blob: 5b8433a6a26bd73840d6aea3b33f9faa9e1e1328 [file] [log] [blame]
// Copyright 2019 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "test/cctest/test-api.h"
#include "src/api/api-inl.h"
using ::v8::Array;
using ::v8::Context;
using ::v8::Local;
using ::v8::Value;
namespace {
class ScopedArrayBufferContents {
public:
explicit ScopedArrayBufferContents(const v8::ArrayBuffer::Contents& contents)
: contents_(contents) {}
~ScopedArrayBufferContents() { free(contents_.AllocationBase()); }
void* Data() const { return contents_.Data(); }
size_t ByteLength() const { return contents_.ByteLength(); }
void* AllocationBase() const { return contents_.AllocationBase(); }
size_t AllocationLength() const { return contents_.AllocationLength(); }
v8::ArrayBuffer::Allocator::AllocationMode AllocationMode() const {
return contents_.AllocationMode();
}
private:
const v8::ArrayBuffer::Contents contents_;
};
class ScopedSharedArrayBufferContents {
public:
explicit ScopedSharedArrayBufferContents(
const v8::SharedArrayBuffer::Contents& contents)
: contents_(contents) {}
~ScopedSharedArrayBufferContents() { free(contents_.AllocationBase()); }
void* Data() const { return contents_.Data(); }
size_t ByteLength() const { return contents_.ByteLength(); }
void* AllocationBase() const { return contents_.AllocationBase(); }
size_t AllocationLength() const { return contents_.AllocationLength(); }
v8::ArrayBuffer::Allocator::AllocationMode AllocationMode() const {
return contents_.AllocationMode();
}
private:
const v8::SharedArrayBuffer::Contents contents_;
};
void CheckDataViewIsDetached(v8::Local<v8::DataView> dv) {
CHECK_EQ(0, static_cast<int>(dv->ByteLength()));
CHECK_EQ(0, static_cast<int>(dv->ByteOffset()));
}
void CheckIsDetached(v8::Local<v8::TypedArray> ta) {
CHECK_EQ(0, static_cast<int>(ta->ByteLength()));
CHECK_EQ(0, static_cast<int>(ta->Length()));
CHECK_EQ(0, static_cast<int>(ta->ByteOffset()));
}
void CheckIsTypedArrayVarDetached(const char* name) {
i::ScopedVector<char> source(1024);
i::SNPrintF(source,
"%s.byteLength == 0 && %s.byteOffset == 0 && %s.length == 0",
name, name, name);
CHECK(CompileRun(source.begin())->IsTrue());
v8::Local<v8::TypedArray> ta =
v8::Local<v8::TypedArray>::Cast(CompileRun(name));
CheckIsDetached(ta);
}
template <typename TypedArray, int kElementSize>
Local<TypedArray> CreateAndCheck(Local<v8::ArrayBuffer> ab, int byteOffset,
int length) {
v8::Local<TypedArray> ta = TypedArray::New(ab, byteOffset, length);
CheckInternalFieldsAreZero<v8::ArrayBufferView>(ta);
CHECK_EQ(byteOffset, static_cast<int>(ta->ByteOffset()));
CHECK_EQ(length, static_cast<int>(ta->Length()));
CHECK_EQ(length * kElementSize, static_cast<int>(ta->ByteLength()));
return ta;
}
} // namespace
THREADED_TEST(ArrayBuffer_ApiInternalToExternal) {
LocalContext env;
