| // Copyright 2012 the V8 project authors. All rights reserved. |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are |
| // met: |
| // |
| // * Redistributions of source code must retain the above copyright |
| // notice, this list of conditions and the following disclaimer. |
| // * Redistributions in binary form must reproduce the above |
| // copyright notice, this list of conditions and the following |
| // disclaimer in the documentation and/or other materials provided |
| // with the distribution. |
| // * Neither the name of Google Inc. nor the names of its |
| // contributors may be used to endorse or promote products derived |
| // from this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
| // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
| // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
| // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
| // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
| // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
| // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| #include <stdlib.h> |
| #include <set> |
| |
| #include "src/v8.h" |
| |
| #include "src/api.h" |
| #include "src/compilation-cache.h" |
| #include "src/debug/debug-interface.h" |
| #include "src/debug/debug.h" |
| #include "src/deoptimizer.h" |
| #include "src/frames.h" |
| #include "src/objects-inl.h" |
| #include "src/snapshot/snapshot.h" |
| #include "src/utils.h" |
| #include "test/cctest/cctest.h" |
| |
| using ::v8::internal::EmbeddedVector; |
| using ::v8::internal::Object; |
| using ::v8::internal::Handle; |
| using ::v8::internal::Heap; |
| using ::v8::internal::JSGlobalProxy; |
| using ::v8::internal::Code; |
| using ::v8::internal::Debug; |
| using ::v8::internal::StackFrame; |
| using ::v8::internal::StepAction; |
| using ::v8::internal::StepIn; // From StepAction enum |
| using ::v8::internal::StepNext; // From StepAction enum |
| using ::v8::internal::StepOut; // From StepAction enum |
| using ::v8::internal::Vector; |
| using ::v8::internal::StrLength; |
| |
| // Size of temp buffer for formatting small strings. |
| #define SMALL_STRING_BUFFER_SIZE 80 |
| |
| // --- H e l p e r C l a s s e s |
| |
| |
| // Helper class for creating a V8 enviromnent for running tests |
| class DebugLocalContext { |
| public: |
| inline DebugLocalContext( |
| v8::Isolate* isolate, v8::ExtensionConfiguration* extensions = 0, |
| v8::Local<v8::ObjectTemplate> global_template = |
| v8::Local<v8::ObjectTemplate>(), |
| v8::Local<v8::Value> global_object = v8::Local<v8::Value>()) |
| : scope_(isolate), |
| context_(v8::Context::New(isolate, extensions, global_template, |
| global_object)) { |
| context_->Enter(); |
| } |
| inline DebugLocalContext( |
| v8::ExtensionConfiguration* extensions = 0, |
| v8::Local<v8::ObjectTemplate> global_template = |
| v8::Local<v8::ObjectTemplate>(), |
| v8::Local<v8::Value> global_object = v8::Local<v8::Value>()) |
| : scope_(CcTest::isolate()), |
| context_(v8::Context::New(CcTest::isolate(), extensions, |
| global_template, global_object)) { |
| context_->Enter(); |
| } |
| inline ~DebugLocalContext() { |
| context_->Exit(); |
| } |
| inline v8::Local<v8::Context> context() { return context_; } |
| inline v8::Context* operator->() { return *context_; } |
| inline v8::Context* operator*() { return *context_; } |
| inline v8::Isolate* GetIsolate() { return context_->GetIsolate(); } |
| inline bool IsReady() { return !context_.IsEmpty(); } |
| void ExposeDebug() { |
| v8::internal::Isolate* isolate = |
| reinterpret_cast<v8::internal::Isolate*>(context_->GetIsolate()); |
| v8::internal::Factory* factory = isolate->factory(); |
| // Expose the debug context global object in the global object for testing. |
| CHECK(isolate->debug()->Load()); |
| Handle<v8::internal::Context> debug_context = |
| isolate->debug()->debug_context(); |
| debug_context->set_security_token( |
| v8::Utils::OpenHandle(*context_)->security_token()); |
| |
| Handle<JSGlobalProxy> global(Handle<JSGlobalProxy>::cast( |
| v8::Utils::OpenHandle(*context_->Global()))); |
| Handle<v8::internal::String> debug_string = |
| factory->InternalizeOneByteString(STATIC_CHAR_VECTOR("debug")); |
| v8::internal::JSObject::SetOwnPropertyIgnoreAttributes( |
| global, debug_string, handle(debug_context->global_proxy()), |
| v8::internal::DONT_ENUM) |
| .Check(); |
| } |
| |
| private: |
| v8::HandleScope scope_; |
| v8::Local<v8::Context> context_; |
| }; |
| |
| |
| // --- H e l p e r F u n c t i o n s |
| |
| // Compile and run the supplied source and return the requested function. |
| static v8::Local<v8::Function> CompileFunction(v8::Isolate* isolate, |
| const char* source, |
| const char* function_name) { |
| CompileRunChecked(isolate, source); |
| v8::Local<v8::String> name = v8_str(isolate, function_name); |
| v8::Local<v8::Context> context = isolate->GetCurrentContext(); |
| v8::MaybeLocal<v8::Value> maybe_function = |
| context->Global()->Get(context, name); |
| return v8::Local<v8::Function>::Cast(maybe_function.ToLocalChecked()); |
| } |
| |
| |
| // Compile and run the supplied source and return the requested function. |
| static v8::Local<v8::Function> CompileFunction(DebugLocalContext* env, |
| const char* source, |
| const char* function_name) { |
| return CompileFunction(env->GetIsolate(), source, function_name); |
| } |
| |
| static void SetDebugEventListener( |
| v8::Isolate* isolate, v8::Debug::EventCallback that, |
| v8::Local<v8::Value> data = v8::Local<v8::Value>()) { |
| i::Isolate* i_isolate = reinterpret_cast<i::Isolate*>(isolate); |
| i::HandleScope scope(i_isolate); |
| if (that == nullptr) { |
| i_isolate->debug()->SetDebugDelegate(nullptr, false); |
| } else { |
| i::Handle<i::Object> i_data = i_isolate->factory()->undefined_value(); |
| if (!data.IsEmpty()) i_data = v8::Utils::OpenHandle(*data); |
| i::NativeDebugDelegate* delegate = |
| new i::NativeDebugDelegate(i_isolate, that, i_data); |
| i_isolate->debug()->SetDebugDelegate(delegate, true); |
| } |
| } |
| |
| // Is there any debug info for the function? |
| static bool HasBreakInfo(v8::Local<v8::Function> fun) { |
| Handle<v8::internal::JSFunction> f = |
| Handle<v8::internal::JSFunction>::cast(v8::Utils::OpenHandle(*fun)); |
| Handle<v8::internal::SharedFunctionInfo> shared(f->shared()); |
| return shared->HasBreakInfo(); |
| } |
| |
| // Set a break point in a function with a position relative to function start, |
| // and return the associated break point number. |
| static int SetBreakPoint(v8::Local<v8::Function> fun, int position) { |
| i::Handle<i::JSFunction> function = |
| i::Handle<i::JSFunction>::cast(v8::Utils::OpenHandle(*fun)); |
| position += function->shared()->start_position(); |
| static int break_point = 0; |
| v8::internal::Isolate* isolate = function->GetIsolate(); |
| v8::internal::Debug* debug = isolate->debug(); |
| debug->SetBreakPoint( |
| function, |
| Handle<Object>(v8::internal::Smi::FromInt(++break_point), isolate), |
| &position); |
| return break_point; |
| } |
| |
| |
| // Set a break point in a function using the Debug object and return the |
| // associated break point number. |
| static int SetBreakPointFromJS(v8::Isolate* isolate, |
| const char* function_name, |
| int line, int position) { |
| EmbeddedVector<char, SMALL_STRING_BUFFER_SIZE> buffer; |
| SNPrintF(buffer, |
| "debug.Debug.setBreakPoint(%s,%d,%d)", |
| function_name, line, position); |
| buffer[SMALL_STRING_BUFFER_SIZE - 1] = '\0'; |
| v8::Local<v8::Value> value = CompileRunChecked(isolate, buffer.start()); |
| return value->Int32Value(isolate->GetCurrentContext()).FromJust(); |
| } |
| |
| |
| // Set a break point in a script identified by id using the global Debug object. |
| static int SetScriptBreakPointByIdFromJS(v8::Isolate* isolate, int script_id, |
| int line, int column) { |
| EmbeddedVector<char, SMALL_STRING_BUFFER_SIZE> buffer; |
| if (column >= 0) { |
| // Column specified set script break point on precise location. |
| SNPrintF(buffer, |
| "debug.Debug.setScriptBreakPointById(%d,%d,%d)", |
| script_id, line, column); |
| } else { |
| // Column not specified set script break point on line. |
| SNPrintF(buffer, |
| "debug.Debug.setScriptBreakPointById(%d,%d)", |
| script_id, line); |
| } |
| buffer[SMALL_STRING_BUFFER_SIZE - 1] = '\0'; |
| { |
| v8::TryCatch try_catch(isolate); |
| v8::Local<v8::Value> value = CompileRunChecked(isolate, buffer.start()); |
| CHECK(!try_catch.HasCaught()); |
| return value->Int32Value(isolate->GetCurrentContext()).FromJust(); |
| } |
| } |
| |
| |
| // Set a break point in a script identified by name using the global Debug |
| // object. |
| static int SetScriptBreakPointByNameFromJS(v8::Isolate* isolate, |
| const char* script_name, int line, |
| int column) { |
| EmbeddedVector<char, SMALL_STRING_BUFFER_SIZE> buffer; |
| if (column >= 0) { |
| // Column specified set script break point on precise location. |
| SNPrintF(buffer, |
| "debug.Debug.setScriptBreakPointByName(\"%s\",%d,%d)", |
| script_name, line, column); |
| } else { |
| // Column not specified set script break point on line. |
| SNPrintF(buffer, |
| "debug.Debug.setScriptBreakPointByName(\"%s\",%d)", |
| script_name, line); |
| } |
| buffer[SMALL_STRING_BUFFER_SIZE - 1] = '\0'; |
| { |
| v8::TryCatch try_catch(isolate); |
| v8::Local<v8::Value> value = CompileRunChecked(isolate, buffer.start()); |
| CHECK(!try_catch.HasCaught()); |
| return value->Int32Value(isolate->GetCurrentContext()).FromJust(); |
| } |
| } |
| |
| |
| // Clear a break point. |
| static void ClearBreakPoint(int break_point) { |
| v8::internal::Isolate* isolate = CcTest::i_isolate(); |
| v8::internal::Debug* debug = isolate->debug(); |
| debug->ClearBreakPoint( |
| Handle<Object>(v8::internal::Smi::FromInt(break_point), isolate)); |
| } |
| |
| |
| // Clear a break point using the global Debug object. |
| static void ClearBreakPointFromJS(v8::Isolate* isolate, |
| int break_point_number) { |
| EmbeddedVector<char, SMALL_STRING_BUFFER_SIZE> buffer; |
| SNPrintF(buffer, |
| "debug.Debug.clearBreakPoint(%d)", |
| break_point_number); |
| buffer[SMALL_STRING_BUFFER_SIZE - 1] = '\0'; |
| CompileRunChecked(isolate, buffer.start()); |
| } |
| |
| |
| static void EnableScriptBreakPointFromJS(v8::Isolate* isolate, |
| int break_point_number) { |
| EmbeddedVector<char, SMALL_STRING_BUFFER_SIZE> buffer; |
| SNPrintF(buffer, |
| "debug.Debug.enableScriptBreakPoint(%d)", |
| break_point_number); |
| buffer[SMALL_STRING_BUFFER_SIZE - 1] = '\0'; |
| CompileRunChecked(isolate, buffer.start()); |
| } |
| |
| |
| static void DisableScriptBreakPointFromJS(v8::Isolate* isolate, |
| int break_point_number) { |
| EmbeddedVector<char, SMALL_STRING_BUFFER_SIZE> buffer; |
| SNPrintF(buffer, |
| "debug.Debug.disableScriptBreakPoint(%d)", |
| break_point_number); |
| buffer[SMALL_STRING_BUFFER_SIZE - 1] = '\0'; |
| CompileRunChecked(isolate, buffer.start()); |
| } |
| |
| |
| static void ChangeScriptBreakPointConditionFromJS(v8::Isolate* isolate, |
| int break_point_number, |
| const char* condition) { |
| EmbeddedVector<char, SMALL_STRING_BUFFER_SIZE> buffer; |
| SNPrintF(buffer, |
| "debug.Debug.changeScriptBreakPointCondition(%d, \"%s\")", |
| break_point_number, condition); |
| buffer[SMALL_STRING_BUFFER_SIZE - 1] = '\0'; |
| CompileRunChecked(isolate, buffer.start()); |
| } |
| |
| |
| // Change break on exception. |
| static void ChangeBreakOnException(bool caught, bool uncaught) { |
| v8::internal::Debug* debug = CcTest::i_isolate()->debug(); |
| debug->ChangeBreakOnException(v8::internal::BreakException, caught); |
| debug->ChangeBreakOnException(v8::internal::BreakUncaughtException, uncaught); |
| } |
| |
| |
| // Change break on exception using the global Debug object. |
| static void ChangeBreakOnExceptionFromJS(v8::Isolate* isolate, bool caught, |
| bool uncaught) { |
| if (caught) { |
| CompileRunChecked(isolate, "debug.Debug.setBreakOnException()"); |
| } else { |
| CompileRunChecked(isolate, "debug.Debug.clearBreakOnException()"); |
| } |
| if (uncaught) { |
| CompileRunChecked(isolate, "debug.Debug.setBreakOnUncaughtException()"); |
| } else { |
| CompileRunChecked(isolate, "debug.Debug.clearBreakOnUncaughtException()"); |
| } |
| } |
| |
| // Change break on exception using the native API call. |
| static void ChangeBreakOnExceptionFromAPI( |
| v8::Isolate* isolate, v8::debug::ExceptionBreakState state) { |
| v8::debug::ChangeBreakOnException(isolate, state); |
