| // |
| // Copyright 2014 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| #include "test_utils/angle_test_configs.h" |
| |
| #include "common/platform.h" |
| #include "util/util_gl.h" |
| |
| namespace angle |
| { |
| |
| PlatformParameters::PlatformParameters() : PlatformParameters(2, 0, GLESDriverType::AngleEGL) {} |
| |
| PlatformParameters::PlatformParameters(EGLint majorVersion, |
| EGLint minorVersion, |
| const EGLPlatformParameters &eglPlatformParameters) |
| : driver(GLESDriverType::AngleEGL), |
| noFixture(false), |
| eglParameters(eglPlatformParameters), |
| majorVersion(majorVersion), |
| minorVersion(minorVersion) |
| { |
| initDefaultParameters(); |
| } |
| |
| PlatformParameters::PlatformParameters(EGLint majorVersion, |
| EGLint minorVersion, |
| GLESDriverType driver) |
| : driver(driver), noFixture(false), majorVersion(majorVersion), minorVersion(minorVersion) |
| { |
| initDefaultParameters(); |
| } |
| |
| EGLint PlatformParameters::getRenderer() const |
| { |
| return eglParameters.renderer; |
| } |
| |
| EGLint PlatformParameters::getDeviceType() const |
| { |
| return eglParameters.deviceType; |
| } |
| |
| void PlatformParameters::initDefaultParameters() |
| { |
| #if defined(ANGLE_ENABLE_VULKAN_VALIDATION_LAYERS_BY_DEFAULT) |
| // Default debug layers to enabled in tests. |
| eglParameters.debugLayersEnabled = EGL_TRUE; |
| #else |
| eglParameters.debugLayersEnabled = EGL_FALSE; |
| #endif // defined(ANGLE_ENABLE_VULKAN_VALIDATION_LAYERS_BY_DEFAULT) |
| } |
| |
| bool operator<(const PlatformParameters &a, const PlatformParameters &b) |
| { |
| return a.tie() < b.tie(); |
| } |
| |
| bool operator==(const PlatformParameters &a, const PlatformParameters &b) |
| { |
| return a.tie() == b.tie(); |
| } |
| |
| bool operator!=(const PlatformParameters &a, const PlatformParameters &b) |
| { |
| return a.tie() != b.tie(); |
| } |
| |
| std::ostream &operator<<(std::ostream &stream, const PlatformParameters &pp) |
| { |
| stream << "ES" << pp.majorVersion << "_"; |
| if (pp.minorVersion != 0) |
| { |
| stream << pp.minorVersion << "_"; |
| } |
| |
| switch (pp.driver) |
| { |
| case GLESDriverType::AngleEGL: |
| { |
| switch (pp.eglParameters.renderer) |
| { |
| case EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE: |
| stream << "Default"; |
| break; |
| case EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE: |
| stream << "D3D9"; |
| break; |
| case EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE: |
| stream << "D3D11"; |
| break; |
| case EGL_PLATFORM_ANGLE_TYPE_METAL_ANGLE: |
| stream << "Metal"; |
| break; |
| case EGL_PLATFORM_ANGLE_TYPE_NULL_ANGLE: |
| stream << "Null"; |
| break; |
| case EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE: |
| stream << "OpenGL"; |
| break; |
| case EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE: |
| stream << "OpenGLES"; |
| break; |
| case EGL_PLATFORM_ANGLE_TYPE_VULKAN_ANGLE: |
| stream << "Vulkan"; |
| break; |
| default: |
| stream << "Undefined"; |
| break; |
| } |
| break; |
| } |
| case GLESDriverType::SystemWGL: |
| stream << "WGL"; |
| break; |
| case GLESDriverType::SystemEGL: |
| stream << "GLES"; |
| break; |
| default: |
| stream << "Error"; |
| break; |
| } |
| |
| if (pp.eglParameters.majorVersion != EGL_DONT_CARE) |
| { |
| stream << "_" << pp.eglParameters.majorVersion; |
| } |
| |
| if (pp.eglParameters.minorVersion != EGL_DONT_CARE) |