v8::Isolate* isolate = env->GetIsolate();
v8::HandleScope handle_scope(isolate);
Local<v8::ArrayBuffer> ab = v8::ArrayBuffer::New(isolate, 1024);
CheckInternalFieldsAreZero(ab);
CHECK_EQ(1024, static_cast<int>(ab->ByteLength()));
CHECK(!ab->IsExternal());
CcTest::CollectAllGarbage();
ScopedArrayBufferContents ab_contents(ab->Externalize());
CHECK(ab->IsExternal());
CHECK_EQ(1024, static_cast<int>(ab_contents.ByteLength()));
uint8_t* data = static_cast<uint8_t*>(ab_contents.Data());
CHECK_NOT_NULL(data);
CHECK(env->Global()->Set(env.local(), v8_str("ab"), ab).FromJust());
v8::Local<v8::Value> result = CompileRun("ab.byteLength");
CHECK_EQ(1024, result->Int32Value(env.local()).FromJust());
result = CompileRun(
"var u8 = new Uint8Array(ab);"
"u8[0] = 0xFF;"
"u8[1] = 0xAA;"
"u8.length");
CHECK_EQ(1024, result->Int32Value(env.local()).FromJust());
CHECK_EQ(0xFF, data[0]);
CHECK_EQ(0xAA, data[1]);
data[0] = 0xCC;
data[1] = 0x11;
result = CompileRun("u8[0] + u8[1]");
CHECK_EQ(0xDD, result->Int32Value(env.local()).FromJust());
}
THREADED_TEST(ArrayBuffer_JSInternalToExternal) {
LocalContext env;
v8::Isolate* isolate = env->GetIsolate();
v8::HandleScope handle_scope(isolate);
v8::Local<v8::Value> result = CompileRun(
"var ab1 = new ArrayBuffer(2);"
"var u8_a = new Uint8Array(ab1);"
"u8_a[0] = 0xAA;"
"u8_a[1] = 0xFF; u8_a.buffer");
Local<v8::ArrayBuffer> ab1 = Local<v8::ArrayBuffer>::Cast(result);
CheckInternalFieldsAreZero(ab1);
CHECK_EQ(2, static_cast<int>(ab1->ByteLength()));
CHECK(!ab1->IsExternal());
ScopedArrayBufferContents ab1_contents(ab1->Externalize());
CHECK(ab1->IsExternal());
result = CompileRun("ab1.byteLength");
CHECK_EQ(2, result->Int32Value(env.local()).FromJust());
result = CompileRun("u8_a[0]");
CHECK_EQ(0xAA, result->Int32Value(env.local()).FromJust());
result = CompileRun("u8_a[1]");
CHECK_EQ(0xFF, result->Int32Value(env.local()).FromJust());
result = CompileRun(
"var u8_b = new Uint8Array(ab1);"
"u8_b[0] = 0xBB;"
"u8_a[0]");
CHECK_EQ(0xBB, result->Int32Value(env.local()).FromJust());
result = CompileRun("u8_b[1]");
CHECK_EQ(0xFF, result->Int32Value(env.local()).FromJust());
CHECK_EQ(2, static_cast<int>(ab1_contents.ByteLength()));
uint8_t* ab1_data = static_cast<uint8_t*>(ab1_contents.Data());
CHECK_EQ(0xBB, ab1_data[0]);
CHECK_EQ(0xFF, ab1_data[1]);
ab1_data[0] = 0xCC;
ab1_data[1] = 0x11;
result = CompileRun("u8_a[0] + u8_a[1]");
CHECK_EQ(0xDD, result->Int32Value(env.local()).FromJust());
}
THREADED_TEST(ArrayBuffer_External) {
LocalContext env;
v8::Isolate* isolate = env->GetIsolate();
v8::HandleScope handle_scope(isolate);
i::ScopedVector<uint8_t> my_data(100);
memset(my_data.begin(), 0, 100);
Local<v8::ArrayBuffer> ab3 =
v8::ArrayBuffer::New(isolate, my_data.begin(), 100);
CheckInternalFieldsAreZero(ab3);
