blob: 4694e98d9af5400bb6d48cbe7711e953a12d2053 [file] [log] [blame]
# Copyright (c) 2011 Philip Taylor
# Released under the BSD license and W3C Test Suite License: see LICENSE.txt
- name: 2d.getcontext.exists
desc: The 2D context is implemented
testing:
- context.2d
code: |
@assert canvas.getContext('2d') !== null;
- name: 2d.getcontext.extraargs
desc: The 2D context ignores extra getContext arguments
testing:
- context.2d.extraargs
code: |
@assert canvas.getContext('2d', false, {}, [], 1, "2") !== null;
- name: 2d.type.exists
desc: The 2D context interface is a property of 'window'
notes: &bindings Defined in "Web IDL" (draft)
testing:
- context.2d.type
code: |
@assert window.CanvasRenderingContext2D;
- name: 2d.type.delete
desc: window.CanvasRenderingContext2D is Configurable
notes: *bindings
testing:
- context.2d.type
code: |
@assert window.CanvasRenderingContext2D !== undefined;
@assert delete window.CanvasRenderingContext2D === true;
@assert window.CanvasRenderingContext2D === undefined;
- name: 2d.type.prototype
desc: window.CanvasRenderingContext2D.prototype are not [[Writable]] and not [[Configurable]], and its methods are [[Configurable]].
notes: *bindings
testing:
- context.2d.type
code: |
@assert window.CanvasRenderingContext2D.prototype;
@assert window.CanvasRenderingContext2D.prototype.fill;
window.CanvasRenderingContext2D.prototype = null;
@assert window.CanvasRenderingContext2D.prototype;
delete window.CanvasRenderingContext2D.prototype;
@assert window.CanvasRenderingContext2D.prototype;
window.CanvasRenderingContext2D.prototype.fill = 1;
@assert window.CanvasRenderingContext2D.prototype.fill === 1;
delete window.CanvasRenderingContext2D.prototype.fill;
@assert window.CanvasRenderingContext2D.prototype.fill === undefined;
- name: 2d.type.replace
desc: Interface methods can be overridden
notes: *bindings
testing:
- context.2d.type
code: |
var fillRect = window.CanvasRenderingContext2D.prototype.fillRect;
window.CanvasRenderingContext2D.prototype.fillRect = function (x, y, w, h)
{
this.fillStyle = '#0f0';
fillRect.call(this, x, y, w, h);
};
ctx.fillStyle = '#f00';
ctx.fillRect(0, 0, 100, 50);
@assert pixel 50,25 == 0,255,0,255;
expected: green
- name: 2d.type.extend
desc: Interface methods can be added
notes: *bindings
testing:
- context.2d.type
code: |
window.CanvasRenderingContext2D.prototype.fillRectGreen = function (x, y, w, h)
{
this.fillStyle = '#0f0';
this.fillRect(x, y, w, h);
};
ctx.fillStyle = '#f00';
ctx.fillRectGreen(0, 0, 100, 50);
@assert pixel 50,25 == 0,255,0,255;
expected: green
- name: 2d.getcontext.unique
desc: getContext('2d') returns the same object
testing:
- context.unique
code: |
@assert canvas.getContext('2d') === canvas.getContext('2d');
- name: 2d.getcontext.shared
desc: getContext('2d') returns objects which share canvas state
testing:
- context.unique
code: |
var ctx2 = canvas.getContext('2d');
ctx.fillStyle = '#f00';
ctx2.fillStyle = '#0f0';
ctx.fillRect(0, 0, 100, 50);
@assert pixel 50,25 == 0,255,0,255;
expected: green
- name: 2d.voidreturn
desc: void methods return undefined
notes: *bindings
images:
- yellow.png
code: |
@assert ctx.save() === undefined;
@assert ctx.restore() === undefined;
@assert ctx.scale(1, 1) === undefined;
@assert ctx.rotate(0) === undefined;
@assert ctx.translate(0, 0) === undefined;
if (ctx.transform) { // (avoid spurious failures, since the aim here is not to test that all features are supported)
@assert ctx.transform(1, 0, 0, 1, 0, 0) === undefined;
}
if (ctx.setTransform) {
@assert ctx.setTransform(1, 0, 0, 1, 0, 0) === undefined;
}
@assert ctx.clearRect(0, 0, 0, 0) === undefined;
@assert ctx.fillRect(0, 0, 0, 0) === undefined;
@assert ctx.strokeRect(0, 0, 0, 0) === undefined;
@assert ctx.beginPath() === undefined;
@assert ctx.closePath() === undefined;
@assert ctx.moveTo(0, 0) === undefined;
@assert ctx.lineTo(0, 0) === undefined;
@assert ctx.quadraticCurveTo(0, 0, 0, 0) === undefined;
@assert ctx.bezierCurveTo(0, 0, 0, 0, 0, 0) === undefined;
@assert ctx.arcTo(0, 0, 0, 0, 1) === undefined;
@assert ctx.rect(0, 0, 0, 0) === undefined;
@assert ctx.arc(0, 0, 1, 0, 0, true) === undefined;
@assert ctx.fill() === undefined;
@assert ctx.stroke() === undefined;
@assert ctx.clip() === undefined;
if (ctx.fillText) {
@assert ctx.fillText('test', 0, 0) === undefined;
@assert ctx.strokeText('test', 0, 0) === undefined;
}
if (ctx.putImageData) {
@assert ctx.putImageData(ctx.getImageData(0, 0, 1, 1), 0, 0) === undefined;
}
@assert ctx.drawImage(document.getElementById('yellow.png'), 0, 0, 1, 1, 0, 0, 0, 0) === undefined;
@assert ctx.drawImage(canvas, 0, 0, 1, 1, 0, 0, 0, 0) === undefined;
@assert ctx.createLinearGradient(0, 0, 0, 0).addColorStop(0, 'white') === undefined;
- name: 2d.missingargs
desc: Missing arguments cause TypeError
code: |
@assert throws TypeError ctx.scale();
@assert throws TypeError ctx.scale(1);
@assert throws TypeError ctx.rotate();
@assert throws TypeError ctx.translate();
@assert throws TypeError ctx.translate(0);
if (ctx.transform) { // (avoid spurious failures, since the aim here is not to test that all features are supported)
@assert throws TypeError ctx.transform();
@assert throws TypeError ctx.transform(1);
@assert throws TypeError ctx.transform(1, 0);
@assert throws TypeError ctx.transform(1, 0, 0);
@assert throws TypeError ctx.transform(1, 0, 0, 1);
@assert throws TypeError ctx.transform(1, 0, 0, 1, 0);
}
if (ctx.setTransform) {
@assert throws TypeError ctx.setTransform();
@assert throws TypeError ctx.setTransform(1);
@assert throws TypeError ctx.setTransform(1, 0);
@assert throws TypeError ctx.setTransform(1, 0, 0);
@assert throws TypeError ctx.setTransform(1, 0, 0, 1);
@assert throws TypeError ctx.setTransform(1, 0, 0, 1, 0);
}
@assert throws TypeError ctx.createLinearGradient();
@assert throws TypeError ctx.createLinearGradient(0);
@assert throws TypeError ctx.createLinearGradient(0, 0);
@assert throws TypeError ctx.createLinearGradient(0, 0, 1);
@assert throws TypeError ctx.createRadialGradient();
@assert throws TypeError ctx.createRadialGradient(0);
@assert throws TypeError ctx.createRadialGradient(0, 0);
@assert throws TypeError ctx.createRadialGradient(0, 0, 1);
@assert throws TypeError ctx.createRadialGradient(0, 0, 1, 0);
@assert throws TypeError ctx.createRadialGradient(0, 0, 1, 0, 0);
@assert throws TypeError ctx.createPattern(canvas);
@assert throws TypeError ctx.clearRect();
@assert throws TypeError ctx.clearRect(0);
@assert throws TypeError ctx.clearRect(0, 0);
@assert throws TypeError ctx.clearRect(0, 0, 0);
@assert throws TypeError ctx.fillRect();
@assert throws TypeError ctx.fillRect(0);
@assert throws TypeError ctx.fillRect(0, 0);
@assert throws TypeError ctx.fillRect(0, 0, 0);
@assert throws TypeError ctx.strokeRect();
@assert throws TypeError ctx.strokeRect(0);
@assert throws TypeError ctx.strokeRect(0, 0);
@assert throws TypeError ctx.strokeRect(0, 0, 0);
@assert throws TypeError ctx.moveTo();
@assert throws TypeError ctx.moveTo(0);
@assert throws TypeError ctx.lineTo();
@assert throws TypeError ctx.lineTo(0);
@assert throws TypeError ctx.quadraticCurveTo();
@assert throws TypeError ctx.quadraticCurveTo(0);
@assert throws TypeError ctx.quadraticCurveTo(0, 0);
@assert throws TypeError ctx.quadraticCurveTo(0, 0, 0);
@assert throws TypeError ctx.bezierCurveTo();
@assert throws TypeError ctx.bezierCurveTo(0);
@assert throws TypeError ctx.bezierCurveTo(0, 0);
@assert throws TypeError ctx.bezierCurveTo(0, 0, 0);
@assert throws TypeError ctx.bezierCurveTo(0, 0, 0, 0);
@assert throws TypeError ctx.bezierCurveTo(0, 0, 0, 0, 0);
@assert throws TypeError ctx.arcTo();
@assert throws TypeError ctx.arcTo(0);
@assert throws TypeError ctx.arcTo(0, 0);
@assert throws TypeError ctx.arcTo(0, 0, 0);
@assert throws TypeError ctx.arcTo(0, 0, 0, 0);
@assert throws TypeError ctx.rect();
@assert throws TypeError ctx.rect(0);
@assert throws TypeError ctx.rect(0, 0);
@assert throws TypeError ctx.rect(0, 0, 0);
@assert throws TypeError ctx.arc();
@assert throws TypeError ctx.arc(0);
@assert throws TypeError ctx.arc(0, 0);
@assert throws TypeError ctx.arc(0, 0, 1);
@assert throws TypeError ctx.arc(0, 0, 1, 0);
// (6th argument to arc is optional)
if (ctx.isPointInPath) {
@assert throws TypeError ctx.isPointInPath();
@assert throws TypeError ctx.isPointInPath(0);
}
if (ctx.drawFocusRing) {
@assert throws TypeError ctx.drawFocusRing();
@assert throws TypeError ctx.drawFocusRing(canvas);
@assert throws TypeError ctx.drawFocusRing(canvas, 0);
}
if (ctx.fillText) {
@assert throws TypeError ctx.fillText();
@assert throws TypeError ctx.fillText('test');
@assert throws TypeError ctx.fillText('test', 0);
@assert throws TypeError ctx.strokeText();
@assert throws TypeError ctx.strokeText('test');
@assert throws TypeError ctx.strokeText('test', 0);
@assert throws TypeError ctx.measureText();
}
@assert throws TypeError ctx.drawImage();
@assert throws TypeError ctx.drawImage(canvas);
@assert throws TypeError ctx.drawImage(canvas, 0);
// TODO: n >= 3 args on drawImage could be either a valid overload,
// or too few for another overload, or too many for another
// overload - what should happen?
if (ctx.createImageData) {
@assert throws TypeError ctx.createImageData();
@assert throws TypeError ctx.createImageData(1);
}
if (ctx.getImageData) {
@assert throws TypeError ctx.getImageData();
@assert throws TypeError ctx.getImageData(0);
@assert throws TypeError ctx.getImageData(0, 0);
@assert throws TypeError ctx.getImageData(0, 0, 1);
}
if (ctx.putImageData) {
var imgdata = ctx.getImageData(0, 0, 1, 1);
@assert throws TypeError ctx.putImageData();
@assert throws TypeError ctx.putImageData(imgdata);
@assert throws TypeError ctx.putImageData(imgdata, 0);
}
var g = ctx.createLinearGradient(0, 0, 0, 0);
@assert throws TypeError g.addColorStop(); @moz-todo
@assert throws TypeError g.addColorStop(0); @moz-todo
- name: 2d.coordinatespace
desc: Coordinate space goes from top-left to bottom-right
notes: This should not be upside down.
manual: We can't tell that getPixelData isn't using the wrong coordinate space too.
testing:
- 2d.coordinatespace
code: |
ctx.fillStyle = '#00f';
ctx.fillRect(0, 0, 100, 50);
ctx.fillStyle = '#0ff';
ctx.fillRect(0, 0, 50, 25);
@assert pixel 25,12 == 0,255,255,255;
@assert pixel 75,12 == 0,0,255,255;
@assert pixel 25,37 == 0,0,255,255;
@assert pixel 75,37 == 0,0,255,255;
expected: |
size 100 50
cr.set_source_rgb(0, 0, 1)
cr.rectangle(0, 0, 100, 50)
cr.fill()
cr.set_source_rgb(0, 1, 1)
cr.rectangle(0, 0, 50, 25)
cr.fill()
- name: 2d.scaled
desc: CSS-scaled canvases get drawn correctly
canvas: 'width="50" height="25" style="width: 100px; height: 50px"'
manual:
code: |
ctx.fillStyle = '#00f';
ctx.fillRect(0, 0, 50, 25);
ctx.fillStyle = '#0ff';
ctx.fillRect(0, 0, 25, 10);
expected: |
size 100 50
cr.set_source_rgb(0, 0, 1)
cr.rectangle(0, 0, 100, 50)
cr.fill()
cr.set_source_rgb(0, 1, 1)
cr.rectangle(0, 0, 50, 20)
cr.fill()
- name: 2d.canvas.reference
desc: CanvasRenderingContext2D.canvas refers back to its canvas
testing:
- 2d.canvas
code: |
@assert ctx.canvas === canvas;
- name: 2d.canvas.readonly
desc: CanvasRenderingContext2D.canvas is readonly
testing:
- 2d.canvas.attribute
code: |
var c = document.createElement('canvas');
var d = ctx.canvas;
@assert c !== d;
ctx.canvas = c;
@assert ctx.canvas === d;
- meta: |
state = [ # some non-default values to test with
('strokeStyle', '"#ff0000"'),
('fillStyle', '"#ff0000"'),
('globalAlpha', 0.5),
('lineWidth', 0.5),
('lineCap', '"round"'),
('lineJoin', '"round"'),
('miterLimit', 0.5),
('shadowOffsetX', 5),
('shadowOffsetY', 5),
('shadowBlur', 5),
('shadowColor', '"#ff0000"'),
('globalCompositeOperation', '"copy"'),
('font', '"25px serif"'),
('textAlign', '"center"'),
('textBaseline', '"bottom"'),
]
for key,value in state:
tests.append( {
'name': '2d.state.saverestore.%s' % key,
'desc': 'save()/restore() works for %s' % key,
'testing': [ '2d.state.%s' % key ],
'code':
"""// Test that restore() undoes any modifications
var old = ctx.%(key)s;
ctx.save();
ctx.%(key)s = %(value)s;
ctx.restore();
@assert ctx.%(key)s === old;
// Also test that save() doesn't modify the values
ctx.%(key)s = %(value)s;
old = ctx.%(key)s;
// we're not interested in failures caused by get(set(x)) != x (e.g.
