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// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef NET_DER_INPUT_H_
#define NET_DER_INPUT_H_
#include <string>
#include "base/compiler_specific.h"
#include "base/strings/string_piece.h"
#include "net/base/net_export.h"
#include "starboard/types.h"
namespace net {
namespace der {
// An opaque class that represents a fixed buffer of data of a fixed length,
// to be used as an input to other operations. An Input object does not own
// the data it references, so callers are responsible for making sure that
// the data outlives the Input object and any other associated objects.
//
// All data access for an Input should be done through the ByteReader class.
// This class and associated classes are designed with safety in mind to make it
// difficult to read memory outside of an Input. ByteReader provides a simple
// API for reading through the Input sequentially. For more complicated uses,
// multiple instances of a ByteReader for a particular Input can be created.
class NET_EXPORT_PRIVATE Input {
public:
// Creates an empty Input, one from which no data can be read.
Input();
// Creates an Input from a constant array |data|.
template <size_t N>
explicit Input(const uint8_t(&data)[N])
: data_(data), len_(N) {}
// Creates an Input from the given |data| and |len|.
explicit Input(const uint8_t* data, size_t len);
// Creates an Input from a base::StringPiece.
explicit Input(const base::StringPiece& sp);
// Creates an Input from a std::string. The lifetimes are a bit subtle when
// using this function: The constructed Input is only valid so long as |s| is
// still alive and not mutated.
Input(const std::string* s);
// Returns the length in bytes of an Input's data.
size_t Length() const { return len_; }
// Returns a pointer to the Input's data. This method is marked as "unsafe"
// because access to the Input's data should be done through ByteReader
// instead. This method should only be used where using a ByteReader truly
// is not an option.
const uint8_t* UnsafeData() const { return data_; }
// Returns a copy of the data represented by this object as a std::string.
std::string AsString() const;
// Returns a StringPiece pointing to the same data as the Input. The resulting
// StringPiece must not outlive the data that was used to construct this
// Input.
base::StringPiece AsStringPiece() const;
private:
// This constructor is deleted to prevent constructing an Input from a
// std::string r-value. Since the Input points to memory owned by another
// object, such an Input would point to invalid memory. Without this deleted
// constructor, a std::string could be passed in to the base::StringPiece
// constructor because of StringPiece's implicit constructor.
Input(std::string) = delete;
const uint8_t* data_;
size_t len_;
};
// Return true if |lhs|'s data and |rhs|'s data are byte-wise equal.
NET_EXPORT_PRIVATE bool operator==(const Input& lhs, const Input& rhs);
// Return true if |lhs|'s data and |rhs|'s data are not byte-wise equal.
NET_EXPORT_PRIVATE bool operator!=(const Input& lhs, const Input& rhs);
// Returns true if |lhs|'s data is lexicographically less than |rhs|'s data.
NET_EXPORT_PRIVATE bool operator<(const Input& lhs, const Input& rhs);
// This class provides ways to read data from an Input in a bounds-checked way.
// The ByteReader is designed to read through the input sequentially. Once a
// byte has been read with a ByteReader, the caller can't go back and re-read
// that byte with the same reader. Of course, the caller can create multiple
// ByteReaders for the same input (or copy an existing ByteReader).
//
// For something simple like a single byte lookahead, the easiest way to do
// that is to copy the ByteReader and call ReadByte() on the copy - the original
// ByteReader will be unaffected and the peeked byte will be read through
// ReadByte(). For other read patterns, it can be useful to mark where one is
// in a ByteReader to be able to return to that spot.
//
// Some operations using Mark can also be done by creating a copy of the
// ByteReader. By using a Mark instead, you use less memory, but more
// importantly, you end up with an immutable object that matches the semantics
// of what is intended.
class NET_EXPORT_PRIVATE ByteReader {
public:
// Creates a ByteReader to read the data represented by an Input.
explicit ByteReader(const Input& in);
// Reads a single byte from the input source, putting the byte read in
// |*byte_p|. If a byte cannot be read from the input (because there is
// no input left), then this method returns false.
bool ReadByte(uint8_t* out) WARN_UNUSED_RESULT;
// Reads |len| bytes from the input source, and initializes an Input to
// point to that data. If there aren't enough bytes left in the input source,
// then this method returns false.
bool ReadBytes(size_t len, Input* out) WARN_UNUSED_RESULT;
// Returns how many bytes are left to read.
size_t BytesLeft() const { return len_; }
// Returns whether there is any more data to be read.
bool HasMore();
private:
void Advance(size_t len);
const uint8_t* data_;
size_t len_;
};
} // namespace der
} // namespace net
#endif // NET_DER_INPUT_H_