| /*------------------------------------------------------------------------- |
| * OpenGL Conformance Test Suite |
| * ----------------------------- |
| * |
| * Copyright (c) 2017 The Khronos Group Inc. |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| * |
| * \file glcShaderConstExprTests.cpp |
| * \brief Declares shader constant expressions tests. |
| */ /*-------------------------------------------------------------------*/ |
| |
| #include <map> |
| #include "deMath.h" |
| #include "deSharedPtr.hpp" |
| #include "glcShaderConstExprTests.hpp" |
| #include "glsShaderExecUtil.hpp" |
| #include "gluContextInfo.hpp" |
| #include "gluShaderUtil.hpp" |
| #include "tcuFloat.hpp" |
| #include "tcuStringTemplate.hpp" |
| #include "tcuTestLog.hpp" |
| |
| using namespace deqp::gls::ShaderExecUtil; |
| |
| namespace glcts |
| { |
| |
| namespace ShaderConstExpr |
| { |
| |
| struct TestParams |
| { |
| const char *name; |
| const char *expression; |
| |
| glu::DataType inType; |
| int minComponents; |
| int maxComponents; |
| |
| glu::DataType outType; |
| union |
| { |
| float outputFloat; |
| int outputInt; |
| }; |
| }; |
| |
| struct ShaderExecutorParams |
| { |
| deqp::Context *context; |
| |
| std::string caseName; |
| std::string source; |
| |
| glu::DataType outType; |
| union |
| { |
| float outputFloat; |
| int outputInt; |
| }; |
| }; |
| |
| template <typename OutputType> |
| class ExecutorTestCase : public deqp::TestCase |
| { |
| public: |
| ExecutorTestCase(deqp::Context &context, |
| const char *name, |
| glu::ShaderType shaderType, |
| const ShaderSpec &shaderSpec, |
| OutputType expectedOutput); |
| virtual ~ExecutorTestCase(void); |
| virtual tcu::TestNode::IterateResult iterate(void); |
| |
| protected: |
| void validateOutput(de::SharedPtr<ShaderExecutor> executor); |
| |
| glu::ShaderType m_shaderType; |
| ShaderSpec m_shaderSpec; |
| OutputType m_expectedOutput; |
| }; |
| |
| template <typename OutputType> |
| ExecutorTestCase<OutputType>::ExecutorTestCase(deqp::Context &context, |
| const char *name, |
| glu::ShaderType shaderType, |
| const ShaderSpec &shaderSpec, |
| OutputType expectedOutput) |
| : deqp::TestCase(context, name, ""), |
| m_shaderType(shaderType), |
| m_shaderSpec(shaderSpec), |
| m_expectedOutput(expectedOutput) |
| {} |
| |
| template <typename OutputType> |
| ExecutorTestCase<OutputType>::~ExecutorTestCase(void) |
| {} |
| |
| template <> |
| void ExecutorTestCase<float>::validateOutput(de::SharedPtr<ShaderExecutor> executor) |
| { |
| float result = 0.0f; |
| void *const outputs = &result; |
| executor->execute(1, DE_NULL, &outputs); |
| |
| const float epsilon = 0.01f; |
| if (de::abs(m_expectedOutput - result) > epsilon) |
| { |
| m_context.getTestContext().getLog() |
| << tcu::TestLog::Message << "Expected: " << m_expectedOutput << " (" |
| << tcu::toHex(tcu::Float32(m_expectedOutput).bits()) |
| << ") but constant expresion returned: " << result << " (" |