| } |
| |
| // Prepare to step to next break location. |
| static void PrepareStep(StepAction step_action) { |
| v8::internal::Debug* debug = CcTest::i_isolate()->debug(); |
| debug->PrepareStep(step_action); |
| } |
| |
| |
| static void ClearStepping() { CcTest::i_isolate()->debug()->ClearStepping(); } |
| |
| |
| // This function is in namespace v8::internal to be friend with class |
| // v8::internal::Debug. |
| namespace v8 { |
| namespace internal { |
| |
| // Collect the currently debugged functions. |
| Handle<FixedArray> GetDebuggedFunctions() { |
| Debug* debug = CcTest::i_isolate()->debug(); |
| |
| v8::internal::DebugInfoListNode* node = debug->debug_info_list_; |
| |
| // Find the number of debugged functions. |
| int count = 0; |
| while (node) { |
| count++; |
| node = node->next(); |
| } |
| |
| // Allocate array for the debugged functions |
| Handle<FixedArray> debugged_functions = |
| CcTest::i_isolate()->factory()->NewFixedArray(count); |
| |
| // Run through the debug info objects and collect all functions. |
| count = 0; |
| while (node) { |
| debugged_functions->set(count++, *node->debug_info()); |
| node = node->next(); |
| } |
| |
| return debugged_functions; |
| } |
| |
| |
| // Check that the debugger has been fully unloaded. |
| void CheckDebuggerUnloaded() { |
| // Check that the debugger context is cleared and that there is no debug |
| // information stored for the debugger. |
| CHECK(CcTest::i_isolate()->debug()->debug_context().is_null()); |
| CHECK(!CcTest::i_isolate()->debug()->debug_info_list_); |
| |
| // Collect garbage to ensure weak handles are cleared. |
| CcTest::CollectAllGarbage(); |
| CcTest::CollectAllGarbage(Heap::kMakeHeapIterableMask); |
| |
| // Iterate the heap and check that there are no debugger related objects left. |
| HeapIterator iterator(CcTest::heap()); |
| for (HeapObject* obj = iterator.next(); obj != nullptr; |
| obj = iterator.next()) { |
| CHECK(!obj->IsDebugInfo()); |
| } |
| } |
| |
| |
| } // namespace internal |
| } // namespace v8 |
| |
| |
| // Check that the debugger has been fully unloaded. |
| static void CheckDebuggerUnloaded() { v8::internal::CheckDebuggerUnloaded(); } |
| |
| // --- D e b u g E v e n t H a n d l e r s |
| // --- |
| // --- The different tests uses a number of debug event handlers. |
| // --- |
| |
| |
| // Source for the JavaScript function which picks out the function |
| // name of a frame. |
| const char* frame_function_name_source = |
| "function frame_function_name(exec_state, frame_number) {" |
| " return exec_state.frame(frame_number).func().name();" |
| "}"; |
| v8::Local<v8::Function> frame_function_name; |
| |
| |
| // Source for the JavaScript function which pick out the name of the |
| // first argument of a frame. |
| const char* frame_argument_name_source = |
| "function frame_argument_name(exec_state, frame_number) {" |
| " return exec_state.frame(frame_number).argumentName(0);" |
| "}"; |
| v8::Local<v8::Function> frame_argument_name; |
| |
| |
| // Source for the JavaScript function which pick out the value of the |
| // first argument of a frame. |
| const char* frame_argument_value_source = |
| "function frame_argument_value(exec_state, frame_number) {" |
| " return exec_state.frame(frame_number).argumentValue(0).value_;" |
| "}"; |
| v8::Local<v8::Function> frame_argument_value; |
| |
| |
| // Source for the JavaScript function which pick out the name of the |
| // first argument of a frame. |
| const char* frame_local_name_source = |
| "function frame_local_name(exec_state, frame_number) {" |
| " return exec_state.frame(frame_number).localName(0);" |
| "}"; |
| v8::Local<v8::Function> frame_local_name; |
| |
| |
| // Source for the JavaScript function which pick out the value of the |
| // first argument of a frame. |
| const char* frame_local_value_source = |
| "function frame_local_value(exec_state, frame_number) {" |
| " return exec_state.frame(frame_number).localValue(0).value_;" |
| "}"; |
| v8::Local<v8::Function> frame_local_value; |
| |
| |
| // Source for the JavaScript function which picks out the source line for the |
| // top frame. |
| const char* frame_source_line_source = |
| "function frame_source_line(exec_state) {" |
| " return exec_state.frame(0).sourceLine();" |
| "}"; |
| v8::Local<v8::Function> frame_source_line; |
| |
| |
| // Source for the JavaScript function which picks out the source column for the |
| // top frame. |
| const char* frame_source_column_source = |
| "function frame_source_column(exec_state) {" |
| " return exec_state.frame(0).sourceColumn();" |
| "}"; |
| v8::Local<v8::Function> frame_source_column; |
| |
| |
| // Source for the JavaScript function which picks out the script name for the |
| // top frame. |
| const char* frame_script_name_source = |
| "function frame_script_name(exec_state) {" |
| " return exec_state.frame(0).func().script().name();" |
| "}"; |
| v8::Local<v8::Function> frame_script_name; |
| |
| |
| // Source for the JavaScript function which returns the number of frames. |
| static const char* frame_count_source = |
| "function frame_count(exec_state) {" |
| " return exec_state.frameCount();" |
| "}"; |
| v8::Local<v8::Function> frame_count; |
| |
| |
| // Global variable to store the last function hit - used by some tests. |
| char last_function_hit[80]; |
| |
| // Global variable to store the name for last script hit - used by some tests. |
| char last_script_name_hit[80]; |
| |
| // Global variables to store the last source position - used by some tests. |
| int last_source_line = -1; |
| int last_source_column = -1; |
| |
| // Debug event handler which counts the break points which have been hit. |
| int break_point_hit_count = 0; |
| int break_point_hit_count_deoptimize = 0; |
| static void DebugEventBreakPointHitCount( |
| const v8::Debug::EventDetails& event_details) { |
| v8::DebugEvent event = event_details.GetEvent(); |
| v8::Local<v8::Object> exec_state = event_details.GetExecutionState(); |
| v8::Local<v8::Context> context = CcTest::isolate()->GetCurrentContext(); |
| v8::internal::Isolate* isolate = CcTest::i_isolate(); |
| Debug* debug = isolate->debug(); |
| // When hitting a debug event listener there must be a break set. |
| CHECK_NE(debug->break_id(), 0); |
| |
| // Count the number of breaks. |
| if (event == v8::Break) { |
| break_point_hit_count++; |
| if (!frame_function_name.IsEmpty()) { |
| // Get the name of the function. |
| const int argc = 2; |
| v8::Local<v8::Value> argv[argc] = { |
| exec_state, v8::Integer::New(CcTest::isolate(), 0)}; |
| v8::Local<v8::Value> result = |
| frame_function_name->Call(context, exec_state, argc, argv) |
| .ToLocalChecked(); |
| if (result->IsUndefined()) { |
| last_function_hit[0] = '\0'; |
| } else { |
| CHECK(result->IsString()); |
| v8::Local<v8::String> function_name(result.As<v8::String>()); |
| function_name->WriteUtf8(last_function_hit); |
| } |
| } |
| |
| if (!frame_source_line.IsEmpty()) { |
| // Get the source line. |
| const int argc = 1; |
| v8::Local<v8::Value> argv[argc] = {exec_state}; |
| v8::Local<v8::Value> result = |
| frame_source_line->Call(context, exec_state, argc, argv) |
| .ToLocalChecked(); |
| CHECK(result->IsNumber()); |
| last_source_line = result->Int32Value(context).FromJust(); |
| } |
| |
| if (!frame_source_column.IsEmpty()) { |
| // Get the source column. |
| const int argc = 1; |
| v8::Local<v8::Value> argv[argc] = {exec_state}; |
| v8::Local<v8::Value> result = |
| frame_source_column->Call(context, exec_state, argc, argv) |
| .ToLocalChecked(); |
| CHECK(result->IsNumber()); |
| last_source_column = result->Int32Value(context).FromJust(); |
| } |
| |
| if (!frame_script_name.IsEmpty()) { |
| // Get the script name of the function script. |
| const int argc = 1; |
| v8::Local<v8::Value> argv[argc] = {exec_state}; |
| v8::Local<v8::Value> result = |
| frame_script_name->Call(context, exec_state, argc, argv) |
| .ToLocalChecked(); |
| if (result->IsUndefined()) { |
| last_script_name_hit[0] = '\0'; |
| } else { |
| CHECK(result->IsString()); |
| v8::Local<v8::String> script_name(result.As<v8::String>()); |
| script_name->WriteUtf8(last_script_name_hit); |
| } |
| } |
| |
| // Perform a full deoptimization when the specified number of |
| // breaks have been hit. |
| if (break_point_hit_count == break_point_hit_count_deoptimize) { |
| i::Deoptimizer::DeoptimizeAll(isolate); |
| } |
| } |
| } |
| |
| |
| // Debug event handler which counts a number of events and collects the stack |
| // height if there is a function compiled for that. |
| int exception_hit_count = 0; |
| int uncaught_exception_hit_count = 0; |
| int last_js_stack_height = -1; |
| v8::Local<v8::Function> debug_event_listener_callback; |
| int debug_event_listener_callback_result; |
| |
| static void DebugEventCounterClear() { |
| break_point_hit_count = 0; |
| exception_hit_count = 0; |
| uncaught_exception_hit_count = 0; |
| } |
| |
| static void DebugEventCounter( |
| const v8::Debug::EventDetails& event_details) { |
| v8::Isolate::AllowJavascriptExecutionScope allow_script(CcTest::isolate()); |
| v8::DebugEvent event = event_details.GetEvent(); |
| v8::Local<v8::Object> exec_state = event_details.GetExecutionState(); |
| v8::Local<v8::Object> event_data = event_details.GetEventData(); |
| v8::Local<v8::Context> context = CcTest::isolate()->GetCurrentContext(); |
| v8::internal::Debug* debug = CcTest::i_isolate()->debug(); |
| |
| // When hitting a debug event listener there must be a break set. |
| CHECK_NE(debug->break_id(), 0); |
| |
| // Count the number of breaks. |
| if (event == v8::Break) { |
| break_point_hit_count++; |
| } else if (event == v8::Exception) { |
| exception_hit_count++; |
| |
| // Check whether the exception was uncaught. |
| v8::Local<v8::String> fun_name = v8_str(CcTest::isolate(), "uncaught"); |
| v8::Local<v8::Function> fun = v8::Local<v8::Function>::Cast( |
| event_data->Get(context, fun_name).ToLocalChecked()); |
| v8::Local<v8::Value> result = |
| fun->Call(context, event_data, 0, nullptr).ToLocalChecked(); |
| if (result->IsTrue()) { |
| uncaught_exception_hit_count++; |
| } |
| } |
| |
| // Collect the JavsScript stack height if the function frame_count is |
| // compiled. |
| if (!frame_count.IsEmpty()) { |
| static const int kArgc = 1; |
| v8::Local<v8::Value> argv[kArgc] = {exec_state}; |
| // Using exec_state as receiver is just to have a receiver. |
| v8::Local<v8::Value> result = |
| frame_count->Call(context, exec_state, kArgc, argv).ToLocalChecked(); |
| last_js_stack_height = result->Int32Value(context).FromJust(); |
| } |
| |
| // Run callback from DebugEventListener and check the result. |
| if (!debug_event_listener_callback.IsEmpty()) { |
| v8::Local<v8::Value> result = |
| debug_event_listener_callback->Call(context, event_data, 0, nullptr) |
| .ToLocalChecked(); |
| CHECK(!result.IsEmpty()); |
| CHECK_EQ(debug_event_listener_callback_result, |
| result->Int32Value(context).FromJust()); |
| } |
| } |
| |
| |
| // Debug event handler which evaluates a number of expressions when a break |
| // point is hit. Each evaluated expression is compared with an expected value. |
| // For this debug event handler to work the following two global varaibles |
| // must be initialized. |
| // checks: An array of expressions and expected results |
| // evaluate_check_function: A JavaScript function (see below) |
| |
| // Structure for holding checks to do. |
| struct EvaluateCheck { |
| const char* expr; // An expression to evaluate when a break point is hit. |
| v8::Local<v8::Value> expected; // The expected result. |
| }; |
| |
| |
| // Array of checks to do. |
| struct EvaluateCheck* checks = nullptr; |
| // Source for The JavaScript function which can do the evaluation when a break |
| // point is hit. |
| const char* evaluate_check_source = |
| "function evaluate_check(exec_state, expr, expected) {" |
| " return exec_state.frame(0).evaluate(expr).value() === expected;" |
| "}"; |
| v8::Local<v8::Function> evaluate_check_function; |
| |
| // The actual debug event described by the longer comment above. |
| static void DebugEventEvaluate( |
| const v8::Debug::EventDetails& event_details) { |
| v8::DebugEvent event = event_details.GetEvent(); |
| v8::Local<v8::Object> exec_state = event_details.GetExecutionState(); |
| v8::Isolate* isolate = CcTest::isolate(); |
| v8::Local<v8::Context> context = isolate->GetCurrentContext(); |
| v8::internal::Debug* debug = CcTest::i_isolate()->debug(); |
