| // Copyright 2019 The Cobalt Authors. All Rights Reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #ifndef COBALT_RENDERER_GLES_EXT_H_ |
| #define COBALT_RENDERER_GLES_EXT_H_ |
| |
| #include "starboard/configuration.h" |
| |
| #if SB_API_VERSION < 11 |
| #error \ |
| "Only include this file when SB_API_VERSION >= 11." |
| #endif // SB_API_VERSION < 11 |
| |
| // The following #defines were pulled directly from |
| // https://www.khronos.org/registry/OpenGL/api/GLES2/gl2ext.h. |
| #ifndef GL_KHR_blend_equation_advanced |
| #define GL_KHR_blend_equation_advanced 1 |
| #define GL_MULTIPLY_KHR 0x9294 |
| #define GL_SCREEN_KHR 0x9295 |
| #define GL_OVERLAY_KHR 0x9296 |
| #define GL_DARKEN_KHR 0x9297 |
| #define GL_LIGHTEN_KHR 0x9298 |
| #define GL_COLORDODGE_KHR 0x9299 |
| #define GL_COLORBURN_KHR 0x929A |
| #define GL_HARDLIGHT_KHR 0x929B |
| #define GL_SOFTLIGHT_KHR 0x929C |
| #define GL_DIFFERENCE_KHR 0x929E |
| #define GL_EXCLUSION_KHR 0x92A0 |
| #define GL_HSL_HUE_KHR 0x92AD |
| #define GL_HSL_SATURATION_KHR 0x92AE |
| #define GL_HSL_COLOR_KHR 0x92AF |
| #define GL_HSL_LUMINOSITY_KHR 0x92B0 |
| #endif // GL_KHR_blend_equation_advanced |
| |
| #ifndef GL_KHR_blend_equation_advanced_coherent |
| #define GL_KHR_blend_equation_advanced_coherent 1 |
| #define GL_BLEND_ADVANCED_COHERENT_KHR 0x9285 |
| #endif // GL_KHR_blend_equation_advanced_coherent |
| |
| #ifndef GL_KHR_context_flush_control |
| #define GL_KHR_context_flush_control 1 |
| #define GL_CONTEXT_RELEASE_BEHAVIOR_KHR 0x82FB |
| #define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR 0x82FC |
| #endif // GL_KHR_context_flush_control |
| |
| #ifndef GL_KHR_debug |
| #define GL_KHR_debug 1 |
| #define GL_SAMPLER 0x82E6 |
| #define GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR 0x8242 |
| #define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR 0x8243 |
| #define GL_DEBUG_CALLBACK_FUNCTION_KHR 0x8244 |
| #define GL_DEBUG_CALLBACK_USER_PARAM_KHR 0x8245 |
| #define GL_DEBUG_SOURCE_API_KHR 0x8246 |
| #define GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR 0x8247 |
| #define GL_DEBUG_SOURCE_SHADER_COMPILER_KHR 0x8248 |
| #define GL_DEBUG_SOURCE_THIRD_PARTY_KHR 0x8249 |
| #define GL_DEBUG_SOURCE_APPLICATION_KHR 0x824A |
| #define GL_DEBUG_SOURCE_OTHER_KHR 0x824B |
| #define GL_DEBUG_TYPE_ERROR_KHR 0x824C |
| #define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR 0x824D |
| #define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR 0x824E |
| #define GL_DEBUG_TYPE_PORTABILITY_KHR 0x824F |
| #define GL_DEBUG_TYPE_PERFORMANCE_KHR 0x8250 |
| #define GL_DEBUG_TYPE_OTHER_KHR 0x8251 |
| #define GL_DEBUG_TYPE_MARKER_KHR 0x8268 |
| #define GL_DEBUG_TYPE_PUSH_GROUP_KHR 0x8269 |
| #define GL_DEBUG_TYPE_POP_GROUP_KHR 0x826A |
| #define GL_DEBUG_SEVERITY_NOTIFICATION_KHR 0x826B |
| #define GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR 0x826C |
| #define GL_DEBUG_GROUP_STACK_DEPTH_KHR 0x826D |
| #define GL_BUFFER_KHR 0x82E0 |
| #define GL_SHADER_KHR 0x82E1 |
| #define GL_PROGRAM_KHR 0x82E2 |
| #define GL_VERTEX_ARRAY_KHR 0x8074 |
| #define GL_QUERY_KHR 0x82E3 |
| #define GL_PROGRAM_PIPELINE_KHR 0x82E4 |
| #define GL_SAMPLER_KHR 0x82E6 |
| #define GL_MAX_LABEL_LENGTH_KHR 0x82E8 |
| #define GL_MAX_DEBUG_MESSAGE_LENGTH_KHR 0x9143 |
| #define GL_MAX_DEBUG_LOGGED_MESSAGES_KHR 0x9144 |
| #define GL_DEBUG_LOGGED_MESSAGES_KHR 0x9145 |
| #define GL_DEBUG_SEVERITY_HIGH_KHR 0x9146 |
| #define GL_DEBUG_SEVERITY_MEDIUM_KHR 0x9147 |
| #define GL_DEBUG_SEVERITY_LOW_KHR 0x9148 |
| #define GL_DEBUG_OUTPUT_KHR 0x92E0 |
| #define GL_CONTEXT_FLAG_DEBUG_BIT_KHR 0x00000002 |
| #define GL_STACK_OVERFLOW_KHR 0x0503 |
| #define GL_STACK_UNDERFLOW_KHR 0x0504 |
| #endif // GL_KHR_debug |
| |
| #ifndef GL_KHR_no_error |
| #define GL_KHR_no_error 1 |
| #define GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR 0x00000008 |
| #endif // GL_KHR_no_error |
| |
| #ifndef GL_KHR_parallel_shader_compile |
| #define GL_KHR_parallel_shader_compile 1 |
| #define GL_MAX_SHADER_COMPILER_THREADS_KHR 0x91B0 |
| #define GL_COMPLETION_STATUS_KHR 0x91B1 |
| #endif // GL_KHR_parallel_shader_compile |
| |
| #ifndef GL_KHR_robust_buffer_access_behavior |
| #define GL_KHR_robust_buffer_access_behavior 1 |
| #endif // GL_KHR_robust_buffer_access_behavior |
| |
| #ifndef GL_KHR_robustness |
| #define GL_KHR_robustness 1 |
| #define GL_CONTEXT_ROBUST_ACCESS_KHR 0x90F3 |
| #define GL_LOSE_CONTEXT_ON_RESET_KHR 0x8252 |
| #define GL_GUILTY_CONTEXT_RESET_KHR 0x8253 |
| #define GL_INNOCENT_CONTEXT_RESET_KHR 0x8254 |
| #define GL_UNKNOWN_CONTEXT_RESET_KHR 0x8255 |
| #define GL_RESET_NOTIFICATION_STRATEGY_KHR 0x8256 |
| #define GL_NO_RESET_NOTIFICATION_KHR 0x8261 |
| #define GL_CONTEXT_LOST_KHR 0x0507 |
| #endif // GL_KHR_robustness |
| |
| #ifndef GL_KHR_texture_compression_astc_hdr |
| #define GL_KHR_texture_compression_astc_hdr 1 |
| #define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0 |
| #define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1 |
| #define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2 |
| #define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3 |
| #define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4 |
| #define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5 |
| #define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6 |
| #define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7 |
| #define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8 |
| #define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9 |
| #define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA |
| #define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB |
| #define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC |
| #define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD |
| #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0 |
| #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1 |
| #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2 |
| #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3 |
| #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4 |
| #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5 |
| #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6 |
| #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7 |
| #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8 |
| #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9 |
| #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA |
| #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB |
| #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC |
| #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD |
| #endif // GL_KHR_texture_compression_astc_hdr |
| |
| #ifndef GL_KHR_texture_compression_astc_ldr |
| #define GL_KHR_texture_compression_astc_ldr 1 |
| #endif // GL_KHR_texture_compression_astc_ldr |
| |
| #ifndef GL_KHR_texture_compression_astc_sliced_3d |
| #define GL_KHR_texture_compression_astc_sliced_3d 1 |
| #endif // GL_KHR_texture_compression_astc_sliced_3d |
| |
| #ifndef GL_OES_EGL_image |
| #define GL_OES_EGL_image 1 |
| #endif // GL_OES_EGL_image |
| |
| #ifndef GL_OES_EGL_image_external |
| #define GL_OES_EGL_image_external 1 |
| #define GL_TEXTURE_EXTERNAL_OES 0x8D65 |
| #define GL_TEXTURE_BINDING_EXTERNAL_OES 0x8D67 |
| #define GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES 0x8D68 |
| #define GL_SAMPLER_EXTERNAL_OES 0x8D66 |
| #endif // GL_OES_EGL_image_external |
| |
| #ifndef GL_OES_EGL_image_external_essl3 |
| #define GL_OES_EGL_image_external_essl3 1 |
| #endif // GL_OES_EGL_image_external_essl3 |
| |
| #ifndef GL_OES_compressed_ETC1_RGB8_sub_texture |
| #define GL_OES_compressed_ETC1_RGB8_sub_texture 1 |
| #endif // GL_OES_compressed_ETC1_RGB8_sub_texture |
| |
| #ifndef GL_OES_compressed_ETC1_RGB8_texture |
| #define GL_OES_compressed_ETC1_RGB8_texture 1 |
| #define GL_ETC1_RGB8_OES 0x8D64 |
| #endif // GL_OES_compressed_ETC1_RGB8_texture |
| |
| #ifndef GL_OES_compressed_paletted_texture |
| #define GL_OES_compressed_paletted_texture 1 |
| #define GL_PALETTE4_RGB8_OES 0x8B90 |
| #define GL_PALETTE4_RGBA8_OES 0x8B91 |
| #define GL_PALETTE4_R5_G6_B5_OES 0x8B92 |
| #define GL_PALETTE4_RGBA4_OES 0x8B93 |
| #define GL_PALETTE4_RGB5_A1_OES 0x8B94 |
| #define GL_PALETTE8_RGB8_OES 0x8B95 |
| #define GL_PALETTE8_RGBA8_OES 0x8B96 |
| #define GL_PALETTE8_R5_G6_B5_OES 0x8B97 |
| #define GL_PALETTE8_RGBA4_OES 0x8B98 |
| #define GL_PALETTE8_RGB5_A1_OES 0x8B99 |
| #endif // GL_OES_compressed_paletted_texture |
| |
| #ifndef GL_OES_copy_image |
| #define GL_OES_copy_image 1 |
| #endif // GL_OES_copy_image |
| |
| #ifndef GL_OES_depth24 |
| #define GL_OES_depth24 1 |
| #define GL_DEPTH_COMPONENT24_OES 0x81A6 |
| #endif // GL_OES_depth24 |
| |
| #ifndef GL_OES_depth32 |
| #define GL_OES_depth32 1 |
| #define GL_DEPTH_COMPONENT32_OES 0x81A7 |
| #endif // GL_OES_depth32 |
| |
| #ifndef GL_OES_depth_texture |
| #define GL_OES_depth_texture 1 |
| #endif // GL_OES_depth_texture |
| |
| #ifndef GL_OES_draw_buffers_indexed |
| #define GL_OES_draw_buffers_indexed 1 |
| #endif // GL_OES_draw_buffers_indexed |
| |
| #ifndef GL_OES_draw_elements_base_vertex |
| #define GL_OES_draw_elements_base_vertex 1 |
| #endif // GL_OES_draw_elements_base_vertex |
| |
| #ifndef GL_OES_element_index_uint |
| #define GL_OES_element_index_uint 1 |
| #endif // GL_OES_element_index_uint |
| |
| #ifndef GL_OES_fbo_render_mipmap |
| #define GL_OES_fbo_render_mipmap 1 |
| #endif // GL_OES_fbo_render_mipmap |
| |
| #ifndef GL_OES_fragment_precision_high |
| #define GL_OES_fragment_precision_high 1 |
| #endif // GL_OES_fragment_precision_high |
| |
| #ifndef GL_OES_geometry_point_size |
| #define GL_OES_geometry_point_size 1 |
| #endif // GL_OES_geometry_point_size |
| |
| #ifndef GL_OES_geometry_shader |
| #define GL_OES_geometry_shader 1 |
| #define GL_GEOMETRY_SHADER_OES 0x8DD9 |
| #define GL_GEOMETRY_SHADER_BIT_OES 0x00000004 |
| #define GL_GEOMETRY_LINKED_VERTICES_OUT_OES 0x8916 |
| #define GL_GEOMETRY_LINKED_INPUT_TYPE_OES 0x8917 |
| #define GL_GEOMETRY_LINKED_OUTPUT_TYPE_OES 0x8918 |
| #define GL_GEOMETRY_SHADER_INVOCATIONS_OES 0x887F |
| #define GL_LAYER_PROVOKING_VERTEX_OES 0x825E |
| #define GL_LINES_ADJACENCY_OES 0x000A |
| #define GL_LINE_STRIP_ADJACENCY_OES 0x000B |
| #define GL_TRIANGLES_ADJACENCY_OES 0x000C |
| #define GL_TRIANGLE_STRIP_ADJACENCY_OES 0x000D |
| #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_OES 0x8DDF |
| #define GL_MAX_GEOMETRY_UNIFORM_BLOCKS_OES 0x8A2C |
| #define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_OES 0x8A32 |
| #define GL_MAX_GEOMETRY_INPUT_COMPONENTS_OES 0x9123 |
| #define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_OES 0x9124 |
| #define GL_MAX_GEOMETRY_OUTPUT_VERTICES_OES 0x8DE0 |
| #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_OES 0x8DE1 |
| #define GL_MAX_GEOMETRY_SHADER_INVOCATIONS_OES 0x8E5A |
| #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_OES 0x8C29 |
| #define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_OES 0x92CF |
| #define GL_MAX_GEOMETRY_ATOMIC_COUNTERS_OES 0x92D5 |
| #define GL_MAX_GEOMETRY_IMAGE_UNIFORMS_OES 0x90CD |
| #define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_OES 0x90D7 |
| #define GL_FIRST_VERTEX_CONVENTION_OES 0x8E4D |
| #define GL_LAST_VERTEX_CONVENTION_OES 0x8E4E |
| #define GL_UNDEFINED_VERTEX_OES 0x8260 |
| #define GL_PRIMITIVES_GENERATED_OES 0x8C87 |
| #define GL_FRAMEBUFFER_DEFAULT_LAYERS_OES 0x9312 |
| #define GL_MAX_FRAMEBUFFER_LAYERS_OES 0x9317 |
| #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_OES 0x8DA8 |
| #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_OES 0x8DA7 |
| #define GL_REFERENCED_BY_GEOMETRY_SHADER_OES 0x9309 |
| #endif // GL_OES_geometry_shader |
| |
| #ifndef GL_OES_get_program_binary |
| #define GL_OES_get_program_binary 1 |
| #define GL_PROGRAM_BINARY_LENGTH_OES 0x8741 |
| #define GL_NUM_PROGRAM_BINARY_FORMATS_OES 0x87FE |
| #define GL_PROGRAM_BINARY_FORMATS_OES 0x87FF |
| #endif // GL_OES_get_program_binary |
| |
| #ifndef GL_OES_gpu_shader5 |
| #define GL_OES_gpu_shader5 1 |
| #endif // GL_OES_gpu_shader5 |
| |
| #ifndef GL_OES_mapbuffer |
| #define GL_OES_mapbuffer 1 |
| #define GL_WRITE_ONLY_OES 0x88B9 |
| #define GL_BUFFER_ACCESS_OES 0x88BB |
| #define GL_BUFFER_MAPPED_OES 0x88BC |
| #define GL_BUFFER_MAP_POINTER_OES 0x88BD |
| #endif // GL_OES_mapbuffer |
| |
| #ifndef GL_OES_packed_depth_stencil |
| #define GL_OES_packed_depth_stencil 1 |
| #define GL_DEPTH_STENCIL_OES 0x84F9 |
| #define GL_UNSIGNED_INT_24_8_OES 0x84FA |
| #define GL_DEPTH24_STENCIL8_OES 0x88F0 |
| #endif // GL_OES_packed_depth_stencil |
| |
| #ifndef GL_OES_primitive_bounding_box |
| #define GL_OES_primitive_bounding_box 1 |
| #define GL_PRIMITIVE_BOUNDING_BOX_OES 0x92BE |
| #endif // GL_OES_primitive_bounding_box |
| |
| #ifndef GL_OES_required_internalformat |
| #define GL_OES_required_internalformat 1 |
| #define GL_ALPHA8_OES 0x803C |
| #define GL_DEPTH_COMPONENT16_OES 0x81A5 |
| #define GL_LUMINANCE4_ALPHA4_OES 0x8043 |
