| // Copyright 2014 the V8 project authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef V8_EXECUTION_H_ |
| #define V8_EXECUTION_H_ |
| |
| #include "src/allocation.h" |
| #include "src/base/atomicops.h" |
| #include "src/globals.h" |
| #include "src/objects/code.h" |
| #include "src/utils.h" |
| |
| namespace v8 { |
| namespace internal { |
| |
| template <typename T> |
| class Handle; |
| |
| class Execution final : public AllStatic { |
| public: |
| // Whether to report pending messages, or keep them pending on the isolate. |
| enum class MessageHandling { kReport, kKeepPending }; |
| enum class Target { kCallable, kRunMicrotasks }; |
| |
| // Call a function, the caller supplies a receiver and an array |
| // of arguments. |
| // |
| // When the function called is not in strict mode, receiver is |
| // converted to an object. |
| // |
| V8_EXPORT_PRIVATE MUST_USE_RESULT static MaybeHandle<Object> Call( |
| Isolate* isolate, Handle<Object> callable, Handle<Object> receiver, |
| int argc, Handle<Object> argv[]); |
| |
| // Construct object from function, the caller supplies an array of |
| // arguments. |
| MUST_USE_RESULT static MaybeHandle<Object> New(Isolate* isolate, |
| Handle<Object> constructor, |
| int argc, |
| Handle<Object> argv[]); |
| MUST_USE_RESULT static MaybeHandle<Object> New(Isolate* isolate, |
| Handle<Object> constructor, |
| Handle<Object> new_target, |
| int argc, |
| Handle<Object> argv[]); |
| |
| // Call a function, just like Call(), but handle don't report exceptions |
| // externally. |
| // The return value is either the result of calling the function (if no |
| // exception occurred), or an empty handle. |
| // If message_handling is MessageHandling::kReport, exceptions (except for |
| // termination exceptions) will be stored in exception_out (if not a |
| // nullptr). |
| static MaybeHandle<Object> TryCall(Isolate* isolate, Handle<Object> callable, |
| Handle<Object> receiver, int argc, |
| Handle<Object> argv[], |
| MessageHandling message_handling, |
| MaybeHandle<Object>* exception_out, |
| Target target = Target::kCallable); |
| // Convenience method for performing RunMicrotasks |
| static MaybeHandle<Object> RunMicrotasks(Isolate* isolate, |
| MessageHandling message_handling, |
| MaybeHandle<Object>* exception_out); |
| }; |
| |
| |
| class ExecutionAccess; |
| class PostponeInterruptsScope; |
| |
| |
| // StackGuard contains the handling of the limits that are used to limit the |
| // number of nested invocations of JavaScript and the stack size used in each |
| // invocation. |
| class V8_EXPORT_PRIVATE StackGuard final { |
| public: |
| // Pass the address beyond which the stack should not grow. The stack |
| // is assumed to grow downwards. |
| void SetStackLimit(uintptr_t limit); |
| |
| // The simulator uses a separate JS stack. Limits on the JS stack might have |
| // to be adjusted in order to reflect overflows of the C stack, because we |
| // cannot rely on the interleaving of frames on the simulator. |
| void AdjustStackLimitForSimulator(); |
| |
| // Threading support. |
| char* ArchiveStackGuard(char* to); |
| char* RestoreStackGuard(char* from); |
| static int ArchiveSpacePerThread() { return sizeof(ThreadLocal); } |
| void FreeThreadResources(); |
| // Sets up the default stack guard for this thread if it has not |
| // already been set up. |
| void InitThread(const ExecutionAccess& lock); |
| // Clears the stack guard for this thread so it does not look as if |
| // it has been set up. |
| void ClearThread(const ExecutionAccess& lock); |
| |
| #define INTERRUPT_LIST(V) \ |
| V(DEBUGBREAK, DebugBreak, 0) \ |
| V(TERMINATE_EXECUTION, TerminateExecution, 1) \ |
| V(GC_REQUEST, GC, 2) \ |
| V(INSTALL_CODE, InstallCode, 3) \ |
| V(API_INTERRUPT, ApiInterrupt, 4) \ |
| V(DEOPT_MARKED_ALLOCATION_SITES, DeoptMarkedAllocationSites, 5) |
| |
| #define V(NAME, Name, id) \ |
| inline bool Check##Name() { return CheckInterrupt(NAME); } \ |
| inline bool CheckAndClear##Name() { return CheckAndClearInterrupt(NAME); } \ |
| inline void Request##Name() { RequestInterrupt(NAME); } \ |
| inline void Clear##Name() { ClearInterrupt(NAME); } |
| INTERRUPT_LIST(V) |
| #undef V |
| |
| // Flag used to set the interrupt causes. |
| enum InterruptFlag { |
| #define V(NAME, Name, id) NAME = (1 << id), |
| INTERRUPT_LIST(V) |
| #undef V |
| #define V(NAME, Name, id) NAME | |
| ALL_INTERRUPTS = INTERRUPT_LIST(V) 0 |
| #undef V |
| }; |