| // When hitting a debug event listener there must be a break set. |
| CHECK_NE(debug->break_id(), 0); |
| |
| if (event == v8::Break) { |
| break_point_hit_count++; |
| for (int i = 0; checks[i].expr != nullptr; i++) { |
| const int argc = 3; |
| v8::Local<v8::String> string = v8_str(isolate, checks[i].expr); |
| v8::Local<v8::Value> argv[argc] = {exec_state, string, |
| checks[i].expected}; |
| v8::Local<v8::Value> result = |
| evaluate_check_function->Call(context, exec_state, argc, argv) |
| .ToLocalChecked(); |
| if (!result->IsTrue()) { |
| v8::String::Utf8Value utf8(isolate, checks[i].expected); |
| V8_Fatal(__FILE__, __LINE__, "%s != %s", checks[i].expr, *utf8); |
| } |
| } |
| } |
| } |
| |
| |
| // This debug event listener removes a breakpoint in a function |
| int debug_event_remove_break_point = 0; |
| static void DebugEventRemoveBreakPoint( |
| const v8::Debug::EventDetails& event_details) { |
| v8::DebugEvent event = event_details.GetEvent(); |
| v8::Local<v8::Value> data = event_details.GetCallbackData(); |
| v8::internal::Debug* debug = CcTest::i_isolate()->debug(); |
| // When hitting a debug event listener there must be a break set. |
| CHECK_NE(debug->break_id(), 0); |
| |
| if (event == v8::Break) { |
| break_point_hit_count++; |
| CHECK(data->IsFunction()); |
| ClearBreakPoint(debug_event_remove_break_point); |
| } |
| } |
| |
| |
| // Debug event handler which counts break points hit and performs a step |
| // afterwards. |
| StepAction step_action = StepIn; // Step action to perform when stepping. |
| static void DebugEventStep( |
| const v8::Debug::EventDetails& event_details) { |
| v8::DebugEvent event = event_details.GetEvent(); |
| v8::internal::Debug* debug = CcTest::i_isolate()->debug(); |
| // When hitting a debug event listener there must be a break set. |
| CHECK_NE(debug->break_id(), 0); |
| |
| if (event == v8::Break) { |
| break_point_hit_count++; |
| PrepareStep(step_action); |
| } |
| } |
| |
| |
| // Debug event handler which counts break points hit and performs a step |
| // afterwards. For each call the expected function is checked. |
| // For this debug event handler to work the following two global varaibles |
| // must be initialized. |
| // expected_step_sequence: An array of the expected function call sequence. |
| // frame_function_name: A JavaScript function (see below). |
| |
| // String containing the expected function call sequence. Note: this only works |
| // if functions have name length of one. |
| const char* expected_step_sequence = nullptr; |
| |
| // The actual debug event described by the longer comment above. |
| static void DebugEventStepSequence( |
| const v8::Debug::EventDetails& event_details) { |
| v8::DebugEvent event = event_details.GetEvent(); |
| v8::Local<v8::Object> exec_state = event_details.GetExecutionState(); |
| v8::internal::Debug* debug = CcTest::i_isolate()->debug(); |
| // When hitting a debug event listener there must be a break set. |
| CHECK_NE(debug->break_id(), 0); |
| |
| if (event == v8::Break || event == v8::Exception) { |
| // Check that the current function is the expected. |
| CHECK(break_point_hit_count < |
| StrLength(expected_step_sequence)); |
| const int argc = 2; |
| v8::Local<v8::Value> argv[argc] = {exec_state, |
| v8::Integer::New(CcTest::isolate(), 0)}; |
| v8::Local<v8::Context> context = CcTest::isolate()->GetCurrentContext(); |
| v8::Local<v8::Value> result = |
| frame_function_name->Call(context, exec_state, argc, argv) |
| .ToLocalChecked(); |
| CHECK(result->IsString()); |
| v8::String::Utf8Value function_name( |
| CcTest::isolate(), result->ToString(context).ToLocalChecked()); |
| CHECK_EQ(1, StrLength(*function_name)); |
| CHECK_EQ((*function_name)[0], |
| expected_step_sequence[break_point_hit_count]); |
| |
| // Perform step. |
| break_point_hit_count++; |
| PrepareStep(step_action); |
| } |
| } |
| |
| |
| // Debug event handler which performs a garbage collection. |
| static void DebugEventBreakPointCollectGarbage( |
| const v8::Debug::EventDetails& event_details) { |
| v8::DebugEvent event = event_details.GetEvent(); |
| v8::internal::Debug* debug = CcTest::i_isolate()->debug(); |
| // When hitting a debug event listener there must be a break set. |
| CHECK_NE(debug->break_id(), 0); |
| |
| // Perform a garbage collection when break point is hit and continue. Based |
| // on the number of break points hit either scavenge or mark compact |
| // collector is used. |
| if (event == v8::Break) { |
| break_point_hit_count++; |
| if (break_point_hit_count % 2 == 0) { |
| // Scavenge. |
| CcTest::CollectGarbage(v8::internal::NEW_SPACE); |
| } else { |
| // Mark sweep compact. |
| CcTest::CollectAllGarbage(); |
| } |
| } |
| } |
| |
| |
| // Debug event handler which re-issues a debug break and calls the garbage |
| // collector to have the heap verified. |
| static void DebugEventBreak( |
| const v8::Debug::EventDetails& event_details) { |
| v8::DebugEvent event = event_details.GetEvent(); |
| v8::internal::Debug* debug = CcTest::i_isolate()->debug(); |
| // When hitting a debug event listener there must be a break set. |
| CHECK_NE(debug->break_id(), 0); |
| |
| if (event == v8::Break) { |
| // Count the number of breaks. |
| break_point_hit_count++; |
| |
| // Run the garbage collector to enforce heap verification if option |
| // --verify-heap is set. |
| CcTest::CollectGarbage(v8::internal::NEW_SPACE); |
| |
| // Set the break flag again to come back here as soon as possible. |
| v8::debug::DebugBreak(CcTest::isolate()); |
| } |
| } |
| |
| |
| // Debug event handler which re-issues a debug break until a limit has been |
| // reached. |
| int max_break_point_hit_count = 0; |
| bool terminate_after_max_break_point_hit = false; |
| static void DebugEventBreakMax( |
| const v8::Debug::EventDetails& event_details) { |
| v8::DebugEvent event = event_details.GetEvent(); |
| v8::Isolate* v8_isolate = CcTest::isolate(); |
| v8::internal::Isolate* isolate = CcTest::i_isolate(); |
| v8::internal::Debug* debug = isolate->debug(); |
| // When hitting a debug event listener there must be a break set. |
| CHECK_NE(debug->break_id(), 0); |
| |
| if (event == v8::Break) { |
| if (break_point_hit_count < max_break_point_hit_count) { |
| // Count the number of breaks. |
| break_point_hit_count++; |
| |
| // Set the break flag again to come back here as soon as possible. |
| v8::debug::DebugBreak(v8_isolate); |
| |
| } else if (terminate_after_max_break_point_hit) { |
| // Terminate execution after the last break if requested. |
| v8_isolate->TerminateExecution(); |
| } |
| |
| // Perform a full deoptimization when the specified number of |
| // breaks have been hit. |
| if (break_point_hit_count == break_point_hit_count_deoptimize) { |
| i::Deoptimizer::DeoptimizeAll(isolate); |
| } |
| } |
| } |
| |
| |
| // --- M e s s a g e C a l l b a c k |
| |
| |
| // Message callback which counts the number of messages. |
| int message_callback_count = 0; |
| |
| static void MessageCallbackCountClear() { |
| message_callback_count = 0; |
| } |
| |
| static void MessageCallbackCount(v8::Local<v8::Message> message, |
| v8::Local<v8::Value> data) { |
| message_callback_count++; |
| } |
| |
| |
| // --- T h e A c t u a l T e s t s |
| |
| // Test that the debug info in the VM is in sync with the functions being |
| // debugged. |
| TEST(DebugInfo) { |
| DebugLocalContext env; |
| v8::HandleScope scope(env->GetIsolate()); |
| // Create a couple of functions for the test. |
| v8::Local<v8::Function> foo = |
| CompileFunction(&env, "function foo(){}", "foo"); |
| v8::Local<v8::Function> bar = |
| CompileFunction(&env, "function bar(){}", "bar"); |
| // Initially no functions are debugged. |
| CHECK_EQ(0, v8::internal::GetDebuggedFunctions()->length()); |
| CHECK(!HasBreakInfo(foo)); |
| CHECK(!HasBreakInfo(bar)); |
| EnableDebugger(env->GetIsolate()); |
| // One function (foo) is debugged. |
| int bp1 = SetBreakPoint(foo, 0); |
| CHECK_EQ(1, v8::internal::GetDebuggedFunctions()->length()); |
| CHECK(HasBreakInfo(foo)); |
| CHECK(!HasBreakInfo(bar)); |
| // Two functions are debugged. |
| int bp2 = SetBreakPoint(bar, 0); |
| CHECK_EQ(2, v8::internal::GetDebuggedFunctions()->length()); |
| CHECK(HasBreakInfo(foo)); |
| CHECK(HasBreakInfo(bar)); |
| // One function (bar) is debugged. |
| ClearBreakPoint(bp1); |
| CHECK_EQ(1, v8::internal::GetDebuggedFunctions()->length()); |
| CHECK(!HasBreakInfo(foo)); |
| CHECK(HasBreakInfo(bar)); |
| // No functions are debugged. |
| ClearBreakPoint(bp2); |
| DisableDebugger(env->GetIsolate()); |
| CHECK_EQ(0, v8::internal::GetDebuggedFunctions()->length()); |
| CHECK(!HasBreakInfo(foo)); |
| CHECK(!HasBreakInfo(bar)); |
| } |
| |
| |
| // Test that a break point can be set at an IC store location. |
| TEST(BreakPointICStore) { |
| break_point_hit_count = 0; |
| DebugLocalContext env; |
| v8::HandleScope scope(env->GetIsolate()); |
| |
| SetDebugEventListener(env->GetIsolate(), DebugEventBreakPointHitCount); |
| v8::Local<v8::Function> foo = |
| CompileFunction(&env, "function foo(){bar=0;}", "foo"); |
| |
| // Run without breakpoints. |
| foo->Call(env.context(), env->Global(), 0, nullptr).ToLocalChecked(); |
| CHECK_EQ(0, break_point_hit_count); |
| |
| // Run with breakpoint |
| int bp = SetBreakPoint(foo, 0); |
| foo->Call(env.context(), env->Global(), 0, nullptr).ToLocalChecked(); |
| CHECK_EQ(1, break_point_hit_count); |
| foo->Call(env.context(), env->Global(), 0, nullptr).ToLocalChecked(); |
| CHECK_EQ(2, break_point_hit_count); |
| |
| // Run without breakpoints. |
| ClearBreakPoint(bp); |
| foo->Call(env.context(), env->Global(), 0, nullptr).ToLocalChecked(); |
| CHECK_EQ(2, break_point_hit_count); |
| |
| SetDebugEventListener(env->GetIsolate(), nullptr); |
| CheckDebuggerUnloaded(); |
| } |
| |
| |
| // Test that a break point can be set at an IC load location. |
| TEST(BreakPointICLoad) { |
| break_point_hit_count = 0; |
| DebugLocalContext env; |
| v8::HandleScope scope(env->GetIsolate()); |
| SetDebugEventListener(env->GetIsolate(), DebugEventBreakPointHitCount); |
| |
| CompileRunChecked(env->GetIsolate(), "bar=1"); |
| v8::Local<v8::Function> foo = |
| CompileFunction(&env, "function foo(){var x=bar;}", "foo"); |
| |
| // Run without breakpoints. |
| foo->Call(env.context(), env->Global(), 0, nullptr).ToLocalChecked(); |
| CHECK_EQ(0, break_point_hit_count); |
| |
| // Run with breakpoint. |
| int bp = SetBreakPoint(foo, 0); |
| foo->Call(env.context(), env->Global(), 0, nullptr).ToLocalChecked(); |
| CHECK_EQ(1, break_point_hit_count); |
| foo->Call(env.context(), env->Global(), 0, nullptr).ToLocalChecked(); |
| CHECK_EQ(2, break_point_hit_count); |
| |
| // Run without breakpoints. |
| ClearBreakPoint(bp); |
| foo->Call(env.context(), env->Global(), 0, nullptr).ToLocalChecked(); |
| CHECK_EQ(2, break_point_hit_count); |
| |
| SetDebugEventListener(env->GetIsolate(), nullptr); |
| CheckDebuggerUnloaded(); |
| } |
| |
| |
| // Test that a break point can be set at an IC call location. |
| TEST(BreakPointICCall) { |
| break_point_hit_count = 0; |
| DebugLocalContext env; |
| v8::HandleScope scope(env->GetIsolate()); |
| SetDebugEventListener(env->GetIsolate(), DebugEventBreakPointHitCount); |
| CompileRunChecked(env->GetIsolate(), "function bar(){}"); |
| v8::Local<v8::Function> foo = |
| CompileFunction(&env, "function foo(){bar();}", "foo"); |
| |
| // Run without breakpoints. |
| foo->Call(env.context(), env->Global(), 0, nullptr).ToLocalChecked(); |
| CHECK_EQ(0, break_point_hit_count); |
| |
| // Run with breakpoint |
| int bp = SetBreakPoint(foo, 0); |
| foo->Call(env.context(), env->Global(), 0, nullptr).ToLocalChecked(); |
| CHECK_EQ(1, break_point_hit_count); |
| foo->Call(env.context(), env->Global(), 0, nullptr).ToLocalChecked(); |
| CHECK_EQ(2, break_point_hit_count); |
| |
| // Run without breakpoints. |
| ClearBreakPoint(bp); |
| foo->Call(env.context(), env->Global(), 0, nullptr).ToLocalChecked(); |
| CHECK_EQ(2, break_point_hit_count); |
| |
| SetDebugEventListener(env->GetIsolate(), nullptr); |
| CheckDebuggerUnloaded(); |
| } |
| |
| |
| // Test that a break point can be set at an IC call location and survive a GC. |
| TEST(BreakPointICCallWithGC) { |
| break_point_hit_count = 0; |
| DebugLocalContext env; |
| v8::HandleScope scope(env->GetIsolate()); |
| SetDebugEventListener(env->GetIsolate(), DebugEventBreakPointCollectGarbage); |
| CompileRunChecked(env->GetIsolate(), "function bar(){return 1;}"); |
