| // Copyright 2016 the V8 project authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef V8_MARKING_H |
| #define V8_MARKING_H |
| |
| #include "src/base/atomic-utils.h" |
| #include "src/utils.h" |
| |
| namespace v8 { |
| namespace internal { |
| |
| class MarkBit { |
| public: |
| typedef uint32_t CellType; |
| STATIC_ASSERT(sizeof(CellType) == sizeof(base::Atomic32)); |
| |
| inline MarkBit(CellType* cell, CellType mask) : cell_(cell), mask_(mask) {} |
| |
| #ifdef DEBUG |
| bool operator==(const MarkBit& other) { |
| return cell_ == other.cell_ && mask_ == other.mask_; |
| } |
| #endif |
| |
| private: |
| inline MarkBit Next() { |
| CellType new_mask = mask_ << 1; |
| if (new_mask == 0) { |
| return MarkBit(cell_ + 1, 1); |
| } else { |
| return MarkBit(cell_, new_mask); |
| } |
| } |
| |
| // The function returns true if it succeeded to |
| // transition the bit from 0 to 1. |
| template <AccessMode mode = AccessMode::NON_ATOMIC> |
| inline bool Set(); |
| |
| template <AccessMode mode = AccessMode::NON_ATOMIC> |
| inline bool Get(); |
| |
| // The function returns true if it succeeded to |
| // transition the bit from 1 to 0. |
| template <AccessMode mode = AccessMode::NON_ATOMIC> |
| inline bool Clear(); |
| |
| CellType* cell_; |
| CellType mask_; |
| |
| friend class IncrementalMarking; |
| friend class ConcurrentMarkingMarkbits; |
| friend class Marking; |
| }; |
| |
| template <> |
| inline bool MarkBit::Set<AccessMode::NON_ATOMIC>() { |
| CellType old_value = *cell_; |
| *cell_ = old_value | mask_; |
| return (old_value & mask_) == 0; |
| } |
| |
| template <> |
| inline bool MarkBit::Set<AccessMode::ATOMIC>() { |
| return base::AsAtomic32::SetBits(cell_, mask_, mask_); |
| } |
| |
| template <> |
| inline bool MarkBit::Get<AccessMode::NON_ATOMIC>() { |
| return (*cell_ & mask_) != 0; |
| } |
| |
| template <> |
| inline bool MarkBit::Get<AccessMode::ATOMIC>() { |
| return (base::AsAtomic32::Acquire_Load(cell_) & mask_) != 0; |
| } |
| |
| template <> |
| inline bool MarkBit::Clear<AccessMode::NON_ATOMIC>() { |
| CellType old_value = *cell_; |
| *cell_ = old_value & ~mask_; |
| return (old_value & mask_) == mask_; |
| } |
| |
| template <> |
| inline bool MarkBit::Clear<AccessMode::ATOMIC>() { |
| return base::AsAtomic32::SetBits(cell_, 0u, mask_); |
| } |
| |
| // Bitmap is a sequence of cells each containing fixed number of bits. |
| class V8_EXPORT_PRIVATE Bitmap { |
| public: |
| static const uint32_t kBitsPerCell = 32; |
| static const uint32_t kBitsPerCellLog2 = 5; |
| static const uint32_t kBitIndexMask = kBitsPerCell - 1; |
| static const uint32_t kBytesPerCell = kBitsPerCell / kBitsPerByte; |
| static const uint32_t kBytesPerCellLog2 = kBitsPerCellLog2 - kBitsPerByteLog2; |
| |
| static const size_t kLength = (1 << kPageSizeBits) >> (kPointerSizeLog2); |
| |
| static const size_t kSize = (1 << kPageSizeBits) >> |
| (kPointerSizeLog2 + kBitsPerByteLog2); |
| |
| static int CellsForLength(int length) { |
| return (length + kBitsPerCell - 1) >> kBitsPerCellLog2; |
| } |
| |
| int CellsCount() { return CellsForLength(kLength); } |
| |
| V8_INLINE static uint32_t IndexToCell(uint32_t index) { |
| return index >> kBitsPerCellLog2; |
| } |
| |
| V8_INLINE static uint32_t IndexInCell(uint32_t index) { |
| return index & kBitIndexMask; |
| } |
| |
| // Retrieves the cell containing the provided markbit index. |