| #define GL_LUMINANCE8_ALPHA8_OES 0x8045 |
| #define GL_LUMINANCE8_OES 0x8040 |
| #define GL_RGBA4_OES 0x8056 |
| #define GL_RGB5_A1_OES 0x8057 |
| #define GL_RGB565_OES 0x8D62 |
| #define GL_RGB8_OES 0x8051 |
| #define GL_RGBA8_OES 0x8058 |
| #define GL_RGB10_EXT 0x8052 |
| #define GL_RGB10_A2_EXT 0x8059 |
| #endif // GL_OES_required_internalformat |
| |
| #ifndef GL_OES_rgb8_rgba8 |
| #define GL_OES_rgb8_rgba8 1 |
| #endif // GL_OES_rgb8_rgba8 |
| |
| #ifndef GL_OES_sample_shading |
| #define GL_OES_sample_shading 1 |
| #define GL_SAMPLE_SHADING_OES 0x8C36 |
| #define GL_MIN_SAMPLE_SHADING_VALUE_OES 0x8C37 |
| #endif // GL_OES_sample_shading |
| |
| #ifndef GL_OES_sample_variables |
| #define GL_OES_sample_variables 1 |
| #endif // GL_OES_sample_variables |
| |
| #ifndef GL_OES_shader_image_atomic |
| #define GL_OES_shader_image_atomic 1 |
| #endif // GL_OES_shader_image_atomic |
| |
| #ifndef GL_OES_shader_io_blocks |
| #define GL_OES_shader_io_blocks 1 |
| #endif // GL_OES_shader_io_blocks |
| |
| #ifndef GL_OES_shader_multisample_interpolation |
| #define GL_OES_shader_multisample_interpolation 1 |
| #define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_OES 0x8E5B |
| #define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_OES 0x8E5C |
| #define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS_OES 0x8E5D |
| #endif // GL_OES_shader_multisample_interpolation |
| |
| #ifndef GL_OES_standard_derivatives |
| #define GL_OES_standard_derivatives 1 |
| #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES 0x8B8B |
| #endif // GL_OES_standard_derivatives |
| |
| #ifndef GL_OES_stencil1 |
| #define GL_OES_stencil1 1 |
| #define GL_STENCIL_INDEX1_OES 0x8D46 |
| #endif // GL_OES_stencil1 |
| |
| #ifndef GL_OES_stencil4 |
| #define GL_OES_stencil4 1 |
| #define GL_STENCIL_INDEX4_OES 0x8D47 |
| #endif // GL_OES_stencil4 |
| |
| #ifndef GL_OES_surfaceless_context |
| #define GL_OES_surfaceless_context 1 |
| #define GL_FRAMEBUFFER_UNDEFINED_OES 0x8219 |
| #endif // GL_OES_surfaceless_context |
| |
| #ifndef GL_OES_tessellation_point_size |
| #define GL_OES_tessellation_point_size 1 |
| #endif // GL_OES_tessellation_point_size |
| |
| #ifndef GL_OES_tessellation_shader |
| #define GL_OES_tessellation_shader 1 |
| #define GL_PATCHES_OES 0x000E |
| #define GL_PATCH_VERTICES_OES 0x8E72 |
| #define GL_TESS_CONTROL_OUTPUT_VERTICES_OES 0x8E75 |
| #define GL_TESS_GEN_MODE_OES 0x8E76 |
| #define GL_TESS_GEN_SPACING_OES 0x8E77 |
| #define GL_TESS_GEN_VERTEX_ORDER_OES 0x8E78 |
| #define GL_TESS_GEN_POINT_MODE_OES 0x8E79 |
| #define GL_ISOLINES_OES 0x8E7A |
| #define GL_QUADS_OES 0x0007 |
| #define GL_FRACTIONAL_ODD_OES 0x8E7B |
| #define GL_FRACTIONAL_EVEN_OES 0x8E7C |
| #define GL_MAX_PATCH_VERTICES_OES 0x8E7D |
| #define GL_MAX_TESS_GEN_LEVEL_OES 0x8E7E |
| #define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_OES 0x8E7F |
| #define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_OES 0x8E80 |
| #define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_OES 0x8E81 |
| #define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_OES 0x8E82 |
| #define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_OES 0x8E83 |
| #define GL_MAX_TESS_PATCH_COMPONENTS_OES 0x8E84 |
| #define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_OES 0x8E85 |
| #define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_OES 0x8E86 |
| #define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_OES 0x8E89 |
| #define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_OES 0x8E8A |
| #define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_OES 0x886C |
| #define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_OES 0x886D |
| #define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_OES 0x8E1E |
| #define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_OES 0x8E1F |
| #define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_OES 0x92CD |
| #define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_OES 0x92CE |
| #define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_OES 0x92D3 |
| #define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_OES 0x92D4 |
| #define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_OES 0x90CB |
| #define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_OES 0x90CC |
| #define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_OES 0x90D8 |
| #define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_OES 0x90D9 |
| #define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED_OES 0x8221 |
| #define GL_IS_PER_PATCH_OES 0x92E7 |
| #define GL_REFERENCED_BY_TESS_CONTROL_SHADER_OES 0x9307 |
| #define GL_REFERENCED_BY_TESS_EVALUATION_SHADER_OES 0x9308 |
| #define GL_TESS_CONTROL_SHADER_OES 0x8E88 |
| #define GL_TESS_EVALUATION_SHADER_OES 0x8E87 |
| #define GL_TESS_CONTROL_SHADER_BIT_OES 0x00000008 |
| #define GL_TESS_EVALUATION_SHADER_BIT_OES 0x00000010 |
| #endif // GL_OES_tessellation_shader |
| |
| #ifndef GL_OES_texture_3D |
| #define GL_OES_texture_3D 1 |
| #define GL_TEXTURE_WRAP_R_OES 0x8072 |
| #define GL_TEXTURE_3D_OES 0x806F |
| #define GL_TEXTURE_BINDING_3D_OES 0x806A |
| #define GL_MAX_3D_TEXTURE_SIZE_OES 0x8073 |
| #define GL_SAMPLER_3D_OES 0x8B5F |
| #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES 0x8CD4 |
| #endif // GL_OES_texture_3D |
| |
| #ifndef GL_OES_texture_border_clamp |
| #define GL_OES_texture_border_clamp 1 |
| #define GL_TEXTURE_BORDER_COLOR_OES 0x1004 |
| #define GL_CLAMP_TO_BORDER_OES 0x812D |
| #endif // GL_OES_texture_border_clamp |
| |
| #ifndef GL_OES_texture_buffer |
| #define GL_OES_texture_buffer 1 |
| #define GL_TEXTURE_BUFFER_OES 0x8C2A |
| #define GL_TEXTURE_BUFFER_BINDING_OES 0x8C2A |
| #define GL_MAX_TEXTURE_BUFFER_SIZE_OES 0x8C2B |
| #define GL_TEXTURE_BINDING_BUFFER_OES 0x8C2C |
| #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_OES 0x8C2D |
| #define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_OES 0x919F |
| #define GL_SAMPLER_BUFFER_OES 0x8DC2 |
| #define GL_INT_SAMPLER_BUFFER_OES 0x8DD0 |
| #define GL_UNSIGNED_INT_SAMPLER_BUFFER_OES 0x8DD8 |
| #define GL_IMAGE_BUFFER_OES 0x9051 |
| #define GL_INT_IMAGE_BUFFER_OES 0x905C |
| #define GL_UNSIGNED_INT_IMAGE_BUFFER_OES 0x9067 |
| #define GL_TEXTURE_BUFFER_OFFSET_OES 0x919D |
| #define GL_TEXTURE_BUFFER_SIZE_OES 0x919E |
| #endif // GL_OES_texture_buffer |
| |
| #ifndef GL_OES_texture_compression_astc |
| #define GL_OES_texture_compression_astc 1 |
| #define GL_COMPRESSED_RGBA_ASTC_3x3x3_OES 0x93C0 |
| #define GL_COMPRESSED_RGBA_ASTC_4x3x3_OES 0x93C1 |
| #define GL_COMPRESSED_RGBA_ASTC_4x4x3_OES 0x93C2 |
| #define GL_COMPRESSED_RGBA_ASTC_4x4x4_OES 0x93C3 |
| #define GL_COMPRESSED_RGBA_ASTC_5x4x4_OES 0x93C4 |
| #define GL_COMPRESSED_RGBA_ASTC_5x5x4_OES 0x93C5 |
| #define GL_COMPRESSED_RGBA_ASTC_5x5x5_OES 0x93C6 |
| #define GL_COMPRESSED_RGBA_ASTC_6x5x5_OES 0x93C7 |
| #define GL_COMPRESSED_RGBA_ASTC_6x6x5_OES 0x93C8 |
| #define GL_COMPRESSED_RGBA_ASTC_6x6x6_OES 0x93C9 |
| #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES 0x93E0 |
| #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES 0x93E1 |
| #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES 0x93E2 |
| #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES 0x93E3 |
| #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES 0x93E4 |
| #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES 0x93E5 |
| #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES 0x93E6 |
| #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES 0x93E7 |
| #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES 0x93E8 |
| #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES 0x93E9 |
| #endif // GL_OES_texture_compression_astc |
| |
| #ifndef GL_OES_texture_cube_map_array |
| #define GL_OES_texture_cube_map_array 1 |
| #define GL_TEXTURE_CUBE_MAP_ARRAY_OES 0x9009 |
| #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_OES 0x900A |
| #define GL_SAMPLER_CUBE_MAP_ARRAY_OES 0x900C |
| #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_OES 0x900D |
| #define GL_INT_SAMPLER_CUBE_MAP_ARRAY_OES 0x900E |
| #define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_OES 0x900F |
| #define GL_IMAGE_CUBE_MAP_ARRAY_OES 0x9054 |
| #define GL_INT_IMAGE_CUBE_MAP_ARRAY_OES 0x905F |
| #define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_OES 0x906A |
| #endif // GL_OES_texture_cube_map_array |
| |
| #ifndef GL_OES_texture_float |
| #define GL_OES_texture_float 1 |
| #endif // GL_OES_texture_float |
| |
| #ifndef GL_OES_texture_float_linear |
| #define GL_OES_texture_float_linear 1 |
| #endif // GL_OES_texture_float_linear |
| |
| #ifndef GL_OES_texture_half_float |
| #define GL_OES_texture_half_float 1 |
| #define GL_HALF_FLOAT_OES 0x8D61 |
| #endif // GL_OES_texture_half_float |
| |
| #ifndef GL_OES_texture_half_float_linear |
| #define GL_OES_texture_half_float_linear 1 |
| #endif // GL_OES_texture_half_float_linear |
| |
| #ifndef GL_OES_texture_npot |
| #define GL_OES_texture_npot 1 |
| #endif // GL_OES_texture_npot |
| |
| #ifndef GL_OES_texture_stencil8 |
| #define GL_OES_texture_stencil8 1 |
| #define GL_STENCIL_INDEX_OES 0x1901 |
| #define GL_STENCIL_INDEX8_OES 0x8D48 |
| #endif // GL_OES_texture_stencil8 |
| |
| #ifndef GL_OES_texture_storage_multisample_2d_array |
| #define GL_OES_texture_storage_multisample_2d_array 1 |
| #define GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES 0x9102 |
| #define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY_OES 0x9105 |
| #define GL_SAMPLER_2D_MULTISAMPLE_ARRAY_OES 0x910B |
| #define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES 0x910C |
| #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES 0x910D |
| #endif // GL_OES_texture_storage_multisample_2d_array |
| |
| #ifndef GL_OES_texture_view |
| #define GL_OES_texture_view 1 |
| #define GL_TEXTURE_VIEW_MIN_LEVEL_OES 0x82DB |
| #define GL_TEXTURE_VIEW_NUM_LEVELS_OES 0x82DC |
| #define GL_TEXTURE_VIEW_MIN_LAYER_OES 0x82DD |
| #define GL_TEXTURE_VIEW_NUM_LAYERS_OES 0x82DE |
| #endif // GL_OES_texture_view |
| |
| #ifndef GL_OES_vertex_array_object |
| #define GL_OES_vertex_array_object 1 |
| #define GL_VERTEX_ARRAY_BINDING_OES 0x85B5 |
| #endif // GL_OES_vertex_array_object |
| |
| #ifndef GL_OES_vertex_half_float |
| #define GL_OES_vertex_half_float 1 |
| #endif // GL_OES_vertex_half_float |
| |
| #ifndef GL_OES_vertex_type_10_10_10_2 |
| #define GL_OES_vertex_type_10_10_10_2 1 |
| #define GL_UNSIGNED_INT_10_10_10_2_OES 0x8DF6 |
| #define GL_INT_10_10_10_2_OES 0x8DF7 |
| #endif // GL_OES_vertex_type_10_10_10_2 |
| |
| #ifndef GL_OES_viewport_array |
| #define GL_OES_viewport_array 1 |
| #define GL_MAX_VIEWPORTS_OES 0x825B |
| #define GL_VIEWPORT_SUBPIXEL_BITS_OES 0x825C |
| #define GL_VIEWPORT_BOUNDS_RANGE_OES 0x825D |
| #define GL_VIEWPORT_INDEX_PROVOKING_VERTEX_OES 0x825F |
| #endif // GL_OES_viewport_array |
| |
| #ifndef GL_AMD_compressed_3DC_texture |
| #define GL_AMD_compressed_3DC_texture 1 |
| #define GL_3DC_X_AMD 0x87F9 |
| #define GL_3DC_XY_AMD 0x87FA |
| #endif // GL_AMD_compressed_3DC_texture |
| |
| #ifndef GL_AMD_compressed_ATC_texture |
| #define GL_AMD_compressed_ATC_texture 1 |
| #define GL_ATC_RGB_AMD 0x8C92 |
| #define GL_ATC_RGBA_EXPLICIT_ALPHA_AMD 0x8C93 |
| #define GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD 0x87EE |
| #endif // GL_AMD_compressed_ATC_texture |
| |
| #ifndef GL_AMD_framebuffer_multisample_advanced |
| #define GL_AMD_framebuffer_multisample_advanced 1 |
| #define GL_RENDERBUFFER_STORAGE_SAMPLES_AMD 0x91B2 |
| #define GL_MAX_COLOR_FRAMEBUFFER_SAMPLES_AMD 0x91B3 |
| #define GL_MAX_COLOR_FRAMEBUFFER_STORAGE_SAMPLES_AMD 0x91B4 |
| #define GL_MAX_DEPTH_STENCIL_FRAMEBUFFER_SAMPLES_AMD 0x91B5 |
| #define GL_NUM_SUPPORTED_MULTISAMPLE_MODES_AMD 0x91B6 |
| #define GL_SUPPORTED_MULTISAMPLE_MODES_AMD 0x91B7 |
| #endif // GL_AMD_framebuffer_multisample_advanced |
| |
| #ifndef GL_AMD_performance_monitor |
| #define GL_AMD_performance_monitor 1 |
| #define GL_COUNTER_TYPE_AMD 0x8BC0 |
| #define GL_COUNTER_RANGE_AMD 0x8BC1 |
| #define GL_UNSIGNED_INT64_AMD 0x8BC2 |
| #define GL_PERCENTAGE_AMD 0x8BC3 |
| #define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4 |
| #define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5 |
| #define GL_PERFMON_RESULT_AMD 0x8BC6 |
| #endif // GL_AMD_performance_monitor |
| |
| #ifndef GL_AMD_program_binary_Z400 |
| #define GL_AMD_program_binary_Z400 1 |
| #define GL_Z400_BINARY_AMD 0x8740 |
| #endif // GL_AMD_program_binary_Z400 |
| |
| #ifndef GL_ANDROID_extension_pack_es31a |
| #define GL_ANDROID_extension_pack_es31a 1 |
| #endif // GL_ANDROID_extension_pack_es31a |
| |
| #ifndef GL_ANGLE_depth_texture |
| #define GL_ANGLE_depth_texture 1 |
| #endif // GL_ANGLE_depth_texture |
| |
| #ifndef GL_ANGLE_framebuffer_blit |
| #define GL_ANGLE_framebuffer_blit 1 |
| #define GL_READ_FRAMEBUFFER_ANGLE 0x8CA8 |
| #define GL_DRAW_FRAMEBUFFER_ANGLE 0x8CA9 |
| #define GL_DRAW_FRAMEBUFFER_BINDING_ANGLE 0x8CA6 |