// from rounding), so compare against 'old' instead of against %(value)s
ctx.save();
@assert ctx.%(key)s === old;
ctx.restore();
""" % { 'key':key, 'value':value }
} )
tests.append( {
'name': 'initial.reset.2dstate',
'desc': 'Resetting the canvas state resets 2D state variables',
'testing': [ 'initial.reset' ],
'code':
"""canvas.width = 100;
var default_val;
""" + "".join(
"""
default_val = ctx.%(key)s;
ctx.%(key)s = %(value)s;
canvas.width = 100;
@assert ctx.%(key)s === default_val;
""" % { 'key':key, 'value':value }
for key,value in state),
} )
- name: 2d.state.saverestore.transformation
desc: save()/restore() affects the current transformation matrix
testing:
- 2d.state.transformation
code: |
ctx.fillStyle = '#0f0';
ctx.fillRect(0, 0, 100, 50);
ctx.save();
ctx.translate(200, 0);
ctx.restore();
ctx.fillStyle = '#f00';
ctx.fillRect(-200, 0, 100, 50);
@assert pixel 50,25 == 0,255,0,255;
expected: green
- name: 2d.state.saverestore.clip
desc: save()/restore() affects the clipping path
testing:
- 2d.state.clip
code: |
ctx.fillStyle = '#f00';
ctx.fillRect(0, 0, 100, 50);
ctx.save();
ctx.rect(0, 0, 1, 1);
ctx.clip();
ctx.restore();
ctx.fillStyle = '#0f0';
ctx.fillRect(0, 0, 100, 50);
@assert pixel 50,25 == 0,255,0,255;
expected: green
- name: 2d.state.saverestore.path
desc: save()/restore() does not affect the current path
testing:
- 2d.state.path
code: |
ctx.fillStyle = '#f00';
ctx.fillRect(0, 0, 100, 50);
ctx.save();
ctx.rect(0, 0, 100, 50);
ctx.restore();
ctx.fillStyle = '#0f0';
ctx.fill();
@assert pixel 50,25 == 0,255,0,255;
expected: green
- name: 2d.state.saverestore.bitmap
desc: save()/restore() does not affect the current bitmap
testing:
- 2d.state.bitmap
code: |
ctx.fillStyle = '#f00';
ctx.fillRect(0, 0, 100, 50);
ctx.save();
ctx.fillStyle = '#0f0';
ctx.fillRect(0, 0, 100, 50);
ctx.restore();
@assert pixel 50,25 == 0,255,0,255;
expected: green
- name: 2d.state.saverestore.stack
desc: save()/restore() can be nested as a stack
testing:
- 2d.state.save
- 2d.state.restore
code: |
ctx.lineWidth = 1;
ctx.save();
ctx.lineWidth = 2;
ctx.save();
ctx.lineWidth = 3;
@assert ctx.lineWidth === 3;
ctx.restore();
@assert ctx.lineWidth === 2;
ctx.restore();
@assert ctx.lineWidth === 1;
- name: 2d.state.saverestore.stackdepth
desc: save()/restore() stack depth is not unreasonably limited
testing:
- 2d.state.save
- 2d.state.restore
code: |
var limit = 512;
for (var i = 1; i < limit; ++i)
{
ctx.save();
ctx.lineWidth = i;
}
for (var i = limit-1; i > 0; --i)
{
@assert ctx.lineWidth === i;
ctx.restore();
}
- name: 2d.state.saverestore.underflow
desc: restore() with an empty stack has no effect
testing:
- 2d.state.restore.underflow
code: |
for (var i = 0; i < 16; ++i)
ctx.restore();
ctx.lineWidth = 0.5;
ctx.restore();
@assert ctx.lineWidth === 0.5;
- name: 2d.transformation.order
desc: Transformations are applied in the right order
testing:
- 2d.transformation.order
code: |
ctx.fillStyle = '#f00';
ctx.fillRect(0, 0, 100, 50);
ctx.scale(2, 1);
ctx.rotate(Math.PI / 2);
ctx.fillStyle = '#0f0';
ctx.fillRect(0, -50, 50, 50);
@assert pixel 75,25 == 0,255,0,255;
expected: green
- name: 2d.transformation.scale.basic
desc: scale() works
testing:
- 2d.transformation.scale
code: |
ctx.fillStyle = '#f00';
ctx.fillRect(0, 0, 100, 50);
ctx.scale(2, 4);
ctx.fillStyle = '#0f0';
ctx.fillRect(0, 0, 50, 12.5);
@assert pixel 90,40 == 0,255,0,255;
expected: green
- name: 2d.transformation.scale.zero
desc: scale() with a scale factor of zero works
testing:
- 2d.transformation.scale
code: |
ctx.fillStyle = '#0f0';
ctx.fillRect(0, 0, 100, 50);
ctx.save();
ctx.translate(50, 0);
ctx.scale(0, 1);
ctx.fillStyle = '#f00';
ctx.fillRect(0, 0, 100, 50);
ctx.restore();
ctx.save();
ctx.translate(0, 25);
ctx.scale(1, 0);
ctx.fillStyle = '#f00';
ctx.fillRect(0, 0, 100, 50);
ctx.restore();
canvas.toDataURL();
@assert pixel 50,25 == 0,255,0,255;
expected: green
- name: 2d.transformation.scale.negative
desc: scale() with negative scale factors works
testing:
- 2d.transformation.scale
code: |
ctx.fillStyle = '#f00';
ctx.fillRect(0, 0, 100, 50);
ctx.save();
ctx.scale(-1, 1);
ctx.fillStyle = '#0f0';
ctx.fillRect(-50, 0, 50, 50);
ctx.restore();
ctx.save();
ctx.scale(1, -1);
ctx.fillStyle = '#0f0';
ctx.fillRect(50, -50, 50, 50);
ctx.restore();
@assert pixel 25,25 == 0,255,0,255;
@assert pixel 75,25 == 0,255,0,255;
expected: green
- name: 2d.transformation.scale.large
desc: scale() with large scale factors works
notes: Not really that large at all, but it hits the limits in Firefox.
testing:
- 2d.transformation.scale
code: |
ctx.fillStyle = '#f00';
ctx.fillRect(0, 0, 100, 50);
ctx.scale(1e5, 1e5);
ctx.fillStyle = '#0f0';
ctx.fillRect(0, 0, 1, 1);
@assert pixel 50,25 == 0,255,0,255;
expected: green
- name: 2d.transformation.scale.nonfinite
desc: scale() with Infinity/NaN is ignored
testing:
- 2d.nonfinite
code: |
ctx.fillStyle = '#f00';
ctx.fillRect(0, 0, 100, 50);
ctx.translate(100, 10);
@nonfinite ctx.scale(<0.1 Infinity -Infinity NaN>, <0.1 Infinity -Infinity NaN>);
ctx.fillStyle = '#0f0';
ctx.fillRect(-100, -10, 100, 50);
@assert pixel 50,25 == 0,255,0,255;
expected: green
- name: 2d.transformation.scale.multiple
desc: Multiple scale()s combine
testing:
- 2d.transformation.scale.multiple
code: |
ctx.fillStyle = '#f00';
ctx.fillRect(0, 0, 100, 50);
ctx.scale(Math.sqrt(2), Math.sqrt(2));
ctx.scale(Math.sqrt(2), Math.sqrt(2));
ctx.fillStyle = '#0f0';
ctx.fillRect(0, 0, 50, 25);
@assert pixel 90,40 == 0,255,0,255;
expected: green
- name: 2d.transformation.rotate.zero
desc: rotate() by 0 does nothing
testing:
- 2d.transformation.rotate
code: |
ctx.fillStyle = '#f00';
ctx.fillRect(0, 0, 100, 50);
ctx.rotate(0);
ctx.fillStyle = '#0f0';
ctx.fillRect(0, 0, 100, 50);
@assert pixel 50,25 == 0,255,0,255;
expected: green
- name: 2d.transformation.rotate.radians
desc: rotate() uses radians
testing:
- 2d.transformation.rotate.radians
code: |
ctx.fillStyle = '#f00';
ctx.fillRect(0, 0, 100, 50);
ctx.rotate(Math.PI); // should fail obviously if this is 3.1 degrees
ctx.fillStyle = '#0f0';
ctx.fillRect(-100, -50, 100, 50);
@assert pixel 50,25 == 0,255,0,255;
expected: green
- name: 2d.transformation.rotate.direction
desc: rotate() is clockwise
testing:
- 2d.transformation.rotate.direction
code: |
ctx.fillStyle = '#f00';
ctx.fillRect(0, 0, 100, 50);
ctx.rotate(Math.PI / 2);
ctx.fillStyle = '#0f0';
ctx.fillRect(0, -100, 50, 100);
@assert pixel 50,25 == 0,255,0,255;
expected: green
- name: 2d.transformation.rotate.wrap
desc: rotate() wraps large positive values correctly
testing:
- 2d.transformation.rotate
code: |
ctx.fillStyle = '#f00';
ctx.fillRect(0, 0, 100, 50);
ctx.rotate(Math.PI * (1 + 4096)); // == pi (mod 2*pi)
// We need about pi +/- 0.001 in order to get correct-looking results
// 32-bit floats can store pi*4097 with precision 2^-10, so that should
// be safe enough on reasonable implementations
ctx.fillStyle = '#0f0';
ctx.fillRect(-100, -50, 100, 50);
@assert pixel 50,25 == 0,255,0,255;
@assert pixel 98,2 == 0,255,0,255;
@assert pixel 98,47 == 0,255,0,255;
expected: green
- name: 2d.transformation.rotate.wrapnegative
desc: rotate() wraps large negative values correctly
testing:
- 2d.transformation.rotate
code: |
ctx.fillStyle = '#f00';
ctx.fillRect(0, 0, 100, 50);
ctx.rotate(-Math.PI * (1 + 4096));
ctx.fillStyle = '#0f0';
ctx.fillRect(-100, -50, 100, 50);
@assert pixel 50,25 == 0,255,0,255;
@assert pixel 98,2 == 0,255,0,255;
@assert pixel 98,47 == 0,255,0,255;
expected: green
- name: 2d.transformation.rotate.nonfinite
desc: rotate() with Infinity/NaN is ignored
testing:
- 2d.nonfinite
code: |
ctx.fillStyle = '#f00';
ctx.fillRect(0, 0, 100, 50);
ctx.translate(100, 10);
@nonfinite ctx.rotate(<0.1 Infinity -Infinity NaN>);
ctx.fillStyle = '#0f0';
ctx.fillRect(-100, -10, 100, 50);
@assert pixel 50,25 == 0,255,0,255;
expected: green
- name: 2d.transformation.translate.basic
desc: translate() works
testing:
- 2d.transformation.translate
code: |
ctx.fillStyle = '#f00';
ctx.fillRect(0, 0, 100, 50);
ctx.translate(100, 50);
ctx.fillStyle = '#0f0';
ctx.fillRect(-100, -50, 100, 50);
@assert pixel 90,40 == 0,255,0,255;
expected: green
- name: 2d.transformation.translate.nonfinite
desc: translate() with Infinity/NaN is ignored
testing:
- 2d.nonfinite
code: |
ctx.fillStyle = '#f00';
ctx.fillRect(0, 0, 100, 50);
ctx.translate(100, 10);
@nonfinite ctx.translate(<0.1 Infinity -Infinity NaN>, <0.1 Infinity -Infinity NaN>);
ctx.fillStyle = '#0f0';
ctx.fillRect(-100, -10, 100, 50);
@assert pixel 50,25 == 0,255,0,255;
expected: green
- name: 2d.transformation.transform.identity
desc: transform() with the identity matrix does nothing
testing:
- 2d.transformation.transform
code: |
ctx.fillStyle = '#f00';
ctx.fillRect(0, 0, 100, 50);
ctx.transform(1,0, 0,1, 0,0);
ctx.fillStyle = '#0f0';
ctx.fillRect(0, 0, 100, 50);
@assert pixel 50,25 == 0,255,0,255;
expected: green
- name: 2d.transformation.transform.skewed
desc: transform() with skewy matrix transforms correctly
testing:
- 2d.transformation.transform
code: |
// Create green with a red square ring inside it
ctx.fillStyle = '#0f0';
ctx.fillRect(0, 0, 100, 50);
ctx.fillStyle = '#f00';
ctx.fillRect(20, 10, 60, 30);
ctx.fillStyle = '#0f0';
ctx.fillRect(40, 20, 20, 10);
// Draw a skewed shape to fill that gap, to make sure it is aligned correctly
ctx.transform(1,4, 2,3, 5,6);
// Post-transform coordinates:
// [[20,10],[80,10],[80,40],[20,40],[20,10],[40,20],[40,30],[60,30],[60,20],[40,20],[20,10]];
// Hence pre-transform coordinates:
var pts=[[-7.4,11.2],[-43.4,59.2],[-31.4,53.2],[4.6,5.2],[-7.4,11.2],
[-15.4,25.2],[-11.4,23.2],[-23.4,39.2],[-27.4,41.2],[-15.4,25.2],
[-7.4,11.2]];
ctx.beginPath();
ctx.moveTo(pts[0][0], pts[0][1]);
for (var i = 0; i < pts.length; ++i)
ctx.lineTo(pts[i][0], pts[i][1]);
ctx.fill();
@assert pixel 21,11 == 0,255,0,255;
@assert pixel 79,11 == 0,255,0,255;
@assert pixel 21,39 == 0,255,0,255;
@assert pixel 79,39 == 0,255,0,255;
@assert pixel 39,19 == 0,255,0,255;
@assert pixel 61,19 == 0,255,0,255;
@assert pixel 39,31 == 0,255,0,255;
@assert pixel 61,31 == 0,255,0,255;
expected: green
- name: 2d.transformation.transform.multiply
desc: transform() multiplies the CTM
testing:
- 2d.transformation.transform.multiply
code: |
ctx.fillStyle = '#f00';
ctx.fillRect(0, 0, 100, 50);
ctx.transform(1,2, 3,4, 5,6);
ctx.transform(-2,1, 3/2,-1/2, 1,-2);
ctx.fillStyle = '#0f0';
ctx.fillRect(0, 0, 100, 50);
@assert pixel 50,25 == 0,255,0,255;
expected: green
- name: 2d.transformation.transform.nonfinite
desc: transform() with Infinity/NaN is ignored
testing:
- 2d.nonfinite
code: |
ctx.fillStyle = '#f00';
ctx.fillRect(0, 0, 100, 50);
ctx.translate(100, 10);
@nonfinite ctx.transform(<0 Infinity -Infinity NaN>, <0 Infinity -Infinity NaN>, <0 Infinity -Infinity NaN>, <0 Infinity -Infinity NaN>, <0 Infinity -Infinity NaN>, <0 Infinity -Infinity NaN>);
ctx.fillStyle = '#0f0';
ctx.fillRect(-100, -10, 100, 50);
@assert pixel 50,25 == 0,255,0,255;
expected: green
- name: 2d.transformation.setTransform.skewed
testing:
- 2d.transformation.setTransform
code: |
// Create green with a red square ring inside it
ctx.fillStyle = '#0f0';
ctx.fillRect(0, 0, 100, 50);
ctx.fillStyle = '#f00';
ctx.fillRect(20, 10, 60, 30);
ctx.fillStyle = '#0f0';
ctx.fillRect(40, 20, 20, 10);
// Draw a skewed shape to fill that gap, to make sure it is aligned correctly
ctx.setTransform(1,4, 2,3, 5,6);
// Post-transform coordinates:
// [[20,10],[80,10],[80,40],[20,40],[20,10],[40,20],[40,30],[60,30],[60,20],[40,20],[20,10]];
// Hence pre-transform coordinates:
var pts=[[-7.4,11.2],[-43.4,59.2],[-31.4,53.2],[4.6,5.2],[-7.4,11.2],
[-15.4,25.2],[-11.4,23.2],[-23.4,39.2],[-27.4,41.2],[-15.4,25.2],
[-7.4,11.2]];
ctx.beginPath();
ctx.moveTo(pts[0][0], pts[0][1]);
for (var i = 0; i < pts.length; ++i)
ctx.lineTo(pts[i][0], pts[i][1]);
ctx.fill();
@assert pixel 21,11 == 0,255,0,255;
@assert pixel 79,11 == 0,255,0,255;
@assert pixel 21,39 == 0,255,0,255;
@assert pixel 79,39 == 0,255,0,255;
@assert pixel 39,19 == 0,255,0,255;
@assert pixel 61,19 == 0,255,0,255;
@assert pixel 39,31 == 0,255,0,255;
@assert pixel 61,31 == 0,255,0,255;
expected: green
- name: 2d.transformation.setTransform.multiple
testing:
- 2d.transformation.setTransform.identity
code: |
ctx.fillStyle = '#f00';
ctx.fillRect(0, 0, 100, 50);
ctx.setTransform(1/2,0, 0,1/2, 0,0);
ctx.setTransform(2,0, 0,2, 0,0);
ctx.fillStyle = '#0f0';
ctx.fillRect(0, 0, 50, 25);
@assert pixel 75,35 == 0,255,0,255;
expected: green
- name: 2d.transformation.setTransform.nonfinite
desc: setTransform() with Infinity/NaN is ignored
testing:
- 2d.nonfinite
code: |
ctx.fillStyle = '#f00';
ctx.fillRect(0, 0, 100, 50);
ctx.translate(100, 10);
@nonfinite ctx.setTransform(<0 Infinity -Infinity NaN>, <0 Infinity -Infinity NaN>, <0 Infinity -Infinity NaN>, <0 Infinity -Infinity NaN>, <0 Infinity -Infinity NaN>, <0 Infinity -Infinity NaN>);
ctx.fillStyle = '#0f0';
ctx.fillRect(-100, -10, 100, 50);
@assert pixel 50,25 == 0,255,0,255;
expected: green
- name: 2d.composite.globalAlpha.range
testing:
- 2d.composite.globalAlpha.range
code: |
ctx.globalAlpha = 0.5;
var a = ctx.globalAlpha; // might not be exactly 0.5, if it is rounded/quantised, so remember for future comparisons
ctx.globalAlpha = 1.1;
@assert ctx.globalAlpha === a;
ctx.globalAlpha = -0.1;
@assert ctx.globalAlpha === a;
ctx.globalAlpha = 0;
@assert ctx.globalAlpha === 0;
ctx.globalAlpha = 1;
@assert ctx.globalAlpha === 1;
- name: 2d.composite.globalAlpha.invalid
testing:
- 2d.composite.globalAlpha.range
code: |
ctx.globalAlpha = 0.5;
var a = ctx.globalAlpha; // might not be exactly 0.5, if it is rounded/quantised, so remember for future comparisons
ctx.globalAlpha = Infinity;
@assert ctx.globalAlpha === a;
ctx.globalAlpha = -Infinity;
@assert ctx.globalAlpha === a;
ctx.globalAlpha = NaN;
@assert ctx.globalAlpha === a;
- name: 2d.composite.globalAlpha.default
testing:
- 2d.composite.globalAlpha.default
code: |
@assert ctx.globalAlpha === 1.0;
- name: 2d.composite.globalAlpha.fill
testing:
- 2d.composite.globalAlpha.shape
code: |
ctx.fillStyle = '#0f0';
ctx.fillRect(0, 0, 100, 50);
ctx.globalAlpha = 0.01; // avoid any potential alpha=0 optimisations
ctx.fillStyle = '#f00';
ctx.fillRect(0, 0, 100, 50);
@assert pixel 50,25 ==~ 2,253,0,255;
expected: green
- name: 2d.composite.globalAlpha.image
testing:
- 2d.composite.globalAlpha.image