| V8_INLINE static uint32_t CellAlignIndex(uint32_t index) { |
| return index & ~kBitIndexMask; |
| } |
| |
| V8_INLINE static bool IsCellAligned(uint32_t index) { |
| return (index & kBitIndexMask) == 0; |
| } |
| |
| V8_INLINE MarkBit::CellType* cells() { |
| return reinterpret_cast<MarkBit::CellType*>(this); |
| } |
| |
| V8_INLINE static Bitmap* FromAddress(Address addr) { |
| return reinterpret_cast<Bitmap*>(addr); |
| } |
| |
| inline MarkBit MarkBitFromIndex(uint32_t index) { |
| MarkBit::CellType mask = 1u << IndexInCell(index); |
| MarkBit::CellType* cell = this->cells() + (index >> kBitsPerCellLog2); |
| return MarkBit(cell, mask); |
| } |
| |
| void Clear(); |
| |
| // Clears bits in the given cell. The mask specifies bits to clear: if a |
| // bit is set in the mask then the corresponding bit is cleared in the cell. |
| template <AccessMode mode = AccessMode::NON_ATOMIC> |
| void ClearBitsInCell(uint32_t cell_index, uint32_t mask); |
| |
| // Sets bits in the given cell. The mask specifies bits to set: if a |
| // bit is set in the mask then the corresponding bit is set in the cell. |
| template <AccessMode mode = AccessMode::NON_ATOMIC> |
| void SetBitsInCell(uint32_t cell_index, uint32_t mask); |
| |
| // Sets all bits in the range [start_index, end_index). The cells at the |
| // boundary of the range are updated with atomic compare and swap operation. |
| // The inner cells are updated with relaxed write. |
| void SetRange(uint32_t start_index, uint32_t end_index); |
| |
| // Clears all bits in the range [start_index, end_index). The cells at the |
| // boundary of the range are updated with atomic compare and swap operation. |
| // The inner cells are updated with relaxed write. |
| void ClearRange(uint32_t start_index, uint32_t end_index); |
| |
| // Returns true if all bits in the range [start_index, end_index) are set. |
| bool AllBitsSetInRange(uint32_t start_index, uint32_t end_index); |
| |
| // Returns true if all bits in the range [start_index, end_index) are cleared. |
| bool AllBitsClearInRange(uint32_t start_index, uint32_t end_index); |
| |
| void Print(); |
| |
| bool IsClean(); |
| }; |
| |
| template <> |
| inline void Bitmap::SetBitsInCell<AccessMode::NON_ATOMIC>(uint32_t cell_index, |
| uint32_t mask) { |
| cells()[cell_index] |= mask; |
| } |
| |
| template <> |
| inline void Bitmap::SetBitsInCell<AccessMode::ATOMIC>(uint32_t cell_index, |
| uint32_t mask) { |
| base::AsAtomic32::SetBits(cells() + cell_index, mask, mask); |
| } |
| |
| template <> |
| inline void Bitmap::ClearBitsInCell<AccessMode::NON_ATOMIC>(uint32_t cell_index, |
| uint32_t mask) { |
| cells()[cell_index] &= ~mask; |
| } |
| |
| template <> |
| inline void Bitmap::ClearBitsInCell<AccessMode::ATOMIC>(uint32_t cell_index, |
| uint32_t mask) { |
| base::AsAtomic32::SetBits(cells() + cell_index, 0u, mask); |
| } |
| |
| class Marking : public AllStatic { |
| public: |
| // TODO(hpayer): The current mark bit operations use as default NON_ATOMIC |
| // mode for access. We should remove the default value or switch it with |
| // ATOMIC as soon we add concurrency. |
| |
| // Impossible markbits: 01 |
| static const char* kImpossibleBitPattern; |
| template <AccessMode mode = AccessMode::NON_ATOMIC> |
| INLINE(static bool IsImpossible(MarkBit mark_bit)) { |
| if (mode == AccessMode::NON_ATOMIC) { |
| return !mark_bit.Get<mode>() && mark_bit.Next().Get<mode>(); |