| #define GL_READ_FRAMEBUFFER_BINDING_ANGLE 0x8CAA |
| #endif // GL_ANGLE_framebuffer_blit |
| |
| #ifndef GL_ANGLE_framebuffer_multisample |
| #define GL_ANGLE_framebuffer_multisample 1 |
| #define GL_RENDERBUFFER_SAMPLES_ANGLE 0x8CAB |
| #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE 0x8D56 |
| #define GL_MAX_SAMPLES_ANGLE 0x8D57 |
| #endif // GL_ANGLE_framebuffer_multisample |
| |
| #ifndef GL_ANGLE_instanced_arrays |
| #define GL_ANGLE_instanced_arrays 1 |
| #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE 0x88FE |
| #endif // GL_ANGLE_instanced_arrays |
| |
| #ifndef GL_ANGLE_pack_reverse_row_order |
| #define GL_ANGLE_pack_reverse_row_order 1 |
| #define GL_PACK_REVERSE_ROW_ORDER_ANGLE 0x93A4 |
| #endif // GL_ANGLE_pack_reverse_row_order |
| |
| #ifndef GL_ANGLE_program_binary |
| #define GL_ANGLE_program_binary 1 |
| #define GL_PROGRAM_BINARY_ANGLE 0x93A6 |
| #endif // GL_ANGLE_program_binary |
| |
| #ifndef GL_ANGLE_texture_compression_dxt3 |
| #define GL_ANGLE_texture_compression_dxt3 1 |
| #define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2 |
| #endif // GL_ANGLE_texture_compression_dxt3 |
| |
| #ifndef GL_ANGLE_texture_compression_dxt5 |
| #define GL_ANGLE_texture_compression_dxt5 1 |
| #define GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE 0x83F3 |
| #endif // GL_ANGLE_texture_compression_dxt5 |
| |
| #ifndef GL_ANGLE_texture_usage |
| #define GL_ANGLE_texture_usage 1 |
| #define GL_TEXTURE_USAGE_ANGLE 0x93A2 |
| #define GL_FRAMEBUFFER_ATTACHMENT_ANGLE 0x93A3 |
| #endif // GL_ANGLE_texture_usage |
| |
| #ifndef GL_ANGLE_translated_shader_source |
| #define GL_ANGLE_translated_shader_source 1 |
| #define GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE 0x93A0 |
| #endif // GL_ANGLE_translated_shader_source |
| |
| #ifndef GL_APPLE_clip_distance |
| #define GL_APPLE_clip_distance 1 |
| #define GL_MAX_CLIP_DISTANCES_APPLE 0x0D32 |
| #define GL_CLIP_DISTANCE0_APPLE 0x3000 |
| #define GL_CLIP_DISTANCE1_APPLE 0x3001 |
| #define GL_CLIP_DISTANCE2_APPLE 0x3002 |
| #define GL_CLIP_DISTANCE3_APPLE 0x3003 |
| #define GL_CLIP_DISTANCE4_APPLE 0x3004 |
| #define GL_CLIP_DISTANCE5_APPLE 0x3005 |
| #define GL_CLIP_DISTANCE6_APPLE 0x3006 |
| #define GL_CLIP_DISTANCE7_APPLE 0x3007 |
| #endif // GL_APPLE_clip_distance |
| |
| #ifndef GL_APPLE_color_buffer_packed_float |
| #define GL_APPLE_color_buffer_packed_float 1 |
| #endif // GL_APPLE_color_buffer_packed_float |
| |
| #ifndef GL_APPLE_copy_texture_levels |
| #define GL_APPLE_copy_texture_levels 1 |
| #endif // GL_APPLE_copy_texture_levels |
| |
| #ifndef GL_APPLE_framebuffer_multisample |
| #define GL_APPLE_framebuffer_multisample 1 |
| #define GL_RENDERBUFFER_SAMPLES_APPLE 0x8CAB |
| #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE 0x8D56 |
| #define GL_MAX_SAMPLES_APPLE 0x8D57 |
| #define GL_READ_FRAMEBUFFER_APPLE 0x8CA8 |
| #define GL_DRAW_FRAMEBUFFER_APPLE 0x8CA9 |
| #define GL_DRAW_FRAMEBUFFER_BINDING_APPLE 0x8CA6 |
| #define GL_READ_FRAMEBUFFER_BINDING_APPLE 0x8CAA |
| #endif // GL_APPLE_framebuffer_multisample |
| |
| #ifndef GL_APPLE_rgb_422 |
| #define GL_APPLE_rgb_422 1 |
| #define GL_RGB_422_APPLE 0x8A1F |
| #define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA |
| #define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB |
| #define GL_RGB_RAW_422_APPLE 0x8A51 |
| #endif // GL_APPLE_rgb_422 |
| |
| #ifndef GL_APPLE_sync |
| #define GL_APPLE_sync 1 |
| #define GL_SYNC_OBJECT_APPLE 0x8A53 |
| #define GL_MAX_SERVER_WAIT_TIMEOUT_APPLE 0x9111 |
| #define GL_OBJECT_TYPE_APPLE 0x9112 |
| #define GL_SYNC_CONDITION_APPLE 0x9113 |
| #define GL_SYNC_STATUS_APPLE 0x9114 |
| #define GL_SYNC_FLAGS_APPLE 0x9115 |
| #define GL_SYNC_FENCE_APPLE 0x9116 |
| #define GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE 0x9117 |
| #define GL_UNSIGNALED_APPLE 0x9118 |
| #define GL_SIGNALED_APPLE 0x9119 |
| #define GL_ALREADY_SIGNALED_APPLE 0x911A |
| #define GL_TIMEOUT_EXPIRED_APPLE 0x911B |
| #define GL_CONDITION_SATISFIED_APPLE 0x911C |
| #define GL_WAIT_FAILED_APPLE 0x911D |
| #define GL_SYNC_FLUSH_COMMANDS_BIT_APPLE 0x00000001 |
| #define GL_TIMEOUT_IGNORED_APPLE 0xFFFFFFFFFFFFFFFFull |
| #endif // GL_APPLE_sync |
| |
| #ifndef GL_APPLE_texture_format_BGRA8888 |
| #define GL_APPLE_texture_format_BGRA8888 1 |
| #define GL_BGRA_EXT 0x80E1 |
| #define GL_BGRA8_EXT 0x93A1 |
| #endif // GL_APPLE_texture_format_BGRA8888 |
| |
| #ifndef GL_APPLE_texture_max_level |
| #define GL_APPLE_texture_max_level 1 |
| #define GL_TEXTURE_MAX_LEVEL_APPLE 0x813D |
| #endif // GL_APPLE_texture_max_level |
| |
| #ifndef GL_APPLE_texture_packed_float |
| #define GL_APPLE_texture_packed_float 1 |
| #define GL_UNSIGNED_INT_10F_11F_11F_REV_APPLE 0x8C3B |
| #define GL_UNSIGNED_INT_5_9_9_9_REV_APPLE 0x8C3E |
| #define GL_R11F_G11F_B10F_APPLE 0x8C3A |
| #define GL_RGB9_E5_APPLE 0x8C3D |
| #endif // GL_APPLE_texture_packed_float |
| |
| #ifndef GL_ARM_mali_program_binary |
| #define GL_ARM_mali_program_binary 1 |
| #define GL_MALI_PROGRAM_BINARY_ARM 0x8F61 |
| #endif // GL_ARM_mali_program_binary |
| |
| #ifndef GL_ARM_mali_shader_binary |
| #define GL_ARM_mali_shader_binary 1 |
| #define GL_MALI_SHADER_BINARY_ARM 0x8F60 |
| #endif // GL_ARM_mali_shader_binary |
| |
| #ifndef GL_ARM_rgba8 |
| #define GL_ARM_rgba8 1 |
| #endif // GL_ARM_rgba8 |
| |
| #ifndef GL_ARM_shader_framebuffer_fetch |
| #define GL_ARM_shader_framebuffer_fetch 1 |
| #define GL_FETCH_PER_SAMPLE_ARM 0x8F65 |
| #define GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM 0x8F66 |
| #endif // GL_ARM_shader_framebuffer_fetch |
| |
| #ifndef GL_ARM_shader_framebuffer_fetch_depth_stencil |
| #define GL_ARM_shader_framebuffer_fetch_depth_stencil 1 |
| #endif // GL_ARM_shader_framebuffer_fetch_depth_stencil |
| |
| #ifndef GL_DMP_program_binary |
| #define GL_DMP_program_binary 1 |
| #define GL_SMAPHS30_PROGRAM_BINARY_DMP 0x9251 |
| #define GL_SMAPHS_PROGRAM_BINARY_DMP 0x9252 |
| #define GL_DMP_PROGRAM_BINARY_DMP 0x9253 |
| #endif // GL_DMP_program_binary |
| |
| #ifndef GL_DMP_shader_binary |
| #define GL_DMP_shader_binary 1 |
| #define GL_SHADER_BINARY_DMP 0x9250 |
| #endif // GL_DMP_shader_binary |
| |
| #ifndef GL_EXT_EGL_image_array |
| #define GL_EXT_EGL_image_array 1 |
| #endif // GL_EXT_EGL_image_array |
| |
| #ifndef GL_EXT_EGL_image_storage |
| #define GL_EXT_EGL_image_storage 1 |
| #endif // GL_EXT_EGL_image_storage |
| |
| #ifndef GL_EXT_YUV_target |
| #define GL_EXT_YUV_target 1 |
| #define GL_SAMPLER_EXTERNAL_2D_Y2Y_EXT 0x8BE7 |
| #endif // GL_EXT_YUV_target |
| |
| #ifndef GL_EXT_base_instance |
| #define GL_EXT_base_instance 1 |
| #endif // GL_EXT_base_instance |
| |
| #ifndef GL_EXT_blend_func_extended |
| #define GL_EXT_blend_func_extended 1 |
| #define GL_SRC1_COLOR_EXT 0x88F9 |
| #define GL_SRC1_ALPHA_EXT 0x8589 |
| #define GL_ONE_MINUS_SRC1_COLOR_EXT 0x88FA |
| #define GL_ONE_MINUS_SRC1_ALPHA_EXT 0x88FB |
| #define GL_SRC_ALPHA_SATURATE_EXT 0x0308 |
| #define GL_LOCATION_INDEX_EXT 0x930F |
| #define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS_EXT 0x88FC |
| #endif // GL_EXT_blend_func_extended |
| |
| #ifndef GL_EXT_blend_minmax |
| #define GL_EXT_blend_minmax 1 |
| #define GL_MIN_EXT 0x8007 |
| #define GL_MAX_EXT 0x8008 |
| #endif // GL_EXT_blend_minmax |
| |
| #ifndef GL_EXT_buffer_storage |
| #define GL_EXT_buffer_storage 1 |
| #define GL_MAP_PERSISTENT_BIT_EXT 0x0040 |
| #define GL_MAP_COHERENT_BIT_EXT 0x0080 |
| #define GL_DYNAMIC_STORAGE_BIT_EXT 0x0100 |
| #define GL_CLIENT_STORAGE_BIT_EXT 0x0200 |
| #define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT_EXT 0x00004000 |
| #define GL_BUFFER_IMMUTABLE_STORAGE_EXT 0x821F |
| #define GL_BUFFER_STORAGE_FLAGS_EXT 0x8220 |
| #endif // GL_EXT_buffer_storage |
| |
| #ifndef GL_EXT_clear_texture |
| #define GL_EXT_clear_texture 1 |
| #endif // GL_EXT_clear_texture |
| |
| #ifndef GL_EXT_clip_control |
| #define GL_EXT_clip_control 1 |
| #define GL_LOWER_LEFT_EXT 0x8CA1 |
| #define GL_UPPER_LEFT_EXT 0x8CA2 |
| #define GL_NEGATIVE_ONE_TO_ONE_EXT 0x935E |
| #define GL_ZERO_TO_ONE_EXT 0x935F |
| #define GL_CLIP_ORIGIN_EXT 0x935C |
| #define GL_CLIP_DEPTH_MODE_EXT 0x935D |
| #endif // GL_EXT_clip_control |
| |
| #ifndef GL_EXT_clip_cull_distance |
| #define GL_EXT_clip_cull_distance 1 |
| #define GL_MAX_CLIP_DISTANCES_EXT 0x0D32 |
| #define GL_MAX_CULL_DISTANCES_EXT 0x82F9 |
| #define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES_EXT 0x82FA |
| #define GL_CLIP_DISTANCE0_EXT 0x3000 |
| #define GL_CLIP_DISTANCE1_EXT 0x3001 |
| #define GL_CLIP_DISTANCE2_EXT 0x3002 |
| #define GL_CLIP_DISTANCE3_EXT 0x3003 |
| #define GL_CLIP_DISTANCE4_EXT 0x3004 |
| #define GL_CLIP_DISTANCE5_EXT 0x3005 |
| #define GL_CLIP_DISTANCE6_EXT 0x3006 |
| #define GL_CLIP_DISTANCE7_EXT 0x3007 |
| #endif // GL_EXT_clip_cull_distance |
| |
| #ifndef GL_EXT_color_buffer_float |
| #define GL_EXT_color_buffer_float 1 |
| #endif // GL_EXT_color_buffer_float |
| |
| #ifndef GL_EXT_color_buffer_half_float |
| #define GL_EXT_color_buffer_half_float 1 |
| #define GL_RGBA16F_EXT 0x881A |
| #define GL_RGB16F_EXT 0x881B |
| #define GL_RG16F_EXT 0x822F |
| #define GL_R16F_EXT 0x822D |
| #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT 0x8211 |
| #define GL_UNSIGNED_NORMALIZED_EXT 0x8C17 |
| #endif // GL_EXT_color_buffer_half_float |
| |
| #ifndef GL_EXT_conservative_depth |
| #define GL_EXT_conservative_depth 1 |
| #endif // GL_EXT_conservative_depth |
| |
| #ifndef GL_EXT_copy_image |
| #define GL_EXT_copy_image 1 |
| #endif // GL_EXT_copy_image |
| |
| #ifndef GL_EXT_debug_label |
| #define GL_EXT_debug_label 1 |
| #define GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8A4F |
| #define GL_PROGRAM_OBJECT_EXT 0x8B40 |
| #define GL_SHADER_OBJECT_EXT 0x8B48 |
| #define GL_BUFFER_OBJECT_EXT 0x9151 |
| #define GL_QUERY_OBJECT_EXT 0x9153 |
| #define GL_VERTEX_ARRAY_OBJECT_EXT 0x9154 |
| #endif // GL_EXT_debug_label |
| |
| #ifndef GL_EXT_debug_marker |
| #define GL_EXT_debug_marker 1 |
| #endif // GL_EXT_debug_marker |
| |
| #ifndef GL_EXT_depth_clamp |
| #define GL_EXT_depth_clamp 1 |
| #define GL_DEPTH_CLAMP_EXT 0x864F |
| #endif // GL_EXT_depth_clamp |
| |
| #ifndef GL_EXT_discard_framebuffer |
| #define GL_EXT_discard_framebuffer 1 |
| #define GL_COLOR_EXT 0x1800 |
| #define GL_DEPTH_EXT 0x1801 |
| #define GL_STENCIL_EXT 0x1802 |
| #endif // GL_EXT_discard_framebuffer |
| |
| #ifndef GL_EXT_disjoint_timer_query |
| #define GL_EXT_disjoint_timer_query 1 |
| #define GL_QUERY_COUNTER_BITS_EXT 0x8864 |
| #define GL_CURRENT_QUERY_EXT 0x8865 |
| #define GL_QUERY_RESULT_EXT 0x8866 |
| #define GL_QUERY_RESULT_AVAILABLE_EXT 0x8867 |
| #define GL_TIME_ELAPSED_EXT 0x88BF |
| #define GL_TIMESTAMP_EXT 0x8E28 |
| #define GL_GPU_DISJOINT_EXT 0x8FBB |
| #endif // GL_EXT_disjoint_timer_query |
| |
| #ifndef GL_EXT_draw_buffers |
| #define GL_EXT_draw_buffers 1 |
| #define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF |
| #define GL_MAX_DRAW_BUFFERS_EXT 0x8824 |
| #define GL_DRAW_BUFFER0_EXT 0x8825 |
| #define GL_DRAW_BUFFER1_EXT 0x8826 |
| #define GL_DRAW_BUFFER2_EXT 0x8827 |
| #define GL_DRAW_BUFFER3_EXT 0x8828 |
| #define GL_DRAW_BUFFER4_EXT 0x8829 |
| #define GL_DRAW_BUFFER5_EXT 0x882A |
| #define GL_DRAW_BUFFER6_EXT 0x882B |
| #define GL_DRAW_BUFFER7_EXT 0x882C |
| #define GL_DRAW_BUFFER8_EXT 0x882D |
| #define GL_DRAW_BUFFER9_EXT 0x882E |
| #define GL_DRAW_BUFFER10_EXT 0x882F |
| #define GL_DRAW_BUFFER11_EXT 0x8830 |
| #define GL_DRAW_BUFFER12_EXT 0x8831 |
| #define GL_DRAW_BUFFER13_EXT 0x8832 |
| #define GL_DRAW_BUFFER14_EXT 0x8833 |
| #define GL_DRAW_BUFFER15_EXT 0x8834 |
| #define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 |
| #define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 |
| #define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 |
| #define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 |
| #define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 |
| #define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 |
| #define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 |
| #define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 |
| #define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 |
| #define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 |
| #define GL_COLOR_ATTACHMENT10_EXT 0x8CEA |
| #define GL_COLOR_ATTACHMENT11_EXT 0x8CEB |
| #define GL_COLOR_ATTACHMENT12_EXT 0x8CEC |
| #define GL_COLOR_ATTACHMENT13_EXT 0x8CED |
| #define GL_COLOR_ATTACHMENT14_EXT 0x8CEE |
| #define GL_COLOR_ATTACHMENT15_EXT 0x8CEF |
| #endif // GL_EXT_draw_buffers |
| |
| #ifndef GL_EXT_draw_buffers_indexed |
| #define GL_EXT_draw_buffers_indexed 1 |
| #endif // GL_EXT_draw_buffers_indexed |
| |
| #ifndef GL_EXT_draw_elements_base_vertex |
| #define GL_EXT_draw_elements_base_vertex 1 |
| #endif // GL_EXT_draw_elements_base_vertex |
| |
| #ifndef GL_EXT_draw_instanced |
| #define GL_EXT_draw_instanced 1 |
| #endif // GL_EXT_draw_instanced |
| |
| #ifndef GL_EXT_draw_transform_feedback |
| #define GL_EXT_draw_transform_feedback 1 |