| << tcu::toHex(tcu::Float32(result).bits()) << "), used " << epsilon |
| << " epsilon for comparison" << tcu::TestLog::EndMessage; |
| m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Fail"); |
| return; |
| } |
| |
| m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass"); |
| return; |
| } |
| |
| template <> |
| void ExecutorTestCase<int>::validateOutput(de::SharedPtr<ShaderExecutor> executor) |
| { |
| int result = 0; |
| void *const outputs = &result; |
| executor->execute(1, DE_NULL, &outputs); |
| |
| if (result == m_expectedOutput) |
| { |
| m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass"); |
| return; |
| } |
| |
| m_context.getTestContext().getLog() |
| << tcu::TestLog::Message << "Expected: " << m_expectedOutput |
| << " but constant expresion returned: " << result << tcu::TestLog::EndMessage; |
| m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Fail"); |
| } |
| |
| template <typename OutputType> |
| tcu::TestNode::IterateResult ExecutorTestCase<OutputType>::iterate(void) |
| { |
| de::SharedPtr<ShaderExecutor> executor( |
| createExecutor(m_context.getRenderContext(), m_shaderType, m_shaderSpec)); |
| |
| DE_ASSERT(executor.get()); |
| |
| executor->log(m_context.getTestContext().getLog()); |
| |
| try |
| { |
| if (!executor->isOk()) |
| TCU_FAIL("Compilation failed"); |
| |
| executor->useProgram(); |
| |
| validateOutput(executor); |
| } |
| catch (const tcu::NotSupportedError &e) |
| { |
| m_testCtx.getLog() << tcu::TestLog::Message << e.what() << tcu::TestLog::EndMessage; |
| m_testCtx.setTestResult(QP_TEST_RESULT_NOT_SUPPORTED, e.getMessage()); |
| } |
| catch (const tcu::TestError &e) |
| { |
| m_testCtx.getLog() << tcu::TestLog::Message << e.what() << tcu::TestLog::EndMessage; |
| m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, e.getMessage()); |
| } |
| |
| return tcu::TestNode::STOP; |
| } |
| |
| template <typename OutputType> |
| void createTestCasesForAllShaderTypes(const ShaderExecutorParams ¶ms, |
| std::vector<tcu::TestNode *> &outputTests) |
| { |
| DE_ASSERT(params.context); |
| |
| deqp::Context &context = *(params.context); |
| glu::ContextType contextType = context.getRenderContext().getType(); |
| |
| ShaderSpec shaderSpec; |
| shaderSpec.version = glu::getContextTypeGLSLVersion(contextType); |
| shaderSpec.source = params.source; |
| shaderSpec.outputs.push_back( |
| Symbol("out0", glu::VarType(params.outType, glu::PRECISION_HIGHP))); |
| |
| // Construct list of shaders for which tests can be created |
| std::vector<glu::ShaderType> shaderTypes; |
| |
| if (glu::contextSupports(contextType, glu::ApiType::core(4, 3))) |
| { |
| shaderTypes.push_back(glu::SHADERTYPE_VERTEX); |
| shaderTypes.push_back(glu::SHADERTYPE_FRAGMENT); |
| shaderTypes.push_back(glu::SHADERTYPE_COMPUTE); |
| shaderTypes.push_back(glu::SHADERTYPE_GEOMETRY); |
| shaderTypes.push_back(glu::SHADERTYPE_TESSELLATION_CONTROL); |
