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// Copyright 2018 The Cobalt Authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef STARBOARD_SHARED_STARBOARD_PLAYER_JOB_THREAD_H_
#define STARBOARD_SHARED_STARBOARD_PLAYER_JOB_THREAD_H_
#include "starboard/common/scoped_ptr.h"
#include "starboard/shared/internal_only.h"
#include "starboard/shared/starboard/player/job_queue.h"
#include "starboard/thread.h"
#ifndef __cplusplus
#error "Only C++ files can include this header."
#endif
namespace starboard {
namespace shared {
namespace starboard {
namespace player {
// This class implements a thread that holds a JobQueue.
class JobThread {
public:
explicit JobThread(const char* thread_name,
int64_t stack_size = 0,
SbThreadPriority priority = kSbThreadPriorityNormal);
~JobThread();
JobQueue* job_queue() { return job_queue_.get(); }
private:
static void* ThreadEntryPoint(void* context);
void RunLoop();
SbThread thread_;
scoped_ptr<JobQueue> job_queue_;
};
} // namespace player
} // namespace starboard
} // namespace shared
} // namespace starboard
#endif // STARBOARD_SHARED_STARBOARD_PLAYER_JOB_THREAD_H_