images:
- red.png
code: |
ctx.fillStyle = '#0f0';
ctx.fillRect(0, 0, 100, 50);
ctx.globalAlpha = 0.01; // avoid any potential alpha=0 optimisations
ctx.drawImage(document.getElementById('red.png'), 0, 0);
@assert pixel 50,25 ==~ 2,253,0,255;
expected: green
- name: 2d.composite.globalAlpha.canvas
testing:
- 2d.composite.globalAlpha.image
code: |
var canvas2 = document.createElement('canvas');
canvas2.width = 100;
canvas2.height = 50;
var ctx2 = canvas2.getContext('2d');
ctx2.fillStyle = '#f00';
ctx2.fillRect(0, 0, 100, 50);
ctx.fillStyle = '#0f0';
ctx.fillRect(0, 0, 100, 50);
ctx.globalAlpha = 0.01; // avoid any potential alpha=0 optimisations
ctx.drawImage(canvas2, 0, 0);
@assert pixel 50,25 ==~ 2,253,0,255;
expected: green
- name: 2d.composite.globalAlpha.imagepattern
testing:
- 2d.composite.globalAlpha.image
images:
- red.png
code: |
ctx.fillStyle = '#0f0';
ctx.fillRect(0, 0, 100, 50);
ctx.fillStyle = ctx.createPattern(document.getElementById('red.png'), 'no-repeat');
ctx.globalAlpha = 0.01; // avoid any potential alpha=0 optimisations
ctx.fillRect(0, 0, 100, 50);
@assert pixel 50,25 ==~ 2,253,0,255;
expected: green
- name: 2d.composite.globalAlpha.canvaspattern
testing:
- 2d.composite.globalAlpha.image
code: |
var canvas2 = document.createElement('canvas');
canvas2.width = 100;
canvas2.height = 50;
var ctx2 = canvas2.getContext('2d');
ctx2.fillStyle = '#f00';
ctx2.fillRect(0, 0, 100, 50);
ctx.fillStyle = '#0f0';
ctx.fillRect(0, 0, 100, 50);
ctx.fillStyle = ctx.createPattern(canvas2, 'no-repeat');
ctx.globalAlpha = 0.01; // avoid any potential alpha=0 optimisations
ctx.fillRect(0, 0, 100, 50);
@assert pixel 50,25 ==~ 2,253,0,255;
expected: green
- meta: |
# Composite operation tests
# <http://lists.whatwg.org/htdig.cgi/whatwg-whatwg.org/2007-March/010608.html>
ops = [
# name FA FB
('source-over', '1', '1-aA'),
('destination-over', '1-aB', '1'),
('source-in', 'aB', '0'),
('destination-in', '0', 'aA'),
('source-out', '1-aB', '0'),
('destination-out', '0', '1-aA'),
('source-atop', 'aB', '1-aA'),
('destination-atop', '1-aB', 'aA'),
('xor', '1-aB', '1-aA'),
('copy', '1', '0'),
('lighter', '1', '1'),
]
# The ones that change the output when src = (0,0,0,0):
ops_trans = [ 'source-in', 'destination-in', 'source-out', 'destination-atop', 'copy' ];
def calc_output((RA, GA, BA, aA), (RB, GB, BB, aB), FA_code, FB_code):
rA, gA, bA = RA*aA, GA*aA, BA*aA
rB, gB, bB = RB*aB, GB*aB, BB*aB
FA = eval(FA_code)
FB = eval(FB_code)
rO = rA*FA + rB*FB
gO = gA*FA + gB*FB
bO = bA*FA + bB*FB
aO = aA*FA + aB*FB
rO = min(255, rO)
gO = min(255, gO)
bO = min(255, bO)
aO = min(1, aO)
if aO:
RO = rO / aO
GO = gO / aO
BO = bO / aO
else: RO = GO = BO = 0
return (RO, GO, BO, aO)
def to_test((r,g,b,a)):
return '%d,%d,%d,%d' % (round(r), round(g), round(b), round(a*255))
def to_cairo((r,g,b,a)):
return '%f,%f,%f,%f' % (r/255., g/255., b/255., a)
for (name, src, dest) in [
('solid', (255, 255, 0, 1.0), (0, 255, 255, 1.0)),
('transparent', (0, 0, 255, 0.75), (0, 255, 0, 0.5)),
# catches the atop, xor and lighter bugs in Opera 9.10
]:
for op, FA_code, FB_code in ops:
expected = calc_output(src, dest, FA_code, FB_code)
tests.append( {
'name': '2d.composite.%s.%s' % (name, op),
'testing': [ '2d.composite.%s' % op ],
'code': """
ctx.fillStyle = 'rgba%s';
ctx.fillRect(0, 0, 100, 50);
ctx.globalCompositeOperation = '%s';
ctx.fillStyle = 'rgba%s';
ctx.fillRect(0, 0, 100, 50);
@assert pixel 50,25 ==~ %s +/- 5;
""" % (dest, op, src, to_test(expected)),
'expected': """size 100 50
cr.set_source_rgba(%s)
cr.rectangle(0, 0, 100, 50)
cr.fill()
""" % to_cairo(expected),
} )
for (name, src, dest) in [ ('image', (255, 255, 0, 0.75), (0, 255, 255, 0.5)) ]:
for op, FA_code, FB_code in ops:
expected = calc_output(src, dest, FA_code, FB_code)
tests.append( {
'name': '2d.composite.%s.%s' % (name, op),
'testing': [ '2d.composite.%s' % op ],
'images': [ 'yellow75.png' ],
'code': """
ctx.fillStyle = 'rgba%s';
ctx.fillRect(0, 0, 100, 50);
ctx.globalCompositeOperation = '%s';
ctx.drawImage(document.getElementById('yellow75.png'), 0, 0);
@assert pixel 50,25 ==~ %s +/- 5;
""" % (dest, op, to_test(expected)),
'expected': """size 100 50
cr.set_source_rgba(%s)
cr.rectangle(0, 0, 100, 50)
cr.fill()
""" % to_cairo(expected),
} )
for (name, src, dest) in [ ('canvas', (255, 255, 0, 0.75), (0, 255, 255, 0.5)) ]:
for op, FA_code, FB_code in ops:
expected = calc_output(src, dest, FA_code, FB_code)
tests.append( {
'name': '2d.composite.%s.%s' % (name, op),
'testing': [ '2d.composite.%s' % op ],
'images': [ 'yellow75.png' ],
'code': """
var canvas2 = document.createElement('canvas');
canvas2.width = canvas.width;
canvas2.height = canvas.height;
var ctx2 = canvas2.getContext('2d');
ctx2.drawImage(document.getElementById('yellow75.png'), 0, 0);
ctx.fillStyle = 'rgba%s';
ctx.fillRect(0, 0, 100, 50);
ctx.globalCompositeOperation = '%s';
ctx.drawImage(canvas2, 0, 0);
@assert pixel 50,25 ==~ %s +/- 5;
""" % (dest, op, to_test(expected)),
'expected': """size 100 50
cr.set_source_rgba(%s)
cr.rectangle(0, 0, 100, 50)
cr.fill()
""" % to_cairo(expected),
} )
for (name, src, dest) in [ ('uncovered.fill', (0, 0, 255, 0.75), (0, 255, 0, 0.5)) ]:
for op, FA_code, FB_code in ops:
if op not in ops_trans: continue
expected0 = calc_output((0,0,0,0.0), dest, FA_code, FB_code)
tests.append( {
'name': '2d.composite.%s.%s' % (name, op),
'desc': 'fill() draws pixels not covered by the source object as (0,0,0,0), and does not leave the pixels unchanged.',
'testing': [ '2d.composite.%s' % op ],
'code': """
ctx.fillStyle = 'rgba%s';
ctx.fillRect(0, 0, 100, 50);
ctx.globalCompositeOperation = '%s';
ctx.fillStyle = 'rgba%s';
ctx.translate(0, 25);
ctx.fillRect(0, 50, 100, 50);
@assert pixel 50,25 ==~ %s +/- 5;
""" % (dest, op, src, to_test(expected0)),
'expected': """size 100 50
cr.set_source_rgba(%s)
cr.rectangle(0, 0, 100, 50)
cr.fill()
""" % (to_cairo(expected0)),
} )
for (name, src, dest) in [ ('uncovered.image', (255, 255, 0, 1.0), (0, 255, 255, 0.5)) ]:
for op, FA_code, FB_code in ops:
if op not in ops_trans: continue
expected0 = calc_output((0,0,0,0.0), dest, FA_code, FB_code)
tests.append( {
'name': '2d.composite.%s.%s' % (name, op),
'desc': 'drawImage() draws pixels not covered by the source object as (0,0,0,0), and does not leave the pixels unchanged.',
'testing': [ '2d.composite.%s' % op ],
'images': [ 'yellow.png' ],
'code': """
ctx.fillStyle = 'rgba%s';
ctx.fillRect(0, 0, 100, 50);
ctx.globalCompositeOperation = '%s';
ctx.drawImage(document.getElementById('yellow.png'), 40, 40, 10, 10, 40, 50, 10, 10);
@assert pixel 15,15 ==~ %s +/- 5;
@assert pixel 50,25 ==~ %s +/- 5;
""" % (dest, op, to_test(expected0), to_test(expected0)),
'expected': """size 100 50
cr.set_source_rgba(%s)
cr.rectangle(0, 0, 100, 50)
cr.fill()
""" % (to_cairo(expected0)),
} )
for (name, src, dest) in [ ('uncovered.nocontext', (255, 255, 0, 1.0), (0, 255, 255, 0.5)) ]:
for op, FA_code, FB_code in ops:
if op not in ops_trans: continue
expected0 = calc_output((0,0,0,0.0), dest, FA_code, FB_code)
tests.append( {
'name': '2d.composite.%s.%s' % (name, op),
'desc': 'drawImage() of a canvas with no context draws pixels as (0,0,0,0), and does not leave the pixels unchanged.',
'testing': [ '2d.composite.%s' % op ],
'code': """
ctx.fillStyle = 'rgba%s';
ctx.fillRect(0, 0, 100, 50);
ctx.globalCompositeOperation = '%s';
var canvas2 = document.createElement('canvas');
ctx.drawImage(canvas2, 0, 0);
@assert pixel 50,25 ==~ %s +/- 5;
""" % (dest, op, to_test(expected0)),
'expected': """size 100 50
cr.set_source_rgba(%s)
cr.rectangle(0, 0, 100, 50)
cr.fill()
""" % (to_cairo(expected0)),
} )
for (name, src, dest) in [ ('uncovered.pattern', (255, 255, 0, 1.0), (0, 255, 255, 0.5)) ]:
for op, FA_code, FB_code in ops:
if op not in ops_trans: continue
expected0 = calc_output((0,0,0,0.0), dest, FA_code, FB_code)
tests.append( {
'name': '2d.composite.%s.%s' % (name, op),
'desc': 'Pattern fill() draws pixels not covered by the source object as (0,0,0,0), and does not leave the pixels unchanged.',
'testing': [ '2d.composite.%s' % op ],
'images': [ 'yellow.png' ],
'code': """
ctx.fillStyle = 'rgba%s';
ctx.fillRect(0, 0, 100, 50);
ctx.globalCompositeOperation = '%s';
ctx.fillStyle = ctx.createPattern(document.getElementById('yellow.png'), 'no-repeat');
ctx.fillRect(0, 50, 100, 50);
@assert pixel 50,25 ==~ %s +/- 5;
""" % (dest, op, to_test(expected0)),
'expected': """size 100 50
cr.set_source_rgba(%s)
cr.rectangle(0, 0, 100, 50)
cr.fill()
""" % (to_cairo(expected0)),
} )
for op, FA_code, FB_code in ops:
tests.append( {
'name': '2d.composite.clip.%s' % (op),
'desc': 'fill() does not affect pixels outside the clip region.',
'testing': [ '2d.composite.%s' % op ],
'code': """
ctx.fillStyle = '#0f0';
ctx.fillRect(0, 0, 100, 50);
ctx.globalCompositeOperation = '%s';
ctx.rect(-20, -20, 10, 10);
ctx.clip();
ctx.fillStyle = '#f00';
ctx.fillRect(0, 0, 50, 50);
@assert pixel 25,25 == 0,255,0,255;
@assert pixel 75,25 == 0,255,0,255;
""" % (op),
'expected': 'green'
} )
- name: 2d.composite.operation.get
testing:
- 2d.composite.operation
code: |
var modes = ['source-atop', 'source-in', 'source-out', 'source-over',
'destination-atop', 'destination-in', 'destination-out', 'destination-over',
'lighter', 'copy', 'xor'];
for (var i = 0; i < modes.length; ++i)
{
ctx.globalCompositeOperation = modes[i];
@assert ctx.globalCompositeOperation === modes[i];
}
- name: 2d.composite.operation.unrecognised
testing:
- 2d.composite.operation.unrecognised
code: |
ctx.globalCompositeOperation = 'xor';
ctx.globalCompositeOperation = 'nonexistent';
@assert ctx.globalCompositeOperation === 'xor';
- name: 2d.composite.operation.darker
testing:
- 2d.composite.operation.unrecognised
code: |
ctx.globalCompositeOperation = 'xor';
ctx.globalCompositeOperation = 'darker';
@assert ctx.globalCompositeOperation === 'xor';
- name: 2d.composite.operation.over
testing:
- 2d.composite.operation.unrecognised
code: |
ctx.globalCompositeOperation = 'xor';
ctx.globalCompositeOperation = 'over';
@assert ctx.globalCompositeOperation === 'xor';
- name: 2d.composite.operation.clear
testing:
- 2d.composite.operation.unrecognised
code: |
ctx.globalCompositeOperation = 'xor';
ctx.globalCompositeOperation = 'clear';
@assert ctx.globalCompositeOperation === 'xor';
- name: 2d.composite.operation.highlight
testing:
- 2d.composite.operation.unrecognised
code: |
ctx.globalCompositeOperation = 'xor';
ctx.globalCompositeOperation = 'highlight';
@assert ctx.globalCompositeOperation === 'xor';
- name: 2d.composite.operation.nullsuffix
testing:
- 2d.composite.operation.exact
code: |
ctx.globalCompositeOperation = 'xor';
ctx.globalCompositeOperation = 'source-over\0';
@assert ctx.globalCompositeOperation === 'xor';
- name: 2d.composite.operation.casesensitive
testing:
- 2d.composite.operation.casesensitive
code: |
ctx.globalCompositeOperation = 'xor';
ctx.globalCompositeOperation = 'Source-over';
@assert ctx.globalCompositeOperation === 'xor';
- name: 2d.composite.operation.default
testing:
- 2d.composite.operation.default
code: |
@assert ctx.globalCompositeOperation === 'source-over';
- meta: |
# Colour parsing tests
# Try most of the CSS3 Color <color> values - http://www.w3.org/TR/css3-color/#colorunits
big_float = '1' + ('0' * 39)
big_double = '1' + ('0' * 310)
for name, string, r,g,b,a, notes in [
('html4', 'limE', 0,255,0,255, ""),
('hex3', '#0f0', 0,255,0,255, ""),
('hex4', '#0f0f', 0,255,0,255, ""),
('hex6', '#00fF00', 0,255,0,255, ""),
('hex8', '#00ff00ff', 0,255,0,255, ""),
('rgb-num', 'rgb(0,255,0)', 0,255,0,255, ""),
('rgb-clamp-1', 'rgb(-1000, 1000, -1000)', 0,255,0,255, 'Assumes colours are clamped to [0,255].'),
('rgb-clamp-2', 'rgb(-200%, 200%, -200%)', 0,255,0,255, 'Assumes colours are clamped to [0,255].'),
('rgb-clamp-3', 'rgb(-2147483649, 4294967298, -18446744073709551619)', 0,255,0,255, 'Assumes colours are clamped to [0,255].'),
('rgb-clamp-4', 'rgb(-'+big_float+', '+big_float+', -'+big_float+')', 0,255,0,255, 'Assumes colours are clamped to [0,255].'),
('rgb-clamp-5', 'rgb(-'+big_double+', '+big_double+', -'+big_double+')', 0,255,0,255, 'Assumes colours are clamped to [0,255].'),
('rgb-percent', 'rgb(0% ,100% ,0%)', 0,255,0,255, 'CSS3 Color says "The integer value 255 corresponds to 100%". (In particular, it is not 254...)'),
('rgb-eof', 'rgb(0, 255, 0', 0,255,0,255, ""), # see CSS2.1 4.2 "Unexpected end of style sheet"
('rgba-solid-1', 'rgba( 0 , 255 , 0 , 1 )', 0,255,0,255, ""),
('rgba-solid-2', 'rgba( 0 , 255 , 0 , 1.0 )', 0,255,0,255, ""),
('rgba-solid-3', 'rgba( 0 , 255 , 0 , +1 )', 0,255,0,255, ""),
('rgba-solid-4', 'rgba( -0 , 255 , +0 , 1 )', 0,255,0,255, ""),
('rgba-num-1', 'rgba( 0 , 255 , 0 , .499 )', 0,255,0,127, ""),
('rgba-num-2', 'rgba( 0 , 255 , 0 , 0.499 )', 0,255,0,127, ""),
('rgba-percent', 'rgba(0%,100%,0%,0.499)', 0,255,0,127, ""), # 0.499*255 rounds to 127, both down and nearest, so it should be safe
('rgba-clamp-1', 'rgba(0, 255, 0, -2)', 0,0,0,0, ""),
('rgba-clamp-2', 'rgba(0, 255, 0, 2)', 0,255,0,255, ""),
('rgba-eof', 'rgba(0, 255, 0, 1', 0,255,0,255, ""),
('transparent-1', 'transparent', 0,0,0,0, ""),
('transparent-2', 'TrAnSpArEnT', 0,0,0,0, ""),
('hsl-1', 'hsl(120, 100%, 50%)', 0,255,0,255, ""),
('hsl-2', 'hsl( -240 , 100% , 50% )', 0,255,0,255, ""),
('hsl-3', 'hsl(360120, 100%, 50%)', 0,255,0,255, ""),
('hsl-4', 'hsl(-360240, 100%, 50%)', 0,255,0,255, ""),
('hsl-5', 'hsl(120.0, 100.0%, 50.0%)', 0,255,0,255, ""),
('hsl-6', 'hsl(+120, +100%, +50%)', 0,255,0,255, ""),
('hsl-clamp-1', 'hsl(120, 200%, 50%)', 0,255,0,255, ""),
('hsl-clamp-2', 'hsl(120, -200%, 49.9%)', 127,127,127,255, ""),
('hsl-clamp-3', 'hsl(120, 100%, 200%)', 255,255,255,255, ""),
('hsl-clamp-4', 'hsl(120, 100%, -200%)', 0,0,0,255, ""),
('hsla-1', 'hsla(120, 100%, 50%, 0.499)', 0,255,0,127, ""),
('hsla-2', 'hsla( 120.0 , 100.0% , 50.0% , 1 )', 0,255,0,255, ""),
('hsla-clamp-1', 'hsla(120, 200%, 50%, 1)', 0,255,0,255, ""),
('hsla-clamp-2', 'hsla(120, -200%, 49.9%, 1)', 127,127,127,255, ""),
('hsla-clamp-3', 'hsla(120, 100%, 200%, 1)', 255,255,255,255, ""),
('hsla-clamp-4', 'hsla(120, 100%, -200%, 1)', 0,0,0,255, ""),
('hsla-clamp-5', 'hsla(120, 100%, 50%, 2)', 0,255,0,255, ""),
('hsla-clamp-6', 'hsla(120, 100%, 0%, -2)', 0,0,0,0, ""),
('svg-1', 'gray', 128,128,128,255, ""),
('svg-2', 'grey', 128,128,128,255, ""),
# currentColor is handled later
]:
