
bool deoptimizing_throw_;
int catch_handler_data_;
int catch_handler_pc_offset_;
// Input frame description.
FrameDescription* input_;
// Number of output frames.
int output_count_;
// Number of output js frames.
int jsframe_count_;
// Array of output frame descriptions.
FrameDescription** output_;
// Caller frame details computed from input frame.
intptr_t caller_frame_top_;
intptr_t caller_fp_;
intptr_t caller_pc_;
intptr_t caller_constant_pool_;
intptr_t input_frame_context_;
// Key for lookup of previously materialized objects
intptr_t stack_fp_;
TranslatedState translated_state_;
struct ValueToMaterialize {
Address output_slot_address_;
TranslatedFrame::iterator value_;
std::vector<ValueToMaterialize> values_to_materialize_;
#ifdef DEBUG
DisallowHeapAllocation* disallow_heap_allocation_;
#endif // DEBUG
CodeTracer::Scope* trace_scope_;
static const int table_entry_size_;
friend class FrameDescription;
friend class DeoptimizedFrameInfo;
class RegisterValues {
intptr_t GetRegister(unsigned n) const {
// This convoluted DCHECK is needed to work around a gcc problem that
// improperly detects an array bounds overflow in optimized debug builds
// when using a plain DCHECK.
if (n >= arraysize(registers_)) {
return 0;
return registers_[n];
Float32 GetFloatRegister(unsigned n) const {
DCHECK(n < arraysize(float_registers_));
return float_registers_[n];
Float64 GetDoubleRegister(unsigned n) const {
DCHECK(n < arraysize(double_registers_));
return double_registers_[n];
void SetRegister(unsigned n, intptr_t value) {
DCHECK(n < arraysize(registers_));
registers_[n] = value;
void SetFloatRegister(unsigned n, Float32 value) {
DCHECK(n < arraysize(float_registers_));
float_registers_[n] = value;
void SetDoubleRegister(unsigned n, Float64 value) {
DCHECK(n < arraysize(double_registers_));
double_registers_[n] = value;
// Generated code is writing directly into the below arrays, make sure their
// element sizes fit what the machine instructions expect.
static_assert(sizeof(Float32) == kFloatSize, "size mismatch");
static_assert(sizeof(Float64) == kDoubleSize, "size mismatch");
intptr_t registers_[Register::kNumRegisters];
Float32 float_registers_[FloatRegister::kNumRegisters];
Float64 double_registers_[DoubleRegister::kNumRegisters];
class FrameDescription {
explicit FrameDescription(uint32_t frame_size, int parameter_count = 0);
void* operator new(size_t size, uint32_t frame_size) {
// Subtracts kPointerSize, as the member frame_content_ already supplies
// the first element of the area to store the frame.
return malloc(size + frame_size - kPointerSize);
void operator delete(void* pointer, uint32_t frame_size) {
void operator delete(void* description) {
uint32_t GetFrameSize() const {
DCHECK(static_cast<uint32_t>(frame_size_) == frame_size_);
return static_cast<uint32_t>(frame_size_);
intptr_t GetFrameSlot(unsigned offset) {
return *GetFrameSlotPointer(offset);
unsigned GetLastArgumentSlotOffset() {
int parameter_slots = parameter_count();
if (kPadArguments) parameter_slots = RoundUp(parameter_slots, 2);
return GetFrameSize() - parameter_slots * kPointerSize;
Address GetFramePointerAddress() {
int fp_offset =
GetLastArgumentSlotOffset() - StandardFrameConstants::kCallerSPOffset;
return reinterpret_cast<Address>(GetFrameSlotPointer(fp_offset));
RegisterValues* GetRegisterValues() { return &register_values_; }
void SetFrameSlot(unsigned offset, intptr_t value) {
*GetFrameSlotPointer(offset) = value;
void SetCallerPc(unsigned offset, intptr_t value);
void SetCallerFp(unsigned offset, intptr_t value);
void SetCallerConstantPool(unsigned offset, intptr_t value);
intptr_t GetRegister(unsigned n) const {
return register_values_.GetRegister(n);
Float64 GetDoubleRegister(unsigned n) const {
return register_values_.GetDoubleRegister(n);
void SetRegister(unsigned n, intptr_t value) {
register_values_.SetRegister(n, value);
void SetDoubleRegister(unsigned n, Float64 value) {
register_values_.SetDoubleRegister(n, value);
intptr_t GetTop() const { return top_; }
void SetTop(intptr_t top) { top_ = top; }
intptr_t GetPc() const { return pc_; }
void SetPc(intptr_t pc) { pc_ = pc; }
intptr_t GetFp() const { return fp_; }
void SetFp(intptr_t fp) { fp_ = fp; }
intptr_t GetContext() const { return context_; }
void SetContext(intptr_t context) { context_ = context; }
intptr_t GetConstantPool() const { return constant_pool_; }
void SetConstantPool(intptr_t constant_pool) {
constant_pool_ = constant_pool;
void SetContinuation(intptr_t pc) { continuation_ = pc; }
// Argument count, including receiver.