| shaderTypes.push_back(glu::SHADERTYPE_TESSELLATION_EVALUATION); |
| } |
| else if (glu::contextSupports(contextType, glu::ApiType::es(3, 2))) |
| { |
| shaderSpec.version = glu::GLSL_VERSION_320_ES; |
| shaderTypes.push_back(glu::SHADERTYPE_GEOMETRY); |
| shaderTypes.push_back(glu::SHADERTYPE_TESSELLATION_CONTROL); |
| shaderTypes.push_back(glu::SHADERTYPE_TESSELLATION_EVALUATION); |
| } |
| else if (glu::contextSupports(contextType, glu::ApiType::es(3, 1))) |
| { |
| shaderSpec.version = glu::GLSL_VERSION_310_ES; |
| shaderTypes.push_back(glu::SHADERTYPE_COMPUTE); |
| shaderTypes.push_back(glu::SHADERTYPE_GEOMETRY); |
| shaderTypes.push_back(glu::SHADERTYPE_TESSELLATION_CONTROL); |
| shaderTypes.push_back(glu::SHADERTYPE_TESSELLATION_EVALUATION); |
| } |
| else |
| { |
| shaderTypes.push_back(glu::SHADERTYPE_VERTEX); |
| shaderTypes.push_back(glu::SHADERTYPE_FRAGMENT); |
| } |
| |
| shaderSpec.globalDeclarations += "precision highp float;\n"; |
| |
| for (std::size_t typeIndex = 0; typeIndex < shaderTypes.size(); ++typeIndex) |
| { |
| glu::ShaderType shaderType = shaderTypes[typeIndex]; |
| std::string caseName(params.caseName + '_' + getShaderTypeName(shaderType)); |
| |
| outputTests.push_back( |
| new ExecutorTestCase<OutputType>(context, caseName.c_str(), shaderType, shaderSpec, |
| static_cast<OutputType>(params.outputFloat))); |
| } |
| } |
| |
| void createTests(deqp::Context &context, |
| const TestParams *cases, |
| int numCases, |
| const char *shaderTemplateSrc, |
| const char *casePrefix, |
| std::vector<tcu::TestNode *> &outputTests) |
| { |
| const tcu::StringTemplate shaderTemplate(shaderTemplateSrc); |
| const char *componentAccess[] = {"", ".y", ".z", ".w"}; |
| |
| ShaderExecutorParams shaderExecutorParams; |
| shaderExecutorParams.context = &context; |
| |
| for (int caseIndex = 0; caseIndex < numCases; caseIndex++) |
| { |
| const TestParams &testCase = cases[caseIndex]; |
| const std::string baseName = testCase.name; |
| const int minComponents = testCase.minComponents; |
| const int maxComponents = testCase.maxComponents; |
| const glu::DataType inType = testCase.inType; |
| const std::string expression = testCase.expression; |
| |
| // Check for presence of func(vec, scalar) style specialization, |
| // use as gatekeeper for applying said specialization |
| const bool alwaysScalar = expression.find("${MT}") != std::string::npos; |
| |
| std::map<std::string, std::string> shaderTemplateParams; |
| shaderTemplateParams["CASE_BASE_TYPE"] = glu::getDataTypeName(testCase.outType); |
| |
| shaderExecutorParams.outType = testCase.outType; |
| shaderExecutorParams.outputFloat = testCase.outputFloat; |
| |
| for (int component = minComponents - 1; component < maxComponents; component++) |
| { |
| // Get type name eg. float, vec2, vec3, vec4 (same for other primitive types) |
| glu::DataType dataType = static_cast<glu::DataType>(inType + component); |