# TODO: test by retrieving fillStyle, instead of actually drawing?
# TODO: test strokeStyle, shadowColor in the same way
test = {
'name': '2d.fillStyle.parse.%s' % name,
'testing': [ '2d.colours.parse' ],
'notes': notes,
'code': """
ctx.fillStyle = '#f00';
ctx.fillStyle = '%s';
ctx.fillRect(0, 0, 100, 50);
@assert pixel 50,25 == %d,%d,%d,%d;
""" % (string, r,g,b,a),
'expected': """size 100 50
cr.set_source_rgba(%f, %f, %f, %f)
cr.rectangle(0, 0, 100, 50)
cr.fill()
""" % (r/255., g/255., b/255., a/255.),
}
tests.append(test)
# Also test that invalid colours are ignored
for name, string in [
('hex1', '#f'),
('hex2', '#f0'),
('hex3', '#g00'),
('hex4', '#fg00'),
('hex5', '#ff000'),
('hex6', '#fg0000'),
('hex7', '#ff0000f'),
('hex8', '#fg0000ff'),
('rgb-1', 'rgb(255.0, 0, 0)'),
('rgb-2', 'rgb(255, 0.0, 0)'),
('rgb-3', 'rgb(255.0, 0, 0,)'),
('rgb-4', 'rgb(100%, 0, 0)'),
('rgb-5', 'rgb(255 0 0)'),
('rgb-6', 'rgb(255, - 1, 0)'),
('rgb-7', 'rgb(255, 0, 0, 1)'),
('rgba-1', 'rgba(255, 0, 0)'),
('rgba-2', 'rgba(255.0, 0, 0, 1)'),
('rgba-3', 'rgba(100%, 0, 0, 1)'),
('rgba-4', 'rgba(255, 0, 0, 100%)'),
('rgba-5', 'rgba(255, 0, 0, 1. 0)'),
('rgba-6', 'rgba(255, 0, 0, 1.)'),
('rgba-7', 'rgba(255, 0, 0, '),
('hsl-1', 'hsl(0%, 100%, 50%)'),
('hsl-2', 'hsl(z, 100%, 50%)'),
('hsl-3', 'hsl(0, 0, 50%)'),
('hsl-4', 'hsl(0, 100%, 0)'),
('hsl-5', 'hsl(0, 100%, 100%, 1)'),
('hsl-6', 'hsl(0, 100.%, 50%)'),
('hsla-1', 'hsla(0%, 100%, 50%, 1)'),
('hsla-2', 'hsla(0, 0, 50%, 1)'),
('name-1', 'darkbrown'),
('name-2', 'firebrick1'),
('name-3', 'red blue'),
('name-4', '"red"'),
('name-5', '"red'),
]:
test = {
'name': '2d.fillStyle.parse.invalid.%s' % name,
'testing': [ '2d.colours.parse' ],
'code': """
ctx.fillStyle = '#0f0';
try { ctx.fillStyle = '%s'; } catch (e) { } // this shouldn't throw, but it shouldn't matter here if it does
ctx.fillRect(0, 0, 100, 50);
@assert pixel 50,25 == 0,255,0,255;
""" % string,
'expected': 'green'
}
tests.append(test)
# Some can't have positive tests, only negative tests, because we don't know what colour they're meant to be
for name, string in [
('system', 'ThreeDDarkShadow'),
#('flavor', 'flavor'), # removed from latest CSS3 Color drafts
]:
test = {
'name': '2d.fillStyle.parse.%s' % name,
'testing': [ '2d.colours.parse' ],
'code': """
ctx.fillStyle = '#f00';
ctx.fillStyle = '%s';
@assert ctx.fillStyle =~ /^#(?!(FF0000|ff0000|f00)$)/; // test that it's not red
""" % (string,),
}
tests.append(test)
- name: 2d.fillStyle.parse.current.basic
desc: currentColor is computed from the canvas element
testing:
- 2d.colours.parse
- 2d.currentColor.onset
code: |
canvas.setAttribute('style', 'color: #0f0');
ctx.fillStyle = '#f00';
ctx.fillStyle = 'currentColor';
ctx.fillRect(0, 0, 100, 50);
@assert pixel 50,25 == 0,255,0,255;
expected: green
- name: 2d.fillStyle.parse.current.changed
desc: currentColor is computed when the attribute is set, not when it is painted
testing:
- 2d.colours.parse
- 2d.currentColor.onset
code: |
canvas.setAttribute('style', 'color: #0f0');
ctx.fillStyle = '#f00';
ctx.fillStyle = 'currentColor';
canvas.setAttribute('style', 'color: #f00');
ctx.fillRect(0, 0, 100, 50);
@assert pixel 50,25 == 0,255,0,255;
expected: green
- name: 2d.fillStyle.parse.current.removed
desc: currentColor is solid black when the canvas element is not in a document
testing:
- 2d.colours.parse
- 2d.currentColor.outofdoc
code: |
// Try not to let it undetectably incorrectly pick up opaque-black
// from other parts of the document:
document.body.parentNode.setAttribute('style', 'color: #f00');
document.body.setAttribute('style', 'color: #f00');
canvas.setAttribute('style', 'color: #f00');
var canvas2 = document.createElement('canvas');
var ctx2 = canvas2.getContext('2d');
ctx2.fillStyle = '#f00';
ctx2.fillStyle = 'currentColor';
ctx2.fillRect(0, 0, 100, 50);
ctx.drawImage(canvas2, 0, 0);
document.body.parentNode.removeAttribute('style');
document.body.removeAttribute('style');
@assert pixel 50,25 == 0,0,0,255;
expected: |
size 100 50
cr.set_source_rgb(0, 0, 0)
cr.rectangle(0, 0, 100, 50)
cr.fill()
- name: 2d.fillStyle.invalidstring
testing:
- 2d.colours.invalidstring
code: |
ctx.fillStyle = '#f00';
ctx.fillRect(0, 0, 100, 50);
ctx.fillStyle = '#0f0';
ctx.fillStyle = 'invalid';
ctx.fillRect(0, 0, 100, 50);
@assert pixel 50,25 == 0,255,0,255;
expected: green
- name: 2d.fillStyle.invalidtype
testing:
- 2d.colours.invalidtype
code: |
ctx.fillStyle = '#f00';
ctx.fillRect(0, 0, 100, 50);
ctx.fillStyle = '#0f0';
ctx.fillStyle = null;
ctx.fillRect(0, 0, 100, 50);
@assert pixel 50,25 == 0,255,0,255;
expected: green
- name: 2d.fillStyle.get.solid
testing:
- 2d.colours.getcolour
- 2d.serializecolour.solid
code: |
ctx.fillStyle = '#fa0';
@assert ctx.fillStyle === '#ffaa00';
- name: 2d.fillStyle.get.semitransparent
testing:
- 2d.colours.getcolour
- 2d.serializecolour.transparent
code: |
ctx.fillStyle = 'rgba(255,255,255,0.45)';
@assert ctx.fillStyle =~ /^rgba\(255, 255, 255, 0\.4\d+\)$/;
- name: 2d.fillStyle.get.transparent
testing:
- 2d.colours.getcolour
- 2d.serializecolour.transparent
code: |
ctx.fillStyle = 'rgba(0,0,0,0)';
@assert ctx.fillStyle === 'rgba(0, 0, 0, 0)';
- name: 2d.fillStyle.default
testing:
- 2d.colours.default
code: |
@assert ctx.fillStyle === '#000000';
- name: 2d.strokeStyle.default
testing:
- 2d.colours.default
code: |
@assert ctx.strokeStyle === '#000000';
- name: 2d.gradient.object.type
desc: window.CanvasGradient exists and has the right properties
testing:
- 2d.canvasGradient.type
notes: *bindings
code: |
@assert window.CanvasGradient !== undefined;
@assert window.CanvasGradient.prototype.addColorStop !== undefined;
- name: 2d.gradient.object.return
desc: createLinearGradient() and createRadialGradient() returns objects implementing CanvasGradient
testing:
- 2d.gradient.linear.return
- 2d.gradient.radial.return
code: |
window.CanvasGradient.prototype.thisImplementsCanvasGradient = true;
var g1 = ctx.createLinearGradient(0, 0, 100, 0);
@assert g1.addColorStop !== undefined;
@assert g1.thisImplementsCanvasGradient === true;
var g2 = ctx.createRadialGradient(0, 0, 10, 0, 0, 20);
@assert g2.addColorStop !== undefined;
@assert g2.thisImplementsCanvasGradient === true;
- name: 2d.gradient.interpolate.solid
testing:
- 2d.gradient.interpolate.linear
code: |
var g = ctx.createLinearGradient(0, 0, 100, 0);
g.addColorStop(0, '#0f0');
g.addColorStop(1, '#0f0');
ctx.fillStyle = g;
ctx.fillRect(0, 0, 100, 50);
@assert pixel 50,25 == 0,255,0,255;
expected: green
- name: 2d.gradient.interpolate.colour
testing:
- 2d.gradient.interpolate.linear
code: |
var g = ctx.createLinearGradient(0, 0, 100, 0);
g.addColorStop(0, '#ff0');
g.addColorStop(1, '#00f');
ctx.fillStyle = g;
ctx.fillRect(0, 0, 100, 50);
@assert pixel 25,25 ==~ 191,191,63,255 +/- 3;
@assert pixel 50,25 ==~ 127,127,127,255 +/- 3;
@assert pixel 75,25 ==~ 63,63,191,255 +/- 3;
expected: |
size 100 50
g = cairo.LinearGradient(0, 0, 100, 0)
g.add_color_stop_rgb(0, 1,1,0)
g.add_color_stop_rgb(1, 0,0,1)
cr.set_source(g)
cr.rectangle(0, 0, 100, 50)
cr.fill()
- name: 2d.gradient.interpolate.alpha
testing:
- 2d.gradient.interpolate.linear
code: |
ctx.fillStyle = '#ff0';
ctx.fillRect(0, 0, 100, 50);
var g = ctx.createLinearGradient(0, 0, 100, 0);
g.addColorStop(0, 'rgba(0,0,255, 0)');
g.addColorStop(1, 'rgba(0,0,255, 1)');
ctx.fillStyle = g;
ctx.fillRect(0, 0, 100, 50);
@assert pixel 25,25 ==~ 191,191,63,255 +/- 3;
@assert pixel 50,25 ==~ 127,127,127,255 +/- 3;
@assert pixel 75,25 ==~ 63,63,191,255 +/- 3;
expected: |
size 100 50
g = cairo.LinearGradient(0, 0, 100, 0)
g.add_color_stop_rgb(0, 1,1,0)
g.add_color_stop_rgb(1, 0,0,1)
cr.set_source(g)
cr.rectangle(0, 0, 100, 50)
cr.fill()
- name: 2d.gradient.interpolate.colouralpha
testing:
- 2d.gradient.interpolate.alpha
code: |
var g = ctx.createLinearGradient(0, 0, 100, 0);
g.addColorStop(0, 'rgba(255,255,0, 0)');
g.addColorStop(1, 'rgba(0,0,255, 1)');
ctx.fillStyle = g;
ctx.fillRect(0, 0, 100, 50);
@assert pixel 25,25 ==~ 191,191,63,63 +/- 3;
@assert pixel 50,25 ==~ 127,127,127,127 +/- 3;
@assert pixel 75,25 ==~ 63,63,191,191 +/- 3;
expected: |
size 100 50
g = cairo.LinearGradient(0, 0, 100, 0)
g.add_color_stop_rgba(0, 1,1,0, 0)
g.add_color_stop_rgba(1, 0,0,1, 1)
cr.set_source(g)
cr.rectangle(0, 0, 100, 50)
cr.fill()
- name: 2d.gradient.interpolate.outside
testing:
- 2d.gradient.outside.first
- 2d.gradient.outside.last
code: |
ctx.fillStyle = '#f00';
ctx.fillRect(0, 0, 100, 50);
var g = ctx.createLinearGradient(25, 0, 75, 0);
g.addColorStop(0.4, '#0f0');
g.addColorStop(0.6, '#0f0');
ctx.fillStyle = g;
ctx.fillRect(0, 0, 100, 50);
@assert pixel 20,25 ==~ 0,255,0,255;
@assert pixel 50,25 ==~ 0,255,0,255;
@assert pixel 80,25 ==~ 0,255,0,255;
expected: green
- name: 2d.gradient.interpolate.zerosize.fill
testing:
- 2d.gradient.linear.zerosize
code: |
ctx.fillStyle = '#0f0';
ctx.fillRect(0, 0, 100, 50);
var g = ctx.createLinearGradient(50, 25, 50, 25); // zero-length line (undefined direction)
g.addColorStop(0, '#f00');
g.addColorStop(1, '#f00');
ctx.fillStyle = g;
ctx.rect(0, 0, 100, 50);
ctx.fill();
@assert pixel 40,20 == 0,255,0,255;
expected: green
- name: 2d.gradient.interpolate.zerosize.stroke
testing:
- 2d.gradient.linear.zerosize
code: |
ctx.fillStyle = '#0f0';
ctx.fillRect(0, 0, 100, 50);
var g = ctx.createLinearGradient(50, 25, 50, 25); // zero-length line (undefined direction)
g.addColorStop(0, '#f00');
g.addColorStop(1, '#f00');
ctx.strokeStyle = g;
ctx.rect(20, 20, 60, 10);
ctx.stroke();
@assert pixel 19,19 == 0,255,0,255;
@assert pixel 20,19 == 0,255,0,255;
@assert pixel 21,19 == 0,255,0,255;
@assert pixel 19,20 == 0,255,0,255;
@assert pixel 20,20 == 0,255,0,255;
@assert pixel 21,20 == 0,255,0,255;
@assert pixel 19,21 == 0,255,0,255;
@assert pixel 20,21 == 0,255,0,255;
@assert pixel 21,21 == 0,255,0,255;
expected: green
- name: 2d.gradient.interpolate.zerosize.fillRect
testing:
- 2d.gradient.linear.zerosize
code: |
ctx.fillStyle = '#0f0';
ctx.fillRect(0, 0, 100, 50);
var g = ctx.createLinearGradient(50, 25, 50, 25); // zero-length line (undefined direction)
g.addColorStop(0, '#f00');
g.addColorStop(1, '#f00');
ctx.fillStyle = g;
ctx.fillRect(0, 0, 100, 50);
@assert pixel 40,20 == 0,255,0,255; @moz-todo
expected: green
- name: 2d.gradient.interpolate.zerosize.strokeRect
testing:
- 2d.gradient.linear.zerosize
code: |
ctx.fillStyle = '#0f0';
ctx.fillRect(0, 0, 100, 50);
var g = ctx.createLinearGradient(50, 25, 50, 25); // zero-length line (undefined direction)
g.addColorStop(0, '#f00');
g.addColorStop(1, '#f00');
ctx.strokeStyle = g;
ctx.strokeRect(20, 20, 60, 10);
@assert pixel 19,19 == 0,255,0,255;
@assert pixel 20,19 == 0,255,0,255;
@assert pixel 21,19 == 0,255,0,255;
@assert pixel 19,20 == 0,255,0,255;
@assert pixel 20,20 == 0,255,0,255;
@assert pixel 21,20 == 0,255,0,255;
@assert pixel 19,21 == 0,255,0,255;
@assert pixel 20,21 == 0,255,0,255;
@assert pixel 21,21 == 0,255,0,255;
expected: green
- name: 2d.gradient.interpolate.zerosize.fillText
testing:
- 2d.gradient.linear.zerosize
code: |
ctx.fillStyle = '#0f0';
ctx.fillRect(0, 0, 100, 50);
var g = ctx.createLinearGradient(50, 25, 50, 25); // zero-length line (undefined direction)
g.addColorStop(0, '#f00');
g.addColorStop(1, '#f00');
ctx.fillStyle = g;
ctx.font = '100px sans-serif';
ctx.fillText("AA", 0, 50);
_assertGreen(ctx, 100, 50);
expected: green
- name: 2d.gradient.interpolate.zerosize.strokeText
testing:
- 2d.gradient.linear.zerosize
code: |
ctx.fillStyle = '#0f0';
ctx.fillRect(0, 0, 100, 50);
var g = ctx.createLinearGradient(50, 25, 50, 25); // zero-length line (undefined direction)
g.addColorStop(0, '#f00');
g.addColorStop(1, '#f00');
ctx.strokeStyle = g;
ctx.font = '100px sans-serif';
ctx.strokeText("AA", 0, 50);
_assertGreen(ctx, 100, 50);
expected: green
- name: 2d.gradient.interpolate.vertical
testing:
- 2d.gradient.interpolate.linear
code: |
var g = ctx.createLinearGradient(0, 0, 0, 50);
g.addColorStop(0, '#ff0');
g.addColorStop(1, '#00f');
ctx.fillStyle = g;
ctx.fillRect(0, 0, 100, 50);
@assert pixel 50,12 ==~ 191,191,63,255 +/- 10;
@assert pixel 50,25 ==~ 127,127,127,255 +/- 5;
@assert pixel 50,37 ==~ 63,63,191,255 +/- 10;
expected: |
size 100 50
g = cairo.LinearGradient(0, 0, 0, 50)
g.add_color_stop_rgb(0, 1,1,0)
g.add_color_stop_rgb(1, 0,0,1)
cr.set_source(g)
cr.rectangle(0, 0, 100, 50)
cr.fill()
- name: 2d.gradient.interpolate.multiple
testing:
- 2d.gradient.interpolate.linear
code: |
canvas.width = 200;
var g = ctx.createLinearGradient(0, 0, 200, 0);
g.addColorStop(0, '#ff0');
g.addColorStop(0.5, '#0ff');
g.addColorStop(1, '#f0f');
ctx.fillStyle = g;
ctx.fillRect(0, 0, 200, 50);
@assert pixel 50,25 ==~ 127,255,127,255 +/- 3;
@assert pixel 100,25 ==~ 0,255,255,255 +/- 3;