| #endif // GL_EXT_draw_transform_feedback |
| |
| #ifndef GL_EXT_external_buffer |
| #define GL_EXT_external_buffer 1 |
| #endif // GL_EXT_external_buffer |
| |
| #ifndef GL_EXT_float_blend |
| #define GL_EXT_float_blend 1 |
| #endif // GL_EXT_float_blend |
| |
| #ifndef GL_EXT_geometry_point_size |
| #define GL_EXT_geometry_point_size 1 |
| #endif // GL_EXT_geometry_point_size |
| |
| #ifndef GL_EXT_geometry_shader |
| #define GL_EXT_geometry_shader 1 |
| #define GL_GEOMETRY_SHADER_EXT 0x8DD9 |
| #define GL_GEOMETRY_SHADER_BIT_EXT 0x00000004 |
| #define GL_GEOMETRY_LINKED_VERTICES_OUT_EXT 0x8916 |
| #define GL_GEOMETRY_LINKED_INPUT_TYPE_EXT 0x8917 |
| #define GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT 0x8918 |
| #define GL_GEOMETRY_SHADER_INVOCATIONS_EXT 0x887F |
| #define GL_LAYER_PROVOKING_VERTEX_EXT 0x825E |
| #define GL_LINES_ADJACENCY_EXT 0x000A |
| #define GL_LINE_STRIP_ADJACENCY_EXT 0x000B |
| #define GL_TRIANGLES_ADJACENCY_EXT 0x000C |
| #define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0x000D |
| #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF |
| #define GL_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT 0x8A2C |
| #define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8A32 |
| #define GL_MAX_GEOMETRY_INPUT_COMPONENTS_EXT 0x9123 |
| #define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT 0x9124 |
| #define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0 |
| #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1 |
| #define GL_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT 0x8E5A |
| #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29 |
| #define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT 0x92CF |
| #define GL_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT 0x92D5 |
| #define GL_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT 0x90CD |
| #define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT 0x90D7 |
| #define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D |
| #define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E |
| #define GL_UNDEFINED_VERTEX_EXT 0x8260 |
| #define GL_PRIMITIVES_GENERATED_EXT 0x8C87 |
| #define GL_FRAMEBUFFER_DEFAULT_LAYERS_EXT 0x9312 |
| #define GL_MAX_FRAMEBUFFER_LAYERS_EXT 0x9317 |
| #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8 |
| #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7 |
| #define GL_REFERENCED_BY_GEOMETRY_SHADER_EXT 0x9309 |
| #endif // GL_EXT_geometry_shader |
| |
| #ifndef GL_EXT_gpu_shader5 |
| #define GL_EXT_gpu_shader5 1 |
| #endif // GL_EXT_gpu_shader5 |
| |
| #ifndef GL_EXT_instanced_arrays |
| #define GL_EXT_instanced_arrays 1 |
| #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_EXT 0x88FE |
| #endif // GL_EXT_instanced_arrays |
| |
| #ifndef GL_EXT_map_buffer_range |
| #define GL_EXT_map_buffer_range 1 |
| #define GL_MAP_READ_BIT_EXT 0x0001 |
| #define GL_MAP_WRITE_BIT_EXT 0x0002 |
| #define GL_MAP_INVALIDATE_RANGE_BIT_EXT 0x0004 |
| #define GL_MAP_INVALIDATE_BUFFER_BIT_EXT 0x0008 |
| #define GL_MAP_FLUSH_EXPLICIT_BIT_EXT 0x0010 |
| #define GL_MAP_UNSYNCHRONIZED_BIT_EXT 0x0020 |
| #endif // GL_EXT_map_buffer_range |
| |
| #ifndef GL_EXT_memory_object |
| #define GL_EXT_memory_object 1 |
| #define GL_TEXTURE_TILING_EXT 0x9580 |
| #define GL_DEDICATED_MEMORY_OBJECT_EXT 0x9581 |
| #define GL_PROTECTED_MEMORY_OBJECT_EXT 0x959B |
| #define GL_NUM_TILING_TYPES_EXT 0x9582 |
| #define GL_TILING_TYPES_EXT 0x9583 |
| #define GL_OPTIMAL_TILING_EXT 0x9584 |
| #define GL_LINEAR_TILING_EXT 0x9585 |
| #define GL_NUM_DEVICE_UUIDS_EXT 0x9596 |
| #define GL_DEVICE_UUID_EXT 0x9597 |
| #define GL_DRIVER_UUID_EXT 0x9598 |
| #define GL_UUID_SIZE_EXT 16 |
| #endif // GL_EXT_memory_object |
| |
| #ifndef GL_EXT_memory_object_fd |
| #define GL_EXT_memory_object_fd 1 |
| #define GL_HANDLE_TYPE_OPAQUE_FD_EXT 0x9586 |
| #endif // GL_EXT_memory_object_fd |
| |
| #ifndef GL_EXT_memory_object_win32 |
| #define GL_EXT_memory_object_win32 1 |
| #define GL_HANDLE_TYPE_OPAQUE_WIN32_EXT 0x9587 |
| #define GL_HANDLE_TYPE_OPAQUE_WIN32_KMT_EXT 0x9588 |
| #define GL_DEVICE_LUID_EXT 0x9599 |
| #define GL_DEVICE_NODE_MASK_EXT 0x959A |
| #define GL_LUID_SIZE_EXT 8 |
| #define GL_HANDLE_TYPE_D3D12_TILEPOOL_EXT 0x9589 |
| #define GL_HANDLE_TYPE_D3D12_RESOURCE_EXT 0x958A |
| #define GL_HANDLE_TYPE_D3D11_IMAGE_EXT 0x958B |
| #define GL_HANDLE_TYPE_D3D11_IMAGE_KMT_EXT 0x958C |
| #endif // GL_EXT_memory_object_win32 |
| |
| #ifndef GL_EXT_multi_draw_arrays |
| #define GL_EXT_multi_draw_arrays 1 |
| #endif // GL_EXT_multi_draw_arrays |
| |
| #ifndef GL_EXT_multi_draw_indirect |
| #define GL_EXT_multi_draw_indirect 1 |
| #endif // GL_EXT_multi_draw_indirect |
| |
| #ifndef GL_EXT_multisampled_compatibility |
| #define GL_EXT_multisampled_compatibility 1 |
| #define GL_MULTISAMPLE_EXT 0x809D |
| #define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F |
| #endif // GL_EXT_multisampled_compatibility |
| |
| #ifndef GL_EXT_multisampled_render_to_texture |
| #define GL_EXT_multisampled_render_to_texture 1 |
| #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT 0x8D6C |
| #define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB |
| #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 |
| #define GL_MAX_SAMPLES_EXT 0x8D57 |
| #endif // GL_EXT_multisampled_render_to_texture |
| |
| #ifndef GL_EXT_multiview_draw_buffers |
| #define GL_EXT_multiview_draw_buffers 1 |
| #define GL_COLOR_ATTACHMENT_EXT 0x90F0 |
| #define GL_MULTIVIEW_EXT 0x90F1 |
| #define GL_DRAW_BUFFER_EXT 0x0C01 |
| #define GL_READ_BUFFER_EXT 0x0C02 |
| #define GL_MAX_MULTIVIEW_BUFFERS_EXT 0x90F2 |
| #endif // GL_EXT_multiview_draw_buffers |
| |
| #ifndef GL_EXT_multiview_tessellation_geometry_shader |
| #define GL_EXT_multiview_tessellation_geometry_shader 1 |
| #endif // GL_EXT_multiview_tessellation_geometry_shader |
| |
| #ifndef GL_EXT_multiview_texture_multisample |
| #define GL_EXT_multiview_texture_multisample 1 |
| #endif // GL_EXT_multiview_texture_multisample |
| |
| #ifndef GL_EXT_multiview_timer_query |
| #define GL_EXT_multiview_timer_query 1 |
| #endif // GL_EXT_multiview_timer_query |
| |
| #ifndef GL_EXT_occlusion_query_boolean |
| #define GL_EXT_occlusion_query_boolean 1 |
| #define GL_ANY_SAMPLES_PASSED_EXT 0x8C2F |
| #define GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT 0x8D6A |
| #endif // GL_EXT_occlusion_query_boolean |
| |
| #ifndef GL_EXT_polygon_offset_clamp |
| #define GL_EXT_polygon_offset_clamp 1 |
| #define GL_POLYGON_OFFSET_CLAMP_EXT 0x8E1B |
| #endif // GL_EXT_polygon_offset_clamp |
| |
| #ifndef GL_EXT_post_depth_coverage |
| #define GL_EXT_post_depth_coverage 1 |
| #endif // GL_EXT_post_depth_coverage |
| |
| #ifndef GL_EXT_primitive_bounding_box |
| #define GL_EXT_primitive_bounding_box 1 |
| #define GL_PRIMITIVE_BOUNDING_BOX_EXT 0x92BE |
| #endif // GL_EXT_primitive_bounding_box |
| |
| #ifndef GL_EXT_protected_textures |
| #define GL_EXT_protected_textures 1 |
| #define GL_CONTEXT_FLAG_PROTECTED_CONTENT_BIT_EXT 0x00000010 |
| #define GL_TEXTURE_PROTECTED_EXT 0x8BFA |
| #endif // GL_EXT_protected_textures |
| |
| #ifndef GL_EXT_pvrtc_sRGB |
| #define GL_EXT_pvrtc_sRGB 1 |
| #define GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT 0x8A54 |
| #define GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT 0x8A55 |
| #define GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT 0x8A56 |
| #define GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT 0x8A57 |
| #define GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG 0x93F0 |
| #define GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG 0x93F1 |
| #endif // GL_EXT_pvrtc_sRGB |
| |
| #ifndef GL_EXT_raster_multisample |
| #define GL_EXT_raster_multisample 1 |
| #define GL_RASTER_MULTISAMPLE_EXT 0x9327 |
| #define GL_RASTER_SAMPLES_EXT 0x9328 |
| #define GL_MAX_RASTER_SAMPLES_EXT 0x9329 |
| #define GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT 0x932A |
| #define GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT 0x932B |
| #define GL_EFFECTIVE_RASTER_SAMPLES_EXT 0x932C |
| #endif // GL_EXT_raster_multisample |
| |
| #ifndef GL_EXT_read_format_bgra |
| #define GL_EXT_read_format_bgra 1 |
| #define GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT 0x8365 |
| #define GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT 0x8366 |
| #endif // GL_EXT_read_format_bgra |
| |
| #ifndef GL_EXT_render_snorm |
| #define GL_EXT_render_snorm 1 |
| #define GL_R16_SNORM_EXT 0x8F98 |
| #define GL_RG16_SNORM_EXT 0x8F99 |
| #define GL_RGBA16_SNORM_EXT 0x8F9B |
| #endif // GL_EXT_render_snorm |
| |
| #ifndef GL_EXT_robustness |
| #define GL_EXT_robustness 1 |
| #define GL_GUILTY_CONTEXT_RESET_EXT 0x8253 |
| #define GL_INNOCENT_CONTEXT_RESET_EXT 0x8254 |
| #define GL_UNKNOWN_CONTEXT_RESET_EXT 0x8255 |
| #define GL_CONTEXT_ROBUST_ACCESS_EXT 0x90F3 |
| #define GL_RESET_NOTIFICATION_STRATEGY_EXT 0x8256 |
| #define GL_LOSE_CONTEXT_ON_RESET_EXT 0x8252 |
| #define GL_NO_RESET_NOTIFICATION_EXT 0x8261 |
| #endif // GL_EXT_robustness |
| |
| #ifndef GL_EXT_sRGB |
| #define GL_EXT_sRGB 1 |
| #define GL_SRGB_EXT 0x8C40 |
| #define GL_SRGB_ALPHA_EXT 0x8C42 |
| #define GL_SRGB8_ALPHA8_EXT 0x8C43 |
| #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT 0x8210 |
| #endif // GL_EXT_sRGB |
| |
| #ifndef GL_EXT_sRGB_write_control |
| #define GL_EXT_sRGB_write_control 1 |
| #define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9 |
| #endif // GL_EXT_sRGB_write_control |
| |
| #ifndef GL_EXT_semaphore |
| #define GL_EXT_semaphore 1 |
| #define GL_LAYOUT_GENERAL_EXT 0x958D |
| #define GL_LAYOUT_COLOR_ATTACHMENT_EXT 0x958E |
| #define GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT 0x958F |
| #define GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT 0x9590 |
| #define GL_LAYOUT_SHADER_READ_ONLY_EXT 0x9591 |
| #define GL_LAYOUT_TRANSFER_SRC_EXT 0x9592 |
| #define GL_LAYOUT_TRANSFER_DST_EXT 0x9593 |
| #define GL_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_EXT 0x9530 |
| #define GL_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_EXT 0x9531 |
| #endif // GL_EXT_semaphore |
| |
| #ifndef GL_EXT_semaphore_fd |
| #define GL_EXT_semaphore_fd 1 |
| #endif // GL_EXT_semaphore_fd |
| |
| #ifndef GL_EXT_semaphore_win32 |
| #define GL_EXT_semaphore_win32 1 |
| #define GL_HANDLE_TYPE_D3D12_FENCE_EXT 0x9594 |
| #define GL_D3D12_FENCE_VALUE_EXT 0x9595 |
| #endif // GL_EXT_semaphore_win32 |
| |
| #ifndef GL_EXT_separate_shader_objects |
| #define GL_EXT_separate_shader_objects 1 |
| #define GL_ACTIVE_PROGRAM_EXT 0x8259 |
| #define GL_VERTEX_SHADER_BIT_EXT 0x00000001 |
| #define GL_FRAGMENT_SHADER_BIT_EXT 0x00000002 |
| #define GL_ALL_SHADER_BITS_EXT 0xFFFFFFFF |
| #define GL_PROGRAM_SEPARABLE_EXT 0x8258 |
| #define GL_PROGRAM_PIPELINE_BINDING_EXT 0x825A |
| #endif // GL_EXT_separate_shader_objects |
| |
| #ifndef GL_EXT_shader_framebuffer_fetch |
| #define GL_EXT_shader_framebuffer_fetch 1 |
| #define GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT 0x8A52 |
| #endif // GL_EXT_shader_framebuffer_fetch |
| |
| #ifndef GL_EXT_shader_framebuffer_fetch_non_coherent |
| #define GL_EXT_shader_framebuffer_fetch_non_coherent 1 |
| #endif // GL_EXT_shader_framebuffer_fetch_non_coherent |
| |
| #ifndef GL_EXT_shader_group_vote |
| #define GL_EXT_shader_group_vote 1 |
| #endif // GL_EXT_shader_group_vote |
| |
| #ifndef GL_EXT_shader_implicit_conversions |
| #define GL_EXT_shader_implicit_conversions 1 |
| #endif // GL_EXT_shader_implicit_conversions |
| |
| #ifndef GL_EXT_shader_integer_mix |
| #define GL_EXT_shader_integer_mix 1 |
| #endif // GL_EXT_shader_integer_mix |
| |
| #ifndef GL_EXT_shader_io_blocks |
| #define GL_EXT_shader_io_blocks 1 |
| #endif // GL_EXT_shader_io_blocks |
| |
| #ifndef GL_EXT_shader_non_constant_global_initializers |
| #define GL_EXT_shader_non_constant_global_initializers 1 |
| #endif // GL_EXT_shader_non_constant_global_initializers |
| |
| #ifndef GL_EXT_shader_pixel_local_storage |
| #define GL_EXT_shader_pixel_local_storage 1 |
| #define GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT 0x8F63 |
| #define GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_SIZE_EXT 0x8F67 |
| #define GL_SHADER_PIXEL_LOCAL_STORAGE_EXT 0x8F64 |
| #endif // GL_EXT_shader_pixel_local_storage |
| |
| #ifndef GL_EXT_shader_pixel_local_storage2 |
| #define GL_EXT_shader_pixel_local_storage2 1 |
| #define GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_FAST_SIZE_EXT 0x9650 |
| #define GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_SIZE_EXT 0x9651 |
| #define GL_FRAMEBUFFER_INCOMPLETE_INSUFFICIENT_SHADER_COMBINED_LOCAL_STORAGE_EXT \ |
| 0x9652 |
| #endif // GL_EXT_shader_pixel_local_storage2 |
| |
| #ifndef GL_EXT_shader_texture_lod |
| #define GL_EXT_shader_texture_lod 1 |
| #endif // GL_EXT_shader_texture_lod |
| |
| #ifndef GL_EXT_shadow_samplers |
| #define GL_EXT_shadow_samplers 1 |
| #define GL_TEXTURE_COMPARE_MODE_EXT 0x884C |
| #define GL_TEXTURE_COMPARE_FUNC_EXT 0x884D |