| std::string typeName = glu::getDataTypeName(dataType); |
| |
| // ${T} => final type, ${MT} => final type but with scalar version usable even when T is |
| // a vector |
| std::map<std::string, std::string> expressionTemplateParams; |
| expressionTemplateParams["T"] = typeName; |
| expressionTemplateParams["MT"] = typeName; |
| |
| const tcu::StringTemplate expressionTemplate(expression); |
| |
| // Add vector access to expression as needed |
| shaderTemplateParams["CASE_EXPRESSION"] = |
| expressionTemplate.specialize(expressionTemplateParams) + |
| componentAccess[component]; |
| |
| { |
| // Add type to case name if we are generating multiple versions |
| shaderExecutorParams.caseName = (casePrefix + baseName); |
| if (minComponents != maxComponents) |
| shaderExecutorParams.caseName += ("_" + typeName); |
| |
| shaderExecutorParams.source = shaderTemplate.specialize(shaderTemplateParams); |
| if (shaderExecutorParams.outType == glu::TYPE_FLOAT) |
| createTestCasesForAllShaderTypes<float>(shaderExecutorParams, outputTests); |
| else |
| createTestCasesForAllShaderTypes<int>(shaderExecutorParams, outputTests); |
| } |
| |
| // Deal with functions that allways accept one ore more scalar parameters even when |
| // others are vectors |
| if (alwaysScalar && component > 0) |
| { |
| shaderExecutorParams.caseName = |
| casePrefix + baseName + "_" + typeName + "_" + glu::getDataTypeName(inType); |
| |
| expressionTemplateParams["MT"] = glu::getDataTypeName(inType); |
| shaderTemplateParams["CASE_EXPRESSION"] = |
| expressionTemplate.specialize(expressionTemplateParams) + |
| componentAccess[component]; |
| |
| shaderExecutorParams.source = shaderTemplate.specialize(shaderTemplateParams); |
| if (shaderExecutorParams.outType == glu::TYPE_FLOAT) |
| createTestCasesForAllShaderTypes<float>(shaderExecutorParams, outputTests); |
| else |
| createTestCasesForAllShaderTypes<int>(shaderExecutorParams, outputTests); |
| } |
| } // component loop |
| } |
| } |
| |
| } // namespace ShaderConstExpr |
| |
| ShaderConstExprTests::ShaderConstExprTests(deqp::Context &context) |
| : deqp::TestCaseGroup(context, "constant_expressions", "Constant expressions") |
| {} |
| |
| ShaderConstExprTests::~ShaderConstExprTests(void) {} |
| |
| void ShaderConstExprTests::init(void) |
| { |
| // Needed for autogenerating shader code for increased component counts |
| DE_STATIC_ASSERT(glu::TYPE_FLOAT + 1 == glu::TYPE_FLOAT_VEC2); |
| DE_STATIC_ASSERT(glu::TYPE_FLOAT + 2 == glu::TYPE_FLOAT_VEC3); |
| DE_STATIC_ASSERT(glu::TYPE_FLOAT + 3 == glu::TYPE_FLOAT_VEC4); |
| |
| DE_STATIC_ASSERT(glu::TYPE_INT + 1 == glu::TYPE_INT_VEC2); |
| DE_STATIC_ASSERT(glu::TYPE_INT + 2 == glu::TYPE_INT_VEC3); |
| DE_STATIC_ASSERT(glu::TYPE_INT + 3 == glu::TYPE_INT_VEC4); |
| |
| DE_STATIC_ASSERT(glu::TYPE_UINT + 1 == glu::TYPE_UINT_VEC2); |
| DE_STATIC_ASSERT(glu::TYPE_UINT + 2 == glu::TYPE_UINT_VEC3); |