| { |
| stream << "_" << pp.eglParameters.minorVersion; |
| } |
| |
| switch (pp.eglParameters.deviceType) |
| { |
| case EGL_DONT_CARE: |
| case EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE: |
| // default |
| break; |
| |
| case EGL_PLATFORM_ANGLE_DEVICE_TYPE_NULL_ANGLE: |
| stream << "_Null"; |
| break; |
| |
| case EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_REFERENCE_ANGLE: |
| stream << "_Reference"; |
| break; |
| |
| case EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_WARP_ANGLE: |
| stream << "_Warp"; |
| break; |
| |
| case EGL_PLATFORM_ANGLE_DEVICE_TYPE_SWIFTSHADER_ANGLE: |
| stream << "_SwiftShader"; |
| break; |
| |
| default: |
| stream << "_Error"; |
| break; |
| } |
| |
| switch (pp.eglParameters.presentPath) |
| { |
| case EGL_EXPERIMENTAL_PRESENT_PATH_COPY_ANGLE: |
| stream << "_PresentPathCopy"; |
| break; |
| |
| case EGL_EXPERIMENTAL_PRESENT_PATH_FAST_ANGLE: |
| stream << "_PresentPathFast"; |
| break; |
| |
| case EGL_DONT_CARE: |
| // default |
| break; |
| |
| default: |
| stream << "_Error"; |
| break; |
| } |
| |
| if (pp.noFixture) |
| { |
| stream << "_NoFixture"; |
| } |
| |
| if (pp.eglParameters.contextVirtualization == EGL_FALSE) |
| { |
| stream << "_NoVirtual"; |
| } |
| |
| return stream; |
| } |
| |
| // EGL platforms |
| namespace egl_platform |
| { |
| |
| EGLPlatformParameters DEFAULT() |
| { |
| return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE); |
| } |
| |
| EGLPlatformParameters DEFAULT_NULL() |
| { |
| return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE, EGL_DONT_CARE, |
| EGL_DONT_CARE, EGL_PLATFORM_ANGLE_DEVICE_TYPE_NULL_ANGLE); |
| } |
| |
| EGLPlatformParameters D3D9() |
| { |
| return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE, EGL_DONT_CARE, EGL_DONT_CARE, |
| EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE); |
| } |
| |
| EGLPlatformParameters D3D9_NULL() |
| { |
| return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE, EGL_DONT_CARE, EGL_DONT_CARE, |
| EGL_PLATFORM_ANGLE_DEVICE_TYPE_NULL_ANGLE); |
| } |
| |
| EGLPlatformParameters D3D9_REFERENCE() |
| { |
| return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE, EGL_DONT_CARE, EGL_DONT_CARE, |
| EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_REFERENCE_ANGLE); |
| } |
| |
| EGLPlatformParameters D3D11() |
| { |
| return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, EGL_DONT_CARE, EGL_DONT_CARE, |
| EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE); |
| } |
| |
| EGLPlatformParameters D3D11_PRESENT_PATH_FAST() |
| { |
| return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, EGL_DONT_CARE, EGL_DONT_CARE, |
| EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE, |
| EGL_EXPERIMENTAL_PRESENT_PATH_FAST_ANGLE); |
| } |
| |
| EGLPlatformParameters D3D11_FL11_1() |
| { |
| return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, 11, 1, |
| EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE); |
| } |
| |
| EGLPlatformParameters D3D11_FL11_0() |
| { |
| return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, 11, 0, |
| EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE); |
| } |
| |
| EGLPlatformParameters D3D11_FL10_1() |
| { |
| return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, 10, 1, |
| EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE); |
| } |
| |