| v8::Local<v8::Function> foo = |
| CompileFunction(&env, "function foo(){return bar();}", "foo"); |
| v8::Local<v8::Context> context = env.context(); |
| |
| // Run without breakpoints. |
| CHECK_EQ(1, foo->Call(context, env->Global(), 0, nullptr) |
| .ToLocalChecked() |
| ->Int32Value(context) |
| .FromJust()); |
| CHECK_EQ(0, break_point_hit_count); |
| |
| // Run with breakpoint. |
| int bp = SetBreakPoint(foo, 0); |
| CHECK_EQ(1, foo->Call(context, env->Global(), 0, nullptr) |
| .ToLocalChecked() |
| ->Int32Value(context) |
| .FromJust()); |
| CHECK_EQ(1, break_point_hit_count); |
| CHECK_EQ(1, foo->Call(context, env->Global(), 0, nullptr) |
| .ToLocalChecked() |
| ->Int32Value(context) |
| .FromJust()); |
| CHECK_EQ(2, break_point_hit_count); |
| |
| // Run without breakpoints. |
| ClearBreakPoint(bp); |
| foo->Call(context, env->Global(), 0, nullptr).ToLocalChecked(); |
| CHECK_EQ(2, break_point_hit_count); |
| |
| SetDebugEventListener(env->GetIsolate(), nullptr); |
| CheckDebuggerUnloaded(); |
| } |
| |
| |
| // Test that a break point can be set at an IC call location and survive a GC. |
| TEST(BreakPointConstructCallWithGC) { |
| break_point_hit_count = 0; |
| DebugLocalContext env; |
| v8::HandleScope scope(env->GetIsolate()); |
| SetDebugEventListener(env->GetIsolate(), DebugEventBreakPointCollectGarbage); |
| CompileRunChecked(env->GetIsolate(), "function bar(){ this.x = 1;}"); |
| v8::Local<v8::Function> foo = |
| CompileFunction(&env, "function foo(){return new bar(1).x;}", "foo"); |
| v8::Local<v8::Context> context = env.context(); |
| |
| // Run without breakpoints. |
| CHECK_EQ(1, foo->Call(context, env->Global(), 0, nullptr) |
| .ToLocalChecked() |
| ->Int32Value(context) |
| .FromJust()); |
| CHECK_EQ(0, break_point_hit_count); |
| |
| // Run with breakpoint. |
| int bp = SetBreakPoint(foo, 0); |
| CHECK_EQ(1, foo->Call(context, env->Global(), 0, nullptr) |
| .ToLocalChecked() |
| ->Int32Value(context) |
| .FromJust()); |
| CHECK_EQ(1, break_point_hit_count); |
| CHECK_EQ(1, foo->Call(context, env->Global(), 0, nullptr) |
| .ToLocalChecked() |
| ->Int32Value(context) |
| .FromJust()); |
| CHECK_EQ(2, break_point_hit_count); |
| |
| // Run without breakpoints. |
| ClearBreakPoint(bp); |
| foo->Call(context, env->Global(), 0, nullptr).ToLocalChecked(); |
| CHECK_EQ(2, break_point_hit_count); |
| |
| SetDebugEventListener(env->GetIsolate(), nullptr); |
| CheckDebuggerUnloaded(); |
| } |
| |
| |
| // Test that a break point can be set at a return store location. |
| TEST(BreakPointReturn) { |
| break_point_hit_count = 0; |
| DebugLocalContext env; |
| v8::HandleScope scope(env->GetIsolate()); |
| |
| // Create a functions for checking the source line and column when hitting |
| // a break point. |
| frame_source_line = CompileFunction(&env, |
| frame_source_line_source, |
| "frame_source_line"); |
| frame_source_column = CompileFunction(&env, |
| frame_source_column_source, |
| "frame_source_column"); |
| |
| SetDebugEventListener(env->GetIsolate(), DebugEventBreakPointHitCount); |
| v8::Local<v8::Function> foo = |
| CompileFunction(&env, "function foo(){}", "foo"); |
| v8::Local<v8::Context> context = env.context(); |
| |
| // Run without breakpoints. |
| foo->Call(context, env->Global(), 0, nullptr).ToLocalChecked(); |
| CHECK_EQ(0, break_point_hit_count); |
| |
| // Run with breakpoint |
| int bp = SetBreakPoint(foo, 0); |
| foo->Call(context, env->Global(), 0, nullptr).ToLocalChecked(); |
| CHECK_EQ(1, break_point_hit_count); |
| CHECK_EQ(0, last_source_line); |
| CHECK_EQ(15, last_source_column); |
| foo->Call(context, env->Global(), 0, nullptr).ToLocalChecked(); |
| CHECK_EQ(2, break_point_hit_count); |
| CHECK_EQ(0, last_source_line); |
| CHECK_EQ(15, last_source_column); |
| |
| // Run without breakpoints. |
| ClearBreakPoint(bp); |
| foo->Call(context, env->Global(), 0, nullptr).ToLocalChecked(); |
| CHECK_EQ(2, break_point_hit_count); |
| |
| SetDebugEventListener(env->GetIsolate(), nullptr); |
| CheckDebuggerUnloaded(); |
| } |
| |
| |
| static void CallWithBreakPoints(v8::Local<v8::Context> context, |
| v8::Local<v8::Object> recv, |
| v8::Local<v8::Function> f, |
| int break_point_count, int call_count) { |
| break_point_hit_count = 0; |
| for (int i = 0; i < call_count; i++) { |
| f->Call(context, recv, 0, nullptr).ToLocalChecked(); |
| CHECK_EQ((i + 1) * break_point_count, break_point_hit_count); |
| } |
| } |
| |
| |
| // Test GC during break point processing. |
| TEST(GCDuringBreakPointProcessing) { |
| break_point_hit_count = 0; |
| DebugLocalContext env; |
| v8::HandleScope scope(env->GetIsolate()); |
| v8::Local<v8::Context> context = env.context(); |
| |
| SetDebugEventListener(env->GetIsolate(), DebugEventBreakPointCollectGarbage); |
| v8::Local<v8::Function> foo; |
| |
| // Test IC store break point with garbage collection. |
| foo = CompileFunction(&env, "function foo(){bar=0;}", "foo"); |
| SetBreakPoint(foo, 0); |
| CallWithBreakPoints(context, env->Global(), foo, 1, 10); |
| |
| // Test IC load break point with garbage collection. |
| foo = CompileFunction(&env, "bar=1;function foo(){var x=bar;}", "foo"); |
| SetBreakPoint(foo, 0); |
| CallWithBreakPoints(context, env->Global(), foo, 1, 10); |
| |
| // Test IC call break point with garbage collection. |
| foo = CompileFunction(&env, "function bar(){};function foo(){bar();}", "foo"); |
| SetBreakPoint(foo, 0); |
| CallWithBreakPoints(context, env->Global(), foo, 1, 10); |
| |
| // Test return break point with garbage collection. |
| foo = CompileFunction(&env, "function foo(){}", "foo"); |
| SetBreakPoint(foo, 0); |
| CallWithBreakPoints(context, env->Global(), foo, 1, 25); |
| |
| // Test debug break slot break point with garbage collection. |
| foo = CompileFunction(&env, "function foo(){var a;}", "foo"); |
| SetBreakPoint(foo, 0); |
| CallWithBreakPoints(context, env->Global(), foo, 1, 25); |
| |
| SetDebugEventListener(env->GetIsolate(), nullptr); |
| CheckDebuggerUnloaded(); |
| } |
| |
| |
| // Call the function three times with different garbage collections in between |
| // and make sure that the break point survives. |
| static void CallAndGC(v8::Local<v8::Context> context, |
| v8::Local<v8::Object> recv, v8::Local<v8::Function> f) { |
| break_point_hit_count = 0; |
| |
| for (int i = 0; i < 3; i++) { |
| // Call function. |
| f->Call(context, recv, 0, nullptr).ToLocalChecked(); |
| CHECK_EQ(1 + i * 3, break_point_hit_count); |
| |
| // Scavenge and call function. |
| CcTest::CollectGarbage(v8::internal::NEW_SPACE); |
| f->Call(context, recv, 0, nullptr).ToLocalChecked(); |
| CHECK_EQ(2 + i * 3, break_point_hit_count); |
| |
| // Mark sweep (and perhaps compact) and call function. |
| CcTest::CollectAllGarbage(); |
| f->Call(context, recv, 0, nullptr).ToLocalChecked(); |
| CHECK_EQ(3 + i * 3, break_point_hit_count); |
| } |
| } |
| |
| |
| // Test that a break point can be set at a return store location. |
| TEST(BreakPointSurviveGC) { |
| break_point_hit_count = 0; |
| DebugLocalContext env; |
| v8::HandleScope scope(env->GetIsolate()); |
| v8::Local<v8::Context> context = env.context(); |
| |
| SetDebugEventListener(env->GetIsolate(), DebugEventBreakPointHitCount); |
| v8::Local<v8::Function> foo; |
| |
| // Test IC store break point with garbage collection. |
| { |
| CompileFunction(&env, "function foo(){}", "foo"); |
| foo = CompileFunction(&env, "function foo(){bar=0;}", "foo"); |
| SetBreakPoint(foo, 0); |
| } |
| CallAndGC(context, env->Global(), foo); |
| |
| // Test IC load break point with garbage collection. |
| { |
| CompileFunction(&env, "function foo(){}", "foo"); |
| foo = CompileFunction(&env, "bar=1;function foo(){var x=bar;}", "foo"); |
| SetBreakPoint(foo, 0); |
| } |
| CallAndGC(context, env->Global(), foo); |
| |
| // Test IC call break point with garbage collection. |
| { |
| CompileFunction(&env, "function foo(){}", "foo"); |
| foo = CompileFunction(&env, |
| "function bar(){};function foo(){bar();}", |
| "foo"); |
| SetBreakPoint(foo, 0); |
| } |
| CallAndGC(context, env->Global(), foo); |
| |
| // Test return break point with garbage collection. |
| { |
| CompileFunction(&env, "function foo(){}", "foo"); |
| foo = CompileFunction(&env, "function foo(){}", "foo"); |
| SetBreakPoint(foo, 0); |
| } |
| CallAndGC(context, env->Global(), foo); |
| |
| // Test non IC break point with garbage collection. |
| { |
| CompileFunction(&env, "function foo(){}", "foo"); |
| foo = CompileFunction(&env, "function foo(){var bar=0;}", "foo"); |
| SetBreakPoint(foo, 0); |
| } |
| CallAndGC(context, env->Global(), foo); |
| |
| SetDebugEventListener(env->GetIsolate(), nullptr); |
| CheckDebuggerUnloaded(); |
| } |
| |
| |
| // Test that break points can be set using the global Debug object. |
| TEST(BreakPointThroughJavaScript) { |
| break_point_hit_count = 0; |
| DebugLocalContext env; |
| v8::Isolate* isolate = env->GetIsolate(); |
| v8::HandleScope scope(isolate); |
| v8::Local<v8::Context> context = env.context(); |
| env.ExposeDebug(); |
| |
| SetDebugEventListener(isolate, DebugEventBreakPointHitCount); |
| CompileRunChecked(isolate, "function bar(){}"); |
| CompileFunction(isolate, "function foo(){bar();bar();}", "foo"); |
| // 012345678901234567890 |
| // 1 2 |
| // Break points are set at position 3 and 9 |
| v8::Local<v8::String> source = v8_str(env->GetIsolate(), "foo()"); |
| v8::Local<v8::Script> foo = |
| v8::Script::Compile(context, source).ToLocalChecked(); |
| |
| CHECK_EQ(0, break_point_hit_count); |
| |
| // Run with one breakpoint |
| int bp1 = SetBreakPointFromJS(env->GetIsolate(), "foo", 0, 3); |
| foo->Run(context).ToLocalChecked(); |
| CHECK_EQ(1, break_point_hit_count); |
| foo->Run(context).ToLocalChecked(); |
| CHECK_EQ(2, break_point_hit_count); |
| |
| // Run with two breakpoints |
| int bp2 = SetBreakPointFromJS(env->GetIsolate(), "foo", 0, 9); |
| foo->Run(context).ToLocalChecked(); |
| CHECK_EQ(4, break_point_hit_count); |
| foo->Run(context).ToLocalChecked(); |
| CHECK_EQ(6, break_point_hit_count); |
| |
| // Run with one breakpoint |
| ClearBreakPointFromJS(env->GetIsolate(), bp2); |
| foo->Run(context).ToLocalChecked(); |
| CHECK_EQ(7, break_point_hit_count); |
| foo->Run(context).ToLocalChecked(); |
| CHECK_EQ(8, break_point_hit_count); |
| |
| // Run without breakpoints. |
| ClearBreakPointFromJS(env->GetIsolate(), bp1); |
| foo->Run(context).ToLocalChecked(); |
| CHECK_EQ(8, break_point_hit_count); |
| |
| SetDebugEventListener(isolate, nullptr); |
| CheckDebuggerUnloaded(); |
| |
| // Make sure that the break point numbers are consecutive. |
| CHECK_EQ(1, bp1); |
| CHECK_EQ(2, bp2); |
| } |
| |
| |
| // Test that break points on scripts identified by name can be set using the |
| // global Debug object. |
| TEST(ScriptBreakPointByNameThroughJavaScript) { |
| break_point_hit_count = 0; |
| DebugLocalContext env; |
| v8::Isolate* isolate = env->GetIsolate(); |
| v8::HandleScope scope(isolate); |
| v8::Local<v8::Context> context = env.context(); |
| env.ExposeDebug(); |
| |
| SetDebugEventListener(isolate, DebugEventBreakPointHitCount); |
| |
| v8::Local<v8::String> script = v8_str(isolate, |
| "function f() {\n" |
| " function h() {\n" |
| " a = 0; // line 2\n" |
| " }\n" |
| " b = 1; // line 4\n" |
| " return h();\n" |
| "}\n" |
| "\n" |
| "function g() {\n" |
| " function h() {\n" |
| " a = 0;\n" |
| " }\n" |
| " b = 2; // line 12\n" |
| " h();\n" |
| " b = 3; // line 14\n" |
| " f(); // line 15\n" |
| "}"); |
| |
| // Compile the script and get the two functions. |
| v8::ScriptOrigin origin = v8::ScriptOrigin(v8_str(isolate, "test")); |
| v8::Script::Compile(context, script, &origin) |
| .ToLocalChecked() |
| ->Run(context) |
| .ToLocalChecked(); |
| v8::Local<v8::Function> f = v8::Local<v8::Function>::Cast( |
| env->Global()->Get(context, v8_str(isolate, "f")).ToLocalChecked()); |
| v8::Local<v8::Function> g = v8::Local<v8::Function>::Cast( |
| env->Global()->Get(context, v8_str(isolate, "g")).ToLocalChecked()); |
| |
| // Call f and g without break points. |
| break_point_hit_count = 0; |
| f->Call(context, env->Global(), 0, nullptr).ToLocalChecked(); |
| CHECK_EQ(0, break_point_hit_count); |
| g->Call(context, env->Global(), 0, nullptr).ToLocalChecked(); |
| CHECK_EQ(0, break_point_hit_count); |
| |
| // Call f and g with break point on line 12. |
| int sbp1 = SetScriptBreakPointByNameFromJS(isolate, "test", 12, 0); |
| break_point_hit_count = 0; |