@assert pixel 150,25 ==~ 127,127,255,255 +/- 3;
expected: |
size 200 50
g = cairo.LinearGradient(0, 0, 200, 0)
g.add_color_stop_rgb(0.0, 1,1,0)
g.add_color_stop_rgb(0.5, 0,1,1)
g.add_color_stop_rgb(1.0, 1,0,1)
cr.set_source(g)
cr.rectangle(0, 0, 200, 50)
cr.fill()
- name: 2d.gradient.interpolate.overlap
testing:
- 2d.gradient.interpolate.overlap
code: |
canvas.width = 200;
var g = ctx.createLinearGradient(0, 0, 200, 0);
g.addColorStop(0, '#f00');
g.addColorStop(0, '#ff0');
g.addColorStop(0.25, '#00f');
g.addColorStop(0.25, '#0f0');
g.addColorStop(0.25, '#0f0');
g.addColorStop(0.25, '#0f0');
g.addColorStop(0.25, '#ff0');
g.addColorStop(0.5, '#00f');
g.addColorStop(0.5, '#0f0');
g.addColorStop(0.75, '#00f');
g.addColorStop(0.75, '#f00');
g.addColorStop(0.75, '#ff0');
g.addColorStop(0.5, '#0f0');
g.addColorStop(0.5, '#0f0');
g.addColorStop(0.5, '#ff0');
g.addColorStop(1, '#00f');
ctx.fillStyle = g;
ctx.fillRect(0, 0, 200, 50);
@assert pixel 49,25 ==~ 0,0,255,255 +/- 16;
@assert pixel 51,25 ==~ 255,255,0,255 +/- 16;
@assert pixel 99,25 ==~ 0,0,255,255 +/- 16;
@assert pixel 101,25 ==~ 255,255,0,255 +/- 16;
@assert pixel 149,25 ==~ 0,0,255,255 +/- 16;
@assert pixel 151,25 ==~ 255,255,0,255 +/- 16;
expected: |
size 200 50
g = cairo.LinearGradient(0, 0, 50, 0)
g.add_color_stop_rgb(0, 1,1,0)
g.add_color_stop_rgb(1, 0,0,1)
cr.set_source(g)
cr.rectangle(0, 0, 50, 50)
cr.fill()
g = cairo.LinearGradient(50, 0, 100, 0)
g.add_color_stop_rgb(0, 1,1,0)
g.add_color_stop_rgb(1, 0,0,1)
cr.set_source(g)
cr.rectangle(50, 0, 50, 50)
cr.fill()
g = cairo.LinearGradient(100, 0, 150, 0)
g.add_color_stop_rgb(0, 1,1,0)
g.add_color_stop_rgb(1, 0,0,1)
cr.set_source(g)
cr.rectangle(100, 0, 50, 50)
cr.fill()
g = cairo.LinearGradient(150, 0, 200, 0)
g.add_color_stop_rgb(0, 1,1,0)
g.add_color_stop_rgb(1, 0,0,1)
cr.set_source(g)
cr.rectangle(150, 0, 50, 50)
cr.fill()
- name: 2d.gradient.interpolate.overlap2
testing:
- 2d.gradient.interpolate.overlap
code: |
var g = ctx.createLinearGradient(0, 0, 100, 0);
var ps = [ 0, 1/10, 1/4, 1/3, 1/2, 3/4, 1 ];
for (var p = 0; p < ps.length; ++p)
{
g.addColorStop(ps[p], '#0f0');
for (var i = 0; i < 15; ++i)
g.addColorStop(ps[p], '#f00');
g.addColorStop(ps[p], '#0f0');
}
ctx.fillStyle = g;
ctx.fillRect(0, 0, 100, 50);
@assert pixel 1,25 == 0,255,0,255;
@assert pixel 30,25 == 0,255,0,255;
@assert pixel 40,25 == 0,255,0,255;
@assert pixel 60,25 == 0,255,0,255;
@assert pixel 80,25 == 0,255,0,255;
expected: green
- name: 2d.gradient.empty
testing:
- 2d.gradient.empty
code: |
ctx.fillStyle = '#0f0';
ctx.fillRect(0, 0, 100, 50);
var g = ctx.createLinearGradient(0, 0, 0, 50);
ctx.fillStyle = g;
ctx.fillRect(0, 0, 100, 50);
@assert pixel 50,25 ==~ 0,255,0,255;
expected: green
- name: 2d.gradient.object.update
testing:
- 2d.gradient.update
code: |
var g = ctx.createLinearGradient(-100, 0, 200, 0);
g.addColorStop(0, '#f00');
g.addColorStop(1, '#f00');
ctx.fillStyle = g;
g.addColorStop(0.1, '#0f0');
g.addColorStop(0.9, '#0f0');
ctx.fillRect(0, 0, 100, 50);
@assert pixel 50,25 ==~ 0,255,0,255;
expected: green
- name: 2d.gradient.object.compare
testing:
- 2d.gradient.object
code: |
var g1 = ctx.createLinearGradient(0, 0, 100, 0);
var g2 = ctx.createLinearGradient(0, 0, 100, 0);
@assert g1 !== g2;
ctx.fillStyle = g1;
@assert ctx.fillStyle === g1;
- name: 2d.gradient.object.crosscanvas
code: |
ctx.fillStyle = '#f00';
ctx.fillRect(0, 0, 100, 50);
var g = document.createElement('canvas').getContext('2d').createLinearGradient(0, 0, 100, 0);
g.addColorStop(0, '#0f0');
g.addColorStop(1, '#0f0');
ctx.fillStyle = g;
ctx.fillRect(0, 0, 100, 50);
@assert pixel 50,25 ==~ 0,255,0,255;
expected: green
- name: 2d.gradient.object.current
testing:
- 2d.currentColor.gradient
code: |
canvas.setAttribute('style', 'color: #f00');
ctx.fillStyle = '#f00';
ctx.fillRect(0, 0, 100, 50);
var g = ctx.createLinearGradient(0, 0, 100, 0);
g.addColorStop(0, 'currentColor');
g.addColorStop(1, 'currentColor');
ctx.fillStyle = g;
ctx.fillRect(0, 0, 100, 50);
@assert pixel 50,25 ==~ 0,0,0,255;
expected: |
size 100 50
cr.set_source_rgb(0, 0, 0)
cr.rectangle(0, 0, 100, 50)
cr.fill()
- name: 2d.gradient.object.invalidoffset
testing:
- 2d.gradient.invalidoffset
code: |
var g = ctx.createLinearGradient(0, 0, 100, 0);
@assert throws INDEX_SIZE_ERR g.addColorStop(-1, '#000');
@assert throws INDEX_SIZE_ERR g.addColorStop(2, '#000');
@assert throws TypeError g.addColorStop(Infinity, '#000');
@assert throws TypeError g.addColorStop(-Infinity, '#000');
@assert throws TypeError g.addColorStop(NaN, '#000');
- name: 2d.gradient.object.invalidcolour
testing:
- 2d.gradient.invalidcolour
code: |
var g = ctx.createLinearGradient(0, 0, 100, 0);
@assert throws SYNTAX_ERR g.addColorStop(0, "");
@assert throws SYNTAX_ERR g.addColorStop(0, 'null');
@assert throws SYNTAX_ERR g.addColorStop(0, 'undefined');
@assert throws SYNTAX_ERR g.addColorStop(0, null);
@assert throws SYNTAX_ERR g.addColorStop(0, undefined);
- name: 2d.gradient.linear.nonfinite
desc: createLinearGradient() throws TypeError if arguments are not finite
notes: *bindings
testing:
- 2d.gradient.linear.nonfinite
code: |
@nonfinite @assert throws TypeError ctx.createLinearGradient(<0 Infinity -Infinity NaN>, <0 Infinity -Infinity NaN>, <1 Infinity -Infinity NaN>, <0 Infinity -Infinity NaN>);
- name: 2d.gradient.linear.transform.1
desc: Linear gradient coordinates are relative to the coordinate space at the time of filling
testing:
- 2d.gradient.linear.transform
code: |
var g = ctx.createLinearGradient(0, 0, 200, 0);
g.addColorStop(0, '#f00');
g.addColorStop(0.25, '#0f0');
g.addColorStop(0.75, '#0f0');
g.addColorStop(1, '#f00');
ctx.fillStyle = g;
ctx.translate(-50, 0);
ctx.fillRect(50, 0, 100, 50);
@assert pixel 25,25 == 0,255,0,255;
@assert pixel 50,25 == 0,255,0,255;
@assert pixel 75,25 == 0,255,0,255;
expected: green
- name: 2d.gradient.linear.transform.2
desc: Linear gradient coordinates are relative to the coordinate space at the time of filling
testing:
- 2d.gradient.linear.transform
code: |
ctx.translate(100, 0);
var g = ctx.createLinearGradient(0, 0, 200, 0);
g.addColorStop(0, '#f00');
g.addColorStop(0.25, '#0f0');
g.addColorStop(0.75, '#0f0');
g.addColorStop(1, '#f00');
ctx.fillStyle = g;
ctx.translate(-150, 0);
ctx.fillRect(50, 0, 100, 50);
@assert pixel 25,25 == 0,255,0,255;
@assert pixel 50,25 == 0,255,0,255;
@assert pixel 75,25 == 0,255,0,255;
expected: green
- name: 2d.gradient.linear.transform.3
desc: Linear gradient transforms do not experience broken caching effects
testing:
- 2d.gradient.linear.transform
code: |
var g = ctx.createLinearGradient(0, 0, 200, 0);
g.addColorStop(0, '#f00');
g.addColorStop(0.25, '#0f0');
g.addColorStop(0.75, '#0f0');
g.addColorStop(1, '#f00');
ctx.fillStyle = g;
ctx.fillRect(0, 0, 100, 50);
ctx.translate(-50, 0);
ctx.fillRect(50, 0, 100, 50);
@assert pixel 25,25 == 0,255,0,255;
@assert pixel 50,25 == 0,255,0,255;
@assert pixel 75,25 == 0,255,0,255;
expected: green
- name: 2d.gradient.radial.negative
desc: createRadialGradient() throws INDEX_SIZE_ERR if either radius is negative
testing:
- 2d.gradient.radial.negative
code: |
@assert throws INDEX_SIZE_ERR ctx.createRadialGradient(0, 0, -0.1, 0, 0, 1);
@assert throws INDEX_SIZE_ERR ctx.createRadialGradient(0, 0, 1, 0, 0, -0.1);
@assert throws INDEX_SIZE_ERR ctx.createRadialGradient(0, 0, -0.1, 0, 0, -0.1);
- name: 2d.gradient.radial.nonfinite
desc: createRadialGradient() throws TypeError if arguments are not finite
notes: *bindings
testing:
- 2d.gradient.radial.nonfinite
code: |
@nonfinite @assert throws TypeError ctx.createRadialGradient(<0 Infinity -Infinity NaN>, <0 Infinity -Infinity NaN>, <1 Infinity -Infinity NaN>, <0 Infinity -Infinity NaN>, <0 Infinity -Infinity NaN>, <1 Infinity -Infinity NaN>);
- name: 2d.gradient.radial.inside1
testing:
- 2d.gradient.radial.rendering
code: |
ctx.fillStyle = '#f00';
ctx.fillRect(0, 0, 100, 50);
var g = ctx.createRadialGradient(50, 25, 100, 50, 25, 200);
g.addColorStop(0, '#0f0');
g.addColorStop(1, '#f00');
ctx.fillStyle = g;
ctx.fillRect(0, 0, 100, 50);
@assert pixel 1,1 == 0,255,0,255;
@assert pixel 50,1 == 0,255,0,255;
@assert pixel 98,1 == 0,255,0,255;
@assert pixel 1,25 == 0,255,0,255;
@assert pixel 50,25 == 0,255,0,255;
@assert pixel 98,25 == 0,255,0,255;
@assert pixel 1,48 == 0,255,0,255;
@assert pixel 50,48 == 0,255,0,255;
@assert pixel 98,48 == 0,255,0,255;
expected: green
- name: 2d.gradient.radial.inside2
testing:
- 2d.gradient.radial.rendering
code: |
ctx.fillStyle = '#f00';
ctx.fillRect(0, 0, 100, 50);
var g = ctx.createRadialGradient(50, 25, 200, 50, 25, 100);
g.addColorStop(0, '#f00');
g.addColorStop(1, '#0f0');
ctx.fillStyle = g;
ctx.fillRect(0, 0, 100, 50);
@assert pixel 1,1 == 0,255,0,255;
@assert pixel 50,1 == 0,255,0,255;
@assert pixel 98,1 == 0,255,0,255;
@assert pixel 1,25 == 0,255,0,255;
@assert pixel 50,25 == 0,255,0,255;
@assert pixel 98,25 == 0,255,0,255;
@assert pixel 1,48 == 0,255,0,255;
@assert pixel 50,48 == 0,255,0,255;
@assert pixel 98,48 == 0,255,0,255;
expected: green
- name: 2d.gradient.radial.inside3
testing:
- 2d.gradient.radial.rendering
code: |
ctx.fillStyle = '#f00';
ctx.fillRect(0, 0, 100, 50);
var g = ctx.createRadialGradient(50, 25, 200, 50, 25, 100);
g.addColorStop(0, '#f00');
g.addColorStop(0.993, '#f00');
g.addColorStop(1, '#0f0');
ctx.fillStyle = g;
ctx.fillRect(0, 0, 100, 50);
@assert pixel 1,1 == 0,255,0,255;
@assert pixel 50,1 == 0,255,0,255;
@assert pixel 98,1 == 0,255,0,255;
@assert pixel 1,25 == 0,255,0,255;
@assert pixel 50,25 == 0,255,0,255;
@assert pixel 98,25 == 0,255,0,255;
@assert pixel 1,48 == 0,255,0,255;
@assert pixel 50,48 == 0,255,0,255;
@assert pixel 98,48 == 0,255,0,255;
expected: green
- name: 2d.gradient.radial.outside1
testing:
- 2d.gradient.radial.rendering
code: |
ctx.fillStyle = '#f00';
ctx.fillRect(0, 0, 100, 50);
var g = ctx.createRadialGradient(200, 25, 10, 200, 25, 20);
g.addColorStop(0, '#f00');
g.addColorStop(1, '#0f0');
ctx.fillStyle = g;
ctx.fillRect(0, 0, 100, 50);
@assert pixel 1,1 == 0,255,0,255;
@assert pixel 50,1 == 0,255,0,255;
@assert pixel 98,1 == 0,255,0,255;
@assert pixel 1,25 == 0,255,0,255;
@assert pixel 50,25 == 0,255,0,255;
@assert pixel 98,25 == 0,255,0,255;
@assert pixel 1,48 == 0,255,0,255;
@assert pixel 50,48 == 0,255,0,255;
@assert pixel 98,48 == 0,255,0,255;
expected: green
- name: 2d.gradient.radial.outside2
testing:
- 2d.gradient.radial.rendering
code: |
ctx.fillStyle = '#f00';
ctx.fillRect(0, 0, 100, 50);
var g = ctx.createRadialGradient(200, 25, 20, 200, 25, 10);
g.addColorStop(0, '#0f0');
g.addColorStop(1, '#f00');
ctx.fillStyle = g;
ctx.fillRect(0, 0, 100, 50);
@assert pixel 1,1 == 0,255,0,255;
@assert pixel 50,1 == 0,255,0,255;
@assert pixel 98,1 == 0,255,0,255;
@assert pixel 1,25 == 0,255,0,255;
@assert pixel 50,25 == 0,255,0,255;
@assert pixel 98,25 == 0,255,0,255;
@assert pixel 1,48 == 0,255,0,255;
@assert pixel 50,48 == 0,255,0,255;
@assert pixel 98,48 == 0,255,0,255;
expected: green
- name: 2d.gradient.radial.outside3
testing:
- 2d.gradient.radial.rendering
code: |
ctx.fillStyle = '#f00';
ctx.fillRect(0, 0, 100, 50);
var g = ctx.createRadialGradient(200, 25, 20, 200, 25, 10);
g.addColorStop(0, '#0f0');
g.addColorStop(0.001, '#f00');
g.addColorStop(1, '#f00');
ctx.fillStyle = g;
ctx.fillRect(0, 0, 100, 50);
@assert pixel 1,1 == 0,255,0,255;
@assert pixel 50,1 == 0,255,0,255;
@assert pixel 98,1 == 0,255,0,255;
@assert pixel 1,25 == 0,255,0,255;
@assert pixel 50,25 == 0,255,0,255;
@assert pixel 98,25 == 0,255,0,255;
@assert pixel 1,48 == 0,255,0,255;
@assert pixel 50,48 == 0,255,0,255;
@assert pixel 98,48 == 0,255,0,255;
expected: green
- name: 2d.gradient.radial.touch1
testing:
- 2d.gradient.radial.rendering
code: |
ctx.fillStyle = '#0f0';
ctx.fillRect(0, 0, 100, 50);
var g = ctx.createRadialGradient(150, 25, 50, 200, 25, 100);
g.addColorStop(0, '#f00');
g.addColorStop(1, '#f00');
ctx.fillStyle = g;
ctx.fillRect(0, 0, 100, 50);
@assert pixel 1,1 == 0,255,0,255; @moz-todo
@assert pixel 50,1 == 0,255,0,255; @moz-todo
@assert pixel 98,1 == 0,255,0,255; @moz-todo
@assert pixel 1,25 == 0,255,0,255; @moz-todo
@assert pixel 50,25 == 0,255,0,255; @moz-todo
@assert pixel 98,25 == 0,255,0,255; @moz-todo
@assert pixel 1,48 == 0,255,0,255; @moz-todo
@assert pixel 50,48 == 0,255,0,255; @moz-todo
@assert pixel 98,48 == 0,255,0,255; @moz-todo
expected: green
- name: 2d.gradient.radial.touch2
testing:
- 2d.gradient.radial.rendering
code: |
ctx.fillStyle = '#f00';
ctx.fillRect(0, 0, 100, 50);
var g = ctx.createRadialGradient(-80, 25, 70, 0, 25, 150);
g.addColorStop(0, '#f00');
g.addColorStop(0.01, '#0f0');
g.addColorStop(0.99, '#0f0');
g.addColorStop(1, '#f00');
ctx.fillStyle = g;
ctx.fillRect(0, 0, 100, 50);
@assert pixel 1,1 == 0,255,0,255;