| #define GL_COMPARE_REF_TO_TEXTURE_EXT 0x884E |
| #define GL_SAMPLER_2D_SHADOW_EXT 0x8B62 |
| #endif // GL_EXT_shadow_samplers |
| |
| #ifndef GL_EXT_sparse_texture |
| #define GL_EXT_sparse_texture 1 |
| #define GL_TEXTURE_SPARSE_EXT 0x91A6 |
| #define GL_VIRTUAL_PAGE_SIZE_INDEX_EXT 0x91A7 |
| #define GL_NUM_SPARSE_LEVELS_EXT 0x91AA |
| #define GL_NUM_VIRTUAL_PAGE_SIZES_EXT 0x91A8 |
| #define GL_VIRTUAL_PAGE_SIZE_X_EXT 0x9195 |
| #define GL_VIRTUAL_PAGE_SIZE_Y_EXT 0x9196 |
| #define GL_VIRTUAL_PAGE_SIZE_Z_EXT 0x9197 |
| #define GL_MAX_SPARSE_TEXTURE_SIZE_EXT 0x9198 |
| #define GL_MAX_SPARSE_3D_TEXTURE_SIZE_EXT 0x9199 |
| #define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_EXT 0x919A |
| #define GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_EXT 0x91A9 |
| #endif // GL_EXT_sparse_texture |
| |
| #ifndef GL_EXT_sparse_texture2 |
| #define GL_EXT_sparse_texture2 1 |
| #endif // GL_EXT_sparse_texture2 |
| |
| #ifndef GL_EXT_tessellation_point_size |
| #define GL_EXT_tessellation_point_size 1 |
| #endif // GL_EXT_tessellation_point_size |
| |
| #ifndef GL_EXT_tessellation_shader |
| #define GL_EXT_tessellation_shader 1 |
| #define GL_PATCHES_EXT 0x000E |
| #define GL_PATCH_VERTICES_EXT 0x8E72 |
| #define GL_TESS_CONTROL_OUTPUT_VERTICES_EXT 0x8E75 |
| #define GL_TESS_GEN_MODE_EXT 0x8E76 |
| #define GL_TESS_GEN_SPACING_EXT 0x8E77 |
| #define GL_TESS_GEN_VERTEX_ORDER_EXT 0x8E78 |
| #define GL_TESS_GEN_POINT_MODE_EXT 0x8E79 |
| #define GL_ISOLINES_EXT 0x8E7A |
| #define GL_QUADS_EXT 0x0007 |
| #define GL_FRACTIONAL_ODD_EXT 0x8E7B |
| #define GL_FRACTIONAL_EVEN_EXT 0x8E7C |
| #define GL_MAX_PATCH_VERTICES_EXT 0x8E7D |
| #define GL_MAX_TESS_GEN_LEVEL_EXT 0x8E7E |
| #define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_EXT 0x8E7F |
| #define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT 0x8E80 |
| #define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_EXT 0x8E81 |
| #define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_EXT 0x8E82 |
| #define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_EXT 0x8E83 |
| #define GL_MAX_TESS_PATCH_COMPONENTS_EXT 0x8E84 |
| #define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_EXT 0x8E85 |
| #define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_EXT 0x8E86 |
| #define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_EXT 0x8E89 |
| #define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_EXT 0x8E8A |
| #define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_EXT 0x886C |
| #define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_EXT 0x886D |
| #define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_EXT 0x8E1E |
| #define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT 0x8E1F |
| #define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_EXT 0x92CD |
| #define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_EXT 0x92CE |
| #define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_EXT 0x92D3 |
| #define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_EXT 0x92D4 |
| #define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_EXT 0x90CB |
| #define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_EXT 0x90CC |
| #define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_EXT 0x90D8 |
| #define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_EXT 0x90D9 |
| #define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221 |
| #define GL_IS_PER_PATCH_EXT 0x92E7 |
| #define GL_REFERENCED_BY_TESS_CONTROL_SHADER_EXT 0x9307 |
| #define GL_REFERENCED_BY_TESS_EVALUATION_SHADER_EXT 0x9308 |
| #define GL_TESS_CONTROL_SHADER_EXT 0x8E88 |
| #define GL_TESS_EVALUATION_SHADER_EXT 0x8E87 |
| #define GL_TESS_CONTROL_SHADER_BIT_EXT 0x00000008 |
| #define GL_TESS_EVALUATION_SHADER_BIT_EXT 0x00000010 |
| #endif // GL_EXT_tessellation_shader |
| |
| #ifndef GL_EXT_texture_border_clamp |
| #define GL_EXT_texture_border_clamp 1 |
| #define GL_TEXTURE_BORDER_COLOR_EXT 0x1004 |
| #define GL_CLAMP_TO_BORDER_EXT 0x812D |
| #endif // GL_EXT_texture_border_clamp |
| |
| #ifndef GL_EXT_texture_buffer |
| #define GL_EXT_texture_buffer 1 |
| #define GL_TEXTURE_BUFFER_EXT 0x8C2A |
| #define GL_TEXTURE_BUFFER_BINDING_EXT 0x8C2A |
| #define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B |
| #define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C |
| #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D |
| #define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_EXT 0x919F |
| #define GL_SAMPLER_BUFFER_EXT 0x8DC2 |
| #define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0 |
| #define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8 |
| #define GL_IMAGE_BUFFER_EXT 0x9051 |
| #define GL_INT_IMAGE_BUFFER_EXT 0x905C |
| #define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067 |
| #define GL_TEXTURE_BUFFER_OFFSET_EXT 0x919D |
| #define GL_TEXTURE_BUFFER_SIZE_EXT 0x919E |
| #endif // GL_EXT_texture_buffer |
| |
| #ifndef GL_EXT_texture_compression_astc_decode_mode |
| #define GL_EXT_texture_compression_astc_decode_mode 1 |
| #define GL_TEXTURE_ASTC_DECODE_PRECISION_EXT 0x8F69 |
| #endif // GL_EXT_texture_compression_astc_decode_mode |
| |
| #ifndef GL_EXT_texture_compression_bptc |
| #define GL_EXT_texture_compression_bptc 1 |
| #define GL_COMPRESSED_RGBA_BPTC_UNORM_EXT 0x8E8C |
| #define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT 0x8E8D |
| #define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT 0x8E8E |
| #define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT 0x8E8F |
| #endif // GL_EXT_texture_compression_bptc |
| |
| #ifndef GL_EXT_texture_compression_dxt1 |
| #define GL_EXT_texture_compression_dxt1 1 |
| #define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 |
| #define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 |
| #endif // GL_EXT_texture_compression_dxt1 |
| |
| #ifndef GL_EXT_texture_compression_rgtc |
| #define GL_EXT_texture_compression_rgtc 1 |
| #define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB |
| #define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC |
| #define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD |
| #define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE |
| #endif // GL_EXT_texture_compression_rgtc |
| |
| #ifndef GL_EXT_texture_compression_s3tc |
| #define GL_EXT_texture_compression_s3tc 1 |
| #define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 |
| #define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 |
| #endif // GL_EXT_texture_compression_s3tc |
| |
| #ifndef GL_EXT_texture_compression_s3tc_srgb |
| #define GL_EXT_texture_compression_s3tc_srgb 1 |
| #define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C |
| #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D |
| #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E |
| #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F |
| #endif // GL_EXT_texture_compression_s3tc_srgb |
| |
| #ifndef GL_EXT_texture_cube_map_array |
| #define GL_EXT_texture_cube_map_array 1 |
| #define GL_TEXTURE_CUBE_MAP_ARRAY_EXT 0x9009 |
| #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_EXT 0x900A |
| #define GL_SAMPLER_CUBE_MAP_ARRAY_EXT 0x900C |
| #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_EXT 0x900D |
| #define GL_INT_SAMPLER_CUBE_MAP_ARRAY_EXT 0x900E |
| #define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_EXT 0x900F |
| #define GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054 |
| #define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F |
| #define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A |
| #endif // GL_EXT_texture_cube_map_array |
| |
| #ifndef GL_EXT_texture_filter_anisotropic |
| #define GL_EXT_texture_filter_anisotropic 1 |
| #define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE |
| #define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF |
| #endif // GL_EXT_texture_filter_anisotropic |
| |
| #ifndef GL_EXT_texture_filter_minmax |
| #define GL_EXT_texture_filter_minmax 1 |
| #define GL_TEXTURE_REDUCTION_MODE_EXT 0x9366 |
| #define GL_WEIGHTED_AVERAGE_EXT 0x9367 |
| #endif // GL_EXT_texture_filter_minmax |
| |
| #ifndef GL_EXT_texture_format_BGRA8888 |
| #define GL_EXT_texture_format_BGRA8888 1 |
| #endif // GL_EXT_texture_format_BGRA8888 |
| |
| #ifndef GL_EXT_texture_format_sRGB_override |
| #define GL_EXT_texture_format_sRGB_override 1 |
| #define GL_TEXTURE_FORMAT_SRGB_OVERRIDE_EXT 0x8FBF |
| #endif // GL_EXT_texture_format_sRGB_override |
| |
| #ifndef GL_EXT_texture_mirror_clamp_to_edge |
| #define GL_EXT_texture_mirror_clamp_to_edge 1 |
| #define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743 |
| #endif // GL_EXT_texture_mirror_clamp_to_edge |
| |
| #ifndef GL_EXT_texture_norm16 |
| #define GL_EXT_texture_norm16 1 |
| #define GL_R16_EXT 0x822A |
| #define GL_RG16_EXT 0x822C |
| #define GL_RGBA16_EXT 0x805B |
| #define GL_RGB16_EXT 0x8054 |
| #define GL_RGB16_SNORM_EXT 0x8F9A |
| #endif // GL_EXT_texture_norm16 |
| |
| #ifndef GL_EXT_texture_query_lod |
| #define GL_EXT_texture_query_lod 1 |
| #endif // GL_EXT_texture_query_lod |
| |
| #ifndef GL_EXT_texture_rg |
| #define GL_EXT_texture_rg 1 |
| #define GL_RED_EXT 0x1903 |
| #define GL_RG_EXT 0x8227 |
| #define GL_R8_EXT 0x8229 |
| #define GL_RG8_EXT 0x822B |
| #endif // GL_EXT_texture_rg |
| |
| #ifndef GL_EXT_texture_sRGB_R8 |
| #define GL_EXT_texture_sRGB_R8 1 |
| #define GL_SR8_EXT 0x8FBD |
| #endif // GL_EXT_texture_sRGB_R8 |
| |
| #ifndef GL_EXT_texture_sRGB_RG8 |
| #define GL_EXT_texture_sRGB_RG8 1 |
| #define GL_SRG8_EXT 0x8FBE |
| #endif // GL_EXT_texture_sRGB_RG8 |
| |
| #ifndef GL_EXT_texture_sRGB_decode |
| #define GL_EXT_texture_sRGB_decode 1 |
| #define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48 |
| #define GL_DECODE_EXT 0x8A49 |
| #define GL_SKIP_DECODE_EXT 0x8A4A |
| #endif // GL_EXT_texture_sRGB_decode |
| |
| #ifndef GL_EXT_texture_shadow_lod |
| #define GL_EXT_texture_shadow_lod 1 |
| #endif // GL_EXT_texture_shadow_lod |
| |
| #ifndef GL_EXT_texture_storage |
| #define GL_EXT_texture_storage 1 |
| #define GL_TEXTURE_IMMUTABLE_FORMAT_EXT 0x912F |
| #define GL_ALPHA8_EXT 0x803C |
| #define GL_LUMINANCE8_EXT 0x8040 |
| #define GL_LUMINANCE8_ALPHA8_EXT 0x8045 |
| #define GL_RGBA32F_EXT 0x8814 |
| #define GL_RGB32F_EXT 0x8815 |
| #define GL_ALPHA32F_EXT 0x8816 |
| #define GL_LUMINANCE32F_EXT 0x8818 |
| #define GL_LUMINANCE_ALPHA32F_EXT 0x8819 |
| #define GL_ALPHA16F_EXT 0x881C |
| #define GL_LUMINANCE16F_EXT 0x881E |
| #define GL_LUMINANCE_ALPHA16F_EXT 0x881F |
| #define GL_R32F_EXT 0x822E |
| #define GL_RG32F_EXT 0x8230 |
| #endif // GL_EXT_texture_storage |
| |
| #ifndef GL_EXT_texture_type_2_10_10_10_REV |
| #define GL_EXT_texture_type_2_10_10_10_REV 1 |
| #define GL_UNSIGNED_INT_2_10_10_10_REV_EXT 0x8368 |
| #endif // GL_EXT_texture_type_2_10_10_10_REV |
| |
| #ifndef GL_EXT_texture_view |
| #define GL_EXT_texture_view 1 |
| #define GL_TEXTURE_VIEW_MIN_LEVEL_EXT 0x82DB |
| #define GL_TEXTURE_VIEW_NUM_LEVELS_EXT 0x82DC |
| #define GL_TEXTURE_VIEW_MIN_LAYER_EXT 0x82DD |
| #define GL_TEXTURE_VIEW_NUM_LAYERS_EXT 0x82DE |
| #endif // GL_EXT_texture_view |
| |
| #ifndef GL_EXT_unpack_subimage |
| #define GL_EXT_unpack_subimage 1 |
| #define GL_UNPACK_ROW_LENGTH_EXT 0x0CF2 |
| #define GL_UNPACK_SKIP_ROWS_EXT 0x0CF3 |
| #define GL_UNPACK_SKIP_PIXELS_EXT 0x0CF4 |
| #endif // GL_EXT_unpack_subimage |
| |
| #ifndef GL_EXT_win32_keyed_mutex |
| #define GL_EXT_win32_keyed_mutex 1 |
| #endif // GL_EXT_win32_keyed_mutex |
| |
| #ifndef GL_EXT_window_rectangles |
| #define GL_EXT_window_rectangles 1 |
| #define GL_INCLUSIVE_EXT 0x8F10 |
| #define GL_EXCLUSIVE_EXT 0x8F11 |
| #define GL_WINDOW_RECTANGLE_EXT 0x8F12 |
| #define GL_WINDOW_RECTANGLE_MODE_EXT 0x8F13 |
| #define GL_MAX_WINDOW_RECTANGLES_EXT 0x8F14 |
| #define GL_NUM_WINDOW_RECTANGLES_EXT 0x8F15 |
| #endif // GL_EXT_window_rectangles |
| |
| #ifndef GL_FJ_shader_binary_GCCSO |
| #define GL_FJ_shader_binary_GCCSO 1 |
| #define GL_GCCSO_SHADER_BINARY_FJ 0x9260 |
| #endif // GL_FJ_shader_binary_GCCSO |
| |
| #ifndef GL_IMG_bindless_texture |
| #define GL_IMG_bindless_texture 1 |
| #endif // GL_IMG_bindless_texture |
| |
| #ifndef GL_IMG_framebuffer_downsample |
| #define GL_IMG_framebuffer_downsample 1 |
| #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_AND_DOWNSAMPLE_IMG 0x913C |
| #define GL_NUM_DOWNSAMPLE_SCALES_IMG 0x913D |
| #define GL_DOWNSAMPLE_SCALES_IMG 0x913E |
| #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SCALE_IMG 0x913F |
| #endif // GL_IMG_framebuffer_downsample |
| |
| #ifndef GL_IMG_multisampled_render_to_texture |
| #define GL_IMG_multisampled_render_to_texture 1 |
| #define GL_RENDERBUFFER_SAMPLES_IMG 0x9133 |
| #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG 0x9134 |
| #define GL_MAX_SAMPLES_IMG 0x9135 |
| #define GL_TEXTURE_SAMPLES_IMG 0x9136 |
| #endif // GL_IMG_multisampled_render_to_texture |
| |
| #ifndef GL_IMG_program_binary |
| #define GL_IMG_program_binary 1 |
