| // Copyright 2015 the V8 project authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "src/heap/scavenge-job.h" |
| |
| #include "src/base/platform/time.h" |
| #include "src/heap/gc-tracer.h" |
| #include "src/heap/heap-inl.h" |
| #include "src/heap/heap.h" |
| #include "src/isolate.h" |
| #include "src/v8.h" |
| #include "src/vm-state-inl.h" |
| |
| namespace v8 { |
| namespace internal { |
| |
| |
| const double ScavengeJob::kMaxAllocationLimitAsFractionOfNewSpace = 0.8; |
| |
| void ScavengeJob::IdleTask::RunInternal(double deadline_in_seconds) { |
| VMState<GC> state(isolate()); |
| TRACE_EVENT_CALL_STATS_SCOPED(isolate(), "v8", "V8.Task"); |
| Heap* heap = isolate()->heap(); |
| double deadline_in_ms = |
| deadline_in_seconds * |
| static_cast<double>(base::Time::kMillisecondsPerSecond); |
| double start_ms = heap->MonotonicallyIncreasingTimeInMs(); |
| double idle_time_in_ms = deadline_in_ms - start_ms; |
| double scavenge_speed_in_bytes_per_ms = |
| heap->tracer()->ScavengeSpeedInBytesPerMillisecond(); |
| size_t new_space_size = heap->new_space()->Size(); |
| size_t new_space_capacity = heap->new_space()->Capacity(); |
| |
| job_->NotifyIdleTask(); |
| |
| if (ReachedIdleAllocationLimit(scavenge_speed_in_bytes_per_ms, new_space_size, |
| new_space_capacity)) { |
| if (EnoughIdleTimeForScavenge( |
| idle_time_in_ms, scavenge_speed_in_bytes_per_ms, new_space_size)) { |
| heap->CollectGarbage(NEW_SPACE, GarbageCollectionReason::kIdleTask); |
| } else { |
| // Immediately request another idle task that can get larger idle time. |
| job_->RescheduleIdleTask(heap); |
| } |
| } |
| } |
| |
| bool ScavengeJob::ReachedIdleAllocationLimit( |
| double scavenge_speed_in_bytes_per_ms, size_t new_space_size, |
| size_t new_space_capacity) { |
| if (scavenge_speed_in_bytes_per_ms == 0) { |
| scavenge_speed_in_bytes_per_ms = kInitialScavengeSpeedInBytesPerMs; |
| } |
| |
| // Set the allocation limit to the number of bytes we can scavenge in an |
| // average idle task. |
| double allocation_limit = kAverageIdleTimeMs * scavenge_speed_in_bytes_per_ms; |
| |
| // Keep the limit smaller than the new space capacity. |
| allocation_limit = |
| Min<double>(allocation_limit, |
| new_space_capacity * kMaxAllocationLimitAsFractionOfNewSpace); |
| // Adjust the limit to take into account bytes that will be allocated until |
| // the next check and keep the limit large enough to avoid scavenges in tiny |
| // new space. |
| allocation_limit = |
| Max<double>(allocation_limit - kBytesAllocatedBeforeNextIdleTask, |
| kMinAllocationLimit); |
| |
| return allocation_limit <= new_space_size; |
| } |
| |
| bool ScavengeJob::EnoughIdleTimeForScavenge( |
| double idle_time_in_ms, double scavenge_speed_in_bytes_per_ms, |
| size_t new_space_size) { |
| if (scavenge_speed_in_bytes_per_ms == 0) { |
| scavenge_speed_in_bytes_per_ms = kInitialScavengeSpeedInBytesPerMs; |
| } |
| return new_space_size <= idle_time_in_ms * scavenge_speed_in_bytes_per_ms; |
| } |
| |
| |
| void ScavengeJob::RescheduleIdleTask(Heap* heap) { |
| // Make sure that we don't reschedule more than one time. |
| // Otherwise, we might spam the scheduler with idle tasks. |
| if (!idle_task_rescheduled_) { |
| ScheduleIdleTask(heap); |
| idle_task_rescheduled_ = true; |
| } |
| } |
| |
| |
| void ScavengeJob::ScheduleIdleTaskIfNeeded(Heap* heap, int bytes_allocated) { |
| bytes_allocated_since_the_last_task_ += bytes_allocated; |
| if (bytes_allocated_since_the_last_task_ >= |
| static_cast<int>(kBytesAllocatedBeforeNextIdleTask)) { |
| ScheduleIdleTask(heap); |
| bytes_allocated_since_the_last_task_ = 0; |
| idle_task_rescheduled_ = false; |
| } |
| } |
| |
| |
| void ScavengeJob::ScheduleIdleTask(Heap* heap) { |
| if (!idle_task_pending_ && heap->use_tasks()) { |
| v8::Isolate* isolate = reinterpret_cast<v8::Isolate*>(heap->isolate()); |
| if (V8::GetCurrentPlatform()->IdleTasksEnabled(isolate)) { |
| idle_task_pending_ = true; |
| auto task = new IdleTask(heap->isolate(), this); |
| V8::GetCurrentPlatform()->CallIdleOnForegroundThread(isolate, task); |
| } |
| } |
| } |
| } // namespace internal |
| } // namespace v8 |