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// Generated by using data from gl.xml.
// Copyright 2019 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// Context_gl_1_3_autogen.h: Creates a macro for interfaces in Context.
#define ANGLE_GL_1_3_CONTEXT_API \
void compressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, \
GLint border, GLsizei imageSize, const void *data); \
void compressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, \
GLenum format, GLsizei imageSize, const void *data); \
void getCompressedTexImage(GLenum target, GLint level, void *img); \
void loadTransposeMatrixd(const GLdouble *m); \
void loadTransposeMatrixf(const GLfloat *m); \
void multTransposeMatrixd(const GLdouble *m); \
void multTransposeMatrixf(const GLfloat *m); \
void multiTexCoord1d(GLenum target, GLdouble s); \
void multiTexCoord1dv(GLenum target, const GLdouble *v); \
void multiTexCoord1f(GLenum target, GLfloat s); \
void multiTexCoord1fv(GLenum target, const GLfloat *v); \
void multiTexCoord1i(GLenum target, GLint s); \
void multiTexCoord1iv(GLenum target, const GLint *v); \
void multiTexCoord1s(GLenum target, GLshort s); \
void multiTexCoord1sv(GLenum target, const GLshort *v); \
void multiTexCoord2d(GLenum target, GLdouble s, GLdouble t); \
void multiTexCoord2dv(GLenum target, const GLdouble *v); \
void multiTexCoord2f(GLenum target, GLfloat s, GLfloat t); \
void multiTexCoord2fv(GLenum target, const GLfloat *v); \
void multiTexCoord2i(GLenum target, GLint s, GLint t); \
void multiTexCoord2iv(GLenum target, const GLint *v); \
void multiTexCoord2s(GLenum target, GLshort s, GLshort t); \
void multiTexCoord2sv(GLenum target, const GLshort *v); \
void multiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r); \
void multiTexCoord3dv(GLenum target, const GLdouble *v); \
void multiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r); \
void multiTexCoord3fv(GLenum target, const GLfloat *v); \
void multiTexCoord3i(GLenum target, GLint s, GLint t, GLint r); \
void multiTexCoord3iv(GLenum target, const GLint *v); \
void multiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r); \
void multiTexCoord3sv(GLenum target, const GLshort *v); \
void multiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); \
void multiTexCoord4dv(GLenum target, const GLdouble *v); \
void multiTexCoord4fv(GLenum target, const GLfloat *v); \
void multiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q); \
void multiTexCoord4iv(GLenum target, const GLint *v); \
void multiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); \
void multiTexCoord4sv(GLenum target, const GLshort *v);