@assert pixel 50,1 == 0,255,0,255;
@assert pixel 98,1 == 0,255,0,255;
@assert pixel 1,25 == 0,255,0,255;
@assert pixel 50,25 == 0,255,0,255;
@assert pixel 98,25 == 0,255,0,255;
@assert pixel 1,48 == 0,255,0,255;
@assert pixel 50,48 == 0,255,0,255;
@assert pixel 98,48 == 0,255,0,255;
expected: green
- name: 2d.gradient.radial.touch3
testing:
- 2d.gradient.radial.rendering
code: |
ctx.fillStyle = '#0f0';
ctx.fillRect(0, 0, 100, 50);
var g = ctx.createRadialGradient(120, -15, 25, 140, -30, 50);
g.addColorStop(0, '#f00');
g.addColorStop(1, '#f00');
ctx.fillStyle = g;
ctx.fillRect(0, 0, 100, 50);
@assert pixel 1,1 == 0,255,0,255; @moz-todo
@assert pixel 50,1 == 0,255,0,255; @moz-todo
@assert pixel 98,1 == 0,255,0,255; @moz-todo
@assert pixel 1,25 == 0,255,0,255; @moz-todo
@assert pixel 50,25 == 0,255,0,255; @moz-todo
@assert pixel 98,25 == 0,255,0,255; @moz-todo
@assert pixel 1,48 == 0,255,0,255; @moz-todo
@assert pixel 50,48 == 0,255,0,255; @moz-todo
@assert pixel 98,48 == 0,255,0,255; @moz-todo
expected: green
- name: 2d.gradient.radial.equal
testing:
- 2d.gradient.radial.equal
code: |
ctx.fillStyle = '#0f0';
ctx.fillRect(0, 0, 100, 50);
var g = ctx.createRadialGradient(50, 25, 20, 50, 25, 20);
g.addColorStop(0, '#f00');
g.addColorStop(1, '#f00');
ctx.fillStyle = g;
ctx.fillRect(0, 0, 100, 50);
@assert pixel 1,1 == 0,255,0,255; @moz-todo
@assert pixel 50,1 == 0,255,0,255; @moz-todo
@assert pixel 98,1 == 0,255,0,255; @moz-todo
@assert pixel 1,25 == 0,255,0,255; @moz-todo
@assert pixel 50,25 == 0,255,0,255; @moz-todo
@assert pixel 98,25 == 0,255,0,255; @moz-todo
@assert pixel 1,48 == 0,255,0,255; @moz-todo
@assert pixel 50,48 == 0,255,0,255; @moz-todo
@assert pixel 98,48 == 0,255,0,255; @moz-todo
expected: green
- name: 2d.gradient.radial.cone.behind
testing:
- 2d.gradient.radial.rendering
code: |
ctx.fillStyle = '#0f0';
ctx.fillRect(0, 0, 100, 50);
var g = ctx.createRadialGradient(120, 25, 10, 211, 25, 100);
g.addColorStop(0, '#f00');
g.addColorStop(1, '#f00');
ctx.fillStyle = g;
ctx.fillRect(0, 0, 100, 50);
@assert pixel 1,1 == 0,255,0,255; @moz-todo
@assert pixel 50,1 == 0,255,0,255; @moz-todo
@assert pixel 98,1 == 0,255,0,255; @moz-todo
@assert pixel 1,25 == 0,255,0,255; @moz-todo
@assert pixel 50,25 == 0,255,0,255; @moz-todo
@assert pixel 98,25 == 0,255,0,255; @moz-todo
@assert pixel 1,48 == 0,255,0,255; @moz-todo
@assert pixel 50,48 == 0,255,0,255; @moz-todo
@assert pixel 98,48 == 0,255,0,255; @moz-todo
expected: green
- name: 2d.gradient.radial.cone.front
testing:
- 2d.gradient.radial.rendering
code: |
ctx.fillStyle = '#f00';
ctx.fillRect(0, 0, 100, 50);
var g = ctx.createRadialGradient(311, 25, 10, 210, 25, 100);
g.addColorStop(0, '#f00');
g.addColorStop(1, '#0f0');
ctx.fillStyle = g;
ctx.fillRect(0, 0, 100, 50);
@assert pixel 1,1 == 0,255,0,255;
@assert pixel 50,1 == 0,255,0,255;
@assert pixel 98,1 == 0,255,0,255;
@assert pixel 1,25 == 0,255,0,255;
@assert pixel 50,25 == 0,255,0,255;
@assert pixel 98,25 == 0,255,0,255;
@assert pixel 1,48 == 0,255,0,255;
@assert pixel 50,48 == 0,255,0,255;
@assert pixel 98,48 == 0,255,0,255;
expected: green
- name: 2d.gradient.radial.cone.bottom
testing:
- 2d.gradient.radial.rendering
code: |
ctx.fillStyle = '#f00';
ctx.fillRect(0, 0, 100, 50);
var g = ctx.createRadialGradient(210, 25, 100, 230, 25, 101);
g.addColorStop(0, '#0f0');
g.addColorStop(1, '#f00');
ctx.fillStyle = g;
ctx.fillRect(0, 0, 100, 50);
@assert pixel 1,1 == 0,255,0,255;
@assert pixel 50,1 == 0,255,0,255;
@assert pixel 98,1 == 0,255,0,255;
@assert pixel 1,25 == 0,255,0,255;
@assert pixel 50,25 == 0,255,0,255;
@assert pixel 98,25 == 0,255,0,255;
@assert pixel 1,48 == 0,255,0,255;
@assert pixel 50,48 == 0,255,0,255;
@assert pixel 98,48 == 0,255,0,255;
expected: green
- name: 2d.gradient.radial.cone.top
testing:
- 2d.gradient.radial.rendering
code: |
ctx.fillStyle = '#f00';
ctx.fillRect(0, 0, 100, 50);
var g = ctx.createRadialGradient(230, 25, 100, 100, 25, 101);
g.addColorStop(0, '#f00');
g.addColorStop(1, '#0f0');
ctx.fillStyle = g;
ctx.fillRect(0, 0, 100, 50);
@assert pixel 1,1 == 0,255,0,255;
@assert pixel 50,1 == 0,255,0,255;
@assert pixel 98,1 == 0,255,0,255;
@assert pixel 1,25 == 0,255,0,255;
@assert pixel 50,25 == 0,255,0,255;
@assert pixel 98,25 == 0,255,0,255;
@assert pixel 1,48 == 0,255,0,255;
@assert pixel 50,48 == 0,255,0,255;
@assert pixel 98,48 == 0,255,0,255;
expected: green
- name: 2d.gradient.radial.cone.beside
testing:
- 2d.gradient.radial.rendering
code: |
ctx.fillStyle = '#0f0';
ctx.fillRect(0, 0, 100, 50);
var g = ctx.createRadialGradient(0, 100, 40, 100, 100, 50);
g.addColorStop(0, '#f00');
g.addColorStop(1, '#f00');
ctx.fillStyle = g;
ctx.fillRect(0, 0, 100, 50);
@assert pixel 1,1 == 0,255,0,255; @moz-todo
@assert pixel 50,1 == 0,255,0,255; @moz-todo
@assert pixel 98,1 == 0,255,0,255; @moz-todo
@assert pixel 1,25 == 0,255,0,255; @moz-todo
@assert pixel 50,25 == 0,255,0,255; @moz-todo
@assert pixel 98,25 == 0,255,0,255; @moz-todo
@assert pixel 1,48 == 0,255,0,255; @moz-todo
@assert pixel 50,48 == 0,255,0,255; @moz-todo
@assert pixel 98,48 == 0,255,0,255; @moz-todo
expected: green
- name: 2d.gradient.radial.cone.cylinder
testing:
- 2d.gradient.radial.rendering
code: |
ctx.fillStyle = '#f00';
ctx.fillRect(0, 0, 100, 50);
var g = ctx.createRadialGradient(210, 25, 100, 230, 25, 100);
g.addColorStop(0, '#0f0');
g.addColorStop(1, '#f00');
ctx.fillStyle = g;
ctx.fillRect(0, 0, 100, 50);
@assert pixel 1,1 == 0,255,0,255;
@assert pixel 50,1 == 0,255,0,255;
@assert pixel 98,1 == 0,255,0,255;
@assert pixel 1,25 == 0,255,0,255;
@assert pixel 50,25 == 0,255,0,255;
@assert pixel 98,25 == 0,255,0,255;
@assert pixel 1,48 == 0,255,0,255;
@assert pixel 50,48 == 0,255,0,255;
@assert pixel 98,48 == 0,255,0,255;
expected: green
- name: 2d.gradient.radial.cone.shape1
testing:
- 2d.gradient.radial.rendering
code: |
var tol = 1; // tolerance to avoid antialiasing artifacts
ctx.fillStyle = '#0f0';
ctx.fillRect(0, 0, 100, 50);
ctx.fillStyle = '#f00';
ctx.beginPath();
ctx.moveTo(30+tol, 40);
ctx.lineTo(110, -20+tol);
ctx.lineTo(110, 100-tol);
ctx.fill();
var g = ctx.createRadialGradient(30+10*5/2, 40, 10*3/2, 30+10*15/4, 40, 10*9/4);
g.addColorStop(0, '#0f0');
g.addColorStop(1, '#0f0');
ctx.fillStyle = g;
ctx.fillRect(0, 0, 100, 50);
@assert pixel 1,1 == 0,255,0,255;
@assert pixel 50,1 == 0,255,0,255;
@assert pixel 98,1 == 0,255,0,255;
@assert pixel 1,25 == 0,255,0,255;
@assert pixel 50,25 == 0,255,0,255;
@assert pixel 98,25 == 0,255,0,255;
@assert pixel 1,48 == 0,255,0,255;
@assert pixel 50,48 == 0,255,0,255;
@assert pixel 98,48 == 0,255,0,255;
expected: green
- name: 2d.gradient.radial.cone.shape2
testing:
- 2d.gradient.radial.rendering
code: |
var tol = 1; // tolerance to avoid antialiasing artifacts
ctx.fillStyle = '#0f0';
ctx.fillRect(0, 0, 100, 50);
var g = ctx.createRadialGradient(30+10*5/2, 40, 10*3/2, 30+10*15/4, 40, 10*9/4);
g.addColorStop(0, '#f00');
g.addColorStop(1, '#f00');
ctx.fillStyle = g;
ctx.fillRect(0, 0, 100, 50);
ctx.fillStyle = '#0f0';
ctx.beginPath();
ctx.moveTo(30-tol, 40);
ctx.lineTo(110, -20-tol);
ctx.lineTo(110, 100+tol);
ctx.fill();
@assert pixel 1,1 == 0,255,0,255; @moz-todo
@assert pixel 50,1 == 0,255,0,255; @moz-todo
@assert pixel 98,1 == 0,255,0,255;
@assert pixel 1,25 == 0,255,0,255; @moz-todo
@assert pixel 50,25 == 0,255,0,255;
@assert pixel 98,25 == 0,255,0,255;
@assert pixel 1,48 == 0,255,0,255; @moz-todo
@assert pixel 50,48 == 0,255,0,255;
@assert pixel 98,48 == 0,255,0,255;
expected: green
- name: 2d.gradient.radial.transform.1
desc: Radial gradient coordinates are relative to the coordinate space at the time of filling
testing:
- 2d.gradient.radial.transform
code: |
var g = ctx.createRadialGradient(0, 0, 0, 0, 0, 11.2);
g.addColorStop(0, '#0f0');
g.addColorStop(0.5, '#0f0');
g.addColorStop(0.51, '#f00');
g.addColorStop(1, '#f00');
ctx.fillStyle = g;
ctx.translate(50, 25);
ctx.scale(10, 10);
ctx.fillRect(-5, -2.5, 10, 5);
@assert pixel 25,25 == 0,255,0,255;
@assert pixel 50,25 == 0,255,0,255;
@assert pixel 75,25 == 0,255,0,255;
expected: green
- name: 2d.gradient.radial.transform.2
desc: Radial gradient coordinates are relative to the coordinate space at the time of filling
testing:
- 2d.gradient.radial.transform
code: |
ctx.translate(100, 0);
var g = ctx.createRadialGradient(0, 0, 0, 0, 0, 11.2);
g.addColorStop(0, '#0f0');
g.addColorStop(0.5, '#0f0');
g.addColorStop(0.51, '#f00');
g.addColorStop(1, '#f00');
ctx.fillStyle = g;
ctx.translate(-50, 25);
ctx.scale(10, 10);
ctx.fillRect(-5, -2.5, 10, 5);
@assert pixel 25,25 == 0,255,0,255;
@assert pixel 50,25 == 0,255,0,255;
@assert pixel 75,25 == 0,255,0,255;
expected: green
- name: 2d.gradient.radial.transform.3
desc: Radial gradient transforms do not experience broken caching effects
testing:
- 2d.gradient.radial.transform
code: |
var g = ctx.createRadialGradient(0, 0, 0, 0, 0, 11.2);
g.addColorStop(0, '#0f0');
g.addColorStop(0.5, '#0f0');
g.addColorStop(0.51, '#f00');
g.addColorStop(1, '#f00');
ctx.fillStyle = g;
ctx.fillRect(0, 0, 100, 50);
ctx.translate(50, 25);
ctx.scale(10, 10);
ctx.fillRect(-5, -2.5, 10, 5);
@assert pixel 25,25 == 0,255,0,255;
@assert pixel 50,25 == 0,255,0,255;
@assert pixel 75,25 == 0,255,0,255;
expected: green
- name: 2d.pattern.basic.type
testing:
- 2d.pattern.return
images:
- green.png
code: |
@assert window.CanvasPattern !== undefined;
window.CanvasPattern.prototype.thisImplementsCanvasPattern = true;
var img = document.getElementById('green.png');
var pattern = ctx.createPattern(img, 'no-repeat');
@assert pattern.thisImplementsCanvasPattern;
- name: 2d.pattern.basic.image
testing:
- 2d.pattern.painting
images:
- green.png
code: |
ctx.fillStyle = '#f00';
ctx.fillRect(0, 0, 100, 50);
var img = document.getElementById('green.png');
var pattern = ctx.createPattern(img, 'no-repeat');
ctx.fillStyle = pattern;
ctx.fillRect(0, 0, 100, 50);
@assert pixel 1,1 == 0,255,0,255;
@assert pixel 98,1 == 0,255,0,255;
@assert pixel 1,48 == 0,255,0,255;
@assert pixel 98,48 == 0,255,0,255;
expected: green
- name: 2d.pattern.basic.canvas
testing:
- 2d.pattern.painting
code: |
ctx.fillStyle = '#f00';
ctx.fillRect(0, 0, 100, 50);
var canvas2 = document.createElement('canvas');
canvas2.width = 100;
canvas2.height = 50;
var ctx2 = canvas2.getContext('2d');
ctx2.fillStyle = '#0f0';
ctx2.fillRect(0, 0, 100, 50);
var pattern = ctx.createPattern(canvas2, 'no-repeat');
ctx.fillStyle = pattern;
ctx.fillRect(0, 0, 100, 50);
@assert pixel 1,1 == 0,255,0,255;
@assert pixel 50,1 == 0,255,0,255;
@assert pixel 98,1 == 0,255,0,255;
@assert pixel 1,25 == 0,255,0,255;
@assert pixel 50,25 == 0,255,0,255;
@assert pixel 98,25 == 0,255,0,255;
@assert pixel 1,48 == 0,255,0,255;
@assert pixel 50,48 == 0,255,0,255;
@assert pixel 98,48 == 0,255,0,255;
expected: green
- name: 2d.pattern.basic.zerocanvas
testing:
- 2d.pattern.zerocanvas
code: |
canvas.width = 0;
canvas.height = 10;
@assert canvas.width === 0;
@assert canvas.height === 10;
@assert throws INVALID_STATE_ERR ctx.createPattern(canvas, 'repeat');
canvas.width = 10;
canvas.height = 0;
@assert canvas.width === 10;
@assert canvas.height === 0;
@assert throws INVALID_STATE_ERR ctx.createPattern(canvas, 'repeat');
canvas.width = 0;
canvas.height = 0;
@assert canvas.width === 0;
@assert canvas.height === 0;
@assert throws INVALID_STATE_ERR ctx.createPattern(canvas, 'repeat');
- name: 2d.pattern.basic.nocontext
testing:
- 2d.pattern.painting
code: |
var canvas2 = document.createElement('canvas');
canvas2.width = 100;
canvas2.height = 50;
var pattern = ctx.createPattern(canvas2, 'no-repeat');
ctx.fillStyle = '#0f0';
ctx.fillRect(0, 0, 100, 50);
ctx.fillStyle = '#f00';
ctx.fillStyle = pattern;
ctx.fillRect(0, 0, 100, 50);
@assert pixel 1,1 == 0,255,0,255;
@assert pixel 98,1 == 0,255,0,255;
@assert pixel 1,48 == 0,255,0,255;
@assert pixel 98,48 == 0,255,0,255;
expected: green
- name: 2d.pattern.image.undefined
testing:
- 2d.pattern.IDL
notes: *bindings
code: |
@assert throws TypeError ctx.createPattern(undefined, 'repeat');
- name: 2d.pattern.image.null
testing:
- 2d.pattern.IDL
notes: *bindings
code: |
@assert throws TypeError ctx.createPattern(null, 'repeat');
- name: 2d.pattern.image.string
testing:
- 2d.pattern.IDL
notes: *bindings
code: |
@assert throws TypeError ctx.createPattern('../images/red.png', 'repeat');
- name: 2d.pattern.image.incomplete.nosrc
testing:
- 2d.pattern.incomplete.image
mozilla: { throws }
code: |
var img = new Image();
@assert ctx.createPattern(img, 'repeat') === null;
- name: 2d.pattern.image.incomplete.immediate
testing:
- 2d.pattern.incomplete.image
images:
- red.png
code: |
var img = new Image();
img.src = '../images/red.png';
// This triggers the "update the image data" algorithm.