CHECK_EQ(100, static_cast<int>(ab3->ByteLength()));
CHECK(ab3->IsExternal());
CHECK(env->Global()->Set(env.local(), v8_str("ab3"), ab3).FromJust());
v8::Local<v8::Value> result = CompileRun("ab3.byteLength");
CHECK_EQ(100, result->Int32Value(env.local()).FromJust());
result = CompileRun(
"var u8_b = new Uint8Array(ab3);"
"u8_b[0] = 0xBB;"
"u8_b[1] = 0xCC;"
"u8_b.length");
CHECK_EQ(100, result->Int32Value(env.local()).FromJust());
CHECK_EQ(0xBB, my_data[0]);
CHECK_EQ(0xCC, my_data[1]);
my_data[0] = 0xCC;
my_data[1] = 0x11;
result = CompileRun("u8_b[0] + u8_b[1]");
CHECK_EQ(0xDD, result->Int32Value(env.local()).FromJust());
}
THREADED_TEST(ArrayBuffer_DisableDetach) {
LocalContext env;
v8::Isolate* isolate = env->GetIsolate();
v8::HandleScope handle_scope(isolate);
i::ScopedVector<uint8_t> my_data(100);
memset(my_data.begin(), 0, 100);
Local<v8::ArrayBuffer> ab =
v8::ArrayBuffer::New(isolate, my_data.begin(), 100);
CHECK(ab->IsDetachable());
i::Handle<i::JSArrayBuffer> buf = v8::Utils::OpenHandle(*ab);
buf->set_is_detachable(false);
CHECK(!ab->IsDetachable());
}
THREADED_TEST(ArrayBuffer_DetachingApi) {
LocalContext env;
v8::Isolate* isolate = env->GetIsolate();
v8::HandleScope handle_scope(isolate);
v8::Local<v8::ArrayBuffer> buffer = v8::ArrayBuffer::New(isolate, 1024);
v8::Local<v8::Uint8Array> u8a =
CreateAndCheck<v8::Uint8Array, 1>(buffer, 1, 1023);
v8::Local<v8::Uint8ClampedArray> u8c =
CreateAndCheck<v8::Uint8ClampedArray, 1>(buffer, 1, 1023);
v8::Local<v8::Int8Array> i8a =
CreateAndCheck<v8::Int8Array, 1>(buffer, 1, 1023);
v8::Local<v8::Uint16Array> u16a =
CreateAndCheck<v8::Uint16Array, 2>(buffer, 2, 511);
v8::Local<v8::Int16Array> i16a =
CreateAndCheck<v8::Int16Array, 2>(buffer, 2, 511);
v8::Local<v8::Uint32Array> u32a =
CreateAndCheck<v8::Uint32Array, 4>(buffer, 4, 255);
v8::Local<v8::Int32Array> i32a =
CreateAndCheck<v8::Int32Array, 4>(buffer, 4, 255);
v8::Local<v8::Float32Array> f32a =
CreateAndCheck<v8::Float32Array, 4>(buffer, 4, 255);
v8::Local<v8::Float64Array> f64a =
CreateAndCheck<v8::Float64Array, 8>(buffer, 8, 127);
v8::Local<v8::DataView> dv = v8::DataView::New(buffer, 1, 1023);
CheckInternalFieldsAreZero<v8::ArrayBufferView>(dv);
CHECK_EQ(1, static_cast<int>(dv->ByteOffset()));
CHECK_EQ(1023, static_cast<int>(dv->ByteLength()));
ScopedArrayBufferContents contents(buffer->Externalize());
buffer->Detach();
CHECK_EQ(0, static_cast<int>(buffer->ByteLength()));
CheckIsDetached(u8a);
CheckIsDetached(u8c);
CheckIsDetached(i8a);
CheckIsDetached(u16a);
CheckIsDetached(i16a);
CheckIsDetached(u32a);
CheckIsDetached(i32a);
CheckIsDetached(f32a);
CheckIsDetached(f64a);
CheckDataViewIsDetached(dv);
}
THREADED_TEST(ArrayBuffer_DetachingScript) {
LocalContext env;
v8::Isolate* isolate = env->GetIsolate();
v8::HandleScope handle_scope(isolate);