int parameter_count() { return parameter_count_; }
static int registers_offset() {
return OFFSET_OF(FrameDescription, register_values_.registers_);
static int double_registers_offset() {
return OFFSET_OF(FrameDescription, register_values_.double_registers_);
static int float_registers_offset() {
return OFFSET_OF(FrameDescription, register_values_.float_registers_);
static int frame_size_offset() {
return offsetof(FrameDescription, frame_size_);
static int pc_offset() { return offsetof(FrameDescription, pc_); }
static int continuation_offset() {
return offsetof(FrameDescription, continuation_);
static int frame_content_offset() {
return offsetof(FrameDescription, frame_content_);
static const uint32_t kZapUint32 = 0xbeeddead;
// Frame_size_ must hold a uint32_t value. It is only a uintptr_t to
// keep the variable-size array frame_content_ of type intptr_t at
// the end of the structure aligned.
uintptr_t frame_size_; // Number of bytes.
int parameter_count_;
RegisterValues register_values_;
intptr_t top_;
intptr_t pc_;
intptr_t fp_;
intptr_t context_;
intptr_t constant_pool_;
// Continuation is the PC where the execution continues after
// deoptimizing.
intptr_t continuation_;
// This must be at the end of the object as the object is allocated larger
// than it's definition indicate to extend this array.
intptr_t frame_content_[1];
intptr_t* GetFrameSlotPointer(unsigned offset) {
DCHECK(offset < frame_size_);
return reinterpret_cast<intptr_t*>(
reinterpret_cast<Address>(this) + frame_content_offset() + offset);
class DeoptimizerData {
explicit DeoptimizerData(Heap* heap);
Heap* heap_;
Code* deopt_entry_code_[Deoptimizer::kLastBailoutType + 1];
Deoptimizer* current_;
friend class Deoptimizer;
class TranslationBuffer BASE_EMBEDDED {
explicit TranslationBuffer(Zone* zone) : contents_(zone) {}
int CurrentIndex() const { return static_cast<int>(contents_.size()); }
void Add(int32_t value);
Handle<ByteArray> CreateByteArray(Factory* factory);
ZoneChunkList<uint8_t> contents_;
class TranslationIterator BASE_EMBEDDED {
TranslationIterator(ByteArray* buffer, int index);
int32_t Next();
bool HasNext() const;
void Skip(int n) {
for (int i = 0; i < n; i++) Next();
ByteArray* buffer_;
int index_;
class Translation BASE_EMBEDDED {
enum Opcode {
Translation(TranslationBuffer* buffer, int frame_count, int jsframe_count,
int update_feedback_count, Zone* zone)
: buffer_(buffer), index_(buffer->CurrentIndex()), zone_(zone) {
int index() const { return index_; }
// Commands.