| EGLPlatformParameters D3D11_FL10_0() |
| { |
| return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, 10, 0, |
| EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE); |
| } |
| |
| EGLPlatformParameters D3D11_FL9_3() |
| { |
| return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, 9, 3, |
| EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE); |
| } |
| |
| EGLPlatformParameters D3D11_NULL() |
| { |
| return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, EGL_DONT_CARE, EGL_DONT_CARE, |
| EGL_PLATFORM_ANGLE_DEVICE_TYPE_NULL_ANGLE); |
| } |
| |
| EGLPlatformParameters D3D11_WARP() |
| { |
| return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, EGL_DONT_CARE, EGL_DONT_CARE, |
| EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_WARP_ANGLE); |
| } |
| |
| EGLPlatformParameters D3D11_FL11_1_WARP() |
| { |
| return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, 11, 1, |
| EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_WARP_ANGLE); |
| } |
| |
| EGLPlatformParameters D3D11_FL11_0_WARP() |
| { |
| return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, 11, 0, |
| EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_WARP_ANGLE); |
| } |
| |
| EGLPlatformParameters D3D11_FL10_1_WARP() |
| { |
| return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, 10, 1, |
| EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_WARP_ANGLE); |
| } |
| |
| EGLPlatformParameters D3D11_FL10_0_WARP() |
| { |
| return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, 10, 0, |
| EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_WARP_ANGLE); |
| } |
| |
| EGLPlatformParameters D3D11_FL9_3_WARP() |
| { |
| return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, 9, 3, |
| EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_WARP_ANGLE); |
| } |
| |
| EGLPlatformParameters D3D11_REFERENCE() |
| { |
| return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, EGL_DONT_CARE, EGL_DONT_CARE, |
| EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_REFERENCE_ANGLE); |
| } |
| |
| EGLPlatformParameters D3D11_FL11_1_REFERENCE() |
| { |
| return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, 11, 1, |
| EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_REFERENCE_ANGLE); |
| } |
| |
| EGLPlatformParameters D3D11_FL11_0_REFERENCE() |
| { |
| return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, 11, 0, |
| EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_REFERENCE_ANGLE); |
| } |
| |
| EGLPlatformParameters D3D11_FL10_1_REFERENCE() |
| { |
| return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, 10, 1, |
| EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_REFERENCE_ANGLE); |
| } |
| |
| EGLPlatformParameters D3D11_FL10_0_REFERENCE() |
| { |
| return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, 10, 0, |
| EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_REFERENCE_ANGLE); |
| } |
| |
| EGLPlatformParameters D3D11_FL9_3_REFERENCE() |
| { |
| return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, 9, 3, |
| EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_REFERENCE_ANGLE); |
| } |
| |
| EGLPlatformParameters OPENGL() |
| { |
| return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE); |
| } |
| |
| EGLPlatformParameters OPENGL(EGLint major, EGLint minor) |
| { |
| return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE, major, minor, EGL_DONT_CARE); |