| f->Call(context, env->Global(), 0, nullptr).ToLocalChecked(); |
| CHECK_EQ(0, break_point_hit_count); |
| g->Call(context, env->Global(), 0, nullptr).ToLocalChecked(); |
| CHECK_EQ(1, break_point_hit_count); |
| |
| // Remove the break point again. |
| break_point_hit_count = 0; |
| ClearBreakPointFromJS(env->GetIsolate(), sbp1); |
| f->Call(context, env->Global(), 0, nullptr).ToLocalChecked(); |
| CHECK_EQ(0, break_point_hit_count); |
| g->Call(context, env->Global(), 0, nullptr).ToLocalChecked(); |
| CHECK_EQ(0, break_point_hit_count); |
| |
| // Call f and g with break point on line 2. |
| int sbp2 = SetScriptBreakPointByNameFromJS(env->GetIsolate(), "test", 2, 0); |
| break_point_hit_count = 0; |
| f->Call(context, env->Global(), 0, nullptr).ToLocalChecked(); |
| CHECK_EQ(1, break_point_hit_count); |
| g->Call(context, env->Global(), 0, nullptr).ToLocalChecked(); |
| CHECK_EQ(2, break_point_hit_count); |
| |
| // Call f and g with break point on line 2, 4, 12, 14 and 15. |
| int sbp3 = SetScriptBreakPointByNameFromJS(isolate, "test", 4, 0); |
| int sbp4 = SetScriptBreakPointByNameFromJS(isolate, "test", 12, 0); |
| int sbp5 = SetScriptBreakPointByNameFromJS(isolate, "test", 14, 0); |
| int sbp6 = SetScriptBreakPointByNameFromJS(isolate, "test", 15, 0); |
| break_point_hit_count = 0; |
| f->Call(context, env->Global(), 0, nullptr).ToLocalChecked(); |
| CHECK_EQ(2, break_point_hit_count); |
| g->Call(context, env->Global(), 0, nullptr).ToLocalChecked(); |
| CHECK_EQ(7, break_point_hit_count); |
| |
| // Remove all the break points again. |
| break_point_hit_count = 0; |
| ClearBreakPointFromJS(isolate, sbp2); |
| ClearBreakPointFromJS(isolate, sbp3); |
| ClearBreakPointFromJS(isolate, sbp4); |
| ClearBreakPointFromJS(isolate, sbp5); |
| ClearBreakPointFromJS(isolate, sbp6); |
| f->Call(context, env->Global(), 0, nullptr).ToLocalChecked(); |
| CHECK_EQ(0, break_point_hit_count); |
| g->Call(context, env->Global(), 0, nullptr).ToLocalChecked(); |
| CHECK_EQ(0, break_point_hit_count); |
| |
| SetDebugEventListener(isolate, nullptr); |
| CheckDebuggerUnloaded(); |
| |
| // Make sure that the break point numbers are consecutive. |
| CHECK_EQ(1, sbp1); |
| CHECK_EQ(2, sbp2); |
| CHECK_EQ(3, sbp3); |
| CHECK_EQ(4, sbp4); |
| CHECK_EQ(5, sbp5); |
| CHECK_EQ(6, sbp6); |
| } |
| |
| |
| TEST(ScriptBreakPointByIdThroughJavaScript) { |
| break_point_hit_count = 0; |
| DebugLocalContext env; |
| v8::Isolate* isolate = env->GetIsolate(); |
| v8::HandleScope scope(isolate); |
| v8::Local<v8::Context> context = env.context(); |
| env.ExposeDebug(); |
| |
| SetDebugEventListener(isolate, DebugEventBreakPointHitCount); |
| |
| v8::Local<v8::String> source = v8_str(isolate, |
| "function f() {\n" |
| " function h() {\n" |
| " a = 0; // line 2\n" |
| " }\n" |
| " b = 1; // line 4\n" |
| " return h();\n" |
| "}\n" |
| "\n" |
| "function g() {\n" |
| " function h() {\n" |
| " a = 0;\n" |
| " }\n" |
| " b = 2; // line 12\n" |
| " h();\n" |
| " b = 3; // line 14\n" |
| " f(); // line 15\n" |
| "}"); |
| |
| // Compile the script and get the two functions. |
| v8::ScriptOrigin origin = v8::ScriptOrigin(v8_str(isolate, "test")); |
| v8::Local<v8::Script> script = |
| v8::Script::Compile(context, source, &origin).ToLocalChecked(); |
| script->Run(context).ToLocalChecked(); |
| v8::Local<v8::Function> f = v8::Local<v8::Function>::Cast( |
| env->Global()->Get(context, v8_str(isolate, "f")).ToLocalChecked()); |
| v8::Local<v8::Function> g = v8::Local<v8::Function>::Cast( |
| env->Global()->Get(context, v8_str(isolate, "g")).ToLocalChecked()); |
| |
| // Get the script id knowing that internally it is a 32 integer. |
| int script_id = script->GetUnboundScript()->GetId(); |
| |
| // Call f and g without break points. |
| break_point_hit_count = 0; |
| f->Call(context, env->Global(), 0, nullptr).ToLocalChecked(); |
| CHECK_EQ(0, break_point_hit_count); |
| g->Call(context, env->Global(), 0, nullptr).ToLocalChecked(); |
| CHECK_EQ(0, break_point_hit_count); |
| |
| // Call f and g with break point on line 12. |
| int sbp1 = SetScriptBreakPointByIdFromJS(env->GetIsolate(), script_id, 12, 0); |
| break_point_hit_count = 0; |
| f->Call(context, env->Global(), 0, nullptr).ToLocalChecked(); |
| CHECK_EQ(0, break_point_hit_count); |
| g->Call(context, env->Global(), 0, nullptr).ToLocalChecked(); |
| CHECK_EQ(1, break_point_hit_count); |
| |
| // Remove the break point again. |
| break_point_hit_count = 0; |
| ClearBreakPointFromJS(env->GetIsolate(), sbp1); |
| f->Call(context, env->Global(), 0, nullptr).ToLocalChecked(); |
| CHECK_EQ(0, break_point_hit_count); |
| g->Call(context, env->Global(), 0, nullptr).ToLocalChecked(); |
| CHECK_EQ(0, break_point_hit_count); |
| |
| // Call f and g with break point on line 2. |
| int sbp2 = SetScriptBreakPointByIdFromJS(env->GetIsolate(), script_id, 2, 0); |
| break_point_hit_count = 0; |
| f->Call(context, env->Global(), 0, nullptr).ToLocalChecked(); |
| CHECK_EQ(1, break_point_hit_count); |
| g->Call(context, env->Global(), 0, nullptr).ToLocalChecked(); |
| CHECK_EQ(2, break_point_hit_count); |
| |
| // Call f and g with break point on line 2, 4, 12, 14 and 15. |
| int sbp3 = SetScriptBreakPointByIdFromJS(env->GetIsolate(), script_id, 4, 0); |
| int sbp4 = SetScriptBreakPointByIdFromJS(env->GetIsolate(), script_id, 12, 0); |
| int sbp5 = SetScriptBreakPointByIdFromJS(env->GetIsolate(), script_id, 14, 0); |
| int sbp6 = SetScriptBreakPointByIdFromJS(env->GetIsolate(), script_id, 15, 0); |
| break_point_hit_count = 0; |
| f->Call(context, env->Global(), 0, nullptr).ToLocalChecked(); |
| CHECK_EQ(2, break_point_hit_count); |
| g->Call(context, env->Global(), 0, nullptr).ToLocalChecked(); |
| CHECK_EQ(7, break_point_hit_count); |
| |
| // Remove all the break points again. |
| break_point_hit_count = 0; |
| ClearBreakPointFromJS(env->GetIsolate(), sbp2); |
| ClearBreakPointFromJS(env->GetIsolate(), sbp3); |
| ClearBreakPointFromJS(env->GetIsolate(), sbp4); |
| ClearBreakPointFromJS(env->GetIsolate(), sbp5); |
| ClearBreakPointFromJS(env->GetIsolate(), sbp6); |
| f->Call(context, env->Global(), 0, nullptr).ToLocalChecked(); |
| CHECK_EQ(0, break_point_hit_count); |
| g->Call(context, env->Global(), 0, nullptr).ToLocalChecked(); |
| CHECK_EQ(0, break_point_hit_count); |
| |
| SetDebugEventListener(isolate, nullptr); |
| CheckDebuggerUnloaded(); |
| |
| // Make sure that the break point numbers are consecutive. |
| CHECK_EQ(1, sbp1); |
| CHECK_EQ(2, sbp2); |
| CHECK_EQ(3, sbp3); |
| CHECK_EQ(4, sbp4); |
| CHECK_EQ(5, sbp5); |
| CHECK_EQ(6, sbp6); |
| } |
| |
| |
| // Test conditional script break points. |
| TEST(EnableDisableScriptBreakPoint) { |
| break_point_hit_count = 0; |
| DebugLocalContext env; |
| v8::Isolate* isolate = env->GetIsolate(); |
| v8::HandleScope scope(isolate); |
| v8::Local<v8::Context> context = env.context(); |
| env.ExposeDebug(); |
| |
| SetDebugEventListener(isolate, DebugEventBreakPointHitCount); |
| |
| v8::Local<v8::String> script = v8_str(isolate, |
| "function f() {\n" |
| " a = 0; // line 1\n" |
| "};"); |
| |
| // Compile the script and get function f. |
| v8::ScriptOrigin origin = v8::ScriptOrigin(v8_str(isolate, "test")); |
| v8::Script::Compile(context, script, &origin) |
| .ToLocalChecked() |
| ->Run(context) |
| .ToLocalChecked(); |
| v8::Local<v8::Function> f = v8::Local<v8::Function>::Cast( |
| env->Global()->Get(context, v8_str(isolate, "f")).ToLocalChecked()); |
| |
| // Set script break point on line 1 (in function f). |
| int sbp = SetScriptBreakPointByNameFromJS(isolate, "test", 1, 0); |
| |
| // Call f while enabeling and disabling the script break point. |
| break_point_hit_count = 0; |
| f->Call(context, env->Global(), 0, nullptr).ToLocalChecked(); |
| CHECK_EQ(1, break_point_hit_count); |
| |
| DisableScriptBreakPointFromJS(isolate, sbp); |
| f->Call(context, env->Global(), 0, nullptr).ToLocalChecked(); |
| CHECK_EQ(1, break_point_hit_count); |
| |
| EnableScriptBreakPointFromJS(isolate, sbp); |
| f->Call(context, env->Global(), 0, nullptr).ToLocalChecked(); |
| CHECK_EQ(2, break_point_hit_count); |
| |
| DisableScriptBreakPointFromJS(isolate, sbp); |
| f->Call(context, env->Global(), 0, nullptr).ToLocalChecked(); |
| CHECK_EQ(2, break_point_hit_count); |
| |
| SetDebugEventListener(isolate, nullptr); |
| CheckDebuggerUnloaded(); |
| } |
| |
| |
| // Test conditional script break points. |
| TEST(ConditionalScriptBreakPoint) { |
| break_point_hit_count = 0; |
| DebugLocalContext env; |
| v8::HandleScope scope(env->GetIsolate()); |
| env.ExposeDebug(); |
| |
| SetDebugEventListener(env->GetIsolate(), DebugEventBreakPointHitCount); |
| |
| v8::Local<v8::String> script = v8_str(env->GetIsolate(), |
| "count = 0;\n" |
| "function f() {\n" |
| " g(count++); // line 2\n" |
| "};\n" |
| "function g(x) {\n" |
| " var a=x; // line 5\n" |
| "};"); |
| |
| // Compile the script and get function f. |
| v8::Local<v8::Context> context = env.context(); |
| v8::ScriptOrigin origin = v8::ScriptOrigin(v8_str(env->GetIsolate(), "test")); |
| v8::Script::Compile(context, script, &origin) |
| .ToLocalChecked() |
| ->Run(context) |
| .ToLocalChecked(); |
| v8::Local<v8::Function> f = v8::Local<v8::Function>::Cast( |
| env->Global() |
| ->Get(context, v8_str(env->GetIsolate(), "f")) |
| .ToLocalChecked()); |
| |
| // Set script break point on line 5 (in function g). |
| int sbp1 = SetScriptBreakPointByNameFromJS(env->GetIsolate(), "test", 5, 0); |
| |
| // Call f with different conditions on the script break point. |
| break_point_hit_count = 0; |
| ChangeScriptBreakPointConditionFromJS(env->GetIsolate(), sbp1, "false"); |
| f->Call(env.context(), env->Global(), 0, nullptr).ToLocalChecked(); |
| CHECK_EQ(0, break_point_hit_count); |
| |
| ChangeScriptBreakPointConditionFromJS(env->GetIsolate(), sbp1, "true"); |
| break_point_hit_count = 0; |
| f->Call(env.context(), env->Global(), 0, nullptr).ToLocalChecked(); |
| CHECK_EQ(1, break_point_hit_count); |
| |
| ChangeScriptBreakPointConditionFromJS(env->GetIsolate(), sbp1, "x % 2 == 0"); |
| break_point_hit_count = 0; |
| for (int i = 0; i < 10; i++) { |
| f->Call(env.context(), env->Global(), 0, nullptr).ToLocalChecked(); |
| } |
| CHECK_EQ(5, break_point_hit_count); |
| |
| SetDebugEventListener(env->GetIsolate(), nullptr); |
| CheckDebuggerUnloaded(); |
| } |
| |
| |
| // Test when several scripts has the same script data |
| TEST(ScriptBreakPointMultiple) { |
| break_point_hit_count = 0; |
| DebugLocalContext env; |
| v8::HandleScope scope(env->GetIsolate()); |
| env.ExposeDebug(); |
| |
| SetDebugEventListener(env->GetIsolate(), DebugEventBreakPointHitCount); |
| |
| v8::Local<v8::Context> context = env.context(); |
| v8::Local<v8::Function> f; |
| v8::Local<v8::String> script_f = v8_str(env->GetIsolate(), |
| "function f() {\n" |
| " a = 0; // line 1\n" |
| "}"); |
| |
| v8::Local<v8::Function> g; |
| v8::Local<v8::String> script_g = v8_str(env->GetIsolate(), |
| "function g() {\n" |
| " b = 0; // line 1\n" |
| "}"); |
| |
| v8::ScriptOrigin origin = v8::ScriptOrigin(v8_str(env->GetIsolate(), "test")); |
| |
| // Compile the scripts with same script data and get the functions. |
| v8::Script::Compile(context, script_f, &origin) |
| .ToLocalChecked() |
| ->Run(context) |
| .ToLocalChecked(); |
| f = v8::Local<v8::Function>::Cast( |
| env->Global() |
| ->Get(context, v8_str(env->GetIsolate(), "f")) |
| .ToLocalChecked()); |
| v8::Script::Compile(context, script_g, &origin) |
| .ToLocalChecked() |
| ->Run(context) |
| .ToLocalChecked(); |
| g = v8::Local<v8::Function>::Cast( |
| env->Global() |
| ->Get(context, v8_str(env->GetIsolate(), "g")) |
| .ToLocalChecked()); |
| |
| int sbp = SetScriptBreakPointByNameFromJS(env->GetIsolate(), "test", 1, 0); |
| |
| // Call f and g and check that the script break point is active. |
| break_point_hit_count = 0; |
| f->Call(context, env->Global(), 0, nullptr).ToLocalChecked(); |
| CHECK_EQ(1, break_point_hit_count); |
| g->Call(context, env->Global(), 0, nullptr).ToLocalChecked(); |
| CHECK_EQ(2, break_point_hit_count); |
| |
| // Clear the script break point. |
| ClearBreakPointFromJS(env->GetIsolate(), sbp); |
| |
| // Call f and g and check that the script break point is no longer active. |
| break_point_hit_count = 0; |
| f->Call(context, env->Global(), 0, nullptr).ToLocalChecked(); |
| CHECK_EQ(0, break_point_hit_count); |
| g->Call(context, env->Global(), 0, nullptr).ToLocalChecked(); |
| CHECK_EQ(0, break_point_hit_count); |
| |
