blob: e84659c6d4a89546b4eb957de65a201bd959e883 [file] [log] [blame]
// Copyright 2015 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_HEAP_SCAVENGE_JOB_H_
#define V8_HEAP_SCAVENGE_JOB_H_
#include "src/cancelable-task.h"
#include "src/globals.h"
namespace v8 {
namespace internal {
class Heap;
class Isolate;
// This class posts idle tasks and performs scavenges in the idle tasks.
class V8_EXPORT_PRIVATE ScavengeJob {
public:
class IdleTask : public CancelableIdleTask {
public:
explicit IdleTask(Isolate* isolate, ScavengeJob* job)
: CancelableIdleTask(isolate), isolate_(isolate), job_(job) {}
// CancelableIdleTask overrides.
void RunInternal(double deadline_in_seconds) override;
Isolate* isolate() { return isolate_; }
private:
Isolate* isolate_;
ScavengeJob* job_;
};
ScavengeJob()
: idle_task_pending_(false),
idle_task_rescheduled_(false),
bytes_allocated_since_the_last_task_(0) {}
// Posts an idle task if the cumulative bytes allocated since the last
// idle task exceed kBytesAllocatedBeforeNextIdleTask.
void ScheduleIdleTaskIfNeeded(Heap* heap, int bytes_allocated);
// Posts an idle task ignoring the bytes allocated, but makes sure
// that the new idle task cannot reschedule again.
// This prevents infinite rescheduling.
void RescheduleIdleTask(Heap* heap);
bool IdleTaskPending() { return idle_task_pending_; }
void NotifyIdleTask() { idle_task_pending_ = false; }
bool IdleTaskRescheduled() { return idle_task_rescheduled_; }
static bool ReachedIdleAllocationLimit(double scavenge_speed_in_bytes_per_ms,
size_t new_space_size,
size_t new_space_capacity);
static bool EnoughIdleTimeForScavenge(double idle_time_ms,
double scavenge_speed_in_bytes_per_ms,
size_t new_space_size);
// If we haven't recorded any scavenger events yet, we use a conservative
// lower bound for the scavenger speed.
static const int kInitialScavengeSpeedInBytesPerMs = 256 * KB;
// Estimate of the average idle time that an idle task gets.
static const int kAverageIdleTimeMs = 5;
// The number of bytes to be allocated in new space before the next idle
// task is posted.
static const size_t kBytesAllocatedBeforeNextIdleTask = 512 * KB;
// The minimum size of allocated new space objects to trigger a scavenge.
static const size_t kMinAllocationLimit = 512 * KB;
// The allocation limit cannot exceed this fraction of the new space capacity.
static const double kMaxAllocationLimitAsFractionOfNewSpace;
private:
void ScheduleIdleTask(Heap* heap);
bool idle_task_pending_;
bool idle_task_rescheduled_;
int bytes_allocated_since_the_last_task_;
};
} // namespace internal
} // namespace v8
#endif // V8_HEAP_SCAVENGE_JOB_H_