| } |
| |
| EGLPlatformParameters OPENGL_NULL() |
| { |
| return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE, EGL_DONT_CARE, EGL_DONT_CARE, |
| EGL_PLATFORM_ANGLE_DEVICE_TYPE_NULL_ANGLE); |
| } |
| |
| EGLPlatformParameters OPENGLES() |
| { |
| return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE); |
| } |
| |
| EGLPlatformParameters OPENGLES(EGLint major, EGLint minor) |
| { |
| return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE, major, minor, |
| EGL_DONT_CARE); |
| } |
| |
| EGLPlatformParameters OPENGLES_NULL() |
| { |
| return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE, EGL_DONT_CARE, |
| EGL_DONT_CARE, EGL_PLATFORM_ANGLE_DEVICE_TYPE_NULL_ANGLE); |
| } |
| |
| EGLPlatformParameters OPENGL_OR_GLES() |
| { |
| #if defined(ANGLE_PLATFORM_ANDROID) |
| return OPENGLES(); |
| #else |
| return OPENGL(); |
| #endif |
| } |
| |
| EGLPlatformParameters OPENGL_OR_GLES_NULL() |
| { |
| #if defined(ANGLE_PLATFORM_ANDROID) |
| return OPENGLES_NULL(); |
| #else |
| return OPENGL_NULL(); |
| #endif |
| } |
| |
| EGLPlatformParameters VULKAN() |
| { |
| return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_VULKAN_ANGLE); |
| } |
| |
| EGLPlatformParameters VULKAN_NULL() |
| { |
| return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_VULKAN_ANGLE, EGL_DONT_CARE, EGL_DONT_CARE, |
| EGL_PLATFORM_ANGLE_DEVICE_TYPE_NULL_ANGLE); |
| } |
| |
| EGLPlatformParameters VULKAN_SWIFTSHADER() |
| { |
| return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_VULKAN_ANGLE, EGL_DONT_CARE, EGL_DONT_CARE, |
| EGL_PLATFORM_ANGLE_DEVICE_TYPE_SWIFTSHADER_ANGLE); |
| } |
| EGLPlatformParameters METAL() |
| { |
| return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_METAL_ANGLE); |
| } |
| |
| } // namespace egl_platform |
| |
| // ANGLE tests platforms |
| PlatformParameters ES1_D3D9() |
| { |
| return PlatformParameters(1, 0, egl_platform::D3D9()); |
| } |
| |
| PlatformParameters ES2_D3D9() |
| { |
| return PlatformParameters(2, 0, egl_platform::D3D9()); |
| } |
| |
| PlatformParameters ES1_D3D11() |
| { |
| return PlatformParameters(1, 0, egl_platform::D3D11()); |
| } |
| |
| PlatformParameters ES2_D3D11() |
| { |
| return PlatformParameters(2, 0, egl_platform::D3D11()); |
| } |
| |
| PlatformParameters ES2_D3D11_PRESENT_PATH_FAST() |
| { |
| return PlatformParameters(2, 0, egl_platform::D3D11_PRESENT_PATH_FAST()); |
| } |
| |
| PlatformParameters ES2_D3D11_FL11_0() |
| { |
| return PlatformParameters(2, 0, egl_platform::D3D11_FL11_0()); |
| } |
| |
| PlatformParameters ES2_D3D11_FL10_1() |
| { |
| return PlatformParameters(2, 0, egl_platform::D3D11_FL10_1()); |
| } |
| |
| PlatformParameters ES2_D3D11_FL10_0() |
| { |
| return PlatformParameters(2, 0, egl_platform::D3D11_FL10_0()); |
| } |
| |
| PlatformParameters ES2_D3D11_FL9_3() |
| { |
| return PlatformParameters(2, 0, egl_platform::D3D11_FL9_3()); |
| } |
| |
| PlatformParameters ES2_D3D11_WARP() |
| { |
| return PlatformParameters(2, 0, egl_platform::D3D11_WARP()); |
| } |
| |
| PlatformParameters ES2_D3D11_FL11_0_WARP() |
| { |
| return PlatformParameters(2, 0, egl_platform::D3D11_FL11_0_WARP()); |
| } |
| |
| PlatformParameters ES2_D3D11_FL10_1_WARP() |
| { |
| return PlatformParameters(2, 0, egl_platform::D3D11_FL10_1_WARP()); |
| } |
| |
| PlatformParameters ES2_D3D11_FL10_0_WARP() |
| { |
| return PlatformParameters(2, 0, egl_platform::D3D11_FL10_0_WARP()); |