| // Set script break point with the scripts loaded. |
| sbp = SetScriptBreakPointByNameFromJS(env->GetIsolate(), "test", 1, 0); |
| |
| // Call f and g and check that the script break point is active. |
| break_point_hit_count = 0; |
| f->Call(context, env->Global(), 0, nullptr).ToLocalChecked(); |
| CHECK_EQ(1, break_point_hit_count); |
| g->Call(context, env->Global(), 0, nullptr).ToLocalChecked(); |
| CHECK_EQ(2, break_point_hit_count); |
| |
| SetDebugEventListener(env->GetIsolate(), nullptr); |
| CheckDebuggerUnloaded(); |
| } |
| |
| |
| // Test the script origin which has both name and line offset. |
| TEST(ScriptBreakPointLineOffset) { |
| break_point_hit_count = 0; |
| DebugLocalContext env; |
| v8::HandleScope scope(env->GetIsolate()); |
| env.ExposeDebug(); |
| |
| SetDebugEventListener(env->GetIsolate(), DebugEventBreakPointHitCount); |
| |
| v8::Local<v8::Context> context = env.context(); |
| v8::Local<v8::Function> f; |
| v8::Local<v8::String> script = |
| v8_str(env->GetIsolate(), |
| "function f() {\n" |
| " a = 0; // line 8 as this script has line offset 7\n" |
| " b = 0; // line 9 as this script has line offset 7\n" |
| "}"); |
| |
| // Create script origin both name and line offset. |
| v8::ScriptOrigin origin(v8_str(env->GetIsolate(), "test.html"), |
| v8::Integer::New(env->GetIsolate(), 7)); |
| |
| // Compile the script and get the function. |
| v8::Script::Compile(context, script, &origin) |
| .ToLocalChecked() |
| ->Run(context) |
| .ToLocalChecked(); |
| |
| int sbp1 = |
| SetScriptBreakPointByNameFromJS(env->GetIsolate(), "test.html", 8, 0); |
| int sbp2 = |
| SetScriptBreakPointByNameFromJS(env->GetIsolate(), "test.html", 9, 0); |
| |
| f = v8::Local<v8::Function>::Cast( |
| env->Global() |
| ->Get(context, v8_str(env->GetIsolate(), "f")) |
| .ToLocalChecked()); |
| |
| // Call f and check that the script break point is active. |
| break_point_hit_count = 0; |
| f->Call(context, env->Global(), 0, nullptr).ToLocalChecked(); |
| CHECK_EQ(2, break_point_hit_count); |
| |
| // Clear the script break points. |
| ClearBreakPointFromJS(env->GetIsolate(), sbp1); |
| ClearBreakPointFromJS(env->GetIsolate(), sbp2); |
| |
| // Call f and check that no script break points are active. |
| break_point_hit_count = 0; |
| f->Call(context, env->Global(), 0, nullptr).ToLocalChecked(); |
| CHECK_EQ(0, break_point_hit_count); |
| |
| // Set a script break point with the script loaded. |
| sbp1 = SetScriptBreakPointByNameFromJS(env->GetIsolate(), "test.html", 9, 0); |
| |
| // Call f and check that the script break point is active. |
| break_point_hit_count = 0; |
| f->Call(context, env->Global(), 0, nullptr).ToLocalChecked(); |
| CHECK_EQ(1, break_point_hit_count); |
| |
| SetDebugEventListener(env->GetIsolate(), nullptr); |
| CheckDebuggerUnloaded(); |
| } |
| |
| |
| // Test script break points set on lines. |
| TEST(ScriptBreakPointLine) { |
| DebugLocalContext env; |
| v8::HandleScope scope(env->GetIsolate()); |
| env.ExposeDebug(); |
| |
| // Create a function for checking the function when hitting a break point. |
| frame_function_name = CompileFunction(&env, |
| frame_function_name_source, |
| "frame_function_name"); |
| |
| SetDebugEventListener(env->GetIsolate(), DebugEventBreakPointHitCount); |
| |
| v8::Local<v8::Context> context = env.context(); |
| v8::Local<v8::Function> f; |
| v8::Local<v8::Function> g; |
| v8::Local<v8::String> script = |
| v8_str(env->GetIsolate(), |
| "a = 0 // line 0\n" |
| "function f() {\n" |
| " a = 1; // line 2\n" |
| "}\n" |
| " a = 2; // line 4\n" |
| " /* xx */ function g() { // line 5\n" |
| " function h() { // line 6\n" |
| " a = 3; // line 7\n" |
| " }\n" |
| " h(); // line 9\n" |
| " a = 4; // line 10\n" |
| " }\n" |
| " a=5; // line 12"); |
| |
| // Compile the script and get the function. |
| break_point_hit_count = 0; |
| v8::ScriptOrigin origin(v8_str(env->GetIsolate(), "test.html"), |
| v8::Integer::New(env->GetIsolate(), 0)); |
| v8::Local<v8::Script> compiled = |
| v8::Script::Compile(context, script, &origin).ToLocalChecked(); |
| |
| int sbp1 = |
| SetScriptBreakPointByNameFromJS(env->GetIsolate(), "test.html", 0, -1); |
| int sbp2 = |
| SetScriptBreakPointByNameFromJS(env->GetIsolate(), "test.html", 1, -1); |
| int sbp3 = |
| SetScriptBreakPointByNameFromJS(env->GetIsolate(), "test.html", 5, -1); |
| |
| compiled->Run(context).ToLocalChecked(); |
| |
| f = v8::Local<v8::Function>::Cast( |
| env->Global() |
| ->Get(context, v8_str(env->GetIsolate(), "f")) |
| .ToLocalChecked()); |
| g = v8::Local<v8::Function>::Cast( |
| env->Global() |
| ->Get(context, v8_str(env->GetIsolate(), "g")) |
| .ToLocalChecked()); |
| |
| // Check that a break point was hit when the script was run. |
| CHECK_EQ(1, break_point_hit_count); |
| CHECK_EQ(0, StrLength(last_function_hit)); |
| |
| // Call f and check that the script break point. |
| f->Call(context, env->Global(), 0, nullptr).ToLocalChecked(); |
| CHECK_EQ(2, break_point_hit_count); |
| CHECK_EQ(0, strcmp("f", last_function_hit)); |
| |
| // Call g and check that the script break point. |
| g->Call(context, env->Global(), 0, nullptr).ToLocalChecked(); |
| CHECK_EQ(3, break_point_hit_count); |
| CHECK_EQ(0, strcmp("g", last_function_hit)); |
| |
| // Clear the script break point on g and set one on h. |
| ClearBreakPointFromJS(env->GetIsolate(), sbp3); |
| int sbp4 = |
| SetScriptBreakPointByNameFromJS(env->GetIsolate(), "test.html", 6, -1); |
| |
| // Call g and check that the script break point in h is hit. |
| g->Call(context, env->Global(), 0, nullptr).ToLocalChecked(); |
| CHECK_EQ(4, break_point_hit_count); |
| CHECK_EQ(0, strcmp("h", last_function_hit)); |
| |
| // Clear break points in f and h. Set a new one in the script between |
| // functions f and g and test that there is no break points in f and g any |
| // more. |
| ClearBreakPointFromJS(env->GetIsolate(), sbp2); |
| ClearBreakPointFromJS(env->GetIsolate(), sbp4); |
| int sbp5 = |
| SetScriptBreakPointByNameFromJS(env->GetIsolate(), "test.html", 4, -1); |
| break_point_hit_count = 0; |
| f->Call(context, env->Global(), 0, nullptr).ToLocalChecked(); |
| g->Call(context, env->Global(), 0, nullptr).ToLocalChecked(); |
| CHECK_EQ(0, break_point_hit_count); |
| |
| // Set a break point in the code after the last function decleration. |
| int sbp6 = |
| SetScriptBreakPointByNameFromJS(env->GetIsolate(), "test.html", 12, -1); |
| |
| // Reloading the script should not hit any break points. |
| break_point_hit_count = 0; |
| v8::Script::Compile(context, script, &origin) |
| .ToLocalChecked() |
| ->Run(context) |
| .ToLocalChecked(); |
| CHECK_EQ(0, break_point_hit_count); |
| |
| ClearBreakPointFromJS(env->GetIsolate(), sbp1); |
| ClearBreakPointFromJS(env->GetIsolate(), sbp5); |
| ClearBreakPointFromJS(env->GetIsolate(), sbp6); |
| |
| SetDebugEventListener(env->GetIsolate(), nullptr); |
| CheckDebuggerUnloaded(); |
| } |
| |
| |
| // Test top level script break points set on lines. |
| TEST(ScriptBreakPointLineTopLevel) { |
| DebugLocalContext env; |
| v8::HandleScope scope(env->GetIsolate()); |
| env.ExposeDebug(); |
| |
| SetDebugEventListener(env->GetIsolate(), DebugEventBreakPointHitCount); |
| |
| v8::Local<v8::Context> context = env.context(); |
| v8::Local<v8::String> script = |
| v8_str(env->GetIsolate(), |
| "function f() {\n" |
| " a = 1; // line 1\n" |
| "}\n" |
| "a = 2; // line 3\n"); |
| v8::Local<v8::Function> f; |
| { |
| v8::HandleScope scope(env->GetIsolate()); |
| CompileRunWithOrigin(script, "test.html"); |
| } |
| f = v8::Local<v8::Function>::Cast( |
| env->Global() |
| ->Get(context, v8_str(env->GetIsolate(), "f")) |
| .ToLocalChecked()); |
| |
| CcTest::CollectAllGarbage(); |
| |
| SetScriptBreakPointByNameFromJS(env->GetIsolate(), "test.html", 3, -1); |
| |
| // Call f and check that there was no break points. |
| break_point_hit_count = 0; |
| f->Call(context, env->Global(), 0, nullptr).ToLocalChecked(); |
| CHECK_EQ(0, break_point_hit_count); |
| |
| // Recompile and run script and check that break point was not reapplied. |
| break_point_hit_count = 0; |
| CompileRunWithOrigin(script, "test.html"); |
| CHECK_EQ(0, break_point_hit_count); |
| |
| SetDebugEventListener(env->GetIsolate(), nullptr); |
| CheckDebuggerUnloaded(); |
| } |
| |
| |
| // Test that it is possible to add and remove break points in a top level |
| // function which has no references but has not been collected yet. |
| TEST(ScriptBreakPointTopLevelCrash) { |
| DebugLocalContext env; |
| v8::HandleScope scope(env->GetIsolate()); |
| env.ExposeDebug(); |
| |
| SetDebugEventListener(env->GetIsolate(), DebugEventBreakPointHitCount); |
| |
| CompileRunWithOrigin( |
| "function f() {\n" |
| " return 0;\n" |
| "}\n", |
| "test.html"); |
| int sbp1 = |
| SetScriptBreakPointByNameFromJS(env->GetIsolate(), "test.html", 1, -1); |
| break_point_hit_count = 0; |
| |
| CompileRun("f();"); |
| |
| CHECK_EQ(1, break_point_hit_count); |
| |
| int sbp2 = |
| SetScriptBreakPointByNameFromJS(env->GetIsolate(), "test.html", 3, -1); |
| ClearBreakPointFromJS(env->GetIsolate(), sbp1); |
| ClearBreakPointFromJS(env->GetIsolate(), sbp2); |
| |
| SetDebugEventListener(env->GetIsolate(), nullptr); |
| CheckDebuggerUnloaded(); |
| } |
| |
| |
| // Test that it is possible to remove the last break point for a function |
| // inside the break handling of that break point. |
| TEST(RemoveBreakPointInBreak) { |
| DebugLocalContext env; |
| v8::HandleScope scope(env->GetIsolate()); |
| |
| v8::Local<v8::Context> context = env.context(); |
| v8::Local<v8::Function> foo = |
| CompileFunction(&env, "function foo(){a=1;}", "foo"); |
| |
| // Register the debug event listener pasing the function |
| SetDebugEventListener(env->GetIsolate(), DebugEventRemoveBreakPoint, foo); |
| |
| debug_event_remove_break_point = SetBreakPoint(foo, 0); |
| |
| break_point_hit_count = 0; |
| foo->Call(context, env->Global(), 0, nullptr).ToLocalChecked(); |
| CHECK_EQ(1, break_point_hit_count); |
| |
| break_point_hit_count = 0; |
| foo->Call(context, env->Global(), 0, nullptr).ToLocalChecked(); |
| CHECK_EQ(0, break_point_hit_count); |
| |
| SetDebugEventListener(env->GetIsolate(), nullptr); |
| CheckDebuggerUnloaded(); |
| } |
| |
| |
| // Test that the debugger statement causes a break. |
| TEST(DebuggerStatement) { |
| break_point_hit_count = 0; |
| DebugLocalContext env; |
| v8::HandleScope scope(env->GetIsolate()); |
| SetDebugEventListener(env->GetIsolate(), DebugEventBreakPointHitCount); |
| v8::Local<v8::Context> context = env.context(); |
| v8::Script::Compile(context, |
| v8_str(env->GetIsolate(), "function bar(){debugger}")) |
| .ToLocalChecked() |
| ->Run(context) |
| .ToLocalChecked(); |
| v8::Script::Compile( |
| context, v8_str(env->GetIsolate(), "function foo(){debugger;debugger;}")) |
| .ToLocalChecked() |
| ->Run(context) |
| .ToLocalChecked(); |
| v8::Local<v8::Function> foo = v8::Local<v8::Function>::Cast( |
| env->Global() |
| ->Get(context, v8_str(env->GetIsolate(), "foo")) |
| .ToLocalChecked()); |
| v8::Local<v8::Function> bar = v8::Local<v8::Function>::Cast( |
| env->Global() |
| ->Get(context, v8_str(env->GetIsolate(), "bar")) |
| .ToLocalChecked()); |
| |
| // Run function with debugger statement |
| bar->Call(context, env->Global(), 0, nullptr).ToLocalChecked(); |
| CHECK_EQ(1, break_point_hit_count); |
| |
| // Run function with two debugger statement |
| foo->Call(context, env->Global(), 0, nullptr).ToLocalChecked(); |
| CHECK_EQ(3, break_point_hit_count); |
| |
| SetDebugEventListener(env->GetIsolate(), nullptr); |
| CheckDebuggerUnloaded(); |
| } |
| |
| |
| // Test setting a breakpoint on the debugger statement. |
| TEST(DebuggerStatementBreakpoint) { |
| break_point_hit_count = 0; |
| DebugLocalContext env; |
| v8::HandleScope scope(env->GetIsolate()); |
| v8::Local<v8::Context> context = env.context(); |
| SetDebugEventListener(env->GetIsolate(), DebugEventBreakPointHitCount); |
| v8::Script::Compile(context, |
| v8_str(env->GetIsolate(), "function foo(){debugger;}")) |
| .ToLocalChecked() |
| ->Run(context) |
| .ToLocalChecked(); |
| v8::Local<v8::Function> foo = v8::Local<v8::Function>::Cast( |
| env->Global() |
| ->Get(context, v8_str(env->GetIsolate(), "foo")) |
| .ToLocalChecked()); |
| |
| // The debugger statement triggers breakpoint hit |
| foo->Call(context, env->Global(), 0, nullptr).ToLocalChecked(); |
| CHECK_EQ(1, break_point_hit_count); |
| |
| int bp = SetBreakPoint(foo, 0); |
| |