void BeginInterpretedFrame(BailoutId bytecode_offset, int literal_id,
unsigned height);
void BeginArgumentsAdaptorFrame(int literal_id, unsigned height);
void BeginConstructStubFrame(BailoutId bailout_id, int literal_id,
unsigned height);
void BeginBuiltinContinuationFrame(BailoutId bailout_id, int literal_id,
unsigned height);
void BeginJavaScriptBuiltinContinuationFrame(BailoutId bailout_id,
int literal_id, unsigned height);
void ArgumentsElements(CreateArgumentsType type);
void ArgumentsLength(CreateArgumentsType type);
void BeginCapturedObject(int length);
void AddUpdateFeedback(int vector_literal, int slot);
void DuplicateObject(int object_index);
void StoreRegister(Register reg);
void StoreInt32Register(Register reg);
void StoreUint32Register(Register reg);
void StoreBoolRegister(Register reg);
void StoreFloatRegister(FloatRegister reg);
void StoreDoubleRegister(DoubleRegister reg);
void StoreStackSlot(int index);
void StoreInt32StackSlot(int index);
void StoreUint32StackSlot(int index);
void StoreBoolStackSlot(int index);
void StoreFloatStackSlot(int index);
void StoreDoubleStackSlot(int index);
void StoreLiteral(int literal_id);
void StoreJSFrameFunction();
Zone* zone() const { return zone_; }
static int NumberOfOperandsFor(Opcode opcode);
static const char* StringFor(Opcode opcode);
TranslationBuffer* buffer_;
int index_;
Zone* zone_;
class MaterializedObjectStore {
explicit MaterializedObjectStore(Isolate* isolate) : isolate_(isolate) {
Handle<FixedArray> Get(Address fp);
void Set(Address fp, Handle<FixedArray> materialized_objects);
bool Remove(Address fp);
Isolate* isolate() const { return isolate_; }
Handle<FixedArray> GetStackEntries();
Handle<FixedArray> EnsureStackEntries(int size);
int StackIdToIndex(Address fp);
Isolate* isolate_;
std::vector<Address> frame_fps_;
// Class used to represent an unoptimized frame when the debugger
// needs to inspect a frame that is part of an optimized frame. The
// internally used FrameDescription objects are not GC safe so for use
// by the debugger frame information is copied to an object of this type.
// Represents parameters in unadapted form so their number might mismatch
// formal parameter count.
class DeoptimizedFrameInfo : public Malloced {
DeoptimizedFrameInfo(TranslatedState* state,
TranslatedState::iterator frame_it, Isolate* isolate);
// Return the number of incoming arguments.
int parameters_count() { return static_cast<int>(parameters_.size()); }
// Return the height of the expression stack.
int expression_count() { return static_cast<int>(expression_stack_.size()); }
// Get the frame function.
Handle<JSFunction> GetFunction() { return function_; }
// Get the frame context.
Handle<Object> GetContext() { return context_; }
// Check if this frame is preceded by construct stub frame. The bottom-most
// inlined frame might still be called by an uninlined construct stub.
bool HasConstructStub() {
return has_construct_stub_;
// Get an incoming argument.
Handle<Object> GetParameter(int index) {
DCHECK(0 <= index && index < parameters_count());
return parameters_[index];
// Get an expression from the expression stack.
Handle<Object> GetExpression(int index) {
DCHECK(0 <= index && index < expression_count());
return expression_stack_[index];
int GetSourcePosition() {
return source_position_;
// Set an incoming argument.
void SetParameter(int index, Handle<Object> obj) {
DCHECK(0 <= index && index < parameters_count());
parameters_[index] = obj;
// Set an expression on the expression stack.
void SetExpression(int index, Handle<Object> obj) {
DCHECK(0 <= index && index < expression_count());
expression_stack_[index] = obj;
Handle<JSFunction> function_;
Handle<Object> context_;
bool has_construct_stub_;
std::vector<Handle<Object> > parameters_;
std::vector<Handle<Object> > expression_stack_;
int source_position_;
friend class Deoptimizer;
} // namespace internal
} // namespace v8
#undef malloc
#undef realloc
#undef free
#undef memcpy
#undef calloc
#undef strdup
#endif // V8_DEOPTIMIZER_H_