| } |
| // If we are in concurrent mode we can only tell if an object has the |
| // impossible bit pattern if we read the first bit again after reading |
| // the first and the second bit. If the first bit is till zero and the |
| // second bit is one then the object has the impossible bit pattern. |
| bool is_impossible = !mark_bit.Get<mode>() && mark_bit.Next().Get<mode>(); |
| if (is_impossible) { |
| return !mark_bit.Get<mode>(); |
| } |
| return false; |
| } |
| |
| // Black markbits: 11 |
| static const char* kBlackBitPattern; |
| template <AccessMode mode = AccessMode::NON_ATOMIC> |
| INLINE(static bool IsBlack(MarkBit mark_bit)) { |
| return mark_bit.Get<mode>() && mark_bit.Next().Get<mode>(); |
| } |
| |
| // White markbits: 00 - this is required by the mark bit clearer. |
| static const char* kWhiteBitPattern; |
| template <AccessMode mode = AccessMode::NON_ATOMIC> |
| INLINE(static bool IsWhite(MarkBit mark_bit)) { |
| DCHECK(!IsImpossible<mode>(mark_bit)); |
| return !mark_bit.Get<mode>(); |
| } |
| |
| // Grey markbits: 10 |
| static const char* kGreyBitPattern; |
| template <AccessMode mode = AccessMode::NON_ATOMIC> |
| INLINE(static bool IsGrey(MarkBit mark_bit)) { |
| return mark_bit.Get<mode>() && !mark_bit.Next().Get<mode>(); |
| } |
| |
| // IsBlackOrGrey assumes that the first bit is set for black or grey |
| // objects. |
| template <AccessMode mode = AccessMode::NON_ATOMIC> |
| INLINE(static bool IsBlackOrGrey(MarkBit mark_bit)) { |
| return mark_bit.Get<mode>(); |
| } |
| |
| template <AccessMode mode = AccessMode::NON_ATOMIC> |
| INLINE(static void MarkWhite(MarkBit markbit)) { |
| STATIC_ASSERT(mode == AccessMode::NON_ATOMIC); |
| markbit.Clear<mode>(); |
| markbit.Next().Clear<mode>(); |
| } |
| |
| // Warning: this method is not safe in general in concurrent scenarios. |
| // If you know that nobody else will change the bits on the given location |
| // then you may use it. |
| template <AccessMode mode = AccessMode::NON_ATOMIC> |
| INLINE(static void MarkBlack(MarkBit markbit)) { |
| markbit.Set<mode>(); |
| markbit.Next().Set<mode>(); |
| } |
| |
| template <AccessMode mode = AccessMode::NON_ATOMIC> |
| INLINE(static bool WhiteToGrey(MarkBit markbit)) { |
| return markbit.Set<mode>(); |
| } |
| |
| template <AccessMode mode = AccessMode::NON_ATOMIC> |
| INLINE(static bool WhiteToBlack(MarkBit markbit)) { |
| return markbit.Set<mode>() && markbit.Next().Set<mode>(); |
| } |
| |
| template <AccessMode mode = AccessMode::NON_ATOMIC> |
| INLINE(static bool GreyToBlack(MarkBit markbit)) { |
| return markbit.Get<mode>() && markbit.Next().Set<mode>(); |
| } |
| |
| enum ObjectColor { |
| BLACK_OBJECT, |
| WHITE_OBJECT, |
| GREY_OBJECT, |
| IMPOSSIBLE_COLOR |
| }; |
| |
| static const char* ColorName(ObjectColor color) { |
| switch (color) { |
| case BLACK_OBJECT: |
| return "black"; |
| case WHITE_OBJECT: |
| return "white"; |
| case GREY_OBJECT: |
| return "grey"; |
| case IMPOSSIBLE_COLOR: |
| return "impossible"; |
| } |
| return "error"; |
| } |
| |
| static ObjectColor Color(MarkBit mark_bit) { |
| if (IsBlack(mark_bit)) return BLACK_OBJECT; |
| if (IsWhite(mark_bit)) return WHITE_OBJECT; |
| if (IsGrey(mark_bit)) return GREY_OBJECT; |
| UNREACHABLE(); |
| } |
| |
| private: |
| DISALLOW_IMPLICIT_CONSTRUCTORS(Marking); |
| }; |
| |
| } // namespace internal |
| } // namespace v8 |
| |
| #endif // V8_MARKING_H_ |