CompileRun(
"var ab = new ArrayBuffer(1024);"
"var u8a = new Uint8Array(ab, 1, 1023);"
"var u8c = new Uint8ClampedArray(ab, 1, 1023);"
"var i8a = new Int8Array(ab, 1, 1023);"
"var u16a = new Uint16Array(ab, 2, 511);"
"var i16a = new Int16Array(ab, 2, 511);"
"var u32a = new Uint32Array(ab, 4, 255);"
"var i32a = new Int32Array(ab, 4, 255);"
"var f32a = new Float32Array(ab, 4, 255);"
"var f64a = new Float64Array(ab, 8, 127);"
"var dv = new DataView(ab, 1, 1023);");
v8::Local<v8::ArrayBuffer> ab =
Local<v8::ArrayBuffer>::Cast(CompileRun("ab"));
v8::Local<v8::DataView> dv = v8::Local<v8::DataView>::Cast(CompileRun("dv"));
ScopedArrayBufferContents contents(ab->Externalize());
ab->Detach();
CHECK_EQ(0, static_cast<int>(ab->ByteLength()));
CHECK_EQ(0, v8_run_int32value(v8_compile("ab.byteLength")));
CheckIsTypedArrayVarDetached("u8a");
CheckIsTypedArrayVarDetached("u8c");
CheckIsTypedArrayVarDetached("i8a");
CheckIsTypedArrayVarDetached("u16a");
CheckIsTypedArrayVarDetached("i16a");
CheckIsTypedArrayVarDetached("u32a");
CheckIsTypedArrayVarDetached("i32a");
CheckIsTypedArrayVarDetached("f32a");
CheckIsTypedArrayVarDetached("f64a");
CHECK(CompileRun("dv.byteLength == 0 && dv.byteOffset == 0")->IsTrue());
CheckDataViewIsDetached(dv);
}
THREADED_TEST(ArrayBuffer_AllocationInformation) {
LocalContext env;
v8::Isolate* isolate = env->GetIsolate();
v8::HandleScope handle_scope(isolate);
const size_t ab_size = 1024;
Local<v8::ArrayBuffer> ab = v8::ArrayBuffer::New(isolate, ab_size);
ScopedArrayBufferContents contents(ab->Externalize());
// Array buffers should have normal allocation mode.
CHECK_EQ(contents.AllocationMode(),
v8::ArrayBuffer::Allocator::AllocationMode::kNormal);
// The allocation must contain the buffer (normally they will be equal, but
// this is not required by the contract).
CHECK_NOT_NULL(contents.AllocationBase());
const uintptr_t alloc =
reinterpret_cast<uintptr_t>(contents.AllocationBase());
const uintptr_t data = reinterpret_cast<uintptr_t>(contents.Data());
CHECK_LE(alloc, data);
CHECK_LE(data + contents.ByteLength(), alloc + contents.AllocationLength());
}
THREADED_TEST(ArrayBuffer_ExternalizeEmpty) {
LocalContext env;
v8::Isolate* isolate = env->GetIsolate();
v8::HandleScope handle_scope(isolate);
Local<v8::ArrayBuffer> ab = v8::ArrayBuffer::New(isolate, 0);
CheckInternalFieldsAreZero(ab);
CHECK_EQ(0, static_cast<int>(ab->ByteLength()));
CHECK(!ab->IsExternal());
// Externalize the buffer (taking ownership of the backing store memory).
ScopedArrayBufferContents ab_contents(ab->Externalize());
Local<v8::Uint8Array> u8a = v8::Uint8Array::New(ab, 0, 0);
// Calling Buffer() will materialize the ArrayBuffer (transitioning it from
// on-heap to off-heap if need be). This should not affect whether it is
// marked as is_external or not.