| // Set breakpoint does not duplicate hits |
| foo->Call(context, env->Global(), 0, nullptr).ToLocalChecked(); |
| CHECK_EQ(2, break_point_hit_count); |
| |
| ClearBreakPoint(bp); |
| SetDebugEventListener(env->GetIsolate(), nullptr); |
| CheckDebuggerUnloaded(); |
| } |
| |
| |
| // Test that the evaluation of expressions when a break point is hit generates |
| // the correct results. |
| TEST(DebugEvaluate) { |
| DebugLocalContext env; |
| v8::Isolate* isolate = env->GetIsolate(); |
| v8::HandleScope scope(isolate); |
| env.ExposeDebug(); |
| |
| // Create a function for checking the evaluation when hitting a break point. |
| evaluate_check_function = CompileFunction(&env, |
| evaluate_check_source, |
| "evaluate_check"); |
| // Register the debug event listener |
| SetDebugEventListener(isolate, DebugEventEvaluate); |
| |
| // Different expected vaules of x and a when in a break point (u = undefined, |
| // d = Hello, world!). |
| struct EvaluateCheck checks_uu[] = {{"x", v8::Undefined(isolate)}, |
| {"a", v8::Undefined(isolate)}, |
| {nullptr, v8::Local<v8::Value>()}}; |
| struct EvaluateCheck checks_hu[] = { |
| {"x", v8_str(env->GetIsolate(), "Hello, world!")}, |
| {"a", v8::Undefined(isolate)}, |
| {nullptr, v8::Local<v8::Value>()}}; |
| struct EvaluateCheck checks_hh[] = { |
| {"x", v8_str(env->GetIsolate(), "Hello, world!")}, |
| {"a", v8_str(env->GetIsolate(), "Hello, world!")}, |
| {nullptr, v8::Local<v8::Value>()}}; |
| |
| // Simple test function. The "y=0" is in the function foo to provide a break |
| // location. For "y=0" the "y" is at position 15 in the foo function |
| // therefore setting breakpoint at position 15 will break at "y=0" and |
| // setting it higher will break after. |
| v8::Local<v8::Function> foo = CompileFunction(&env, |
| "function foo(x) {" |
| " var a;" |
| " y=0;" // To ensure break location 1. |
| " a=x;" |
| " y=0;" // To ensure break location 2. |
| "}", |
| "foo"); |
| const int foo_break_position_1 = 15; |
| const int foo_break_position_2 = 29; |
| |
| v8::Local<v8::Context> context = env.context(); |
| // Arguments with one parameter "Hello, world!" |
| v8::Local<v8::Value> argv_foo[1] = { |
| v8_str(env->GetIsolate(), "Hello, world!")}; |
| |
| // Call foo with breakpoint set before a=x and undefined as parameter. |
| int bp = SetBreakPoint(foo, foo_break_position_1); |
| checks = checks_uu; |
| foo->Call(context, env->Global(), 0, nullptr).ToLocalChecked(); |
| |
| // Call foo with breakpoint set before a=x and parameter "Hello, world!". |
| checks = checks_hu; |
| foo->Call(context, env->Global(), 1, argv_foo).ToLocalChecked(); |
| |
| // Call foo with breakpoint set after a=x and parameter "Hello, world!". |
| ClearBreakPoint(bp); |
| SetBreakPoint(foo, foo_break_position_2); |
| checks = checks_hh; |
| foo->Call(context, env->Global(), 1, argv_foo).ToLocalChecked(); |
| |
| // Test that overriding Object.prototype will not interfere into evaluation |
| // on call frame. |
| v8::Local<v8::Function> zoo = |
| CompileFunction(&env, |
| "x = undefined;" |
| "function zoo(t) {" |
| " var a=x;" |
| " Object.prototype.x = 42;" |
| " x=t;" |
| " y=0;" // To ensure break location. |
| " delete Object.prototype.x;" |
| " x=a;" |
| "}", |
| "zoo"); |
| const int zoo_break_position = 50; |
| |
| // Arguments with one parameter "Hello, world!" |
| v8::Local<v8::Value> argv_zoo[1] = { |
| v8_str(env->GetIsolate(), "Hello, world!")}; |
| |
| // Call zoo with breakpoint set at y=0. |
| DebugEventCounterClear(); |
| bp = SetBreakPoint(zoo, zoo_break_position); |
| checks = checks_hu; |
| zoo->Call(context, env->Global(), 1, argv_zoo).ToLocalChecked(); |
| CHECK_EQ(1, break_point_hit_count); |
| ClearBreakPoint(bp); |
| |
| // Test function with an inner function. The "y=0" is in function barbar |
| // to provide a break location. For "y=0" the "y" is at position 8 in the |
| // barbar function therefore setting breakpoint at position 8 will break at |
| // "y=0" and setting it higher will break after. |
| v8::Local<v8::Function> bar = CompileFunction(&env, |
| "y = 0;" |
| "x = 'Goodbye, world!';" |
| "function bar(x, b) {" |
| " var a;" |
| " function barbar() {" |
| " y=0; /* To ensure break location.*/" |
| " a=x;" |
| " };" |
| " debug.Debug.clearAllBreakPoints();" |
| " barbar();" |
| " y=0;a=x;" |
| "}", |
| "bar"); |
| const int barbar_break_position = 8; |
| |
| // Call bar setting breakpoint before a=x in barbar and undefined as |
| // parameter. |
| checks = checks_uu; |
| v8::Local<v8::Value> argv_bar_1[2] = { |
| v8::Undefined(isolate), v8::Number::New(isolate, barbar_break_position)}; |
| bar->Call(context, env->Global(), 2, argv_bar_1).ToLocalChecked(); |
| |
| // Call bar setting breakpoint before a=x in barbar and parameter |
| // "Hello, world!". |
| checks = checks_hu; |
| v8::Local<v8::Value> argv_bar_2[2] = { |
| v8_str(env->GetIsolate(), "Hello, world!"), |
| v8::Number::New(env->GetIsolate(), barbar_break_position)}; |
| bar->Call(context, env->Global(), 2, argv_bar_2).ToLocalChecked(); |
| |
| // Call bar setting breakpoint after a=x in barbar and parameter |
| // "Hello, world!". |
| checks = checks_hh; |
| v8::Local<v8::Value> argv_bar_3[2] = { |
| v8_str(env->GetIsolate(), "Hello, world!"), |
| v8::Number::New(env->GetIsolate(), barbar_break_position + 1)}; |
| bar->Call(context, env->Global(), 2, argv_bar_3).ToLocalChecked(); |
| |
| SetDebugEventListener(isolate, nullptr); |
| CheckDebuggerUnloaded(); |
| } |
| |
| |
| int debugEventCount = 0; |
| static void CheckDebugEvent(const v8::Debug::EventDetails& eventDetails) { |
| if (eventDetails.GetEvent() == v8::Break) ++debugEventCount; |
| } |
| |
| |
| // Test that the conditional breakpoints work event if code generation from |
| // strings is prohibited in the debugee context. |
| TEST(ConditionalBreakpointWithCodeGenerationDisallowed) { |
| DebugLocalContext env; |
| v8::HandleScope scope(env->GetIsolate()); |
| env.ExposeDebug(); |
| |
| SetDebugEventListener(env->GetIsolate(), CheckDebugEvent); |
| |
| v8::Local<v8::Context> context = env.context(); |
| v8::Local<v8::Function> foo = CompileFunction(&env, |
| "function foo(x) {\n" |
| " var s = 'String value2';\n" |
| " return s + x;\n" |
| "}", |
| "foo"); |
| |
| // Set conditional breakpoint with condition 'true'. |
| CompileRun("debug.Debug.setBreakPoint(foo, 2, 0, 'true')"); |
| |
| debugEventCount = 0; |
| env->AllowCodeGenerationFromStrings(false); |
| foo->Call(context, env->Global(), 0, nullptr).ToLocalChecked(); |
| CHECK_EQ(1, debugEventCount); |
| |
| SetDebugEventListener(env->GetIsolate(), nullptr); |
| CheckDebuggerUnloaded(); |
| } |
| |
| |
| bool checkedDebugEvals = true; |
| v8::Local<v8::Function> checkGlobalEvalFunction; |
| v8::Local<v8::Function> checkFrameEvalFunction; |
| static void CheckDebugEval(const v8::Debug::EventDetails& eventDetails) { |
| if (eventDetails.GetEvent() == v8::Break) { |
| ++debugEventCount; |
| v8::HandleScope handleScope(CcTest::isolate()); |
| |
| v8::Local<v8::Value> args[] = {eventDetails.GetExecutionState()}; |
| CHECK( |
| checkGlobalEvalFunction->Call(eventDetails.GetEventContext(), |
| eventDetails.GetEventContext()->Global(), |
| 1, args) |
| .ToLocalChecked() |
| ->IsTrue()); |
| CHECK(checkFrameEvalFunction->Call(eventDetails.GetEventContext(), |
| eventDetails.GetEventContext()->Global(), |
| 1, args) |
| .ToLocalChecked() |
| ->IsTrue()); |
| } |
| } |
| |
| |
| // Test that the evaluation of expressions when a break point is hit generates |
| // the correct results in case code generation from strings is disallowed in the |
| // debugee context. |
| TEST(DebugEvaluateWithCodeGenerationDisallowed) { |
| DebugLocalContext env; |
| v8::HandleScope scope(env->GetIsolate()); |
| env.ExposeDebug(); |
| |
| SetDebugEventListener(env->GetIsolate(), CheckDebugEval); |
| |
| v8::Local<v8::Context> context = env.context(); |
| v8::Local<v8::Function> foo = CompileFunction(&env, |
| "var global = 'Global';\n" |
| "function foo(x) {\n" |
| " var local = 'Local';\n" |
| " debugger;\n" |
| " return local + x;\n" |
| "}", |
| "foo"); |
| checkGlobalEvalFunction = CompileFunction(&env, |
| "function checkGlobalEval(exec_state) {\n" |
| " return exec_state.evaluateGlobal('global').value() === 'Global';\n" |
| "}", |
| "checkGlobalEval"); |
| |
| checkFrameEvalFunction = CompileFunction(&env, |
| "function checkFrameEval(exec_state) {\n" |
| " return exec_state.frame(0).evaluate('local').value() === 'Local';\n" |
| "}", |
| "checkFrameEval"); |
| debugEventCount = 0; |
| env->AllowCodeGenerationFromStrings(false); |
| foo->Call(context, env->Global(), 0, nullptr).ToLocalChecked(); |
| CHECK_EQ(1, debugEventCount); |
| |
| checkGlobalEvalFunction.Clear(); |
| checkFrameEvalFunction.Clear(); |
| SetDebugEventListener(env->GetIsolate(), nullptr); |
| CheckDebuggerUnloaded(); |
| } |
| |
| |
| // Simple test of the stepping mechanism using only store ICs. |
| TEST(DebugStepLinear) { |
| DebugLocalContext env; |
| v8::HandleScope scope(env->GetIsolate()); |
| |
| // Create a function for testing stepping. |
| v8::Local<v8::Function> foo = CompileFunction(&env, |
| "function foo(){a=1;b=1;c=1;}", |
| "foo"); |
| |
| // Run foo to allow it to get optimized. |
| CompileRun("a=0; b=0; c=0; foo();"); |
| |
| // Register a debug event listener which steps and counts. |
| SetDebugEventListener(env->GetIsolate(), DebugEventStep); |
| |
| SetBreakPoint(foo, 3); |
| |
| step_action = StepIn; |
| break_point_hit_count = 0; |
| v8::Local<v8::Context> context = env.context(); |
| foo->Call(context, env->Global(), 0, nullptr).ToLocalChecked(); |
| |
| // With stepping all break locations are hit. |
| CHECK_EQ(4, break_point_hit_count); |
| |
| SetDebugEventListener(env->GetIsolate(), nullptr); |
| CheckDebuggerUnloaded(); |
| |
| // Register a debug event listener which just counts. |
| SetDebugEventListener(env->GetIsolate(), DebugEventBreakPointHitCount); |
| |
| SetBreakPoint(foo, 3); |
| break_point_hit_count = 0; |
| foo->Call(context, env->Global(), 0, nullptr).ToLocalChecked(); |
| |
| // Without stepping only active break points are hit. |
| CHECK_EQ(1, break_point_hit_count); |
| |
| SetDebugEventListener(env->GetIsolate(), nullptr); |
| CheckDebuggerUnloaded(); |
| } |
| |
| |
| // Test of the stepping mechanism for keyed load in a loop. |
| TEST(DebugStepKeyedLoadLoop) { |
| DebugLocalContext env; |
| v8::HandleScope scope(env->GetIsolate()); |
| |
| // Register a debug event listener which steps and counts. |
| SetDebugEventListener(env->GetIsolate(), DebugEventStep); |
| |
| // Create a function for testing stepping of keyed load. The statement 'y=1' |
| // is there to have more than one breakable statement in the loop, TODO(315). |
| v8::Local<v8::Function> foo = CompileFunction( |
| &env, |
| "function foo(a) {\n" |
| " var x;\n" |
| " var len = a.length;\n" |
| " for (var i = 0; i < len; i++) {\n" |
| " y = 1;\n" |
| " x = a[i];\n" |
| " }\n" |
| "}\n" |
| "y=0\n", |
| "foo"); |
| |
| v8::Local<v8::Context> context = env.context(); |
| // Create array [0,1,2,3,4,5,6,7,8,9] |
| v8::Local<v8::Array> a = v8::Array::New(env->GetIsolate(), 10); |
| for (int i = 0; i < 10; i++) { |
| CHECK(a->Set(context, v8::Number::New(env->GetIsolate(), i), |
| v8::Number::New(env->GetIsolate(), i)) |
| .FromJust()); |
| } |
| |
| // Call function without any break points to ensure inlining is in place. |
| const int kArgc = 1; |
| v8::Local<v8::Value> args[kArgc] = {a}; |
| foo->Call(context, env->Global(), kArgc, args).ToLocalChecked(); |
| |
| // Set up break point and step through the function. |
| SetBreakPoint(foo, 3); |
| step_action = StepNext; |
| break_point_hit_count = 0; |
| foo->Call(context, env->Global(), kArgc, args).ToLocalChecked(); |
| |
| // With stepping all break locations are hit. |
| CHECK_EQ(44, break_point_hit_count); |
| |
| SetDebugEventListener(env->GetIsolate(), nullptr); |
| CheckDebuggerUnloaded(); |
| } |
| |
| |
| // Test of the stepping mechanism for keyed store in a loop. |
| TEST(DebugStepKeyedStoreLoop) { |
| DebugLocalContext env; |
| v8::HandleScope scope(env->GetIsolate()); |
| |
| // Register a debug event listener which steps and counts. |
| SetDebugEventListener(env->GetIsolate(), DebugEventStep); |
| |
| // Create a function for testing stepping of keyed store. The statement 'y=1' |
| // is there to have more than one breakable statement in the loop, TODO(315). |
| v8::Local<v8::Function> foo = CompileFunction( |