| DE_STATIC_ASSERT(glu::TYPE_UINT + 3 == glu::TYPE_UINT_VEC4); |
| |
| DE_STATIC_ASSERT(glu::TYPE_BOOL + 1 == glu::TYPE_BOOL_VEC2); |
| DE_STATIC_ASSERT(glu::TYPE_BOOL + 2 == glu::TYPE_BOOL_VEC3); |
| DE_STATIC_ASSERT(glu::TYPE_BOOL + 3 == glu::TYPE_BOOL_VEC4); |
| |
| // ${T} => final type, ${MT} => final type but with scalar version usable even when T is a |
| // vector |
| const ShaderConstExpr::TestParams baseCases[] = { |
| {"radians", |
| "radians(${T} (90.0))", |
| glu::TYPE_FLOAT, |
| 1, |
| 4, |
| glu::TYPE_FLOAT, |
| {deFloatRadians(90.0f)}}, |
| {"degrees", |
| "degrees(${T} (2.0))", |
| glu::TYPE_FLOAT, |
| 1, |
| 4, |
| glu::TYPE_FLOAT, |
| {deFloatDegrees(2.0f)}}, |
| {"sin", "sin(${T} (3.0))", glu::TYPE_FLOAT, 1, 4, glu::TYPE_FLOAT, {deFloatSin(3.0f)}}, |
| {"cos", "cos(${T} (3.2))", glu::TYPE_FLOAT, 1, 4, glu::TYPE_FLOAT, {deFloatCos(3.2f)}}, |
| {"asin", "asin(${T} (0.0))", glu::TYPE_FLOAT, 1, 4, glu::TYPE_FLOAT, {deFloatAsin(0.0f)}}, |
| {"acos", "acos(${T} (1.0))", glu::TYPE_FLOAT, 1, 4, glu::TYPE_FLOAT, {deFloatAcos(1.0f)}}, |
| {"pow", |
| "pow(${T} (1.7), ${T} (3.5))", |
| glu::TYPE_FLOAT, |
| 1, |
| 4, |
| glu::TYPE_FLOAT, |
| {deFloatPow(1.7f, 3.5f)}}, |
| {"exp", "exp(${T} (4.2))", glu::TYPE_FLOAT, 1, 4, glu::TYPE_FLOAT, {deFloatExp(4.2f)}}, |
| {"log", "log(${T} (42.12))", glu::TYPE_FLOAT, 1, 4, glu::TYPE_FLOAT, {deFloatLog(42.12f)}}, |
| {"exp2", "exp2(${T} (6.7))", glu::TYPE_FLOAT, 1, 4, glu::TYPE_FLOAT, {deFloatExp2(6.7f)}}, |
| {"log2", |
| "log2(${T} (100.0))", |
| glu::TYPE_FLOAT, |
| 1, |
| 4, |
| glu::TYPE_FLOAT, |
| {deFloatLog2(100.0f)}}, |
| {"sqrt", "sqrt(${T} (10.0))", glu::TYPE_FLOAT, 1, 4, glu::TYPE_FLOAT, {deFloatSqrt(10.0f)}}, |
| {"inversesqrt", |
| "inversesqrt(${T} (10.0))", |
| glu::TYPE_FLOAT, |
| 1, |
| 4, |
| glu::TYPE_FLOAT, |
| {deFloatRsq(10.0f)}}, |
| {"abs", "abs(${T} (-42))", glu::TYPE_INT, 1, 4, glu::TYPE_INT, {42}}, |
| {"sign", "sign(${T} (-18.0))", glu::TYPE_FLOAT, 1, 4, glu::TYPE_FLOAT, {-1.0f}}, |
| {"floor", |
| "floor(${T} (37.3))", |
| glu::TYPE_FLOAT, |
| 1, |
| 4, |
| glu::TYPE_FLOAT, |
| {deFloatFloor(37.3f)}}, |
| {"trunc", "trunc(${T} (-1.8))", glu::TYPE_FLOAT, 1, 4, glu::TYPE_FLOAT, {-1.0f}}, |
| {"round", "round(${T} (42.1))", glu::TYPE_FLOAT, 1, 4, glu::TYPE_FLOAT, {42.0f}}, |
| {"ceil", "ceil(${T} (82.2))", glu::TYPE_FLOAT, 1, 4, glu::TYPE_FLOAT, {deFloatCeil(82.2f)}}, |
| {"mod", |
| "mod(${T} (87.65), ${MT} (3.7))", |
| glu::TYPE_FLOAT, |
| 1, |
| 4, |
| glu::TYPE_FLOAT, |
| {deFloatMod(87.65f, 3.7f)}}, |
| {"min", "min(${T} (12.3), ${MT} (32.1))", glu::TYPE_FLOAT, 1, 4, glu::TYPE_FLOAT, {12.3f}}, |
| {"max", "max(${T} (12.3), ${MT} (32.1))", glu::TYPE_FLOAT, 1, 4, glu::TYPE_FLOAT, {32.1f}}, |
| {"clamp", |
| "clamp(${T} (42.1), ${MT} (10.0), ${MT} (15.0))", |
| glu::TYPE_FLOAT, |
| 1, |
| 4, |
| glu::TYPE_FLOAT, |
| {15.0f}}, |
| {"length_float", "length(1.0)", glu::TYPE_FLOAT, 1, 1, glu::TYPE_FLOAT, {1.0f}}, |
| {"length_vec2", |