USE(u8a->Buffer());
CHECK(ab->IsExternal());
}
THREADED_TEST(SharedArrayBuffer_ApiInternalToExternal) {
i::FLAG_harmony_sharedarraybuffer = true;
LocalContext env;
v8::Isolate* isolate = env->GetIsolate();
v8::HandleScope handle_scope(isolate);
Local<v8::SharedArrayBuffer> ab = v8::SharedArrayBuffer::New(isolate, 1024);
CheckInternalFieldsAreZero(ab);
CHECK_EQ(1024, static_cast<int>(ab->ByteLength()));
CHECK(!ab->IsExternal());
CcTest::CollectAllGarbage();
ScopedSharedArrayBufferContents ab_contents(ab->Externalize());
CHECK(ab->IsExternal());
CHECK_EQ(1024, static_cast<int>(ab_contents.ByteLength()));
uint8_t* data = static_cast<uint8_t*>(ab_contents.Data());
CHECK_NOT_NULL(data);
CHECK(env->Global()->Set(env.local(), v8_str("ab"), ab).FromJust());
v8::Local<v8::Value> result = CompileRun("ab.byteLength");
CHECK_EQ(1024, result->Int32Value(env.local()).FromJust());
result = CompileRun(
"var u8 = new Uint8Array(ab);"
"u8[0] = 0xFF;"
"u8[1] = 0xAA;"
"u8.length");
CHECK_EQ(1024, result->Int32Value(env.local()).FromJust());
CHECK_EQ(0xFF, data[0]);
CHECK_EQ(0xAA, data[1]);
data[0] = 0xCC;
data[1] = 0x11;
result = CompileRun("u8[0] + u8[1]");
CHECK_EQ(0xDD, result->Int32Value(env.local()).FromJust());
}
THREADED_TEST(SharedArrayBuffer_JSInternalToExternal) {
i::FLAG_harmony_sharedarraybuffer = true;
LocalContext env;
v8::Isolate* isolate = env->GetIsolate();
v8::HandleScope handle_scope(isolate);
v8::Local<v8::Value> result = CompileRun(
"var ab1 = new SharedArrayBuffer(2);"
"var u8_a = new Uint8Array(ab1);"
"u8_a[0] = 0xAA;"
"u8_a[1] = 0xFF; u8_a.buffer");
Local<v8::SharedArrayBuffer> ab1 = Local<v8::SharedArrayBuffer>::Cast(result);
CheckInternalFieldsAreZero(ab1);
CHECK_EQ(2, static_cast<int>(ab1->ByteLength()));
CHECK(!ab1->IsExternal());
ScopedSharedArrayBufferContents ab1_contents(ab1->Externalize());
CHECK(ab1->IsExternal());
result = CompileRun("ab1.byteLength");
CHECK_EQ(2, result->Int32Value(env.local()).FromJust());
result = CompileRun("u8_a[0]");
CHECK_EQ(0xAA, result->Int32Value(env.local()).FromJust());
result = CompileRun("u8_a[1]");
CHECK_EQ(0xFF, result->Int32Value(env.local()).FromJust());
result = CompileRun(
"var u8_b = new Uint8Array(ab1);"
"u8_b[0] = 0xBB;"
"u8_a[0]");
CHECK_EQ(0xBB, result->Int32Value(env.local()).FromJust());
result = CompileRun("u8_b[1]");
CHECK_EQ(0xFF, result->Int32Value(env.local()).FromJust());
CHECK_EQ(2, static_cast<int>(ab1_contents.ByteLength()));
uint8_t* ab1_data = static_cast<uint8_t*>(ab1_contents.Data());
CHECK_EQ(0xBB, ab1_data[0]);
CHECK_EQ(0xFF, ab1_data[1]);
ab1_data[0] = 0xCC;
ab1_data[1] = 0x11;
result = CompileRun("u8_a[0] + u8_a[1]");
CHECK_EQ(0xDD, result->Int32Value(env.local()).FromJust());
}
THREADED_TEST(SharedArrayBuffer_External) {
i::FLAG_harmony_sharedarraybuffer = true;
LocalContext env;
v8::Isolate* isolate = env->GetIsolate();
v8::HandleScope handle_scope(isolate);
i::ScopedVector<uint8_t> my_data(100);
memset(my_data.begin(), 0, 100);
Local<v8::SharedArrayBuffer> ab3 =
v8::SharedArrayBuffer::New(isolate, my_data.begin(), 100);
CheckInternalFieldsAreZero(ab3);