| &env, |
| "function foo(a) {\n" |
| " var len = a.length;\n" |
| " for (var i = 0; i < len; i++) {\n" |
| " y = 1;\n" |
| " a[i] = 42;\n" |
| " }\n" |
| "}\n" |
| "y=0\n", |
| "foo"); |
| |
| v8::Local<v8::Context> context = env.context(); |
| // Create array [0,1,2,3,4,5,6,7,8,9] |
| v8::Local<v8::Array> a = v8::Array::New(env->GetIsolate(), 10); |
| for (int i = 0; i < 10; i++) { |
| CHECK(a->Set(context, v8::Number::New(env->GetIsolate(), i), |
| v8::Number::New(env->GetIsolate(), i)) |
| .FromJust()); |
| } |
| |
| // Call function without any break points to ensure inlining is in place. |
| const int kArgc = 1; |
| v8::Local<v8::Value> args[kArgc] = {a}; |
| foo->Call(context, env->Global(), kArgc, args).ToLocalChecked(); |
| |
| // Set up break point and step through the function. |
| SetBreakPoint(foo, 3); |
| step_action = StepNext; |
| break_point_hit_count = 0; |
| foo->Call(context, env->Global(), kArgc, args).ToLocalChecked(); |
| |
| // With stepping all break locations are hit. |
| CHECK_EQ(44, break_point_hit_count); |
| |
| SetDebugEventListener(env->GetIsolate(), nullptr); |
| CheckDebuggerUnloaded(); |
| } |
| |
| |
| // Test of the stepping mechanism for named load in a loop. |
| TEST(DebugStepNamedLoadLoop) { |
| DebugLocalContext env; |
| v8::HandleScope scope(env->GetIsolate()); |
| |
| // Register a debug event listener which steps and counts. |
| SetDebugEventListener(env->GetIsolate(), DebugEventStep); |
| |
| v8::Local<v8::Context> context = env.context(); |
| // Create a function for testing stepping of named load. |
| v8::Local<v8::Function> foo = CompileFunction( |
| &env, |
| "function foo() {\n" |
| " var a = [];\n" |
| " var s = \"\";\n" |
| " for (var i = 0; i < 10; i++) {\n" |
| " var v = new V(i, i + 1);\n" |
| " v.y;\n" |
| " a.length;\n" // Special case: array length. |
| " s.length;\n" // Special case: string length. |
| " }\n" |
| "}\n" |
| "function V(x, y) {\n" |
| " this.x = x;\n" |
| " this.y = y;\n" |
| "}\n", |
| "foo"); |
| |
| // Call function without any break points to ensure inlining is in place. |
| foo->Call(context, env->Global(), 0, nullptr).ToLocalChecked(); |
| |
| // Set up break point and step through the function. |
| SetBreakPoint(foo, 4); |
| step_action = StepNext; |
| break_point_hit_count = 0; |
| foo->Call(context, env->Global(), 0, nullptr).ToLocalChecked(); |
| |
| // With stepping all break locations are hit. |
| CHECK_EQ(65, break_point_hit_count); |
| |
| SetDebugEventListener(env->GetIsolate(), nullptr); |
| CheckDebuggerUnloaded(); |
| } |
| |
| |
| static void DoDebugStepNamedStoreLoop(int expected) { |
| DebugLocalContext env; |
| v8::HandleScope scope(env->GetIsolate()); |
| |
| // Register a debug event listener which steps and counts. |
| SetDebugEventListener(env->GetIsolate(), DebugEventStep); |
| |
| // Create a function for testing stepping of named store. |
| v8::Local<v8::Context> context = env.context(); |
| v8::Local<v8::Function> foo = CompileFunction( |
| &env, |
| "function foo() {\n" |
| " var a = {a:1};\n" |
| " for (var i = 0; i < 10; i++) {\n" |
| " a.a = 2\n" |
| " }\n" |
| "}\n", |
| "foo"); |
| |
| // Call function without any break points to ensure inlining is in place. |
| foo->Call(context, env->Global(), 0, nullptr).ToLocalChecked(); |
| |
| // Set up break point and step through the function. |
| SetBreakPoint(foo, 3); |
| step_action = StepNext; |
| break_point_hit_count = 0; |
| foo->Call(context, env->Global(), 0, nullptr).ToLocalChecked(); |
| |
| // With stepping all expected break locations are hit. |
| CHECK_EQ(expected, break_point_hit_count); |
| |
| SetDebugEventListener(env->GetIsolate(), nullptr); |
| CheckDebuggerUnloaded(); |
| } |
| |
| |
| // Test of the stepping mechanism for named load in a loop. |
| TEST(DebugStepNamedStoreLoop) { DoDebugStepNamedStoreLoop(34); } |
| |
| // Test the stepping mechanism with different ICs. |
| TEST(DebugStepLinearMixedICs) { |
| DebugLocalContext env; |
| v8::HandleScope scope(env->GetIsolate()); |
| |
| // Register a debug event listener which steps and counts. |
| SetDebugEventListener(env->GetIsolate(), DebugEventStep); |
| |
| v8::Local<v8::Context> context = env.context(); |
| // Create a function for testing stepping. |
| v8::Local<v8::Function> foo = CompileFunction(&env, |
| "function bar() {};" |
| "function foo() {" |
| " var x;" |
| " var index='name';" |
| " var y = {};" |
| " a=1;b=2;x=a;y[index]=3;x=y[index];bar();}", "foo"); |
| |
| // Run functions to allow them to get optimized. |
| CompileRun("a=0; b=0; bar(); foo();"); |
| |
| SetBreakPoint(foo, 0); |
| |
| step_action = StepIn; |
| break_point_hit_count = 0; |
| foo->Call(context, env->Global(), 0, nullptr).ToLocalChecked(); |
| |
| // With stepping all break locations are hit. |
| CHECK_EQ(10, break_point_hit_count); |
| |
| SetDebugEventListener(env->GetIsolate(), nullptr); |
| CheckDebuggerUnloaded(); |
| |
| // Register a debug event listener which just counts. |
| SetDebugEventListener(env->GetIsolate(), DebugEventBreakPointHitCount); |
| |
| SetBreakPoint(foo, 0); |
| break_point_hit_count = 0; |
| foo->Call(context, env->Global(), 0, nullptr).ToLocalChecked(); |
| |
| // Without stepping only active break points are hit. |
| CHECK_EQ(1, break_point_hit_count); |
| |
| SetDebugEventListener(env->GetIsolate(), nullptr); |
| CheckDebuggerUnloaded(); |
| } |
| |
| |
| TEST(DebugStepDeclarations) { |
| DebugLocalContext env; |
| v8::HandleScope scope(env->GetIsolate()); |
| |
| // Register a debug event listener which steps and counts. |
| SetDebugEventListener(env->GetIsolate(), DebugEventStep); |
| |
| v8::Local<v8::Context> context = env.context(); |
| // Create a function for testing stepping. Run it to allow it to get |
| // optimized. |
| const char* src = "function foo() { " |
| " var a;" |
| " var b = 1;" |
| " var c = foo;" |
| " var d = Math.floor;" |
| " var e = b + d(1.2);" |
| "}" |
| "foo()"; |
| v8::Local<v8::Function> foo = CompileFunction(&env, src, "foo"); |
| |
| SetBreakPoint(foo, 0); |
| |
| // Stepping through the declarations. |
| step_action = StepIn; |
| break_point_hit_count = 0; |
| foo->Call(context, env->Global(), 0, nullptr).ToLocalChecked(); |
| CHECK_EQ(5, break_point_hit_count); |
| |
| // Get rid of the debug event listener. |
| SetDebugEventListener(env->GetIsolate(), nullptr); |
| CheckDebuggerUnloaded(); |
| } |
| |
| |
| TEST(DebugStepLocals) { |
| DebugLocalContext env; |
| v8::HandleScope scope(env->GetIsolate()); |
| |
| // Register a debug event listener which steps and counts. |
| SetDebugEventListener(env->GetIsolate(), DebugEventStep); |
| |
| v8::Local<v8::Context> context = env.context(); |
| // Create a function for testing stepping. Run it to allow it to get |
| // optimized. |
| const char* src = "function foo() { " |
| " var a,b;" |
| " a = 1;" |
| " b = a + 2;" |
| " b = 1 + 2 + 3;" |
| " a = Math.floor(b);" |
| "}" |
| "foo()"; |
| v8::Local<v8::Function> foo = CompileFunction(&env, src, "foo"); |
| |
| SetBreakPoint(foo, 0); |
| |
| // Stepping through the declarations. |
| step_action = StepIn; |
| break_point_hit_count = 0; |
| foo->Call(context, env->Global(), 0, nullptr).ToLocalChecked(); |
| CHECK_EQ(5, break_point_hit_count); |
| |
| // Get rid of the debug event listener. |
| SetDebugEventListener(env->GetIsolate(), nullptr); |
| CheckDebuggerUnloaded(); |
| } |
| |
| |
| TEST(DebugStepIf) { |
| DebugLocalContext env; |
| v8::Isolate* isolate = env->GetIsolate(); |
| v8::HandleScope scope(isolate); |
| |
| // Register a debug event listener which steps and counts. |
| SetDebugEventListener(env->GetIsolate(), DebugEventStep); |
| |
| v8::Local<v8::Context> context = env.context(); |
| // Create a function for testing stepping. Run it to allow it to get |
| // optimized. |
| const int argc = 1; |
| const char* src = "function foo(x) { " |
| " a = 1;" |
| " if (x) {" |
| " b = 1;" |
| " } else {" |
| " c = 1;" |
| " d = 1;" |
| " }" |
| "}" |
| "a=0; b=0; c=0; d=0; foo()"; |
| v8::Local<v8::Function> foo = CompileFunction(&env, src, "foo"); |
| SetBreakPoint(foo, 0); |
| |
| // Stepping through the true part. |
| step_action = StepIn; |
| break_point_hit_count = 0; |
| v8::Local<v8::Value> argv_true[argc] = {v8::True(isolate)}; |
| foo->Call(context, env->Global(), argc, argv_true).ToLocalChecked(); |
| CHECK_EQ(4, break_point_hit_count); |
| |
| // Stepping through the false part. |
| step_action = StepIn; |
| break_point_hit_count = 0; |
| v8::Local<v8::Value> argv_false[argc] = {v8::False(isolate)}; |
| foo->Call(context, env->Global(), argc, argv_false).ToLocalChecked(); |
| CHECK_EQ(5, break_point_hit_count); |
| |
| // Get rid of the debug event listener. |
| SetDebugEventListener(env->GetIsolate(), nullptr); |
| CheckDebuggerUnloaded(); |
| } |
| |
| |
| TEST(DebugStepSwitch) { |
| DebugLocalContext env; |
| v8::Isolate* isolate = env->GetIsolate(); |
| v8::HandleScope scope(isolate); |
| |
| // Register a debug event listener which steps and counts. |
| SetDebugEventListener(isolate, DebugEventStep); |
| |
| v8::Local<v8::Context> context = env.context(); |
| // Create a function for testing stepping. Run it to allow it to get |
| // optimized. |
| const int argc = 1; |
| const char* src = "function foo(x) { " |
| " a = 1;" |
| " switch (x) {" |
| " case 1:" |
| " b = 1;" |
| " case 2:" |
| " c = 1;" |
| " break;" |
| " case 3:" |
| " d = 1;" |
| " e = 1;" |
| " f = 1;" |
| " break;" |
| " }" |
| "}" |
| "a=0; b=0; c=0; d=0; e=0; f=0; foo()"; |
| v8::Local<v8::Function> foo = CompileFunction(&env, src, "foo"); |
| SetBreakPoint(foo, 0); |
| |
| // One case with fall-through. |
| step_action = StepIn; |
| break_point_hit_count = 0; |
| v8::Local<v8::Value> argv_1[argc] = {v8::Number::New(isolate, 1)}; |
| foo->Call(context, env->Global(), argc, argv_1).ToLocalChecked(); |
| CHECK_EQ(6, break_point_hit_count); |
| |
| // Another case. |
| step_action = StepIn; |
| break_point_hit_count = 0; |
| v8::Local<v8::Value> argv_2[argc] = {v8::Number::New(isolate, 2)}; |
| foo->Call(context, env->Global(), argc, argv_2).ToLocalChecked(); |
| CHECK_EQ(5, break_point_hit_count); |
| |
| // Last case. |
| step_action = StepIn; |
| break_point_hit_count = 0; |
| v8::Local<v8::Value> argv_3[argc] = {v8::Number::New(isolate, 3)}; |
| foo->Call(context, env->Global(), argc, argv_3).ToLocalChecked(); |
| CHECK_EQ(7, break_point_hit_count); |
| |
| // Get rid of the debug event listener. |
| SetDebugEventListener(isolate, nullptr); |
| CheckDebuggerUnloaded(); |
| } |
| |
| |
| TEST(DebugStepWhile) { |
| DebugLocalContext env; |
| v8::Isolate* isolate = env->GetIsolate(); |
| v8::HandleScope scope(isolate); |
| |
| // Register a debug event listener which steps and counts. |
| SetDebugEventListener(isolate, DebugEventStep); |
| |
| v8::Local<v8::Context> context = env.context(); |
| // Create a function for testing stepping. Run it to allow it to get |
| // optimized. |
| const int argc = 1; |
| const char* src = "function foo(x) { " |
| " var a = 0;" |
| " while (a < x) {" |
| " a++;" |
| " }" |
| "}" |
| "foo()"; |
| v8::Local<v8::Function> foo = CompileFunction(&env, src, "foo"); |
| SetBreakPoint(foo, 8); // "var a = 0;" |
| |
| // Looping 0 times. We still should break at the while-condition once. |
| step_action = StepIn; |
| break_point_hit_count = 0; |
| v8::Local<v8::Value> argv_0[argc] = {v8::Number::New(isolate, 0)}; |
| foo->Call(context, env->Global(), argc, argv_0).ToLocalChecked(); |
| CHECK_EQ(3, break_point_hit_count); |
| |
| // Looping 10 times. |
| step_action = StepIn; |
| break_point_hit_count = 0; |
| v8::Local<v8::Value> argv_10[argc] = {v8::Number::New(isolate, 10)}; |
| foo->Call(context, env->Global(), argc, argv_10).ToLocalChecked(); |
| CHECK_EQ(23, break_point_hit_count); |
| |
| // Looping 100 times. |
| step_action = StepIn; |
| break_point_hit_count = 0; |
| v8::Local<v8::Value> argv_100[argc] = {v8::Number::New(isolate, 100)}; |
| foo->Call(context, env->Global(), argc, argv_100).ToLocalChecked(); |
| CHECK_EQ(203, break_point_hit_count); |
| |
| // Get rid of the debug event listener. |
| SetDebugEventListener(isolate, nullptr); |
| CheckDebuggerUnloaded(); |
| } |
| |
| |
| TEST(DebugStepDoWhile) { |
| DebugLocalContext env; |
| v8::Isolate* isolate = env->GetIsolate(); |
| v8::HandleScope scope(isolate); |
| |
| // Register a debug event listener which steps and counts. |
| SetDebugEventListener(isolate, DebugEventStep); |
| |
| |