| "length(vec2(1.0))", |
| glu::TYPE_FLOAT, |
| 1, |
| 1, |
| glu::TYPE_FLOAT, |
| {deFloatSqrt(2.0f)}}, |
| {"length_vec3", |
| "length(vec3(1.0))", |
| glu::TYPE_FLOAT, |
| 1, |
| 1, |
| glu::TYPE_FLOAT, |
| {deFloatSqrt(3.0f)}}, |
| {"length_vec4", |
| "length(vec4(1.0))", |
| glu::TYPE_FLOAT, |
| 1, |
| 1, |
| glu::TYPE_FLOAT, |
| {deFloatSqrt(4.0f)}}, |
| {"dot_float", "dot(1.0, 1.0)", glu::TYPE_FLOAT, 1, 1, glu::TYPE_FLOAT, {1.0f}}, |
| {"dot_vec2", "dot(vec2(1.0), vec2(1.0))", glu::TYPE_FLOAT, 1, 1, glu::TYPE_FLOAT, {2.0f}}, |
| {"dot_vec3", "dot(vec3(1.0), vec3(1.0))", glu::TYPE_FLOAT, 1, 1, glu::TYPE_FLOAT, {3.0f}}, |
| {"dot_vec4", "dot(vec4(1.0), vec4(1.0))", glu::TYPE_FLOAT, 1, 1, glu::TYPE_FLOAT, {4.0f}}, |
| {"normalize_float", "normalize(1.0)", glu::TYPE_FLOAT, 1, 1, glu::TYPE_FLOAT, {1.0f}}, |
| {"normalize_vec2", |
| "normalize(vec2(1.0)).x", |
| glu::TYPE_FLOAT, |
| 1, |
| 1, |
| glu::TYPE_FLOAT, |
| {deFloatRsq(2.0f)}}, |
| {"normalize_vec3", |
| "normalize(vec3(1.0)).x", |
| glu::TYPE_FLOAT, |
| 1, |
| 1, |
| glu::TYPE_FLOAT, |
| {deFloatRsq(3.0f)}}, |
| {"normalize_vec4", |
| "normalize(vec4(1.0)).x", |
| glu::TYPE_FLOAT, |
| 1, |
| 1, |
| glu::TYPE_FLOAT, |
| {deFloatRsq(4.0f)}}, |
| }; |
| |
| const ShaderConstExpr::TestParams arrayCases[] = { |
| {"radians", |
| "radians(${T} (60.0))", |
| glu::TYPE_FLOAT, |
| 1, |
| 4, |
| glu::TYPE_INT, |
| {deFloatRadians(60.0f)}}, |
| {"degrees", |
| "degrees(${T} (0.11))", |
| glu::TYPE_FLOAT, |
| 1, |
| 4, |
| glu::TYPE_INT, |
| {deFloatDegrees(0.11f)}}, |
| {"sin", |
| "${T} (1.0) + sin(${T} (0.7))", |
| glu::TYPE_FLOAT, |
| 1, |
| 4, |
| glu::TYPE_INT, |
| {1.0f + deFloatSin(0.7f)}}, |
| {"cos", |
| "${T} (1.0) + cos(${T} (0.7))", |
| glu::TYPE_FLOAT, |
| 1, |
| 4, |
| glu::TYPE_INT, |
| {1.0f + deFloatCos(0.7f)}}, |
| {"asin", "asin(${T} (0.9))", glu::TYPE_FLOAT, 1, 4, glu::TYPE_INT, {deFloatAsin(0.9f)}}, |
| {"acos", "acos(${T} (-0.5))", glu::TYPE_FLOAT, 1, 4, glu::TYPE_INT, {deFloatAcos(-0.5f)}}, |
| {"pow", |
| "pow(${T} (2.0), ${T} (2.0))", |
| glu::TYPE_FLOAT, |
| 1, |
| 4, |
| glu::TYPE_INT, |
| {deFloatPow(2.0f, 2.0f)}}, |
| {"exp", "exp(${T} (1.2))", glu::TYPE_FLOAT, 1, 4, glu::TYPE_INT, {deFloatExp(1.2f)}}, |
| {"log", "log(${T} (8.0))", glu::TYPE_FLOAT, 1, 4, glu::TYPE_INT, {deFloatLog(8.0f)}}, |
| {"exp2", "exp2(${T} (2.1))", glu::TYPE_FLOAT, 1, 4, glu::TYPE_INT, {deFloatExp2(2.1f)}}, |
| {"log2", "log2(${T} (9.0))", glu::TYPE_FLOAT, 1, 4, glu::TYPE_INT, {deFloatLog2(9.0)}}, |
| {"sqrt", "sqrt(${T} (4.5))", glu::TYPE_FLOAT, 1, 4, glu::TYPE_INT, {deFloatSqrt(4.5f)}}, |
| {"inversesqrt", |
| "inversesqrt(${T} (0.26))", |
| glu::TYPE_FLOAT, |
| 1, |
| 4, |
| glu::TYPE_INT, |
| {deFloatRsq(0.26f)}}, |
| {"abs", "abs(${T} (-2))", glu::TYPE_INT, 1, 4, glu::TYPE_INT, {2}}, |
| {"sign", "sign(${T} (18.0))", glu::TYPE_FLOAT, 1, 4, glu::TYPE_INT, {deFloatSign(18.0f)}}, |