| #define GL_SGX_PROGRAM_BINARY_IMG 0x9130 |
| #endif // GL_IMG_program_binary |
| |
| #ifndef GL_IMG_read_format |
| #define GL_IMG_read_format 1 |
| #define GL_BGRA_IMG 0x80E1 |
| #define GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG 0x8365 |
| #endif // GL_IMG_read_format |
| |
| #ifndef GL_IMG_shader_binary |
| #define GL_IMG_shader_binary 1 |
| #define GL_SGX_BINARY_IMG 0x8C0A |
| #endif // GL_IMG_shader_binary |
| |
| #ifndef GL_IMG_texture_compression_pvrtc |
| #define GL_IMG_texture_compression_pvrtc 1 |
| #define GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8C00 |
| #define GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG 0x8C01 |
| #define GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8C02 |
| #define GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8C03 |
| #endif // GL_IMG_texture_compression_pvrtc |
| |
| #ifndef GL_IMG_texture_compression_pvrtc2 |
| #define GL_IMG_texture_compression_pvrtc2 1 |
| #define GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG 0x9137 |
| #define GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG 0x9138 |
| #endif // GL_IMG_texture_compression_pvrtc2 |
| |
| #ifndef GL_IMG_texture_filter_cubic |
| #define GL_IMG_texture_filter_cubic 1 |
| #define GL_CUBIC_IMG 0x9139 |
| #define GL_CUBIC_MIPMAP_NEAREST_IMG 0x913A |
| #define GL_CUBIC_MIPMAP_LINEAR_IMG 0x913B |
| #endif // GL_IMG_texture_filter_cubic |
| |
| #ifndef GL_INTEL_blackhole_render |
| #define GL_INTEL_blackhole_render 1 |
| #define GL_BLACKHOLE_RENDER_INTEL 0x83FC |
| #endif // GL_INTEL_blackhole_render |
| |
| #ifndef GL_INTEL_conservative_rasterization |
| #define GL_INTEL_conservative_rasterization 1 |
| #define GL_CONSERVATIVE_RASTERIZATION_INTEL 0x83FE |
| #endif // GL_INTEL_conservative_rasterization |
| |
| #ifndef GL_INTEL_framebuffer_CMAA |
| #define GL_INTEL_framebuffer_CMAA 1 |
| #endif // GL_INTEL_framebuffer_CMAA |
| |
| #ifndef GL_INTEL_performance_query |
| #define GL_INTEL_performance_query 1 |
| #define GL_PERFQUERY_SINGLE_CONTEXT_INTEL 0x00000000 |
| #define GL_PERFQUERY_GLOBAL_CONTEXT_INTEL 0x00000001 |
| #define GL_PERFQUERY_WAIT_INTEL 0x83FB |
| #define GL_PERFQUERY_FLUSH_INTEL 0x83FA |
| #define GL_PERFQUERY_DONOT_FLUSH_INTEL 0x83F9 |
| #define GL_PERFQUERY_COUNTER_EVENT_INTEL 0x94F0 |
| #define GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL 0x94F1 |
| #define GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL 0x94F2 |
| #define GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL 0x94F3 |
| #define GL_PERFQUERY_COUNTER_RAW_INTEL 0x94F4 |
| #define GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL 0x94F5 |
| #define GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL 0x94F8 |
| #define GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL 0x94F9 |
| #define GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL 0x94FA |
| #define GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL 0x94FB |
| #define GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL 0x94FC |
| #define GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL 0x94FD |
| #define GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL 0x94FE |
| #define GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL 0x94FF |
| #define GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL 0x9500 |
| #endif // GL_INTEL_performance_query |
| |
| #ifndef GL_MESA_framebuffer_flip_y |
| #define GL_MESA_framebuffer_flip_y 1 |
| #define GL_FRAMEBUFFER_FLIP_Y_MESA 0x8BBB |
| #endif // GL_MESA_framebuffer_flip_y |
| |
| #ifndef GL_MESA_program_binary_formats |
| #define GL_MESA_program_binary_formats 1 |
| #define GL_PROGRAM_BINARY_FORMAT_MESA 0x875F |
| #endif // GL_MESA_program_binary_formats |
| |
| #ifndef GL_MESA_shader_integer_functions |
| #define GL_MESA_shader_integer_functions 1 |
| #endif // GL_MESA_shader_integer_functions |
| |
| #ifndef GL_NVX_blend_equation_advanced_multi_draw_buffers |
| #define GL_NVX_blend_equation_advanced_multi_draw_buffers 1 |
| #endif // GL_NVX_blend_equation_advanced_multi_draw_buffers |
| |
| #ifndef GL_NV_bindless_texture |
| #define GL_NV_bindless_texture 1 |
| #endif // GL_NV_bindless_texture |
| |
| #ifndef GL_NV_blend_equation_advanced |
| #define GL_NV_blend_equation_advanced 1 |
| #define GL_BLEND_OVERLAP_NV 0x9281 |
| #define GL_BLEND_PREMULTIPLIED_SRC_NV 0x9280 |
| #define GL_BLUE_NV 0x1905 |
| #define GL_COLORBURN_NV 0x929A |
| #define GL_COLORDODGE_NV 0x9299 |
| #define GL_CONJOINT_NV 0x9284 |
| #define GL_CONTRAST_NV 0x92A1 |
| #define GL_DARKEN_NV 0x9297 |
| #define GL_DIFFERENCE_NV 0x929E |
| #define GL_DISJOINT_NV 0x9283 |
| #define GL_DST_ATOP_NV 0x928F |
| #define GL_DST_IN_NV 0x928B |
| #define GL_DST_NV 0x9287 |
| #define GL_DST_OUT_NV 0x928D |
| #define GL_DST_OVER_NV 0x9289 |
| #define GL_EXCLUSION_NV 0x92A0 |
| #define GL_GREEN_NV 0x1904 |
| #define GL_HARDLIGHT_NV 0x929B |
| #define GL_HARDMIX_NV 0x92A9 |
| #define GL_HSL_COLOR_NV 0x92AF |
| #define GL_HSL_HUE_NV 0x92AD |
| #define GL_HSL_LUMINOSITY_NV 0x92B0 |
| #define GL_HSL_SATURATION_NV 0x92AE |
| #define GL_INVERT_OVG_NV 0x92B4 |
| #define GL_INVERT_RGB_NV 0x92A3 |
| #define GL_LIGHTEN_NV 0x9298 |
| #define GL_LINEARBURN_NV 0x92A5 |
| #define GL_LINEARDODGE_NV 0x92A4 |
| #define GL_LINEARLIGHT_NV 0x92A7 |
| #define GL_MINUS_CLAMPED_NV 0x92B3 |
| #define GL_MINUS_NV 0x929F |
| #define GL_MULTIPLY_NV 0x9294 |
| #define GL_OVERLAY_NV 0x9296 |
| #define GL_PINLIGHT_NV 0x92A8 |
| #define GL_PLUS_CLAMPED_ALPHA_NV 0x92B2 |
| #define GL_PLUS_CLAMPED_NV 0x92B1 |
| #define GL_PLUS_DARKER_NV 0x9292 |
| #define GL_PLUS_NV 0x9291 |
| #define GL_RED_NV 0x1903 |
| #define GL_SCREEN_NV 0x9295 |
| #define GL_SOFTLIGHT_NV 0x929C |
| #define GL_SRC_ATOP_NV 0x928E |
| #define GL_SRC_IN_NV 0x928A |
| #define GL_SRC_NV 0x9286 |
| #define GL_SRC_OUT_NV 0x928C |
| #define GL_SRC_OVER_NV 0x9288 |
| #define GL_UNCORRELATED_NV 0x9282 |
| #define GL_VIVIDLIGHT_NV 0x92A6 |
| #define GL_XOR_NV 0x1506 |
| #endif // GL_NV_blend_equation_advanced |
| |
| #ifndef GL_NV_blend_equation_advanced_coherent |
| #define GL_NV_blend_equation_advanced_coherent 1 |
| #define GL_BLEND_ADVANCED_COHERENT_NV 0x9285 |
| #endif // GL_NV_blend_equation_advanced_coherent |
| |
| #ifndef GL_NV_blend_minmax_factor |
| #define GL_NV_blend_minmax_factor 1 |
| #define GL_FACTOR_MIN_AMD 0x901C |
| #define GL_FACTOR_MAX_AMD 0x901D |
| #endif // GL_NV_blend_minmax_factor |
| |
| #ifndef GL_NV_clip_space_w_scaling |
| #define GL_NV_clip_space_w_scaling 1 |
| #define GL_VIEWPORT_POSITION_W_SCALE_NV 0x937C |
| #define GL_VIEWPORT_POSITION_W_SCALE_X_COEFF_NV 0x937D |
| #define GL_VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV 0x937E |
| #endif // GL_NV_clip_space_w_scaling |
| |
| #ifndef GL_NV_compute_shader_derivatives |
| #define GL_NV_compute_shader_derivatives 1 |
| #endif // GL_NV_compute_shader_derivatives |
| |
| #ifndef GL_NV_conditional_render |
| #define GL_NV_conditional_render 1 |
| #define GL_QUERY_WAIT_NV 0x8E13 |
| #define GL_QUERY_NO_WAIT_NV 0x8E14 |
| #define GL_QUERY_BY_REGION_WAIT_NV 0x8E15 |
| #define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16 |
| #endif // GL_NV_conditional_render |
| |
| #ifndef GL_NV_conservative_raster |
| #define GL_NV_conservative_raster 1 |
| #define GL_CONSERVATIVE_RASTERIZATION_NV 0x9346 |
| #define GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV 0x9347 |
| #define GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV 0x9348 |
| #define GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV 0x9349 |
| #endif // GL_NV_conservative_raster |
| |
| #ifndef GL_NV_conservative_raster_pre_snap |
| #define GL_NV_conservative_raster_pre_snap 1 |
| #define GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_NV 0x9550 |
| #endif // GL_NV_conservative_raster_pre_snap |
| |
| #ifndef GL_NV_conservative_raster_pre_snap_triangles |
| #define GL_NV_conservative_raster_pre_snap_triangles 1 |
| #define GL_CONSERVATIVE_RASTER_MODE_NV 0x954D |
| #define GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV 0x954E |
| #define GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV 0x954F |
| #endif // GL_NV_conservative_raster_pre_snap_triangles |
| |
| #ifndef GL_NV_copy_buffer |
| #define GL_NV_copy_buffer 1 |
| #define GL_COPY_READ_BUFFER_NV 0x8F36 |
| #define GL_COPY_WRITE_BUFFER_NV 0x8F37 |
| #endif // GL_NV_copy_buffer |
| |
| #ifndef GL_NV_coverage_sample |
| #define GL_NV_coverage_sample 1 |
| #define GL_COVERAGE_COMPONENT_NV 0x8ED0 |
| #define GL_COVERAGE_COMPONENT4_NV 0x8ED1 |
| #define GL_COVERAGE_ATTACHMENT_NV 0x8ED2 |
| #define GL_COVERAGE_BUFFERS_NV 0x8ED3 |
| #define GL_COVERAGE_SAMPLES_NV 0x8ED4 |
| #define GL_COVERAGE_ALL_FRAGMENTS_NV 0x8ED5 |
| #define GL_COVERAGE_EDGE_FRAGMENTS_NV 0x8ED6 |
| #define GL_COVERAGE_AUTOMATIC_NV 0x8ED7 |
| #define GL_COVERAGE_BUFFER_BIT_NV 0x00008000 |
| #endif // GL_NV_coverage_sample |
| |
| #ifndef GL_NV_depth_nonlinear |
| #define GL_NV_depth_nonlinear 1 |
| #define GL_DEPTH_COMPONENT16_NONLINEAR_NV 0x8E2C |
| #endif // GL_NV_depth_nonlinear |
| |
| #ifndef GL_NV_draw_buffers |
| #define GL_NV_draw_buffers 1 |
| #define GL_MAX_DRAW_BUFFERS_NV 0x8824 |
| #define GL_DRAW_BUFFER0_NV 0x8825 |
| #define GL_DRAW_BUFFER1_NV 0x8826 |
| #define GL_DRAW_BUFFER2_NV 0x8827 |
| #define GL_DRAW_BUFFER3_NV 0x8828 |
| #define GL_DRAW_BUFFER4_NV 0x8829 |
| #define GL_DRAW_BUFFER5_NV 0x882A |
| #define GL_DRAW_BUFFER6_NV 0x882B |
| #define GL_DRAW_BUFFER7_NV 0x882C |
| #define GL_DRAW_BUFFER8_NV 0x882D |
| #define GL_DRAW_BUFFER9_NV 0x882E |
| #define GL_DRAW_BUFFER10_NV 0x882F |
| #define GL_DRAW_BUFFER11_NV 0x8830 |
| #define GL_DRAW_BUFFER12_NV 0x8831 |
| #define GL_DRAW_BUFFER13_NV 0x8832 |
| #define GL_DRAW_BUFFER14_NV 0x8833 |
| #define GL_DRAW_BUFFER15_NV 0x8834 |
| #define GL_COLOR_ATTACHMENT0_NV 0x8CE0 |
| #define GL_COLOR_ATTACHMENT1_NV 0x8CE1 |
| #define GL_COLOR_ATTACHMENT2_NV 0x8CE2 |
| #define GL_COLOR_ATTACHMENT3_NV 0x8CE3 |
| #define GL_COLOR_ATTACHMENT4_NV 0x8CE4 |
| #define GL_COLOR_ATTACHMENT5_NV 0x8CE5 |
| #define GL_COLOR_ATTACHMENT6_NV 0x8CE6 |
| #define GL_COLOR_ATTACHMENT7_NV 0x8CE7 |
| #define GL_COLOR_ATTACHMENT8_NV 0x8CE8 |
| #define GL_COLOR_ATTACHMENT9_NV 0x8CE9 |
| #define GL_COLOR_ATTACHMENT10_NV 0x8CEA |
| #define GL_COLOR_ATTACHMENT11_NV 0x8CEB |
| #define GL_COLOR_ATTACHMENT12_NV 0x8CEC |
| #define GL_COLOR_ATTACHMENT13_NV 0x8CED |
| #define GL_COLOR_ATTACHMENT14_NV 0x8CEE |
| #define GL_COLOR_ATTACHMENT15_NV 0x8CEF |
| #endif // GL_NV_draw_buffers |
| |
| #ifndef GL_NV_draw_instanced |
| #define GL_NV_draw_instanced 1 |
| #endif // GL_NV_draw_instanced |
| |
| #ifndef GL_NV_draw_vulkan_image |
| #define GL_NV_draw_vulkan_image 1 |
| #endif // GL_NV_draw_vulkan_image |
| |
| #ifndef GL_NV_explicit_attrib_location |
| #define GL_NV_explicit_attrib_location 1 |
| #endif // GL_NV_explicit_attrib_location |
| |
| #ifndef GL_NV_fbo_color_attachments |
| #define GL_NV_fbo_color_attachments 1 |
| #define GL_MAX_COLOR_ATTACHMENTS_NV 0x8CDF |
| #endif // GL_NV_fbo_color_attachments |
| |
| #ifndef GL_NV_fence |
| #define GL_NV_fence 1 |
| #define GL_ALL_COMPLETED_NV 0x84F2 |
| #define GL_FENCE_STATUS_NV 0x84F3 |
| #define GL_FENCE_CONDITION_NV 0x84F4 |
| #endif // GL_NV_fence |
| |
| #ifndef GL_NV_fill_rectangle |
| #define GL_NV_fill_rectangle 1 |
| #define GL_FILL_RECTANGLE_NV 0x933C |
| #endif // GL_NV_fill_rectangle |
| |
| #ifndef GL_NV_fragment_coverage_to_color |
| #define GL_NV_fragment_coverage_to_color 1 |
| #define GL_FRAGMENT_COVERAGE_TO_COLOR_NV 0x92DD |
| #define GL_FRAGMENT_COVERAGE_COLOR_NV 0x92DE |
| #endif // GL_NV_fragment_coverage_to_color |
| |
| #ifndef GL_NV_fragment_shader_barycentric |
| #define GL_NV_fragment_shader_barycentric 1 |
| #endif // GL_NV_fragment_shader_barycentric |
| |
| #ifndef GL_NV_fragment_shader_interlock |
| #define GL_NV_fragment_shader_interlock 1 |
| #endif // GL_NV_fragment_shader_interlock |
| |
| #ifndef GL_NV_framebuffer_blit |
| #define GL_NV_framebuffer_blit 1 |
| #define GL_READ_FRAMEBUFFER_NV 0x8CA8 |
| #define GL_DRAW_FRAMEBUFFER_NV 0x8CA9 |
| #define GL_DRAW_FRAMEBUFFER_BINDING_NV 0x8CA6 |
| #define GL_READ_FRAMEBUFFER_BINDING_NV 0x8CAA |
| #endif // GL_NV_framebuffer_blit |
| |
| #ifndef GL_NV_framebuffer_mixed_samples |
| #define GL_NV_framebuffer_mixed_samples 1 |
| #define GL_COVERAGE_MODULATION_TABLE_NV 0x9331 |
| #define GL_COLOR_SAMPLES_NV 0x8E20 |
| #define GL_DEPTH_SAMPLES_NV 0x932D |
| #define GL_STENCIL_SAMPLES_NV 0x932E |
| #define GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV 0x932F |
| #define GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV 0x9330 |
| #define GL_COVERAGE_MODULATION_NV 0x9332 |
| #define GL_COVERAGE_MODULATION_TABLE_SIZE_NV 0x9333 |
| #endif // GL_NV_framebuffer_mixed_samples |
| |
| #ifndef GL_NV_framebuffer_multisample |
| #define GL_NV_framebuffer_multisample 1 |
| #define GL_RENDERBUFFER_SAMPLES_NV 0x8CAB |
| #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV 0x8D56 |
| #define GL_MAX_SAMPLES_NV 0x8D57 |