// The image will not go to the "completely available" state
// until a fetch task in the networking task source is processed,
// so the image must not be fully decodable yet:
@assert ctx.createPattern(img, 'repeat') === null; @moz-todo
- name: 2d.pattern.image.incomplete.reload
testing:
- 2d.pattern.incomplete.image
images:
- yellow.png
- red.png
code: |
var img = document.getElementById('yellow.png');
img.src = '../images/red.png';
// This triggers the "update the image data" algorithm,
// and resets the image to the "unavailable" state.
// The image will not go to the "completely available" state
// until a fetch task in the networking task source is processed,
// so the image must not be fully decodable yet:
@assert ctx.createPattern(img, 'repeat') === null; @moz-todo
- name: 2d.pattern.image.incomplete.emptysrc
testing:
- 2d.pattern.incomplete.image
images:
- red.png
mozilla: { throws }
code: |
var img = document.getElementById('red.png');
img.src = "";
@assert ctx.createPattern(img, 'repeat') === null;
- name: 2d.pattern.image.incomplete.removedsrc
testing:
- 2d.pattern.incomplete.image
images:
- red.png
mozilla: { throws }
code: |
var img = document.getElementById('red.png');
img.removeAttribute('src');
@assert ctx.createPattern(img, 'repeat') === null;
- name: 2d.pattern.image.broken
testing:
- 2d.pattern.incomplete.image
images:
- broken.png
code: |
var img = document.getElementById('broken.png');
@assert throws INVALID_STATE_ERR ctx.createPattern(img, 'repeat');
- name: 2d.pattern.repeat.empty
testing:
- 2d.pattern.missing
images:
- green-1x1.png
code: |
ctx.fillStyle = '#f00';
ctx.fillRect(0, 0, 100, 50);
var img = document.getElementById('green-1x1.png');
var pattern = ctx.createPattern(img, "");
ctx.fillStyle = pattern;
ctx.fillRect(0, 0, 200, 50);
@assert pixel 1,1 == 0,255,0,255;
@assert pixel 98,1 == 0,255,0,255;
@assert pixel 1,48 == 0,255,0,255;
@assert pixel 98,48 == 0,255,0,255;
expected: green
- name: 2d.pattern.repeat.null
testing:
- 2d.pattern.unrecognised
code: |
@assert ctx.createPattern(canvas, null) != null;
- name: 2d.pattern.repeat.undefined
testing:
- 2d.pattern.unrecognised
code: |
@assert throws SYNTAX_ERR ctx.createPattern(canvas, undefined);
- name: 2d.pattern.repeat.unrecognised
testing:
- 2d.pattern.unrecognised
code: |
@assert throws SYNTAX_ERR ctx.createPattern(canvas, "invalid");
- name: 2d.pattern.repeat.unrecognisednull
testing:
- 2d.pattern.unrecognised
code: |
@assert throws SYNTAX_ERR ctx.createPattern(canvas, "null");
- name: 2d.pattern.repeat.case
testing:
- 2d.pattern.exact
code: |
@assert throws SYNTAX_ERR ctx.createPattern(canvas, "Repeat");
- name: 2d.pattern.repeat.nullsuffix
testing:
- 2d.pattern.exact
code: |
@assert throws SYNTAX_ERR ctx.createPattern(canvas, "repeat\0");
- name: 2d.pattern.modify.image1
testing:
- 2d.pattern.modify
images:
- green.png
code: |
var img = document.getElementById('green.png');
var pattern = ctx.createPattern(img, 'no-repeat');
deferTest();
img.onload = t.step_func_done(function ()
{
ctx.fillStyle = pattern;
ctx.fillRect(0, 0, 100, 50);
@assert pixel 1,1 == 0,255,0,255;
@assert pixel 98,1 == 0,255,0,255;
@assert pixel 1,48 == 0,255,0,255;
@assert pixel 98,48 == 0,255,0,255;
});
img.src = '/images/red.png';
expected: green
- name: 2d.pattern.modify.image2
testing:
- 2d.pattern.modify
images:
- green.png
code: |
var img = document.getElementById('green.png');
var pattern = ctx.createPattern(img, 'no-repeat');
ctx.fillStyle = pattern;
ctx.fillRect(0, 0, 100, 50);
ctx.fillStyle = '#00f';
ctx.fillRect(0, 0, 100, 50);
deferTest();
img.onload = t.step_func_done(function ()
{
ctx.fillStyle = pattern;
ctx.fillRect(0, 0, 100, 50);
@assert pixel 1,1 == 0,255,0,255;
@assert pixel 98,1 == 0,255,0,255;
@assert pixel 1,48 == 0,255,0,255;
@assert pixel 98,48 == 0,255,0,255;
});
img.src = '/images/red.png';
expected: green
- name: 2d.pattern.modify.canvas1
testing:
- 2d.pattern.modify
code: |
var canvas2 = document.createElement('canvas');
canvas2.width = 100;
canvas2.height = 50;
var ctx2 = canvas2.getContext('2d');
ctx2.fillStyle = '#0f0';
ctx2.fillRect(0, 0, 100, 50);
var pattern = ctx.createPattern(canvas2, 'no-repeat');
ctx2.fillStyle = '#f00';
ctx2.fillRect(0, 0, 100, 50);
ctx.fillStyle = pattern;
ctx.fillRect(0, 0, 100, 50);
@assert pixel 1,1 == 0,255,0,255;
@assert pixel 98,1 == 0,255,0,255;
@assert pixel 1,48 == 0,255,0,255;
@assert pixel 98,48 == 0,255,0,255;
expected: green
- name: 2d.pattern.modify.canvas2
testing:
- 2d.pattern.modify
code: |
var canvas2 = document.createElement('canvas');
canvas2.width = 100;
canvas2.height = 50;
var ctx2 = canvas2.getContext('2d');
ctx2.fillStyle = '#0f0';
ctx2.fillRect(0, 0, 100, 50);
var pattern = ctx.createPattern(canvas2, 'no-repeat');
ctx.fillStyle = pattern;
ctx.fillRect(0, 0, 100, 50);
ctx.fillStyle = '#f00';
ctx.fillRect(0, 0, 100, 50);
ctx2.fillStyle = '#f00';
ctx2.fillRect(0, 0, 100, 50);
ctx.fillStyle = pattern;
ctx.fillRect(0, 0, 100, 50);
@assert pixel 1,1 == 0,255,0,255;
@assert pixel 98,1 == 0,255,0,255;
@assert pixel 1,48 == 0,255,0,255;
@assert pixel 98,48 == 0,255,0,255;
expected: green
- name: 2d.pattern.crosscanvas
images:
- green.png
code: |
var img = document.getElementById('green.png');
var pattern = document.createElement('canvas').getContext('2d').createPattern(img, 'no-repeat');
ctx.fillStyle = '#f00';
ctx.fillRect(0, 0, 100, 50);
ctx.fillStyle = pattern;
ctx.fillRect(0, 0, 100, 50);
@assert pixel 50,25 == 0,255,0,255;
expected: green
- name: 2d.pattern.paint.norepeat.basic
testing:
- 2d.pattern.painting
images:
- green.png
code: |
ctx.fillStyle = '#f00';
ctx.fillRect(0, 0, 100, 50);
var img = document.getElementById('green.png');
var pattern = ctx.createPattern(img, 'no-repeat');
ctx.fillStyle = pattern;
ctx.fillRect(0, 0, 100, 50);
@assert pixel 1,1 == 0,255,0,255;
@assert pixel 98,1 == 0,255,0,255;
@assert pixel 1,48 == 0,255,0,255;
@assert pixel 98,48 == 0,255,0,255;
expected: green
- name: 2d.pattern.paint.norepeat.outside
testing:
- 2d.pattern.painting
images:
- red.png
code: |
ctx.fillStyle = '#f00';
ctx.fillRect(0, 0, 100, 50);
var img = document.getElementById('red.png');
var pattern = ctx.createPattern(img, 'no-repeat');
ctx.fillStyle = '#0f0';
ctx.fillRect(0, 0, 100, 50);
ctx.fillStyle = pattern;
ctx.fillRect(0, -50, 100, 50);
ctx.fillRect(-100, 0, 100, 50);
ctx.fillRect(0, 50, 100, 50);
ctx.fillRect(100, 0, 100, 50);
@assert pixel 1,1 == 0,255,0,255;
@assert pixel 98,1 == 0,255,0,255;
@assert pixel 1,48 == 0,255,0,255;
@assert pixel 98,48 == 0,255,0,255;
expected: green
- name: 2d.pattern.paint.norepeat.coord1
testing:
- 2d.pattern.painting
images:
- green.png
code: |
ctx.fillStyle = '#0f0';
ctx.fillRect(0, 0, 50, 50);
ctx.fillStyle = '#f00';
ctx.fillRect(50, 0, 50, 50);
var img = document.getElementById('green.png');
var pattern = ctx.createPattern(img, 'no-repeat');
ctx.fillStyle = pattern;
ctx.translate(50, 0);
ctx.fillRect(-50, 0, 100, 50);
@assert pixel 1,1 == 0,255,0,255;
@assert pixel 98,1 == 0,255,0,255;
@assert pixel 1,48 == 0,255,0,255;
@assert pixel 98,48 == 0,255,0,255;
expected: green
- name: 2d.pattern.paint.norepeat.coord2
testing:
- 2d.pattern.painting
images:
- green.png
code: |
var img = document.getElementById('green.png');
var pattern = ctx.createPattern(img, 'no-repeat');
ctx.fillStyle = pattern;
ctx.fillRect(0, 0, 50, 50);
ctx.fillStyle = '#f00';
ctx.fillRect(50, 0, 50, 50);
ctx.fillStyle = pattern;
ctx.translate(50, 0);
ctx.fillRect(-50, 0, 100, 50);
@assert pixel 1,1 == 0,255,0,255;
@assert pixel 98,1 == 0,255,0,255;
@assert pixel 1,48 == 0,255,0,255;
@assert pixel 98,48 == 0,255,0,255;
expected: green
- name: 2d.pattern.paint.norepeat.coord3
testing:
- 2d.pattern.painting
images:
- red.png
code: |
ctx.fillStyle = '#0f0';
ctx.fillRect(0, 0, 100, 50);
var img = document.getElementById('red.png');
var pattern = ctx.createPattern(img, 'no-repeat');
ctx.fillStyle = pattern;
ctx.translate(50, 25);
ctx.fillRect(-50, -25, 100, 50);
ctx.fillStyle = '#0f0';
ctx.fillRect(0, 0, 50, 25);
@assert pixel 1,1 == 0,255,0,255;
@assert pixel 98,1 == 0,255,0,255;
@assert pixel 1,48 == 0,255,0,255;
@assert pixel 98,48 == 0,255,0,255;
expected: green
- name: 2d.pattern.paint.repeat.basic
testing:
- 2d.pattern.painting
images:
- green-16x16.png
code: |
ctx.fillStyle = '#f00';
ctx.fillRect(0, 0, 100, 50);
var img = document.getElementById('green-16x16.png');
var pattern = ctx.createPattern(img, 'repeat');
ctx.fillStyle = pattern;
ctx.fillRect(0, 0, 100, 50);
@assert pixel 1,1 == 0,255,0,255;
@assert pixel 98,1 == 0,255,0,255;
@assert pixel 1,48 == 0,255,0,255;
@assert pixel 98,48 == 0,255,0,255;
expected: green
- name: 2d.pattern.paint.repeat.outside
testing:
- 2d.pattern.painting
images:
- green-16x16.png
code: |
ctx.fillStyle = '#f00';
ctx.fillRect(0, 0, 100, 50);
var img = document.getElementById('green-16x16.png');
var pattern = ctx.createPattern(img, 'repeat');
ctx.fillStyle = pattern;
ctx.translate(50, 25);
ctx.fillRect(-50, -25, 100, 50);
@assert pixel 1,1 == 0,255,0,255;
@assert pixel 98,1 == 0,255,0,255;
@assert pixel 1,48 == 0,255,0,255;
@assert pixel 98,48 == 0,255,0,255;
expected: green
- name: 2d.pattern.paint.repeat.coord1
testing:
- 2d.pattern.painting
images:
- rgrg-256x256.png
code: |
ctx.fillStyle = '#f00';
ctx.fillRect(0, 0, 100, 50);
var img = document.getElementById('rgrg-256x256.png');
var pattern = ctx.createPattern(img, 'repeat');
ctx.fillStyle = pattern;
ctx.translate(-128, -78);
ctx.fillRect(128, 78, 100, 50);
@assert pixel 1,1 == 0,255,0,255;
@assert pixel 98,1 == 0,255,0,255;
@assert pixel 1,48 == 0,255,0,255;
@assert pixel 98,48 == 0,255,0,255;
expected: green
- name: 2d.pattern.paint.repeat.coord2
testing:
- 2d.pattern.painting
images:
- ggrr-256x256.png
code: |
var img = document.getElementById('ggrr-256x256.png');
var pattern = ctx.createPattern(img, 'repeat');
ctx.fillStyle = pattern;
ctx.fillRect(0, 0, 100, 50);
@assert pixel 1,1 == 0,255,0,255;
@assert pixel 98,1 == 0,255,0,255;
@assert pixel 1,48 == 0,255,0,255;
@assert pixel 98,48 == 0,255,0,255;
expected: green
- name: 2d.pattern.paint.repeat.coord3
testing:
- 2d.pattern.painting
images:
- rgrg-256x256.png
code: |
var img = document.getElementById('rgrg-256x256.png');
var pattern = ctx.createPattern(img, 'repeat');
ctx.fillStyle = pattern;
ctx.fillRect(0, 0, 100, 50);
ctx.translate(-128, -78);
ctx.fillRect(128, 78, 100, 50);
@assert pixel 1,1 == 0,255,0,255;
@assert pixel 98,1 == 0,255,0,255;
@assert pixel 1,48 == 0,255,0,255;
@assert pixel 98,48 == 0,255,0,255;
expected: green
- name: 2d.pattern.paint.repeatx.basic
testing:
- 2d.pattern.painting
images:
- green-16x16.png
code: |
ctx.fillStyle = '#0f0';
ctx.fillRect(0, 0, 100, 50);
ctx.fillStyle = '#f00';
ctx.fillRect(0, 0, 100, 16);
var img = document.getElementById('green-16x16.png');
var pattern = ctx.createPattern(img, 'repeat-x');
ctx.fillStyle = pattern;
ctx.fillRect(0, 0, 100, 50);
@assert pixel 1,1 == 0,255,0,255;
@assert pixel 98,1 == 0,255,0,255;
@assert pixel 1,48 == 0,255,0,255;
@assert pixel 98,48 == 0,255,0,255;
expected: green
- name: 2d.pattern.paint.repeatx.outside
testing:
- 2d.pattern.painting
images:
- red-16x16.png
code: |
ctx.fillStyle = '#0f0';
ctx.fillRect(0, 0, 100, 50);
var img = document.getElementById('red-16x16.png');
var pattern = ctx.createPattern(img, 'repeat-x');
ctx.fillStyle = pattern;
ctx.fillRect(0, 0, 100, 50);
ctx.fillStyle = '#0f0';
ctx.fillRect(0, 0, 100, 16);
@assert pixel 1,1 == 0,255,0,255;
@assert pixel 98,1 == 0,255,0,255;
@assert pixel 1,48 == 0,255,0,255;
@assert pixel 98,48 == 0,255,0,255;
expected: green
- name: 2d.pattern.paint.repeatx.coord1
testing:
- 2d.pattern.painting
images:
- red-16x16.png
code: |
ctx.fillStyle = '#0f0';
ctx.fillRect(0, 0, 100, 50);
var img = document.getElementById('red-16x16.png');
var pattern = ctx.createPattern(img, 'repeat-x');
ctx.fillStyle = pattern;
ctx.translate(0, 16);
ctx.fillRect(0, -16, 100, 50);
ctx.fillStyle = '#0f0';
ctx.fillRect(0, 0, 100, 16);
@assert pixel 1,1 == 0,255,0,255;
@assert pixel 98,1 == 0,255,0,255;
@assert pixel 1,25 == 0,255,0,255;
@assert pixel 98,25 == 0,255,0,255;
@assert pixel 1,48 == 0,255,0,255;
@assert pixel 98,48 == 0,255,0,255;
expected: green
- name: 2d.pattern.paint.repeaty.basic
testing:
- 2d.pattern.painting
images:
- green-16x16.png
code: |
ctx.fillStyle = '#0f0';
ctx.fillRect(0, 0, 100, 50);
