| // Copyright 2015 the V8 project authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| function Receiver() { this.receiver = "receiver"; } |
| function Proto() { this.proto = "proto"; } |
| |
| function f(a) { |
| return a.foo; |
| } |
| |
| var rec = new Receiver(); |
| |
| // Formerly, this mutated rec.__proto__.__proto__, but |
| // the global object prototype chain is now immutable; |
| // not sure if this test now hits the original hazard case. |
| var proto = rec.__proto__; |
| |
| // Initialize prototype chain dependent IC (nonexistent load). |
| assertEquals(undefined, f(rec)); |
| assertEquals(undefined, f(rec)); |
| |
| // Add a new prototype to the end of the chain. |
| var p2 = new Proto(); |
| p2.__proto__ = null; |
| proto.__proto__ = p2; |
| |
| // Update the IC. |
| assertEquals(undefined, f(rec)); |
| |
| // Now modify the most recently added prototype by adding a property... |
| p2.foo = "bar"; |
| assertEquals("bar", f(rec)); |
| |
| // ...and removing it again. Due to missing prototype user registrations, |
| // this fails to invalidate the IC. |
| delete p2.foo; |
| p2.secret = "GAME OVER"; |
| assertEquals(undefined, f(rec)); |