| #endif // GL_NV_framebuffer_multisample |
| |
| #ifndef GL_NV_generate_mipmap_sRGB |
| #define GL_NV_generate_mipmap_sRGB 1 |
| #endif // GL_NV_generate_mipmap_sRGB |
| |
| #ifndef GL_NV_geometry_shader_passthrough |
| #define GL_NV_geometry_shader_passthrough 1 |
| #endif // GL_NV_geometry_shader_passthrough |
| |
| #ifndef GL_NV_gpu_shader5 |
| #define GL_NV_gpu_shader5 1 |
| #define GL_INT64_NV 0x140E |
| #define GL_UNSIGNED_INT64_NV 0x140F |
| #define GL_INT8_NV 0x8FE0 |
| #define GL_INT8_VEC2_NV 0x8FE1 |
| #define GL_INT8_VEC3_NV 0x8FE2 |
| #define GL_INT8_VEC4_NV 0x8FE3 |
| #define GL_INT16_NV 0x8FE4 |
| #define GL_INT16_VEC2_NV 0x8FE5 |
| #define GL_INT16_VEC3_NV 0x8FE6 |
| #define GL_INT16_VEC4_NV 0x8FE7 |
| #define GL_INT64_VEC2_NV 0x8FE9 |
| #define GL_INT64_VEC3_NV 0x8FEA |
| #define GL_INT64_VEC4_NV 0x8FEB |
| #define GL_UNSIGNED_INT8_NV 0x8FEC |
| #define GL_UNSIGNED_INT8_VEC2_NV 0x8FED |
| #define GL_UNSIGNED_INT8_VEC3_NV 0x8FEE |
| #define GL_UNSIGNED_INT8_VEC4_NV 0x8FEF |
| #define GL_UNSIGNED_INT16_NV 0x8FF0 |
| #define GL_UNSIGNED_INT16_VEC2_NV 0x8FF1 |
| #define GL_UNSIGNED_INT16_VEC3_NV 0x8FF2 |
| #define GL_UNSIGNED_INT16_VEC4_NV 0x8FF3 |
| #define GL_UNSIGNED_INT64_VEC2_NV 0x8FF5 |
| #define GL_UNSIGNED_INT64_VEC3_NV 0x8FF6 |
| #define GL_UNSIGNED_INT64_VEC4_NV 0x8FF7 |
| #define GL_FLOAT16_NV 0x8FF8 |
| #define GL_FLOAT16_VEC2_NV 0x8FF9 |
| #define GL_FLOAT16_VEC3_NV 0x8FFA |
| #define GL_FLOAT16_VEC4_NV 0x8FFB |
| #define GL_PATCHES 0x000E |
| #endif // GL_NV_gpu_shader5 |
| |
| #ifndef GL_NV_image_formats |
| #define GL_NV_image_formats 1 |
| #endif // GL_NV_image_formats |
| |
| #ifndef GL_NV_instanced_arrays |
| #define GL_NV_instanced_arrays 1 |
| #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV 0x88FE |
| #endif // GL_NV_instanced_arrays |
| |
| #ifndef GL_NV_internalformat_sample_query |
| #define GL_NV_internalformat_sample_query 1 |
| #define GL_TEXTURE_2D_MULTISAMPLE 0x9100 |
| #define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 |
| #define GL_MULTISAMPLES_NV 0x9371 |
| #define GL_SUPERSAMPLE_SCALE_X_NV 0x9372 |
| #define GL_SUPERSAMPLE_SCALE_Y_NV 0x9373 |
| #define GL_CONFORMANT_NV 0x9374 |
| #endif // GL_NV_internalformat_sample_query |
| |
| #ifndef GL_NV_memory_attachment |
| #define GL_NV_memory_attachment 1 |
| #define GL_ATTACHED_MEMORY_OBJECT_NV 0x95A4 |
| #define GL_ATTACHED_MEMORY_OFFSET_NV 0x95A5 |
| #define GL_MEMORY_ATTACHABLE_ALIGNMENT_NV 0x95A6 |
| #define GL_MEMORY_ATTACHABLE_SIZE_NV 0x95A7 |
| #define GL_MEMORY_ATTACHABLE_NV 0x95A8 |
| #define GL_DETACHED_MEMORY_INCARNATION_NV 0x95A9 |
| #define GL_DETACHED_TEXTURES_NV 0x95AA |
| #define GL_DETACHED_BUFFERS_NV 0x95AB |
| #define GL_MAX_DETACHED_TEXTURES_NV 0x95AC |
| #define GL_MAX_DETACHED_BUFFERS_NV 0x95AD |
| #endif // GL_NV_memory_attachment |
| |
| #ifndef GL_NV_mesh_shader |
| #define GL_NV_mesh_shader 1 |
| #define GL_MESH_SHADER_NV 0x9559 |
| #define GL_TASK_SHADER_NV 0x955A |
| #define GL_MAX_MESH_UNIFORM_BLOCKS_NV 0x8E60 |
| #define GL_MAX_MESH_TEXTURE_IMAGE_UNITS_NV 0x8E61 |
| #define GL_MAX_MESH_IMAGE_UNIFORMS_NV 0x8E62 |
| #define GL_MAX_MESH_UNIFORM_COMPONENTS_NV 0x8E63 |
| #define GL_MAX_MESH_ATOMIC_COUNTER_BUFFERS_NV 0x8E64 |
| #define GL_MAX_MESH_ATOMIC_COUNTERS_NV 0x8E65 |
| #define GL_MAX_MESH_SHADER_STORAGE_BLOCKS_NV 0x8E66 |
| #define GL_MAX_COMBINED_MESH_UNIFORM_COMPONENTS_NV 0x8E67 |
| #define GL_MAX_TASK_UNIFORM_BLOCKS_NV 0x8E68 |
| #define GL_MAX_TASK_TEXTURE_IMAGE_UNITS_NV 0x8E69 |
| #define GL_MAX_TASK_IMAGE_UNIFORMS_NV 0x8E6A |
| #define GL_MAX_TASK_UNIFORM_COMPONENTS_NV 0x8E6B |
| #define GL_MAX_TASK_ATOMIC_COUNTER_BUFFERS_NV 0x8E6C |
| #define GL_MAX_TASK_ATOMIC_COUNTERS_NV 0x8E6D |
| #define GL_MAX_TASK_SHADER_STORAGE_BLOCKS_NV 0x8E6E |
| #define GL_MAX_COMBINED_TASK_UNIFORM_COMPONENTS_NV 0x8E6F |
| #define GL_MAX_MESH_WORK_GROUP_INVOCATIONS_NV 0x95A2 |
| #define GL_MAX_TASK_WORK_GROUP_INVOCATIONS_NV 0x95A3 |
| #define GL_MAX_MESH_TOTAL_MEMORY_SIZE_NV 0x9536 |
| #define GL_MAX_TASK_TOTAL_MEMORY_SIZE_NV 0x9537 |
| #define GL_MAX_MESH_OUTPUT_VERTICES_NV 0x9538 |
| #define GL_MAX_MESH_OUTPUT_PRIMITIVES_NV 0x9539 |
| #define GL_MAX_TASK_OUTPUT_COUNT_NV 0x953A |
| #define GL_MAX_DRAW_MESH_TASKS_COUNT_NV 0x953D |
| #define GL_MAX_MESH_VIEWS_NV 0x9557 |
| #define GL_MESH_OUTPUT_PER_VERTEX_GRANULARITY_NV 0x92DF |
| #define GL_MESH_OUTPUT_PER_PRIMITIVE_GRANULARITY_NV 0x9543 |
| #define GL_MAX_MESH_WORK_GROUP_SIZE_NV 0x953B |
| #define GL_MAX_TASK_WORK_GROUP_SIZE_NV 0x953C |
| #define GL_MESH_WORK_GROUP_SIZE_NV 0x953E |
| #define GL_TASK_WORK_GROUP_SIZE_NV 0x953F |
| #define GL_MESH_VERTICES_OUT_NV 0x9579 |
| #define GL_MESH_PRIMITIVES_OUT_NV 0x957A |
| #define GL_MESH_OUTPUT_TYPE_NV 0x957B |
| #define GL_UNIFORM_BLOCK_REFERENCED_BY_MESH_SHADER_NV 0x959C |
| #define GL_UNIFORM_BLOCK_REFERENCED_BY_TASK_SHADER_NV 0x959D |
| #define GL_REFERENCED_BY_MESH_SHADER_NV 0x95A0 |
| #define GL_REFERENCED_BY_TASK_SHADER_NV 0x95A1 |
| #define GL_MESH_SHADER_BIT_NV 0x00000040 |
| #define GL_TASK_SHADER_BIT_NV 0x00000080 |
| #define GL_MESH_SUBROUTINE_NV 0x957C |
| #define GL_TASK_SUBROUTINE_NV 0x957D |
| #define GL_MESH_SUBROUTINE_UNIFORM_NV 0x957E |
| #define GL_TASK_SUBROUTINE_UNIFORM_NV 0x957F |
| #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_MESH_SHADER_NV 0x959E |
| #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TASK_SHADER_NV 0x959F |
| #endif // GL_NV_mesh_shader |
| |
| #ifndef GL_NV_non_square_matrices |
| #define GL_NV_non_square_matrices 1 |
| #define GL_FLOAT_MAT2x3_NV 0x8B65 |
| #define GL_FLOAT_MAT2x4_NV 0x8B66 |
| #define GL_FLOAT_MAT3x2_NV 0x8B67 |
| #define GL_FLOAT_MAT3x4_NV 0x8B68 |
| #define GL_FLOAT_MAT4x2_NV 0x8B69 |
| #define GL_FLOAT_MAT4x3_NV 0x8B6A |
| #endif // GL_NV_non_square_matrices |
| |
| #ifndef GL_NV_path_rendering |
| #define GL_NV_path_rendering 1 |
| #define GL_PATH_FORMAT_SVG_NV 0x9070 |
| #define GL_PATH_FORMAT_PS_NV 0x9071 |
| #define GL_STANDARD_FONT_NAME_NV 0x9072 |
| #define GL_SYSTEM_FONT_NAME_NV 0x9073 |
| #define GL_FILE_NAME_NV 0x9074 |
| #define GL_PATH_STROKE_WIDTH_NV 0x9075 |
| #define GL_PATH_END_CAPS_NV 0x9076 |
| #define GL_PATH_INITIAL_END_CAP_NV 0x9077 |
| #define GL_PATH_TERMINAL_END_CAP_NV 0x9078 |
| #define GL_PATH_JOIN_STYLE_NV 0x9079 |
| #define GL_PATH_MITER_LIMIT_NV 0x907A |
| #define GL_PATH_DASH_CAPS_NV 0x907B |
| #define GL_PATH_INITIAL_DASH_CAP_NV 0x907C |
| #define GL_PATH_TERMINAL_DASH_CAP_NV 0x907D |
| #define GL_PATH_DASH_OFFSET_NV 0x907E |
| #define GL_PATH_CLIENT_LENGTH_NV 0x907F |
| #define GL_PATH_FILL_MODE_NV 0x9080 |
| #define GL_PATH_FILL_MASK_NV 0x9081 |
| #define GL_PATH_FILL_COVER_MODE_NV 0x9082 |
| #define GL_PATH_STROKE_COVER_MODE_NV 0x9083 |
| #define GL_PATH_STROKE_MASK_NV 0x9084 |
| #define GL_COUNT_UP_NV 0x9088 |
| #define GL_COUNT_DOWN_NV 0x9089 |
| #define GL_PATH_OBJECT_BOUNDING_BOX_NV 0x908A |
| #define GL_CONVEX_HULL_NV 0x908B |
| #define GL_BOUNDING_BOX_NV 0x908D |
| #define GL_TRANSLATE_X_NV 0x908E |
| #define GL_TRANSLATE_Y_NV 0x908F |
| #define GL_TRANSLATE_2D_NV 0x9090 |
| #define GL_TRANSLATE_3D_NV 0x9091 |
| #define GL_AFFINE_2D_NV 0x9092 |
| #define GL_AFFINE_3D_NV 0x9094 |
| #define GL_TRANSPOSE_AFFINE_2D_NV 0x9096 |
| #define GL_TRANSPOSE_AFFINE_3D_NV 0x9098 |
| #define GL_UTF8_NV 0x909A |
| #define GL_UTF16_NV 0x909B |
| #define GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV 0x909C |
| #define GL_PATH_COMMAND_COUNT_NV 0x909D |
| #define GL_PATH_COORD_COUNT_NV 0x909E |
| #define GL_PATH_DASH_ARRAY_COUNT_NV 0x909F |
| #define GL_PATH_COMPUTED_LENGTH_NV 0x90A0 |
| #define GL_PATH_FILL_BOUNDING_BOX_NV 0x90A1 |
| #define GL_PATH_STROKE_BOUNDING_BOX_NV 0x90A2 |
| #define GL_SQUARE_NV 0x90A3 |
| #define GL_ROUND_NV 0x90A4 |
| #define GL_TRIANGULAR_NV 0x90A5 |
| #define GL_BEVEL_NV 0x90A6 |
| #define GL_MITER_REVERT_NV 0x90A7 |
| #define GL_MITER_TRUNCATE_NV 0x90A8 |
| #define GL_SKIP_MISSING_GLYPH_NV 0x90A9 |
| #define GL_USE_MISSING_GLYPH_NV 0x90AA |
| #define GL_PATH_ERROR_POSITION_NV 0x90AB |
| #define GL_ACCUM_ADJACENT_PAIRS_NV 0x90AD |
| #define GL_ADJACENT_PAIRS_NV 0x90AE |
| #define GL_FIRST_TO_REST_NV 0x90AF |
| #define GL_PATH_GEN_MODE_NV 0x90B0 |
| #define GL_PATH_GEN_COEFF_NV 0x90B1 |
| #define GL_PATH_GEN_COMPONENTS_NV 0x90B3 |
| #define GL_PATH_STENCIL_FUNC_NV 0x90B7 |
| #define GL_PATH_STENCIL_REF_NV 0x90B8 |
| #define GL_PATH_STENCIL_VALUE_MASK_NV 0x90B9 |
| #define GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV 0x90BD |
| #define GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV 0x90BE |
| #define GL_PATH_COVER_DEPTH_FUNC_NV 0x90BF |
| #define GL_PATH_DASH_OFFSET_RESET_NV 0x90B4 |
| #define GL_MOVE_TO_RESETS_NV 0x90B5 |
| #define GL_MOVE_TO_CONTINUES_NV 0x90B6 |
| #define GL_CLOSE_PATH_NV 0x00 |
| #define GL_MOVE_TO_NV 0x02 |
| #define GL_RELATIVE_MOVE_TO_NV 0x03 |
| #define GL_LINE_TO_NV 0x04 |
| #define GL_RELATIVE_LINE_TO_NV 0x05 |
| #define GL_HORIZONTAL_LINE_TO_NV 0x06 |
| #define GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x07 |
| #define GL_VERTICAL_LINE_TO_NV 0x08 |
| #define GL_RELATIVE_VERTICAL_LINE_TO_NV 0x09 |
| #define GL_QUADRATIC_CURVE_TO_NV 0x0A |
| #define GL_RELATIVE_QUADRATIC_CURVE_TO_NV 0x0B |
| #define GL_CUBIC_CURVE_TO_NV 0x0C |
| #define GL_RELATIVE_CUBIC_CURVE_TO_NV 0x0D |
| #define GL_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0E |
| #define GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0F |
| #define GL_SMOOTH_CUBIC_CURVE_TO_NV 0x10 |
| #define GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV 0x11 |
| #define GL_SMALL_CCW_ARC_TO_NV 0x12 |
| #define GL_RELATIVE_SMALL_CCW_ARC_TO_NV 0x13 |
| #define GL_SMALL_CW_ARC_TO_NV 0x14 |
| #define GL_RELATIVE_SMALL_CW_ARC_TO_NV 0x15 |
| #define GL_LARGE_CCW_ARC_TO_NV 0x16 |
| #define GL_RELATIVE_LARGE_CCW_ARC_TO_NV 0x17 |
| #define GL_LARGE_CW_ARC_TO_NV 0x18 |
| #define GL_RELATIVE_LARGE_CW_ARC_TO_NV 0x19 |
| #define GL_RESTART_PATH_NV 0xF0 |
| #define GL_DUP_FIRST_CUBIC_CURVE_TO_NV 0xF2 |
| #define GL_DUP_LAST_CUBIC_CURVE_TO_NV 0xF4 |
| #define GL_RECT_NV 0xF6 |
| #define GL_CIRCULAR_CCW_ARC_TO_NV 0xF8 |
| #define GL_CIRCULAR_CW_ARC_TO_NV 0xFA |
| #define GL_CIRCULAR_TANGENT_ARC_TO_NV 0xFC |
| #define GL_ARC_TO_NV 0xFE |
| #define GL_RELATIVE_ARC_TO_NV 0xFF |
| #define GL_BOLD_BIT_NV 0x01 |
| #define GL_ITALIC_BIT_NV 0x02 |
| #define GL_GLYPH_WIDTH_BIT_NV 0x01 |
| #define GL_GLYPH_HEIGHT_BIT_NV 0x02 |
| #define GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV 0x04 |
| #define GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV 0x08 |
| #define GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV 0x10 |
| #define GL_GLYPH_VERTICAL_BEARING_X_BIT_NV 0x20 |
| #define GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV 0x40 |
| #define GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV 0x80 |
| #define GL_GLYPH_HAS_KERNING_BIT_NV 0x100 |
| #define GL_FONT_X_MIN_BOUNDS_BIT_NV 0x00010000 |
| #define GL_FONT_Y_MIN_BOUNDS_BIT_NV 0x00020000 |
| #define GL_FONT_X_MAX_BOUNDS_BIT_NV 0x00040000 |
| #define GL_FONT_Y_MAX_BOUNDS_BIT_NV 0x00080000 |
| #define GL_FONT_UNITS_PER_EM_BIT_NV 0x00100000 |
| #define GL_FONT_ASCENDER_BIT_NV 0x00200000 |
| #define GL_FONT_DESCENDER_BIT_NV 0x00400000 |
| #define GL_FONT_HEIGHT_BIT_NV 0x00800000 |
| #define GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV 0x01000000 |
| #define GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV 0x02000000 |
| #define GL_FONT_UNDERLINE_POSITION_BIT_NV 0x04000000 |
| #define GL_FONT_UNDERLINE_THICKNESS_BIT_NV 0x08000000 |
| #define GL_FONT_HAS_KERNING_BIT_NV 0x10000000 |
| #define GL_ROUNDED_RECT_NV 0xE8 |
| #define GL_RELATIVE_ROUNDED_RECT_NV 0xE9 |
| #define GL_ROUNDED_RECT2_NV 0xEA |
| #define GL_RELATIVE_ROUNDED_RECT2_NV 0xEB |
| #define GL_ROUNDED_RECT4_NV 0xEC |
| #define GL_RELATIVE_ROUNDED_RECT4_NV 0xED |
| #define GL_ROUNDED_RECT8_NV 0xEE |
| #define GL_RELATIVE_ROUNDED_RECT8_NV 0xEF |
| #define GL_RELATIVE_RECT_NV 0xF7 |
| #define GL_FONT_GLYPHS_AVAILABLE_NV 0x9368 |
| #define GL_FONT_TARGET_UNAVAILABLE_NV 0x9369 |
| #define GL_FONT_UNAVAILABLE_NV 0x936A |
| #define GL_FONT_UNINTELLIGIBLE_NV 0x936B |
| #define GL_CONIC_CURVE_TO_NV 0x1A |
| #define GL_RELATIVE_CONIC_CURVE_TO_NV 0x1B |
| #define GL_FONT_NUM_GLYPH_INDICES_BIT_NV 0x20000000 |
| #define GL_STANDARD_FONT_FORMAT_NV 0x936C |
| #define GL_PATH_PROJECTION_NV 0x1701 |
| #define GL_PATH_MODELVIEW_NV 0x1700 |
| #define GL_PATH_MODELVIEW_STACK_DEPTH_NV 0x0BA3 |
| #define GL_PATH_MODELVIEW_MATRIX_NV 0x0BA6 |
| #define GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV 0x0D36 |
| #define GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV 0x84E3 |
| #define GL_PATH_PROJECTION_STACK_DEPTH_NV 0x0BA4 |
| #define GL_PATH_PROJECTION_MATRIX_NV 0x0BA7 |
| #define GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV 0x0D38 |
| #define GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV 0x84E4 |
| #define GL_FRAGMENT_INPUT_NV 0x936D |
| #endif // GL_NV_path_rendering |
| |
| #ifndef GL_NV_path_rendering_shared_edge |