ctx.fillStyle = '#f00';
ctx.fillRect(0, 0, 16, 50);
var img = document.getElementById('green-16x16.png');
var pattern = ctx.createPattern(img, 'repeat-y');
ctx.fillStyle = pattern;
ctx.fillRect(0, 0, 100, 50);
@assert pixel 1,1 == 0,255,0,255;
@assert pixel 98,1 == 0,255,0,255;
@assert pixel 1,48 == 0,255,0,255;
@assert pixel 98,48 == 0,255,0,255;
expected: green
- name: 2d.pattern.paint.repeaty.outside
testing:
- 2d.pattern.painting
images:
- red-16x16.png
code: |
ctx.fillStyle = '#0f0';
ctx.fillRect(0, 0, 100, 50);
var img = document.getElementById('red-16x16.png');
var pattern = ctx.createPattern(img, 'repeat-y');
ctx.fillStyle = pattern;
ctx.fillRect(0, 0, 100, 50);
ctx.fillStyle = '#0f0';
ctx.fillRect(0, 0, 16, 50);
@assert pixel 1,1 == 0,255,0,255;
@assert pixel 98,1 == 0,255,0,255;
@assert pixel 1,48 == 0,255,0,255;
@assert pixel 98,48 == 0,255,0,255;
expected: green
- name: 2d.pattern.paint.repeaty.coord1
testing:
- 2d.pattern.painting
images:
- red-16x16.png
code: |
ctx.fillStyle = '#0f0';
ctx.fillRect(0, 0, 100, 50);
var img = document.getElementById('red-16x16.png');
var pattern = ctx.createPattern(img, 'repeat-y');
ctx.fillStyle = pattern;
ctx.translate(48, 0);
ctx.fillRect(-48, 0, 100, 50);
ctx.fillStyle = '#0f0';
ctx.fillRect(0, 0, 16, 50);
@assert pixel 1,1 == 0,255,0,255;
@assert pixel 50,1 == 0,255,0,255;
@assert pixel 98,1 == 0,255,0,255;
@assert pixel 1,48 == 0,255,0,255;
@assert pixel 50,48 == 0,255,0,255;
@assert pixel 98,48 == 0,255,0,255;
expected: green
- name: 2d.pattern.paint.orientation.image
desc: Image patterns do not get flipped when painted
testing:
- 2d.pattern.painting
images:
- rrgg-256x256.png
code: |
ctx.fillStyle = '#f00';
ctx.fillRect(0, 0, 100, 50);
var img = document.getElementById('rrgg-256x256.png');
var pattern = ctx.createPattern(img, 'no-repeat');
ctx.fillStyle = pattern;
ctx.save();
ctx.translate(0, -103);
ctx.fillRect(0, 103, 100, 50);
ctx.restore();
ctx.fillStyle = '#0f0';
ctx.fillRect(0, 0, 100, 25);
@assert pixel 1,1 == 0,255,0,255;
@assert pixel 98,1 == 0,255,0,255;
@assert pixel 1,48 == 0,255,0,255;
@assert pixel 98,48 == 0,255,0,255;
expected: green
- name: 2d.pattern.paint.orientation.canvas
desc: Canvas patterns do not get flipped when painted
testing:
- 2d.pattern.painting
code: |
ctx.fillStyle = '#f00';
ctx.fillRect(0, 0, 100, 50);
var canvas2 = document.createElement('canvas');
canvas2.width = 100;
canvas2.height = 50;
var ctx2 = canvas2.getContext('2d');
ctx2.fillStyle = '#f00';
ctx2.fillRect(0, 0, 100, 25);
ctx2.fillStyle = '#0f0';
ctx2.fillRect(0, 25, 100, 25);
var pattern = ctx.createPattern(canvas2, 'no-repeat');
ctx.fillStyle = pattern;
ctx.fillRect(0, 0, 100, 50);
ctx.fillStyle = '#0f0';
ctx.fillRect(0, 0, 100, 25);
@assert pixel 1,1 == 0,255,0,255;
@assert pixel 98,1 == 0,255,0,255;
@assert pixel 1,48 == 0,255,0,255;
@assert pixel 98,48 == 0,255,0,255;
expected: green
- name: 2d.pattern.animated.gif
desc: createPattern() of an animated GIF draws the first frame
testing:
- 2d.pattern.animated.image
images:
- anim-gr.gif
code: |
deferTest();
setTimeout(function () {
var pattern = ctx.createPattern(document.getElementById('anim-gr.gif'), 'repeat');
ctx.fillStyle = pattern;
ctx.fillRect(0, 0, 50, 50);
setTimeout(t.step_func_done(function () {
ctx.fillRect(50, 0, 50, 50);
@assert pixel 25,25 ==~ 0,255,0,255;
@assert pixel 75,25 ==~ 0,255,0,255;
}), 250);
}, 250);
expected: green
- name: 2d.line.defaults
testing:
- 2d.lineWidth.default
- 2d.lineCap.default
- 2d.lineJoin.default
- 2d.miterLimit.default
code: |
@assert ctx.lineWidth === 1;
@assert ctx.lineCap === 'butt';
@assert ctx.lineJoin === 'miter';
@assert ctx.miterLimit === 10;
- name: 2d.line.width.basic
desc: lineWidth determines the width of line strokes
testing:
- 2d.lineWidth
code: |
ctx.fillStyle = '#0f0';
ctx.fillRect(0, 0, 100, 50);
ctx.lineWidth = 20;
// Draw a green line over a red box, to check the line is not too small
ctx.fillStyle = '#f00';
ctx.strokeStyle = '#0f0';
ctx.fillRect(15, 15, 20, 20);
ctx.beginPath();
ctx.moveTo(25, 15);
ctx.lineTo(25, 35);
ctx.stroke();
// Draw a green box over a red line, to check the line is not too large
ctx.fillStyle = '#0f0';
ctx.strokeStyle = '#f00';
ctx.beginPath();
ctx.moveTo(75, 15);
ctx.lineTo(75, 35);
ctx.stroke();
ctx.fillRect(65, 15, 20, 20);
@assert pixel 14,25 == 0,255,0,255;
@assert pixel 15,25 == 0,255,0,255;
@assert pixel 16,25 == 0,255,0,255;
@assert pixel 25,25 == 0,255,0,255;
@assert pixel 34,25 == 0,255,0,255;
@assert pixel 35,25 == 0,255,0,255;
@assert pixel 36,25 == 0,255,0,255;
@assert pixel 64,25 == 0,255,0,255;
@assert pixel 65,25 == 0,255,0,255;
@assert pixel 66,25 == 0,255,0,255;
@assert pixel 75,25 == 0,255,0,255;
@assert pixel 84,25 == 0,255,0,255;
@assert pixel 85,25 == 0,255,0,255;
@assert pixel 86,25 == 0,255,0,255;
expected: green
- name: 2d.line.width.transformed
desc: Line stroke widths are affected by scale transformations
testing:
- 2d.lineWidth
code: |
ctx.fillStyle = '#0f0';
ctx.fillRect(0, 0, 100, 50);
ctx.lineWidth = 4;
// Draw a green line over a red box, to check the line is not too small
ctx.fillStyle = '#f00';
ctx.strokeStyle = '#0f0';
ctx.fillRect(15, 15, 20, 20);
ctx.save();
ctx.scale(5, 1);
ctx.beginPath();
ctx.moveTo(5, 15);
ctx.lineTo(5, 35);
ctx.stroke();
ctx.restore();
// Draw a green box over a red line, to check the line is not too large
ctx.fillStyle = '#0f0';
ctx.strokeStyle = '#f00';
ctx.save();
ctx.scale(-5, 1);
ctx.beginPath();
ctx.moveTo(-15, 15);
ctx.lineTo(-15, 35);
ctx.stroke();
ctx.restore();
ctx.fillRect(65, 15, 20, 20);
@assert pixel 14,25 == 0,255,0,255;
@assert pixel 15,25 == 0,255,0,255;
@assert pixel 16,25 == 0,255,0,255;
@assert pixel 25,25 == 0,255,0,255;
@assert pixel 34,25 == 0,255,0,255;
@assert pixel 35,25 == 0,255,0,255;
@assert pixel 36,25 == 0,255,0,255;
@assert pixel 64,25 == 0,255,0,255;
@assert pixel 65,25 == 0,255,0,255;
@assert pixel 66,25 == 0,255,0,255;
@assert pixel 75,25 == 0,255,0,255;
@assert pixel 84,25 == 0,255,0,255;
@assert pixel 85,25 == 0,255,0,255;
@assert pixel 86,25 == 0,255,0,255;
expected: green
- name: 2d.line.width.scaledefault
desc: Default lineWidth strokes are affected by scale transformations
testing:
- 2d.lineWidth
code: |
ctx.fillStyle = '#f00';
ctx.fillRect(0, 0, 100, 50);
ctx.scale(50, 50);
ctx.strokeStyle = '#0f0';
ctx.moveTo(0, 0.5);
ctx.lineTo(2, 0.5);
ctx.stroke();
@assert pixel 25,25 == 0,255,0,255;
@assert pixel 50,25 == 0,255,0,255;
@assert pixel 75,25 == 0,255,0,255;
@assert pixel 50,5 == 0,255,0,255;
@assert pixel 50,45 == 0,255,0,255;
expected: green
- name: 2d.line.width.valid
desc: Setting lineWidth to valid values works
testing:
- 2d.lineWidth.set
- 2d.lineWidth.get
code: |
ctx.lineWidth = 1.5;
@assert ctx.lineWidth === 1.5;
ctx.lineWidth = "1e1";
@assert ctx.lineWidth === 10;
ctx.lineWidth = 1/1024;
@assert ctx.lineWidth === 1/1024;
ctx.lineWidth = 1000;
@assert ctx.lineWidth === 1000;
- name: 2d.line.width.invalid
desc: Setting lineWidth to invalid values is ignored
testing:
- 2d.lineWidth.invalid
code: |
ctx.lineWidth = 1.5;
@assert ctx.lineWidth === 1.5;
ctx.lineWidth = 1.5;
ctx.lineWidth = 0;
@assert ctx.lineWidth === 1.5;
ctx.lineWidth = 1.5;
ctx.lineWidth = -1;
@assert ctx.lineWidth === 1.5;
ctx.lineWidth = 1.5;
ctx.lineWidth = Infinity;
@assert ctx.lineWidth === 1.5;
ctx.lineWidth = 1.5;
ctx.lineWidth = -Infinity;
@assert ctx.lineWidth === 1.5;
ctx.lineWidth = 1.5;
ctx.lineWidth = NaN;
@assert ctx.lineWidth === 1.5;
- name: 2d.line.cap.butt
desc: lineCap 'butt' is rendered correctly
testing:
- 2d.lineCap.butt
code: |
ctx.fillStyle = '#0f0';
ctx.fillRect(0, 0, 100, 50);
ctx.lineCap = 'butt';
ctx.lineWidth = 20;
ctx.fillStyle = '#f00';
ctx.strokeStyle = '#0f0';
ctx.fillRect(15, 15, 20, 20);
ctx.beginPath();
ctx.moveTo(25, 15);
ctx.lineTo(25, 35);
ctx.stroke();
ctx.fillStyle = '#0f0';
ctx.strokeStyle = '#f00';
ctx.beginPath();
ctx.moveTo(75, 15);
ctx.lineTo(75, 35);
ctx.stroke();
ctx.fillRect(65, 15, 20, 20);
@assert pixel 25,14 == 0,255,0,255;
@assert pixel 25,15 == 0,255,0,255;
@assert pixel 25,16 == 0,255,0,255;
@assert pixel 25,34 == 0,255,0,255;
@assert pixel 25,35 == 0,255,0,255;
@assert pixel 25,36 == 0,255,0,255;
@assert pixel 75,14 == 0,255,0,255;
@assert pixel 75,15 == 0,255,0,255;
@assert pixel 75,16 == 0,255,0,255;
@assert pixel 75,34 == 0,255,0,255;
@assert pixel 75,35 == 0,255,0,255;
@assert pixel 75,36 == 0,255,0,255;
expected: green
- name: 2d.line.cap.round
desc: lineCap 'round' is rendered correctly
testing:
- 2d.lineCap.round
code: |
ctx.fillStyle = '#0f0';
ctx.fillRect(0, 0, 100, 50);
var tol = 1; // tolerance to avoid antialiasing artifacts
ctx.lineCap = 'round';
ctx.lineWidth = 20;
ctx.fillStyle = '#f00';
ctx.strokeStyle = '#0f0';
ctx.beginPath();
ctx.moveTo(35-tol, 15);
ctx.arc(25, 15, 10-tol, 0, Math.PI, true);
ctx.arc(25, 35, 10-tol, Math.PI, 0, true);
ctx.fill();
ctx.beginPath();
ctx.moveTo(25, 15);
ctx.lineTo(25, 35);
ctx.stroke();
ctx.fillStyle = '#0f0';
ctx.strokeStyle = '#f00';
ctx.beginPath();
ctx.moveTo(75, 15);
ctx.lineTo(75, 35);
ctx.stroke();
ctx.beginPath();
ctx.moveTo(85+tol, 15);
ctx.arc(75, 15, 10+tol, 0, Math.PI, true);
ctx.arc(75, 35, 10+tol, Math.PI, 0, true);
ctx.fill();
@assert pixel 17,6 == 0,255,0,255;
@assert pixel 25,6 == 0,255,0,255;
@assert pixel 32,6 == 0,255,0,255;
@assert pixel 17,43 == 0,255,0,255;
@assert pixel 25,43 == 0,255,0,255;
@assert pixel 32,43 == 0,255,0,255;
@assert pixel 67,6 == 0,255,0,255;
@assert pixel 75,6 == 0,255,0,255;
@assert pixel 82,6 == 0,255,0,255;
@assert pixel 67,43 == 0,255,0,255;
@assert pixel 75,43 == 0,255,0,255;
@assert pixel 82,43 == 0,255,0,255;
expected: green
- name: 2d.line.cap.square
desc: lineCap 'square' is rendered correctly
testing:
- 2d.lineCap.square
code: |
ctx.fillStyle = '#0f0';
ctx.fillRect(0, 0, 100, 50);
ctx.lineCap = 'square';
ctx.lineWidth = 20;
ctx.fillStyle = '#f00';
ctx.strokeStyle = '#0f0';
ctx.fillRect(15, 5, 20, 40);
ctx.beginPath();
ctx.moveTo(25, 15);
ctx.lineTo(25, 35);
ctx.stroke();
ctx.fillStyle = '#0f0';
ctx.strokeStyle = '#f00';
ctx.beginPath();
ctx.moveTo(75, 15);
ctx.lineTo(75, 35);
ctx.stroke();
ctx.fillRect(65, 5, 20, 40);
@assert pixel 25,4 == 0,255,0,255;
@assert pixel 25,5 == 0,255,0,255;
@assert pixel 25,6 == 0,255,0,255;
@assert pixel 25,44 == 0,255,0,255;
@assert pixel 25,45 == 0,255,0,255;
@assert pixel 25,46 == 0,255,0,255;
@assert pixel 75,4 == 0,255,0,255;
@assert pixel 75,5 == 0,255,0,255;
@assert pixel 75,6 == 0,255,0,255;
@assert pixel 75,44 == 0,255,0,255;
@assert pixel 75,45 == 0,255,0,255;
@assert pixel 75,46 == 0,255,0,255;
expected: green
- name: 2d.line.cap.open
desc: Line caps are drawn at the corners of an unclosed rectangle
testing:
- 2d.lineCap.end
code: |
ctx.fillStyle = '#f00';
ctx.strokeStyle = '#0f0';
ctx.fillRect(0, 0, 100, 50);
ctx.lineJoin = 'bevel';
ctx.lineCap = 'square';
ctx.lineWidth = 400;
ctx.beginPath();
ctx.moveTo(200, 200);
ctx.lineTo(200, 1000);
ctx.lineTo(1000, 1000);
ctx.lineTo(1000, 200);
ctx.lineTo(200, 200);
ctx.stroke();
@assert pixel 1,1 == 0,255,0,255;
@assert pixel 48,1 == 0,255,0,255;
@assert pixel 48,48 == 0,255,0,255;
@assert pixel 1,48 == 0,255,0,255;
expected: green
- name: 2d.line.cap.closed
desc: Line caps are not drawn at the corners of an unclosed rectangle
testing:
- 2d.lineCap.end
code: |
ctx.fillStyle = '#0f0';
ctx.strokeStyle = '#f00';
ctx.fillRect(0, 0, 100, 50);
ctx.lineJoin = 'bevel';
ctx.lineCap = 'square';
ctx.lineWidth = 400;
ctx.beginPath();
ctx.moveTo(200, 200);
ctx.lineTo(200, 1000);
ctx.lineTo(1000, 1000);
ctx.lineTo(1000, 200);
ctx.closePath();
ctx.stroke();
@assert pixel 1,1 == 0,255,0,255;
@assert pixel 48,1 == 0,255,0,255;
@assert pixel 48,48 == 0,255,0,255;
@assert pixel 1,48 == 0,255,0,255;
expected: green
- name: 2d.line.cap.valid
desc: Setting lineCap to valid values works
testing:
- 2d.lineCap.set
- 2d.lineCap.get
code: |
ctx.lineCap = 'butt'
@assert ctx.lineCap === 'butt';
ctx.lineCap = 'round';
@assert ctx.lineCap === 'round';
ctx.lineCap = 'square';
@assert ctx.lineCap === 'square';
- name: 2d.line.cap.invalid
desc: Setting lineCap to invalid values is ignored
testing:
- 2d.lineCap.invalid
code: |
ctx.lineCap = 'butt'
@assert ctx.lineCap === 'butt';
ctx.lineCap = 'butt';
ctx.lineCap = 'invalid';
@assert ctx.lineCap === 'butt';
ctx.lineCap = 'butt';
ctx.lineCap = 'ROUND';
@assert ctx.lineCap