CHECK_EQ(100, static_cast<int>(ab3->ByteLength()));
CHECK(ab3->IsExternal());
CHECK(env->Global()->Set(env.local(), v8_str("ab3"), ab3).FromJust());
v8::Local<v8::Value> result = CompileRun("ab3.byteLength");
CHECK_EQ(100, result->Int32Value(env.local()).FromJust());
result = CompileRun(
"var u8_b = new Uint8Array(ab3);"
"u8_b[0] = 0xBB;"
"u8_b[1] = 0xCC;"
"u8_b.length");
CHECK_EQ(100, result->Int32Value(env.local()).FromJust());
CHECK_EQ(0xBB, my_data[0]);
CHECK_EQ(0xCC, my_data[1]);
my_data[0] = 0xCC;
my_data[1] = 0x11;
result = CompileRun("u8_b[0] + u8_b[1]");
CHECK_EQ(0xDD, result->Int32Value(env.local()).FromJust());
}
THREADED_TEST(SharedArrayBuffer_AllocationInformation) {
i::FLAG_harmony_sharedarraybuffer = true;
LocalContext env;
v8::Isolate* isolate = env->GetIsolate();
v8::HandleScope handle_scope(isolate);
const size_t ab_size = 1024;
Local<v8::SharedArrayBuffer> ab =
v8::SharedArrayBuffer::New(isolate, ab_size);
ScopedSharedArrayBufferContents contents(ab->Externalize());
// Array buffers should have normal allocation mode.
CHECK_EQ(contents.AllocationMode(),
v8::ArrayBuffer::Allocator::AllocationMode::kNormal);
// The allocation must contain the buffer (normally they will be equal, but
// this is not required by the contract).
CHECK_NOT_NULL(contents.AllocationBase());
const uintptr_t alloc =
reinterpret_cast<uintptr_t>(contents.AllocationBase());
const uintptr_t data = reinterpret_cast<uintptr_t>(contents.Data());
CHECK_LE(alloc, data);
CHECK_LE(data + contents.ByteLength(), alloc + contents.AllocationLength());
}
THREADED_TEST(SkipArrayBufferBackingStoreDuringGC) {
LocalContext env;
v8::Isolate* isolate = env->GetIsolate();
v8::HandleScope handle_scope(isolate);
// Make sure the pointer looks like a heap object
uint8_t* store_ptr = reinterpret_cast<uint8_t*>(i::kHeapObjectTag);
// Create ArrayBuffer with pointer-that-cannot-be-visited in the backing store
Local<v8::ArrayBuffer> ab = v8::ArrayBuffer::New(isolate, store_ptr, 8);
// Should not crash
CcTest::CollectGarbage(i::NEW_SPACE); // in survivor space now
CcTest::CollectGarbage(i::NEW_SPACE); // in old gen now
CcTest::CollectAllGarbage();
CcTest::CollectAllGarbage();
// Should not move the pointer
CHECK_EQ(ab->GetContents().Data(), store_ptr);
}
THREADED_TEST(SkipArrayBufferDuringScavenge) {
LocalContext env;
v8::Isolate* isolate = env->GetIsolate();
v8::HandleScope handle_scope(isolate);
// Make sure the pointer looks like a heap object
Local<v8::Object> tmp = v8::Object::New(isolate);
uint8_t* store_ptr =
reinterpret_cast<uint8_t*>(*reinterpret_cast<uintptr_t*>(*tmp));
// Make `store_ptr` point to from space
CcTest::CollectGarbage(i::NEW_SPACE);
// Create ArrayBuffer with pointer-that-cannot-be-visited in the backing store
Local<v8::ArrayBuffer> ab = v8::ArrayBuffer::New(isolate, store_ptr, 8);
// Should not crash,
// i.e. backing store pointer should not be treated as a heap object pointer
CcTest::CollectGarbage(i::NEW_SPACE); // in survivor space now
CcTest::CollectGarbage(i::NEW_SPACE); // in old gen now
// Use `ab` to silence compiler warning
CHECK_EQ(ab->GetContents().Data(), store_ptr);
}