| {"floor", "floor(${T} (3.3))", glu::TYPE_FLOAT, 1, 4, glu::TYPE_INT, {deFloatFloor(3.3f)}}, |
| {"trunc", "trunc(${T} (2.8))", glu::TYPE_FLOAT, 1, 4, glu::TYPE_INT, {2}}, |
| {"round", "round(${T} (2.2))", glu::TYPE_FLOAT, 1, 4, glu::TYPE_INT, {deFloatRound(2.2f)}}, |
| {"ceil", "ceil(${T} (2.2))", glu::TYPE_FLOAT, 1, 4, glu::TYPE_INT, {deFloatCeil(2.2f)}}, |
| {"mod", |
| "mod(${T} (7.1), ${MT} (4.0))", |
| glu::TYPE_FLOAT, |
| 1, |
| 4, |
| glu::TYPE_INT, |
| {deFloatMod(7.1f, 4.0f)}}, |
| {"min", |
| "min(${T} (2.3), ${MT} (3.1))", |
| glu::TYPE_FLOAT, |
| 1, |
| 4, |
| glu::TYPE_INT, |
| {deFloatMin(2.3f, 3.1f)}}, |
| {"max", |
| "max(${T} (2.3), ${MT} (3.1))", |
| glu::TYPE_FLOAT, |
| 1, |
| 4, |
| glu::TYPE_INT, |
| {deFloatMax(2.3f, 3.1f)}}, |
| {"clamp", |
| "clamp(${T} (4.1), ${MT} (2.1), ${MT} (3.1))", |
| glu::TYPE_FLOAT, |
| 1, |
| 4, |
| glu::TYPE_INT, |
| {3}}, |
| {"length_float", "length(2.1)", glu::TYPE_FLOAT, 1, 1, glu::TYPE_INT, {2}}, |
| {"length_vec2", |
| "length(vec2(1.0))", |
| glu::TYPE_FLOAT, |
| 1, |
| 1, |
| glu::TYPE_INT, |
| {deFloatSqrt(2.0f)}}, |
| {"length_vec3", |
| "length(vec3(1.0))", |
| glu::TYPE_FLOAT, |
| 1, |
| 1, |
| glu::TYPE_INT, |
| {deFloatSqrt(3.0f)}}, |
| {"length_vec4", |
| "length(vec4(1.0))", |
| glu::TYPE_FLOAT, |
| 1, |
| 1, |
| glu::TYPE_INT, |
| {deFloatSqrt(4.0f)}}, |
| {"dot_float", "dot(1.0, 1.0)", glu::TYPE_FLOAT, 1, 1, glu::TYPE_INT, {1}}, |
| {"dot_vec2", "dot(vec2(1.0), vec2(1.01))", glu::TYPE_FLOAT, 1, 1, glu::TYPE_INT, {2}}, |
| {"dot_vec3", "dot(vec3(1.0), vec3(1.1))", glu::TYPE_FLOAT, 1, 1, glu::TYPE_INT, {3}}, |
| {"dot_vec4", "dot(vec4(1.0), vec4(1.1))", glu::TYPE_FLOAT, 1, 1, glu::TYPE_INT, {4}}, |
| {"normalize_float", |
| "${T} (1.0) + normalize(2.0)", |
| glu::TYPE_FLOAT, |
| 1, |
| 1, |
| glu::TYPE_INT, |
| {2}}, |
| {"normalize_vec2", |
| "${T} (1.0) + normalize(vec2(1.0)).x", |
| glu::TYPE_FLOAT, |
| 1, |
| 1, |
| glu::TYPE_INT, |
| {1.0f + deFloatRsq(2.0f)}}, |
| {"normalize_vec3", |
| "${T} (1.0) + normalize(vec3(1.0)).x", |
| glu::TYPE_FLOAT, |
| 1, |
| 1, |
| glu::TYPE_INT, |
| {1.0f + deFloatRsq(3.0f)}}, |
| {"normalize_vec4", |
| "${T} (1.0) + normalize(vec4(1.0)).x", |
| glu::TYPE_FLOAT, |
| 1, |
| 1, |
| glu::TYPE_INT, |
| {1.0f + deFloatRsq(4.0f)}}, |
| }; |
| |
| const char *basicShaderTemplate = |
| "const ${CASE_BASE_TYPE} cval = ${CASE_EXPRESSION};\n" |
| "out0 = cval;\n"; |
| |
| std::vector<tcu::TestNode *> children; |
| ShaderConstExpr::createTests(m_context, baseCases, DE_LENGTH_OF_ARRAY(baseCases), |
| basicShaderTemplate, "basic_", children); |
| |
| const char *arrayShaderTemplate = |
| "float array[int(${CASE_EXPRESSION})];\n" |
| "out0 = array.length();\n"; |
| |
| ShaderConstExpr::createTests(m_context, arrayCases, DE_LENGTH_OF_ARRAY(arrayCases), |
| arrayShaderTemplate, "array_", children); |
| |
| for (std::size_t i = 0; i < children.size(); i++) |
| addChild(children[i]); |
| } |
| |
| } // namespace glcts |