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// Copyright 2016 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef HEAP_HEAP_UTILS_H_
#define HEAP_HEAP_UTILS_H_
#include "src/api/api-inl.h"
#include "src/heap/heap.h"
namespace v8 {
namespace internal {
namespace heap {
class TemporaryEmbedderHeapTracerScope {
public:
TemporaryEmbedderHeapTracerScope(v8::Isolate* isolate,
v8::EmbedderHeapTracer* tracer)
: isolate_(isolate) {
isolate_->SetEmbedderHeapTracer(tracer);
}
~TemporaryEmbedderHeapTracerScope() {
isolate_->SetEmbedderHeapTracer(nullptr);
}
private:
v8::Isolate* const isolate_;
};
void SealCurrentObjects(Heap* heap);
int FixedArrayLenFromSize(int size);
// Fill a page with fixed arrays leaving remainder behind. The function does
// not create additional fillers and assumes that the space has just been
// sealed.
std::vector<Handle<FixedArray>> FillOldSpacePageWithFixedArrays(Heap* heap,
int remainder);
std::vector<Handle<FixedArray>> CreatePadding(
Heap* heap, int padding_size, AllocationType allocation,
int object_size = kMaxRegularHeapObjectSize);
void AllocateAllButNBytes(
v8::internal::NewSpace* space, int extra_bytes,
std::vector<Handle<FixedArray>>* out_handles = nullptr);
void FillCurrentPage(v8::internal::NewSpace* space,
std::vector<Handle<FixedArray>>* out_handles = nullptr);
// Helper function that simulates a full new-space in the heap.
bool FillUpOnePage(v8::internal::NewSpace* space,
std::vector<Handle<FixedArray>>* out_handles = nullptr);
void SimulateFullSpace(v8::internal::NewSpace* space,
std::vector<Handle<FixedArray>>* out_handles = nullptr);
// Helper function that simulates many incremental marking steps until
// marking is completed.
void SimulateIncrementalMarking(i::Heap* heap, bool force_completion = true);
// Helper function that simulates a full old-space in the heap.
void SimulateFullSpace(v8::internal::PagedSpace* space);
void AbandonCurrentlyFreeMemory(PagedSpace* space);
void GcAndSweep(Heap* heap, AllocationSpace space);
void ForceEvacuationCandidate(Page* page);
void InvokeScavenge();
void InvokeMarkSweep();
template <typename GlobalOrPersistent>
bool InYoungGeneration(v8::Isolate* isolate, const GlobalOrPersistent& global) {
v8::HandleScope scope(isolate);
auto tmp = global.Get(isolate);
return i::Heap::InYoungGeneration(*v8::Utils::OpenHandle(*tmp));
}
} // namespace heap
} // namespace internal
} // namespace v8
#endif // HEAP_HEAP_UTILS_H_