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// Copyright 2012 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_KEYS_H_
#define V8_KEYS_H_
#include "src/objects.h"
#include "src/objects/hash-table.h"
namespace v8 {
namespace internal {
// This is a helper class for JSReceiver::GetKeys which collects and sorts keys.
// GetKeys needs to sort keys per prototype level, first showing the integer
// indices from elements then the strings from the properties. However, this
// does not apply to proxies which are in full control of how the keys are
// sorted.
// For performance reasons the KeyAccumulator internally separates integer keys
// in |elements_| into sorted lists per prototype level. String keys are
// collected in |string_properties_|, a single OrderedHashSet (similar for
// Symbols in |symbol_properties_|. To separate the keys per level later when
// assembling the final list, |levelLengths_| keeps track of the number of
// String and Symbol keys per level.
// Only unique keys are kept by the KeyAccumulator, strings are stored in a
// HashSet for inexpensive lookups. Integer keys are kept in sorted lists which
// are more compact and allow for reasonably fast includes check.
class KeyAccumulator final BASE_EMBEDDED {
KeyAccumulator(Isolate* isolate, KeyCollectionMode mode,
PropertyFilter filter)
: isolate_(isolate), mode_(mode), filter_(filter) {}
static MaybeHandle<FixedArray> GetKeys(
Handle<JSReceiver> object, KeyCollectionMode mode, PropertyFilter filter,
GetKeysConversion keys_conversion = GetKeysConversion::kKeepNumbers,
bool is_for_in = false);
Handle<FixedArray> GetKeys(
GetKeysConversion convert = GetKeysConversion::kKeepNumbers);
Maybe<bool> CollectKeys(Handle<JSReceiver> receiver,
Handle<JSReceiver> object);
Maybe<bool> CollectOwnElementIndices(Handle<JSReceiver> receiver,
Handle<JSObject> object);
Maybe<bool> CollectOwnPropertyNames(Handle<JSReceiver> receiver,
Handle<JSObject> object);
Maybe<bool> CollectAccessCheckInterceptorKeys(
Handle<AccessCheckInfo> access_check_info, Handle<JSReceiver> receiver,
Handle<JSObject> object);
// Might return directly the object's enum_cache, copy the result before using
// as an elements backing store for a JSObject.
static Handle<FixedArray> GetOwnEnumPropertyKeys(Isolate* isolate,
Handle<JSObject> object);
void AddKey(Object* key, AddKeyConversion convert = DO_NOT_CONVERT);
void AddKey(Handle<Object> key, AddKeyConversion convert = DO_NOT_CONVERT);
void AddKeys(Handle<FixedArray> array, AddKeyConversion convert);
void AddKeys(Handle<JSObject> array_like, AddKeyConversion convert);
// Jump to the next level, pushing the current |levelLength_| to
// |levelLengths_| and adding a new list to |elements_|.
Isolate* isolate() { return isolate_; }
// Filter keys based on their property descriptors.
PropertyFilter filter() { return filter_; }
// The collection mode defines whether we collect the keys from the prototype
// chain or only look at the receiver.
KeyCollectionMode mode() { return mode_; }
// In case of for-in loops we have to treat JSProxy keys differently and
// deduplicate them. Additionally we convert JSProxy keys back to array
// indices.
void set_is_for_in(bool value) { is_for_in_ = value; }
void set_skip_indices(bool value) { skip_indices_ = value; }
// The last_non_empty_prototype is used to limit the prototypes for which
// we have to keep track of non-enumerable keys that can shadow keys
// repeated on the prototype chain.
void set_last_non_empty_prototype(Handle<JSReceiver> object) {
last_non_empty_prototype_ = object;
// Shadowing keys are used to filter keys. This happens when non-enumerable
// keys appear again on the prototype chain.
void AddShadowingKey(Object* key);
void AddShadowingKey(Handle<Object> key);
Maybe<bool> CollectOwnKeys(Handle<JSReceiver> receiver,
Handle<JSObject> object);
Maybe<bool> CollectOwnJSProxyKeys(Handle<JSReceiver> receiver,
Handle<JSProxy> proxy);
Maybe<bool> CollectOwnJSProxyTargetKeys(Handle<JSProxy> proxy,
Handle<JSReceiver> target);
Maybe<bool> AddKeysFromJSProxy(Handle<JSProxy> proxy,
Handle<FixedArray> keys);
bool IsShadowed(Handle<Object> key);
bool HasShadowingKeys();
Handle<OrderedHashSet> keys() { return Handle<OrderedHashSet>::cast(keys_); }
Isolate* isolate_;
// keys_ is either an Handle<OrderedHashSet> or in the case of own JSProxy
// keys a Handle<FixedArray>. The OrderedHashSet is in-place converted to the
// result list, a FixedArray containing all collected keys.
Handle<FixedArray> keys_;
Handle<JSReceiver> last_non_empty_prototype_;
Handle<ObjectHashSet> shadowing_keys_;
KeyCollectionMode mode_;
PropertyFilter filter_;
bool is_for_in_ = false;
bool skip_indices_ = false;
// For all the keys on the first receiver adding a shadowing key we can skip
// the shadow check.
bool skip_shadow_check_ = true;
// The FastKeyAccumulator handles the cases where there are no elements on the
// prototype chain and forwords the complex/slow cases to the normal
// KeyAccumulator. This significantly speeds up the cases where the OWN_ONLY
// case where we do not have to walk the prototype chain.
class FastKeyAccumulator {
FastKeyAccumulator(Isolate* isolate, Handle<JSReceiver> receiver,
KeyCollectionMode mode, PropertyFilter filter)
: isolate_(isolate), receiver_(receiver), mode_(mode), filter_(filter) {
bool is_receiver_simple_enum() { return is_receiver_simple_enum_; }
bool has_empty_prototype() { return has_empty_prototype_; }
void set_is_for_in(bool value) { is_for_in_ = value; }
MaybeHandle<FixedArray> GetKeys(
GetKeysConversion convert = GetKeysConversion::kKeepNumbers);
void Prepare();
MaybeHandle<FixedArray> GetKeysFast(GetKeysConversion convert);
MaybeHandle<FixedArray> GetKeysSlow(GetKeysConversion convert);
MaybeHandle<FixedArray> GetOwnKeysWithUninitializedEnumCache();
Isolate* isolate_;
Handle<JSReceiver> receiver_;
Handle<JSReceiver> last_non_empty_prototype_;
KeyCollectionMode mode_;
PropertyFilter filter_;
bool is_for_in_ = false;
bool is_receiver_simple_enum_ = false;
bool has_empty_prototype_ = false;
} // namespace internal
} // namespace v8
#endif // V8_KEYS_H_