| #define GL_NV_path_rendering_shared_edge 1 |
| #define GL_SHARED_EDGE_NV 0xC0 |
| #endif // GL_NV_path_rendering_shared_edge |
| |
| #ifndef GL_NV_pixel_buffer_object |
| #define GL_NV_pixel_buffer_object 1 |
| #define GL_PIXEL_PACK_BUFFER_NV 0x88EB |
| #define GL_PIXEL_UNPACK_BUFFER_NV 0x88EC |
| #define GL_PIXEL_PACK_BUFFER_BINDING_NV 0x88ED |
| #define GL_PIXEL_UNPACK_BUFFER_BINDING_NV 0x88EF |
| #endif // GL_NV_pixel_buffer_object |
| |
| #ifndef GL_NV_polygon_mode |
| #define GL_NV_polygon_mode 1 |
| #define GL_POLYGON_MODE_NV 0x0B40 |
| #define GL_POLYGON_OFFSET_POINT_NV 0x2A01 |
| #define GL_POLYGON_OFFSET_LINE_NV 0x2A02 |
| #define GL_POINT_NV 0x1B00 |
| #define GL_LINE_NV 0x1B01 |
| #define GL_FILL_NV 0x1B02 |
| #endif // GL_NV_polygon_mode |
| |
| #ifndef GL_NV_read_buffer |
| #define GL_NV_read_buffer 1 |
| #define GL_READ_BUFFER_NV 0x0C02 |
| #endif // GL_NV_read_buffer |
| |
| #ifndef GL_NV_read_buffer_front |
| #define GL_NV_read_buffer_front 1 |
| #endif // GL_NV_read_buffer_front |
| |
| #ifndef GL_NV_read_depth |
| #define GL_NV_read_depth 1 |
| #endif // GL_NV_read_depth |
| |
| #ifndef GL_NV_read_depth_stencil |
| #define GL_NV_read_depth_stencil 1 |
| #endif // GL_NV_read_depth_stencil |
| |
| #ifndef GL_NV_read_stencil |
| #define GL_NV_read_stencil 1 |
| #endif // GL_NV_read_stencil |
| |
| #ifndef GL_NV_representative_fragment_test |
| #define GL_NV_representative_fragment_test 1 |
| #define GL_REPRESENTATIVE_FRAGMENT_TEST_NV 0x937F |
| #endif // GL_NV_representative_fragment_test |
| |
| #ifndef GL_NV_sRGB_formats |
| #define GL_NV_sRGB_formats 1 |
| #define GL_SLUMINANCE_NV 0x8C46 |
| #define GL_SLUMINANCE_ALPHA_NV 0x8C44 |
| #define GL_SRGB8_NV 0x8C41 |
| #define GL_SLUMINANCE8_NV 0x8C47 |
| #define GL_SLUMINANCE8_ALPHA8_NV 0x8C45 |
| #define GL_COMPRESSED_SRGB_S3TC_DXT1_NV 0x8C4C |
| #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV 0x8C4D |
| #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV 0x8C4E |
| #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV 0x8C4F |
| #define GL_ETC1_SRGB8_NV 0x88EE |
| #endif // GL_NV_sRGB_formats |
| |
| #ifndef GL_NV_sample_locations |
| #define GL_NV_sample_locations 1 |
| #define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV 0x933D |
| #define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV 0x933E |
| #define GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV 0x933F |
| #define GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV 0x9340 |
| #define GL_SAMPLE_LOCATION_NV 0x8E50 |
| #define GL_PROGRAMMABLE_SAMPLE_LOCATION_NV 0x9341 |
| #define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV 0x9342 |
| #define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV 0x9343 |
| #endif // GL_NV_sample_locations |
| |
| #ifndef GL_NV_sample_mask_override_coverage |
| #define GL_NV_sample_mask_override_coverage 1 |
| #endif // GL_NV_sample_mask_override_coverage |
| |
| #ifndef GL_NV_scissor_exclusive |
| #define GL_NV_scissor_exclusive 1 |
| #define GL_SCISSOR_TEST_EXCLUSIVE_NV 0x9555 |
| #define GL_SCISSOR_BOX_EXCLUSIVE_NV 0x9556 |
| #endif // GL_NV_scissor_exclusive |
| |
| #ifndef GL_NV_shader_atomic_fp16_vector |
| #define GL_NV_shader_atomic_fp16_vector 1 |
| #endif // GL_NV_shader_atomic_fp16_vector |
| |
| #ifndef GL_NV_shader_noperspective_interpolation |
| #define GL_NV_shader_noperspective_interpolation 1 |
| #endif // GL_NV_shader_noperspective_interpolation |
| |
| #ifndef GL_NV_shader_texture_footprint |
| #define GL_NV_shader_texture_footprint 1 |
| #endif // GL_NV_shader_texture_footprint |
| |
| #ifndef GL_NV_shading_rate_image |
| #define GL_NV_shading_rate_image 1 |
| #define GL_SHADING_RATE_IMAGE_NV 0x9563 |
| #define GL_SHADING_RATE_NO_INVOCATIONS_NV 0x9564 |
| #define GL_SHADING_RATE_1_INVOCATION_PER_PIXEL_NV 0x9565 |
| #define GL_SHADING_RATE_1_INVOCATION_PER_1X2_PIXELS_NV 0x9566 |
| #define GL_SHADING_RATE_1_INVOCATION_PER_2X1_PIXELS_NV 0x9567 |
| #define GL_SHADING_RATE_1_INVOCATION_PER_2X2_PIXELS_NV 0x9568 |
| #define GL_SHADING_RATE_1_INVOCATION_PER_2X4_PIXELS_NV 0x9569 |
| #define GL_SHADING_RATE_1_INVOCATION_PER_4X2_PIXELS_NV 0x956A |
| #define GL_SHADING_RATE_1_INVOCATION_PER_4X4_PIXELS_NV 0x956B |
| #define GL_SHADING_RATE_2_INVOCATIONS_PER_PIXEL_NV 0x956C |
| #define GL_SHADING_RATE_4_INVOCATIONS_PER_PIXEL_NV 0x956D |
| #define GL_SHADING_RATE_8_INVOCATIONS_PER_PIXEL_NV 0x956E |
| #define GL_SHADING_RATE_16_INVOCATIONS_PER_PIXEL_NV 0x956F |
| #define GL_SHADING_RATE_IMAGE_BINDING_NV 0x955B |
| #define GL_SHADING_RATE_IMAGE_TEXEL_WIDTH_NV 0x955C |
| #define GL_SHADING_RATE_IMAGE_TEXEL_HEIGHT_NV 0x955D |
| #define GL_SHADING_RATE_IMAGE_PALETTE_SIZE_NV 0x955E |
| #define GL_MAX_COARSE_FRAGMENT_SAMPLES_NV 0x955F |
| #define GL_SHADING_RATE_SAMPLE_ORDER_DEFAULT_NV 0x95AE |
| #define GL_SHADING_RATE_SAMPLE_ORDER_PIXEL_MAJOR_NV 0x95AF |
| #define GL_SHADING_RATE_SAMPLE_ORDER_SAMPLE_MAJOR_NV 0x95B0 |
| #endif // GL_NV_shading_rate_image |
| |
| #ifndef GL_NV_shadow_samplers_array |
| #define GL_NV_shadow_samplers_array 1 |
| #define GL_SAMPLER_2D_ARRAY_SHADOW_NV 0x8DC4 |
| #endif // GL_NV_shadow_samplers_array |
| |
| #ifndef GL_NV_shadow_samplers_cube |
| #define GL_NV_shadow_samplers_cube 1 |
| #define GL_SAMPLER_CUBE_SHADOW_NV 0x8DC5 |
| #endif // GL_NV_shadow_samplers_cube |
| |
| #ifndef GL_NV_stereo_view_rendering |
| #define GL_NV_stereo_view_rendering 1 |
| #endif // GL_NV_stereo_view_rendering |
| |
| #ifndef GL_NV_texture_border_clamp |
| #define GL_NV_texture_border_clamp 1 |
| #define GL_TEXTURE_BORDER_COLOR_NV 0x1004 |
| #define GL_CLAMP_TO_BORDER_NV 0x812D |
| #endif // GL_NV_texture_border_clamp |
| |
| #ifndef GL_NV_texture_compression_s3tc_update |
| #define GL_NV_texture_compression_s3tc_update 1 |
| #endif // GL_NV_texture_compression_s3tc_update |
| |
| #ifndef GL_NV_texture_npot_2D_mipmap |
| #define GL_NV_texture_npot_2D_mipmap 1 |
| #endif // GL_NV_texture_npot_2D_mipmap |
| |
| #ifndef GL_NV_viewport_array |
| #define GL_NV_viewport_array 1 |
| #define GL_MAX_VIEWPORTS_NV 0x825B |
| #define GL_VIEWPORT_SUBPIXEL_BITS_NV 0x825C |
| #define GL_VIEWPORT_BOUNDS_RANGE_NV 0x825D |
| #define GL_VIEWPORT_INDEX_PROVOKING_VERTEX_NV 0x825F |
| #endif // GL_NV_viewport_array |
| |
| #ifndef GL_NV_viewport_array2 |
| #define GL_NV_viewport_array2 1 |
| #endif // GL_NV_viewport_array2 |
| |
| #ifndef GL_NV_viewport_swizzle |
| #define GL_NV_viewport_swizzle 1 |
| #define GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV 0x9350 |
| #define GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV 0x9351 |
| #define GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV 0x9352 |
| #define GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV 0x9353 |
| #define GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV 0x9354 |
| #define GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV 0x9355 |
| #define GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV 0x9356 |
| #define GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV 0x9357 |
| #define GL_VIEWPORT_SWIZZLE_X_NV 0x9358 |
| #define GL_VIEWPORT_SWIZZLE_Y_NV 0x9359 |
| #define GL_VIEWPORT_SWIZZLE_Z_NV 0x935A |
| #define GL_VIEWPORT_SWIZZLE_W_NV 0x935B |
| #endif // GL_NV_viewport_swizzle |
| |
| #ifndef GL_OVR_multiview |
| #define GL_OVR_multiview 1 |
| #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR 0x9630 |
| #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR 0x9632 |
| #define GL_MAX_VIEWS_OVR 0x9631 |
| #define GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR 0x9633 |
| #endif // GL_OVR_multiview |
| |
| #ifndef GL_OVR_multiview2 |
| #define GL_OVR_multiview2 1 |
| #endif // GL_OVR_multiview2 |
| |
| #ifndef GL_OVR_multiview_multisampled_render_to_texture |
| #define GL_OVR_multiview_multisampled_render_to_texture 1 |
| #endif // GL_OVR_multiview_multisampled_render_to_texture |
| |
| #ifndef GL_QCOM_YUV_texture_gather |
| #define GL_QCOM_YUV_texture_gather 1 |
| #endif // GL_QCOM_YUV_texture_gather |
| |
| #ifndef GL_QCOM_alpha_test |
| #define GL_QCOM_alpha_test 1 |
| #define GL_ALPHA_TEST_QCOM 0x0BC0 |
| #define GL_ALPHA_TEST_FUNC_QCOM 0x0BC1 |
| #define GL_ALPHA_TEST_REF_QCOM 0x0BC2 |
| #endif // GL_QCOM_alpha_test |
| |
| #ifndef GL_QCOM_binning_control |
| #define GL_QCOM_binning_control 1 |
| #define GL_BINNING_CONTROL_HINT_QCOM 0x8FB0 |
| #define GL_CPU_OPTIMIZED_QCOM 0x8FB1 |
| #define GL_GPU_OPTIMIZED_QCOM 0x8FB2 |
| #define GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM 0x8FB3 |
| #endif // GL_QCOM_binning_control |
| |
| #ifndef GL_QCOM_driver_control |
| #define GL_QCOM_driver_control 1 |
| #endif // GL_QCOM_driver_control |
| |
| #ifndef GL_QCOM_extended_get |
| #define GL_QCOM_extended_get 1 |
| #define GL_TEXTURE_WIDTH_QCOM 0x8BD2 |
| #define GL_TEXTURE_HEIGHT_QCOM 0x8BD3 |
| #define GL_TEXTURE_DEPTH_QCOM 0x8BD4 |
| #define GL_TEXTURE_INTERNAL_FORMAT_QCOM 0x8BD5 |
| #define GL_TEXTURE_FORMAT_QCOM 0x8BD6 |
| #define GL_TEXTURE_TYPE_QCOM 0x8BD7 |
| #define GL_TEXTURE_IMAGE_VALID_QCOM 0x8BD8 |
| #define GL_TEXTURE_NUM_LEVELS_QCOM 0x8BD9 |
| #define GL_TEXTURE_TARGET_QCOM 0x8BDA |
| #define GL_TEXTURE_OBJECT_VALID_QCOM 0x8BDB |
| #define GL_STATE_RESTORE 0x8BDC |
| #endif // GL_QCOM_extended_get |
| |
| #ifndef GL_QCOM_extended_get2 |
| #define GL_QCOM_extended_get2 1 |
| #endif // GL_QCOM_extended_get2 |
| |
| #ifndef GL_QCOM_framebuffer_foveated |
| #define GL_QCOM_framebuffer_foveated 1 |
| #define GL_FOVEATION_ENABLE_BIT_QCOM 0x00000001 |
| #define GL_FOVEATION_SCALED_BIN_METHOD_BIT_QCOM 0x00000002 |
| #endif // GL_QCOM_framebuffer_foveated |
| |
| #ifndef GL_QCOM_perfmon_global_mode |
| #define GL_QCOM_perfmon_global_mode 1 |
| #define GL_PERFMON_GLOBAL_MODE_QCOM 0x8FA0 |
| #endif // GL_QCOM_perfmon_global_mode |
| |
| #ifndef GL_QCOM_shader_framebuffer_fetch_noncoherent |
| #define GL_QCOM_shader_framebuffer_fetch_noncoherent 1 |
| #define GL_FRAMEBUFFER_FETCH_NONCOHERENT_QCOM 0x96A2 |
| #endif // GL_QCOM_shader_framebuffer_fetch_noncoherent |
| |
| #ifndef GL_QCOM_shader_framebuffer_fetch_rate |
| #define GL_QCOM_shader_framebuffer_fetch_rate 1 |
| #endif // GL_QCOM_shader_framebuffer_fetch_rate |
| |
| #ifndef GL_QCOM_texture_foveated |
| #define GL_QCOM_texture_foveated 1 |
| #define GL_TEXTURE_FOVEATED_FEATURE_BITS_QCOM 0x8BFB |
| #define GL_TEXTURE_FOVEATED_MIN_PIXEL_DENSITY_QCOM 0x8BFC |
| #define GL_TEXTURE_FOVEATED_FEATURE_QUERY_QCOM 0x8BFD |
| #define GL_TEXTURE_FOVEATED_NUM_FOCAL_POINTS_QUERY_QCOM 0x8BFE |
| #define GL_FRAMEBUFFER_INCOMPLETE_FOVEATION_QCOM 0x8BFF |
| #endif // GL_QCOM_texture_foveated |
| |
| #ifndef GL_QCOM_texture_foveated_subsampled_layout |
| #define GL_QCOM_texture_foveated_subsampled_layout 1 |
| #define GL_FOVEATION_SUBSAMPLED_LAYOUT_METHOD_BIT_QCOM 0x00000004 |
| #define GL_MAX_SHADER_SUBSAMPLED_IMAGE_UNITS_QCOM 0x8FA1 |
| #endif // GL_QCOM_texture_foveated_subsampled_layout |
| |
| #ifndef GL_QCOM_tiled_rendering |
| #define GL_QCOM_tiled_rendering 1 |
| #define GL_COLOR_BUFFER_BIT0_QCOM 0x00000001 |
| #define GL_COLOR_BUFFER_BIT1_QCOM 0x00000002 |
| #define GL_COLOR_BUFFER_BIT2_QCOM 0x00000004 |
| #define GL_COLOR_BUFFER_BIT3_QCOM 0x00000008 |
| #define GL_COLOR_BUFFER_BIT4_QCOM 0x00000010 |
| #define GL_COLOR_BUFFER_BIT5_QCOM 0x00000020 |
| #define GL_COLOR_BUFFER_BIT6_QCOM 0x00000040 |
| #define GL_COLOR_BUFFER_BIT7_QCOM 0x00000080 |
| #define GL_DEPTH_BUFFER_BIT0_QCOM 0x00000100 |
| #define GL_DEPTH_BUFFER_BIT1_QCOM 0x00000200 |
| #define GL_DEPTH_BUFFER_BIT2_QCOM 0x00000400 |
| #define GL_DEPTH_BUFFER_BIT3_QCOM 0x00000800 |
| #define GL_DEPTH_BUFFER_BIT4_QCOM 0x00001000 |
| #define GL_DEPTH_BUFFER_BIT5_QCOM 0x00002000 |
| #define GL_DEPTH_BUFFER_BIT6_QCOM 0x00004000 |
| #define GL_DEPTH_BUFFER_BIT7_QCOM 0x00008000 |
| #define GL_STENCIL_BUFFER_BIT0_QCOM 0x00010000 |
| #define GL_STENCIL_BUFFER_BIT1_QCOM 0x00020000 |
| #define GL_STENCIL_BUFFER_BIT2_QCOM 0x00040000 |
| #define GL_STENCIL_BUFFER_BIT3_QCOM 0x00080000 |
| #define GL_STENCIL_BUFFER_BIT4_QCOM 0x00100000 |
| #define GL_STENCIL_BUFFER_BIT5_QCOM 0x00200000 |
| #define GL_STENCIL_BUFFER_BIT6_QCOM 0x00400000 |
| #define GL_STENCIL_BUFFER_BIT7_QCOM 0x00800000 |
| #define GL_MULTISAMPLE_BUFFER_BIT0_QCOM 0x01000000 |
| #define GL_MULTISAMPLE_BUFFER_BIT1_QCOM 0x02000000 |
| #define GL_MULTISAMPLE_BUFFER_BIT2_QCOM 0x04000000 |
| #define GL_MULTISAMPLE_BUFFER_BIT3_QCOM 0x08000000 |
| #define GL_MULTISAMPLE_BUFFER_BIT4_QCOM 0x10000000 |
| #define GL_MULTISAMPLE_BUFFER_BIT5_QCOM 0x20000000 |
| #define GL_MULTISAMPLE_BUFFER_BIT6_QCOM 0x40000000 |
| #define GL_MULTISAMPLE_BUFFER_BIT7_QCOM 0x80000000 |
| #endif // GL_QCOM_tiled_rendering |
| |
| #ifndef GL_QCOM_writeonly_rendering |
| #define GL_QCOM_writeonly_rendering 1 |
| #define GL_WRITEONLY_RENDERING_QCOM 0x8823 |
| #endif // GL_QCOM_writeonly_rendering |
| |
| #ifndef GL_VIV_shader_binary |
| #define GL_VIV_shader_binary 1 |
| #define GL_SHADER_BINARY_VIV 0x8FC4 |
| #endif // GL_VIV_shader_binary |
| |
| #endif // COBALT_RENDERER_GLES_EXT_H_ |