| // Copyright 2016 the V8 project authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef V8_WASM_SIGNATURE_MAP_H_ |
| #define V8_WASM_SIGNATURE_MAP_H_ |
| |
| #include <map> |
| |
| #include "src/signature.h" |
| #include "src/wasm/wasm-opcodes.h" |
| |
| namespace v8 { |
| namespace internal { |
| namespace wasm { |
| |
| // A signature map canonicalizes signatures into a range of indices so that |
| // two different {FunctionSig} instances with the same contents map to the |
| // same index. |
| class V8_EXPORT_PRIVATE SignatureMap { |
| public: |
| // Allow default construction and move construction (because we have vectors |
| // of objects containing SignatureMaps), but disallow copy or assign. It's |
| // too easy to get security bugs by accidentally updating a copy of the map. |
| MOVE_ONLY_WITH_DEFAULT_CONSTRUCTORS(SignatureMap); |
| |
| // Gets the index for a signature, assigning a new index if necessary. |
| uint32_t FindOrInsert(FunctionSig* sig); |
| |
| // Gets the index for a signature, returning {-1} if not found. |
| int32_t Find(FunctionSig* sig) const; |
| |
| // Disallows further insertions to this signature map. |
| void Freeze() { frozen_ = true; } |
| |
| private: |
| // TODO(wasm): use a hashmap instead of an ordered map? |
| struct CompareFunctionSigs { |
| bool operator()(FunctionSig* a, FunctionSig* b) const; |
| }; |
| uint32_t next_ = 0; |
| bool frozen_ = false; |
| std::map<FunctionSig*, uint32_t, CompareFunctionSigs> map_; |
| }; |
| |
| } // namespace wasm |
| } // namespace internal |
| } // namespace v8 |
| |
| #endif // V8_WASM_SIGNATURE_MAP_H_ |