| // Copyright 2017 the V8 project authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef V8_WASM_COMPILATION_MANAGER_H_ |
| #define V8_WASM_COMPILATION_MANAGER_H_ |
| |
| #include <vector> |
| |
| #include "src/handles.h" |
| #include "src/isolate.h" |
| #include "src/wasm/module-compiler.h" |
| |
| namespace v8 { |
| namespace internal { |
| namespace wasm { |
| |
| // The CompilationManager manages a list of active WebAssembly compile jobs. The |
| // manager owns the memory of the compile jobs and can trigger the abortion of |
| // compile jobs. If the isolate tears down, the CompilationManager makes sure |
| // that all compile jobs finish executing before the isolate becomes |
| // unavailable. |
| class CompilationManager { |
| public: |
| void StartAsyncCompileJob(Isolate* isolate, |
| std::unique_ptr<byte[]> bytes_copy, size_t length, |
| Handle<Context> context, Handle<JSPromise> promise); |
| |
| std::shared_ptr<StreamingDecoder> StartStreamingCompilation( |
| Isolate* isolate, Handle<Context> context, Handle<JSPromise> promise); |
| |
| // Removes {job} from the list of active compile jobs. |
| std::shared_ptr<AsyncCompileJob> RemoveJob(AsyncCompileJob* job); |
| |
| void TearDown(); |
| |
| private: |
| AsyncCompileJob* CreateAsyncCompileJob(Isolate* isolate, |
| std::unique_ptr<byte[]> bytes_copy, |
| size_t length, Handle<Context> context, |
| Handle<JSPromise> promise); |
| |
| // We use an AsyncCompileJob as the key for itself so that we can delete the |
| // job from the map when it is finished. |
| std::unordered_map<AsyncCompileJob*, std::shared_ptr<AsyncCompileJob>> jobs_; |
| }; |
| |
| } // namespace wasm |
| } // namespace internal |
| } // namespace v8 |
| |
| #endif // V8_WASM_COMPILATION_MANAGER_H_ |