| } |
| |
| PlatformParameters ES2_D3D11_FL9_3_WARP() |
| { |
| return PlatformParameters(2, 0, egl_platform::D3D11_FL9_3_WARP()); |
| } |
| |
| PlatformParameters ES2_D3D11_REFERENCE() |
| { |
| return PlatformParameters(2, 0, egl_platform::D3D11_REFERENCE()); |
| } |
| |
| PlatformParameters ES2_D3D11_FL11_0_REFERENCE() |
| { |
| return PlatformParameters(2, 0, egl_platform::D3D11_FL11_0_REFERENCE()); |
| } |
| |
| PlatformParameters ES2_D3D11_FL10_1_REFERENCE() |
| { |
| return PlatformParameters(2, 0, egl_platform::D3D11_FL10_1_REFERENCE()); |
| } |
| |
| PlatformParameters ES2_D3D11_FL10_0_REFERENCE() |
| { |
| return PlatformParameters(2, 0, egl_platform::D3D11_FL10_0_REFERENCE()); |
| } |
| |
| PlatformParameters ES2_D3D11_FL9_3_REFERENCE() |
| { |
| return PlatformParameters(2, 0, egl_platform::D3D11_FL9_3_REFERENCE()); |
| } |
| |
| PlatformParameters ES3_D3D11() |
| { |
| return PlatformParameters(3, 0, egl_platform::D3D11()); |
| } |
| |
| PlatformParameters ES3_D3D11_FL11_1() |
| { |
| return PlatformParameters(3, 0, egl_platform::D3D11_FL11_1()); |
| } |
| |
| PlatformParameters ES3_D3D11_FL11_0() |
| { |
| return PlatformParameters(3, 0, egl_platform::D3D11_FL11_0()); |
| } |
| |
| PlatformParameters ES3_D3D11_FL10_1() |
| { |
| return PlatformParameters(3, 0, egl_platform::D3D11_FL10_1()); |
| } |
| |
| PlatformParameters ES31_D3D11() |
| { |
| return PlatformParameters(3, 1, egl_platform::D3D11()); |
| } |
| |
| PlatformParameters ES31_D3D11_FL11_1() |
| { |
| return PlatformParameters(3, 1, egl_platform::D3D11_FL11_1()); |
| } |
| |
| PlatformParameters ES31_D3D11_FL11_0() |
| { |
| return PlatformParameters(3, 1, egl_platform::D3D11_FL11_0()); |
| } |
| |
| PlatformParameters ES3_D3D11_WARP() |
| { |
| return PlatformParameters(3, 0, egl_platform::D3D11_WARP()); |
| } |
| |
| PlatformParameters ES3_D3D11_FL11_1_WARP() |
| { |
| return PlatformParameters(3, 0, egl_platform::D3D11_FL11_1_WARP()); |
| } |
| |
| PlatformParameters ES3_D3D11_FL11_0_WARP() |
| { |
| return PlatformParameters(3, 0, egl_platform::D3D11_FL11_0_WARP()); |
| } |
| |
| PlatformParameters ES3_D3D11_FL10_1_WARP() |
| { |
| return PlatformParameters(3, 0, egl_platform::D3D11_FL10_1_WARP()); |
| } |
| |
| PlatformParameters ES1_OPENGLES() |
| { |
| return PlatformParameters(1, 0, egl_platform::OPENGLES()); |
| } |
| |
| PlatformParameters ES2_OPENGLES() |
| { |
| return PlatformParameters(2, 0, egl_platform::OPENGLES()); |
| } |
| |
| PlatformParameters ES2_OPENGLES(EGLint major, EGLint minor) |
| { |
| return PlatformParameters(2, 0, egl_platform::OPENGLES(major, minor)); |
| } |
| |
| PlatformParameters ES3_OPENGLES() |
| { |
| return PlatformParameters(3, 0, egl_platform::OPENGLES()); |
| } |
| |
| PlatformParameters ES3_OPENGLES(EGLint major, EGLint minor) |
| { |
| return PlatformParameters(3, 0, egl_platform::OPENGLES(major, minor)); |
| } |
| |
| PlatformParameters ES31_OPENGLES() |
| { |
| return PlatformParameters(3, 1, egl_platform::OPENGLES()); |
| } |
| |
| PlatformParameters ES31_OPENGLES(EGLint major, EGLint minor) |
| { |
| return PlatformParameters(3, 1, egl_platform::OPENGLES(major, minor)); |
| } |
| |
| PlatformParameters ES1_OPENGL() |
| { |
| return PlatformParameters(1, 0, egl_platform::OPENGL()); |
| } |
| |
| PlatformParameters ES2_OPENGL() |
| { |
| return PlatformParameters(2, 0, egl_platform::OPENGL()); |