| |
| uintptr_t climit() { return thread_local_.climit(); } |
| uintptr_t jslimit() { return thread_local_.jslimit(); } |
| // This provides an asynchronous read of the stack limits for the current |
| // thread. There are no locks protecting this, but it is assumed that you |
| // have the global V8 lock if you are using multiple V8 threads. |
| uintptr_t real_climit() { |
| return thread_local_.real_climit_; |
| } |
| uintptr_t real_jslimit() { |
| return thread_local_.real_jslimit_; |
| } |
| Address address_of_jslimit() { |
| return reinterpret_cast<Address>(&thread_local_.jslimit_); |
| } |
| Address address_of_real_jslimit() { |
| return reinterpret_cast<Address>(&thread_local_.real_jslimit_); |
| } |
| |
| // If the stack guard is triggered, but it is not an actual |
| // stack overflow, then handle the interruption accordingly. |
| Object* HandleInterrupts(); |
| void HandleGCInterrupt(); |
| |
| private: |
| StackGuard(); |
| |
| bool CheckInterrupt(InterruptFlag flag); |
| void RequestInterrupt(InterruptFlag flag); |
| void ClearInterrupt(InterruptFlag flag); |
| bool CheckAndClearInterrupt(InterruptFlag flag); |
| |
| // You should hold the ExecutionAccess lock when calling this method. |
| bool has_pending_interrupts(const ExecutionAccess& lock) { |
| return thread_local_.interrupt_flags_ != 0; |
| } |
| |
| // You should hold the ExecutionAccess lock when calling this method. |
| inline void set_interrupt_limits(const ExecutionAccess& lock); |
| |
| // Reset limits to actual values. For example after handling interrupt. |
| // You should hold the ExecutionAccess lock when calling this method. |
| inline void reset_limits(const ExecutionAccess& lock); |
| |
| // Enable or disable interrupts. |
| void EnableInterrupts(); |
| void DisableInterrupts(); |
| |
| #if V8_TARGET_ARCH_64_BIT |
| static const uintptr_t kInterruptLimit = uintptr_t{0xfffffffffffffffe}; |
| static const uintptr_t kIllegalLimit = uintptr_t{0xfffffffffffffff8}; |
| #else |
| static const uintptr_t kInterruptLimit = 0xfffffffe; |
| static const uintptr_t kIllegalLimit = 0xfffffff8; |
| #endif |
| |
| void PushPostponeInterruptsScope(PostponeInterruptsScope* scope); |
| void PopPostponeInterruptsScope(); |
| |
| class ThreadLocal final { |
| public: |
| ThreadLocal() { Clear(); } |
| // You should hold the ExecutionAccess lock when you call Initialize or |
| // Clear. |
| void Clear(); |
| |
| // Returns true if the heap's stack limits should be set, false if not. |
| bool Initialize(Isolate* isolate); |
| |
| // The stack limit is split into a JavaScript and a C++ stack limit. These |
| // two are the same except when running on a simulator where the C++ and |
| // JavaScript stacks are separate. Each of the two stack limits have two |
| // values. The one eith the real_ prefix is the actual stack limit |
| // set for the VM. The one without the real_ prefix has the same value as |
| // the actual stack limit except when there is an interruption (e.g. debug |
| // break or preemption) in which case it is lowered to make stack checks |
| // fail. Both the generated code and the runtime system check against the |
| // one without the real_ prefix. |
| uintptr_t real_jslimit_; // Actual JavaScript stack limit set for the VM. |
| uintptr_t real_climit_; // Actual C++ stack limit set for the VM. |
| |
| // jslimit_ and climit_ can be read without any lock. |
| // Writing requires the ExecutionAccess lock. |
| base::AtomicWord jslimit_; |
| base::AtomicWord climit_; |
| |
| uintptr_t jslimit() { |
| return bit_cast<uintptr_t>(base::Relaxed_Load(&jslimit_)); |
| } |
| void set_jslimit(uintptr_t limit) { |
| return base::Relaxed_Store(&jslimit_, |
| static_cast<base::AtomicWord>(limit)); |
| } |
| uintptr_t climit() { |
| return bit_cast<uintptr_t>(base::Relaxed_Load(&climit_)); |
| } |
| void set_climit(uintptr_t limit) { |
| return base::Relaxed_Store(&climit_, |
| static_cast<base::AtomicWord>(limit)); |
| } |
| |
| PostponeInterruptsScope* postpone_interrupts_; |
| int interrupt_flags_; |
| }; |
| |
| // TODO(isolates): Technically this could be calculated directly from a |
| // pointer to StackGuard. |
| Isolate* isolate_; |
| ThreadLocal thread_local_; |
| |
| friend class Isolate; |
| friend class StackLimitCheck; |
| friend class PostponeInterruptsScope; |
| |
| DISALLOW_COPY_AND_ASSIGN(StackGuard); |
| }; |
| |
| } // namespace internal |
| } // namespace v8 |
| |
| #endif // V8_EXECUTION_H_ |