| } |
| |
| PlatformParameters ES2_OPENGL(EGLint major, EGLint minor) |
| { |
| return PlatformParameters(2, 0, egl_platform::OPENGL(major, minor)); |
| } |
| |
| PlatformParameters ES3_OPENGL() |
| { |
| return PlatformParameters(3, 0, egl_platform::OPENGL()); |
| } |
| |
| PlatformParameters ES3_OPENGL(EGLint major, EGLint minor) |
| { |
| return PlatformParameters(3, 0, egl_platform::OPENGL(major, minor)); |
| } |
| |
| PlatformParameters ES31_OPENGL() |
| { |
| return PlatformParameters(3, 1, egl_platform::OPENGL()); |
| } |
| |
| PlatformParameters ES31_OPENGL(EGLint major, EGLint minor) |
| { |
| return PlatformParameters(3, 1, egl_platform::OPENGL(major, minor)); |
| } |
| |
| PlatformParameters ES1_NULL() |
| { |
| return PlatformParameters(1, 0, EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_NULL_ANGLE)); |
| } |
| |
| PlatformParameters ES2_NULL() |
| { |
| return PlatformParameters(2, 0, EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_NULL_ANGLE)); |
| } |
| |
| PlatformParameters ES3_NULL() |
| { |
| return PlatformParameters(3, 0, EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_NULL_ANGLE)); |
| } |
| |
| PlatformParameters ES31_NULL() |
| { |
| return PlatformParameters(3, 1, EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_NULL_ANGLE)); |
| } |
| |
| PlatformParameters ES1_VULKAN() |
| { |
| return PlatformParameters(1, 0, egl_platform::VULKAN()); |
| } |
| |
| PlatformParameters ES1_VULKAN_NULL() |
| { |
| return PlatformParameters(1, 0, egl_platform::VULKAN_NULL()); |
| } |
| |
| PlatformParameters ES1_VULKAN_SWIFTSHADER() |
| { |
| return PlatformParameters(1, 0, egl_platform::VULKAN_SWIFTSHADER()); |
| } |
| |
| PlatformParameters ES2_VULKAN() |
| { |
| return PlatformParameters(2, 0, egl_platform::VULKAN()); |
| } |
| |
| PlatformParameters ES2_VULKAN_NULL() |
| { |
| return PlatformParameters(2, 0, egl_platform::VULKAN_NULL()); |
| } |
| |
| PlatformParameters ES2_VULKAN_SWIFTSHADER() |
| { |
| return PlatformParameters(2, 0, egl_platform::VULKAN_SWIFTSHADER()); |
| } |
| |
| PlatformParameters ES3_VULKAN() |
| { |
| return PlatformParameters(3, 0, egl_platform::VULKAN()); |
| } |
| |
| PlatformParameters ES3_VULKAN_NULL() |
| { |
| return PlatformParameters(3, 0, egl_platform::VULKAN_NULL()); |
| } |
| |
| PlatformParameters ES3_VULKAN_SWIFTSHADER() |
| { |
| return PlatformParameters(3, 0, egl_platform::VULKAN_SWIFTSHADER()); |
| } |
| |
| PlatformParameters ES31_VULKAN() |
| { |
| return PlatformParameters(3, 1, egl_platform::VULKAN()); |
| } |
| |
| PlatformParameters ES31_VULKAN_NULL() |
| { |
| return PlatformParameters(3, 1, egl_platform::VULKAN_NULL()); |
| } |
| |
| PlatformParameters ES31_VULKAN_SWIFTSHADER() |
| { |
| return PlatformParameters(3, 1, egl_platform::VULKAN_SWIFTSHADER()); |
| } |
| |
| PlatformParameters ES1_METAL() |
| { |
| return PlatformParameters(1, 0, egl_platform::METAL()); |
| } |
| |
| PlatformParameters ES2_METAL() |
| { |
| return PlatformParameters(2, 0, egl_platform::METAL()); |
| } |
| |
| PlatformParameters ES3_METAL() |
| { |
| return PlatformParameters(3, 0, egl_platform::METAL()); |
| } |
| |
| PlatformParameters ES2_WGL() |
| { |
| return PlatformParameters(2, 0, GLESDriverType::SystemWGL); |
| } |
| |
| PlatformParameters ES3_WGL() |
| { |
| return PlatformParameters(3, 0, GLESDriverType::SystemWGL); |
| } |
| } // namespace angle |